Overwatch had a double hundred skins and didn't really remodel every single hero, and they stayed on the same engine using more or less the same skeletal rigs. So the outrage would have been much more justified there if they hadn't done it.
Tbf, overwatch 2 is JUST overwatch 1. I can't see any visual differences or enhancements, characters are the exact same just a new skin for 2, some of the guns look/sound different but smite also has that too, so visually ow2 and ow1 are 1:1, transferring skins absolutely should have been a thing. Smite 2, everything is wildly different and redone. I still think its annoying (and much like ow2 its completely pointless and shouldn't exist), but it doing this skin thing at least makes sense, AND smite 1 is still going to be accessible. Overwatch 1 no longer exists at all.
It's a matter of engines, would've added FAR too long to the dive time because they have to make ever skin from the ground up in an engine they're less familiar with
They've mentioned that legacy gems can purchase any skins that get ported at 100% discount instead of 50%, so if you paid for it in the first game you get it for free in the second. Just a detail that I think puts a nice bow on the legacy gems approach.
@@nemanjak.2242go to the titanforge channel and check the dev insight that happened during worlds and in the slideshow they clarify on one of the slides that all ported smite 1 skins are purchasable 100% with legacy gems! Hope that helps
u dont get anything for free. legacy gems are just a glorified coupon that gives u 50% of. u will still have to pay for smite 2 skins. smite skins used to cost 400 gems. now they cost 800 gems. so u are basically still playing the full price for smite 2 skins.
As a 6000 hour gold player in smite; 3000$+ spent on cosmetics, having every t5 skin, all unlimited/limited skins/spending 1,000$ alone on poolsiedon for finchmas. I do not care about losing my skins, playing smite 2 today made me realize I don’t care about most of that stuff. The game is great.
This sets me a lot more at ease. I love smite, but I’ll admit, knowing that all the skins I’ve amassed over my 2.5k hours and hundreds of dollars aren’t ported over (legacy gems notwithstanding, of course), was a bit of a sore spot. Now I’m just gassed up to play it (I just got the founder pack today)
100% agree. Havnt played as long as you, but still have 800 skins on my profile and couldnt care less about losing skins as long as the game is fun and fresh again. Having all the extra benefits is of course a plus, but I didnt understand the massive outrage. I played the game for the game, not to run around and say "look at how much money I wasted to LOOK cool"
As someone who has spent a decent amount on Smite skins over my near 1000 hour playtime. I personally have no problems with the legacy gems feature. Game development cost time and money and to ask for Hi-Rez to port over hundreds of skins to a completely new engine ignores the reality of game development. Smite 2 needs to make money in order to succeed and persobally i view giving basically everyone 50% off of almost every skin purchase for the forseeable future is more than generous
The skin thing is such a complicated issue for smite and smite 2. Cause the engine's are so diffrent it would take a absolute fuck ton of work to port over all those skins and have them actualy look decent. So what they did is in my opinion one of the better options. If somebody has a better idee go pitch it to hirez, but in my humble opinion what they are doing makes sense! And also realise how big of an engine jump they are doing. Great video and analysis of the sitiuations with smite and overwatch!
The sole reason smite 2 is happening is because Unreal 5.2 gave them the perfect version of blueprinting which allows them not only to create skins much faster but to port skins with ease, among other things. The engine jump isn't really much bigger in spite of what everyone is saying, in fact they are cutting down on a lot of code created specifically for Smite.
Ow2 is bad cuz every player is hard reliant to the operation of a team, I used to queue up with 5 (more recently 4) friends and it wasn't a problem. But now that's gone, I have to hope the tank plays perfectly, that the DPS hits their shots, and that the other support doesn't Moira DPS, or pocket a hanzo/solider exclusively. while I'm trying to heal a dva as Bapt or some shit. Also there's some serious power cre'sep, hanzo's been ruined, the dev just throw stuff at the wall and fix it next season, cosmetics are inflated to disgusting prices (all buy-only cosmetics are disgusting let's be real) and support has been very unfun, but I can't place why, outside of "not feeling my own actions impacts"
Holy what a rant dude😂 slow down cowboy ain't nobody reading your essay. Also, like you said, insta-locking your favorite character is a terrible strategy in OW now, which is the only reason I don't play tank anymore, I only like Dva and rein
If Jorm comes to Smite2, I’d love it if they figured out a way to let him proc on-hit effects with his autos. Something similar to Chary’s autos, but obv. tuned down. I think it’s a great time to consider a change like that, since the Gods are being remade from the ground up. It could allow Jorm and any other similar weird AA chain Gods to come, to actually interact with those AA items. As for the OW2 worst change thing, I’m a tank main lol. Take a guess 😂
Simple solution, every sixth basic attack hit on a god will proc basic attack item effects. He won’t be good at proc’n it but it is still there. IDK if crit though would be balanced in any capacity. Balanced i.e. effect enough but not overpowered.
On the roles section: I'm not finished with this section, and am unsure if this is going to be touched on (but it sounds like it won't, based on the lead-in)...So...Overwatch's bigger issue with roles has been present since day 1. DPS in Overwatch is, as a role, fundamentally outclassed due to the design philosophy behind the role system. There's no *actual* combat tradeoff to picking another role, it's why GOATS was inevitable. Supports and Tanks in Overwatch (1 and 2 BOTH) are DPS heroes who also do more, and it's why very specific counterpicks or standouts have been the only way DPS has seen play in GOATS and Open Queue metagames over the years. Overwatch's role identity crisis isn't new, it's a storm that they brewed for themselves and refuse to acknowledge...not that the playerbase is willing to acknowledge it either. Role Queue was a band-aid fix that doesn't erase the problem. 2 of your teammates are playing a fundamentally outclassed role, and the only saving grace is that 2 enemies are stuck with them as well. Edit: OH HEY, RARE PERSON ACKNOWLEDGING THAT ROLE QUEUE IS A MISTAKE, BASED
Yea it’s in “alpha”, they just had an alpha smite 2 weekend. They say they might have one weekend per month for alpha play. The devs can use this to update and balance things out, allegedly.
"You'll never expect what I did with Orisa" *plays dps Orisa* "Or Brigg" *plays dps Brigg* "Mercy" *remember when dps Mercy was a thing?* "And you'll never expect what I did with Rein" *nothing, unfortunately.*
I never played OW1 so I only have an OW2 frame of reference. Honestly, the thing I'd change is how bad I am. I feel I might have a better time if I was better. For Smite, I've been playing that one for 5 years. I think it would be cool to bring recipes back, I think there's a huge opportunity for HiRez to rework some gods just so they're more fun to play against. I know Anubis is easier to deal with in the higher ranked games, but in low rank, a good Anubis just forces everyone to stay under tower. I hate him so much. Also, Bake having such a high damage output still gets me tilted.
One of the biggest things not mentioned: Its also revamping to unreal engine 5 which looks stunning and now with more insight the developers have the option to develop faster and more efficiently meaning that this improves both ends. I didn't play overwatch one but from what I've seen it was mostly just a retexture
I think that one of the reasons Smite can have more player freedom is because it has items. If you want to play a character in a role they weren't designed for, you can just give them weird items and hope something works. In Overwatch there is literally no way to do that. Your "items" are hero swaps. Also, the games in overwatch are over almost as quickly as they start -- at least in casual modes. Whereas in games like smite, the games will last longer because they're designed to scale (even in casual modes.) I also think that the huge variety of maps in Overwatch hinders player choice a bit because there are some maps that characters will naturally underperform on. Having only 1 or just a few maps is a much better equalizer for players & champions. In Overwatch, The only way to replicate the kind of freedom Smite offers might just be to undo role-lock. Now that they've deleted a tank, I don’t see the point in keeping it anymore. I was a hardcore 2-2-2 stan when the idea was introduced because it made sense for the era that OW was in. But the game has changed a lot since 2019 and the pro scene doesn't even exist anymore. Might as well try something different. (The meta will probably involve 2 tanks anyway.) (It'd be so cool if Overwatch had items though. Let me buy items that make dps mercy a viable strat please!)
The downfall of overwatch was introducing overwatch league. Then they scrambled to make it watchable. Thus role que was born then reduction of a core aspect of 6 players to 5. Now the game is stuck in a rock paper scissor tank battle and long que times.
I do love trying out different builds, I always play off meta even in league, it's way more fun then just going the same items over and over again or the same champ in the same lane he's supposed to go to. If I didn't play off meta, I wouldn't want to play at all.
I'm a long time smite fan, watching the development of smite 2 has been impressive to say the least. I've never felt more respected by a company than I have from HiRez during these past few months. They are doing everything in their power to give back to smite players, that it seems like they're losing money by being generous. With legacy gems, you can pay for 100% of the price of any ported Smite 1 skin, and have a 50% discount on new smite 2 skins. You get double legacy gems with the founders edition. I have 50,000 legacy gems, that's around $800 meaning they gave me $400 in gem value for the cost of $30. They had no obligation to do that for us, but they did it anyway. You can tell the team loves the community and loves the game.
as someone who has gotten to speak to the devs directly a few times. They really are passionate about the game and trying to make the game work the best they can- I've definitely gotten faith in them from those conversations.
Yes, but also, the preorder for smite 2 reached the top of steam sales the day it released. I didn't spent any money in 10 years yet I still bought the preorder. I think it could make them more money because of the amount of new buyers (which is what smite needed, as the player base wasn't improving since 2020)
Idk man HiRez has always catered to the pro players and the top percentage of high ELO players and never balance the game around the normal casual or above average. They are incredibly greedy compared to how they used to be making almost every skin now in a chest or exclusive where when Smite first launched you could just purchase any skin outright. Long gone are the days of old HiRez who cared about the game and now all they want is money.
The problem with Overwatch is that the game gives you answers to problems. The enemy Hog is dominating? Go Ana. Tricky little Tracer bothering your supports? Go Cassidy. The game doesn't let you get good with the character you wanna play. It wants you to swap because it's "the right answer".
Yea being able to swap characters mid game is a pretty bad idea. Like you said it makes you want to abandon who you want to play to pick who you should play, and if you don’t you know your teammates are going to complain til you do
@@knavenformed9436 I'd argue that being pressured into playing a hero you're not familiar with just to try and counter the enemy team is more of a throw, if anything.
The skin thing in smite I feel like is overblown like 1 most games didn't transfer skins and those who did went up 1 engine number or stayed the same but as a game designer the jump from ue3 to ue5 is massive. And having to by hand redo all of them would not be good in the long run like I rather lose my skins and have them make a great game than focus on skins. Plus people say overwatch did skin transfer but the smite team is nothing in size compared to blizzard so like they are not doing it on purpose if they could do it I'm sure they would and the gem system seems nice and idk I don't see why people are saying smite 2 will die because of that
Smite 2: As a surter main, I want to see Surtr's one scale of Int a little bit so I can make silly Int builds with his enhanced auto and watch people melt. Overwatch 2: Recent but the change that they're making all projectiles hit scan
I've never played OW, but I did play Smite. I bought the all characters pack, and that was seriously a fair trade for everyone considering that it meant having access to the full game while still being able to further support the developers and get very cool skins if I wanted to. Unfortunately, I barely played because toxicity quickly pushed me away from the game. I kept watching tournaments for a long time though. I wasn't aware a Smite 2 was in the works, but I'll try to remember to check it out (just... not gonna play it, because the issues I had with the first aren't the devs' fault so they can't fix them).
Honestly I'm gonna be basic and say I hope they change the need to buy voice packs....it sucks to get a cool skin only to have your call outs be generic tts... considering the voice lines are the main appeal of the skins as without them the skins are just remodels and that is sad
I think OW and Smite are perfect examples of why if you're going to make a live service game it should absolutely not be paid for acess the game will change just by virtue of it's design, and paying permanent money for something that is transient will inevitably leave a bad feeling that turns people off Smite feels like a friend giving you an open invite to a party, yeah it might not always be the exact way you want and things might change that make you want to leave, but you're always welcome to come back and whatever money you put towards the party because you were having fun, went towards things that you liked at the time OW feels like the stand up comedian you hired for the party turning into a priest halfway through the party and then calling the police on you for noise while still taking your money
IMHO, when they stopped splitting the Offense and Defense roles/back around the time when Mercy got her Valkyrie is when OW really started going down hill. It started to feel more and more homogenous.
In my opinion as a professional smite hater/lover (as we all are) I think hi Rez has done as good of a job giving back to the community as a public live service developer can. They do have to make money at the end of the day and they can’t nor should they have to port over 1600 smite 1 skins
Since you asked… what I wish would change (but it probably never will) is for smite 2 to utilize verticality way more. Smite is a 2-d game that tries to make itself look like a 3-d game. The only time the Z axis is utilized is for “leap” abilities that just remove you from the x and y axis temporarily. The issue with this is that smite is entirely balanced around its 2-d nature and I’m not sure it will change. Basically what I’m asking is to borrow the verticality from predecessor
I dont watch or play over watch but thanks for making your voice heard about smites situation. Everyone rebought better versions of skyrim that didnt get anything the last one. Nothing i did in dark souls one mattered in two or 3. Hi rez giving away free money at launch to loyal people is actually the best deal they could afford to offer and peeps need some chills pills lol
The moment I heard about Overwatch 2 I knew it was going to be shit because anything they could have done they could have just made the changes and additions to 1, although I didn't predict half the shit that happened around it like the cancelled PVE mode... It's not like the game was that old and they were doing some huge graphics overhaul
you dont have to spend the same amount to get double your Smite 1 spendings in Smite 2, you just have to preorder the 30 Buck pack (which is the one including all the Gods anyways) and you get the "lost half" of your Smite 1 Gems in Smite 2 aswell
Some people don't seem to understand that they can't just "port the skins over" onto a brand new engine with character models made from the ground up with next models, textures, Particle effects, visuals and in some cases just straight up new/reworked abilities Legacy gems is the best way to go because let's be honest when they start dropping skins that are only capable of being made in ue5 we were going to spend thousands more on this game so having those half price equivalent to what I spent on the original game (doubled with the founders pack) is amazing
They actually can and it's called blueprinting, it's also the sole reason Smite 2 is happening. The "they can't" thing was something Hirez never actually said and in fact the pretty much claim the opposite. The only thing Hirez said was a wonky estimate of it taking them longer to port skins than actual gods, which was evidently a lie a lot of people bought.
@@xXbaker115Xx I don't need to tell them anything they know and already intend to do. I'm informing you so you don't actually continue to be ignorant and naïve, the fact you don't like it is a personal flaw you should work on.
@AimbotFreak they aren't going to remake every skin from smite 1 They'll re make a few popular ones through the games' life span and allow people to buy them out right with legacy gems, but they will focus on making new skins that take advantage of ue5
I’ve played over watch casually since beta, tanks in solo queue with a decent support feels so strong right now I’m casually topping it damage charts sometimes 2xand mitigating damage more then my team does, idk I’ve never felt like tanks were weak and people were just bad or supports are just bad, a tank main
I loved Smite and Overwatch back in the day but fell out of love with team based PvP games. I would love Smite 2 to have rotating PvE modes they had years ago.
I had no clue there was a Smite 2. I played Smite in the very beginning but I ended up sticking to Hero’s of the Storm and then League of Legends even though I did have fun with Smite and thought it was interesting and different.
My biggers problem with smite 2 is actually what you said,my main is me,so when i saw that i will lost it, not only my skins but my main god, because i dont know how long will take for him to come back,and his skins that i did what i could to have all,just felt really bad,made me lost interrest in both games,i oove smite but man
I've only recently heard that Smite 2 was a thing. It sounds like they're handling it pretty well. Yes you still need to spend money, but everything is half off, that's pretty good. On top of that, any previously purchased skins that get ported over are free. About 31 gods out of 130 being brought over isn't great, but I imagine they'll be porting more over time.
The legacy gems situation are an entitlement thing when other companies would just take the money and run. Plus if you buy the current seasons skins, you get the gems you bought back, and the skin for the next game, and the gems you used to purchase the skin are also getting reimbursed in Smite 2
The only change I want is the most difficult one to make. I want Smite 2 to be big, I want it to matter. What League of Legends has in terms of popularity around the world is what I want for Smite 2. Chances are, this probably won't happen, especially in east-asia with how much Smite has already been forcefully pushed into the mud to avoid any competition with League of Legends, even if said competition was bound to be miniscule at best. Still, I would love to see Smite 2 reach similar heights and carve out a special place much in the same way other games have.
There will however, be the toxic community forcing gods into specific roles, so there goes the "freedom to play however you want" thing you mentioned @7:20
I play both of these games and kept up to date with both as they released. Smite 2 is no where near as chaotic and fucked up as ow2 was at launch. Granted smite 2 hasnt launched yet, but it's a sad world when I say I trust hi-rez to do at least decent job with their main games sequel than I trust blizzard with pretty much anything that comes out of their greedy mouth. At the very least smite 2 needed a new game, overwatch never did.
The only change in smite 2 i dont like and hope doesnt stay is pucking roles after in the game i dont like this because it makes the game worse for the player that queues last. I hope they go back to letting you pick roles before queuing
I hate to make up 75% of your comments. But for someone who hates LOL and love FPS and overwatch (on good days, god that game sucks) is Smite a good game to get? That preorder bonus sounds good
The preorder doesn't seem as worth to me, personally. It's gonna be F2P anyway, I and most Smite players do have some bias against Hi-Rez since the PunkDuck incident, but it wouldn't hurt to show support to these devs by securing the alpha access tomorrow thanks to the founders pack to try out the game and also send feedback for further improvement like they're expect you to. On the gameplay side, yes. This game imo beats LoL. I think it's clear that LoL only has competitive interest on the gameplay side and the universe is simply grabbing attention of all audiences which leads to immediate disappointment. LoL is a fantasy world with great new game potential (The MMO hype was there) but it's a terrible game. Smite is the opposite, the gameplay is lovely and you don't even have to stick with the typical MOBA map. I personally play Joust and Slash. Joust is a 3v3 1 lane, 2 side jungles with 1 boss monster and Slash is a 2 lane 5v5 with a middle jungle that spawns a giant boss in the middle in late game. There was also Siege, 4v4, 2 lane, 1 giant jungle in the middle, to this day considered the greatest mode ever. Smite also loves changing maps for the smaller modes and each map IS DIFFERENT in gameplay, they actually add new features. They added meteorites that fall to the map and you farm gold from them. The mechanics are fantastic and actually fun to use, it's 3rd person after all, combos feel way better to execute. THAT'S SMITE 1 RN. Imagine all the possibilities in SMITE 2. You clearly don't have alpha access rn, but if you buy that pack, enjoy tomorrow. Although I recommend playing SMITE 1 so you point out things that you want SMITE 2 to have on official release, it's still a very young sequel. I think they started like last year only. Oh and don't be afraid to buy newer skins in SMITE 1 (Cross-gen skins) those transfer to SMITE 2. So if you're gonna spend money in SMITE 1, spend it smart.
Founder's let's you in on the alpha tests and some cool skins but you don't NEED it. The game will be F2P like Smite 1, but if you want to support the devs and get some cool stuff for your smite career, then sure. Go for it 😉
If you never played smite 1 the x2 legacy gems doesn't matter, since you dont have any to begin with, I would say is better to play first smite 1 to get used to the core aspects of the game and wait till july 30 to pass over to Smite 2, since rn there just gonna be minimum closed alphas, but in july 30 the game will be available 24/7 *if you buy the founder pack, wich I reccomend either the cheapest or the expensive, the in-between is kinda mid
The 30 dollar pack is one of the best investments I ever made. The 30 dollar founders pack gives you access to all gods present and future. If you are going to play the game for any stretch of time you’ll quickly get your moneys worth out of it. PLUS alpha access!
I was very upset at Overwatch 2 since it was just a glorified store and ui update for a game I payed for. Smite 2 on the other hand, is a long overdue engine upgrade for a free to play game, which I'm fine with.
Overwatch 2 was supposed to be a PvE co-op campaign where Overwatch was going to stay as the PvP competitive game then they just made Overwatch 2 an update for Overwatch. Also as for Smite and Smite 2 eventually Hi-rez will shutdown the servers for Smite 1 but that would be some time in the future plus Smite 2 is a massive upgrade because Smite is built in Unreal Engine 3 using Unreal Script which is limited when it comes to scripting where Unreal Engine 5 uses c++ the devs can do a lot more
In smite 1 i have 500 skins and more then 2k hours, and i am conpletely happy letting all that time and all that money go into smite 2. Ive been playing the alpha all weekend and for what they have its FANTASTIC, all 12 gods you can play all have something changed in their kit that makes them more fun to play again! The legacy gems is amazing, i just bought 35 bucks worth of gems, spent em, and the next time i loaded up smite i got a notification about getting more legacy gems! Smite 2 looks fantastic, feels fantastic, and you can just tell everybody involved in making it loves their job, their game, and their community If you havent played smite or are thinking about it, nows the perfect time, as in a few months youll be getting treated to (with massive amounts of work) could be one of the best MOBAs of all time!
I feel like the better comparison should rather be with Paladin of same developer. But if they operate the same with both games, we definitely realized the cost of a billion dollar publisher that has huge returns expectations from their games. OW could've gone a long way to just keep it under the OW banner and made this the biggest update ever to a live service instead of an abysmal sequel attempt.
To sum it up OW wanted a sequel as a way for a quick cash geab and rework the syetem to "balance" it easier, SMITE litterally had 3 people fidget with unreal 5 for 3 months as a side prodject, said oh shit this is actually better and easier to make quick changes and committed, while giving smite 1 a "grace period" where it will still be updated for at least a bit after smite 2 comes out
I was wanting to play something other than Overwatch 2. I like it, but have wanted a break, play something different. I will give Smite a try. I used to play Heroes of the Storm years ago, but I did not like the view. I like 3rd person better. I also played Paragons a bit while it still existed, but it was boring and I can see why it died. There are some things like I like about Paladins, mostly the characters themselves, but I hated the items. I did not like that you can buy cards to totally negate the existence of other characters. Fighting Ruckus or Barik? Too bad for them, I bought the anti-shield card and maxed it out.
Also with smite 2 skins the new smite 2 skins are a product of work from artists, not only porting a skin and upscaling (similar to gie league skins are in wild rift) so getting someones work for free bcs u bought an older version of it is wronh
The thing is, in Smite you have people flat out throw games because they are forced to play support. And adcs throw the SECOND they go negative. In Overwatch 2, supports don't thow because nobody is forced to play support.
I’ve played smite for a decade and am masters level. What I can say from my 5.5k hours is that we absolutely unequivocally need a smite 2 because the current version of smite is held together with duck tape and dreams. It doesn’t make sense to me when damn near every smite player falls into the moba trap of “my favorite moba is dogshit but I keep playing anyway” but when given the opportunity to see some improvement they just whine like little kids
just a nerdge moment here Magical and Physical split still exist it is just purely in the damage your character deals the scaling of the damage is just intellect or strength which is what is providing the freedom and illusion of no physical magical split
12:09 you've literally changed my outlook on the skins that I've gained, grinded for and bought. I can play Smite 1 whenever. Smite 2 is a different beast and its perfectly ok that the skins aren't automatically mine in 2. I love Smite so its ok!
I had to replay 11:15 a couple of times to let it really settle in. I started smite in the Xbox beta and bought the god pack during that time. I have never once in the history of all microtransactions in games have had a single purchase remotely even come close to the amount of value the "ultimate god pack" had given me. I took a break for years, came back with new friends and had 17 new gods to enjoy and didn't spent a fucking dollar along with all the new gods I got to play for many years while I devoted over 3000 hours into the game without spending a single dollar on a new god. Not 1 fucking penny was spend on a new god ever since I first got into the beta. The god pack was the single greatest purchase of my gaming life in my eyes. I will always thank them for that, what an insanely good idea. I was struggling so hard with bills in my early 20's, but never had to worry about "oh a new god, guess I got to spend 10$ and not eat this week so I can play ranked".
I bought it too and, even though I barely played the game, it's made me ask "but why isn't there an ultimate character pack" in every single hero-based game I ever saw afterwards. It seriously makes any other model feel like a scam. Especially at that price and considering the game is free to play...
I have more horus played on smite than there are years. To have to pay 30 dollars just to get the "lost half" of your gems is insane and it's crazier people are happy defending that decision. My friends transitioned from smite to overwatch and while that game has A LOT of problems, nothing smite 2 offers seems valuable enough to warrant returning
Thats not how the founders pack works. You dont lose half of your gems. You gain double of what you previously spent. If you spent 30k gems in smite 1, without the founders pack you have 30k in smite 2. If you have the founders pack, youre given 60k gems. That is hundreds of dollars in value for just $30. Also, any skins ported over to S2 that you owned in smite 1 will be 100% free to reclaim using the gems you bought it with in S1. And if you no longer want that skin, you do not have to buy it and can use those legacy gems on something you do want.
I think the worst overwatch 2 change was getting rid of a tank slot. I understand that tank metas were problematic but there are solutions that could have been implemented to help or fix the problem instead of just taking one out and making it a 5v5.
Smite 1 have become more restriced with each season. Characters are forced directly into roles through devs changing their base numbers, restricting item choices and other means. They have taken away a lot of the natural progression during a match, by restricting certain gameplay to make the game more "casual" friendly. While its a good thing to marketing the game for less sweaty players. The problem commes when you try to be creative or an oldschool player who do something that is viable, but unheard of by newer players and so you get called a troll. They dont know why you are a troll, but just becomes rule lawyers and role nazis
I’m a person who spent more than 200 bucks on Smite 1. I couldn’t care less about skin transfer. If the game would look good, then It would be better to look at even standard skins rather than on badly transferred old ones. Even tho it’s my fav moba, Smite 1 objectively looks terrible. Every friend from Dota I tried to play smite with are said the same thing “Game is fun, but it looks horrendous compared to dota” and I agree. Not now, sequel looks amazing.
The thing with legacy gems in smite 2 is a bit less bad than it could have been, because in smite 1 you could get gems by just logging in every day, and theoretically you could get even the more expensive skins without paying any real money, so hopefully you will be able to make some use of those legacy gems even without paying more money, as long as they keep the daily login rewards
@@flextape7323 That is how it works. That 50% coupon still accounts for half, while making sure that ANY Smite 2 currency (like the login gems that they mentioned and have been in Smite 1 for a while) will take care of the other half. Meaning that between both game's login rewards, you could still get things for free. And that's not even getting into the fact that legacy gems cover any skin present or future that HiRez DOES port, at 100%.
I hope smite 2 is just aa straight upgrade much like wild rift is an upgrade to league. Streamlining a map, having better bots to ease new players in and just having an overall more polished game.
As a long time smite player, smite has a ton of skin bloat, from skins that barely change the god (tier 2s), to needless recolors, poorly executed skins and alot of chest filler so Im fine with most skins not being ported over I just hope they bring over tier t skins eventually and maybe a few other skins I just hope hi-rez doesnt do what hi-rez does, changes thier map every few months, too many changes to a mode makes that mode more niche and less people playing it. I also hope they don't nuke themselves from orbit like they did with global agenda, realm royale and tribes ascend
Trying to balance overwatch from the start was a lost battle, it is impossible for a game like ov be balanced and fun for everyone at the same time, the design in its core just prevents that
The utter chaos and outrage if OW2 was to not transfer skins from OW1 would’ve been hilarious 😂
Overwatch had a double hundred skins and didn't really remodel every single hero, and they stayed on the same engine using more or less the same skeletal rigs. So the outrage would have been much more justified there if they hadn't done it.
@@ElegantHope They also use their own engine, Smite uses Unreal 5 which doesn't belong to them, this makes it even more complicated.
Tbf, overwatch 2 is JUST overwatch 1. I can't see any visual differences or enhancements, characters are the exact same just a new skin for 2, some of the guns look/sound different but smite also has that too, so visually ow2 and ow1 are 1:1, transferring skins absolutely should have been a thing.
Smite 2, everything is wildly different and redone. I still think its annoying (and much like ow2 its completely pointless and shouldn't exist), but it doing this skin thing at least makes sense, AND smite 1 is still going to be accessible. Overwatch 1 no longer exists at all.
It's a matter of engines, would've added FAR too long to the dive time because they have to make ever skin from the ground up in an engine they're less familiar with
Wrong, ow2 was built up from the ground. @ElegantHope
They've mentioned that legacy gems can purchase any skins that get ported at 100% discount instead of 50%, so if you paid for it in the first game you get it for free in the second. Just a detail that I think puts a nice bow on the legacy gems approach.
Can you link that, i acutally didnt see that anywhere i mran thats the whole point why most ppl are mad
@@nemanjak.2242it’s in the twitlonger about the legacy gems I’m 95% sure give me a sec I’ll look
@@nemanjak.2242go to the titanforge channel and check the dev insight that happened during worlds and in the slideshow they clarify on one of the slides that all ported smite 1 skins are purchasable 100% with legacy gems! Hope that helps
@@nemanjak.2242they gotta legacy gem in depth video
u dont get anything for free. legacy gems are just a glorified coupon that gives u 50% of. u will still have to pay for smite 2 skins. smite skins used to cost 400 gems. now they cost 800 gems. so u are basically still playing the full price for smite 2 skins.
As a 6000 hour gold player in smite; 3000$+ spent on cosmetics, having every t5 skin, all unlimited/limited skins/spending 1,000$ alone on poolsiedon for finchmas. I do not care about losing my skins, playing smite 2 today made me realize I don’t care about most of that stuff. The game is great.
This sets me a lot more at ease. I love smite, but I’ll admit, knowing that all the skins I’ve amassed over my 2.5k hours and hundreds of dollars aren’t ported over (legacy gems notwithstanding, of course), was a bit of a sore spot. Now I’m just gassed up to play it (I just got the founder pack today)
@@Lord_Pyyr enjoy! Remember it’s an alpha, and this is mainly bare bones!
Jesus bro can you send me some fucking money?🤣
100% agree. Havnt played as long as you, but still have 800 skins on my profile and couldnt care less about losing skins as long as the game is fun and fresh again. Having all the extra benefits is of course a plus, but I didnt understand the massive outrage. I played the game for the game, not to run around and say "look at how much money I wasted to LOOK cool"
Nah you a FIEN 😂 good for you my boy.
I love the OSTs you chose. thus spoke brooks is one of my favorites
As someone who has spent a decent amount on Smite skins over my near 1000 hour playtime. I personally have no problems with the legacy gems feature. Game development cost time and money and to ask for Hi-Rez to port over hundreds of skins to a completely new engine ignores the reality of game development. Smite 2 needs to make money in order to succeed and persobally i view giving basically everyone 50% off of almost every skin purchase for the forseeable future is more than generous
The skin thing is such a complicated issue for smite and smite 2. Cause the engine's are so diffrent it would take a absolute fuck ton of work to port over all those skins and have them actualy look decent. So what they did is in my opinion one of the better options. If somebody has a better idee go pitch it to hirez, but in my humble opinion what they are doing makes sense! And also realise how big of an engine jump they are doing.
Great video and analysis of the sitiuations with smite and overwatch!
Besides, there are tons of skins in smite that change the character completely. From Looks, audio and movement
The sole reason smite 2 is happening is because Unreal 5.2 gave them the perfect version of blueprinting which allows them not only to create skins much faster but to port skins with ease, among other things. The engine jump isn't really much bigger in spite of what everyone is saying, in fact they are cutting down on a lot of code created specifically for Smite.
Ow2 is bad cuz every player is hard reliant to the operation of a team, I used to queue up with 5 (more recently 4) friends and it wasn't a problem. But now that's gone, I have to hope the tank plays perfectly, that the DPS hits their shots, and that the other support doesn't Moira DPS, or pocket a hanzo/solider exclusively. while I'm trying to heal a dva as Bapt or some shit.
Also there's some serious power cre'sep, hanzo's been ruined, the dev just throw stuff at the wall and fix it next season, cosmetics are inflated to disgusting prices (all buy-only cosmetics are disgusting let's be real) and support has been very unfun, but I can't place why, outside of "not feeling my own actions impacts"
Holy what a rant dude😂 slow down cowboy ain't nobody reading your essay.
Also, like you said, insta-locking your favorite character is a terrible strategy in OW now, which is the only reason I don't play tank anymore, I only like Dva and rein
If Jorm comes to Smite2, I’d love it if they figured out a way to let him proc on-hit effects with his autos. Something similar to Chary’s autos, but obv. tuned down. I think it’s a great time to consider a change like that, since the Gods are being remade from the ground up. It could allow Jorm and any other similar weird AA chain Gods to come, to actually interact with those AA items.
As for the OW2 worst change thing, I’m a tank main lol. Take a guess 😂
@seductiveraven4895 *eventually
He originally was able to proc on hit item effects. But had to remove after seeing how broken it was with the item that heals on basic attacks.
@@BaneGaiety4848 partially true?
Simple solution, every sixth basic attack hit on a god will proc basic attack item effects.
He won’t be good at proc’n it but it is still there.
IDK if crit though would be balanced in any capacity. Balanced i.e. effect enough but not overpowered.
He used to proc Death's toll it was hilarious
I dont normally sub but you seem legit my dude. Keep it up
Thank you so much ;>; I will!
On the roles section: I'm not finished with this section, and am unsure if this is going to be touched on (but it sounds like it won't, based on the lead-in)...So...Overwatch's bigger issue with roles has been present since day 1. DPS in Overwatch is, as a role, fundamentally outclassed due to the design philosophy behind the role system. There's no *actual* combat tradeoff to picking another role, it's why GOATS was inevitable. Supports and Tanks in Overwatch (1 and 2 BOTH) are DPS heroes who also do more, and it's why very specific counterpicks or standouts have been the only way DPS has seen play in GOATS and Open Queue metagames over the years. Overwatch's role identity crisis isn't new, it's a storm that they brewed for themselves and refuse to acknowledge...not that the playerbase is willing to acknowledge it either. Role Queue was a band-aid fix that doesn't erase the problem. 2 of your teammates are playing a fundamentally outclassed role, and the only saving grace is that 2 enemies are stuck with them as well.
Edit: OH HEY, RARE PERSON ACKNOWLEDGING THAT ROLE QUEUE IS A MISTAKE, BASED
There's a smite 2? Im proud of em
Yea it’s in “alpha”, they just had an alpha smite 2 weekend. They say they might have one weekend per month for alpha play. The devs can use this to update and balance things out, allegedly.
Music from the Zero Escape Series, this is a channel of culture.
"You'll never expect what I did with Orisa"
*plays dps Orisa*
"Or Brigg"
*plays dps Brigg*
"Mercy"
*remember when dps Mercy was a thing?*
"And you'll never expect what I did with Rein"
*nothing, unfortunately.*
"You'll never expect what I did with Reinhardt"
*Actually playing as him*
I used to be kinda nasty on flank Rein
always good to have you daily DMbrandon shade
I beleave that the cosmetic and currency transition from smite to 2 is more than fair. Good on them
I never played OW1 so I only have an OW2 frame of reference. Honestly, the thing I'd change is how bad I am. I feel I might have a better time if I was better.
For Smite, I've been playing that one for 5 years. I think it would be cool to bring recipes back, I think there's a huge opportunity for HiRez to rework some gods just so they're more fun to play against. I know Anubis is easier to deal with in the higher ranked games, but in low rank, a good Anubis just forces everyone to stay under tower. I hate him so much. Also, Bake having such a high damage output still gets me tilted.
Great stuff brother.
Love and blessings!
One of the biggest things not mentioned: Its also revamping to unreal engine 5 which looks stunning and now with more insight the developers have the option to develop faster and more efficiently meaning that this improves both ends. I didn't play overwatch one but from what I've seen it was mostly just a retexture
They put crit on fenrirs 3 again and he has been a menace.
I'm all for it
WE NEED PALADINS 2 NOW.
In 2025
@SetoMarie also, they did state that any smite 1 skin that gets ported over can be fully bought with legacy gems
Most blame to Bobby because he HATED overwatch, unlike Stew who likes Smite a lot
I think that one of the reasons Smite can have more player freedom is because it has items.
If you want to play a character in a role they weren't designed for, you can just give them weird items and hope something works. In Overwatch there is literally no way to do that. Your "items" are hero swaps.
Also, the games in overwatch are over almost as quickly as they start -- at least in casual modes. Whereas in games like smite, the games will last longer because they're designed to scale (even in casual modes.)
I also think that the huge variety of maps in Overwatch hinders player choice a bit because there are some maps that characters will naturally underperform on. Having only 1 or just a few maps is a much better equalizer for players & champions.
In Overwatch, The only way to replicate the kind of freedom Smite offers might just be to undo role-lock. Now that they've deleted a tank, I don’t see the point in keeping it anymore.
I was a hardcore 2-2-2 stan when the idea was introduced because it made sense for the era that OW was in. But the game has changed a lot since 2019 and the pro scene doesn't even exist anymore. Might as well try something different. (The meta will probably involve 2 tanks anyway.)
(It'd be so cool if Overwatch had items though. Let me buy items that make dps mercy a viable strat please!)
I played a good bit of smite back in like 2014/15. I got bellona to god rank 8. Didn’t even know that smite 2 was a thing might try it.
I forgot about the dmbrandon controversey sheesh
brought light to good topics, they've handled this the right way
You seem like a genuinely nice guy and really enjoyed your insight
The downfall of overwatch was introducing overwatch league. Then they scrambled to make it watchable. Thus role que was born then reduction of a core aspect of 6 players to 5. Now the game is stuck in a rock paper scissor tank battle and long que times.
I do love trying out different builds, I always play off meta even in league, it's way more fun then just going the same items over and over again or the same champ in the same lane he's supposed to go to. If I didn't play off meta, I wouldn't want to play at all.
I'm a long time smite fan, watching the development of smite 2 has been impressive to say the least. I've never felt more respected by a company than I have from HiRez during these past few months. They are doing everything in their power to give back to smite players, that it seems like they're losing money by being generous. With legacy gems, you can pay for 100% of the price of any ported Smite 1 skin, and have a 50% discount on new smite 2 skins. You get double legacy gems with the founders edition. I have 50,000 legacy gems, that's around $800 meaning they gave me $400 in gem value for the cost of $30. They had no obligation to do that for us, but they did it anyway. You can tell the team loves the community and loves the game.
as someone who has gotten to speak to the devs directly a few times. They really are passionate about the game and trying to make the game work the best they can- I've definitely gotten faith in them from those conversations.
Yes, but also, the preorder for smite 2 reached the top of steam sales the day it released. I didn't spent any money in 10 years yet I still bought the preorder. I think it could make them more money because of the amount of new buyers (which is what smite needed, as the player base wasn't improving since 2020)
nice cope
@@GamingDualities bro get a life I've seen you in like 4 different videos doing the same thing.
I haven't played Smite in years and am starting to get burnt out on OW2, maybe I will give Smite 2 a go.
Idk man HiRez has always catered to the pro players and the top percentage of high ELO players and never balance the game around the normal casual or above average. They are incredibly greedy compared to how they used to be making almost every skin now in a chest or exclusive where when Smite first launched you could just purchase any skin outright. Long gone are the days of old HiRez who cared about the game and now all they want is money.
The problem with Overwatch is that the game gives you answers to problems. The enemy Hog is dominating? Go Ana. Tricky little Tracer bothering your supports? Go Cassidy. The game doesn't let you get good with the character you wanna play. It wants you to swap because it's "the right answer".
Yea being able to swap characters mid game is a pretty bad idea. Like you said it makes you want to abandon who you want to play to pick who you should play, and if you don’t you know your teammates are going to complain til you do
@@fergin4979
It also makes the devs lazy with balance. Why nerf a character when you can just buff their "counters"?
OR maybe, just maybe, don't swap? Don't be ass? Work as a team?
@@meat2023
If you don't counterpick you are throwing when it comes to teamplay
@@knavenformed9436
I'd argue that being pressured into playing a hero you're not familiar with just to try and counter the enemy team is more of a throw, if anything.
The dmbrandon bit killed me 😂 ill never forget his smugness
Have you seen the clip of him threatening to fight some old guy in a 7/11?
I want less intrusive sounds on some smite 2 abilities. Kukulkan 3 for instance has one of the worst sound effects in gaming.
The skin thing in smite I feel like is overblown like 1 most games didn't transfer skins and those who did went up 1 engine number or stayed the same but as a game designer the jump from ue3 to ue5 is massive. And having to by hand redo all of them would not be good in the long run like I rather lose my skins and have them make a great game than focus on skins. Plus people say overwatch did skin transfer but the smite team is nothing in size compared to blizzard so like they are not doing it on purpose if they could do it I'm sure they would and the gem system seems nice and idk I don't see why people are saying smite 2 will die because of that
Smite 2: As a surter main, I want to see Surtr's one scale of Int a little bit so I can make silly Int builds with his enhanced auto and watch people melt.
Overwatch 2: Recent but the change that they're making all projectiles hit scan
I've never played OW, but I did play Smite. I bought the all characters pack, and that was seriously a fair trade for everyone considering that it meant having access to the full game while still being able to further support the developers and get very cool skins if I wanted to. Unfortunately, I barely played because toxicity quickly pushed me away from the game. I kept watching tournaments for a long time though. I wasn't aware a Smite 2 was in the works, but I'll try to remember to check it out (just... not gonna play it, because the issues I had with the first aren't the devs' fault so they can't fix them).
Use of odst music? Goat
ODST is the goat game
Skyrim music is always a WOOT
Honestly I'm gonna be basic and say I hope they change the need to buy voice packs....it sucks to get a cool skin only to have your call outs be generic tts... considering the voice lines are the main appeal of the skins as without them the skins are just remodels and that is sad
i wouldnt say the main appeal but they are a pretty exciting part of it. maybe if they made them purchasable with a lot of favor that would be cool
There won't be separate voice packs.
Nice video. I enjoyed listening to it while driving. Have a good day mate.
Hawk you got yourself a sub :D
thank you!!
It's really difficult too put in words, why im disappointed in overwatch 2. This helps a bit more
13:39 are Ymir and Osiris comparing the gp to smite 2
I think OW and Smite are perfect examples of why if you're going to make a live service game it should absolutely not be paid for acess
the game will change just by virtue of it's design, and paying permanent money for something that is transient will inevitably leave a bad feeling that turns people off
Smite feels like a friend giving you an open invite to a party, yeah it might not always be the exact way you want and things might change that make you want to leave, but you're always welcome to come back and whatever money you put towards the party because you were having fun, went towards things that you liked at the time
OW feels like the stand up comedian you hired for the party turning into a priest halfway through the party and then calling the police on you for noise while still taking your money
On the topic of being able to play characters off role… I still wake up in cold sweats from what some crit hercs have done to me
IMHO, when they stopped splitting the Offense and Defense roles/back around the time when Mercy got her Valkyrie is when OW really started going down hill. It started to feel more and more homogenous.
In my opinion as a professional smite hater/lover (as we all are) I think hi Rez has done as good of a job giving back to the community as a public live service developer can. They do have to make money at the end of the day and they can’t nor should they have to port over 1600 smite 1 skins
Since you asked… what I wish would change (but it probably never will) is for smite 2 to utilize verticality way more. Smite is a 2-d game that tries to make itself look like a 3-d game. The only time the Z axis is utilized is for “leap” abilities that just remove you from the x and y axis temporarily. The issue with this is that smite is entirely balanced around its 2-d nature and I’m not sure it will change.
Basically what I’m asking is to borrow the verticality from predecessor
I dont watch or play over watch but thanks for making your voice heard about smites situation. Everyone rebought better versions of skyrim that didnt get anything the last one. Nothing i did in dark souls one mattered in two or 3. Hi rez giving away free money at launch to loyal people is actually the best deal they could afford to offer and peeps need some chills pills lol
The moment I heard about Overwatch 2 I knew it was going to be shit because anything they could have done they could have just made the changes and additions to 1, although I didn't predict half the shit that happened around it like the cancelled PVE mode... It's not like the game was that old and they were doing some huge graphics overhaul
Look man I’m jus gonna wait for ow3 and just keep getting my free 5 match gm till then
you dont have to spend the same amount to get double your Smite 1 spendings in Smite 2, you just have to preorder the 30 Buck pack (which is the one including all the Gods anyways) and you get the "lost half" of your Smite 1 Gems in Smite 2 aswell
Some people don't seem to understand that they can't just "port the skins over" onto a brand new engine with character models made from the ground up with next models, textures, Particle effects, visuals and in some cases just straight up new/reworked abilities
Legacy gems is the best way to go because let's be honest when they start dropping skins that are only capable of being made in ue5 we were going to spend thousands more on this game so having those half price equivalent to what I spent on the original game (doubled with the founders pack) is amazing
Even if we didn't get legacy gems I'd still buy the skins to support the people making the game
They actually can and it's called blueprinting, it's also the sole reason Smite 2 is happening. The "they can't" thing was something Hirez never actually said and in fact the pretty much claim the opposite. The only thing Hirez said was a wonky estimate of it taking them longer to port skins than actual gods, which was evidently a lie a lot of people bought.
@AimbotFreak right got it random guy on the internet. You should go apply for them and tell them they can just do it
@@xXbaker115Xx I don't need to tell them anything they know and already intend to do. I'm informing you so you don't actually continue to be ignorant and naïve, the fact you don't like it is a personal flaw you should work on.
@AimbotFreak they aren't going to remake every skin from smite 1
They'll re make a few popular ones through the games' life span and allow people to buy them out right with legacy gems, but they will focus on making new skins that take advantage of ue5
I’ve played over watch casually since beta, tanks in solo queue with a decent support feels so strong right now I’m casually topping it damage charts sometimes 2xand mitigating damage more then my team does, idk I’ve never felt like tanks were weak and people were just bad or supports are just bad, a tank main
I loved Smite and Overwatch back in the day but fell out of love with team based PvP games.
I would love Smite 2 to have rotating PvE modes they had years ago.
i subscribed because of the funny “please subscribe” slideshow
and liked because of the joke at the end
I had no clue there was a Smite 2. I played Smite in the very beginning but I ended up sticking to Hero’s of the Storm and then League of Legends even though I did have fun with Smite and thought it was interesting and different.
My biggers problem with smite 2 is actually what you said,my main is me,so when i saw that i will lost it, not only my skins but my main god, because i dont know how long will take for him to come back,and his skins that i did what i could to have all,just felt really bad,made me lost interrest in both games,i oove smite but man
I've only recently heard that Smite 2 was a thing. It sounds like they're handling it pretty well. Yes you still need to spend money, but everything is half off, that's pretty good. On top of that, any previously purchased skins that get ported over are free.
About 31 gods out of 130 being brought over isn't great, but I imagine they'll be porting more over time.
The legacy gems situation are an entitlement thing when other companies would just take the money and run. Plus if you buy the current seasons skins, you get the gems you bought back, and the skin for the next game, and the gems you used to purchase the skin are also getting reimbursed in Smite 2
Entitlement is when other companies are worse
You playing Smite 1 at low settings 😱
The only change I want is the most difficult one to make. I want Smite 2 to be big, I want it to matter. What League of Legends has in terms of popularity around the world is what I want for Smite 2. Chances are, this probably won't happen, especially in east-asia with how much Smite has already been forcefully pushed into the mud to avoid any competition with League of Legends, even if said competition was bound to be miniscule at best. Still, I would love to see Smite 2 reach similar heights and carve out a special place much in the same way other games have.
It'd be rad if this game popped off
There will however, be the toxic community forcing gods into specific roles, so there goes the "freedom to play however you want" thing you mentioned @7:20
I play both of these games and kept up to date with both as they released. Smite 2 is no where near as chaotic and fucked up as ow2 was at launch. Granted smite 2 hasnt launched yet, but it's a sad world when I say I trust hi-rez to do at least decent job with their main games sequel than I trust blizzard with pretty much anything that comes out of their greedy mouth. At the very least smite 2 needed a new game, overwatch never did.
subscribed bc you like the best ship in kagepro
Correct take
The only change in smite 2 i dont like and hope doesnt stay is pucking roles after in the game i dont like this because it makes the game worse for the player that queues last. I hope they go back to letting you pick roles before queuing
5v5 killed my love of the game, legit one of my top 10 games just ceased to exist
New Sombra... that's it.
She was fun and interesting, now she's just another DPS hero as opposed to an actual disruptor.
I hate to make up 75% of your comments. But for someone who hates LOL and love FPS and overwatch (on good days, god that game sucks) is Smite a good game to get? That preorder bonus sounds good
The preorder doesn't seem as worth to me, personally. It's gonna be F2P anyway, I and most Smite players do have some bias against Hi-Rez since the PunkDuck incident, but it wouldn't hurt to show support to these devs by securing the alpha access tomorrow thanks to the founders pack to try out the game and also send feedback for further improvement like they're expect you to.
On the gameplay side, yes. This game imo beats LoL. I think it's clear that LoL only has competitive interest on the gameplay side and the universe is simply grabbing attention of all audiences which leads to immediate disappointment. LoL is a fantasy world with great new game potential (The MMO hype was there) but it's a terrible game.
Smite is the opposite, the gameplay is lovely and you don't even have to stick with the typical MOBA map. I personally play Joust and Slash. Joust is a 3v3 1 lane, 2 side jungles with 1 boss monster and Slash is a 2 lane 5v5 with a middle jungle that spawns a giant boss in the middle in late game. There was also Siege, 4v4, 2 lane, 1 giant jungle in the middle, to this day considered the greatest mode ever. Smite also loves changing maps for the smaller modes and each map IS DIFFERENT in gameplay, they actually add new features. They added meteorites that fall to the map and you farm gold from them.
The mechanics are fantastic and actually fun to use, it's 3rd person after all, combos feel way better to execute.
THAT'S SMITE 1 RN. Imagine all the possibilities in SMITE 2.
You clearly don't have alpha access rn, but if you buy that pack, enjoy tomorrow. Although I recommend playing SMITE 1 so you point out things that you want SMITE 2 to have on official release, it's still a very young sequel. I think they started like last year only.
Oh and don't be afraid to buy newer skins in SMITE 1 (Cross-gen skins) those transfer to SMITE 2. So if you're gonna spend money in SMITE 1, spend it smart.
Founder's let's you in on the alpha tests and some cool skins but you don't NEED it. The game will be F2P like Smite 1, but if you want to support the devs and get some cool stuff for your smite career, then sure. Go for it 😉
If you never played smite 1 the x2 legacy gems doesn't matter, since you dont have any to begin with, I would say is better to play first smite 1 to get used to the core aspects of the game and wait till july 30 to pass over to Smite 2, since rn there just gonna be minimum closed alphas, but in july 30 the game will be available 24/7 *if you buy the founder pack, wich I reccomend either the cheapest or the expensive, the in-between is kinda mid
The 30 dollar pack is one of the best investments I ever made. The 30 dollar founders pack gives you access to all gods present and future. If you are going to play the game for any stretch of time you’ll quickly get your moneys worth out of it. PLUS alpha access!
For context I bought smite 1s god pack for 30 dollars when there were about 55 gods in the game. Today there’s about 140
I was very upset at Overwatch 2 since it was just a glorified store and ui update for a game I payed for. Smite 2 on the other hand, is a long overdue engine upgrade for a free to play game, which I'm fine with.
I guess I'm just shocked that people don't talk about the developer for smite 2 being hirez.
Overwatch 2 was supposed to be a PvE co-op campaign where Overwatch was going to stay as the PvP competitive game then they just made Overwatch 2 an update for Overwatch.
Also as for Smite and Smite 2 eventually Hi-rez will shutdown the servers for Smite 1 but that would be some time in the future plus Smite 2 is a massive upgrade because Smite is built in Unreal Engine 3 using Unreal Script which is limited when it comes to scripting where Unreal Engine 5 uses c++ the devs can do a lot more
In smite 1 i have 500 skins and more then 2k hours, and i am conpletely happy letting all that time and all that money go into smite 2. Ive been playing the alpha all weekend and for what they have its FANTASTIC, all 12 gods you can play all have something changed in their kit that makes them more fun to play again!
The legacy gems is amazing, i just bought 35 bucks worth of gems, spent em, and the next time i loaded up smite i got a notification about getting more legacy gems!
Smite 2 looks fantastic, feels fantastic, and you can just tell everybody involved in making it loves their job, their game, and their community
If you havent played smite or are thinking about it, nows the perfect time, as in a few months youll be getting treated to (with massive amounts of work) could be one of the best MOBAs of all time!
I want Fafnir to be a warrior that can support and not a guardian
I feel like the better comparison should rather be with Paladin of same developer. But if they operate the same with both games, we definitely realized the cost of a billion dollar publisher that has huge returns expectations from their games. OW could've gone a long way to just keep it under the OW banner and made this the biggest update ever to a live service instead of an abysmal sequel attempt.
To sum it up OW wanted a sequel as a way for a quick cash geab and rework the syetem to "balance" it easier, SMITE litterally had 3 people fidget with unreal 5 for 3 months as a side prodject, said oh shit this is actually better and easier to make quick changes and committed, while giving smite 1 a "grace period" where it will still be updated for at least a bit after smite 2 comes out
I was wanting to play something other than Overwatch 2. I like it, but have wanted a break, play something different. I will give Smite a try. I used to play Heroes of the Storm years ago, but I did not like the view. I like 3rd person better. I also played Paragons a bit while it still existed, but it was boring and I can see why it died. There are some things like I like about Paladins, mostly the characters themselves, but I hated the items. I did not like that you can buy cards to totally negate the existence of other characters. Fighting Ruckus or Barik? Too bad for them, I bought the anti-shield card and maxed it out.
Also with smite 2 skins the new smite 2 skins are a product of work from artists, not only porting a skin and upscaling (similar to gie league skins are in wild rift) so getting someones work for free bcs u bought an older version of it is wronh
The thing is, in Smite you have people flat out throw games because they are forced to play support. And adcs throw the SECOND they go negative. In Overwatch 2, supports don't thow because nobody is forced to play support.
I’ve played smite for a decade and am masters level. What I can say from my 5.5k hours is that we absolutely unequivocally need a smite 2 because the current version of smite is held together with duck tape and dreams. It doesn’t make sense to me when damn near every smite player falls into the moba trap of “my favorite moba is dogshit but I keep playing anyway” but when given the opportunity to see some improvement they just whine like little kids
just a nerdge moment here Magical and Physical split still exist it is just purely in the damage your character deals the scaling of the damage is just intellect or strength which is what is providing the freedom and illusion of no physical magical split
12:09 you've literally changed my outlook on the skins that I've gained, grinded for and bought. I can play Smite 1 whenever. Smite 2 is a different beast and its perfectly ok that the skins aren't automatically mine in 2. I love Smite so its ok!
I... Didn't even know Smite 2 was a thing
for the algo 🛐
I had to replay 11:15 a couple of times to let it really settle in. I started smite in the Xbox beta and bought the god pack during that time. I have never once in the history of all microtransactions in games have had a single purchase remotely even come close to the amount of value the "ultimate god pack" had given me. I took a break for years, came back with new friends and had 17 new gods to enjoy and didn't spent a fucking dollar along with all the new gods I got to play for many years while I devoted over 3000 hours into the game without spending a single dollar on a new god. Not 1 fucking penny was spend on a new god ever since I first got into the beta. The god pack was the single greatest purchase of my gaming life in my eyes. I will always thank them for that, what an insanely good idea. I was struggling so hard with bills in my early 20's, but never had to worry about "oh a new god, guess I got to spend 10$ and not eat this week so I can play ranked".
I bought it too and, even though I barely played the game, it's made me ask "but why isn't there an ultimate character pack" in every single hero-based game I ever saw afterwards. It seriously makes any other model feel like a scam. Especially at that price and considering the game is free to play...
I have more horus played on smite than there are years. To have to pay 30 dollars just to get the "lost half" of your gems is insane and it's crazier people are happy defending that decision. My friends transitioned from smite to overwatch and while that game has A LOT of problems, nothing smite 2 offers seems valuable enough to warrant returning
Thats not how the founders pack works. You dont lose half of your gems. You gain double of what you previously spent. If you spent 30k gems in smite 1, without the founders pack you have 30k in smite 2. If you have the founders pack, youre given 60k gems. That is hundreds of dollars in value for just $30.
Also, any skins ported over to S2 that you owned in smite 1 will be 100% free to reclaim using the gems you bought it with in S1. And if you no longer want that skin, you do not have to buy it and can use those legacy gems on something you do want.
I think the worst overwatch 2 change was getting rid of a tank slot. I understand that tank metas were problematic but there are solutions that could have been implemented to help or fix the problem instead of just taking one out and making it a 5v5.
Smite 1 have become more restriced with each season. Characters are forced directly into roles through devs changing their base numbers, restricting item choices and other means. They have taken away a lot of the natural progression during a match, by restricting certain gameplay to make the game more "casual" friendly. While its a good thing to marketing the game for less sweaty players. The problem commes when you try to be creative or an oldschool player who do something that is viable, but unheard of by newer players and so you get called a troll. They dont know why you are a troll, but just becomes rule lawyers and role nazis
Do we know how we'll be compensated for the skins they won't port over?
Legacy gems. That's literally the entire point of them.
We will have to see, chill
Is this the death of a game guy’s second channel?
I’m a person who spent more than 200 bucks on Smite 1. I couldn’t care less about skin transfer. If the game would look good, then It would be better to look at even standard skins rather than on badly transferred old ones. Even tho it’s my fav moba, Smite 1 objectively looks terrible. Every friend from Dota I tried to play smite with are said the same thing “Game is fun, but it looks horrendous compared to dota” and I agree. Not now, sequel looks amazing.
The thing with legacy gems in smite 2 is a bit less bad than it could have been, because in smite 1 you could get gems by just logging in every day, and theoretically you could get even the more expensive skins without paying any real money, so hopefully you will be able to make some use of those legacy gems even without paying more money, as long as they keep the daily login rewards
not how it works, separate currency, legacy gems is a mere 50 percent coupon
@@flextape7323 That is how it works. That 50% coupon still accounts for half, while making sure that ANY Smite 2 currency (like the login gems that they mentioned and have been in Smite 1 for a while) will take care of the other half.
Meaning that between both game's login rewards, you could still get things for free.
And that's not even getting into the fact that legacy gems cover any skin present or future that HiRez DOES port, at 100%.
I hope smite 2 is just aa straight upgrade much like wild rift is an upgrade to league.
Streamlining a map, having better bots to ease new players in and just having an overall more polished game.
As a long time smite player, smite has a ton of skin bloat, from skins that barely change the god (tier 2s), to needless recolors, poorly executed skins and alot of chest filler so Im fine with most skins not being ported over I just hope they bring over tier t skins eventually and maybe a few other skins
I just hope hi-rez doesnt do what hi-rez does, changes thier map every few months, too many changes to a mode makes that mode more niche and less people playing it.
I also hope they don't nuke themselves from orbit like they did with global agenda, realm royale and tribes ascend
Well smite 2 still has the problem of killing the competitive scene well over a year before it'll come out, so theyve got some things in common
Trying to balance overwatch from the start was a lost battle, it is impossible for a game like ov be balanced and fun for everyone at the same time, the design in its core just prevents that