I've been messing around with it and it seems quite fun. There are the obvious uses for it, like merchants, containers and vaults. So as a container you can make it a loot chest, which is cool, as also means you can have chests scattered around the dungeon/house/area, whatever. Means a bit more work but an easy way to not need to work out how to distribute loot from the 'Group' actor we can now make. Annnnnd... it means you can make 'Monsters' or 'Foes' interactable once they're dead, right? You get say a Redhand Ruffian, you give him a healing potion and 3 ration packs, when he dies change his sheet to an Item Pile or container, let the players actually loot their foes. Again, it means if they miss it, they miss it. Also, a nice little thing I found... if you have the merchant/container open as the GM and drag the player token onto it from the 'Actors' panel it will act as if you're logged in as the player. You get a mess on the merchant panel saying 'Shopping as Test Dummy' or on the contain sheet 'You're inspecting this pile as Test Dummy. Change.' The 'Change' is hyperlinked and then gives you a drop down to change who is actually looking at the sheet. Just saved the logging in as a player to test it. Also, you probably know this and it's habit... but you can double-click the top bar of windows instead of closing them? 😛
Loot the bodies - nice. And yeah, that sounds totally plausible - not sure if I'd use it personally (a bit fiddly?) but it's definitely worth trialling. That testing as DM thing is useful! Thank you for working that out - makes testing on the fly much simpler.
I've been messing around with it and it seems quite fun.
There are the obvious uses for it, like merchants, containers and vaults. So as a container you can make it a loot chest, which is cool, as also means you can have chests scattered around the dungeon/house/area, whatever. Means a bit more work but an easy way to not need to work out how to distribute loot from the 'Group' actor we can now make.
Annnnnd... it means you can make 'Monsters' or 'Foes' interactable once they're dead, right? You get say a Redhand Ruffian, you give him a healing potion and 3 ration packs, when he dies change his sheet to an Item Pile or container, let the players actually loot their foes. Again, it means if they miss it, they miss it.
Also, a nice little thing I found... if you have the merchant/container open as the GM and drag the player token onto it from the 'Actors' panel it will act as if you're logged in as the player. You get a mess on the merchant panel saying 'Shopping as Test Dummy' or on the contain sheet 'You're inspecting this pile as Test Dummy. Change.' The 'Change' is hyperlinked and then gives you a drop down to change who is actually looking at the sheet.
Just saved the logging in as a player to test it.
Also, you probably know this and it's habit... but you can double-click the top bar of windows instead of closing them? 😛
Loot the bodies - nice. And yeah, that sounds totally plausible - not sure if I'd use it personally (a bit fiddly?) but it's definitely worth trialling.
That testing as DM thing is useful! Thank you for working that out - makes testing on the fly much simpler.