Hi! I have a very small question - maybe someone can help me) I saw that in Twinmotion you can setup cars and people very easy (compared to ue5) so question is simple: Can I transfer animations and traffic from Twinmotion to ue5 or not? Any future updates will bring this option or not? Or maybe there are some custom exporters for such animations?
Great strait forward video once again, thanks! I have some difficulties to understand the connection TM->UE though: Often you import to TM your CAD 3D model (e.g. house, car, ..). Why cant you now just import that same object into UE and skip TM? What is the extra benefit of TM? Yes TM is very easy to handle and has a simple interface and loved it so far but is there anything else? I just don't get it what TM now can do what UE cannot do already.
The extra benefit is that TM is easier to use and you likely already know how to use it. The advantage of taking it into Unreal I see lies primarily in the high fidelity Unreal can provide. Takes some knowledge too but you don't have to do a ton in Unreal to achieve that.
Mainly for working with other people/ departments who don't know how to use Unreal. Twinmotion will be much easier and faster for them to learn; basically the gateway drug to realtime.
thanks a lot it was a really good workflow. i don't know if the people's path and cars are working or not. are they? because they are fairly easy to do in twinmotion and if it's possible to be imported into UE it's a game changer for outdoor animations
The Tree you imported doesn't look correct is that a LOD thing for preview windowor do they just not import correctly? I would hate to have to 100% redo all the vegetation again.
I switched computers and i keep getting Could not find file "xx" needed for reimport, i knew how to update the source file in UE 4, but how do you do it in UE5?
Bro. 🤯this is mind blowing stuff. I absolutely enjoy your videos. We have a REVIT at my work and always like learning new things and sharing. Thank you so much for being genuine! If ever thinking about relocating, London is calling. 🫡
It truely is mind blowing stuff, I’m so excited to see where it’s all going! I really like it out here in Denver but I’ll hit you up if I end up on that side of the water. And if you find yourself in Denver, shoot me a message!
with the last plugin, the one that allowed to import directly the model from the twinmotion file, not the datasmith file, the workflow was easier. now with all the 2023 and 5.2 its a mess.
Terribly disappointed that all materials don't transfer over. I'm trying to convert our industrial designers from Keyshot to Unreal Engine, but the UX is absolutely terrible in Unreal, so I thought that after Epic bought Twinmotion, I could use that to provide them with a better UX that would still be Unreal compatible, but it turns out that it will probably sadly be a similar waste of time.
Hey guys I can't start any project on Twinmotion when I launch it from revit in the view tab and I have the revit twinmotion plug-in does any of you have that issue?
@@CJ-wq7hi I have had some issues getting it to start from Revit 2023 as well lately, not exactly sure what that is. I am now just using Revit 2023 to launch TM haha.
You can legit make a AAA video game or Hollywood movie using Unreal Engine and it is used for that. There are so many nice features with 5.0 its crazy. The fidelity you can achieve at the scale is just so crazy!
I was interested in doing this so I could walk around my scene in unreal 5 instead of twinmotion. But it seems to look worse. It does not look the same materials and seems you'd have to re do trees and materials. Also I don't understand if this is the case why even use twinmotion, might as well just import the original model into unreal and work on it. This is a shame, seems to much additional work to be worthwhile.
i had the same problem, i was using the 22/5.1 and the twinmotion to unreal plugin and with the new 2023/5.1.1 that plugin no longer works. only the datasmith one, anyways. i had the same problem with threes. i got a message everytime about lightmap settings, I found in a youtube vid. that you can click on the static mesh of the tree and then go to "min lightmap resolution" and just change it. for instances if its set: 256 go 128 and close the static mesh editor, a window will pop up, just accept and the problem was fixed. is easy if you have a couple of trees but is very annoying if you have to change 20 or 100. hope this works for you
This comment was so helpful! See below:
Switch all the twinmotion assets to movable and enable nanite on those assets that should fix them.
This is great, thanks for the video
You are welcome!
looks very promising.... I bet its gonna get much easier and more fluid in the months to come... 👌🏻
Amen to that, I believe so too!
Stop saying I'm sorry 😅, incredible useful video!! Keep up the good work and keep sharing!!!
Impressive. Thank you bro👍
Excellent! Wanted to see how it worked!
Hey thanks and glad it helped!
Hi! I have a very small question - maybe someone can help me) I saw that in Twinmotion you can setup cars and people very easy (compared to ue5) so question is simple: Can I transfer animations and traffic from Twinmotion to ue5 or not? Any future updates will bring this option or not? Or maybe there are some custom exporters for such animations?
Hey! Awesome tutorial!
My textures are inside the Content Drawer, but my model doesn't have any of them. How can I make it work? Thanks!
Thank you for this Tutorial!! Is there any way to get the animated people or vehicles into UE5?
I believe eventually you’ll be able to from TM. I know it’s coming.
Good guide! keep on the good work :) How do you get 'Datasmith Twinmotion content V2023.1. when i'm installing the plug-in i'm getten 2022.2....
Would be great to see site construction animation.
Switch all the twinmotion assets to movable and enable nanite on those assets that should fix them
Ahhh very good, clearly I don’t know enough about Unreal. Thanks for the info!
I am new to ue5, where do I go to find this option?
Great strait forward video once again, thanks! I have some difficulties to understand the connection TM->UE though: Often you import to TM your CAD 3D model (e.g. house, car, ..). Why cant you now just import that same object into UE and skip TM? What is the extra benefit of TM? Yes TM is very easy to handle and has a simple interface and loved it so far but is there anything else? I just don't get it what TM now can do what UE cannot do already.
The extra benefit is that TM is easier to use and you likely already know how to use it. The advantage of taking it into Unreal I see lies primarily in the high fidelity Unreal can provide. Takes some knowledge too but you don't have to do a ton in Unreal to achieve that.
Mainly for working with other people/ departments who don't know how to use Unreal. Twinmotion will be much easier and faster for them to learn; basically the gateway drug to realtime.
thanks a lot it was a really good workflow. i don't know if the people's path and cars are working or not. are they?
because they are fairly easy to do in twinmotion and if it's possible to be imported into UE it's a game changer for outdoor animations
Yes paths will have some trouble right now, I doubt that will stay the case long though.
The Tree you imported doesn't look correct is that a LOD thing for preview windowor do they just not import correctly? I would hate to have to 100% redo all the vegetation again.
I do believe it is that but also check the pinned comment which will work great!
I switched computers and i keep getting Could not find file "xx" needed for reimport, i knew how to update the source file in UE 4, but how do you do it in UE5?
Bro. 🤯this is mind blowing stuff. I absolutely enjoy your videos. We have a REVIT at my work and always like learning new things and sharing. Thank you so much for being genuine! If ever thinking about relocating, London is calling. 🫡
It truely is mind blowing stuff, I’m so excited to see where it’s all going! I really like it out here in Denver but I’ll hit you up if I end up on that side of the water. And if you find yourself in Denver, shoot me a message!
Doesn't work in UE 5.1. Materials are wrong and object are missing...
How import from twinmotion to unreal 5.3
Can you help us ?
is possible for exporting twinmotion highway model into driving simulation games "The BUS" from Unreal Engine 5 as customized map?
with the last plugin, the one that allowed to import directly the model from the twinmotion file, not the datasmith file, the workflow was easier. now with all the 2023 and 5.2 its a mess.
Terribly disappointed that all materials don't transfer over. I'm trying to convert our industrial designers from Keyshot to Unreal Engine, but the UX is absolutely terrible in Unreal, so I thought that after Epic bought Twinmotion, I could use that to provide them with a better UX that would still be Unreal compatible, but it turns out that it will probably sadly be a similar waste of time.
Yea it will improve, I can almost guarantee you that when Twinmotion becomes more integrated, it will be able to transfer 1 to 1.
but other twinmotion packs are not supported in 5.1. . . also the opening doors are not reflected in blueprints
You are right, there are still some limitations we have, one of which is the animation of doors translating.
Hoe do you load Twinmotion in unreal 5.4.1 tab does not open for me?
Hey guys I can't start any project on Twinmotion when I launch it from revit in the view tab and I have the revit twinmotion plug-in does any of you have that issue?
That’s weird. I haven’t had that issue. Maybe check and make sure Twinmotion is updated.
@@ArchitectureVanguard I think it has to do something with UE5 from what I've seen in some forums.
@@CJ-wq7hi I have had some issues getting it to start from Revit 2023 as well lately, not exactly sure what that is. I am now just using Revit 2023 to launch TM haha.
@@ArchitectureVanguard do you think the issue is on revit or TM side?
@@ArchitectureVanguard I have fixed it. I've uninstalled twinmotion and the plug-ins and reinstalled everything again and now it work
What makes Unreal better then twinmotion, what are those extra capabilities ?
You can legit make a AAA video game or Hollywood movie using Unreal Engine and it is used for that. There are so many nice features with 5.0 its crazy. The fidelity you can achieve at the scale is just so crazy!
I was interested in doing this so I could walk around my scene in unreal 5 instead of twinmotion. But it seems to look worse. It does not look the same materials and seems you'd have to re do trees and materials. Also I don't understand if this is the case why even use twinmotion, might as well just import the original model into unreal and work on it. This is a shame, seems to much additional work to be worthwhile.
i had the same problem, i was using the 22/5.1 and the twinmotion to unreal plugin and with the new 2023/5.1.1 that plugin no longer works. only the datasmith one, anyways. i had the same problem with threes. i got a message everytime about lightmap settings, I found in a youtube vid. that you can click on the static mesh of the tree and then go to "min lightmap resolution" and just change it. for instances if its set: 256 go 128 and close the static mesh editor, a window will pop up, just accept and the problem was fixed. is easy if you have a couple of trees but is very annoying if you have to change 20 or 100. hope this works for you
They make it so complicated why can't they just have a button that says export to Unreal and then add you project or make new project.
Why not just put the Unreal Engine "inside" Twinmotion Epic Games? haha
It is essentially getting there haha!