Arma 3 - Perfect AI Pilots

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  • เผยแพร่เมื่อ 3 พ.ค. 2020
  • Thanks to the Arma 3 community!
    Script by POLPOX from the Arma 3 Discord
    Copy this code to a trigger:
    onEachFrame {
    {
    _x setPosASL ((getPosASLVisual plane1) vectorAdd [(_forEachIndex+1) * 30,(_forEachIndex+1) * 30,0]) ;
    _x setVectorDirAndUp [vectorDir plane1,vectorUp plane1] ;
    _x setVelocity velocity plane1 ;
    } forEach [plane2,plane3,plane4] ;
    } ;
    Dive into the world of Arma 3, the ultimate military simulation game that has captivated gamers worldwide! Experience realistic tactical gameplay, massive open-world maps, and an extensive modding community that keeps the game fresh and exciting. Join us as we explore the thrilling features of Arma 3, from intense infantry combat to large-scale vehicle battles, and discover why this game has become a fan favorite.
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  • เกม

ความคิดเห็น • 80

  • @T_EDWARDBANKS
    @T_EDWARDBANKS 4 หลายเดือนก่อน +1

    “I’m not leaving my wingman” - maverick

  • @reggaeman007jah
    @reggaeman007jah 2 ปีที่แล้ว +9

    So much potential from so little code - thank you for this. I used to use unitCapture for formation cinematics, but that really only easily worked well for trail formations. With this you could do say a diamond formation with very little work and setup … very cool bro.

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว +1

      Thanks man. I only try and test stuff, this code was craffted for me by POLPOX from Arma community

    • @reggaeman007jah
      @reggaeman007jah 2 ปีที่แล้ว

      @@BenchmarkCiA he’s a legend for sure 👍

    • @PrestonGarvey69
      @PrestonGarvey69 2 หลายเดือนก่อน

      Man I remember buying arma thinking I'd be playing it. Nope here I am coding and making a story line

  • @nikpod27
    @nikpod27 5 หลายเดือนก่อน +1

    I rarely leave comments, but I will here. You've given me a wonderful script. Thank you for this video.

    • @BenchmarkCiA
      @BenchmarkCiA  5 หลายเดือนก่อน

      I appreciate that!

  • @caper9412
    @caper9412 4 ปีที่แล้ว

    unreal thanks

  • @eanean3831
    @eanean3831 2 ปีที่แล้ว +5

    Thank you very much. This is what i want looking for. But i hope i can command the AI to move formation

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      Don't expect too much from the AI, it's too dumb, really. Almost no way to make him do exactly what you want

  • @giveherheadnotheadaches
    @giveherheadnotheadaches 4 ปีที่แล้ว +1

    thxxx

  • @tentzergaminghd9410
    @tentzergaminghd9410 4 ปีที่แล้ว +1

    יפה, עזרת לי מאוד!

  • @j0m4m46
    @j0m4m46 ปีที่แล้ว +1

    It's like a copy or a mirror image.

    • @BenchmarkCiA
      @BenchmarkCiA  ปีที่แล้ว

      Don't over complicate stuff, try :)

  • @ITAGItalianTacticalGamer
    @ITAGItalianTacticalGamer 2 ปีที่แล้ว +2

    do you find a way also to let the wingman to emulate your fire?

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว +1

      Not exactly. But check another video I have about Perfect AI pilot. There you can see an option to make the AI shoot as you did

    • @ITAGItalianTacticalGamer
      @ITAGItalianTacticalGamer 2 ปีที่แล้ว

      @@BenchmarkCiA thx !!!

  • @kiba3x
    @kiba3x 3 ปีที่แล้ว +1

    Do you know a way to make the AI gunner in your own jet to use the air to ground missiles?

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว

      He should do it on his own once he recognize a target
      What are you trying to achieve?

    • @DEEZ_N4T
      @DEEZ_N4T 3 ปีที่แล้ว

      You can by Changing it in the pylon settings there should be a starring wheel symbol next to the name
      Of the ordinance loaded to the pylon just click on that then it’ll switch to gunner

  • @lander4048
    @lander4048 8 หลายเดือนก่อน +1

    how to make them flying like Vee information?

    • @BenchmarkCiA
      @BenchmarkCiA  8 หลายเดือนก่อน

      Its only depends on the direction you're flying, try
      But a V, meaning wingman in each side, is bit different code.
      Send me DM in Discord, I'll send you the code

    • @lander4048
      @lander4048 8 หลายเดือนก่อน

      @@BenchmarkCiA what's your id discord?

  • @felixdelplanque
    @felixdelplanque ปีที่แล้ว +1

    Do you have the updated version of the script to fly East to West ?

    • @BenchmarkCiA
      @BenchmarkCiA  ปีที่แล้ว

      No dude sorry, not at the moment..If you know how to handle a code..I can send you a mission folder where a friend cooked me a script where the planes always fly together regardless of the direction. But he's a talented programmer and I don't know how exactly he did it
      If you know unitCapture stuff and init.sqf, this is for you
      If so, just reach me out via my discord. I'm Benchmark there
      discord.com/invite/ZxXWDXeFbM

  • @501-notimplemented4
    @501-notimplemented4 2 ปีที่แล้ว +1

    Do you have a script that makes the other plane shoot whenever you shoot?

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      Not exactly
      But you can watch my video of Perfect AI pilot using the UnitCapture function to do something similar

  • @CDE9
    @CDE9 5 หลายเดือนก่อน +1

    i tried it with 4 apcs 2 of them were stuck in the ground and got destroyed but the destroyed bodys kept going in formation and 4th one was hovering over the ground🤣🤣🤣works nice with helis u just need to land them in a still land because they are forced to be at the same height soo any up or down in the ground might cause them to broke or hover,great code tho thx

    • @BenchmarkCiA
      @BenchmarkCiA  5 หลายเดือนก่อน

      It's not meant to be used like that and yes air assets only.
      Someone told me that you can also do it on ground vehicles but in order for the wheels to move, just give a random MOVE waypoint
      Mostly cinematic purposes I guess

  • @yeahman.9262
    @yeahman.9262 2 ปีที่แล้ว +1

    Hey, I know this is unrelated but do you know a way to make AI planes dogfight each other?

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      AI is dumb. Any dogfight attempt will end with one of them firing all his missile on the other jet and all of it will take around 5 seconds from the second they spot each other.

    • @yeahman.9262
      @yeahman.9262 2 ปีที่แล้ว

      @@BenchmarkCiA lol yeah I have a ww2 mod and watched as they just circled each other in the sky

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      @@yeahman.9262 yeah its... Not possible :)

    • @blitzkriegers5886
      @blitzkriegers5886 2 ปีที่แล้ว

      @@yeahman.9262 it is with ww2 mod. I can do dogfight with them i know they look like they circled but it take time like in real life

  • @demakre
    @demakre 3 ปีที่แล้ว

    Hey OmMA, Do you know how to undo the script during the game? Any other script to cancel it while playing this script and get back to normal vehicle behaviour? Thanks in Advance

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว +1

      Never tried it but you can do 2 things:
      1. Delete by a trigger the wingman whenever you want.
      2. Deleting the trigger itself with deleteVehicle command via other script

    • @demakre
      @demakre 3 ปีที่แล้ว +3

      @@BenchmarkCiA Well I tryied this one and seems that it is working: onEachFrame {}; on the diferent trigger. Thanks for the Answer and by the way great script, at least is far much more better than vanila formation movement for Planes and Helis.

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว +1

      @@demakre that is smart :)
      Good work

  • @emiliogarcia1554
    @emiliogarcia1554 2 ปีที่แล้ว +1

    how can i copy and paste, i can't, it's a dumb question, but please help me, like i know how, but I don't know how to do it in arma

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว +1

      Take the code and follow the instructions in the video..I can't really help more

    • @FrostyyMcToasty
      @FrostyyMcToasty 2 ปีที่แล้ว +1

      Ctrl+C

  • @mcaskil..3165
    @mcaskil..3165 ปีที่แล้ว

    sadly my version of arma 3 is outdated so its not even letting me click 'ok' on the trigger

    • @BenchmarkCiA
      @BenchmarkCiA  ปีที่แล้ว

      Why not buying it.. On sale its 75% off

  • @bradylorenz5477
    @bradylorenz5477 ปีที่แล้ว +1

    It doesn't work for me, any tips or clues to why it isn't?

  • @indrsextreme8371
    @indrsextreme8371 3 ปีที่แล้ว

    how you got that script ?
    please lemme know

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว +1

      Read the description :)

  • @uknowngamer8852
    @uknowngamer8852 2 ปีที่แล้ว +2

    can u do the same for helicopters?

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว +1

      Yes you can
      Use the same code, same names and it will work

    • @seeker1795
      @seeker1795 2 ปีที่แล้ว +1

      @@BenchmarkCiA I tried it with an A-164 and a tank and it worked. It looks so stupid, but It is really funny

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      @@seeker1795 It's not perfect, just maybe for fun or cinematic purposes. EachFrame has big impact on performance

  • @rafaelcarvalho7727
    @rafaelcarvalho7727 ปีที่แล้ว +1

    Is there a code like this to helicopters?

    • @BenchmarkCiA
      @BenchmarkCiA  ปีที่แล้ว +1

      Use exactly the same code :)

  • @mangaday5129
    @mangaday5129 3 ปีที่แล้ว

    How can I change formation

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว

      The script works in a way that your direction of flight determines the formation.
      Try and you'll understand what i mean

  • @nickbulamiyorumhepsialinmis
    @nickbulamiyorumhepsialinmis 2 ปีที่แล้ว +1

    Can we do this on zeus?

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      If both plains have the needed variable name, I think you can

  • @squee8510
    @squee8510 2 ปีที่แล้ว +1

    it is not letting me copy and paste

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      Join the discord. Much easier from there

    • @squee8510
      @squee8510 2 ปีที่แล้ว

      @@BenchmarkCiA what's the discord

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      discord.gg/5EXhnHdt

    • @squee8510
      @squee8510 2 ปีที่แล้ว

      @@BenchmarkCiA thank you

  • @somedude0921
    @somedude0921 2 ปีที่แล้ว +1

    uhhhhhhhhhhhh uhhhhhhhhhhhhh uhhhhhhhhhhhhhhhh

  • @subjectc7505
    @subjectc7505 2 ปีที่แล้ว +1

    It doesn't seem to work for me, the AI will just fly away.and I did everything right

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว +2

      Well, if it doesn't work, you did something wrong.. It was tested by many lads in my discord channel and no problem ar all

    • @subjectc7505
      @subjectc7505 2 ปีที่แล้ว +1

      @@BenchmarkCiA mmmm. Noo I did everything correctly. Oh wait NVM I see what I did

    • @seeker1795
      @seeker1795 2 ปีที่แล้ว

      @@subjectc7505 What did you do wrong?

  • @ohioan6037
    @ohioan6037 3 ปีที่แล้ว +1

    I keep blowing up

    • @BenchmarkCiA
      @BenchmarkCiA  3 ปีที่แล้ว

      Your AI? go airborne and then activate the script via trigger

  • @whatthehell4644
    @whatthehell4644 2 ปีที่แล้ว

    Sadly i dont even know how to fly air vehicles in arma lol

    • @whatthehell4644
      @whatthehell4644 2 ปีที่แล้ว +1

      Anyway if you still there. Do you know any script or mod to remove dead bodies? I love messing around with zeus but man when there are many dead bodies my frame drops lol

    • @BenchmarkCiA
      @BenchmarkCiA  2 ปีที่แล้ว

      Zeus allows deleting bodies by default
      Check if all options are allowed in the module itself

    • @whatthehell4644
      @whatthehell4644 2 ปีที่แล้ว +1

      @@BenchmarkCiA ohh thanks didt know that