How to create a game ready low poly flower in 1 Minute in Blender which you can import in unity or so. Follow me on Twitch: / theanimationdude Discord: / discord
1st You did not show how to rotate the Circle along with the empty at 0:51. (Tbh could have been just a normal rotation but can't know for sure) 2nd At 0:52 yiy said "set the radio around 9" and you show that you selected the cast (why did you say radio (which is not even listed in the properties to begin with) and selected cast and if you misspoke you should have atleast corrected yourself) in the array setting but you didnt even change it. 3rd I still changed the cast to around 9 and even after I change the Z rotation coordinate its still screwed because the petals are really small.
select two points while holding "shift" and clicking on the point u want and to make the line just press J (when u select the points ofc), i hope i said everything right
I figured it out: ctrl+A -> apply scale hahaha the scale was off and so the offset would be applied according to that scale each time it was replicated
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@@lauramartins8150 thank you!! I was struggling a lot for just that!!!
this video is so horribly made and explained that it makes me feel physically aggressive
5 months later and this is so real im stressing so hard
Cool! The array modifier tip is very useful
yes but you have to make sure it is at the same point and right scale cause blender likes to not scale it when you create it :§
? the empties stayed and empty??? like i have one petals as object and the rest just want to move and not loook like pettles
Thank you so much
1st You did not show how to rotate the Circle along with the empty at 0:51. (Tbh could have been just a normal rotation but can't know for sure)
2nd At 0:52 yiy said "set the radio around 9" and you show that you selected the cast (why did you say radio (which is not even listed in the properties to begin with) and selected cast and if you misspoke you should have atleast corrected yourself) in the array setting but you didnt even change it.
3rd I still changed the cast to around 9 and even after I change the Z rotation coordinate its still screwed because the petals are really small.
0:24 how do you select the 2 points and make a line?
select two points while holding "shift" and clicking on the point u want and to make the line just press J (when u select the points ofc), i hope i said everything right
when I use the array and set the object offset to the empty, the petals become smaller and smaller. any idea why this might happen?
I figured it out: ctrl+A -> apply scale hahaha the scale was off and so the offset would be applied according to that scale each time it was replicated
@@lauramartins8150 thank you!! I was struggling a lot for just that!!!
@ glad I could help :)
@@lauramartins8150Thanks so much!
You really saved me!
worst tutorial ever, Could have been more helpful if he was slow and the video was 5 min long.
Hey Blenderman. Could you do a cloud sometime?
sure
Very cool!!
Thank you! :D
this is so good
video makes 0 sense
nice flower
1:20 :O
?
my array just makes the objects bigger and bigger when i put the empty as the object offset
did you apply all transformations ?
At 1:06 I don't have Empty.
idk how to scale a vertice
S to scale
You need to select proportional edeting object
how can i do a line? im trying to find. pls help;-;
Perhaps your thinking of the Ctrl + R part he does where he makes the grid of lines?
And What do we need to do
i lost it 0:51
other flower parts have different sizes when i add those numbers
Bruh same he didnt even show how he rotated the circle along with the empty