You ever think you have an ego. Not an over inflated one, just an ego that exist. And you walk into to a room and someone says "Who the f*** is Jim Jimmadome?!?" with the absolute most venom in their tone. And you just have to leave.
So iirc the irl Infinity Stones you could do once per match, one of them negates the other stones. In a tournament they ask if the guy wanted to negate the opponent's stone and he said yes, they then went to the opponent and asked if they wanted to use their stone and they said no. It wasn't a double-blind or anything like that they basically went "how do you want to block?" "I want to block high" *walks to opponent* "your opponent is blocking high what do you want to do?" "Uhhh... I go low?" Fun times
@@manuelito1233 To be fair the game sucks at a fundamental level of gameplay and visuals. Max did an overglorified Mod to make the game look better and it does a little bit but it doesn't change the fact the game looks like a discount UMVC3 made for mobile. I see plays of MVC2 or UMVC3 and compared to those, MVC-Beyond looks I don't know slow and janky. Anyway before you cry about it, no, this isn't a hate post but rather a post regarding the general feel of the game. The game might be much better now, but since it was built in a weird way, it still feels wack.
@@Yokai_Yuri well max says it more of a sequel to mvc1 in terms of gameplay. But it also has a version of infinity stones that was also used in marvel superheroes.
I'm kind of in a weird camp, I get that the old visuals were pretty ugly but I'm generally unbothered by that. Max and team did an incredible job with the visual overhaul, but I'm here to bask in the new life the game has found for the time that it lasts: It's not often that a game like MVCI gets a second launch.
Max really woke up like: "This game needs more love, lemme just hire the best on YT to fix it up", then did it, neither Capcom nor Disney said or did anything, h3 poured like... Multiple thousands of dollars into this? Funding the entire project and ran it as executive director. This man sees 0 profit from this. That, my friends, is love of the game personified, with backing tracks from Alex Moukala and Little V Mills, just to make a 6/10 a 9/10. That is true love.
@@AlriikLivesI’m just really glad nobody shut it down. Cause I feel like with how high profile max is; capcom definitely knows about the project Maybe even marvel..
I adored MvCI, but couldn’t even watch it because the low color contrast made it incredibly hard for me to follow what was happening on the screen. All I wanted was a complete mod with cell shading, but Max’s team really outdid themselves.
The "online is good" thing makes sense when you remember the expectation at the time was early SF5. I'm glad it's getting a ton of love, though, it's a cool game.
It's still better than I expected. I think I've had one shitty match so far. Net code certainly isn't on the level of SF6 but it's more than acceptable.
(Edit: Used to say Legitiamately this, but I learned to read better). Close. You guys gotta remember that when this game came out, the competition from japan was Street Fighter 5 (the worst rollback netcode I've ever seen) and Dragonball Fighterz (Still using delay-based netcode!). At the time it came out, this was the best Netcode capcom had ever put out and Arcsys wasn't even *thinking* about rollback netcode at the time. For modern standards? Yeah, the netcode isn't great, but back then it was quite good. The indies and smaller games (and I think NRS?) were still miles ahead on the rollback netcode train, but this was the first mainstream japanese fighting game that really got rollback right.
So glad Max and his crew came to this game's rescue. also: Sajam gaslighting about the rollback being bad is pretty funny though. Comparing it to all but KI at the time, it was pretty damn good. Especially since FighterZ had booty butt cheeks delay based netcode, and SFV was terribly implemented rollback. lol
Yeah, he forgot about how bad it truly was before the Strive revolution came along. MvC: I was actually pretty above average in terms of netcode, which is horrifying. It doesn't really stand up to today, but it sure could be worse.
@ tbf, both those games were also the exception to the norm of fighting games with working netcodes. Lest we forget, the Covid times made it painfully apparent that fighting games were lagging behind every other online game in terms of acceptable standards of netcode. Around the same time MvCI was still newish: SC6 online sucked, GBVS online was dog water, GGXRD hadn’t had its online fixed, KOF13 was terrible, and SF6 was giving rollback a bad name. Like; saying it wasn’t good could be true, if you only played SG and KI at the time lol
That was a very disappointing performance from Capcom in the PS4 gen, after the breakthrough of both SF4 and MvC3. And SF5 had its issues, but MvCI was an offensive product that was impossible to respect. The result is that the frustration about SF5 pushed the public to pay more attention to rivals like GG, and the huge frustration about MvCI pushed the public to switch to DBFZ (and this one was made in an excellent timing for Arcsys and horrible timing for Capcom).
That's not to tone down the objective merits of Arc Systems on those two games... but it's a simple fact that both games gained more attention thanks to Capcom falling off with their own PS4 games. Because Arc Systems was always a top tier company but they never got that kind of attention before. If SF and MvC had an even bigger breakthrough in the PS4 gen I don't believe GGST and DBFZ's performances would have been that great. SF and MvC would still be the center of attention just like in the ps3 gen, when not even GG Xrd's technical excellence made it bigger than SF4.
That also reminds me of how Tekken 4 disappointed many fans in a similar manner, after the tremendous breakthrough of Tekken 3. Then that helped to promote the attention to rivals like Soul Calibur (same company but still). Even though SC2 was an amazing sequel, and the guest characters really helped it... again, it's impossible to ignore that the failure of the mainstream game (TK) wasn't a factor to boost SC2. And what happened later? After TK5 the franchise became the center again and it reached a new level in TK7. All its 3d rivals were active in the PS4 gen: VF, SC and DOA... but TK looked clearly much ahead. That's the dominance that SF4 had, that wasn't threatened at all even by high quality games like KOF 13 and GG Xrd.
Man, those couple of months after the game was announced, filled me with dread. The "shill" era. Fchamp, Yipes, Jwong, Combofiend, didn't matter who it was. They were all just saying the same generic stuff to try and get people interested, and most people with eyes, weren't buying what they were selling.
That was an important moment of fgc history to me, when part of the most influential MvC players were shilling hard for MvCI but the community decided to abandon it. And I fully support the decision... It's an unacceptable sequel after MvC3's breakthrough. That attitude was also notable because the north american fgc is the central target public of the franchise, that isn't much regarded by the asian fgc. No other region in the planet is more passionate about MvC than the N.A fgc, yet they decided to go with that. They showed they are not totally passive and willing to eat everything that Capcom puts out just to show how "supportive" they are. Now Capcom is aware that they can't handle MvC cheaply from now on.
The only issue with this mod I have is every single video and stream of this mod fucks the bitrate up, like rawdogs the shit out of it and turns it into a pixel fest. Doesn't matter when you're playing but watching it anywhere make sure you watch it on max quality.
It definitely was not the only FG that had decent rollback at the time. That being said, it's true that there weren't that many FGs with rollback. Still part of the dark ages of online for sure.
I really wish UMVC3 had rollback. I was really looking forward to running a Dante/Vergil team and playing with friends but the online just did not function.
My big issue with this game was the audiovisual experience. A game can have incredible gameplay, but if it looks and sounds as awful as this game was on release, I'm not interested. Especially after UMvC3 delivering incredibly in that regard. I'm glad to see there's some genuine life and love being shown for this one now after its middling time in the spotlight.
That is a different mod for a different game entirely. You're describing Ultimate Marvel VS Capcom 3 mods, which add characters like Gambit, Ken and Ultron to a 3v3 game. This video is about Marvel VS Capcom Infinite: Beyond, a mod for a 2v2 game that was meant to succeed Ultimate Marvel Vs Capcom 3.
Damn... it's been that long huh. Glad a playable build was finally released though. The gameplay feels like a mix of traditional 2D fighting game and Smash Bros (the move inputs).
I haven't heard about that game in so long. I remember being disappointed cause they got so stuck in the feature creep phase that a lot of fan games end up in. So I'm not surprised looking it up that nothing ever came of it.
I have to give it up for the amount of work that was put into this mod. The visuals are a lot easier on the eyes compared to the base game, and the remixed music especially is great. Game still has some issues that I don't think a mod could realistically fit though. Some people will never like the 2v2 and Infinity Stone stuff, and then there's the horribly inconsistent voice work and lacking animations on some moves. Or stuff like the final KO being dead silent and drawn out as the character falls to the ground. Marvel 3's style just can't be beat in that regard, but this mod did a LOT to make the game more endearing. Hopefully someday Marvel and Capcom can collab again and we get something better than Infinite.
I think I would have got this game if some of the DLC like Monster Hunter or Venom were base roster. I’m a weirdo who didn’t care that much about the X-men, but I still feel like the roster needed a little help to get me over the fugliness of the game. But I guess I could have played Nemesis, Captain Marvel, and maybe some of the other Avengers like Cap, Thor, and Hulk. But I also saw the writing on the wall and the game died.
Good for those who enjoyed the game and can enjoy it perhaps a little more now, I really don't think they can salvage the game in general presentation in a way that I think could reflect a professional effort.
I could totally handle some smaller dev trying to break into the tag fighter space telling me "who cares if it's supposed to be Storm or just someone with a similar toolkit if the game plays well?" But if you represent Marvel and Capcom selling me the spectacle of "look you can smash all our valuable high-profile IP together," then you don't get to be condescending when the fanbase cares about stuff that marketing deliberately sold them on.
He wasn’t really in a place to say the truth, though. As a Capcom employee he couldn’t just straight up dog Marvel and put them on blast for their involvement with the roster.
It was an insult, but yeah the situation was what it was, he wasn’t allowed to say Marvel was screwing them. And while he technically isn’t wrong, there’s thousands of better ways to say the point he was trying to make. Unfortunately he’s a developer not a public speaker, and chose the worst series of words to use.
Anybody else not exactly a fan of the new visuals? I'm glad that a lot of people do enjoy them but it doesn't work for me. I'm looking forward to trying it out with my friends though, especially since they included a balance changes standalone option.
@@Dhampire1976 It's not just them. I find the mod also look not so clean visual wise...like I know they tried to make it comic book style but the outlines are too thick while shadow and highlights are barely up there in terms of comic style...
Those "lines" you are complaining about come from cell shading..every single game that uses this style has the same issue. They tried to go for a similar vibe to mvc3 while making the art style different and distinctive from the other entries,which they nailed. It's fine to just not like a artstyle,but don't shit on someone's hard work that they did literally so you could enjoy the game. Plus the mod isn't just visuals,it came with a massive balance patch and you can just play the game with the patch without the new visuals. Needless complaints over nothing,be grateful
I think it's objectively better than base game. I know art and opinions are subjective but there is a genuine ugliness to the base game that this covers up well
It's because the game is built that way. Even if Max did an amazing job in moding it to make it better, fundamentally the game still sucks. It's janky, slow, and visually not appealing.
I have a lot of fun when I play MVCI&B. I just have a problem when I get one touched by Ultron/Sigma tryhard sweats in lobbies. I just alt tab out and do something else until they get the W they're so desperate for.
Too bad the roster still suck. Max didn't have a problem with it because his mains Strider and Danter were there, but the lack of X-Men hurts, and then there's garbage no one cares about like Haggar and Firebrand instead of Ruby Heart or literally anyone else.
People like Haggar. Also the problem isn't that Max don't care because his mains are here, they did not add characters because the game have a sanity check that makes it freeze if you try to go online with any character not part of the official roster. (it was added because some cheaters hacked the game to play as the boss online early on).
You ever think you have an ego. Not an over inflated one, just an ego that exist. And you walk into to a room and someone says "Who the f*** is Jim Jimmadome?!?" with the absolute most venom in their tone. And you just have to leave.
I *desperately* hope that the people in that lobby see this video. It would be HILARIOUS.
idk how this isnt the thumbnail and the title of the video lol
Lobby title: Anybody Welcome!
Entering the lobby: "Who the f*** is Jim Jimmadome?"
Jam Jimmadome was the last thing that person wanted to see that day. Absolute wicked work 💀
that person really did not like the idea of Jam Jimmadome
13:12 LMFAO. he's trying so hard not to laugh i can't take it
13:12 this broke me
So iirc the irl Infinity Stones you could do once per match, one of them negates the other stones. In a tournament they ask if the guy wanted to negate the opponent's stone and he said yes, they then went to the opponent and asked if they wanted to use their stone and they said no. It wasn't a double-blind or anything like that they basically went "how do you want to block?" "I want to block high" *walks to opponent* "your opponent is blocking high what do you want to do?" "Uhhh... I go low?" Fun times
the irl Infinity Stones
I never played the original version and honestly I don't even see a reason to now. Max and the entire team did such a good job with this mod.
I read this as "the old one sucked and even with the mod it still sucks. Good job Max, sincerely."
That can't be right?
@@manuelito1233more like “this mod is so good there’s no reason to play the original”
@@manuelito1233 lmao I read that too, but hes saying there's never a reason to play it unmodded
@@manuelito1233 To be fair the game sucks at a fundamental level of gameplay and visuals. Max did an overglorified Mod to make the game look better and it does a little bit but it doesn't change the fact the game looks like a discount UMVC3 made for mobile.
I see plays of MVC2 or UMVC3 and compared to those, MVC-Beyond looks I don't know slow and janky. Anyway before you cry about it, no, this isn't a hate post but rather a post regarding the general feel of the game. The game might be much better now, but since it was built in a weird way, it still feels wack.
@@Yokai_Yuri well max says it more of a sequel to mvc1 in terms of gameplay. But it also has a version of infinity stones that was also used in marvel superheroes.
33:11 Nah, Dante hitting the backshots? I'm dead
I'm kind of in a weird camp, I get that the old visuals were pretty ugly but I'm generally unbothered by that. Max and team did an incredible job with the visual overhaul, but I'm here to bask in the new life the game has found for the time that it lasts: It's not often that a game like MVCI gets a second launch.
Its not just the visuals, mechanics were changed too
@@IzraelGraves Yeah, I got that too. Didn't have enough experience with the game to comment on them.
There's also the amazing music that Max got the likes of Alex Moukala to compose for. It's not just visuals. Lots of people care for that.
Getting your favorite X-Man replaced by Captain Marvel has to be an absolute gutpunch.
I used to watch MVCI competitive matches at release and really enjoyed it. Glad to see it revived and treated properly by fans.
Max really woke up like: "This game needs more love, lemme just hire the best on YT to fix it up", then did it, neither Capcom nor Disney said or did anything, h3 poured like... Multiple thousands of dollars into this? Funding the entire project and ran it as executive director.
This man sees 0 profit from this.
That, my friends, is love of the game personified, with backing tracks from Alex Moukala and Little V Mills, just to make a 6/10 a 9/10. That is true love.
@@AlriikLivesI’m just really glad nobody shut it down.
Cause I feel like with how high profile max is; capcom definitely knows about the project
Maybe even marvel..
Max and his team did a great job. Game visually looks so much better. Has more soul.
Mechanics were changed too
@IzraelGraves i'm aware, but the fresh coat of paint is so impressive when you realize how hard it was to accomplish
@@canyonskyy wtf are you smokin, the game just looks bad in a different way now
@@devincortno123 cmon man you know damn well the game looks better than before.
I adored MvCI, but couldn’t even watch it because the low color contrast made it incredibly hard for me to follow what was happening on the screen. All I wanted was a complete mod with cell shading, but Max’s team really outdid themselves.
The "online is good" thing makes sense when you remember the expectation at the time was early SF5. I'm glad it's getting a ton of love, though, it's a cool game.
If you REALLY wanna see the difference in appearance, play story mode. The cutscenes are all still unchanged
WHOTF IS JIM JIMMADOME
ARMED AND DANGEROUS
Earliest I've ever been, time to enjoy. Merry Christmas Sajam.
Yea personally I think the music could be louder in this vid
"The online is not that good"
At the time of the games release it was like THE best rollback netcode a fighting game ever had.
Key word "at the time" IE it's not good anymore
It's still better than I expected. I think I've had one shitty match so far. Net code certainly isn't on the level of SF6 but it's more than acceptable.
It had some of the best rollback at the time, yes. But skullgirls and KI still had better rollback at the time
(Edit: Used to say Legitiamately this, but I learned to read better). Close. You guys gotta remember that when this game came out, the competition from japan was Street Fighter 5 (the worst rollback netcode I've ever seen) and Dragonball Fighterz (Still using delay-based netcode!). At the time it came out, this was the best Netcode capcom had ever put out and Arcsys wasn't even *thinking* about rollback netcode at the time.
For modern standards? Yeah, the netcode isn't great, but back then it was quite good. The indies and smaller games (and I think NRS?) were still miles ahead on the rollback netcode train, but this was the first mainstream japanese fighting game that really got rollback right.
Definitely not since KI exists. Didn't play it but NRS games supposedly had great rollback as well.
So glad Max and his crew came to this game's rescue.
also: Sajam gaslighting about the rollback being bad is pretty funny though. Comparing it to all but KI at the time, it was pretty damn good. Especially since FighterZ had booty butt cheeks delay based netcode, and SFV was terribly implemented rollback. lol
Yeah, he forgot about how bad it truly was before the Strive revolution came along. MvC: I was actually pretty above average in terms of netcode, which is horrifying.
It doesn't really stand up to today, but it sure could be worse.
It's not very good, I'm not gaslighting. At the time both SG and KI existed already as examples that were 5-6 years old.
@ tbf, both those games were also the exception to the norm of fighting games with working netcodes. Lest we forget, the Covid times made it painfully apparent that fighting games were lagging behind every other online game in terms of acceptable standards of netcode.
Around the same time MvCI was still newish: SC6 online sucked, GBVS online was dog water, GGXRD hadn’t had its online fixed, KOF13 was terrible, and SF6 was giving rollback a bad name.
Like; saying it wasn’t good could be true, if you only played SG and KI at the time lol
goddamn the game looks great, Max and Team did such a good job. I really hope he adds Game Dev Studio to his future prospects
the hype > release cycle of both mvci and sfv gave me depression fr fr
That was a very disappointing performance from Capcom in the PS4 gen, after the breakthrough of both SF4 and MvC3. And SF5 had its issues, but MvCI was an offensive product that was impossible to respect.
The result is that the frustration about SF5 pushed the public to pay more attention to rivals like GG, and the huge frustration about MvCI pushed the public to switch to DBFZ (and this one was made in an excellent timing for Arcsys and horrible timing for Capcom).
That's not to tone down the objective merits of Arc Systems on those two games... but it's a simple fact that both games gained more attention thanks to Capcom falling off with their own PS4 games. Because Arc Systems was always a top tier company but they never got that kind of attention before.
If SF and MvC had an even bigger breakthrough in the PS4 gen I don't believe GGST and DBFZ's performances would have been that great. SF and MvC would still be the center of attention just like in the ps3 gen, when not even GG Xrd's technical excellence made it bigger than SF4.
That also reminds me of how Tekken 4 disappointed many fans in a similar manner, after the tremendous breakthrough of Tekken 3. Then that helped to promote the attention to rivals like Soul Calibur (same company but still). Even though SC2 was an amazing sequel, and the guest characters really helped it... again, it's impossible to ignore that the failure of the mainstream game (TK) wasn't a factor to boost SC2.
And what happened later? After TK5 the franchise became the center again and it reached a new level in TK7. All its 3d rivals were active in the PS4 gen: VF, SC and DOA... but TK looked clearly much ahead. That's the dominance that SF4 had, that wasn't threatened at all even by high quality games like KOF 13 and GG Xrd.
This game is fun as hell.
Oh Boi! I can’t wait for the next will it kill. it will be full of glorious MvCI&B clips!
I HATE how there was no X-Men in this game
Man, those couple of months after the game was announced, filled me with dread. The "shill" era. Fchamp, Yipes, Jwong, Combofiend, didn't matter who it was. They were all just saying the same generic stuff to try and get people interested, and most people with eyes, weren't buying what they were selling.
That was an important moment of fgc history to me, when part of the most influential MvC players were shilling hard for MvCI but the community decided to abandon it. And I fully support the decision... It's an unacceptable sequel after MvC3's breakthrough.
That attitude was also notable because the north american fgc is the central target public of the franchise, that isn't much regarded by the asian fgc. No other region in the planet is more passionate about MvC than the N.A fgc, yet they decided to go with that. They showed they are not totally passive and willing to eat everything that Capcom puts out just to show how "supportive" they are. Now Capcom is aware that they can't handle MvC cheaply from now on.
The only issue with this mod I have is every single video and stream of this mod fucks the bitrate up, like rawdogs the shit out of it and turns it into a pixel fest. Doesn't matter when you're playing but watching it anywhere make sure you watch it on max quality.
It really affects it too, cause at like 360 it looks like complete dogshit. But at 1080 it’s eye orgasms
Marvel Rivals looking kinda crazy.
Already on the list "Best mods ever".
You played Dante/Monster Hunter?
That's a cool team.
Not just a coat of paint! Mechanics and characters were tweaked too!
20:18 that's the best place to cut tbh
oh look its the most fun fighting game I've played since EX2 Plus
3:05 okay rollback was still better than 99% of the FGs that came out at that time. It legit was the only hig FG that had rollback back then 😂
It definitely was not the only FG that had decent rollback at the time. That being said, it's true that there weren't that many FGs with rollback. Still part of the dark ages of online for sure.
I really wish UMVC3 had rollback. I was really looking forward to running a Dante/Vergil team and playing with friends but the online just did not function.
My big issue with this game was the audiovisual experience. A game can have incredible gameplay, but if it looks and sounds as awful as this game was on release, I'm not interested. Especially after UMvC3 delivering incredibly in that regard. I'm glad to see there's some genuine life and love being shown for this one now after its middling time in the spotlight.
Sajam actually got cyberbullied 😂
So wait, this version doesnt have all of the added characters like gambit?
That is a different mod for a different game entirely. You're describing Ultimate Marvel VS Capcom 3 mods, which add characters like Gambit, Ken and Ultron to a 3v3 game.
This video is about Marvel VS Capcom Infinite: Beyond, a mod for a 2v2 game that was meant to succeed Ultimate Marvel Vs Capcom 3.
why is one second on the mvci timer three real seconds long?
A lot of FGs have inaccurate timers, though I’m unsure why
@@metalgamer8179 yea but mvci is taking the marvel second too another level, it's so much slower than others
Lore accurate Marvel time where the time flows advances 3 to 4 times slower than Real life. 😄😆
As someone who played the first Street Fighter, 100 seconds in there is like not even a minute
Anyone remember when Card Sagas Wars was supposed to do 2v2 versus 1st?
Damn... it's been that long huh. Glad a playable build was finally released though. The gameplay feels like a mix of traditional 2D fighting game and Smash Bros (the move inputs).
I haven't heard about that game in so long. I remember being disappointed cause they got so stuck in the feature creep phase that a lot of fan games end up in. So I'm not surprised looking it up that nothing ever came of it.
@@nephjd88 The devs did release a build of the game 2 years ago. Then fans picked it up & made an IKEMEN version of it with online support.
so glad im not the only one experiencing laggy matches
I have to give it up for the amount of work that was put into this mod. The visuals are a lot easier on the eyes compared to the base game, and the remixed music especially is great. Game still has some issues that I don't think a mod could realistically fit though. Some people will never like the 2v2 and Infinity Stone stuff, and then there's the horribly inconsistent voice work and lacking animations on some moves. Or stuff like the final KO being dead silent and drawn out as the character falls to the ground. Marvel 3's style just can't be beat in that regard, but this mod did a LOT to make the game more endearing. Hopefully someday Marvel and Capcom can collab again and we get something better than Infinite.
34:11 X: "You can't dodge 'em all!"
※ _[fires his Multi-Shot super upwards and away while Dante crouches in front of him]_
Dante: *"...JUST DID."* 😈
Is there a discord or something I'm trying to get some matches?
i think we need to put Sajam in the box
"WHO THE F*** IS JIM JIMMADOME?!"
level 3 winter soldier should be AGAIN AGAIN AGAIN
No miles alternate outfit for spidey?
They apparently put one in for spider-punk.
new coat of everything lets be honest
It hurts to think of a different timeline where mvc4 was a good game.
Then stop. You don't have to. It's this one
You're both wrong, this isn't MvC4. That'll be later this year.
@@IzraelGraves what, on monday?
I think I would have got this game if some of the DLC like Monster Hunter or Venom were base roster. I’m a weirdo who didn’t care that much about the X-men, but I still feel like the roster needed a little help to get me over the fugliness of the game. But I guess I could have played Nemesis, Captain Marvel, and maybe some of the other Avengers like Cap, Thor, and Hulk. But I also saw the writing on the wall and the game died.
Why game so loud?
That background singer sounds like little V mills
Cause it was done by little v lol
Also this mod looks okay, but it's still no successor to MvC3
@@chrislee5268 Someone with some sense
Good for those who enjoyed the game and can enjoy it perhaps a little more now, I really don't think they can salvage the game in general presentation in a way that I think could reflect a professional effort.
I just wish I could play this on console
Combofiend calling characters "functions" turned me off from the original. It felt like an insult to the characters with a rich history.
I could totally handle some smaller dev trying to break into the tag fighter space telling me "who cares if it's supposed to be Storm or just someone with a similar toolkit if the game plays well?" But if you represent Marvel and Capcom selling me the spectacle of "look you can smash all our valuable high-profile IP together," then you don't get to be condescending when the fanbase cares about stuff that marketing deliberately sold them on.
He wasn’t really in a place to say the truth, though. As a Capcom employee he couldn’t just straight up dog Marvel and put them on blast for their involvement with the roster.
It was an insult, but yeah the situation was what it was, he wasn’t allowed to say Marvel was screwing them. And while he technically isn’t wrong, there’s thousands of better ways to say the point he was trying to make. Unfortunately he’s a developer not a public speaker, and chose the worst series of words to use.
Try to play online and is no one.
No one on console
Let’s go
Max wasted 30k to polish a turd abd make it shine slightly. Well, atheist the people who worked have something to put on a resume
Anybody else not exactly a fan of the new visuals? I'm glad that a lot of people do enjoy them but it doesn't work for me. I'm looking forward to trying it out with my friends though, especially since they included a balance changes standalone option.
It's only you lil bro. You can leave
@@Dhampire1976 It's not just them. I find the mod also look not so clean visual wise...like I know they tried to make it comic book style but the outlines are too thick while shadow and highlights are barely up there in terms of comic style...
Those "lines" you are complaining about come from cell shading..every single game that uses this style has the same issue. They tried to go for a similar vibe to mvc3 while making the art style different and distinctive from the other entries,which they nailed.
It's fine to just not like a artstyle,but don't shit on someone's hard work that they did literally so you could enjoy the game. Plus the mod isn't just visuals,it came with a massive balance patch and you can just play the game with the patch without the new visuals. Needless complaints over nothing,be grateful
They’d probably look much better if the stage art matched the style. They seem out of place otherwise.
I think it's objectively better than base game. I know art and opinions are subjective but there is a genuine ugliness to the base game that this covers up well
: [blames the netcode]
dialogue in this game is so bad... i didn't hear a single "I UNLEASH THE VISHANTI'S POWER"
I feel like I'm the only person in the fgc that thinks mvci looks fine and better than 3. 1&2 visuals stomp tho, no questions.
You're definitely the only one who likes those fugly mvci models
I think the visual effects still look ugly, evevn if the menus and artwork during character select are better
It's because the game is built that way. Even if Max did an amazing job in moding it to make it better, fundamentally the game still sucks. It's janky, slow, and visually not appealing.
It's honestly insane how much better Dante's moves look in 3.
I have a lot of fun when I play MVCI&B. I just have a problem when I get one touched by Ultron/Sigma tryhard sweats in lobbies. I just alt tab out and do something else until they get the W they're so desperate for.
As long as this game has infinity stones I cant enjoy it
Console release plz Capcom
You can’t mod console also Capcom isn’t in charge of fan made projects
Too bad the roster still suck. Max didn't have a problem with it because his mains Strider and Danter were there, but the lack of X-Men hurts, and then there's garbage no one cares about like Haggar and Firebrand instead of Ruby Heart or literally anyone else.
A lot of people like haggar n firebrand. If you said Spencer and arthur it would work better
Jedah, monster hunter n Sigma were great additions
People like Haggar. Also the problem isn't that Max don't care because his mains are here, they did not add characters because the game have a sanity check that makes it freeze if you try to go online with any character not part of the official roster. (it was added because some cheaters hacked the game to play as the boss online early on).
I'm sorry, but this still looks like shit, just in a different way.
Enjoy being wrong
Who the F#$% is Jim Jimmadome!? Miku said calmly.