My first SuperTux add-on, The money mystery is getting a LITERAL remake on SuperTux 0.7.0 This is a trailer of The Treasure Mystery add-on which is going to release in April, 2024.
Thanks, there is an invisible question block in the "blocks" section, but you can also use secret area from "environment" section to make tilemaps fade off from your way or use a script "tilemapname.fade(1, fadetime);" and "tilemapname.fade(0, fadetime);"
That´s not a background. The sun in the bg is made with tiles from "unisolid & lightmap" with small color and opacity changes. The moving speed of the sun is therefore 0.
@@ahmedcc12 So basically make the mountain entrance and mountains with a tilemap over 55. If you want it to work like the cave section in the story mode worldmap, you need to use tilemapname.fade(1, fadetime); and tilemapname.fade(0, fadetime); to make it work, but that's too hard to explain in comments. Hope this helps
i dont know how you did mega tux i know you do it in console in game files but i dont know how to do copy and change name, i mean this (function lifeup() { sector.Tux.add_coins(100); })
If you don´t know what The Money Mystery is, check it here! th-cam.com/video/EzYo8EInvXM/w-d-xo.html
WHY APRIL IT CAN BE FEB
It's quite incredible how the quality of your projects improved a lot.
And to be honest this looks really decent!
Good luck on finishing it!
Thank you!
The world looks amazing great job!
Thank you!
looks nice, dude
the king of SuperTux channels 😱 Thanks!
its so good , i have a question. how i can do a secret tile in the level editor?
Thanks, there is an invisible question block in the "blocks" section, but you can also use secret area from "environment" section to make tilemaps fade off from your way or use a script "tilemapname.fade(1, fadetime);" and "tilemapname.fade(0, fadetime);"
and tilemaps fade is in tilemap settings?
@@ahmedcc12 No. You define a name for the tilemap and then use the script i sent you above.
where are you right now in you project?
Cool
hey whats up bro, april is comming
Hi bro, yes I know. Not sure yet but I may need to delay the release.
@@supertuxvideos6485 ok but look my comment, can you give me your discord please?
how did you do that info block to display a image?
write a "!" and the path of the image to the info block
i think the red blocks are scriptblocks and they are in super tux0.6.3
yeah
wow
sun background name please i cant find it
That´s not a background. The sun in the bg is made with tiles from "unisolid & lightmap" with small color and opacity changes. The moving speed of the sun is therefore 0.
do you know how to do underground in world map ?
Sorry, what do you mean?
he mean how to enter in moutains undergrounds for exemple
@@ahmedcc12 Oh, you can do that with tilemaps over +50.
yes i know that but how?
@@ahmedcc12 So basically make the mountain entrance and mountains with a tilemap over 55. If you want it to work like the cave section in the story mode worldmap, you need to use tilemapname.fade(1, fadetime); and tilemapname.fade(0, fadetime); to make it work, but that's too hard to explain in comments. Hope this helps
why i download your levels and i just have musics???
What do you mean?
i mean your levels from github, and im a subscriber in your github
i mean your levels from github
i mean your levels in github.
bro ,just help me to install your levels
i dont know how you did mega tux i know you do it in console in game files but i dont know how to do copy and change name, i mean this (function lifeup()
{
sector.Tux.add_coins(100);
})
Yeah, mega tux-doll just gives coins 10x more so it´s just sector.Tux.add_coins(1000);
or you can do script in the mega tux png and write (Tux.add_coins(1000))
@@ahmedcc12 I know.