If I'm not mistaken, there's another type of truck that carries fluid/goods only while the trucks you've been picking are only for loose load items. You need more than just trucks that can only load U-shape items. If you read the description (I don't play the game but I've seen close to a dozen different channels series for over a year now) of the other truck, it should specify that it holds flat belt items and fluid, but not loose storage things. It should help with the busy problem because then your moving 180+ of things like electronics or copper or steel or stuff that fits in your warehouses instead of just your hoppers of materials.
The mega vehicles only have the mega excavator, the mega dump truck and the final mega vehicle is a mega tanker that only hauls around fluids. You still need yellow trucks to haul around flat belt products. Sure would be nice to get a mega flatbed but i think at this stage your supposed to interconnect your builds more so that less things need to be shipped around. Unfortunately that requires a good amount of space to plan it all out which JD unfortunately doesnt have much of
By the time you get to mega vehicles the majority of goods should be belted... fundamentally the only things being trucked are mined goods and excess slag etc and fuel for excavators and tree harvesters and planters... the only things that cant be belted out is the stuff in the ship yard or the trade centre
8:56 Robotic assemblers would need more Tflops. but not more workers, you sort of fast talked it out wrong. Each one saves 6 workers, so you would be +36 workers, not down any. Of course the catch is that you need the production of mech parts and elec 1 to increase, so also go robotic, more Tflops, more saved workers, but then you will need to put down the extra smelters that you don't have room for yet.
you could have saved a bunch of unity by building a new rubber box on the output side of the existing rubber box and let the material flow into it. Then, delete the old rubber box and build the new rubber makers in the old box's footprint.
As long as nothing goes wrong, that will work. But if you ever lose power or workers or water supply, the amount of buffer will permanently decrease. This makes it so no matter what , the buffer will slowly come back
@@deadlykitten4471 That will only happen if you don't set up you worker and power priorities, This late in the game water should be a non issue if your not running on a knife's edge.
If I'm not mistaken, there's another type of truck that carries fluid/goods only while the trucks you've been picking are only for loose load items. You need more than just trucks that can only load U-shape items. If you read the description (I don't play the game but I've seen close to a dozen different channels series for over a year now) of the other truck, it should specify that it holds flat belt items and fluid, but not loose storage things. It should help with the busy problem because then your moving 180+ of things like electronics or copper or steel or stuff that fits in your warehouses instead of just your hoppers of materials.
The mega vehicles only have the mega excavator, the mega dump truck and the final mega vehicle is a mega tanker that only hauls around fluids. You still need yellow trucks to haul around flat belt products. Sure would be nice to get a mega flatbed but i think at this stage your supposed to interconnect your builds more so that less things need to be shipped around. Unfortunately that requires a good amount of space to plan it all out which JD unfortunately doesnt have much of
By the time you get to mega vehicles the majority of goods should be belted... fundamentally the only things being trucked are mined goods and excess slag etc and fuel for excavators and tree harvesters and planters... the only things that cant be belted out is the stuff in the ship yard or the trade centre
8:56 Robotic assemblers would need more Tflops. but not more workers, you sort of fast talked it out wrong. Each one saves 6 workers, so you would be +36 workers, not down any. Of course the catch is that you need the production of mech parts and elec 1 to increase, so also go robotic, more Tflops, more saved workers, but then you will need to put down the extra smelters that you don't have room for yet.
you could have saved a bunch of unity by building a new rubber box on the output side of the existing rubber box and let the material flow into it. Then, delete the old rubber box and build the new rubber makers in the old box's footprint.
If anyone can speed run a map to rocket launch in 12 hours or less, you can. Good luck!
I had no problem running 2 complete full server farms with 2 chilling units. You got enough water already, so get the last server in.
As long as nothing goes wrong, that will work. But if you ever lose power or workers or water supply, the amount of buffer will permanently decrease. This makes it so no matter what , the buffer will slowly come back
@@deadlykitten4471 That will only happen if you don't set up you worker and power priorities, This late in the game water should be a non issue if your not running on a knife's edge.
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Poor future jd....