Hope you all enjoyed this one. Probably won't be covering the rest of the series, as I don't feel strongly about any of the games after Spyro 2. For a shorter and simpler video, this one got more personal than I thought it would, but I think it was necessary for you to understand where I was coming from. Don't let go of those memories you have with childhood games, regardless of what anyone says.
DevannB Honestly I’d just be satisfied knowing how the consensus came to Spyro 2 being the worst of the trilogy when 3’s Spyro levels follow a pretty similar collectible structure
Just played the trilogy for the first time. 2 stood out as the best. It improved on the first game without taking it overboard and making it too easy like the 3rd game.
@@ravenlight6373 uhm, listen, spyro 1 is not that difficult to complete, because the levels are not that long sadly. How the hell did ik take you 50 hours, i mean, seriously, this game i beatable in a quick hour, what the hell did u get stuck with?
The one thing I think that Spyro 2 nails that its predecessor doesn't is character. You get cute dragon animations and an occasionally smarmy and snarky Spyro along with an amusing interview framing device, but Spyro 2's worlds are so alive and filled with character. Spyro is a good-hearted snarker, Hunter is a massive goober who talks the talk and does just enough of the walk to make up for him being a loser, Moneybags is perfect in every way and every word out of his mouth oozes punchable charisma. I feel like what you spoke about with the hubs, in a way, reflects toward all of the game. Sure, hockey isn't that fun, but it's a fun idea for these monks to host a hockey league, and even more fun for these cavemen to want to go see the monks' hockey game if they weren't too busy being frozen in ice forever. I really think that's the enduring legacy of Spyro 2: its world. It's got the core Spyro gameplay to carry it, and then all of its missions are in service of making little challenges feel either cohesive or silly. Where level design fails, individual moments prevail in memory. Do I find that makes for a better overall experience? Not necessary, character is a LOT more subjective than mechanical design, and suffers more on replays when you're looking for that design foremost. But even as someone in the Spyro 1 > Spyro 2 camp, my childhood memories of the second and third games are WAY more vivid than Spyro 1's, and I think that personal connection is why. Spyro was real good at that. But you do definitely highlight all of the weaknesses and shortcomings of the game in a way that shows how this evolution of the series was not necessarily for the best, and that experience, I think, is more helpful than anything in making another great game in this franchise. So thank you for that.
I have FAR FAR too much nostalgia to see any faults in this game whatsoever. It's perfect in every way and I've lost count of the number of times I've 100%'d it. I've just played through the Reignited Spyro 2 and similar to yourself, had such an amazing combination of nostalgia and awe at the graphics. To see a world I love so much come to life in such detail meant so much to me. Thank you for this video!
I have played 1 and 2 since the years they came out and then took a long ass break until I downloaded Steam about 8 years ago and then downloaded the reignited trilogy a couple years after that. Since then, I have replayed 1 and 2 more times than I can count, and I know that I haven't 100% every single level, I'm talking the abstract parts or hard to get to areas that don't stop you from finishing. So, I am one hundred percent with you on your summary. I have zero flaws with either of them and never will. They're my favorite games of all time. I have NEVER played SPyro 3, though.
Yup. It's just the current popular game to trash on in the trilogy. Spyro 1 was the punching bag for a long time because of the elements it lacked compared to 2 and 3, and 3 was shit on a lot (even by me) because of its rushed and somewhat buggy state, but at the end of the day, I'd still rather play any of the original trilogy of Spyro games than Crash Bandicoot. Not that I dislike that series, but precision platformers aren't as appealing to me as 3D platformer collectathons and Spyro is the best.
@@LucifronzIs it really popular to hate on Spyro 2 right now? That’s so… sad… I’ve always seen Spyro 1 as even weakest. It’s by far the most 1 dimensional. That isn’t to say it’s bad, but it is the most repetitive.
@@Lucifronz 100% with you on that, and I'm 32 yet have never played a single Crash. One game I do remember loving though was Jak & Daxter.. I think it was called The Precursor Legacy.
Spyro 2’s storyline and intro of new characters to the series integral to the story (Hunter, Elora and the Professor) and the way the levels were interconnected (the war between Zephyr and Breezebuilders for example), the comedic opening and ending cutscenes to EVERY level and just the general fun-factor of the game makes Ripto’s Rage the strongest entry in the series IMO
To me, I feel like Spyro 2 shines in its characters. All of the allies and enemies have great personalities. And each level has a unique type of enemy and has a cutscene before and after. In the first Spyro game, all of the characters (besides Gnasty Gnorc) feel like they have no importance to anything in the game. An example in Spyro 2, is the war between Zephyr and Breeze Harbor. You go to both worlds and help each with their side of the war. This makes it more memorable to me. And I know you are thinking that Spyro 3 also did this, and you are right it does. Spyro 3 is a great game. He’s just talking in the video of what it did wrong as a sequel to the first game.
Spyro 2 has better characters, even crazier puzzles to solve, and so much visual variety. But yeah, the unneccesary backtracking and having to recomplete levels during those backtracks are a drag.
Ripto’s Rage has the most memorable levels and bosses and overall design. I didn’t even own it as a kid (a friend did and I only own YotD) and it still stood out to me.
Bruh. Elephant herding was dope. It’s a mini puzzle of seeing how the cows react to the player’s abilities (flame gets them higher, charge further) and then using the appropriate one at the appropriate time based on the level’s terrain.
I strongly agree with what you said towards the end. Liking/disliking a game, book, or movie doesn't have to do with objectivity. You don't have to convince people. You just like like it. Period!
Spyro 2 was my first game in this franchise too and I remember spending so much time in Autumn Plains just prancing around, charging and swimming. I'm still amazed how fluid and fun just moving Spyro around is in these games, you really felt like a dragon. I also used to herd the elephant-cows back and forth in Zephyr just because I could. Spyro the rancher dragon xD
I noted that there wasn't any mention of the cutscenes that happened at the beginning and ending of every level! Honestly, I thought that was a great feature, and I wish they would have brought that feature back in Spyro 3
They did make up for it by giving you progressive cutscenes of the Sorceress. They were really focused on the villains in that game and giving them a presence, which is a nice touch, although a shame they didn't just do both (but they were eager to get the game out sooner, so that didn't help).
I love your videos, specially on Spyro, and when I was playing the reignited trilogy recently (after not playing spyro for almost 10 years), I did felt like the second game was the least good of the three, and I have a real emotional attachment to that game, Spyro 2 was the first game I ever finished by myself and it means a lot to me, here's the story if interested: When I had my PS1, I aways played games using Gameshark, I never felt like I could finish a game without cheating, I was even kind of afraid of trying to play games without cheats, then one day I forgot my gameshark at a friend's house, on that day I was playing Spyro 2 and got to the final boss, then I noticed that I lost my gameshark, I was really afraid of trying to beat Ripto by myself with no cheats, so I pulled some courage and tried to defeat him, and then... I DID IT, that is my first memory of me beating a game, and that's moment I realized that I can indeed finish games all by myself. I am a very insecure person since I was a kid, but that story reminds me sometimes that I am able to do stuff even if I don't think I can
Spyro 2’s storyline and intro of new characters to the series integral to the story (Hunter, Elora and the Professor) and the way the levels were interconnected (the war between Zephyr and Breezebuilders for example), the comedic opening and ending cutscenes to EVERY level and just the general fun-factor of the game makes Ripto’s Rage the strongest entry in the series IMO
Personally, I like the whole forcing you to replay a level to 100% it by making you come back after gaining a new ability. I liked that about Metroid and I liked it in this as a child. It was only an absolute pain with redoing the alchemist mission in Fractured Hills, but other than that, I felt like it kept things fresh and exciting.
I do find it interesting that this is the best Spyro game for some and the worst for others. I didn’t feel the back tracking was overwhelming in this one. Particularly your first play through it’s fun to find stuff to come back to later. I do understand if you complete the same game multiple times you will find some aspects to be grading after awhile
The worlds felt special enough and designed in such a way that you were fine with it, like rewinding your favourite movie and seeing something totally new in the background.
I don't. I love Spyro 2 and take offense to it being called the "worst" over something so minor, but that element was stupid and objectively made the game worse. There is no reward in forcing a player to redo a mini-game just because they didn't have the precognitive ability to see that it would be a prerequisite for another mini-game right after, especially such an annoying mini-game at that. I got through it just fine in my recent playthrough, but it's something I always struggled with when I was younger and now that I'm much smarter and more experience with the Spyro games, I always skip most of Fracture Hills so I can come back to it once I've gotten the right ability. I'd do the same for Glimmer, but the excitement of starting a new Spyro game always gets the better of me, so I begin by being thorough.
Personally I would always come back to Spyro 2 every few years or so and make sure to 100% it. Sure there are a few aspects that can annoy me, but I'm not bothered by the easy missions. I always thought of it as cool and neat mini-games that gave the game a lot of life, never as a insult to intelligence despite their occasional lack of difficulty sometimes.
Yeah, I actually got annoyed in Spyro 1 at how linear and easy it was to 100% a level and then just forget about it. But then again, the characters weren't as interesting, the scenarios in each level were only hinted at, not built upon by the NPC inhabitant dialogue like in Spyro 2.
This was one of the first games I ever played. I didn’t have a memory card for my original play station so I never git too far past the second boss. But ten years later, a neighbor friend gave me his old PlayStation and he had Spyro 2, so I got to finish it at last and still had a blast playing it as a teen. Curiously, some of the annoying orbs you mentioned were my favorite mini games as a kid, especially the hockey game
I have incredibly similar feelings and experiences with Spyro 2. It was the game of my youth, Summer Forest was a place that I disappeared to when the isolation of being disabled became to much (even if I couldn't completely comprehend those feelings at the time). I've long had the same thoughts on balancing nostalgia with genuine critique, and the idea of letting yourself get lost in media, but hearing you say those things, with the visuals and sounds of Spyro 2 as the backdrop was incredibly emotional for me, more so than I would have expected. This isn't even my first time watching this video, but maybe at 23 years of age, with the fear of the growing up and losing my true youth getting stronger every day, it was very impactful to hear those words attached to that imagery. Thank you for that.
I personally will always come back to Spyro 2 as a comfort game. It's one of the first few games I ever played, one of the ones I played with my dad a lot (who loved gaming) and now one I and my husband are playing and he's experiencing for the first time. The music and the characters were what had me hooked (and what have attracted my hubby to now play since he originally watched me playing it). Emotions are what can make some games that aren't so great still be good. That they have these memories attached to them.
When I was a kid, I would always just put in the Unlock All Abilities cheat right from the beginning. And, you know... I don't think the game really lost anything from me doing that.
It really doesn't. I used that code on my last playthrough a couple months ago, and it was honestly more fun to just smash every level on my first go with all Spyro's abilities.
I think the biggest draw for so many with Spyro 2 are the little details: Hunter having a voice that is both "cool" yet tinged with slight dopeyness that makes him so endearing, Zephyr and Breeze Harbour are at war with each other connecting the worlds, in Fracture Hills, it's shown how the Fauns annoy the Earthshapers with their music and this continues in Magma Cone, giving a larger sense of scale for the separate worlds, all the little animation details and subtle sound effects. Whilst the gameplay of Spyro 2 was.... awkward to say the least in comparison to the simplicity of the first game and refinement of the third, I think the overall design of the world itself was far more intriguing and that's why people remember it so well.
December 1999. My parents bought the PS and Spyro 2. I'm so happy that THIS was my first game. I always found the controls of Spyro 1 to be strange and uncomfortable. 2 and 3 ''feel'' perfect to me.
Spyro 2 will always be in my top 10 games of all time. I was born in 1993 so you can say it's nostalgia, but to this day it's so fun to play, collect, and beat everything it has to offer
I had similar experience with the second hub world. Finding that route to the top of the castle felt incredible as a kid and I would often return to that height to see where I could glide to. That was my first video game experience of trying to reach areas that the games creators didn't intend to. I loved replaying the speedway sections and then discovering that there was a hidden orb. When I landed in the crowd and triggered a dialogue sequence I thought I had discovered an Easter egg. As a kid, I felt like I could have been the only person that discovered this and it felt amazing. The boss fights felt intense and beating them were extremely rewarding-these were likely the first ever boss fights I faced in video games. My favourite thing, and the thing that I think has influenced the creative profession I am in today, is the different characters and world styles this game had on offer. Robotic farmers, farm animal invaders, bird soldiers fighting a war with a slug world, mice prospectors, Irish fawns that lived in a Volcanic world. It felt like the toys I played with in my room and the low polygon design at the time allowed me to project my own imagination onto them. Like you said, the remake is what I thought the game looked like when I was a kid. I'm still shocked to see how it looked back then, I could have sworn it was way more detailed. I've just finished this one and moving onto Spyro 3 soon and I can't wait.
Your criticism towards this game can entirely be summed up to the fact that you are not the target audience. This is a game for children in the 90s, not adults in 2020. As someone who was a child in the 90s I can tell you it was one of my favorite games and those things you consider mundane or laborious were captivating to me at a young age.
Fair argument!! However 90s kids or 2020 adult I enjoy these games for nostalgia purposes!! Year Of The Dragon is still my favorite of the trilogy!! My only issue with Spyro 2 is back tracking!! I know Spyro 3 involves back tracking too but it's not nearly as frustrating as back tracking on Spyro 2!! However don't be offended by my opinion because Spyro 2 is still my 2nd favorite from the OG trilogy and maybe even the whole series!! I stopped after Enter The Dragonfly I didn't even beat that game as I didn't find it as enjoyable as the first 3!!
I can't wait to see what you have to say about YOTD... The only one I ever played as a kid. I have such fond memories for that game. Thanks for the quality videos man, always good to see in my feed.
@THE POET I think that's just intended as a joke. But it's always possible he free'd them all again off screen and that's the real reason he's in need of a vacation.
4 years later, i agree with you. As a kid I loved Spyro 2 for the characters and world designs. As an adult replaying the games Spyro 2 falls short due to its backtracking and how some levels feel designed around thr minigames instead of the core gameplay that made me love the series in the first place
"the home world orbs show what spyro 2 could have been" in my mind this is part of why the Legend of Spyro series even came to exist - once you get past the slightly ridiculous story, it _did_ genuinely go back to making each collectable into a platforming challenge hidden inside large not-overly-explained levels
In regards to Glimmer, as a kid I also found it infuriating to have to return to it just to climb a ladder...but my third or fourth time playing through it, I had the idea to try and use the superflight powerup near the end of the level to fly up to that ledge. As it turns out, if you fly through the window and charge through the hallway into the cave before resuming flight, you can JUST make it! When I finally bought Reignited a few months ago and started up Spyro 2, I found that strategy still works, and I'm delighted that I'll never have to backtrack to Glimmer ever again! 😁😁
Spyro 2 has the most character out of the series. While, it’s shorter than other entries, the fine detailing is exquisite. I love that each level has its own intro and outro scene, the orb challenges are well thought out and varied, and it introduces new mechanics without ever feeling bogged down. The third game tried to expand further but I feel it sacrificed a lot of the character and humor achieved in Ripto’s Rage.
Just find out about it.. the samples he uses is from a CD called distorted reality 2... look it up here on youtube.. you’ll be surprised how much Steward Copeland actually did use... but he’s not alone. Even Koji Kondo did also use alot of samples in the Zelda Games from the N64 era.
Thank you for your comment about still valuing your memories and experience with something, not be too negative just for the sake of finding something wrong. That's what went wrong with the nerd culture critic-personality videos. I hated some challenges, like the popcorn crystals and railcar, the baby turtles (though that one's funny), and the dinosaurs attacking the village. But I actually liked the snow leopard fishing. and the Scorch, always called the guy diaper man. And I remember the voice, "HA!" And then getting to say to HIM, "HA!" and he spins off and away and gives me that flag. And I liked that secret gem area in Scorch, ALWAYS loved the--what I called--the "gem city" spots. And how I loved Gnasty's Loot in the first game (though I suffered for a while trying to figure out to fly higher). I always was annoyed a bit about having to go back to use the ability you paid Moneybags for. But oh well, wasn't too bad. Felt pretty satisfying using the abilities. About Spyro 2, loved unearthing some things indeed, some orbs. So rewarding when you figure it out by yourself. Took me a while to know there are false walls in video games. And then some of those Skill Points were satisfying to find out... Some of the glitches in the original, like clipping into the scenery and getting to swim everywhere, is insane.
I think this was a respectable video. And I can get certain criticisms of Spyro 2. But honestly? I still really love Spyro 2. It's a pretty fun and great game. And I think there's a lot that makes it enjoyable for me personally. That said, I think you did a good job. I just wouldn't agree with the assessment that it's a mess of a game. It's like Mario Odyssey for me. A game that is more flawed sure. But I love more tbh.
I was so enamored with the first Spyro, I didn't like the other two because they had so much going on. The first was so straightforward, the sequels had a million different kinds of collectibles and the hub worlds all felt cluttered to me.
Now I'm not going to disagree with you because I do honestly think Spyro 2 is the worst of the original 3 (not that that means much because to me they are all still 10/10.) But I do think some of your points are being a bit over-critical, maybe I'm just blinded by nostalgia and I'm the first one who will admit to that, just my opinion. I still love the game as much as I do the other 2 games and the Reignited trilogy made me fall in love with all of them all over again.
I mean, he did go over that in the end. About how what really matters is how it meant to you, and that the most important part of art is the subjective instead of the objective.
As a kid, I felt like Spyro 2 was the better game, but honestly, as an adult, I have grown to love the simpler design of the original just a bit more. :) Still love this one, but it's now my second-favorite.
@@superlombax1561 If you're talking about a game engine, then maybe. But the Spiro 2 and 3 color palette is definitely more saturated than that of 1 part.
Spyro 1 will always be my favorite simply because of how immersive it was in its world and collecting compared to its sequels. Each world felt cohesive with every level fitting into the theme in some way, and with how focused the levels were on just exploring and collecting you really felt like you were on an adventure through a real fantasy world. It always felt like Spyro 2 immediately chipped away at that immersion and turned into a video game. Every level is just a random grab bag of themes and ideas, and the minigames detract from your ability to just explore. It never felt like an adventure like Spyro 1 did, it just felt like I was going through an assortment of video game levels.
I have to agree I grew up with Spyro 1 on PS1 and I always loved it since until Reignited Trilogy came I get a chance relive my younger years playing Spyro 1 again and a extra bonus 2 games I never owned or played before Spyro 2 and Spyro 3 Yeah let's just say I didn't like Spyro 2 here is my issues I have and don't like that really miss from Spyro 1 #1 The enemies no longer drop gems when defeated anymore this one really bothers me cause I really don't like defeating enemies since I don't feel satisfied with a gem dropping from the enemy The Spirit Orb replacement really feels forced to me that YOU need a specific amount to continue exploring the last half of a level and it really annoys me every time I enter a level in Spyro 2 #2 Long Glides Secrets are completely gone well except 1 but it only appears ONCE in the entire game I really love Spyro 1's long glide secrets cause I always enjoy thinking outside of the box to know (mmmph how do I get there with the gems and Dragons I'm missing) I love that It gets you to explore the level and find a solution to get there like getting more Height or Super Charging but Spyro 2 threw all of that out the window #3 I don't like Ripto he is by far my least favorite Spyro villain I don't find him threatening and most of the time he is just acting like a angry man and complains a lot (I always prefer Gnasty Gnorc as my #1 favorite villain , Sorceress is my 2nd favorite and , Red is my 3rd favorite) #4 The Orbs don't feel good collecting most of the time it's either doing a mission or minigame I like finding stuff and yes I enjoy finding the orbs it feels just like finding Dragons in Spyro 1 but it's mostly 2 orbs to find every level and the rest is just missions and Minigames like what I want to do exploring not Minigames #5 Forced Backtracking Spyro 1 didn't even have backtracking in the first place why include force backtracking just cause i don't have the headbash move or climbing ladders why #6 Satisfying final level is completely gone I just only get Carnival games woo hoo 😒 The ONLY good thing I like about Spyro 2 is there are actual boss fights this time big improvement over Spyro 1 thats for sure Yeah that's my list I don't like in Spyro 2 causing it to be my least favorite game after playing Spyro 2 i didn't have hope for Spyro 3 and whole and behold color me shocked Spyro 3 fixed everything i had problems with Spyro 2 Enemies drop gems again Long Glide Secrets are back A threatening villain The main collectable can be found most of the level with only 3 eggs or 2 eggs in Minigames or missions Backtracking is really short now They brought back a actual final level I get to be showered in gems again WOO HOO 🤩 And a bonus they brought back the locked chest and chest keys from Spyro 1 oh my goodness I really love Spyro 3 and I do see myself coming back too it again
The simplicity of talisman collecting and the enforced backtracking really doesn't bother me at all personally and I've always found Spyro 3's worst challenges much more annoying than Spyro 2's worst, that plus the way 3 overuses vehicles and alternate playstyles is why I'll always slightly prefer 2 over 3. I can never really choose which I prefer between Spyro 1 and 2/3 though, since they're so different in style and gameplay, I like them equally for what they are; in my opinion 1 has the best music, design and overall atmosphere while 2/3 have better controls, bosses and plot/characters.
You use the analog stick to make it do flips, tricks, as well as turns. It took me only a few tries to get the control down. The minigame is addictive, fast paced, controls well (a learning curve doesn't mean it sucks) and is just really funny watching a dragon skateboard. May I ask what the problem is? Or do you not have the skill to overcome the learning curve?
@@ultrairrelevantnobody1862 I can definitely do it as I got all the eggs from the skateboarding as well as the skill points but saying it controls well is ridiculous. I lost count the amount of times the game launches you in a direction when coming out of a trick instead of doing a turn, or how when on the ground you'd hardly turn at all. This is most apparent in the yeti race in super bonus round. All power to you for enjoying the skateboarding but I just can't. It's tedious and unfun.
I started with Spyro 2 so for me, it will always be my favourite. However, I do understand the criticisms you’ve raised but I’ll always love the game for nostalgia reasons too!
0:54 yep i can definitly agree with that guy there lol. I loved spyro 1 and 3 so much even from when i was 3 to this day i still go back to it and complete it 100% every time. spyro 2 though i dont. it feels like a choir not a game
As someone who only played Spyro 2 and 3 for the first time with the Reignited trilogy, I sincerely don’t understand the hype for Spyro 2. As a completionist, which is what the first game did an amazing job of rewarding, Spyro 2 is actively dull, monotonous and repetitive for basically every level because of the orb system. It guarantees either a minigame that’s usually not interesting, or going back through the same area with a minor change that makes every end portion of the level feel unnecessary. I remember playing Glimmer for 30 minutes actively trying to use the super glide ability to skip the ladder just because the idea of having to come back later with a new ability was frustrating, not rewarding. Admittedly, I do have nostalgia for the first Spyro because it was my first video game, but even Spyro 3 didn’t have these same issues to me.
That last segment about how we feel about anything regardless if it seems "technically good or bad" is beautiful. We're all different people looking for different things. At the end of the day when it comes to these entertainment mediums, what it's about is how much it can entertain us. Why not judge a game based off of how much joy it did or didn't give us? I feel that's a lot more important than harping on graphics, or types of quests or anything else the critics tell us is important. Great statement my dude.
I didn’t think Spyro 2 was so flawed until a few years ago when I saw someone post as a comment “Trouble with the trolly, eh?” And got very mild PTSD symptoms from it.
It's definitely the messiest one of the original three (even as a kid I knew something was way off about the way Winter Tundra was handled), but I can see why it's so loved today - it makes up for its shortcomings with varied and fun levels, chill overworlds and memorable characters, all while offering gameplay that is evolutionary yet natural to the Spyro 1 formula. It's also not as gimmicky as Spyro 3, which I'd imagine is also a big plus for many.
Ah man, you've got a better ear for what Copeland was going for with the Ambient music than I have. Autumn Plains is one of my favourite Ambient songs but I never thought of it as an aural representation of leaves falling. Autumn Plains also has one of my favourite level designs because it just looks like an amazing place to live or even just go for a holiday. The architecture of the castle is beautiful, the views are phenomenal, and they even found a way to add a swimming pool that doesn't look out of place with everything else in the garden. ....the wheelchair accessibility could be better but that's nothing a quick letter to upper management won't fix.....ok, I sounded way too British just then 🤣.
The hub level tracks weren't composed by stewart copeland. They are a part of the distorted reality sample pack that stewart used when making the soundtrack
I know this video is old and this comment is unlikely to be seen, but I wanted to share my thoughts after watching this so here goes: I find your general and overall outlook to be admirable, I too have seen the quality of art as purely subjective for as long as I can remember, and all too often I find myself ending up with arguments with people who want to shove objectivity down the throats of people who have different opinions than them regarding art. Video games, books, movies, you name it, there's someone out there who demands that their opinion is the only valid opinion and everyone who disagrees is objectively wrong. It's like a breath of fresh air encountering this video and seeing someone talking about the raw truth of the matter, that it's okay to like or dislike games for our own subjective reasons. That being the case though, I do still feel as though the negatives you listed were treated... A bit harshly. You're not technically wrong, I just feel like much of your point on the matter is treated with a level of aggression I find unrelatable. There most certainly are a number of orbs that are frustrating or boring to collect, but I found most of these "bad" orbs to be minor inconveniences at worst, hardly worth outright complaining about. There's only a few here and there I'd agree are truly problematic, such as trouble with the trolley and the Alchemist. Not being able to get all the gems on the first playthrough of a stage is annoying, but often it's not too difficult or time consuming to come back and get them when you have the necessary power. Even in regards to redoing stage objectives to unlock parts of the stage you need on a second playthrough of the level, it never takes more than a few minutes to do this. How large of a negative it is will largely depend on how patient you are. The game isn't perfect, but I think calling it "the worst one" such as in the article you showed is far from the truth as well. I feel like it's more of a middler in the original trilogy. Spyro 1 is the best designed overall, but also features the least design elements. Or to put it another way, it has the fewest flaws but also the fewest upsides. It's a great game, but it's debatable where it ranks among the trilogy. Spyro 2 improves on a lot, but it also introduces more to be discontent with. Spyro 3 is the same thing stacked on top of the previous. It's for precisely this reason that even from an objective standpoint, you could order the three games however you want and it would be a perfectly valid opinion even aside from the subjective nature of it. It all just kind of balances out that way.
You may not see this but I agree. I found this mostly based in personal gaming tastes put forward as fact. Essentially listing "mini games and collectables" as the reason that a game is bad (as if most games don't have these) was a bit outlandish imo. I regularly play and 100% the first 3 Spyro games as a full grown adult who also had them around the time of their releases as a child and each is unique. It was also a bit weird to state that 3, which is .... A bit less fun in my opinion but also rife with glitches and inconsistent difficulty scaling -- is better, structurally. I went into this hoping to hear his thoughts and I appreciate his attempts but this was not very neutral at all, and I felt that many of the points as to why it was the "worst" were just... Opinion. The quests could be annoying and hard, but everything was well explained, difficulty clearly stated, nothing arbitrary, etc. these same things also continued into Spyro 3, with even more difficulty and more extensive quests. I'm not sure what's different about it there.
@@dyinnmih Yeah I'm in largely the same boat. I also grew up with the original trilogy back in the day and I also return to them on occasion. I'm not constantly going back to them, but it is nice sometimes to take some time to play through them again when it's been a while since last time. I've generally come to prefer the remake trilogy but the originals will always be special. Given that it has been two years since my comment, I suppose I could also take a moment to mention that I still encounter a lot of people who try to ram their subjective opinions down other people's throats as objectivity. I've also encountered people who insist that video games aren't art at all and as such aren't subject to the same subjectivity as books or movies, though so far I've not seen a good argument come from these types. Sometimes for example they handwave video games off as "consumer products", as if that somehow is mutually exclusive with art and somehow doesn't also apply to books and movies.
I really liked what you said at the end about memories and nostalgia. Extremely well-put. I’m subscribing to you and I’m upset I didn’t know about this channel sooner. Now, I know you said you probably won’t do anymore Spyro games, but at the same time, this video makes me extremely interested in what you’d say about Spyro 3. As someone who has always held that one as my favorite, I’ve frequently heard the exact same song and dance before. That Spyro 2 is God’s gift to 3D platformers and Spyro 3 is a “confused mess” with the only reasoning often being “I don’t want to play as anyone other than Spyro.” And I found that odd because Spyro 3 seemed to fix many of the things that made me frustrated when playing Spyro 2. The levels are more tightly designed, feeling at once intricate and easy to explore. There is way less backtracking than Spyro 2, and when you are asked to backtrack you get a handy shortcut straight to the area you needed to go to, making it so that you aren’t traversing the entire level again like Spyro 2. The areas you backtrack for all have enough substance to them that it doesn’t feel like a waste of time, each one providing an entirely different setting and challenge as opposed to Spyro 2 saying “come back and hit this rock.” The eggs strike a nice balance between being rewards for level objectives and simply being tucked away for players to find through ingenuity. Dino Mines makes you glide around a pit that seems to lead to certain death. Evening Lake hides an egg in a whale’s mouth. Sgt Byrd’s base only gives you one of its eggs after you go on a level-spanning scavenger hunt which involves entering a seemingly deadly lava tunnel and blowing a hole in the ground. And much more. So I would certainly love to hear what you have to say about this game.
Good points on Spyro 3, but I feel where it let its self go was the character that each NPC and level had, as well as the forced inclusion of vehicles. Sure the theme of each level was there but it never felt like the levels were lived in or that the music fitted enough to be ambient noises within the levels themselves. The only level's that did feel on the same level to me as Spyro 2 were the other character's home levels, Cloud Spires, Charmed Ridge and Fireworks Factory.
@VPG The fact that the villain in 3 is actually well written and a proper threat makes me care far more about helping these people out, than the ones in 2. There's even actual backstory and story development, making Atlas much more memorable and important in Spyro's legacy. I don't mind most of the vehicles, mainly because they control well, they tell you the instructions quickly and are easy to pick up and play, and is something that's actually interesting as opposed to a lot of boring escort mission type minigames in 2. Not to mention, it all ties into the core gameplay of collecting gems and eggs. These feel like actual minigames.
@@ultrairrelevantnobody1862 If we're talking Reignited 3 then yes the vehicles controlled well because by god controlling them on the PS1 was a god damn nightmare. A lot of the minigames in 3 while more varied (thanks to the additional characters who also controlled like shit) felt forced and out of place with the levels they were in. Take Haunted Tomb. A fucking HOVER TANK? In an Egyptian themed level? I know the game has magic but come on... 3 is definitely an improved game in Reignited over OG but it's not enough to elevate it above 2 IMO
"controlling them on the PS1 was a god damn nightmare." I've already address the skateboarding, no further explanation. The small metal fish is fast, easy and responsive, and the lock on encourages you to put in effort to shoot the other fish as opposed to mindless button mashing (it even has a similar control scheme to the flying vehicle Hunter uses in one of the speedways). The tank has easy strafing, and the aiming works well in spite of being rather precise. The other tank that's on water doesn't strafe, but makes up for it by having faster acceleration. The only vehicle I agree with is the UFO. It controls well enough on its own, but the camera makes it difficult to judge the aiming, which is artificial design to say the least. Were there any other vehicles? I only remember them being a small portion of the game. Sucks that the UFO is the last fight. "A lot of the minigames in 3 while more varied (thanks to the additional characters who also controlled like shit)" Aside from Bentley, the other characters controlled well. Let me discuss Agent 9 quickly. He controls fine enough, sniper mode works as intended, and he has responsive movement. His problem really is that the levels you play as him are too big and spacious for his slow speed, making parts of the level come off as tedious. Bentley has the same problem combined with a jump that's easy to dislike. That's really it. Sheila and Sgt. Byrd control really well, with good level design (key word being Level Design) supporting their differing control schemes. Sgt. Byrd in particular is really fun to just simply fly about the levels without needing a power up in a level as Spyro. The homing missiles also prevent the floaty flying from being an annoyance when fighting enemies. "felt forced and out of place with the levels they were in. Take Haunted Tomb. A fucking HOVER TANK? In an Egyptian themed level? I know the game has magic but come on..." It's odd. I can't deny that, but at least it's fun and interesting to play. Much better than having to tediously guide sheep at a slow pace for several minutes. "3 is definitely an improved game in Reignited over OG but it's not enough to elevate it above 2 IMO" If you enjoy 2 more than 3, then I can't change that. I don't dislike 2, but what holds the game down is an undercooked story lacking in critical details, the most restrictive design structure (where's the freedom?), and how it loves to just pointlessly waste your time with filler backtracking (albeit it's nowhere near as bad as in something like Donkey Kong 64) which is made worse by the level resetting (something the reignited trilogy didn't even bother to fix, there's no excuse). I've played FAR worse sequels on the PS1 (Tomb Raider 2 and 5 have aged horribly) but that doesn't mean I don't have critical issues with games like Spyro 2 (even Crash 2). I don't think Spyro 3 is perfect either, but its flaws are a lot less grating on repeat playthroughs, and is way more inspired and creative with its core gameplay.
Very well put. The first time I played the remake of Spyro the dragon on my switch I felt so emotional, I felt like a kid again. I used to play on my sisters old play station 1. It was so old I didn’t have a memory card nor could I find one to buy so I had to start Spyro over every time to play. Being able to see the levels I never got to see as a child in such great graphics was so worth the money on the switch and game.
A game that makes you feel happy and that you love I see nothing wrong the Spyro trilogy is my childhood and the reignited's look is how I saw the games back then even now I still love the trilogy
growing up, this and also spyro 1 and 3 were always in my household, but i played 2 the most. i must have 100%'d it countless times, i never stopped playing it as i grew and even now at 27 i still have my childhood copy of the game. its like home to me, especially autumn plains. something ive always had fun doing is going all the way to the top of the castle and gliding down, usually landing w a headbash in the pool. yeah sure, there are levels and certain orb challenges i dont like, but others i love and actively look forward to. spyro 2 isnt perfect, but to me, it is
I played the Spyro trilogy in order growing up so the first game was my first in the series. I remembering owning and playing Riptos Rage when I was young, but it was one of those games that was brought to a friend's house never to be seen again. And so Year of the Dragon was my most played growing up, since it had so much more to offer than the first game. I have most of my games from childhood still but few get a replay nowadays. So when I got my first gaming computer years back the first game I pounced on with an emulator was Riptos Rage. Before playing it again I thought I didn't remember anything about it, but loading in I was immediately smacked with nostalgia. I remembered every mini game, every level, every hub world, every boss and it made me so emotional because after 20 years I couldn't believe that I could remember a game I barely played so fantastically. Now I replay Riptos Rage every year, because while it may have it's challenges, it has the best levels and the most ethereal hub worlds. The music, orbs, talismans, everything still feels so magical. If I could pick any world to live in a game, Ripto's rage would immediately come to mind.
I always thought I was the weird one in my friend group for preferring the first Spyro game over the second. Or that I was nostalgia-blinded, as I played the first as a kid, but tried the second one only a few years ago. But no, there are genuine criticisms of the second game's structure, which were things that irked me. I prefer how much more freeform the first game is. Great speech at the end, by the way. Memories are a thing to be respected.
Well, I still like 2, but it's not a favourite of mine. It's the weird teenager where it loses the freedom of the first, and the variety hasn't matured enough yet. It also has an undercooked story (Ripto barely does anything in the story) and the worst pacing of the three. Having recently revisited it properly only a couple of days ago, I'm reminded why I don't play it often and usually skip it in favour of 1 and 3.
@@ultrairrelevantnobody1862 I mean....it still has some freedom and it had variety. Eh....Ripto does more then any other villain though so it's story isn't that bad compared to the other Spyro games.
@@Jdudec367 I'll just say that I don't like most of the comments I've written here. This was when I wasn't the most knowledgeable on game design, and I often took things a bit too personally. I genuinely dislike Liam Triforce's video, it reminds me too much of how nitpicky I used to get, though I still can be sometimes, and the second half feels like a contradiction of what was said prior. For my money, ExoParadigmGamer made a much better video. It's much more respectful, it's much more emotionally controlled, and has higher entertainment value. I will say this though. When I finally did give Spyro 2 a proper revisit not long after my rubbish comments, I can legitimately say that I don't like this game. The level design frequently asks the player to retrace their steps, which isn't awful in and of itself, but it all boils down to playing boring minigames that are fundamentally less challenging than what you see in some of the Rugrats video games. The stuff that does challenge the player is often much harder to the point of causing difficulty spikes. Mixed with the poorly contextualised collectibles, the bad analog control, and a villain that doesn't do anything outside of the hub worlds and thus causes the narrative to feel disjointed, and you have a game that I don't want to touch again. Better than Donkey Kong 64 and Earthworm Jim 3D, but that's not saying much.
@@ultrairrelevantnobody1862 Oh ok then. I still like the game honestly. Backtracking isn't bad and it's not always minigames, which the minigames themselves are often fun. There usually aren't difficulty spikes though, the only one I can remember is the remake's version of the gulp fight. The collectibles were contextualised mostly well, and the controls were a improvement over Spyro 1 and weren't bad, and Ripto does do stuff outside of the hub worlds with him being more present then any other villain in the trilogy, there is a reason he is a fan favorite, the narrative really doesn't feel disjoined. DK64 isn't a bad game, but it's a pretty flawed one.
Also, ExoParadigmGamer (who'll review the original trilogy soon, and already let's played them) says this game has the worst story in the series because what you're doing in the levels has nothing to do with Ripto.
This is true... but Ripto still manages to stand out above Gnasty or the Sorceress by sheer virtue of appearing more and actually interacting with Spyro. Gnasty literally only has three lines in the opening cutscene and that's it, and the Sorceress spends all of her screentime sitting on her throne, interacting with Bianca and absolutely nobody else. Heck, while we are *told* that the Rhynocs are working for her and that she's done a bunch of bad stuff in all the levels, we never actually *see* it so she has little more active presence as a villain than Ripto does. At least with Ripto you get to see him take over the home worlds. ...Though at the end of the day, let's be fair, none of the villains in this trilogy are particularly exceptional.
I had no idea people didn't like this game. It was the first console game I played as a child, so I've always given it extra love. I'm glad to hear you have a similar connection to it.
So, I understand what you are trying to say in the review but I specifically I don't agree on some of the things you said, Spyro 2 never was my favorite but it had really fun mini games, of course, no game can have all the mini games perfect, and some of them are not that fun as the other, but, you are way too unfair on the game, are you going to ignore how the bosses in the second game are probably the best and the most epic bosses in the series like Ripto and Gulp. And are you going to ignore every good orb challenge, you ranted way too much about the bad ones, but look at the good ones too, The trading mission in Mystic Marsh, the Lava Lizard mission in Skelos Badlands, The Charging mission in Robotics Farms, the follow agent zero mission in Cloud Temples, there are so many fun missions that personally had a great time with, I like the review and you did a great job on it, however, you were to tough with the game, I wouldn't say is the worst but not the best, Spyro 3 however is totally a blast, really hope you are going to do a review on it
On a side note: There is a cheat on the PS1 version which unlocks all abilities, which in turn removes all the backtracking. And at least on the first level, you can skip the ladder by using the super fly at the end.
17:34 YES!!!! THATS EXACTLY WHAT MAKES THIS REMAKE SO SUCCESSFUL TO ME! To me, this remake doesnt take away the nostalgia that i get from the original... in fact, going back to the original AFTER playing the remake, i felt like something was missing.. and its because of what you said... The Remake looks exactly like how i THOUGHT the games looked like when I was a kid. So to me, the remake amplified and manifested for us.
Getting the orbs is such a chore in this game I just want to ignore them most of the time, they're supposed to be the equivalent of the dragon statues but those were a breeze and no trouble at all because they weren't tied to annoying and drawn out side quests. Even just collecting all the gems is way more arduous compared to the first game. The only good level in Spyro 2 is Zephyr where it actually almost feels like Spyro 1, the orb quests are relatively fun, getting all gems is easy enough and the music is a certified banger. No wonder Moneybags gatekeeps this level behind 400 gems, even though it has only 400 gems itself so you merely break even by purchasing access to it, it's still absolutely worth it.
Some people say so. Others don't. I'm just really happy that 2 at least gets proper criticism. I still play 1 and 3, but I haven't touched 2 for about a year now.
One of the things I like about Spyro 2 is that once you collect all the gems and orbs when you finally reach Dragon shore you go to the Pacific door and unlock the unlimited fireball when I replay Spyro 2 having a fireball power up game a little bit easier
My only issue with Spyro 2 is the lack of relation between our main villain being Ripto and his effect on each world, each level has problems occurring that are completely unrelated to Ripto, he just seems like somebody in the background just being bad but we don't really see any of his evil doings. It's a lot more clear the effect the sorceress and gnasty have on each level.
I'm in the same boat, I had so much nostalgia for Spyro 2 as a kid, but once I replayed the trilogy as an adult, I see it's the worst one. Spyro 1 is my favorite due to the nature of the game and the level design with my personal favorite soundtracks.
Nah, Spyro 2 is objectively the best game in the trilogy. I don't have any argumentative points to back up my claim, nor have I played either of the other two games for comparison's sake, but my mom told me that I'm really smart. And that means that I'm right.
8:14 Okay, so... I replayed the reignited trilogy like a month ago, so I'm fairly sure I'm not just blinded by nostalgia. I do not understand the reasoning for your complaint in this part of the video. It feels like complaining about there being MORE stuff to do because... that stuff was attached to a collectible you think was unnecessary? Am I misunderstanding? Like, don't get me wrong, I agree 2 is easily the weakest in the trilogy. But I didn't have an issue with most of the orb challenges you mention here and I've been wracking my brain to find ones I hated (except for the turtles that were determined to become soup, I agree with you on that one... Oh and the second stage of saving the cavemen from dinosaurs.) But aren't those challenges... why we were playing the game? Most of those you mentioned were *fun, for me*. Knocking fish into a statues mouth was *satisfying*, chasing the cowlicks around and headbutting them was hilarious, the ice skating levels just meant we got to do MORE ICE SKATING. They were all things that let me hang out and have fun in these cool looking levels more. And sure, the fact is they could have just had the award be gems instead of orbs, but... what difference does that make? They just could've had doors become accessible through collecting enough gems instead, like how you accessed Gnasty's treasure hoard, and I'd have been perfectly happy doing the exact same thing. Like, if you personally didn't enjoy them, that's FINE, that's personal anyway. It just feels silly to complain about there being MORE game.
It's funny that this game doesn't really push for full completion, for the most part. This was was the first game I went out of my way to fully complete as a kid
Your experience with realizing Spyro 2 wasn't perfect (even though you still enjoy it) because of people on the internet was totally my experience with Donkey Kong 64. Haha. Spyro 2 is personally my least favorite of the original trilogy as well, but it is still a blast. Appreciate your input on this!
Hope you all enjoyed this one. Probably won't be covering the rest of the series, as I don't feel strongly about any of the games after Spyro 2. For a shorter and simpler video, this one got more personal than I thought it would, but I think it was necessary for you to understand where I was coming from.
Don't let go of those memories you have with childhood games, regardless of what anyone says.
Please make a video on spyro 3 that's the last good game in the series and my personal favourite
You should at least round out the trilogy and do the third game.
DevannB Honestly I’d just be satisfied knowing how the consensus came to Spyro 2 being the worst of the trilogy when 3’s Spyro levels follow a pretty similar collectible structure
I like your videos because your opinions are very reasonable
Legend of the dragon ( #3)
Is the best one!!!! Seriously, please do it :)
Despite the criticism, Spyro 2 is by far still my favorite of the trilogy.
Just played the trilogy for the first time. 2 stood out as the best. It improved on the first game without taking it overboard and making it too easy like the 3rd game.
@@ravenlight6373 you cant read
@@toooydoeur yes I can
@@toooydoeur :[
@@ravenlight6373 uhm, listen, spyro 1 is not that difficult to complete, because the levels are not that long sadly. How the hell did ik take you 50 hours, i mean, seriously, this game i beatable in a quick hour, what the hell did u get stuck with?
The one thing I think that Spyro 2 nails that its predecessor doesn't is character. You get cute dragon animations and an occasionally smarmy and snarky Spyro along with an amusing interview framing device, but Spyro 2's worlds are so alive and filled with character. Spyro is a good-hearted snarker, Hunter is a massive goober who talks the talk and does just enough of the walk to make up for him being a loser, Moneybags is perfect in every way and every word out of his mouth oozes punchable charisma. I feel like what you spoke about with the hubs, in a way, reflects toward all of the game. Sure, hockey isn't that fun, but it's a fun idea for these monks to host a hockey league, and even more fun for these cavemen to want to go see the monks' hockey game if they weren't too busy being frozen in ice forever.
I really think that's the enduring legacy of Spyro 2: its world. It's got the core Spyro gameplay to carry it, and then all of its missions are in service of making little challenges feel either cohesive or silly. Where level design fails, individual moments prevail in memory. Do I find that makes for a better overall experience? Not necessary, character is a LOT more subjective than mechanical design, and suffers more on replays when you're looking for that design foremost. But even as someone in the Spyro 1 > Spyro 2 camp, my childhood memories of the second and third games are WAY more vivid than Spyro 1's, and I think that personal connection is why. Spyro was real good at that.
But you do definitely highlight all of the weaknesses and shortcomings of the game in a way that shows how this evolution of the series was not necessarily for the best, and that experience, I think, is more helpful than anything in making another great game in this franchise. So thank you for that.
What? No love for Elora? You dork. (JK)
That’s true. We get a hint of Spyro’s character in 1, but we don’t get too many cutscenes to show it. That changes with Spyro 2 and 3.
Greatsaiyakirby Elora is best girl lol I’ve been gay for her ever since I was a little girl haha!
True, the characters and little worlds of every level makes it way better than Spyro 1
Lil Bo Peep by far my favourite
Even though there are problems it''s still my favorite spyro game. Too much nostalgia
I have FAR FAR too much nostalgia to see any faults in this game whatsoever. It's perfect in every way and I've lost count of the number of times I've 100%'d it. I've just played through the Reignited Spyro 2 and similar to yourself, had such an amazing combination of nostalgia and awe at the graphics. To see a world I love so much come to life in such detail meant so much to me. Thank you for this video!
I have played 1 and 2 since the years they came out and then took a long ass break until I downloaded Steam about 8 years ago and then downloaded the reignited trilogy a couple years after that. Since then, I have replayed 1 and 2 more times than I can count, and I know that I haven't 100% every single level, I'm talking the abstract parts or hard to get to areas that don't stop you from finishing. So, I am one hundred percent with you on your summary. I have zero flaws with either of them and never will.
They're my favorite games of all time. I have NEVER played SPyro 3, though.
6:16 *Trouble with the trolley, eh?*
I remember how I struggled on that for hours on the PS1 port.
I don’t care what anyone says I love this game
💯
Yup. It's just the current popular game to trash on in the trilogy. Spyro 1 was the punching bag for a long time because of the elements it lacked compared to 2 and 3, and 3 was shit on a lot (even by me) because of its rushed and somewhat buggy state, but at the end of the day, I'd still rather play any of the original trilogy of Spyro games than Crash Bandicoot. Not that I dislike that series, but precision platformers aren't as appealing to me as 3D platformer collectathons and Spyro is the best.
@@LucifronzIs it really popular to hate on Spyro 2 right now? That’s so… sad…
I’ve always seen Spyro 1 as even weakest. It’s by far the most 1 dimensional. That isn’t to say it’s bad, but it is the most repetitive.
@@Lucifronz 100% with you on that, and I'm 32 yet have never played a single Crash.
One game I do remember loving though was Jak & Daxter.. I think it was called The Precursor Legacy.
Spyro 2’s storyline and intro of new characters to the series integral to the story (Hunter, Elora and the Professor) and the way the levels were interconnected (the war between Zephyr and Breezebuilders for example), the comedic opening and ending cutscenes to EVERY level and just the general fun-factor of the game makes Ripto’s Rage the strongest entry in the series IMO
💯
To me, I feel like Spyro 2 shines in its characters. All of the allies and enemies have great personalities. And each level has a unique type of enemy and has a cutscene before and after. In the first Spyro game, all of the characters (besides Gnasty Gnorc) feel like they have no importance to anything in the game. An example in Spyro 2, is the war between Zephyr and Breeze Harbor. You go to both worlds and help each with their side of the war. This makes it more memorable to me. And I know you are thinking that Spyro 3 also did this, and you are right it does. Spyro 3 is a great game. He’s just talking in the video of what it did wrong as a sequel to the first game.
Spyro 2 has better characters, even crazier puzzles to solve, and so much visual variety. But yeah, the unneccesary backtracking and having to recomplete levels during those backtracks are a drag.
Trouble With The Trolley Eh?
He certainly had trouble with the trolley, I’m guessing
Ripto’s Rage has the most memorable levels and bosses and overall design. I didn’t even own it as a kid (a friend did and I only own YotD) and it still stood out to me.
In my opinion, it is the best!
I've replayed the original trilogy a few months back. 2 is the worst one.
Irrelevant BMB You are crazy lol But I can respect your crazy opinion.
@@asuuki2048
I didn't even give reasons why I think so, and yet you still respect my opinion? I suddenly feel bad now.
Irrelevant BMB Haha, the Internet needs more love
Bruh. Elephant herding was dope. It’s a mini puzzle of seeing how the cows react to the player’s abilities (flame gets them higher, charge further) and then using the appropriate one at the appropriate time based on the level’s terrain.
Shit, i played it 2 days ago and didnt figure it out. Thanks for enlightening me, this is life changing.
I strongly agree with what you said towards the end. Liking/disliking a game, book, or movie doesn't have to do with objectivity. You don't have to convince people. You just like like it. Period!
Tell that to the Star Wars prequel haters😂 they won’t have the same sentiment no matter how delusional you they are
Spyro 2 was my first game in this franchise too and I remember spending so much time in Autumn Plains just prancing around, charging and swimming. I'm still amazed how fluid and fun just moving Spyro around is in these games, you really felt like a dragon.
I also used to herd the elephant-cows back and forth in Zephyr just because I could. Spyro the rancher dragon xD
I noted that there wasn't any mention of the cutscenes that happened at the beginning and ending of every level! Honestly, I thought that was a great feature, and I wish they would have brought that feature back in Spyro 3
They did make up for it by giving you progressive cutscenes of the Sorceress. They were really focused on the villains in that game and giving them a presence, which is a nice touch, although a shame they didn't just do both (but they were eager to get the game out sooner, so that didn't help).
I love your videos, specially on Spyro, and when I was playing the reignited trilogy recently (after not playing spyro for almost 10 years), I did felt like the second game was the least good of the three, and I have a real emotional attachment to that game, Spyro 2 was the first game I ever finished by myself and it means a lot to me, here's the story if interested:
When I had my PS1, I aways played games using Gameshark, I never felt like I could finish a game without cheating, I was even kind of afraid of trying to play games without cheats, then one day I forgot my gameshark at a friend's house, on that day I was playing Spyro 2 and got to the final boss, then I noticed that I lost my gameshark, I was really afraid of trying to beat Ripto by myself with no cheats, so I pulled some courage and tried to defeat him, and then... I DID IT, that is my first memory of me beating a game, and that's moment I realized that I can indeed finish games all by myself.
I am a very insecure person since I was a kid, but that story reminds me sometimes that I am able to do stuff even if I don't think I can
Huh. Ive never played spyro b4 and after finishing the remastered I considered 2nd to be the best
REMAKE
If you like 2 then play the original 2 not the REMASTER.
Supperior in every way except level design.
Exactly. I thought Spyro 2 Ripto's Rage (1999) was the best out the trilogy. It was my favorite as a kid back then. Classic
Spyro 2’s storyline and intro of new characters to the series integral to the story (Hunter, Elora and the Professor) and the way the levels were interconnected (the war between Zephyr and Breezebuilders for example), the comedic opening and ending cutscenes to EVERY level and just the general fun-factor of the game makes Ripto’s Rage the strongest entry in the series IMO
@@Sakuya727 Agreed
Personally, I like the whole forcing you to replay a level to 100% it by making you come back after gaining a new ability. I liked that about Metroid and I liked it in this as a child. It was only an absolute pain with redoing the alchemist mission in Fractured Hills, but other than that, I felt like it kept things fresh and exciting.
I found that too when I played Spyro 2.
I do find it interesting that this is the best Spyro game for some and the worst for others. I didn’t feel the back tracking was overwhelming in this one. Particularly your first play through it’s fun to find stuff to come back to later.
I do understand if you complete the same game multiple times you will find some aspects to be grading after awhile
The worlds felt special enough and designed in such a way that you were fine with it, like rewinding your favourite movie and seeing something totally new in the background.
The thing is though is that Spyro is not an Metroidvania style like game. It's an open sandbox/collecthon. There's an big difference.
I don't. I love Spyro 2 and take offense to it being called the "worst" over something so minor, but that element was stupid and objectively made the game worse. There is no reward in forcing a player to redo a mini-game just because they didn't have the precognitive ability to see that it would be a prerequisite for another mini-game right after, especially such an annoying mini-game at that.
I got through it just fine in my recent playthrough, but it's something I always struggled with when I was younger and now that I'm much smarter and more experience with the Spyro games, I always skip most of Fracture Hills so I can come back to it once I've gotten the right ability. I'd do the same for Glimmer, but the excitement of starting a new Spyro game always gets the better of me, so I begin by being thorough.
Personally I would always come back to Spyro 2 every few years or so and make sure to 100% it. Sure there are a few aspects that can annoy me, but I'm not bothered by the easy missions. I always thought of it as cool and neat mini-games that gave the game a lot of life, never as a insult to intelligence despite their occasional lack of difficulty sometimes.
Yeah, I actually got annoyed in Spyro 1 at how linear and easy it was to 100% a level and then just forget about it. But then again, the characters weren't as interesting, the scenarios in each level were only hinted at, not built upon by the NPC inhabitant dialogue like in Spyro 2.
This was one of the first games I ever played. I didn’t have a memory card for my original play station so I never git too far past the second boss. But ten years later, a neighbor friend gave me his old PlayStation and he had Spyro 2, so I got to finish it at last and still had a blast playing it as a teen. Curiously, some of the annoying orbs you mentioned were my favorite mini games as a kid, especially the hockey game
"spyro 2 is the worst one"
Trouble with the trolley ey?
Spyro 1 is by far my fave. Even replaying it to this day, it’s the one I enjoy most
High five dude, me 2, Spyro 1 is the best of the three by a long shot.
@@HeySteef hell yeah! I mean I love all 3 of the first ones but the first one just hits the spot for me, that the others don’t
I have incredibly similar feelings and experiences with Spyro 2. It was the game of my youth, Summer Forest was a place that I disappeared to when the isolation of being disabled became to much (even if I couldn't completely comprehend those feelings at the time).
I've long had the same thoughts on balancing nostalgia with genuine critique, and the idea of letting yourself get lost in media, but hearing you say those things, with the visuals and sounds of Spyro 2 as the backdrop was incredibly emotional for me, more so than I would have expected.
This isn't even my first time watching this video, but maybe at 23 years of age, with the fear of the growing up and losing my true youth getting stronger every day, it was very impactful to hear those words attached to that imagery. Thank you for that.
I personally will always come back to Spyro 2 as a comfort game. It's one of the first few games I ever played, one of the ones I played with my dad a lot (who loved gaming) and now one I and my husband are playing and he's experiencing for the first time. The music and the characters were what had me hooked (and what have attracted my hubby to now play since he originally watched me playing it). Emotions are what can make some games that aren't so great still be good. That they have these memories attached to them.
When I was a kid, I would always just put in the Unlock All Abilities cheat right from the beginning. And, you know... I don't think the game really lost anything from me doing that.
It really doesn't. I used that code on my last playthrough a couple months ago, and it was honestly more fun to just smash every level on my first go with all Spyro's abilities.
Part of me likes the back tracking in 2 and 3. But part of me loves that I can just go into a level and 1 shot it fully.
I think the biggest draw for so many with Spyro 2 are the little details: Hunter having a voice that is both "cool" yet tinged with slight dopeyness that makes him so endearing, Zephyr and Breeze Harbour are at war with each other connecting the worlds, in Fracture Hills, it's shown how the Fauns annoy the Earthshapers with their music and this continues in Magma Cone, giving a larger sense of scale for the separate worlds, all the little animation details and subtle sound effects.
Whilst the gameplay of Spyro 2 was.... awkward to say the least in comparison to the simplicity of the first game and refinement of the third, I think the overall design of the world itself was far more intriguing and that's why people remember it so well.
December 1999. My parents bought the PS and Spyro 2. I'm so happy that THIS was my first game. I always found the controls of Spyro 1 to be strange and uncomfortable. 2 and 3 ''feel'' perfect to me.
I respect your opinion but I strongly disagree xD
Spyro 2 will always be in my top 10 games of all time. I was born in 1993 so you can say it's nostalgia, but to this day it's so fun to play, collect, and beat everything it has to offer
And till this day, Spyro 2 is still the best of the entire trilogy in my opinion. It never ceases to amaze me with its worlds, lore, and characters.
I had similar experience with the second hub world. Finding that route to the top of the castle felt incredible as a kid and I would often return to that height to see where I could glide to. That was my first video game experience of trying to reach areas that the games creators didn't intend to.
I loved replaying the speedway sections and then discovering that there was a hidden orb. When I landed in the crowd and triggered a dialogue sequence I thought I had discovered an Easter egg. As a kid, I felt like I could have been the only person that discovered this and it felt amazing.
The boss fights felt intense and beating them were extremely rewarding-these were likely the first ever boss fights I faced in video games.
My favourite thing, and the thing that I think has influenced the creative profession I am in today, is the different characters and world styles this game had on offer. Robotic farmers, farm animal invaders, bird soldiers fighting a war with a slug world, mice prospectors, Irish fawns that lived in a Volcanic world. It felt like the toys I played with in my room and the low polygon design at the time allowed me to project my own imagination onto them. Like you said, the remake is what I thought the game looked like when I was a kid. I'm still shocked to see how it looked back then, I could have sworn it was way more detailed.
I've just finished this one and moving onto Spyro 3 soon and I can't wait.
Your criticism towards this game can entirely be summed up to the fact that you are not the target audience. This is a game for children in the 90s, not adults in 2020. As someone who was a child in the 90s I can tell you it was one of my favorite games and those things you consider mundane or laborious were captivating to me at a young age.
Fair argument!! However 90s kids or 2020 adult I enjoy these games for nostalgia purposes!! Year Of The Dragon is still my favorite of the trilogy!! My only issue with Spyro 2 is back tracking!! I know Spyro 3 involves back tracking too but it's not nearly as frustrating as back tracking on Spyro 2!!
However don't be offended by my opinion because Spyro 2 is still my 2nd favorite from the OG trilogy and maybe even the whole series!!
I stopped after Enter The Dragonfly I didn't even beat that game as I didn't find it as enjoyable as the first 3!!
6:12 Heh. Crystal Fissures.
I can't wait to see what you have to say about YOTD... The only one I ever played as a kid. I have such fond memories for that game.
Thanks for the quality videos man, always good to see in my feed.
1:54 you what? Spyro 2 is the best one in the original trilogy. Where did you get that idea from?
@THE POET Spyro 1 is the best game on the reignited trilogy. But by far the worst one in the original series in my opinion.
@THE POET I think that's just intended as a joke. But it's always possible he free'd them all again off screen and that's the real reason he's in need of a vacation.
4 years later, i agree with you. As a kid I loved Spyro 2 for the characters and world designs.
As an adult replaying the games Spyro 2 falls short due to its backtracking and how some levels feel designed around thr minigames instead of the core gameplay that made me love the series in the first place
"the home world orbs show what spyro 2 could have been"
in my mind this is part of why the Legend of Spyro series even came to exist - once you get past the slightly ridiculous story, it _did_ genuinely go back to making each collectable into a platforming challenge hidden inside large not-overly-explained levels
In regards to Glimmer, as a kid I also found it infuriating to have to return to it just to climb a ladder...but my third or fourth time playing through it, I had the idea to try and use the superflight powerup near the end of the level to fly up to that ledge. As it turns out, if you fly through the window and charge through the hallway into the cave before resuming flight, you can JUST make it!
When I finally bought Reignited a few months ago and started up Spyro 2, I found that strategy still works, and I'm delighted that I'll never have to backtrack to Glimmer ever again! 😁😁
Spyro 2 has the most character out of the series. While, it’s shorter than other entries, the fine detailing is exquisite. I love that each level has its own intro and outro scene, the orb challenges are well thought out and varied, and it introduces new mechanics without ever feeling bogged down.
The third game tried to expand further but I feel it sacrificed a lot of the character and humor achieved in Ripto’s Rage.
Actually, uh, about the hub world themes... I'm pretty sure Stewart Copeland didn't make them, he used premade music from a pack for that.
Just find out about it.. the samples he uses is from a CD called distorted reality 2... look it up here on youtube.. you’ll be surprised how much Steward Copeland actually did use... but he’s not alone. Even Koji Kondo did also use alot of samples in the Zelda Games from the N64 era.
the first video game i ever played! and still one of my favorites
Thank you for your comment about still valuing your memories and experience with something, not be too negative just for the sake of finding something wrong. That's what went wrong with the nerd culture critic-personality videos. I hated some challenges, like the popcorn crystals and railcar, the baby turtles (though that one's funny), and the dinosaurs attacking the village. But I actually liked the snow leopard fishing. and the Scorch, always called the guy diaper man. And I remember the voice, "HA!" And then getting to say to HIM, "HA!" and he spins off and away and gives me that flag. And I liked that secret gem area in Scorch, ALWAYS loved the--what I called--the "gem city" spots. And how I loved Gnasty's Loot in the first game (though I suffered for a while trying to figure out to fly higher).
I always was annoyed a bit about having to go back to use the ability you paid Moneybags for. But oh well, wasn't too bad. Felt pretty satisfying using the abilities.
About Spyro 2, loved unearthing some things indeed, some orbs. So rewarding when you figure it out by yourself. Took me a while to know there are false walls in video games. And then some of those Skill Points were satisfying to find out...
Some of the glitches in the original, like clipping into the scenery and getting to swim everywhere, is insane.
You let redditors gaslight you? That is like joining a discord mod club
Liam- "In conclusion, Spyro 2 could have been better"
Spyro 2- "Trouble with the trolley, eh?"
I think this was a respectable video. And I can get certain criticisms of Spyro 2. But honestly? I still really love Spyro 2. It's a pretty fun and great game. And I think there's a lot that makes it enjoyable for me personally. That said, I think you did a good job. I just wouldn't agree with the assessment that it's a mess of a game. It's like Mario Odyssey for me. A game that is more flawed sure. But I love more tbh.
Super Gamer61499 I’m the same way with Ocarina of Time. It’s flawed, but it’s still my favorite game of all time.
Beautiful words at the end there
I was so enamored with the first Spyro, I didn't like the other two because they had so much going on. The first was so straightforward, the sequels had a million different kinds of collectibles and the hub worlds all felt cluttered to me.
Now I'm not going to disagree with you because I do honestly think Spyro 2 is the worst of the original 3 (not that that means much because to me they are all still 10/10.) But I do think some of your points are being a bit over-critical, maybe I'm just blinded by nostalgia and I'm the first one who will admit to that, just my opinion. I still love the game as much as I do the other 2 games and the Reignited trilogy made me fall in love with all of them all over again.
I mean, he did go over that in the end. About how what really matters is how it meant to you, and that the most important part of art is the subjective instead of the objective.
It's the best of all 3.
As a kid, I felt like Spyro 2 was the better game, but honestly, as an adult, I have grown to love the simpler design of the original just a bit more. :) Still love this one, but it's now my second-favorite.
Spyro 2 is my favorite of the series.
I found most of the stuff listed fun ngl 😭
Although I do really hate that stupid escort quest in Fracture Hills
I love the original Spyro 2 and 3 for their juicy full-color graphics.
Even though Spyro 1 also shared the same graphics.
@@superlombax1561 If you're talking about a game engine, then maybe. But the Spiro 2 and 3 color palette is definitely more saturated than that of 1 part.
After growing up with 2 and recently playing 1, I can definitely say that Spyro 1 is the better game.
Spyro 1 will always be my favorite simply because of how immersive it was in its world and collecting compared to its sequels. Each world felt cohesive with every level fitting into the theme in some way, and with how focused the levels were on just exploring and collecting you really felt like you were on an adventure through a real fantasy world. It always felt like Spyro 2 immediately chipped away at that immersion and turned into a video game. Every level is just a random grab bag of themes and ideas, and the minigames detract from your ability to just explore. It never felt like an adventure like Spyro 1 did, it just felt like I was going through an assortment of video game levels.
I have to agree I grew up with Spyro 1 on PS1 and I always loved it since until Reignited Trilogy came I get a chance relive my younger years playing Spyro 1 again and a extra bonus 2 games I never owned or played before Spyro 2 and Spyro 3
Yeah let's just say I didn't like Spyro 2 here is my issues I have and don't like that really miss from Spyro 1
#1 The enemies no longer drop gems when defeated anymore this one really bothers me cause I really don't like defeating enemies since I don't feel satisfied with a gem dropping from the enemy
The Spirit Orb replacement really feels forced to me that YOU need a specific amount to continue exploring the last half of a level and it really annoys me every time I enter a level in Spyro 2
#2 Long Glides Secrets are completely gone well except 1 but it only appears ONCE in the entire game
I really love Spyro 1's long glide secrets cause I always enjoy thinking outside of the box to know (mmmph how do I get there with the gems and Dragons I'm missing) I love that It gets you to explore the level and find a solution to get there like getting more Height or Super Charging but Spyro 2 threw all of that out the window
#3 I don't like Ripto he is by far my least favorite Spyro villain
I don't find him threatening and most of the time he is just acting like a angry man and complains a lot
(I always prefer Gnasty Gnorc as my #1 favorite villain , Sorceress is my 2nd favorite and , Red is my 3rd favorite)
#4 The Orbs don't feel good collecting most of the time it's either doing a mission or minigame
I like finding stuff and yes I enjoy finding the orbs it feels just like finding Dragons in Spyro 1 but it's mostly 2 orbs to find every level and the rest is just missions and Minigames like what I want to do exploring not Minigames
#5 Forced Backtracking
Spyro 1 didn't even have backtracking in the first place why include force backtracking just cause i don't have the headbash move or climbing ladders why
#6 Satisfying final level is completely gone I just only get Carnival games woo hoo 😒
The ONLY good thing I like about Spyro 2 is there are actual boss fights this time big improvement over Spyro 1 thats for sure
Yeah that's my list I don't like in Spyro 2 causing it to be my least favorite game after playing Spyro 2 i didn't have hope for Spyro 3 and whole and behold color me shocked Spyro 3 fixed everything i had problems with Spyro 2
Enemies drop gems again
Long Glide Secrets are back
A threatening villain
The main collectable can be found most of the level with only 3 eggs or 2 eggs in Minigames or missions
Backtracking is really short now
They brought back a actual final level I get to be showered in gems again WOO HOO 🤩
And a bonus they brought back the locked chest and chest keys from Spyro 1 oh my goodness I really love Spyro 3 and I do see myself coming back too it again
The simplicity of talisman collecting and the enforced backtracking really doesn't bother me at all personally and I've always found Spyro 3's worst challenges much more annoying than Spyro 2's worst, that plus the way 3 overuses vehicles and alternate playstyles is why I'll always slightly prefer 2 over 3. I can never really choose which I prefer between Spyro 1 and 2/3 though, since they're so different in style and gameplay, I like them equally for what they are; in my opinion 1 has the best music, design and overall atmosphere while 2/3 have better controls, bosses and plot/characters.
Skateboarding alone makes 3 worse.
@SpecterVonBaren
That's one of the best minigames I've ever played in any video game.
@@ultrairrelevantnobody1862 I'd agree if it wasn't for how the damn thing controls. At least they kind of fixed it in Reignited.
You use the analog stick to make it do flips, tricks, as well as turns. It took me only a few tries to get the control down. The minigame is addictive, fast paced, controls well (a learning curve doesn't mean it sucks) and is just really funny watching a dragon skateboard. May I ask what the problem is? Or do you not have the skill to overcome the learning curve?
@@ultrairrelevantnobody1862 I can definitely do it as I got all the eggs from the skateboarding as well as the skill points but saying it controls well is ridiculous. I lost count the amount of times the game launches you in a direction when coming out of a trick instead of doing a turn, or how when on the ground you'd hardly turn at all. This is most apparent in the yeti race in super bonus round. All power to you for enjoying the skateboarding but I just can't. It's tedious and unfun.
I started with Spyro 2 so for me, it will always be my favourite. However, I do understand the criticisms you’ve raised but I’ll always love the game for nostalgia reasons too!
0:54 yep i can definitly agree with that guy there lol. I loved spyro 1 and 3 so much even from when i was 3 to this day i still go back to it and complete it 100% every time. spyro 2 though i dont. it feels like a choir not a game
As someone who only played Spyro 2 and 3 for the first time with the Reignited trilogy, I sincerely don’t understand the hype for Spyro 2. As a completionist, which is what the first game did an amazing job of rewarding, Spyro 2 is actively dull, monotonous and repetitive for basically every level because of the orb system. It guarantees either a minigame that’s usually not interesting, or going back through the same area with a minor change that makes every end portion of the level feel unnecessary. I remember playing Glimmer for 30 minutes actively trying to use the super glide ability to skip the ladder just because the idea of having to come back later with a new ability was frustrating, not rewarding. Admittedly, I do have nostalgia for the first Spyro because it was my first video game, but even Spyro 3 didn’t have these same issues to me.
That last segment about how we feel about anything regardless if it seems "technically good or bad" is beautiful. We're all different people looking for different things. At the end of the day when it comes to these entertainment mediums, what it's about is how much it can entertain us. Why not judge a game based off of how much joy it did or didn't give us? I feel that's a lot more important than harping on graphics, or types of quests or anything else the critics tell us is important. Great statement my dude.
19:02 --> until the end - extremely well said and explained! The subjective experience is so very important.
I didn’t think Spyro 2 was so flawed until a few years ago when I saw someone post as a comment “Trouble with the trolly, eh?” And got very mild PTSD symptoms from it.
Please do one on Year of the Dragon!
It's definitely the messiest one of the original three (even as a kid I knew something was way off about the way Winter Tundra was handled), but I can see why it's so loved today - it makes up for its shortcomings with varied and fun levels, chill overworlds and memorable characters, all while offering gameplay that is evolutionary yet natural to the Spyro 1 formula. It's also not as gimmicky as Spyro 3, which I'd imagine is also a big plus for many.
Ah man, you've got a better ear for what Copeland was going for with the Ambient music than I have. Autumn Plains is one of my favourite Ambient songs but I never thought of it as an aural representation of leaves falling.
Autumn Plains also has one of my favourite level designs because it just looks like an amazing place to live or even just go for a holiday.
The architecture of the castle is beautiful, the views are phenomenal, and they even found a way to add a swimming pool that doesn't look out of place with everything else in the garden.
....the wheelchair accessibility could be better but that's nothing a quick letter to upper management won't fix.....ok, I sounded way too British just then 🤣.
The hub level tracks weren't composed by stewart copeland. They are a part of the distorted reality sample pack that stewart used when making the soundtrack
Spyro 2 Riptos Rage is the best one IMO it took what spyro 1 did and added more fleshed out characters like ripto. The boss fights are much better
I know this video is old and this comment is unlikely to be seen, but I wanted to share my thoughts after watching this so here goes:
I find your general and overall outlook to be admirable, I too have seen the quality of art as purely subjective for as long as I can remember, and all too often I find myself ending up with arguments with people who want to shove objectivity down the throats of people who have different opinions than them regarding art. Video games, books, movies, you name it, there's someone out there who demands that their opinion is the only valid opinion and everyone who disagrees is objectively wrong. It's like a breath of fresh air encountering this video and seeing someone talking about the raw truth of the matter, that it's okay to like or dislike games for our own subjective reasons.
That being the case though, I do still feel as though the negatives you listed were treated... A bit harshly. You're not technically wrong, I just feel like much of your point on the matter is treated with a level of aggression I find unrelatable. There most certainly are a number of orbs that are frustrating or boring to collect, but I found most of these "bad" orbs to be minor inconveniences at worst, hardly worth outright complaining about. There's only a few here and there I'd agree are truly problematic, such as trouble with the trolley and the Alchemist. Not being able to get all the gems on the first playthrough of a stage is annoying, but often it's not too difficult or time consuming to come back and get them when you have the necessary power. Even in regards to redoing stage objectives to unlock parts of the stage you need on a second playthrough of the level, it never takes more than a few minutes to do this. How large of a negative it is will largely depend on how patient you are.
The game isn't perfect, but I think calling it "the worst one" such as in the article you showed is far from the truth as well. I feel like it's more of a middler in the original trilogy. Spyro 1 is the best designed overall, but also features the least design elements. Or to put it another way, it has the fewest flaws but also the fewest upsides. It's a great game, but it's debatable where it ranks among the trilogy. Spyro 2 improves on a lot, but it also introduces more to be discontent with. Spyro 3 is the same thing stacked on top of the previous. It's for precisely this reason that even from an objective standpoint, you could order the three games however you want and it would be a perfectly valid opinion even aside from the subjective nature of it. It all just kind of balances out that way.
You may not see this but I agree. I found this mostly based in personal gaming tastes put forward as fact. Essentially listing "mini games and collectables" as the reason that a game is bad (as if most games don't have these) was a bit outlandish imo. I regularly play and 100% the first 3 Spyro games as a full grown adult who also had them around the time of their releases as a child and each is unique. It was also a bit weird to state that 3, which is .... A bit less fun in my opinion but also rife with glitches and inconsistent difficulty scaling -- is better, structurally. I went into this hoping to hear his thoughts and I appreciate his attempts but this was not very neutral at all, and I felt that many of the points as to why it was the "worst" were just... Opinion. The quests could be annoying and hard, but everything was well explained, difficulty clearly stated, nothing arbitrary, etc. these same things also continued into Spyro 3, with even more difficulty and more extensive quests. I'm not sure what's different about it there.
@@dyinnmih Yeah I'm in largely the same boat. I also grew up with the original trilogy back in the day and I also return to them on occasion. I'm not constantly going back to them, but it is nice sometimes to take some time to play through them again when it's been a while since last time. I've generally come to prefer the remake trilogy but the originals will always be special.
Given that it has been two years since my comment, I suppose I could also take a moment to mention that I still encounter a lot of people who try to ram their subjective opinions down other people's throats as objectivity. I've also encountered people who insist that video games aren't art at all and as such aren't subject to the same subjectivity as books or movies, though so far I've not seen a good argument come from these types. Sometimes for example they handwave video games off as "consumer products", as if that somehow is mutually exclusive with art and somehow doesn't also apply to books and movies.
I really liked what you said at the end about memories and nostalgia. Extremely well-put. I’m subscribing to you and I’m upset I didn’t know about this channel sooner.
Now, I know you said you probably won’t do anymore Spyro games, but at the same time, this video makes me extremely interested in what you’d say about Spyro 3. As someone who has always held that one as my favorite, I’ve frequently heard the exact same song and dance before. That Spyro 2 is God’s gift to 3D platformers and Spyro 3 is a “confused mess” with the only reasoning often being “I don’t want to play as anyone other than Spyro.”
And I found that odd because Spyro 3 seemed to fix many of the things that made me frustrated when playing Spyro 2.
The levels are more tightly designed, feeling at once intricate and easy to explore.
There is way less backtracking than Spyro 2, and when you are asked to backtrack you get a handy shortcut straight to the area you needed to go to, making it so that you aren’t traversing the entire level again like Spyro 2.
The areas you backtrack for all have enough substance to them that it doesn’t feel like a waste of time, each one providing an entirely different setting and challenge as opposed to Spyro 2 saying “come back and hit this rock.”
The eggs strike a nice balance between being rewards for level objectives and simply being tucked away for players to find through ingenuity. Dino Mines makes you glide around a pit that seems to lead to certain death. Evening Lake hides an egg in a whale’s mouth. Sgt Byrd’s base only gives you one of its eggs after you go on a level-spanning scavenger hunt which involves entering a seemingly deadly lava tunnel and blowing a hole in the ground. And much more.
So I would certainly love to hear what you have to say about this game.
Enough people seem to be interested, so maybe someday I will.
Good points on Spyro 3, but I feel where it let its self go was the character that each NPC and level had, as well as the forced inclusion of vehicles. Sure the theme of each level was there but it never felt like the levels were lived in or that the music fitted enough to be ambient noises within the levels themselves. The only level's that did feel on the same level to me as Spyro 2 were the other character's home levels, Cloud Spires, Charmed Ridge and Fireworks Factory.
@VPG
The fact that the villain in 3 is actually well written and a proper threat makes me care far more about helping these people out, than the ones in 2. There's even actual backstory and story development, making Atlas much more memorable and important in Spyro's legacy.
I don't mind most of the vehicles, mainly because they control well, they tell you the instructions quickly and are easy to pick up and play, and is something that's actually interesting as opposed to a lot of boring escort mission type minigames in 2. Not to mention, it all ties into the core gameplay of collecting gems and eggs. These feel like actual minigames.
@@ultrairrelevantnobody1862 If we're talking Reignited 3 then yes the vehicles controlled well because by god controlling them on the PS1 was a god damn nightmare.
A lot of the minigames in 3 while more varied (thanks to the additional characters who also controlled like shit) felt forced and out of place with the levels they were in. Take Haunted Tomb. A fucking HOVER TANK? In an Egyptian themed level? I know the game has magic but come on...
3 is definitely an improved game in Reignited over OG but it's not enough to elevate it above 2 IMO
"controlling them on the PS1 was a god damn nightmare."
I've already address the skateboarding, no further explanation. The small metal fish is fast, easy and responsive, and the lock on encourages you to put in effort to shoot the other fish as opposed to mindless button mashing (it even has a similar control scheme to the flying vehicle Hunter uses in one of the speedways). The tank has easy strafing, and the aiming works well in spite of being rather precise. The other tank that's on water doesn't strafe, but makes up for it by having faster acceleration.
The only vehicle I agree with is the UFO. It controls well enough on its own, but the camera makes it difficult to judge the aiming, which is artificial design to say the least.
Were there any other vehicles? I only remember them being a small portion of the game. Sucks that the UFO is the last fight.
"A lot of the minigames in 3 while more varied (thanks to the additional characters who also controlled like shit)"
Aside from Bentley, the other characters controlled well. Let me discuss Agent 9 quickly. He controls fine enough, sniper mode works as intended, and he has responsive movement. His problem really is that the levels you play as him are too big and spacious for his slow speed, making parts of the level come off as tedious. Bentley has the same problem combined with a jump that's easy to dislike. That's really it. Sheila and Sgt. Byrd control really well, with good level design (key word being Level Design) supporting their differing control schemes. Sgt. Byrd in particular is really fun to just simply fly about the levels without needing a power up in a level as Spyro. The homing missiles also prevent the floaty flying from being an annoyance when fighting enemies.
"felt forced and out of place with the levels they were in. Take Haunted Tomb. A fucking HOVER TANK? In an Egyptian themed level? I know the game has magic but come on..."
It's odd. I can't deny that, but at least it's fun and interesting to play. Much better than having to tediously guide sheep at a slow pace for several minutes.
"3 is definitely an improved game in Reignited over OG but it's not enough to elevate it above 2 IMO"
If you enjoy 2 more than 3, then I can't change that. I don't dislike 2, but what holds the game down is an undercooked story lacking in critical details, the most restrictive design structure (where's the freedom?), and how it loves to just pointlessly waste your time with filler backtracking (albeit it's nowhere near as bad as in something like Donkey Kong 64) which is made worse by the level resetting (something the reignited trilogy didn't even bother to fix, there's no excuse). I've played FAR worse sequels on the PS1 (Tomb Raider 2 and 5 have aged horribly) but that doesn't mean I don't have critical issues with games like Spyro 2 (even Crash 2).
I don't think Spyro 3 is perfect either, but its flaws are a lot less grating on repeat playthroughs, and is way more inspired and creative with its core gameplay.
i hope liam is going to do a spyro 3 review since that's my favourite spyro game and my 2nd favourite game of all time
Very well put. The first time I played the remake of Spyro the dragon on my switch I felt so emotional, I felt like a kid again. I used to play on my sisters old play station 1. It was so old I didn’t have a memory card nor could I find one to buy so I had to start Spyro over every time to play. Being able to see the levels I never got to see as a child in such great graphics was so worth the money on the switch and game.
The first spyro was my introduction to the series and its still my favorite tbh. But I love Spyro 2 a lot but never beat gulp as a kid..
A game that makes you feel happy and that you love I see nothing wrong the Spyro trilogy is my childhood and the reignited's look is how I saw the games back then even now I still love the trilogy
growing up, this and also spyro 1 and 3 were always in my household, but i played 2 the most. i must have 100%'d it countless times, i never stopped playing it as i grew and even now at 27 i still have my childhood copy of the game. its like home to me, especially autumn plains. something ive always had fun doing is going all the way to the top of the castle and gliding down, usually landing w a headbash in the pool. yeah sure, there are levels and certain orb challenges i dont like, but others i love and actively look forward to. spyro 2 isnt perfect, but to me, it is
I played the Spyro trilogy in order growing up so the first game was my first in the series. I remembering owning and playing Riptos Rage when I was young, but it was one of those games that was brought to a friend's house never to be seen again. And so Year of the Dragon was my most played growing up, since it had so much more to offer than the first game. I have most of my games from childhood still but few get a replay nowadays. So when I got my first gaming computer years back the first game I pounced on with an emulator was Riptos Rage. Before playing it again I thought I didn't remember anything about it, but loading in I was immediately smacked with nostalgia. I remembered every mini game, every level, every hub world, every boss and it made me so emotional because after 20 years I couldn't believe that I could remember a game I barely played so fantastically. Now I replay Riptos Rage every year, because while it may have it's challenges, it has the best levels and the most ethereal hub worlds. The music, orbs, talismans, everything still feels so magical. If I could pick any world to live in a game, Ripto's rage would immediately come to mind.
Brilliant video man, absolutely love the closing statement you made regarding nostaliga, subscribed.
I always thought I was the weird one in my friend group for preferring the first Spyro game over the second. Or that I was nostalgia-blinded, as I played the first as a kid, but tried the second one only a few years ago.
But no, there are genuine criticisms of the second game's structure, which were things that irked me. I prefer how much more freeform the first game is.
Great speech at the end, by the way. Memories are a thing to be respected.
14:30 is legitimately the reason that Sypro 2 beats the tiebreaker for me against Spyro 3 in being the best in the trilogy (personal opinion)
Didn't Insomniac make Fuse? I feel like that's a contender for their worst lol
Lol totally forgot about that game haha
Spyro 2 is the best game
That's all
Well, I still like 2, but it's not a favourite of mine. It's the weird teenager where it loses the freedom of the first, and the variety hasn't matured enough yet. It also has an undercooked story (Ripto barely does anything in the story) and the worst pacing of the three. Having recently revisited it properly only a couple of days ago, I'm reminded why I don't play it often and usually skip it in favour of 1 and 3.
@@ultrairrelevantnobody1862 I mean....it still has some freedom and it had variety. Eh....Ripto does more then any other villain though so it's story isn't that bad compared to the other Spyro games.
@@Jdudec367
I'll just say that I don't like most of the comments I've written here. This was when I wasn't the most knowledgeable on game design, and I often took things a bit too personally. I genuinely dislike Liam Triforce's video, it reminds me too much of how nitpicky I used to get, though I still can be sometimes, and the second half feels like a contradiction of what was said prior. For my money, ExoParadigmGamer made a much better video. It's much more respectful, it's much more emotionally controlled, and has higher entertainment value.
I will say this though. When I finally did give Spyro 2 a proper revisit not long after my rubbish comments, I can legitimately say that I don't like this game. The level design frequently asks the player to retrace their steps, which isn't awful in and of itself, but it all boils down to playing boring minigames that are fundamentally less challenging than what you see in some of the Rugrats video games. The stuff that does challenge the player is often much harder to the point of causing difficulty spikes. Mixed with the poorly contextualised collectibles, the bad analog control, and a villain that doesn't do anything outside of the hub worlds and thus causes the narrative to feel disjointed, and you have a game that I don't want to touch again. Better than Donkey Kong 64 and Earthworm Jim 3D, but that's not saying much.
@@ultrairrelevantnobody1862 Oh ok then.
I still like the game honestly. Backtracking isn't bad and it's not always minigames, which the minigames themselves are often fun. There usually aren't difficulty spikes though, the only one I can remember is the remake's version of the gulp fight. The collectibles were contextualised mostly well, and the controls were a improvement over Spyro 1 and weren't bad, and Ripto does do stuff outside of the hub worlds with him being more present then any other villain in the trilogy, there is a reason he is a fan favorite, the narrative really doesn't feel disjoined. DK64 isn't a bad game, but it's a pretty flawed one.
One word: Elora. That alone makes Spyro 2 the best one lol.
Also, ExoParadigmGamer (who'll review the original trilogy soon, and already let's played them) says this game has the worst story in the series because what you're doing in the levels has nothing to do with Ripto.
This is true... but Ripto still manages to stand out above Gnasty or the Sorceress by sheer virtue of appearing more and actually interacting with Spyro. Gnasty literally only has three lines in the opening cutscene and that's it, and the Sorceress spends all of her screentime sitting on her throne, interacting with Bianca and absolutely nobody else. Heck, while we are *told* that the Rhynocs are working for her and that she's done a bunch of bad stuff in all the levels, we never actually *see* it so she has little more active presence as a villain than Ripto does. At least with Ripto you get to see him take over the home worlds.
...Though at the end of the day, let's be fair, none of the villains in this trilogy are particularly exceptional.
Lord Starfish That’s true.
The one thing that Spyro 2 had was charm, more than the other two games in the trilogy.
I had no idea people didn't like this game. It was the first console game I played as a child, so I've always given it extra love. I'm glad to hear you have a similar connection to it.
So, I understand what you are trying to say in the review but I specifically I don't agree on some of the things you said, Spyro 2 never was my favorite but it had really fun mini games, of course, no game can have all the mini games perfect, and some of them are not that fun as the other, but, you are way too unfair on the game, are you going to ignore how the bosses in the second game are probably the best and the most epic bosses in the series like Ripto and Gulp. And are you going to ignore every good orb challenge, you ranted way too much about the bad ones, but look at the good ones too, The trading mission in Mystic Marsh, the Lava Lizard mission in Skelos Badlands, The Charging mission in Robotics Farms, the follow agent zero mission in Cloud Temples, there are so many fun missions that personally had a great time with, I like the review and you did a great job on it, however, you were to tough with the game, I wouldn't say is the worst but not the best, Spyro 3 however is totally a blast, really hope you are going to do a review on it
On a side note: There is a cheat on the PS1 version which unlocks all abilities, which in turn removes all the backtracking.
And at least on the first level, you can skip the ladder by using the super fly at the end.
This video was put together so well. It’s sad it doesn’t have more views
Year of the Dragon is the best
Yes
Indeed it is
17:34 YES!!!! THATS EXACTLY WHAT MAKES THIS REMAKE SO SUCCESSFUL TO ME! To me, this remake doesnt take away the nostalgia that i get from the original... in fact, going back to the original AFTER playing the remake, i felt like something was missing.. and its because of what you said... The Remake looks exactly like how i THOUGHT the games looked like when I was a kid. So to me, the remake amplified and manifested for us.
Getting the orbs is such a chore in this game I just want to ignore them most of the time, they're supposed to be the equivalent of the dragon statues but those were a breeze and no trouble at all because they weren't tied to annoying and drawn out side quests. Even just collecting all the gems is way more arduous compared to the first game. The only good level in Spyro 2 is Zephyr where it actually almost feels like Spyro 1, the orb quests are relatively fun, getting all gems is easy enough and the music is a certified banger. No wonder Moneybags gatekeeps this level behind 400 gems, even though it has only 400 gems itself so you merely break even by purchasing access to it, it's still absolutely worth it.
Spyro 2 is widely regarded as the best in the series 😂
Some people say so. Others don't. I'm just really happy that 2 at least gets proper criticism. I still play 1 and 3, but I haven't touched 2 for about a year now.
One of the things I like about Spyro 2 is that once you collect all the gems and orbs when you finally reach Dragon shore you go to the Pacific door and unlock the unlimited fireball when I replay Spyro 2 having a fireball power up game a little bit easier
My only issue with Spyro 2 is the lack of relation between our main villain being Ripto and his effect on each world, each level has problems occurring that are completely unrelated to Ripto, he just seems like somebody in the background just being bad but we don't really see any of his evil doings. It's a lot more clear the effect the sorceress and gnasty have on each level.
I'm in the same boat, I had so much nostalgia for Spyro 2 as a kid, but once I replayed the trilogy as an adult, I see it's the worst one.
Spyro 1 is my favorite due to the nature of the game and the level design with my personal favorite soundtracks.
Nah, Spyro 2 is objectively the best game in the trilogy. I don't have any argumentative points to back up my claim, nor have I played either of the other two games for comparison's sake, but my mom told me that I'm really smart. And that means that I'm right.
8:14 Okay, so... I replayed the reignited trilogy like a month ago, so I'm fairly sure I'm not just blinded by nostalgia. I do not understand the reasoning for your complaint in this part of the video. It feels like complaining about there being MORE stuff to do because... that stuff was attached to a collectible you think was unnecessary? Am I misunderstanding?
Like, don't get me wrong, I agree 2 is easily the weakest in the trilogy. But I didn't have an issue with most of the orb challenges you mention here and I've been wracking my brain to find ones I hated (except for the turtles that were determined to become soup, I agree with you on that one... Oh and the second stage of saving the cavemen from dinosaurs.)
But aren't those challenges... why we were playing the game? Most of those you mentioned were *fun, for me*. Knocking fish into a statues mouth was *satisfying*, chasing the cowlicks around and headbutting them was hilarious, the ice skating levels just meant we got to do MORE ICE SKATING. They were all things that let me hang out and have fun in these cool looking levels more.
And sure, the fact is they could have just had the award be gems instead of orbs, but... what difference does that make? They just could've had doors become accessible through collecting enough gems instead, like how you accessed Gnasty's treasure hoard, and I'd have been perfectly happy doing the exact same thing. Like, if you personally didn't enjoy them, that's FINE, that's personal anyway. It just feels silly to complain about there being MORE game.
It's funny that this game doesn't really push for full completion, for the most part. This was was the first game I went out of my way to fully complete as a kid
Aww, very sweet towards the end there. Thank you for sharing.
Spyro 2 was the first game I played that had new game+. As a kid it blew my mind
Your experience with realizing Spyro 2 wasn't perfect (even though you still enjoy it) because of people on the internet was totally my experience with Donkey Kong 64. Haha. Spyro 2 is personally my least favorite of the original trilogy as well, but it is still a blast. Appreciate your input on this!
You can cheat the glimmer ladder by using the power up outside to fly inside and just barely make it to the one up top in time.