Design Impressive Scenes! How To Make Your 2D Game Levels Look GREAT!
ฝัง
- เผยแพร่เมื่อ 10 ก.พ. 2025
- I walk you through the 5 steps you need to take when painting and designing high quality, professional level designs for your 2D platformer games.
These tips are essential to creating aesthetically pleasing, player friendly environments that will step up your design skills.
I have learned these skills over the years of studying art and design, and putting into practice the education I have in creating Concept Art.
Even if you don't think you're amazing at art, can't draw, or just can't seem to match the popular indie games that are coming out, these tips are made to compliment any type of art style or ability. They teach you the fundamentals of good composition which can turn even an amateur block game into a quality one.
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VIDEO CHAPTERS:
00:00 - Intro
00:32 - Step 1: Golden Ratio
01:42 - Step 2: Vary Heights
01:57 - Step 3: Don't Intersect Lines
02:28 - Step 4: Leading & Blocking Lines
03:03 - Step 5: Balance, Weight & Asymmetry
04:50 - Last Thoughts
05:27 - Outro
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I'm a solo indie game dev working on my first game; Lazerball.
It is a multiplayer sports brawler game with multiple characters, stages and DJs to choose from and unlock.
If you like the sound of that, please check out my other videos and my social links and Wishlist the game! It really helps a lot :)
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Game Footage Featured:
Lazerball! (my game)
Ori and the Blind Forest
Deponia
Night in the Woods
Kentucky Route Zero
Thomas Was Alone
Limbo
Rayman Legends
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Please Wishlist on Steam if you like what you see :)
Lazerball Steam Link: store.steampow....
If you want to follow my progress,
subscribe and check out my other socials.
Social Links:
Twitter- / gamesyianni
Insta- / icygamesstudio
TikTok- neon.ly/ICYgam...
@isaacyiannigames
Email- isaaccyiannigames@gmail.com
(All sound effects obtained from www.zapsplat.com)
I dont understand how this video only has 2k views, it is helping me a lot through my journey
Awesome! I’m so so glad to hear that I can help in some small way 😁 that makes me happy haha
And 2k views… I’m blown away by that number, look at how few views are on my other vids lol 😆
One of the most useful videos I've ever seen. Huge Thx !
Haven't watched your other videos (yet) but this video was put together very well.
First video i have found where there was actually some genuine knowledge about the aesthetics of a level, not the usual "make it function, add details... looks a little empty there so lets put somethinf there".
I have a feeling you could make really exceptional videos on other aspects of a games aesthetics and have subbed.
Thanks a lot! I’m so glad to hear! Yea I’ve learned a lot in art at school and teaching myself. And I studied Concept Art at University, where there was a lot of knowledge on aesthetics and functional & psychological design :)
Never saw tips like these before. Very good video!
Thanks! I’m glad I can add something different to this space! Tips like these are found in other general art and concept design videos, but I’ve not seen them translated over into game design vids, so I thought it would be helpful :)
Very helpful. Thank you.
Thanks! I’m glad it was helpful :)
And I thought I knew a lot about design already!
This video gave me so many great info that I was unaware of
Many thanks!
That’s great! I’m glad it helped 😁
Incredible video. Thank you!
Under appreciated channel.
Fantastic video and very practical
Thanks! 😁😊
Subbed! keep it up
Thanks a lot!
thanks
No problem! :)
Is pretty cool man !!! parabens pelo teu trabalho velho !!! I did one videogame called Genius vs AntiChrist 1 All Alone .. too much work to do this game .. "!!
Thanks! Yea, It is a lot of work doing game design all alone!
@@UnburntStudios yes .. is harder really to do onevideogame All Alone Art, Programmer, Design, Marketing etc... "!! reachs some audience at all ."!!! bem parabens man .."!! seeyou soon !!!
th-cam.com/video/27O-kgf9p_k/w-d-xo.html
Can you do a video like that for 3D scenes?
3D isn't really my forte, however the same principals would apply. Wherever the camera is facing is your canvas. Make sure that objects are varied in height and weight distribution, and try to create leading lines that point to what you want to show off. I'll have a go at 3D and maybe at some point I can make a video when I'm more experienced :)
@@UnburntStudios thank you!
@@UnburntStudios i think 3d scenes are largely dictated by where the game wants to funnel the player towards.
Would be interesting to hear your thoughts on it though cos this was a great vid!
I always liked the name Fibonacci.
It rolls off the tongue, doesn't it
4:55 game name?
“Lazerball” the game i’m making 😊 you can Wishlist on Steam if you like
@@UnburntStudios yeah I just saw that in your Channel
I'll surely try this game👍
@@Orewa_LuffyTarou thanks a lot! 😁