Redstone Multiplier Tutorial (Part 1 of 2)

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 34

  • @kittyyuki1537
    @kittyyuki1537 4 ปีที่แล้ว +6

    For those doing this in vanilla minecraft there is a command called /clone which is a lot like the copy and paste command but with some differences
    Short tutorial:
    Format for /clone
    = coordinate 1
    = coordinate 2
    = destination coordinate
    in /clone you have to specify the coordinates of the area/volume you wish to clone
    pressing tab on your keyboard will automatically input the coordinates of the block your crosshair is highlighting (the faint highlight around the block)
    this will also show in f3 as the "Targeted Block"
    so for example /clone 100 60 100 110 70 110 ~ ~ ~ masked
    the ~ ~ ~ will just take the player's coordinates but you can substitute this for definite coordinates if so needed to
    (note /clone will always put the pasted copy in the positive xyz relative to the destination coordinates thus ~ ~ ~ the command will place it in the positive xyz relative to the player's coordinates)
    the "masked" mode works a lot like "-a" so air blocks don't override other blocks
    I hope this would be helpful.

  • @jonnylaw4569
    @jonnylaw4569 7 ปีที่แล้ว +4

    I would have never got into redstone anything if I didn't stumble across your channel 3 1/2 years ago, thanks for making these videos easy to understand Benny.

  • @xXGigaamonsterXx
    @xXGigaamonsterXx 7 ปีที่แล้ว +2

    You're a legend in my mind thank you for everything you taught me I'll take a stroll around the server sometime when you're on again

  • @JonDaFun
    @JonDaFun 4 ปีที่แล้ว +1

    I appreciate your use of comparators

  • @aaronwsnow
    @aaronwsnow 7 ปีที่แล้ว +6

    Long time no hear. Miss ya!

  • @jaca2899
    @jaca2899 7 ปีที่แล้ว

    HE'S BACK

  • @DuncanvanVliet
    @DuncanvanVliet 7 ปีที่แล้ว +2

    Ho-Ly Shiiit He's Alive!

  • @pogtonium5084
    @pogtonium5084 4 ปีที่แล้ว

    I still don't understand how I some how managed to stack all the layers individually by building without world edit, without any errors, thanks this is gonna be handy for part of my pixel coordinate function, and other vertical bit multiplication and adding for a computer I'm building!

  • @98xani
    @98xani 7 ปีที่แล้ว

    Hey benny, keep up the good work :)

  • @torikenyon
    @torikenyon 7 ปีที่แล้ว

    In the adder part, why would you allow the Carry and CarryCancel signals of one bit to go to the next bits? Wouldn't that screw up the system?

    • @bennyscube
      @bennyscube  7 ปีที่แล้ว +1

      That allows the carry/carry cancel signals to travel forward as many bits as may be necessary. You might be interested in seeing my video on carry cancel adders; I talk more in detail about how that works and why in there: th-cam.com/video/s5xBDcK84cM/w-d-xo.html

  • @hex697
    @hex697 3 ปีที่แล้ว

    Is it possible to simplify it to do only up to 5 bit * 2 bit

  • @roxashikari3725
    @roxashikari3725 7 ปีที่แล้ว +4

    Shouldn't the output be 16 bits?

    • @jonnylaw4569
      @jonnylaw4569 7 ปีที่แล้ว

      depends on the type of multiplayer. because this one uses different logic than the ones we are use to, it gives a 9 bit output if you include the carry out. but you can make it do as many bits as you want given you have enough ram.

    • @thomasdelapena9490
      @thomasdelapena9490 7 ปีที่แล้ว +1

      Jonathan Criswell 8 bits times 8 bits is 16...

    • @bennyscube
      @bennyscube  7 ปีที่แล้ว +3

      Well, yes and no, actually. In a lot of applications, like computing, you only want the lower 8 bits because the computer can't easily handle more than that anyways. If you do need the upper 8 bits for some reason, you have a few options. First, you could do some creative usage of the circuit as-is to work around it, at the cost of more multiplications. Second, you could extend this to a 16-bit multiplier, but not use the upper 8 bits of input. Thirdly, you can rearrange the logic slightly and do the shifting in the adder part instead of the partial products part, and that will cause the upper 8 bits to be output in 5-tick serial from the carry out.

    • @jonnylaw4569
      @jonnylaw4569 7 ปีที่แล้ว

      +Thomas Delapena look up a video of a redstone calculator in a cube 40*40*40- I can't remember the exact name, but the guy who made it made a 4 bit ALU give out an 8 bit answer using RAM, carry out, and carry in. you will see what I was trying to say

    • @jonnylaw4569
      @jonnylaw4569 7 ปีที่แล้ว

      he calls his creation deep thought

  • @lukeg5494
    @lukeg5494 7 ปีที่แล้ว

    Is there any sort of forum where I could learn more about redstone computers, or at least I there anywhere I could learn about ultra simple real life computers to learn how to improve my designs for redstone computers. I've been looking to try building redstone computers once again by understanding more about how they work.

    • @bennyscube
      @bennyscube  7 ปีที่แล้ว +1

      If you're interested in learning more about redstone computers, I'd recommend visiting the ORE server sometime. There's tons of people who know a lot about redstone computing and would be more than happy to discuss it with you. Server IP: mc.openredstone.org

    • @lukeg5494
      @lukeg5494 7 ปีที่แล้ว

      Thanks I will look into it

  • @ZweiSpeedruns
    @ZweiSpeedruns 7 ปีที่แล้ว

    The part 2 link in the description 404s for me, is it supposed to be working?

    • @bennyscube
      @bennyscube  7 ปีที่แล้ว +1

      The video might not have been up yet. Try now.

  • @silaselsner3306
    @silaselsner3306 ปีที่แล้ว

    Second, you could extend this to a 16-bit multiplier how

  • @MisterHunterWolf
    @MisterHunterWolf 6 ปีที่แล้ว

    I question: what server is zat?

    • @ryan3212
      @ryan3212 4 ปีที่แล้ว +1

      bit late, but it is the Open Redstone Engineers (ORE) server.

  • @69way3Emp
    @69way3Emp 7 ปีที่แล้ว

    amazing

  • @austinch3
    @austinch3 7 ปีที่แล้ว +1

    aww I didn't make it in the video, maybe next time :P

    • @kellangaming1108
      @kellangaming1108 7 ปีที่แล้ว

      Austin Choi What's ur username? Mines 13Bacon if u know me from the ore server.

  • @tangerian319
    @tangerian319 6 ปีที่แล้ว

    @7:24 oh, no not grampa!!! Also, this very thing is why i was upset during one of your redstone computer tutorials when you decided not to include shift left and shift right functions. Granted i watched that one before your better computer playlist (finish plz) and before this video, but still. This method is mathematically the most efficient method, given that recursive addition takes K N cycles and this takes K log2(N) cycles. Thus this method out performs clasic methods rather quickly especially with large numbers

  • @kellangaming1108
    @kellangaming1108 7 ปีที่แล้ว

    I could've been in this video peeps. I hate my timing.

  • @Kino-Imsureq
    @Kino-Imsureq 5 ปีที่แล้ว

    benny is just there copy pasting his builds while i am suffering from copying the module over and over again ugh

  • @ifusubtomejacobcollierwill9025
    @ifusubtomejacobcollierwill9025 4 ปีที่แล้ว

    world download now

    • @pesockek
      @pesockek 3 ปีที่แล้ว +1

      its ORE server