To be fair re: Sherwood, it says the game requires a GM *and* 1-6 players. So this was my mis-reading of the back cover (9x times) rather than anything misleading from the game designers. I almost feel bad enough to give it an on-screen playthrough. Almost. Maybe.
Sherwood was just waiting for you. It sat on the shelf patiently waiting for you to realize you need it. Oh sure it could have gone home with someone else, but it was patient. And now you have it.
@@crapphone7744 it's like all my dreams finally came true. (Except it's like I forgot to read the instructions to my dreams, and when they did eventually come true they weren't exactly the dreams I was looking for)
Ive had a really hard time convincing my group to play anything other than 5e for more than a one shot or fairly short campaigns (which are often left "unfinished"). Its sad, cause you end up having shelves filled with beautiful, awesome games that remain unplayed.
This is so sad to me but I know it is so true...the only game I've managed to play with a group outside of 5e for more than a one-shot has been Mothership. I just think it's a shame because DnD is by no means the be all end all but publishers and writers just pump out so much content (a lot of it good, a lot of it crap), and so I think some people feel like if they aren't playing 5e then they're not playing the "real deal." But I have to say, there are few TTRPGs out there that I don't enjoy *more* than DnD...yet I still play it! I a spider stuck in my own web
@@amanisalone I think the "problem" has myriad reasons. DnD is definitely well marketed as the one ttrpg and Im sure most players first find out about such type of games through DnD. This has been exacerbated by the success of Crital Role and the new movie for example (which I like btw, but thats not the point). What gets lost that way is that DnD is mechanically well suited to do one quite specific thing: High Fantasy combat. For every other type of play one might want to engage in, including deep, nuanced character roleplay, is less than prolific, but people do it in their DnD games anyway through their own imagination and hard work, completely outside the rules, and laud the game for it, instead of playing a different system which has mechanics for stuff like that baked in. Maybe also because learning a new system is work, idk...
No idea if online gaming would be up your alley but there used to be a lot of people playing regular games of Trophy Dark (and Gold etc) in The Gauntlet's Discord server.
Robin Hood has always been one of my favorite stories. I have little issue with them including some minor magic since that was the theme of the period where anybody that was different or did things you didn't understand had magic. However I find it odd that they're going to do that and then all of a sudden bring in this You're 18 years old, you're an adult, Lyn in the 13th and 14th centuries you were expected to do lots of things starting at 10:00 to 12:00 there wasn't really an age of adulthood you just did what needed to be done and no one cared if you could do it. So it's an odd mix for me. But if the game was cool the game is cool! And yeah that's what I was thinking was the one to six meant one to six players plus a GM, as if the gym is not a player!
You were probably thinking of 10 Candles when you were discussing that other candle game that you could not remember that uses real candles as timers. Never played it myself, just heard of it.
I've moved away from the 4AD games a long time ago but that Cthulhu Mythos game looks soooooo tempting....... /can't spend more.....can't spend more......can't spend more......../ 😐
@@amanisalone *I must not buy* . *Buying is the money-killer* . *Buying is the little transaction that brings total bankruptcy* . *I will face buying* . *I will not permit it to get in me and through my wallet* . *And when it has be gone past I will turn my inner eye* . *Where buying temptation has gone there will be nothing* . *Only my wallet money will remain* .
If you can get some genuine horror out of a solo roleplay I would be very interested to see that. I'm a dedicated soloist myself but the one gernre I've not been able to make work even a little, is horror. Ironically that is my favorite RPG genre. BTW, the going from city-to-city thing is kind of a trope with Cthulhu mythos games. Much abused.
Yes, the more I thought about it, it looks like a cool system, but I wish there was an innovation beyond "clue #1" followed by "clue #2". It's hard to imagine that as anything other than collecting keys or shards or jewels or the triforce or whatever. The problem is that it is impossible to hide something from yourself. Somehow, the system must involve the dice roll hiding something. I have a latent project I've been working on where I try to tackle this, where you move through a dungeon and don't know if someone is in the room with you until after you roll. So you make your decisions and then lock them in and then roll the die to know if you're alone or not. It's hard to create the right sequence to make it work. But one day that one will see the light of day.
@@amanisalone your commentary did inspire me with one idea that might help with horror. Say you're exploring a spooky house and you roll and hear a creaking sound. You record that and it some subsequent point maybe that adds an attribute to the monster, it is large or heavy. You sort of build the horror from environmental things and incidental story items in a way that preserves the unknown horror of the creature. I'm thinking this could build dread may be combined with some sort of dice clock mechanism for the number of attributes or a plotline mechanism.
To be fair re: Sherwood, it says the game requires a GM *and* 1-6 players. So this was my mis-reading of the back cover (9x times) rather than anything misleading from the game designers. I almost feel bad enough to give it an on-screen playthrough. Almost. Maybe.
Sherwood was just waiting for you. It sat on the shelf patiently waiting for you to realize you need it. Oh sure it could have gone home with someone else, but it was patient. And now you have it.
@@crapphone7744 it's like all my dreams finally came true. (Except it's like I forgot to read the instructions to my dreams, and when they did eventually come true they weren't exactly the dreams I was looking for)
If you do, you need to read it like a priest on a church read the bible :D
Thanks to this video - I purchased Candlelight! Thanks for the heads up!. :) subscribed!
Ive had a really hard time convincing my group to play anything other than 5e for more than a one shot or fairly short campaigns (which are often left "unfinished"). Its sad, cause you end up having shelves filled with beautiful, awesome games that remain unplayed.
This is so sad to me but I know it is so true...the only game I've managed to play with a group outside of 5e for more than a one-shot has been Mothership. I just think it's a shame because DnD is by no means the be all end all but publishers and writers just pump out so much content (a lot of it good, a lot of it crap), and so I think some people feel like if they aren't playing 5e then they're not playing the "real deal." But I have to say, there are few TTRPGs out there that I don't enjoy *more* than DnD...yet I still play it! I a spider stuck in my own web
@@amanisalone I think the "problem" has myriad reasons. DnD is definitely well marketed as the one ttrpg and Im sure most players first find out about such type of games through DnD. This has been exacerbated by the success of Crital Role and the new movie for example (which I like btw, but thats not the point). What gets lost that way is that DnD is mechanically well suited to do one quite specific thing: High Fantasy combat. For every other type of play one might want to engage in, including deep, nuanced character roleplay, is less than prolific, but people do it in their DnD games anyway through their own imagination and hard work, completely outside the rules, and laud the game for it, instead of playing a different system which has mechanics for stuff like that baked in. Maybe also because learning a new system is work, idk...
No idea if online gaming would be up your alley but there used to be a lot of people playing regular games of Trophy Dark (and Gold etc) in The Gauntlet's Discord server.
Robin Hood has always been one of my favorite stories. I have little issue with them including some minor magic since that was the theme of the period where anybody that was different or did things you didn't understand had magic. However I find it odd that they're going to do that and then all of a sudden bring in this You're 18 years old, you're an adult, Lyn in the 13th and 14th centuries you were expected to do lots of things starting at 10:00 to 12:00 there wasn't really an age of adulthood you just did what needed to be done and no one cared if you could do it. So it's an odd mix for me. But if the game was cool the game is cool! And yeah that's what I was thinking was the one to six meant one to six players plus a GM, as if the gym is not a player!
You were probably thinking of 10 Candles when you were discussing that other candle game that you could not remember that uses real candles as timers. Never played it myself, just heard of it.
Stoopppppp.... Ohhhh... So much good stuff there! Must... Not... Succumb...
Dude money is NOT REAL. It’s just super powered gift certificates you can spend anywhere…
0:20 Oh man.....half an hour must last very long in your country.
In my country is usually 30 minutes.
Talking about time differences...😆😉
Yes I try to take a half hour nap every day from 2 to 5pm, I feel so refreshed!!!
I've moved away from the 4AD games a long time ago but that Cthulhu Mythos game looks soooooo tempting.......
/can't spend more.....can't spend more......can't spend more......../ 😐
C'mon...why not just a ***little bit more***
@@amanisalone *I must not buy* .
*Buying is the money-killer* .
*Buying is the little transaction that brings total bankruptcy* .
*I will face buying* .
*I will not permit it to get in me and through my wallet* .
*And when it has be gone past I will turn my inner eye* .
*Where buying temptation has gone there will be nothing* .
*Only my wallet money will remain* .
If you can get some genuine horror out of a solo roleplay I would be very interested to see that. I'm a dedicated soloist myself but the one gernre I've not been able to make work even a little, is horror. Ironically that is my favorite RPG genre. BTW, the going from city-to-city thing is kind of a trope with Cthulhu mythos games. Much abused.
Yes, the more I thought about it, it looks like a cool system, but I wish there was an innovation beyond "clue #1" followed by "clue #2". It's hard to imagine that as anything other than collecting keys or shards or jewels or the triforce or whatever. The problem is that it is impossible to hide something from yourself. Somehow, the system must involve the dice roll hiding something. I have a latent project I've been working on where I try to tackle this, where you move through a dungeon and don't know if someone is in the room with you until after you roll. So you make your decisions and then lock them in and then roll the die to know if you're alone or not. It's hard to create the right sequence to make it work. But one day that one will see the light of day.
@@amanisalone your commentary did inspire me with one idea that might help with horror. Say you're exploring a spooky house and you roll and hear a creaking sound. You record that and it some subsequent point maybe that adds an attribute to the monster, it is large or heavy. You sort of build the horror from environmental things and incidental story items in a way that preserves the unknown horror of the creature. I'm thinking this could build dread may be combined with some sort of dice clock mechanism for the number of attributes or a plotline mechanism.
$40.00 rounded down is zero…..hahaha I will have to use that on my wife