Dream Drop Data Doubles ft.

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  • เผยแพร่เมื่อ 23 ก.ย. 2023
  • It's the ultimate Kingdom Hearts challenge! Partners take on a random Kingdom Hearts 3 Re:MIND data fight and must pass the controller every 30 seconds!
    Check out your hosts for Dream Drop Data Doubles!
    / andybru48
    / kittiesinmitties
    Dream Drop Data Doubles was presented at Reconnect: A Kingdom Hearts Community Celebration on September 17, 2023 - produced and hosted by KHGuides.
    Challenge Rules:
    Proud Mode, LV 70
    All abilities available up to LV 70
    No Pro Codes
    No EZ Codes
    All Keyblades available except for Ultima Weapon & Oblivion
    Available Keyblades will have max stats
    One of each accessory will be available to equip
    Restorative items allowed, see parameters below
    No food, no kupo coin
    Gameplay Parameters:
    • KH3 data fight will be selected at random.
    • Each team has two (2) minutes to configure their setup prior to starting their selected data fight.
    • During the two-minute configuration period, teams will have 13,000 Munny to use at the Moogle Shop to purchase restorative items and equip them to Sora.
    • Partners can decide which player starts with the controller.
    • The 30-second Drop countdown timer will start when player takes control of Data Sora.
    • Players must pass the controller to their partner when the Drop countdown timer reaches zero (every 30 seconds).
    • Each team member has the option to activate a Drop-Me-Not - this allows the current player to keep the controller for ten (10) extra seconds before passing it to their partner.
    • Each team member's Drop-Me-Not can only be used one (1) time. This can be activated by the player saying "Drop-Me-Not!" during play.
    • When a team's first attempt starts, a 2-minute warm-up phase begins. During these first two minutes, the team is able to restart the fight in the event of an early KO. After the two minutes expire, the current attempt will be the final attempt for the team.
    • If a team member pauses in the middle of an attempt, that player will be forced to take a death and start the fight over (if within the 2-minute warm-up phase). Absolutely no pausing as a strategy!
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