Bus Tap & Production Line Tutorial || Dyson Sphere Program

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 174

  • @peewypeabody4284
    @peewypeabody4284 3 ปีที่แล้ว +67

    I'm here to say "Biffa says hi!" :)

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +2

      Welcome! Thanks for watching :)

    • @mknightb698
      @mknightb698 3 ปีที่แล้ว +2

      I too am here from biffs. Genius. You made things so much easier and cleaner. You deserve more subs.

    • @Rale881
      @Rale881 3 ปีที่แล้ว

      that feel when I know Biffa but I haven't watched his DSP series yet.
      Gotta stop slacking.

  • @silmearendil
    @silmearendil 3 ปีที่แล้ว +2

    This was really helpful, most vids I have seen they just zoom past it connecting but never explaining. Thanks.

  • @davesharman8302
    @davesharman8302 3 ปีที่แล้ว +4

    For the factorio user, as of a few days ago, you can now remap keys. so i have the cut and paste remapped to ctrl-c and ctrlv. Makes it simpler to go back and forth between the games. I like the way you built your bus. it's a neat trick putting the splitters close together by building them quickly while they aare still ghosts.

  • @kimlightfoot
    @kimlightfoot 3 ปีที่แล้ว +5

    Also here to say a big hello from Biffa!! Thank you for sharing your ideas with him!

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +3

      And an equally big hello to those of you who've come over, welcome!

  • @ShannaeDarkehart
    @ShannaeDarkehart 3 ปีที่แล้ว +22

    Your explanation is very clear. You're also criminally undersubbed to, my dude. xD

  • @dsb1984
    @dsb1984 3 ปีที่แล้ว +5

    Biffa sent us to help grow your impressions. Great work! 👍

  • @Comicsluvr
    @Comicsluvr 3 ปีที่แล้ว +1

    Mr. RW, if you're NOT an engineer of some kind, you missed your calling! I'm on my 3rd start, the first 2 having been abandoned due to spaghetti messes of production and resources. Your videos have been an inspiration!

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +1

      Oh, I most certainly am :)

    • @Comicsluvr
      @Comicsluvr 3 ปีที่แล้ว

      @@MrRoboticWarfare A wise man once told me 'Do whatever you want to do...but do it well. Do it better than anyone else. No matter how weird it is, someone will pay you to do it!'
      I give you...the Engineer /TH-camr!

  • @ColinTimmins
    @ColinTimmins 3 ปีที่แล้ว +3

    I really like how your bus looks and keeps things uniformed. =]

  • @JessWLStuart
    @JessWLStuart 3 ปีที่แล้ว +3

    I followed the link from Biffa! Good job creating and sharing!

  • @sidewaysPT
    @sidewaysPT 3 ปีที่แล้ว +1

    Man, I owe you a big thanks. My planet looked like a bowl of spaghetti before I implemented your system. I've replaced most of my old mess. The game is much more enjoyable now.

  • @bobspalding2477
    @bobspalding2477 3 ปีที่แล้ว

    So far this is the only other way aside from Nilaus' bases that makes sense. I'd say yours is slightly more complicated, but it also looks cooler. GJ!

  • @unixtreme
    @unixtreme 3 ปีที่แล้ว +1

    This is awesome I'm going to be restarting because my entire build is a mess so this will help.

  • @dunkie21
    @dunkie21 3 ปีที่แล้ว +9

    I’m here to watch and say Biffa says Hi

  • @Simon.W1
    @Simon.W1 3 ปีที่แล้ว +6

    Hi from Biffa's channel 👍

  • @wreckcelsior
    @wreckcelsior 3 ปีที่แล้ว +1

    Yep... fantastic.. brilliant.
    Biffa was decent enough to mention your channel, so here I is.
    cheers MRW.
    # 557

  • @mrvinnyviking
    @mrvinnyviking 3 ปีที่แล้ว

    Nice example and a "Hi from Biffa"

  • @euqinuykcaj
    @euqinuykcaj 3 ปีที่แล้ว +1

    Hi! Great job! I'm here after watching Biffa's video.

  • @Jacksonhoch1
    @Jacksonhoch1 3 ปีที่แล้ว +1

    You deserve so many more subs for the quality and content of your videos

  • @NicholasOrr
    @NicholasOrr 3 ปีที่แล้ว +2

    BIffa sent me - nice explainer - subbed!

  • @pendecho48c
    @pendecho48c 3 ปีที่แล้ว

    Hi from Biffa. Nice idea! Thanks for sharing.

  • @eddierichardson5740
    @eddierichardson5740 3 ปีที่แล้ว +5

    Came here from Biffa's Channel

  • @kevincaasi926
    @kevincaasi926 3 ปีที่แล้ว +5

    I'm new to efficiency games and started playing DSP and I am currently stuck on making Yellows. What thing that keeps popping up for me that is annoying is how my design is not neat and constantly needs rework to consider accumulating new components. Thanks for giving me some clear advice!

    • @leelawrence3379
      @leelawrence3379 2 ปีที่แล้ว

      They all seem efficient through the magic of editing, or long hours gaming. Once you get into it you will find your way to make it work to your playstyle. Now ti try a main bus lol.

  • @FritzHugo3
    @FritzHugo3 3 ปีที่แล้ว +2

    Totaly need this video. like goes out.

  • @Maltebyte2
    @Maltebyte2 11 หลายเดือนก่อน +1

    This is great will try it out! But my Spaghetti method always got me there as well xD

  • @nktslp3650
    @nktslp3650 3 ปีที่แล้ว

    The algorithm choose you this morning ! Thanks for both videos, it was clear and quite useful. Indeed, we're a lot to like bus system.
    I am quite interested as well for a very beautiful science production/research facility if you ever thought about one. Especially a north or south pole setup that would look like glowing party from space.
    Keep up the good content !

  • @demonxkiller1
    @demonxkiller1 3 ปีที่แล้ว

    Straight and to the point, thank you!

  • @egg5403
    @egg5403 3 ปีที่แล้ว +1

    A beautiful design

  • @shawnwilt7196
    @shawnwilt7196 3 ปีที่แล้ว +2

    Very nice. I am getting ready to start playing this game. I have played Factorio for a long time and Satisfactory as a tester and just a regular player. I saw this game and had a nerdgasm.

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Thanks! Yeah, this game is really something special. The fact that it's AN EARLY ACCESS GAME still blows my mind.

  • @mbietend
    @mbietend 3 ปีที่แล้ว +2

    Wow, looks, great. Splitter layout looks great :)

  • @frankmc8355
    @frankmc8355 3 ปีที่แล้ว

    One thing I like to do in Factorio (haven't tested in DSP yet) is set the output priority of the "feeder" line so that it feeds the tap first, and just generally I try to make sure one belt is filled before anything goes on a secondary belt. Basically, I try to condense everything so you can tell if the bus is low on iron/copper/whatever because the "feeder" belts get empty first.

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      That's also a totally reasonable setup -- I've experimented with that myself as well.

  • @psychoedge
    @psychoedge 3 ปีที่แล้ว +1

    How about using a mixture of this with logistic stations:
    Use logistic station as source for the base resources in your bus, add producing arrays that feed into the bus, use a logistic station as sink for the products for every 5 new lanes on the bus and if you're done with the production chain on this bus feed the 5 base resources back into a logistic station.

    • @psychoedge
      @psychoedge 3 ปีที่แล้ว +1

      Of course it'd be less impressive because it's only a solution that fits 5 production arrays but you maximize flexibility with it (as it needs less space in the base config you can place it wherever it's strategically useful). Also you could scale it up quite easily to have a broader bus, you just need to use more logistic stations as sources and sinks.

  • @MrBdericks
    @MrBdericks 3 ปีที่แล้ว +1

    Very well explained. This is very helpful; thanks so much

  • @Malsavahara
    @Malsavahara 3 ปีที่แล้ว +1

    I took this design, and implemented logistics networks to them as buffers etc

  • @barkmark
    @barkmark 3 ปีที่แล้ว

    more video tutorial please, really helpful!

  • @george6022
    @george6022 3 ปีที่แล้ว +1

    Really like the design looking forward to more vids!

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Thanks! There are more in the works as we speak :)

  • @darrenstark1
    @darrenstark1 3 ปีที่แล้ว

    i just watch biffa's vid on your main bus design. I am a big fan love the way it looks and i am going to try it in my base design. As you and biffa did in your designs i think both ways can be implemented in a design to work together. Great job love ya vids

  • @kaizerkhor2968
    @kaizerkhor2968 3 ปีที่แล้ว

    Wow
    Neat production line!!

  • @cindane
    @cindane 3 ปีที่แล้ว +1

    Biffa sent me but I'm subscribed because how clearly you can explain this. Also biffa says hi

  • @shawnp6653
    @shawnp6653 3 ปีที่แล้ว +1

    I gotta get this game! Thanks for sharing!

  • @kjpires
    @kjpires 3 ปีที่แล้ว

    Biffa sent us! Good tutorial. Thanks!

  • @YacoBelgio
    @YacoBelgio 3 ปีที่แล้ว +6

    Biffa says hi :-)

  • @RDM1776
    @RDM1776 3 ปีที่แล้ว +1

    Great video! I want to implement your idea on my starting world as a hub/mall, especially pre-planetary logistics, which I haven’t unlocked/used. 1. Is there a reason not to put a storage unit in between the bus and assemblers? 2. Is there anything you wouldn’t put on the bus vice make on the branch (like copper wire in factorio)? 3. Is there anything you wouldn’t put on the bus at all or make at all? Thanks!

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Thank you!
      1) Not in particular, I just chose not to. My bus is so large that I felt I had sufficient backlog on the belts alone.
      2) Yes, any intermediate products that are only used to make one other thing (ex: electronics -> processors)
      3) Final products (i.e. belts, solar, batteries, etc.) don't go on the bus. I also haven't put buildings on the bus, I just make them in my pocket as they're needed.

  • @jonathanfair6001
    @jonathanfair6001 3 ปีที่แล้ว

    I have gone both routes zero bus (except for maybe oil) and then putting towers everywhere and a massive 25+ wide bus with everything on it. I like the design of this bus better than using the other splitter type as this is much cleaner and it looks a lot easier to maintain the closeness without having to do some weirdness with the belts. So thank you for this!
    Question, you didn't deny the logistics being "better", but curious if you found a happy middle ground between the two? Like main bus of certain things, or using the towers as feeders into the bus, or whatever... Where my bus started to falter was when I got over 1800/m filling the mk3 belt. You help this some with having two lines of something like iron... But in my current game I am burning through about 5k/m in Iron bars alone, so would be needing ~4 belts just for this if I had it all in one line. Love the main bus for neatness, but it seems to fall apart late game simply because the lines can't keep up.
    Anyway, thanks for the videos!

  • @Hammodco
    @Hammodco 3 ปีที่แล้ว +1

    hella beautiful bus, thanks!

  • @shdwmage24
    @shdwmage24 3 ปีที่แล้ว +4

    I had already watched this, but Biffa said to say hi. So Hi!

  • @atalaykas
    @atalaykas 3 ปีที่แล้ว +1

    Very compact design .

  • @Travazoid
    @Travazoid 3 ปีที่แล้ว +1

    Dude you are amazing if I could follow 100 times I would

    • @Travazoid
      @Travazoid 3 ปีที่แล้ว

      I need to join next time you stream

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Thanks :) And yeah, you're welcome to join! I don't have a set schedule at the moment, but I do ping discord when I go live: discord.gg/ZuaFJ3R

  • @DuduRossetto
    @DuduRossetto 2 ปีที่แล้ว +1

    Hey there! Thanks for the video! One question: Where DO the assembled products go? Do you keep a storage system or something?

    • @MrRoboticWarfare
      @MrRoboticWarfare  2 ปีที่แล้ว +1

      If I remember correctly, I eventually transitioned the bus over to logistics stations once I had a suitable number of final and intermediate products being produced. No centralized storage other than the logistics hub buffers.

  • @Myrddraalfade
    @Myrddraalfade 3 ปีที่แล้ว +1

    Biffa sent me over.

  • @danthiel8623
    @danthiel8623 3 ปีที่แล้ว

    Subscribed for gameplay and cool stuff

  • @galaxyz11
    @galaxyz11 3 ปีที่แล้ว +3

    Biffa says thank you :-)

  • @dondiezel
    @dondiezel 3 ปีที่แล้ว +5

    Biffa sent me

  • @Dumascain
    @Dumascain 3 ปีที่แล้ว +1

    I'm not a fan of buss' over all, but I do use them a LOT early game. In my initial base, I have a 6 lane buss which provides all materials for assembling the 10 major items needed for construction. Once I've gotten Red cubes in production and looking to build the yellow cubes, I move into local logistics towers which yield greater efficiency and cut down on real estate usage. Drawing from a main buss is not very good for production when you need to feed 18+ facilities with multiple inputs and outputs. A buss simply cannot move the number of materials required fast enough. Maybe with T3 belts it can, but that is far enough in that you have most likely abandoned the buss architecture.

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      I agree! As I said in the video, my motivation to use this bus is mostly experimental and for fun. I may choose to do a fully optimized bus at some point, though.

    • @ShannaeDarkehart
      @ShannaeDarkehart 3 ปีที่แล้ว +1

      I just like the aesthetics of it, personally. The starting "Mediterranean" planet is really crappy for them since it has water everywhere and it's too pretty to pave over, imo, but I have a lovely arid desert planet with 100% available construction area I'm slowly moving my production to. My plan is to leave only science and oil builds behind and build a ginormous mall type thing using a bus near the equator on the new planet. Of course, anything that I want to build at a certain speed will be segregated out - this is only for the stuff that I'm willing to have built eventually.

    • @Dumascain
      @Dumascain 3 ปีที่แล้ว

      @@MrRoboticWarfare Would be interesting to see how a main buss using T3 belts would perform.

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      @@Dumascain I'm in the process of upgrading the one you see in this video to T3 belts -- maybe I'll make a follow-up later on

    • @schirmcharmemelone
      @schirmcharmemelone 3 ปีที่แล้ว

      @@MrRoboticWarfare what about ratios? I can imagine that when you need a third lane of iron you are out of luck? Or will you just supply the lanes with logistic centers every few hundred meters?

  • @kevincaasi926
    @kevincaasi926 3 ปีที่แล้ว +1

    For a ILS, what power source is recommended if the planet doesn't have coal?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +1

      If the planet has silicon, definitely solar!

  • @Alp577
    @Alp577 ปีที่แล้ว +1

    Thank you! I keep quiting because everything keeps turning into spaghetti. This seem more organized.

  • @johannesdolch
    @johannesdolch 3 ปีที่แล้ว +5

    I tried it several time and a bus is useless in DSP. Just build Planetary (and later Interstellar) Logistics Stations and then you can just build manufacturing hubs around these ILS. Especially useful if you use blueprints and planetary sectors. (for example i have a blueprint with an ILS and 80 Assemblers with 3 inputs and 1 output each that i can just plop down, adjust the inputs and outputs and the ILS pulls resources directly from my ILS network and feeds the product into the ILS network, which acts as an interstellar super bus)

  • @ThomasBiju
    @ThomasBiju 3 ปีที่แล้ว +1

    Great video. Thanks for the tips

  • @MrSamasama
    @MrSamasama 3 ปีที่แล้ว +2

    biffa says hi! great vid

  • @novinnekoui9627
    @novinnekoui9627 3 ปีที่แล้ว

    this is genius. thank you!!

  • @MrDumbace
    @MrDumbace 3 ปีที่แล้ว +1

    I give up.... How do you get the splitter to lift to the next level up?
    My splitters split off in 4 different directions Like a + Not = IE it splits N,S,E,W but I cant understand how to raise it up a level

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Press Tab to cycle through splitter configurations!

  • @master_macros
    @master_macros 3 ปีที่แล้ว +1

    Amazing work and well explained. I am a beginner with factory games and buses.. so thank you. How many raw resource nodes do you use per lane.. I.E Two Iron Extractors / Smelters. Also do you ever put raw resouces on the bus to make the basic rings as an example?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Thanks! Happy to help. As of now I've just done two lanes of iron and copper, and one lane of everything else. I include the rings as part of my "smelting array", so I consider them equivalent to iron and copper in terms of where they get produced.

    • @Dumascain
      @Dumascain 3 ปีที่แล้ว

      12 mined nodes will fill 1x Tier 1 belt feeding 6 smelters.

  • @YT-Observer
    @YT-Observer 3 ปีที่แล้ว

    So i saw biffa doing thes he said he copied you my inclination would to be place another production line on the opposite side of the bus say in line with the gears to make another single input product or one that uses gears -- my thinking was also to hae a centerline belt with all raw materials on it and manufactured parts on a second parallel one . then have the outside lanes for the local manufacturing needs so the fulll planet buss only need to be about 12 belts wide

  • @master_macros
    @master_macros 2 ปีที่แล้ว +1

    Its been a while.. getting back into DSP. The new fidget spinners and box logistics are cool. I lost my old save where I had a huge bus. Any chance you have done a blueprint of the bus?

    • @MrRoboticWarfare
      @MrRoboticWarfare  2 ปีที่แล้ว

      I haven't, unfortunately. Sorry!

    • @master_macros
      @master_macros 2 ปีที่แล้ว +1

      @@MrRoboticWarfare no worries.. thanks for replying. Hope you are still enjoying DSP.

  • @rubiconandon7414
    @rubiconandon7414 3 ปีที่แล้ว

    Aesthetically pleasing! Just a heads up though: You don't seem to be able to place the splitters in the single spacing formation like you have here on terrain you have flattened using the lay foundation function. Went crazy for a minute trying to figure out why I could single space them in one area but not another.

    • @Asuhara06
      @Asuhara06 3 ปีที่แล้ว

      If you watch his first video he shows exactly how to get them a single space. You have to place them quickly while the "ghost" is still showing, once it's built it will not let you do a single space otherwise.
      th-cam.com/video/0AaWo0xtQOY/w-d-xo.html

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      I actually realized after the fact that this behavior is directional -- the splitter must be following a line of latitude. Is this maybe what you're experiencing instead of something related to foundations?

    • @rubiconandon7414
      @rubiconandon7414 3 ปีที่แล้ว

      @@Asuhara06 I got the ghost bit. I have no problem placing them, it just seems a bit finicky about where it allows them to be placed

  • @kirbyone
    @kirbyone 3 ปีที่แล้ว +1

    Have you tried making a main bus vertically instead of horizontally?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Unfortunately, the 1-gap splitter behavior is directional. This means that this bus design is restricted to running in the east-west direction.

    • @kirbyone
      @kirbyone 3 ปีที่แล้ว

      @@MrRoboticWarfare ah that's not what I meant by vertically, I meant belts on top of each other becoming the bus, and since you can stack splitters using them to send off what you need out and then back down to the ground level. Saving space by building tall instead of wide

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      @@kirbyone Ahh, my apologies. In terms of raw "space saving", technically the vertical bus would need to be gapped by one as well so I'm not sure that you'd be getting any great gains. Certainly a possibility, though!

  • @Fred100159
    @Fred100159 3 ปีที่แล้ว

    Biffa says to say "Hi!"

  • @carpercoincollecting1997
    @carpercoincollecting1997 3 ปีที่แล้ว

    How do you incorporate a bus that requires 4 ingredients?

  • @Mircheeks
    @Mircheeks 3 ปีที่แล้ว +3

    I’m such a noob. When do you get tiered splitters? Did I miss something?

    • @randeknight
      @randeknight 3 ปีที่แล้ว +3

      Hit TAB when placing the splitter. Currently there are 3 forms of splitter.

    • @Mircheeks
      @Mircheeks 3 ปีที่แล้ว +1

      @@randeknight wowwww something so simple will be incredibly useful. Thanks for the response! Need to go rebuild EVERYTHING lol

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +1

      They're very useful :)

  • @HikaruKatayamma
    @HikaruKatayamma 3 ปีที่แล้ว

    Cool. Very nice work!

  • @quincylewis6839
    @quincylewis6839 2 ปีที่แล้ว +1

    I want Satisfactorio with base defense.

  • @danielgorz7594
    @danielgorz7594 3 ปีที่แล้ว

    Like, Comment, ring bell; Biffa says Hi!

  • @danthiel8623
    @danthiel8623 3 ปีที่แล้ว

    Biffa says hello there

  • @SaulMDGaming
    @SaulMDGaming 3 ปีที่แล้ว

    This and your previous video make me excited to get home and try this!
    Quick question, though, is this your starting planet or how far into the game is this?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Glad to hear it!
      No, this is my 2nd planet (same system). This is about ~40h into the save.

  • @mamode242
    @mamode242 3 ปีที่แล้ว +4

    This might be more efficient that global logistics in the long run actually, also looks incredible, cant wait to have some time to play and try it
    P.s. who's biffa?

    • @onyhow
      @onyhow 3 ปีที่แล้ว +1

      Eh, I'll argue that towers are way more scalable.

    • @mamode242
      @mamode242 3 ปีที่แล้ว

      @@onyhow probably, but they're much more expensive and require power to mantain unlike belts, also he has done the belts on only two levels while you could occupy nine, it might be obsolete when interplanetary gets into play but intraplanetary seems in a weird spot to me
      P.s. I played very casually and havent finished the game im talking via assumptions

    • @onyhow
      @onyhow 3 ปีที่แล้ว +1

      @@mamode242 Towers are still better since you can modularize production without needing to thicken the bus to accommodate new products. The space that could have been used to make power instead.
      Plus, if you can get a battery planet up (especially if you find a tidally locked planet), or set up some Dyson components, power will be less of a problem.

    • @mamode242
      @mamode242 3 ปีที่แล้ว

      @@onyhow they don't really eat space since you could have the belts run on top of everything, but yeah I see your point, its feels a bit dumb to me to worry so much about space since we have entire planets at our disposal, but yes they are really handy to standardize inputs and outputs I cant argue with that

  • @Logistical
    @Logistical 3 ปีที่แล้ว

    Nice! I always got confused about buses, but this such a simple explaination. How many items do you normally have on a bus?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Glad it was helpful! As for how many items, the intent of this one is to have all of them :) Real talk though, generally I use the bus for commonly-used intermediate products. In this game, gears, circuits, engines, etc. are all great candidates.

    • @Logistical
      @Logistical 3 ปีที่แล้ว

      @@MrRoboticWarfare cool, I'm going to give this a go on my playthrough! My factory at the moment is a bunch of spagehetti XD

    • @randeknight
      @randeknight 3 ปีที่แล้ว

      Personally, I try not to have the bus too wide, so only things that I'd consider raw materials (copper ore isn't used by anything other than copper plates, so that's a raw material, same with refined silicon) So graphene, graphite, iron ore, iron plates, copper plates, refined silicon, sulphur, titanium, and deuterium are the things on my bus. Using those items, I can make anything else as I need them. It's not perfectly clean, but the spagetti is under control. I have a line of boxes at the bottom of my bus with all the manufacturable products that I can go collect as I need them.

    • @Logistical
      @Logistical 3 ปีที่แล้ว

      @@randeknight nice, yeah I was thinkin gif you have the bus too wide then its all going to get a bit out of hand! Ill probably do the same items as you when i get round to planning a bus out!

  • @alexsepph
    @alexsepph 3 ปีที่แล้ว

    What is common to use this? Creating all resources and building or need a limite?

  • @badejong
    @badejong 3 ปีที่แล้ว +1

    Great video. Sub gained! 👍👍👍

  • @FranciscoCosta
    @FranciscoCosta 3 ปีที่แล้ว

    YOU ARE GOD!

  • @arjara85
    @arjara85 3 ปีที่แล้ว

    Came from Biffa's. He says "hi".

  • @shetland990
    @shetland990 3 ปีที่แล้ว

    Now I'm really curious how you organise your research inputs or oil processing

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Lol, complete chaos! Working on a better oil/research setup as we speak.

    • @SanicDeHeghog
      @SanicDeHeghog 3 ปีที่แล้ว

      @@MrRoboticWarfare Interplanetary logistic stations. They are the best thing. Huge buses are a waste of time once you get them

  • @barbradawnbarrett
    @barbradawnbarrett 3 ปีที่แล้ว

    Auto save! Sippa-tea!

  • @michaeltorres9902
    @michaeltorres9902 3 ปีที่แล้ว

    Biffa says hello

  • @milespeacock5466
    @milespeacock5466 3 ปีที่แล้ว

    Here from Biffa :)

  • @Giannis_Krimitzas
    @Giannis_Krimitzas 3 หลายเดือนก่อน

    Thank you

  • @bitbot1988
    @bitbot1988 3 ปีที่แล้ว

    Had to say hi from biffa

  • @myguyTrevorSabo
    @myguyTrevorSabo 3 ปีที่แล้ว

    👋 from Biffa

  • @michaelkvalvik7358
    @michaelkvalvik7358 3 ปีที่แล้ว

    About to start playing DPS and I wonder, would you eventually have issues with this design with the planet curvature?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว +1

      If you start at the equator and follow it east-west, you should have a decent amount of space to play with before a tile switch

  • @TejeElHereje
    @TejeElHereje 3 ปีที่แล้ว

    Nice video :)))

  • @philipwhittingham2584
    @philipwhittingham2584 3 ปีที่แล้ว

    biffa says hi there

  • @miksk4229
    @miksk4229 3 ปีที่แล้ว

    biffa sends hi

  • @Flashmac
    @Flashmac 3 ปีที่แล้ว

    Biffa says Hi 😀

  • @xwiredguitaristx
    @xwiredguitaristx 3 ปีที่แล้ว

    How did you get this planet with nothing but flat dirt to build on?

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      Heh, RNG baybee

    • @xwiredguitaristx
      @xwiredguitaristx 3 ปีที่แล้ว

      @@MrRoboticWarfare Even with a seed number? Can you tell us what seed this is?

  • @killerofclowns2532
    @killerofclowns2532 3 ปีที่แล้ว

    Hi from Biffa.

  • @Silex0606
    @Silex0606 3 ปีที่แล้ว +1

    I have anxiety every time you walk

  • @runnerthemoose
    @runnerthemoose 3 ปีที่แล้ว +5

    Ah the factorio bus which is totally pointless in DSP, as soon as you get logistic stations using a bus is useless and a waste of resources.

    • @protocolracing3177
      @protocolracing3177 3 ปีที่แล้ว +1

      true, but it is very handy to get your basic building resources in one spot. plus you can also add the logistic tower to the bus to take off resources/put them back on for when the time arises

  • @tamnan1
    @tamnan1 3 ปีที่แล้ว

    Commenting here for purposes

  • @YouCountSheep
    @YouCountSheep 3 ปีที่แล้ว +1

    Dyson Sphere doesn't need a bus. Towers make everything exceptionally flexible. Once you got those, you barely need belts anymore to run things.

  • @BlackLivesDontMatterToBlackLiv
    @BlackLivesDontMatterToBlackLiv 3 ปีที่แล้ว

    Do you have a networking education? Sounds like it.

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      No, but I am currently taking Networks course :P

  • @jacobhavinga9402
    @jacobhavinga9402 3 ปีที่แล้ว

    The 'BUG' is fixed ... :( :( :( :(

    • @MrRoboticWarfare
      @MrRoboticWarfare  3 ปีที่แล้ว

      I haven't checked myself, but do know that this is a directional behavior -- the ports must be facing in the East/West direction

    • @jacobhavinga9402
      @jacobhavinga9402 3 ปีที่แล้ว

      @@MrRoboticWarfare You are right, it works only east to west. :-)

  • @princemaheer20
    @princemaheer20 3 ปีที่แล้ว +1

    I’m here to watch and say Biffa says Hi