UE5 VR Interaction System: Levers & Drawers - NO TICK OR INTERFACES *BEST METHOD*

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • Huge shoutouts to ‪@GDXR‬ ‪@VRPlayground‬ and ‪@SirFansi‬ for helping me create this method, it was a combined creation of all of their methods for a VR interaction system in Unreal Engine.
    This isn't the normal type of video I make, but if you'd like to see more like it let me know!
    Like, comment and subscribe if you want to…
    And don’t forget to use code “REXRR” to support me in Rec Room!
    Become a channel member: / @rexreality
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    Contact: Killerrex136@icloud.com
    Intro: (0:00)
    Setup: (0:38)
    Lever/Rotation Based System: (1:36)
    Lever Results: (8:41)
    Drawer/Location Based System: (9:55)
    Drawer Results: (15:33)
    Outro: (16:01)
    #unrealengine #unrealengine5 #uevr #tutorial #walkthrough #code #blueprint
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ความคิดเห็น • 44

  • @marcschneeberger4396
    @marcschneeberger4396 2 หลายเดือนก่อน +2

    Thank you for this tutorial. It's as ingenious as it is simple. I had also seen the other three tutorials and unfortunately tried them without success. But with yours it worked straight away :) best regards and thanks from Germany

    • @RexReality
      @RexReality  2 หลายเดือนก่อน +1

      Brilliant! Thanks for the comment!

  • @hugomarseu2437
    @hugomarseu2437 หลายเดือนก่อน +1

    I'm so happy to finally find a tutorial well explained in UE5, thanks a lot for your work.
    Have a great day !!

  • @sourcesoft9665
    @sourcesoft9665 3 หลายเดือนก่อน +2

    Loved the way you explained everything

  • @InnerspaceX
    @InnerspaceX 29 วันที่ผ่านมา +1

    Thanks for these tutorials. I hope there will be more VR tuts.

  • @THEFREAKSTER
    @THEFREAKSTER 2 หลายเดือนก่อน +1

    Cant thankyou enough you just saved me from a literal breakdown

  • @CstfanTube
    @CstfanTube 3 หลายเดือนก่อน +1

    Very very interesting video, I try now quickly, I hope that you'll do others videos on unreal and VR.

  • @flybee30
    @flybee30 3 หลายเดือนก่อน +1

    The tutorial I needed after decades 😃

    • @RexReality
      @RexReality  3 หลายเดือนก่อน +1

      It’s so helpful

    • @yarovr
      @yarovr 3 หลายเดือนก่อน +1

      if you want to have custom snapping of hands when using levers, switch levers etc, you can check tutorial on my channel about custom hand snapping, I just explain how to snap the hand to the lever and any interaction object, huge respect to Rex he showed functionality

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 3 หลายเดือนก่อน +1

    This is a great tutorial! In the interest of reaching the perfection you're looking for though, for the lever I would add a dispatch that, whenever it's dropped, or while moving, it returns it's current rotation value to be checked for activating whatever it needs to activate. For the drawer, I would add some logic so that when it's dropped close being being closed, it will interpolate to being closed. Very well done though! I cant stand the amount of repetition that goes into planning tutorials like this, but they are much better for the viewer.

  • @bryanmaritz7870
    @bryanmaritz7870 3 หลายเดือนก่อน +1

    This is exactly what I was looking for, thank you so much. I do have a question, the item I am pulling is set at an angle, so when the motion controller moves on any axis, it ends up pulling along the spline, but when it comes to the correct direction, grabbing and pulling in the correct direction reverses the motion needed. Thank you in advance

  • @basilhsxatzhkostas
    @basilhsxatzhkostas 11 วันที่ผ่านมา +1

    can you make a bow and arrow video as well? Where you draw the arrows from your back and put them to the bow and shoot?

    • @RexReality
      @RexReality  11 วันที่ผ่านมา

      @@basilhsxatzhkostas that’s way more complicated 😅 never tried it

    • @basilhsxatzhkostas
      @basilhsxatzhkostas 10 วันที่ผ่านมา +1

      @@RexReality I would love to watch such a video if you are down for it

    • @RexReality
      @RexReality  10 วันที่ผ่านมา

      @@basilhsxatzhkostas unfortunately I have no idea how to do something like that, I’m sure there must be a tutorial somewhere else on a similar thing

  • @FPChris
    @FPChris 7 วันที่ผ่านมา +1

    Great tutorial. I'm looking for a 5.4 VR from scratch course. Do you have any courses for sale? YT ads drive me nuts when I'm trying to focus.

    • @RexReality
      @RexReality  7 วันที่ผ่านมา +1

      @@FPChris I’m not a full tutor on this stuff unfortunately haha, may look into it in future 👀

  • @gehteuchnixan8256
    @gehteuchnixan8256 19 วันที่ผ่านมา +2

    I'm always grateful for free tutorials. As a constructive feedback, which is highly personal opinion... forget about the webcam. It's only providing an additional, distracting eyecatcher within the video. At best it's useless, in worst case it's blocking relevant information. Focus on the topic, thats UE mechanics in this case.

    • @RexReality
      @RexReality  19 วันที่ผ่านมา +1

      @@gehteuchnixan8256 people like the engagement of the facecam, proves it being made by a human and feels more like a conversation instead of just a screen recording is why I use it

  • @warehousevirtuals
    @warehousevirtuals หลายเดือนก่อน +1

    Thank you for not gatekeep this mechanic, you opened multiple possibilities for my development. I'm a broke developer and our currency is shit but I think you can buy half cup of coffee with it. Keep up the good work, subbed

    • @RexReality
      @RexReality  หลายเดือนก่อน +1

      Cheers! Good luck with your development!

  •  18 วันที่ผ่านมา +2

    Could you make a tutorial on how to create a physical port similar to Half Life Alyx in Unreal Engine 5? I can't find a video that shows how to do this. I really needed to learn this, I would be very grateful.

    • @RexReality
      @RexReality  18 วันที่ผ่านมา +1

      Physics port? How do you mean

    •  18 วันที่ผ่านมา +1

      @@RexReality A door with physics like Half Life Alyx, which I can open using the handle and I can also push it.

    • @RexReality
      @RexReality  18 วันที่ผ่านมา

      If you wanted both, being able to use the handle AND push it that’s very complicated, but just pushing it or just using the handle is a lot simpler

    •  18 วันที่ผ่านมา +1

      I wanted to make the door have more realistic behavior, like Half Life and other game titles that also use this mechanic. Even Arizona Sunshine 2 uses this mechanism. If you can help me I will be very grateful.

    •  18 วันที่ผ่านมา

      @@RexReality There is a video on TH-cam that shows what I want, search for: Realistic VR Doors in UE4. Grab and unlock doors in VR. Procedural and configurable door systems.

  • @LaborAVirtual
    @LaborAVirtual 2 หลายเดือนก่อน +1

    Damn, your video was hard to find, but it is the ONE i needed, glad you did it thank you. When i try to grab it, it teleport from one clamp value to the other, it's stable only when i grab the lever at the base of the rotation. Also i tried to remove the colision and it work the same.
    Do you have an idea why; the more far my hand is from rotation base, the more chaotic is the movement of the lever... ?

    • @RexReality
      @RexReality  2 หลายเดือนก่อน +1

      I've noticed that scaling affects this quite a lot, do you have any objects in the blueprint that are scaled or maybe the blueprint itself in the scene?

    • @irenecapasso9556
      @irenecapasso9556 2 หลายเดือนก่อน +1

      @@RexReality Hi, I'm having the same problem. I replicated the tutorial of the lever on a door and when I grab the handle, the door rotates directly to the max clamp value insted of staying attached to my hand. Scaling is not the problem in my case. Do you have any idea of how to solve this issue?

    • @RexReality
      @RexReality  2 หลายเดือนก่อน

      @@irenecapasso9556 no not sure really sorry

    • @LaborAVirtual
      @LaborAVirtual 2 หลายเดือนก่อน +1

      @@RexReality Yes,it is scaled down because i used a "pillar" as a lever and not the one in your video, i did some modification in the blueprint, that i don't really understand but by modifying some nodes here and there, i managed to make it work, but only if i face the Lever and if it face me, it doesn't if the lever is on side compared to me for example.

    • @LaborAVirtual
      @LaborAVirtual 2 หลายเดือนก่อน +1

      also my hand need to be in a certain position, or there is an offset between where i grab and the actual position of the lever x)

  • @Gtclips5
    @Gtclips5 3 หลายเดือนก่อน +1

    First now pin me

    • @RexReality
      @RexReality  3 หลายเดือนก่อน +4

      No