There's more "directors", "coordinators" and "managers" than productive workers in these credits and there's multiple Audience marketing analysts. This level of incompetency across so many people is staggering.
I bet none of them play video games, they just study the consumer behaviour and keep telling the devs to change core aspects of the game on a monthly basis, resulting in a disaster outcome.
@@McMillanTAC the most soulless inhuman business related job positions you can imagine. Who knows maybe if they had to sell something appropriately soulless like I don't know, an accounting app or a gambling machine they could have by all accords succeeded splendidly and give fruit to their years spent in expensive and prestigious business colleges... But a video game? An hobby people tend to have passion and yet be very fickle? Hell of a gamble.
@@McMillanTAC They're too far ahead thinking that this will be the next Star Wars. This is the reason why many "The next Genshin Impact" games fail. Do not focus on becoming the next one, focus on becoming a great game.
Cheer the managers, human resources, activists, game journalists, d.e.i. consultants, marketing analysts, sales, lawyers, Twitter influencers who used to upvote our posts, and developers
Yeah good point. Typically in the credits you see messages of thanks from the developers to the players. It's a moment for them to speak more directly to you. In concord it looks like the exact opposite. I would think a 'thank you' to the developers would be 1) buying the game and 2) beating it. To ask the players to thank the developers during the credits seems awfully narcissistic.
@slandshark Nah, to me, it seems pretty harmless. You don't have to press the button. It's just something that they probably thought was a cute little optional thing. IF they'd made an incredible game and I was a kid, I'd love to spam a button for fun.
By the way baldurs gate 3 end credits is only that long because larian included jokes from the devs and quotes from the people that helped kickstart the game, as well as homages to all the workers, relatives and pets that passed during the game production
@@noone12748i fear it will be used against gamers. Someday the bunch of us level headed gamers might want to have major input on a game. They could point to this
@@Welari12true. I shouldve bought horse and start exploring wilderness instead of playing RDR2, by now i probably known as a good man. What a waste of time dangit
Hey Guys, since credits dont go at the same speed, I decided to normalize things so we can have accurate mockery, feel free to pin it. For each of the videos, I went 29 seconds into the credits, then I frame advanced until the first frame of the 30th second, and continued to advance until the first frame of the 31st second. Then I counted the number of pixels that it went up by. Then I multiplied the seconds of the trailers by the number of pixels it went up for. To be absolutely fair instead of just taking the length of the youtube videos, I skipped the logos and counted the seconds between the first name/header and the time where the last line of the credits went off the top of the screen. (Example: The Elden Rings creedits has significant black screen time and then loads the start screen again, takes about 15 seconds, so that isnt counted) Here's the numbers: Concord went at 63 pixels per second for 4348 seconds for a total of 273,924 pixels. Elden Ring went at 141 pixels per seconds for 474 seconds, for a total of 66,834 pixels (24.39%) SC2: Liberty went at 216 pixels per seconds for 455 seconds, for a total of 98,280 pixels (35.87%) Baldur Gate 3 credits went at 70 pixels per seconds for 1776 seconds, for a total of 124,320 pixels (45.38%) GTA 5 credits went on for 86 pxiels per seconds for 2132 seconds, for a total of 183,352 pixels (66.93%) In other words, when normalized for speed: It's 4 times longer than Elden Ring, 3 times longer than SC2, twice as long as Baldur Gate 3, and 50% longer than GTA 5 credits.
@@davidmoore1253 On top of having buttons for you to cheer them on. They really overestimated how much people care, even in regards to games they love, about the people behind the game and the hard work they put in. It's like patron credits in youtube videos... the only people that cares about the list of names are the youtubers and crew, and maybe the specific person themselves for any specific name.
@@Nek-oski Yup. And when they are intolerant to people they disagree with, it is "different" because they are the "tolerant" ones who simply do not "tolerate the intolerant". They are that stupid and brainwashed.
This also show how they played loose with their budget, because this might be a very small thing, but someone had to code it, create the graphics / visuals for "cheering", and someone had to manage that. That's literally time of at least three people. Probalby just few hours, but still...
Baldurs Gate 3 is 30 minutes long, but almost 10 minutes of that consist of the devs thanking the people outside of the project(family, friends, pets). And still even i thought that was long
@@PhaevrynSo people who played were forced to press the cheer buttons? Were they killed if they chose not to comply? How is this anything like North Korea?
@@thisisfyne More like they were ignored or threatened for creating a hostile work environment. Marketing departments tend to be more privy to consumer wants and demands, but Concord insiders have said that there was a huge toxic positivity problem that permeated the corporate culture that it was likely no one spoke out for fear of being labeled a bigot, so they just cashed their checks and clapped for Stalin.
Marketing main purpose is to raise the perceived value of a product (basically, is it worth more than the cost in the eyes of the customer). combined with $40 price tag, their market share is basically non existent right at the start TT either they are so confident they won't fail and toxic positivity their way to less marketing or they don't have any budget left for marketing because I don't see any ads about concord prior to it's release. Like what the hell are they doing? if it were me, I would run ads everywhere and lower the retail cost or just go free to play. if we at least get a percentage of market share, it'll cover the cost in like 10 years TT
One hour for the names of investors, the Government employees and politicians who funded this. Plus the names of every activst from SBI, Journalist, IGN, Kotaku, and everybody else who don't play video games.
Do you regularly just make stuff up? The credits are not for politicians and government employees and random game journalists that had nothing to do with making the game lol. You have some serious political dementia, everything is skewed to your hateful viewpoint and everything is apparently secretly government funded. What an odd life it must be to be a loony
What you are FAILING to realize is that you have to take care of your Developers! You need to provide them with. 1. Rooms that are Dedicated Safe Places. 2. A Cafeteria that provides Free Food (With Vegan Options!). 3. Multiple “Corn Hole” games set up to help your employees stay Mentally Engaged. 4. Refrigerators Filled with Free Bottles of Coconut Water and baby carrot and celery sticks. 5. Meditation Rooms. 6. Yoga Rooms. 7. Rows of Massage Chairs. 8. An on staff Masseuse. 9. An on Staff MentalHealth Therapist. 10. A Doggie Daycare (Free of course). 11. A Kitty Daycare (Free of course). 12. A Child Daycare (Free of course). 13. 30 Paid “Mental Health” days per year (Additional Days off on Request). 14. A Room for your employees to take their Mid-Morning Naps. 15. A Designated “Screaming Room”. And the List goes On and On.
Insane credit roll. I seriously think this is either money laundering, or a tax write-off. Edit: After much discussion, a lot of bigger brains than me, it's looking like incompetence of the studio and those in charge is actually more accurate reason for losing 400 million on a game. Unbelievable but true.
Incredible length of these credits, truly a testament to the manpower behind this game. Perhaps, it's the sheer dedication that validates the high expense.
@@Danne1886You can find the amount with a quick Google search. Cyberpunk has over 3,500 and BG3 about 3,000 people. Diablo 4 actually has over 9,000 and Concord only has about 2,000 they are just so slow and big compared to the others. Probably because the developers are super vain.
@@Danne1886 You can look them up easily enough. The developers were just really vain. Cyberpunk has a lot more and so does BG3. Diablo 4 for example has 5 times as many.
Not only does it explain the budget, i think it explains the bizarre art direction. If games are art, then this is another example of art made by committee. Every character design probably had 1000 tweaks and changes demanded by a bloated staff of meddlers
"Art made by committee." For damn sure lol. The character design decisions were clearly made by a bunch of women with multi coloured hair sitting around finding problems with everything, until after a thousand revisions they were left with the most bland, "unoffensive" and uninteresting characters possible.
@@PumpkinHoard Yeah I like to think they sat around asking "what do I hate about this character," instead of "What do I like about it." I can't think of another excuse for how bland every character ended up looking. If you try to match the aesthetic tastes of any one specific person, it's going to be deemed offensive to somebody else. The Concord characters are definitely the least offensive characters I've ever seen, but as a result, they are the most forgettable characters I've ever seen.
@@PumpkinHoardKinda crazy how these "super interesting" "never seen before in gaming" character designs look so boring. With the muted colours, uninspiring expression and goofy outfits, I don't understand how trying to be different, can have the complete opposite effect. The characters look like background NPC's from a Fallout game (In fact, they probably looks less interesting than 80% of them.)
These companies have way too much bureaucracy, overpaid leadership, pointless jobs with pointless titles, archaic workflow and investors to keep happy whilst also being crippled by DEI in place of talent and passion, resulting in games taking way too long to develop, releasing too late and having spend an insane amount of money on useless people that you can't price it competitively either.
Jim Ryan famously said this is not sustainable(budgets), when you look at these credits, Well of course its not. Concord was also one of his babies, which not a single youtuber has pointed out.
For those that are interested, I went and verified the original video. Because of position title, there's on average 5 people that goes through the screen over 10 seconds. The credits really stops at 65 minutes (remaining 10 min is legal disclosure), so therefore, I can provide an estimate that there were 65 min * 60 s/min * 5 people / 10 s = 1950 people that worked on the game.
and right at the bottom, 1 game programmer, 1 network engineer. Thanks for those 26 hours crunch times guys, im sure all the guys above you in the credit appreciate your hard work. 🤣
it either - a blacklist of who should be hired - a whitelist of who shouldn't be hired double negatives can be confusing what you actual said what these are the people that should be defently hired
To be fair the writers, producers, character designers and directors are the ones that shouldn’t be hired. Everyone else wasn’t involved with the bad decisions.
Sea of Stars credits sequence has a "super speed" and an "ultra speed" option. But that's because over half the credits are kickstarter backers. There are so many regular backers that they split it into 2 sections broken up by a cutscene. This is completely absurd
And didn't even take 8 years if I remember correctly. But now he hired a whole dedicated team to maintain the updates for him and open the modding community to expand the gameplay further. Awesome man. And these DEI and SBI gangs bullied him along the way.
The absolute narcissism to charge 40 bucks from people and expect a cheer/celebration as if they are doing charity for us lmao. Even F2P games are not that delusional
The cheering and celebrating doesn’t bother me. I guess no one has to cheer or even watch the credits. And if you do cheer then it only costs you that one second of time to press the button.
I mean, if I did complete bg3 instead of replaying first 2 acts constantly, I would not have been against pressing the cheer button several times in the credits
0:39 All these analysts listed here, what were they analysing? I'd love to know. Apparently nothing that would prevent an unprecedented market failure.
@@CleverCodger Rings of Power didn't get pulled from Amazon after less than two weeks. People at least watched the show. Concord is truly in a league of its own in terms of absolute failure.
I digress most of those people are outsourced to complete the job of an already bad product an example dmc 2 was a game that came out bad since the game director came into the project late later he and the same team would make the best game in the series named dmc3
So yeah the people that should not be hired are the art director the one who came up with the ranked mode and the internal people at firewalk since it seems they can't take criticism the right way
@@Zilegoit’s like hiring race experts from all corners of the globe To tell you if you used too much cheese for brown people. How about this: does it taste good?
@yggreuyri5822 you'd be surprised dude. Some of them make money through just grifting, then they will put their donation site cause they needed financial help.
You know what I love to see is Overwatch devs add a Concord character addition. Take the major characters from Concord (6 or so) and Blizzard does their version of them (to avoid copyright violations and names it Konkord the Guardians of the Universe edition) and sells it all for $40 (the same price Concord was) with all the money going to charity. I am willing to bet it would sell better than Concord itself did.
@@kino6395 oh that guy? Yeah he worked for a certain SBI 🫠 Also, if anyone hasn't heard- there recently was a whistleblower in Firewalk, dude said that NO ONE internally could criticise the game and the managers called it "the next Star Wars", the EGO.
@@unknownanonymous16 true, but that because cyberpunk is a unique case. first, the game has huge potential so people still interested in the game even after that disaster launch. second, its cdpr. third, keanu. still tho cyberpunk in my opinion is a wasted potential (a lot of cut content), they can be so much more than they are now.
Reminder that this game was Herman Hulst's "baby" that he personally championed as the "future of Playstation". Also a reminder that Herman Hulst is the literal head of Playstation Studios. PS is so cooked
@@emailsucks28 doesnt matter, so many agree with that statement. They should bring back Jack and Daxter, Infamous, Killzone. But they are hell bent on profiting from skins from some live service game no one asked for, and remasters. They already milked that cow dry, all thats gonna come out of those utters now is powdered milk.
Audience Marketing Analyst .... Audience Business Analyst ... Senior Program Manager (Growth Marketing) .... puh, I would love to hear their next job interview
8 years of development with so many problems and times redeveloping, it makes sense that there is so many people that worked on it over the years as many people will join and leave, especially if it has many issues
Ad that, at early 2023, after 7 years of development and 200m$ spent, the game was nowhere close to be playable. Sony bought the studio, pumped further 200m$ in it and outsourced much of the work, so there are the devs of all the other studios involved.
Bg3 was in development long enough too and the huge development team was used as an argument "why bg3 shouldn't be a standard" discussion if you remember. Still only half the time of the hero shooter with a couple of maps and the roster far from being a big one. It's not like concord was an insanely monumental game ...
I just can’t believe anyone who wasn’t DEIlusional would allow this amount of money to be spent on what 99% of gamers could see and smell from a mile away to be a flop.
@@spartanx169x when they announced they wanted to heavily focus on live service games, i knew Playstation wasnt for me. And to think they rejected Days gone 2 over this.
If rumours are true then the dev studio had an outright toxic positivity environment where criticizing was a big no no. I wouldn't be surprised considering some of the devs said they are "too good to fail"
*Think of all the PlayStation IP’s we could have gotten back, instead of…”THIS!”* *Ape Escape, Syphon Filter, Socom Navy Seals, Infamous, Prototype, Sly Cooper, Twisted Metal, and MORE!!* 😭
I recently finished Days Gone yesterday and im so mad they dont continue Days Gone 2 for this pile of garbage. Not a great game, but definitely could be better in the sequel than this
Bloodborne .. seriously, fuck Sony .. they have become lazy after moving the HQ to California .. 80% of their games are now just remasters or sequels to the same 3-5 game franchises (Last of Us, God of War, Horizon)! 😕
There's over 7,300 in Red Dead Redemption 2's credits, almost 3 times as many as Concord, actually basically every game Asmon named has more people in the credits than Concord.
TO PUT THIS INTO PERSPECTIVE baldurs gate 3 - 30 minute credits - tabletop esc rpg with 4 massive maps and numerous ways to interact and engage (its not suprising giving the length of both the credits and game) concord - 1 hour credits - live service pvp with 12 maps (given the alleged sizes, maybe the total size of act one in bg3) likely with little ways to interact outside of bullet go into bad guy
@@OutsiderLabs For sure, there's little doubt that there are plenty of competent people in that list. The game functions, it was playable. It's unfortunate for them to be associated with this however, because being involved in this game is now a mark of shame. From what others are saying the main Firewalk devs were absurdly incompetent and had to outsource much of the later development. Anyone listed as being part of the creative team behind this though..... You'd have to be mad, stupid or brainwashed to hire any of those people.
99% of the people in that list had no say in the direction of the game, and therefore had no role in the game's failure. Everyone in the industry knows this, and an artist who did a phenomenal job modelling the props for the game is not going to be blamed for the game's failure.
The one thing that's sad is that amongst those hundreds or thousands of incompetent people who produced this trashcan of a game, there are some legit ones who got caught in the wildfire.
It kind of makes sense that it was all so disconnected and took forever to make. More people often doesn’t equal better or faster output, especially in most technical organizations.
Yeah, it’s just the dumbest unit to measure. You can make credits containing 5 people, that scrolls at a glacial speed for 3 hours. The time credits are on are a measurement for nothing. The press F joke was good, though.
You cannot measure credits in time - they can have different speeds. All it tells you is how much the devs respect the player vs how much they are thinking of themselves
This is why hiring should be based on skill again. DEI hiring usually results in the kind of people who can't be critisized without them pulling the "bigot!" card getting in, which results in an ambience of toxic positivity where no one can mention the flaws in the game's core design
Please tell me there is a Skip or fast forward option for this? If they ACTUALLY expected gamers to spend an HOUR reading the end credits then this is just pathetic.
I would also like to point out as someone who sat through the credits for Baldur's Gate 3, it may have been half an hour, but it was also a lot of developer notes that were thanking their families, making jokes, or settling in the middle and thanking coffee. So the 30 minutes were a bit padded out for individuality, not just employee names.
Cyberpunk dlc was so good would easy beat those 'AAAA' games by both playing time and quality despite costing much cheaper. No wonder dlc alone has 30 mins credits, those names are few good people left in the game industry..
Black mesa is awesome but they didn't create anything, they ported HL1 to the source engine. It's hard work but there was no creative process, which is also very time consuming The only creative process was the hat and pizza achievements
@@zilliq-qz5uwholy shit do you always talk down someone else’s achievements like that? They remake the entire thing from scratch, tweak and change stuff that didn’t work, create whole new sections while keeping the spirit of the original game. And you said they “port it”?
@@sniperjelly9537 they didn't create any plot point, nor did they add any character, monster, weapons or maps (except xen). You can't compare the development of Black Mesa to the development of a full game. The Black Mesa team could achieve what they did on a skeleton crew because they didn't have to go through the creative process of coming up with all this stuff. Comparing the size of the credits of a brand new video-game on a brand new IP to the size of the credits of Black Mesa is disingenuous. I love Black Mesa and HL1, I dislike concord as much as the next guy, but comparing the two is simply being dishonest in my book
if you complete SW outlaws...the credit roll begins and just goes and goes at a snails pace. it then shows you a button to press to speed up the scroll...and when you do it, it goes on and on for almost a half hour sped up. these half baked games are taking the word "bloat" to new heights.
There's more "directors", "coordinators" and "managers" than productive workers in these credits and there's multiple Audience marketing analysts. This level of incompetency across so many people is staggering.
I bet none of them play video games, they just study the consumer behaviour and keep telling the devs to change core aspects of the game on a monthly basis, resulting in a disaster outcome.
NAILED IT
@@jurajchobotconsidering the type of people who's working on this game, those marketing consultants probably told them NOT to change anything 😂
@@McMillanTAC the most soulless inhuman business related job positions you can imagine. Who knows maybe if they had to sell something appropriately soulless like I don't know, an accounting app or a gambling machine they could have by all accords succeeded splendidly and give fruit to their years spent in expensive and prestigious business colleges... But a video game? An hobby people tend to have passion and yet be very fickle? Hell of a gamble.
@@McMillanTAC They're too far ahead thinking that this will be the next Star Wars.
This is the reason why many "The next Genshin Impact" games fail. Do not focus on becoming the next one, focus on becoming a great game.
more people in the credits than peak players
Ooof 😅
Underrated comment
Yikes, that hurts. Take my like
YOOOOOOOOOOOOOOOOOOOOOOOO
Yet none of them play it
When we went from 'Thank you for playing' in credits to 'Cheer the developers' in credits
Cheer the managers, human resources, activists, game journalists, d.e.i. consultants, marketing analysts, sales, lawyers, Twitter influencers who used to upvote our posts,
and developers
Then there's Nier Automata. "Destroy the developers!"
Yeah good point. Typically in the credits you see messages of thanks from the developers to the players. It's a moment for them to speak more directly to you. In concord it looks like the exact opposite. I would think a 'thank you' to the developers would be 1) buying the game and 2) beating it.
To ask the players to thank the developers during the credits seems awfully narcissistic.
@slandshark Nah, to me, it seems pretty harmless. You don't have to press the button. It's just something that they probably thought was a cute little optional thing. IF they'd made an incredible game and I was a kid, I'd love to spam a button for fun.
🤣and developers used to say "Congratulations" to the players for beating the game. Now, we have the "privilege" to congratulate them. 😆
“Press Triangle to Celebrate, Press Square to Cheer.”
I’ll press X to Doubt.
I'll press Power to quit.
Escape to exit.
Press S to spit
I’ll press D to Delete the game
I'll press it all into a dumpster.
$400M is an unfathomable amount for a video game like Concord.
Nah we should investigate them, somehow I can smell this was new method of money laundering
Embezlement.
That's a lot of avocado toasts and paid vacation trips even for that many people.
they could have made a open big world and as detailed as real life game play with that money and with that amount of people
they spent ~5.5 million per minute of credits
"Press Triangle to Celebrate"
"Press Square to Cheer"
"Press Circle to Refund"
"Press Cross to Destroy"
no one really needed to press circle to refund. the game flopping was auto refund lmao
@@godlynewbie Or just everyone was buttonmashing that circle?
😂😳🤣😁
By the way baldurs gate 3 end credits is only that long because larian included jokes from the devs and quotes from the people that helped kickstart the game, as well as homages to all the workers, relatives and pets that passed during the game production
Even the pets? Wow.
At least they did that
Nice!
BG3 also had 248 voice actors! Every single one of whom did facial and body mocap for their part too.
There's something Larian don't do Incredibly Right?
The discourse around concord has lasted longer than it was live for
The credits lasted longer as well
And it will continue to be remembered, hopefully as a cautionary tale
@@noone12748 ET 2: Concord Boogaloo
But did it last longer than Liz Truss as UK Prime Minister? 😂
@@noone12748i fear it will be used against gamers. Someday the bunch of us level headed gamers might want to have major input on a game. They could point to this
They've spent 1 mil on developing the game and the rest on consultants to ensure it doesn't offend anyone.
And it's offend everyone
@robabahanii4469 especially those offended that it exists.
No one is offended bc no one cares
@@nuke_parasitine That's not entirely correct. Some people got offended because nobody wanted to play the game.
@@PepperSnek ironically they created a game not to offend anyone but themselves
Guitar Hero II credits were 20 minutes long, but that was done as a joke. You get an achievement if you sit through the whole thing.
I did. Two beers.
@@kharig8268at that age you should of probably picked up a real guitar, could of had a lot more than two beers haha
@@ChezMclegend this argument could be made for gaming in general tbh
@@ChezMclegend At that age you *should've* realized you wrote that incorrectly.
@@Welari12true. I shouldve bought horse and start exploring wilderness instead of playing RDR2, by now i probably known as a good man. What a waste of time dangit
"And then everybody stood up and clapped for me."
No that was me trying to find a button to skip the credits.
They made the credit bigger and slower compared to most, making them last way longer
It's called the power button...
Just pull the plug
oh sony stepped up
I found a way to skip the whole game thankfully.
Heres two buttons to reiterate:-
1) Power; and
2) Reset
Hey Guys, since credits dont go at the same speed, I decided to normalize things so we can have accurate mockery, feel free to pin it.
For each of the videos, I went 29 seconds into the credits, then I frame advanced until the first frame of the 30th second, and continued to advance until the first frame of the 31st second. Then I counted the number of pixels that it went up by. Then I multiplied the seconds of the trailers by the number of pixels it went up for.
To be absolutely fair instead of just taking the length of the youtube videos, I skipped the logos and counted the seconds between the first name/header and the time where the last line of the credits went off the top of the screen. (Example: The Elden Rings creedits has significant black screen time and then loads the start screen again, takes about 15 seconds, so that isnt counted)
Here's the numbers:
Concord went at 63 pixels per second for 4348 seconds for a total of 273,924 pixels.
Elden Ring went at 141 pixels per seconds for 474 seconds, for a total of 66,834 pixels (24.39%)
SC2: Liberty went at 216 pixels per seconds for 455 seconds, for a total of 98,280 pixels (35.87%)
Baldur Gate 3 credits went at 70 pixels per seconds for 1776 seconds, for a total of 124,320 pixels (45.38%)
GTA 5 credits went on for 86 pxiels per seconds for 2132 seconds, for a total of 183,352 pixels (66.93%)
In other words, when normalized for speed:
It's 4 times longer than Elden Ring, 3 times longer than SC2, twice as long as Baldur Gate 3, and 50% longer than GTA 5 credits.
Thanks for the math on this. Have a like my dude
So Concord has the most credits and ran them slowest. Consistent with the quality of every other decision they made.
@@davidmoore1253 On top of having buttons for you to cheer them on. They really overestimated how much people care, even in regards to games they love, about the people behind the game and the hard work they put in. It's like patron credits in youtube videos... the only people that cares about the list of names are the youtubers and crew, and maybe the specific person themselves for any specific name.
I did notice that the credits were scrolling slower than normal, thank you for going into autistic depth to compare.
From what I've heard this video was slowed down which made the credits take longer
The Cheer and Celebrate buttons are wild. They honestly expected gratitude and adoration for this.
@@Nek-oski Yup. And when they are intolerant to people they disagree with, it is "different" because they are the "tolerant" ones who simply do not "tolerate the intolerant". They are that stupid and brainwashed.
@@Nek-oski ?
This also show how they played loose with their budget, because this might be a very small thing, but someone had to code it, create the graphics / visuals for "cheering", and someone had to manage that. That's literally time of at least three people. Probalby just few hours, but still...
Participation trophy adulation psychosis.
@@Striraid pretty sure its sarcasm
Baldurs Gate 3 is 30 minutes long, but almost 10 minutes of that consist of the devs thanking the people outside of the project(family, friends, pets). And still even i thought that was long
For a 70+ hour RPG that's had early access that's fine with me.
@strider7198 for real. I was thinking at least 40+ minutes minimum
It was a game developped with early access in mind, they had to add everyone who bought the game early
“An hour long do not hire list” 😂😂😂
great comment tbh xD
That celebrate button is giving serious Jeb Bush "please clap" vibes
No it's Marxist, just think about North Korea.
@@Phaevryn_"Hit A to pay respects to the dear leader!"_
@@PhaevrynSo people who played were forced to press the cheer buttons? Were they killed if they chose not to comply? How is this anything like North Korea?
I get what you mean but it's more about feel-good complacent patbacking than hypocritical mandatory praise
Classic Jeb!
For comparison, 400 million is more then the development costs of cyberpunk, the witcher 3 and black myth wukong COMBINED.
Insane
It was also more than it took Peter Jackson to make all three Lord of the Rings movies
No. Cyberpunk costed 470 mil. Witcher 3 was 80 mil and black myth wukong was 70 mil.
400 million…insane
@@focaarpa6616I would imagine that was over its entire development cycle including Phantom Liberty
Can’t believe they have multiple levels of “Marketing Analytics” people and none of them foresaw or prevented the incoming disaster
If anything, they caused it
@@thisisfyne More like they were ignored or threatened for creating a hostile work environment. Marketing departments tend to be more privy to consumer wants and demands, but Concord insiders have said that there was a huge toxic positivity problem that permeated the corporate culture that it was likely no one spoke out for fear of being labeled a bigot, so they just cashed their checks and clapped for Stalin.
Marketing main purpose is to raise the perceived value of a product (basically, is it worth more than the cost in the eyes of the customer). combined with $40 price tag, their market share is basically non existent right at the start TT
either they are so confident they won't fail and toxic positivity their way to less marketing or they don't have any budget left for marketing because I don't see any ads about concord prior to it's release.
Like what the hell are they doing? if it were me, I would run ads everywhere and lower the retail cost or just go free to play. if we at least get a percentage of market share, it'll cover the cost in like 10 years TT
@@DeadFishFactorythats assuming they didnt just hire people with the desired opinions in the first place.
@@adrenjones9301 exactly, the assumption is that these types associate with normal people. They don't.
One hour for the names of investors, the Government employees and politicians who funded this. Plus the names of every activst from SBI, Journalist, IGN, Kotaku, and everybody else who don't play video games.
Do you regularly just make stuff up? The credits are not for politicians and government employees and random game journalists that had nothing to do with making the game lol. You have some serious political dementia, everything is skewed to your hateful viewpoint and everything is apparently secretly government funded. What an odd life it must be to be a loony
so true 😂 the actual devs working probably less than 5m
Sounds like a useful list honestly
oh i bet there are quite few names from IGN ;DD
...Yikes.
What you are FAILING to realize is that you have to take care of your Developers! You need to provide them with.
1. Rooms that are Dedicated Safe Places.
2. A Cafeteria that provides Free Food (With Vegan Options!).
3. Multiple “Corn Hole” games set up to help your employees stay Mentally Engaged.
4. Refrigerators Filled with Free Bottles of Coconut Water and baby carrot and celery sticks.
5. Meditation Rooms.
6. Yoga Rooms.
7. Rows of Massage Chairs.
8. An on staff Masseuse.
9. An on Staff MentalHealth Therapist.
10. A Doggie Daycare (Free of course).
11. A Kitty Daycare (Free of course).
12. A Child Daycare (Free of course).
13. 30 Paid “Mental Health” days per year (Additional Days off on Request).
14. A Room for your employees to take their Mid-Morning Naps.
15. A Designated “Screaming Room”.
And the List goes On and On.
Sounds like a latte "tech" workers' paradise
All of that sounds exactly like Google HQ.
Oh and make sure nobody crunches!!
We wouldn’t want anyone to be so passionate about this project that they make it fun.
I've been inside Riot Games HQ. They actually have most of these except for the pet areas. Not sure about a screaming room either.
None of this explains the 400M, you could give your employees ALL of this for like 1-2 mil per year.
Insane credit roll. I seriously think this is either money laundering, or a tax write-off.
Edit: After much discussion, a lot of bigger brains than me, it's looking like incompetence of the studio and those in charge is actually more accurate reason for losing 400 million on a game. Unbelievable but true.
Why shouldnt it be!? Oh right, cus that requires the people involved to be smart
Why not both?
Yeah I think about new method of money laundering
There is no way they gonna blow 400 mil to oblivion
Even if it's a tax write-off, they still spent $400 mil. That shits gone
Just a lot of directors cousins.
Everyone in that credit scene is going to want to tweak their resume.
Incredible length of these credits, truly a testament to the manpower behind this game. Perhaps, it's the sheer dedication that validates the high expense.
Dedication to grifting. Yes.
"It's not manpower it's personpower you sexist REEEEEEEE!"
"The obituary" 😂
Career obituary.
😂
"Games industry Death Note"
@@notme8232📓🖊️
@notme8232 - a Death Note was my first thought too lol
I'm not defending it, but that's a really slow scroll... Someone was really proud of that 400 million dollar nightmare.
Yep almost every game Asmon named has more people in the credits.
@@Packin-Heat. Did somebody actually count them?
@@Danne1886You can find the amount with a quick Google search.
Cyberpunk has over 3,500 and BG3 about 3,000 people. Diablo 4 actually has over 9,000 and Concord only has about 2,000 they are just so slow and big compared to the others. Probably because the developers are super vain.
@@Danne1886 You can look them up easily enough. The developers were just really vain. Cyberpunk has a lot more and so does BG3. Diablo 4 for example has 5 times as many.
@@Packin-Heat. Firewalk studios had over 117 or so employees. What they made should only taken a year or two.
Imagine your name is on that list. Game over in that industry.
Not only does it explain the budget, i think it explains the bizarre art direction.
If games are art, then this is another example of art made by committee. Every character design probably had 1000 tweaks and changes demanded by a bloated staff of meddlers
"Art made by committee." For damn sure lol. The character design decisions were clearly made by a bunch of women with multi coloured hair sitting around finding problems with everything, until after a thousand revisions they were left with the most bland, "unoffensive" and uninteresting characters possible.
It doesn't explain the budget. It has less people in the credits than basically all the games Asmon mentioned.
@@PumpkinHoard Yeah I like to think they sat around asking "what do I hate about this character," instead of "What do I like about it." I can't think of another excuse for how bland every character ended up looking. If you try to match the aesthetic tastes of any one specific person, it's going to be deemed offensive to somebody else. The Concord characters are definitely the least offensive characters I've ever seen, but as a result, they are the most forgettable characters I've ever seen.
This is the definition of "Too many chefs in the kitchen"
@@PumpkinHoardKinda crazy how these "super interesting" "never seen before in gaming" character designs look so boring.
With the muted colours, uninspiring expression and goofy outfits, I don't understand how trying to be different, can have the complete opposite effect. The characters look like background NPC's from a Fallout game (In fact, they probably looks less interesting than 80% of them.)
The credits are probably longer than most people's playtimes.
These companies have way too much bureaucracy, overpaid leadership, pointless jobs with pointless titles, archaic workflow and investors to keep happy whilst also being crippled by DEI in place of talent and passion, resulting in games taking way too long to develop, releasing too late and having spend an insane amount of money on useless people that you can't price it competitively either.
Jim Ryan famously said this is not sustainable(budgets), when you look at these credits, Well of course its not. Concord was also one of his babies, which not a single youtuber has pointed out.
If you need to hire to meet a quota system of minority and not by skill that's the result...
Nailed it my man 👏
DEI produces overpaid bureaucrats, overpaid bureaucrats produce DEI. It's a closed loop of corporate incompetence.
Concord’s credits are like the textbook definition of too many cooks in the kitchen. And none of them can cook.
Concord is probably the first game more people worked on than played.
For those that are interested, I went and verified the original video. Because of position title, there's on average 5 people that goes through the screen over 10 seconds. The credits really stops at 65 minutes (remaining 10 min is legal disclosure), so therefore, I can provide an estimate that there were 65 min * 60 s/min * 5 people / 10 s = 1950 people that worked on the game.
The video has so many ad breaks that the TH-cam video showing the credits might make more money than the game itself 😅
I mean, the game made $0 as they refunded everyone
@@warmike So the video already made more money the first time someone watched an ad on it lol
@@warmikeBut they still sold some physical copies. Like 4 of them
@@SadBoy-pr6zq They got refunded
ADBLOCK GO BRRRR
and right at the bottom, 1 game programmer, 1 network engineer. Thanks for those 26 hours crunch times guys, im sure all the guys above you in the credit appreciate your hard work. 🤣
Props to them for making a blacklist of who shouldn't be hired
it either
- a blacklist of who should be hired
- a whitelist of who shouldn't be hired
double negatives can be confusing what you actual said what these are the people that should be defently hired
To be fair the writers, producers, character designers and directors are the ones that shouldn’t be hired. Everyone else wasn’t involved with the bad decisions.
@@SunlightGwyn Naw, they're all garbage.
Now that's just hateful
@@SunlightGwyn Yeah, the game actually runs smoothly so the actual programmers behind it should be good.
Sea of Stars credits sequence has a "super speed" and an "ultra speed" option.
But that's because over half the credits are kickstarter backers. There are so many regular backers that they split it into 2 sections broken up by a cutscene.
This is completely absurd
Stardew valley made by one person has sold over 30 million copies lmfao
And didn't even take 8 years if I remember correctly. But now he hired a whole dedicated team to maintain the updates for him and open the modding community to expand the gameplay further. Awesome man. And these DEI and SBI gangs bullied him along the way.
The absolute narcissism to charge 40 bucks from people and expect a cheer/celebration as if they are doing charity for us lmao. Even F2P games are not that delusional
The cheering and celebrating doesn’t bother me. I guess no one has to cheer or even watch the credits. And if you do cheer then it only costs you that one second of time to press the button.
I mean, if I did complete bg3 instead of replaying first 2 acts constantly, I would not have been against pressing the cheer button several times in the credits
It's like going to a movie or a play and giving a standing ovation.... not that serious kids
The narcissism to believe you know how people should behave. Narcissism and racist, most used word of last few years.
Faux outrage is tiring to read. Especially when it's directed at some funny but ultimately trivial things.
0:39 All these analysts listed here, what were they analysing? I'd love to know. Apparently nothing that would prevent an unprecedented market failure.
It's not unprecedented. It was easy to see all the problems the game had, they just chose not to address any of them.
@@MonsterGaming-rh7sbimagine it was addressed but did nothing about it anyway and thought the person analysing was being offensive
This is not just the biggest flop in gaming, this is the biggest flop in entertainment history.
Get this. The titanic cost $7.5 million ($200 million with inflation) so Concord cost 2 of them. 2 OF THEM!!! 🤣
Rings of Power holds that title in my opinion, although you are correct because Rings of Power at least is getting more seasons.
@@DubberRucks What the fuck lmao
@@CleverCodger Rings of Power didn't get pulled from Amazon after less than two weeks. People at least watched the show. Concord is truly in a league of its own in terms of absolute failure.
@DubberRucks Actually if you adjust for inflation the cost of building the Titanic was about the same as Concord; $400 million.
*The LOTR Movie Trilogy cost about $495 Million in Today's market* . Let that sink in. Each movie about $130 Mil each. And Concord blew THAT much???😂
List of people not to hire 😂
I digress most of those people are outsourced to complete the job of an already bad product an example dmc 2 was a game that came out bad since the game director came into the project late later he and the same team would make the best game in the series named dmc3
So yeah the people that should not be hired are the art director the one who came up with the ranked mode and the internal people at firewalk since it seems they can't take criticism the right way
Well. Time to list everything down.
Sorry bud, we gotta make sure you ain't infected.
All the directors. Everyone else just made a piece of the puzzle.
I bet there were many super talented developers working on that game. Too bad that no matter how much you polish a turd, it will still be a turd.
They spend millions in consulting firms and then complain games are too expensive..
And then put the evidence proving that right in front of them and still they wouldn't believe you.
It's like hiring 20 cooks to make a single grilled cheese sandwich.
@@Zilegoit’s like hiring race experts from all corners of the globe
To tell you if you used too much cheese for brown people.
How about this: does it taste good?
@@OrchinX Except those "race experts from all corners of the globe" are all from Canada.
I could watch Yugioh Bonds Beyond Time during the time of these credits, & still have around 20 minutes to spare
money laundry made by the rainbow mafia
Bingo
impossible. the rainbows are incapable of making money 😹
@yggreuyri5822 you'd be surprised dude. Some of them make money through just grifting, then they will put their donation site cause they needed financial help.
@@yggreuyri5822 true but they can be manipulated to transfer money to actblue or some lefty terrorist organisation
@@yggreuyri5822 idk man those $400,000,000 looks kinda money to me
ps: Oh yeah, they didn't made it. They stole.
They deserve the loss. Nobody was ever going to ask for Overwatch 3: Background Characters of the Galaxy.
You know what I love to see is Overwatch devs add a Concord character addition. Take the major characters from Concord (6 or so) and Blizzard does their version of them (to avoid copyright violations and names it Konkord the Guardians of the Universe edition) and sells it all for $40 (the same price Concord was) with all the money going to charity. I am willing to bet it would sell better than Concord itself did.
Thats a good alternate title! I think though, even those would have had more appealing designs
1:12 The sheer coincidence of him landing on that particular screen exactly as he was saying that...
Marketing Analyst, not a game to put on your resume 💀
@@kino6395 marketing ANALyst 😂😂😂
@@kino6395 oh that guy? Yeah he worked for a certain SBI 🫠
Also, if anyone hasn't heard- there recently was a whistleblower in Firewalk, dude said that NO ONE internally could criticise the game and the managers called it "the next Star Wars", the EGO.
Beautiful
@@Not_interestEd- Typical. The dummkopfs as usual want echo chambers. Even legit criticism is considered heresy of the highest degree.
Armored core had also small credits
I absolutely loved the music and the small cuts of devs (or testers) playing it
"Too many cooks spoil the broth." "A game for everyone is a game for no one." "If it's not fun, why bother?"
*How many more phrases?*
"A delayed game is eventually good a rushed game is bad forever"
"Let's all laugh at an industry that never learns anything, tee hee hee!"
“If everyone’s super, no one will be”
@@unknownanonymous16 true, but that because cyberpunk is a unique case.
first, the game has huge potential so people still interested in the game even after that disaster launch.
second, its cdpr.
third, keanu.
still tho cyberpunk in my opinion is a wasted potential
(a lot of cut content), they can be so much more than they are now.
Reminder that this game was Herman Hulst's "baby" that he personally championed as the "future of Playstation".
Also a reminder that Herman Hulst is the literal head of Playstation Studios.
PS is so cooked
That guy needs to go yesterday.
When they announced they wanted to heavily focus on live service, i was done with Playstation.
That dude need excommunicated from the gaming industry like yesterday. Edit: Damn , comment above beat me to it !
@@emailsucks28 doesnt matter, so many agree with that statement. They should bring back Jack and Daxter, Infamous, Killzone. But they are hell bent on profiting from skins from some live service game no one asked for, and remasters.
They already milked that cow dry, all thats gonna come out of those utters now is powdered milk.
The only reason it's this long is the fact that they do one name at a time. Which is even more baffling
Audience Marketing Analyst .... Audience Business Analyst ... Senior Program Manager (Growth Marketing) .... puh, I would love to hear their next job interview
One amalgamation of failures.
Those 400M will now be taxed on those who buy Sony products from now on.
It's the most epic example of "get woke, go broke" ever.
Most epic example of "get woke, go broke" ever.
8 years of development with so many problems and times redeveloping, it makes sense that there is so many people that worked on it over the years as many people will join and leave, especially if it has many issues
sir your level headed and rational response has no business here
the dev studio has over 117 people. what Concord was should have only taken 30 devs a year or two to make at 20-40 million dollars.
Ad that, at early 2023, after 7 years of development and 200m$ spent, the game was nowhere close to be playable. Sony bought the studio, pumped further 200m$ in it and outsourced much of the work, so there are the devs of all the other studios involved.
Did they seriously replace the developers with dumbass activists halfway in devolpement?
Bg3 was in development long enough too and the huge development team was used as an argument "why bg3 shouldn't be a standard" discussion if you remember.
Still only half the time of the hero shooter with a couple of maps and the roster far from being a big one. It's not like concord was an insanely monumental game ...
Video game industry death note 😂
"Where is 'Press F to send respects'" killed me
I just can’t believe anyone who wasn’t DEIlusional would allow this amount of money to be spent on what 99% of gamers could see and smell from a mile away to be a flop.
Jim Ryan gets the credit for this one .This was one of his GaaS games he was begging for.
@@spartanx169x when they announced they wanted to heavily focus on live service games, i knew Playstation wasnt for me. And to think they rejected Days gone 2 over this.
DEIlusional lol. Actually sounds pretty good that I'm gonna use that term.
If rumours are true then the dev studio had an outright toxic positivity environment where criticizing was a big no no. I wouldn't be surprised considering some of the devs said they are "too good to fail"
*Think of all the PlayStation IP’s we could have gotten back, instead of…”THIS!”*
*Ape Escape, Syphon Filter, Socom Navy Seals, Infamous, Prototype, Sly Cooper, Twisted Metal, and MORE!!* 😭
Let thank they haven’t ruined those IPs and maybe Sony will learn a lesson, but, personally, I have doubts
I'd be so bumbed out if they screwed up Socom. Socom 4 wasn't the best but it's better than lots of modern games
I recently finished Days Gone yesterday and im so mad they dont continue Days Gone 2 for this pile of garbage. Not a great game, but definitely could be better in the sequel than this
Where's my MotorStorm, Sony?
Bloodborne .. seriously, fuck Sony .. they have become lazy after moving the HQ to California .. 80% of their games are now just remasters or sequels to the same 3-5 game franchises (Last of Us, God of War, Horizon)! 😕
A celebrate and cheer button in the credits.
It speaks volumes on where their mind was at. Hahahahhaha
RDR2 credits are 30 minutes long and its worth every second
I read that as RoR2...
No fifty seven leaf clover for you.
Wow 😅 that's crazy
Nice songs with extra emotional torture scenes.
There's over 7,300 in Red Dead Redemption 2's credits, almost 3 times as many as Concord, actually basically every game Asmon named has more people in the credits than Concord.
@@Packin-Heat. are you saying you counted the names in the Concord credits? Where did you get that number?
The hour long credit is probably the best part of the game
It's the biggest self-insert in my view. 😂
A long list of names who refused to tell anyone in the development team that the characters looked ridiculous.
I like that one part of the credits is called "consumer insight and marketing analytics"
Those people did a fantastic job! Just like the guys at Bioware and Ubisoft HQ!
Must have learnt from the finest crackheads in San Francisco lmfao
They are the perfect people for their job, they just accidentally did everything perfectly... but backwards.
@@Flesh_WizardAny crackhead in San Francisco could have done a better job then this, I can hear it now.
_"Your game looks awful, now pay me!"_
LOL where is the "everyone boo this man" button
This was also probably the same reason why the Acolyte had a big budget.
No.
@@janitorizamped YES.
Not one example of that show showed any reasonable Budgets.
The credits are almost as long as the game's lifespan.
Probably has more names that it ever had active players too.
TO PUT THIS INTO PERSPECTIVE
baldurs gate 3 - 30 minute credits - tabletop esc rpg with 4 massive maps and numerous ways to interact and engage (its not suprising giving the length of both the credits and game)
concord - 1 hour credits - live service pvp with 12 maps (given the alleged sizes, maybe the total size of act one in bg3) likely with little ways to interact outside of bullet go into bad guy
Over an hour of list of people that are now unhireable.
IDK, the guy who made the credits did his job pretty well
@@OutsiderLabs For sure, there's little doubt that there are plenty of competent people in that list. The game functions, it was playable. It's unfortunate for them to be associated with this however, because being involved in this game is now a mark of shame. From what others are saying the main Firewalk devs were absurdly incompetent and had to outsource much of the later development.
Anyone listed as being part of the creative team behind this though..... You'd have to be mad, stupid or brainwashed to hire any of those people.
99% of the people in that list had no say in the direction of the game, and therefore had no role in the game's failure. Everyone in the industry knows this, and an artist who did a phenomenal job modelling the props for the game is not going to be blamed for the game's failure.
Well, not necessarily. Some of those folks are probably from other studios who got the work from outsourcing from what I heard.
The one thing that's sad is that amongst those hundreds or thousands of incompetent people who produced this trashcan of a game, there are some legit ones who got caught in the wildfire.
sadly yeah and their reputation is forever tarnished.
@@FreezingLizardunless they were smart enough to not have their names put in the credits... Wouldnt be surprised if they did.
It kind of makes sense that it was all so disconnected and took forever to make. More people often doesn’t equal better or faster output, especially in most technical organizations.
We need the credits in a text file so it's easier to blacklist those people.
Press F for that aged poorly
I won't.
Nah it didn't deserve
Press ∆ to trigger
Press X to spit on it
@@k.h6635 hawk tuah
0:20 Elden Ring sped up the credit roll after DLC to keep the pace with the soundtrack.
Credits can go fast or slow depending on the scroll rate. A more useful statistic would be the number of credits compared to other games.
Yeah but that doesn't fit the picture he's trying to paint because almost every game he mentioned has more people in the credits.
Text size too, you can fit far more names if you use smaller text.
Yeah, it’s just the dumbest unit to measure. You can make credits containing 5 people, that scrolls at a glacial speed for 3 hours. The time credits are on are a measurement for nothing.
The press F joke was good, though.
Imagine sitting at the end of the game and waiting more than 10 minutes for credits. LOL
If I worked on this game, I would get my name removed out of shame...
they have no shame
I'd put in my CV "been in prison" for that time period. Far less damaging.
@@Sig509"What were you doing for those 8 years?"
_"I was in jail."_
"What for"
_"A very long drawn out murder."_
I hope every single person involved with concord character designs and dialogues will never ever get a job in the gaming industry again.
@@damara2268 they(character design/concept) already have…
I'm surprised someone didn't copyright "interactive minigames during game credits"
Legend has it those credits are still rolling to this very day.
Half of those are DEI consultants, I bet.
All white too
Only half? 🤔
This is the very definition of too many cooks in the kitchen.
More like too many roaches
i love adult swim mate
You cannot measure credits in time - they can have different speeds. All it tells you is how much the devs respect the player vs how much they are thinking of themselves
That F to pay respects line was gold
Thats the longest obituary anyone has ever seen.
Damn. Even Nier Automata was only like 15-20min long and that one had a shmup minigame built in as well.
We can definitely thank this game for ONE thing and that's having an hour long showcase of people to never hire when making video games
Yep. Managers should convert this to a text file so they can ctrl+f on all new hires. 😂
@@DubberRucks dead ass
This is why hiring should be based on skill again. DEI hiring usually results in the kind of people who can't be critisized without them pulling the "bigot!" card getting in, which results in an ambience of toxic positivity where no one can mention the flaws in the game's core design
Please tell me there is a Skip or fast forward option for this? If they ACTUALLY expected gamers to spend an HOUR reading the end credits then this is just pathetic.
Imagine saving this as a text file and any time they apply to any game job, a developer just hits Ctrl + F
I would also like to point out as someone who sat through the credits for Baldur's Gate 3, it may have been half an hour, but it was also a lot of developer notes that were thanking their families, making jokes, or settling in the middle and thanking coffee. So the 30 minutes were a bit padded out for individuality, not just employee names.
Looking at the quality of the game you know those credits took a year to make and costed 10 million dollars
Even if we sped it up 2x, it's still 30 minutes long💀💀💀
Just a quick 400 million DEI payout, nothing out of the ordinary.
Yep. To them a real "move along nothing to see here" moment
Cyberpunk dlc was so good would easy beat those 'AAAA' games by both playing time and quality despite costing much cheaper. No wonder dlc alone has 30 mins credits, those names are few good people left in the game industry..
Tbf, the Wukong credits were just listing Chinese oligarchs and politicians for 7 minutes rather than actual devs.
What's concord?
Edit: Now I know
most succesful game of the decade
A supersonic passenger plane
Concord deez nuts
Cringe itself
dead
Bro Black Mesa's credits are under 5min and that game is a masterpiece
Black mesa is awesome but they didn't create anything, they ported HL1 to the source engine. It's hard work but there was no creative process, which is also very time consuming
The only creative process was the hat and pizza achievements
@@zilliq-qz5uwholy shit do you always talk down someone else’s achievements like that? They remake the entire thing from scratch, tweak and change stuff that didn’t work, create whole new sections while keeping the spirit of the original game. And you said they “port it”?
@@zilliq-qz5uw I dont see how you could compare HL1 Xen to Black Mesa Xen as the same thing, just ported to another engine
@@sniperjelly9537 they didn't create any plot point, nor did they add any character, monster, weapons or maps (except xen). You can't compare the development of Black Mesa to the development of a full game. The Black Mesa team could achieve what they did on a skeleton crew because they didn't have to go through the creative process of coming up with all this stuff.
Comparing the size of the credits of a brand new video-game on a brand new IP to the size of the credits of Black Mesa is disingenuous.
I love Black Mesa and HL1, I dislike concord as much as the next guy, but comparing the two is simply being dishonest in my book
Rarely are failures truly spectacular, but this one is really something
Concord is like van Gogh that became famous after they died
Comments like this will revive van gogh just for him to punch you, then he will return to his grave
@theyellowarchitect4504 - after all who WOULD want to be associated with Concord after this? 😂
Except Van Gogh actually made good art
they thought we were gonna literally cheer for an hour as their slow ass credits rolled. holy shit
I still wouldn't be surprised if there was a pop-up if you pressed it enough times asking for a donation.
if you complete SW outlaws...the credit roll begins and just goes and goes at a snails pace. it then shows you a button to press to speed up the scroll...and when you do it, it goes on and on for almost a half hour sped up. these half baked games are taking the word "bloat" to new heights.
They really had more people developing the game than players ☠️
Sony making better games/remaking old games❌
Sony paying buzzers, IGN, SBI, bots to provoke gamers✔️
"Concord flopped so hard that it didnt even got R34'd" - random guy on discord
lmaooo
Bro there is no effing way that game costed that much even with those developer names. %100 percent this was a money laundering job.