Honestly, putting the copy protection after the first mission is kind of brilliant. It turns (poorly) pirated copies into demos, and might even encourage a few people to actually buy a copy. But yeah, I love this game. I'll occasionally pull it out and play a couple missions blindly, just to test my knowledge of history.
@@Pixelmusement: _Where in the World_ sometimes leaves useless suspect clues. For instance, it might say that the suspect likes seafood. Unless there's supplemental documentation for the game, the in-game dossier and Crime Computer doesn't have an entry for favorite foods (at least in some versions of the game).
Bill & Ted's Excellent Adventure has a time limit on time travel. You might be able to go backwards and forwards in time, but _you still age,_ so your home time still advances. As far as real physics are concerned, I couldn't say if traveling backwards in time (if it were possible) could reverse-age you out of existence.
The “Crime and Punishment” was likely a hint on *WHO* it is. “Author” (aka “book author” is a filtering option. Edit: That’s what I get for typing this, hitting pause on the video, doing something else for a bit, coming back to the video, realizing I hadn’t posted the comment, and submitting it; then reloading the comments and seeing someone else pointed this out an hour ago. :oops:
I spent many a lunch in middle school playing all the Carmen Sandiegos on Apple II. Cracking wasn’t needed because they basically required you have the reference books to be playable. Not for “cracking” reasons, but for simple “know what you need to know to succeed”.
I still remember how many lace holes BJ Blazkowtz's boots have, and if I restart the Spear of Destiny installer enough times, it will eventually ask me that.
One of the more annoying aspects about this game, at least in the dos version, was that the time limit was sometimes really harsh. What the game did was basically alternate you between "easy" and "hard" missions via the time limits. For the high difficulty missions, you basically had room for one mistake at most, even if you are otherwise being ultra-efficient with your time.
Where in Time actually came with a "pocket" encyclopedia from Websters (pocket = over 1000 pages, but same dimensions as a paperback novel.) I think I still had mine up until earlier this year when I moved... mostly out of nostalgia. Useful for historical tidbits, but very outdated compared to, well... the Internet. :)
My first Carmen Sandiego game was the 1997 version of Where in Time is Carmen Sandiego, a point-and-click adventure game later re-released as Carmen Sandiego's Great Chase Through Time.
Obviously the time left refers to the time you take relative to yourself to solve the case. As to why that matters, maybe the change in history becomes permanent after that point or affects the memories of everyone in the "modern day" or something. Oh, it's use of the Chronoskimmer? Maybe it runs out of power after 40 hours, thus stranding you in the wrong time period?
Where in time is the first game I ever played. I played it on what i think was a dos pcin like, 1990 ish. No mouse, no sound card, you had to navigate with a prompt. Old old computer lol
Variable-width fonts always feel a bit special on 8-bits, that's why I also made such a system for my C64 port of Kye. That game is actually using a character mode for performance reasons, but certain ranges of the character set are used as tiny bitmaps to render text into.
@@Pixelmusement Oh yes, just using a lot more characters! :P But a much more impressive example is pretty much all the recent Plus/4 ports of C64 classics, which all use a text-mode sprite engine both for speed and saving memory.
Honestly, putting the copy protection after the first mission is kind of brilliant. It turns (poorly) pirated copies into demos, and might even encourage a few people to actually buy a copy. But yeah, I love this game. I'll occasionally pull it out and play a couple missions blindly, just to test my knowledge of history.
The Crime and Punishment hint was towards the suspect's favorite author, not the location you go to next.
That makes sense; I didn't pay attention to the other traits you could filter suspects by. :P
@@Pixelmusement: _Where in the World_ sometimes leaves useless suspect clues. For instance, it might say that the suspect likes seafood. Unless there's supplemental documentation for the game, the in-game dossier and Crime Computer doesn't have an entry for favorite foods (at least in some versions of the game).
Bill & Ted's Excellent Adventure has a time limit on time travel. You might be able to go backwards and forwards in time, but _you still age,_ so your home time still advances. As far as real physics are concerned, I couldn't say if traveling backwards in time (if it were possible) could reverse-age you out of existence.
The “Crime and Punishment” was likely a hint on *WHO* it is. “Author” (aka “book author” is a filtering option.
Edit: That’s what I get for typing this, hitting pause on the video, doing something else for a bit, coming back to the video, realizing I hadn’t posted the comment, and submitting it; then reloading the comments and seeing someone else pointed this out an hour ago.
:oops:
Have a pitty-upvote! :D
I spent many a lunch in middle school playing all the Carmen Sandiegos on Apple II.
Cracking wasn’t needed because they basically required you have the reference books to be playable. Not for “cracking” reasons, but for simple “know what you need to know to succeed”.
I still remember how many lace holes BJ Blazkowtz's boots have, and if I restart the Spear of Destiny installer enough times, it will eventually ask me that.
One of the more annoying aspects about this game, at least in the dos version, was that the time limit was sometimes really harsh. What the game did was basically alternate you between "easy" and "hard" missions via the time limits. For the high difficulty missions, you basically had room for one mistake at most, even if you are otherwise being ultra-efficient with your time.
With regards to the time limit restriction - to quote Marty McFly from Back To The Future, "I have a time machine, I have all the time in the world"
Time limit within time travel mechanics is a perfect illustration for the concept of proper time in the relativity theory.
Where in Time actually came with a "pocket" encyclopedia from Websters (pocket = over 1000 pages, but same dimensions as a paperback novel.) I think I still had mine up until earlier this year when I moved... mostly out of nostalgia. Useful for historical tidbits, but very outdated compared to, well... the Internet. :)
Encyclopedias do not go out of date with their information, but they only go as current as their publication date. History is history.
that was the copy protection
@@joeyr9876 Encyclopedias chronicle more than just history, though. Things like geography and scientific theory do become outdated.
It's funny, a different Carmen Sandiego game (Junior Detective Edition) actually _did_ have the mechanic be battery rather than time.
My first Carmen Sandiego game was the 1997 version of Where in Time is Carmen Sandiego, a point-and-click adventure game later re-released as Carmen Sandiego's Great Chase Through Time.
This was always my favorite game in the series, though my experiences were all on the Apple II computers.
I don't know if it's in the C64 version, but the Genesis port has a coffee machine. If it's in there, you missed out on the best part of the game.
Obviously the time left refers to the time you take relative to yourself to solve the case. As to why that matters, maybe the change in history becomes permanent after that point or affects the memories of everyone in the "modern day" or something. Oh, it's use of the Chronoskimmer? Maybe it runs out of power after 40 hours, thus stranding you in the wrong time period?
10% of my childhood was this on dos
You didn't even play around with the elevator. That is the best part of the game.
I only watched in hopes of seeing the coffee machine.
It should be obvious. The Federal Time Travel Commission thought the time limit up.
"Gene Yuss"? Really? Must have an 18 INT...
Flew right over me, oof 😮
@@MopeyN 14:36 Oh God there's more of them. EDIT: Including the Nosmo King! Ramona Quimby flashbacks.
Where in time is the first game I ever played. I played it on what i think was a dos pcin like, 1990 ish. No mouse, no sound card, you had to navigate with a prompt. Old old computer lol
Gene Yuss. Genius. heh ...
when i grow up, i wanna be a Japanese archer.
Variable-width fonts always feel a bit special on 8-bits, that's why I also made such a system for my C64 port of Kye. That game is actually using a character mode for performance reasons, but certain ranges of the character set are used as tiny bitmaps to render text into.
Kinda similar to how you would do a mouse cursor in text mode which has smooth motion instead of character motion. ;)
@@Pixelmusement Oh yes, just using a lot more characters! :P But a much more impressive example is pretty much all the recent Plus/4 ports of C64 classics, which all use a text-mode sprite engine both for speed and saving memory.
This is way more difficult than the first one.
Where's the Broderbund intro with the crowns?
First