I don’t have any real issues with floor 2 but one thing I HATE is Screech spawning in every room. He’s not hard, really easy actually. But it’s annoying to look at him 24/7 and sucks if you need to afk
@@billyt6841Yea bro your right. I tried afk for 2 minutes while finding something to eat and when I came back I didn't lose any health from Screech meaning to say he didn't spawn while I was afk so your right. It does work
@@billyt6841other than just being afk, if you don’t wanna take any chances, find a room with a ladder, I found out that Screech can NOT attack you on ladders, which is pretty cool 😎
Fr and my hands always is sweaty so everytime I'm tryna look around, the water disables the touching thing and I can't move my camera at all, making screech damaging me
I hate how door 150 has too many grumbles and they always camp, once me and my friends were at door 150 for a 1 hour and almost 90% of that time was grumble camping the exit to the safe room and every time we'd leave 2 grumbles were ready to rush at us and force us back into the safe room. At that point I got used to checking if it was safe and going back to hide in a safe room. No, the 2 grumbles thing wasn't a 1-time thing, 2 grumbles kept coming for like 10 or more times in a row.
There is legit only 3 of them. 2 Drones and 1 Queen. The only few reasons you'd be trapped is that you threw a bunch of glowsticks in the area to attract them, or you keep poking your head out of your safe spot early and being seen by a different one. Be patient, and know where the next safe spot is. When you're being chased, use a bulklight and stare them down while backing up so they can't outspeed and catch you.
@@djhay_04 i had to walk in a really long tunnel to get to the second floor. but i did it .couldnt find the console and i had to walk another really long one with no safe spots. just for 2 grumbles to sandwich me and kill me.
@@djhay_04The Queen Grumble is more aggressive and even if it gets blinded by a Bulklight, it will still go at normal speed. The Queen Grumble has a few changes: - She doesn’t laugh when she spots a player. - She appears in the minecart sequence and once the bridge has been powered. - She is faster and larger. - She is still faster when blinded by the Bulklight.
i personally really dislike the way door 200 is really easy, but door 150 is hard. and also how door 150 works. like, what do i do if 2 grumbles are camping me and i can’t go anywhere?
the reason door 200 is so easy is because its stupid to make something extremely hard and the end of the game and if you die you have to restart everything, while door 150 is at the halfway area and it takes less time to get back to
Final boss buff idea: First part, hands from goop slowly approach you - you can out run them and they do 20-30 dm with barely any knockback. Second part, hand move a tad bit faster and objects will have a red glow before being dragged down for a little bit Third part, hands now equal player's speed and seek will pull an object down faster Fourth and final part, hands are now a bit faster than you, objects are now pulled down faster, hands have more knockback and now a goo-shark-thingy will jump you even if you are on an object. To counter the goo-shark, you simply have to see where it's huge red glow is. It then has a cd before attacking again. Custon fifth part, the goo will attempt to have a final jab at you, summoning 1-2 goo sharks that jump onto you from anywhere - they are really easy to dodge tho, so they are there to catch you off guard. Anyways, thats my remix
the figure buffs really arent bad it shows that its evolving, and is a really good way to up the difficulty. matter of fact, that was my main nitpick about figure in floor 1, that it didnt hear stuff that it arguably should have.
i don’t understand why people are complaining about it. figure is blind. meaning it has very good hearing. of course it will hear drawers & stuff. it is annoying, but it just makes sense, and should stay that way.
@@ContextVr 1. other wall 2. middle of the room people are just too used to hugging the walls to avoid figure, devs thought they could discourage it by changing his ai to hug the walls too.
@@TheRealFedriko i dont understand a single second of the hate this floor is getting. Yeah, its difficult, but its not supposed to be as much of a cakewalk as floor 1.
its supposed to be difficult. the devs said it themselves, they thought floor 1 was too easy so they decided to ramp up difficulty. and as for the minecarts, just play solo or with friends.
There's a lot of things I love of floor 2 but there's a lot of thing that make the game impossible • the inconsistent lag on mobile players to even enter on a elevator, making the game crush and out •the seek chase, is totally laged for a lot of people, sometimes seek catchs you even when you are on the minecart (like you could controle the speed of it) •gramble part is basicly almost impossible •seek •that you can damage your teammates •I already say seek? 😅
being able to damage your teammates is a good thing imo. if theyre in the way and you accidentally hit them with the minecart, thats their fault and they will probably learn to move out of the way when necessary this whole game's main gimmick is screwing up, learning how to not screw up next time and not screwing it up, the minecarts are the same thing. you get hit, you learn that you can get hit and you be more careful so you dont get hit again edit: yes there may be people hitting others on purpose but you can just not get in the way or push the minecart yourself to move on
@@GamerOnTheInternet but sometimes the minecart hit you and there's a cold time to stand up, so people take advantage to hit you multiple times to kill you, also there are rooms where you necessarily need to across on a rail so, in conclusion the minecarts have it's good and bad points.
I keep dying at door 200 because my character can’t jump high enough to climb back up. And no, I wasn’t trying to climb up on the platforms that were occupied by crates, I was trying to climb onto the flat platforms. I’m on Mobile btw
That and minecarts are my only nitpicks. I personally believe that when you are near a platform or jumping to one or in the sludge plays an animation of you climbing the platforms
when i on the second seek chase: me: AAAAAAAAAAAAAAAAAAA, SEEK I WILL BRING UR FURTURE WIFU SEEK-CHAN IF U LEAVE ME ALONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NO U CANT HAVE MISS CIRCLE AS UR WIFU SHES TAKEN WITH MISS BLOOMIE-
I understand the hate, but it’s just something to get used to. I honestly prefer more difficulty so it’s something to gain skill in to get better. I think it makes it more fun, scarier, and rewarding. Nerfing everything just to make it easier removes all of those aspects. Besides, we waited this long for it and they deserve the work they put time and effort into.
By the way, I wanna share an unlucky moment one time giggle jumped on top of me, making me use the crucifix and then rush kill me because I was trying to use it on rush
Same lol i beated backdoors then bought A crucifix at jeff in the same run to crucify dread however screech sacrificed himself for dread and dread ended up killing me
@@Bloxxer425 rough? Just yesterday I got to door 194 (1 door away from last seek chase) then screech bit me , giggle stunned me, and before I could hide rush rushed me
5:50, you just need to know the paths to the anchors(they spawn almost around same location).It took me 3 tries to beat it.(my PC lagged 2 times still i managed to do it). It's not hard, just look for 150 guide or gameplay vids on TH-cam.
I dislike how guiding light feels a lot dimmer than before, making the 2nd seek chase almost impossible because you can barely see it. (also yes im saying this because i died on door 199)
i feel ya guys, i died twice on the second seek. it is pain. tips: when a turn is coming, very carefully stare at guiding light, so you might see a bit better where it turns. (you have to REALLY pay attention, but this does help) if you lost guiding light, stop & quickly look in all 3 directions. don't run randomly. you could also try to bring a crucifix to the second seek incase you fail.
2:40 I remember playing the new doors floor I entered a dumpster and got out my camera glitched a lot and then I fell into a big pit without dying because it was one of those bridge rooms lucky my teammate saved me by getting to seek chase
I see so many complaints about 150 when it's my favorite room after many times of going through it. 150 is a room fueled off of experience. Experience which includes you having to dip yourself in hot water and sometimes that includes dying. Sure, it sucks at the start, but learning the map layout, the behaviors of the Grumbles, how to act against them? That's part of the experience, part of the fun! It can't just be a pushover cake walk. In my case, I started like an idiot. I was totally lost, knew nothing of avoiding Grumbles, turning my back to run only to get overtaken and killed. Now, I know the map well enough, including beacon locations. I know how Grumbles work now, and in chase I actively flash them and stare them down instead of turning my back. I can be PATIENT, and figure out when times are right and weave through the map and in safe spots and cleanly get the beacons without a scratch, and that is SATISFYING. That's what I find so cool about it! Reinforcing and rewarding experience and patience is what's so cool about this room. Anyway, uhhh, 150 is a cool room. Removing one Grumble would make it unbalanced (There's only 3, stop fussing). Y'all need to try understanding the room rather than calling it unfair when you have such incredible advantages, given that you have the experience for it.
True! I have eidetic memory, so if I see something it's ingrained in my mind. I have pretty much everything about door 150 memorized. At this point, I can do it while sleep deprived and distracted by talking with friends on a completely unrelated subject. Sadly this means that the difficulty I felt it had at the release is gone now. People are forgetting this is a trial and error game after getting attuned to the hotel. That's like expecting a computer built to play checkers to play someone in a game of chess.
For me it's really annoying obviously, But when a grumble chases me I flash lights at him to make him slower, and I know where all the other anchors are, but the most annoying part is that I was at D3 and finished the code they were blocking my way out and had no light only glowsticks. But I already beated doors floor 2 on September 8, 2024.
You can technically beat all of doors in one run: Backdoor -> hotel -> maybe rooms -> back 2 hotel -> mines. Basically the hardest run cus if you die you have to restart
I mean, it does make sense knowing 150 and 200 will just make people rage quit, you Need basics from the previous floor to enter the next, but if you do have floor 2 and struggle on 150 cause the C anchor, I recommend exploring the best in a roleplay and taking the faster lanes in the actual game
Me too bro like they said they fixed the mobile problem yet they did not. I have to restart my entire iPad in order to play just one run or my game will keep crashing. I can’t even play floor one either.
I'm able to beat The Backdoor and The Hotel every time, but Door 150 took me an hour and 15 minutes to get through because I couldn't find Anchor C. Found D no problem, but C was so far away, that I couldn't go anywhere because the Grumbles kept camping.
it would be great if they added a mini map that shows like 20-50 studs around you, but it doesn't show the grumbles. it would also show you from which direction the beeping is coming from.
To people saying 150 is hard. It really isn't as long as you know where the anchors are. Then it's kinda easy. took me about 4-5 tries to figure it out and beat it every time.
Problem is that it needs additional equipment to play normally Like flashlights, shears, and other items Figure and seek can be completed without having items, while having additional items in 150 is vital
@@Pebbsi_official no not really. just some glowsticks is really all you need for the caves in 150. besides that its not really needed. but yeah you gain a bigger advantage on 150.
The reason I find Door 150 so annoying is that many times the grumblers camp the area for a long time and it is impossible to reach the anchors or return to the safe zone. P.S.: In one of my attempts I was lucky and the grumblers barely appeared, but you know what happened? Of course, my internet connection betrayed me and I was disconnected from the game :/
1. it’s supposed to be more difficult than the hotel, the nerf made it perfectly fine. 2. giggle ain’t that bad, just watch the ceiling and throw glowsticks at him, check the plant rooms for shears to get the laser pointed to blind him. 3. glitches are to be expected for obvious reasons. 4. figure will go toward the location of the last sound he heard, meaning you can sneak away from a drawer/locker you opened and you’ll be safe 5. there’s videos explaining all of the tower locations, if you memorize them like i have, door 150 is so much easier 6. the only way i see to fix that is to remove the damage, play with trusted individuals, play by yourself, or stay out of the way of the minecart 7. they need to make it easier to get up onto the platforms after falling into the goop (died that way), otherwise it doesn’t seem so terrible
Sometimes after figure's enraged, first he'll check what made him enraged, then charge straight at me even though I'm crouched and at the other side of the room
I once was doing the first seek chase in the mines and guiding light... Went the wrong way..? It went forwards when I was supposed to go right..? I was so confused and idk how they managed to mess uo that had 😭 fix this LSPLASH
@@ZachJohnson-dr1me You saying, "I literally was just patient" implies that yeah, the grumbles are very annoying. Like honestly, you saying you beat it first try solo with no map knowledge. It probably took you more than an hour to do that.
The Grumble noises r rlly the only problem. They do not in any way help know where the Grumbles r. The second problem is Rush. His noise is also very off. He sounds like he’s just spawned in, nope, he;s in the room ur in. Last problem is Ambush spawning only like 2-3 doors after a Halt encounter, or a Hotel Seek Chase. Or some type of thing that doesn’t let u go back 2 the previous door. Meaning Ambush is pretty much unsurvivable.
Sometimes if u leave within 2 minutes of reviving during the seek chase and get the grumble glitch where u get stuck at 150 Doors will actually let you keep the revive which i think is great
@@timothyrobloxdoors i've beaten the mines 2 times with friends, its not that hard man i would've beaten it more times if not for the fact that they dont really feel like playing it most of the time. you just need good communication, light conservation and good planning
I don't understand complaints about door 150 I completed it pretty fast Only thing that I don't like is that it is difficult without additional equipment
alright, so basically. You try to get to one of the anchors, then there's a grumble, he camps forever, then you try to get out of the loop, and then the other grumbles appear, cornering you, and then you die
@@PopcornisyumsIf you follow behind a grumble, you can't be attacked from the front because the grumbles can't turn around unless they reach a dead end, and they push all other grumbles away
Figure is my only complaint for this floor. It feels like he gains vision sometimes and there's nothing you can do about it. The entire point of Doors is that each entity has rules, and you discover those rules when you die to them. Figures thing is that you can't stop him from killing you (besides hiding), so you have to prevent him from hearing/touching you, so natrually when he magically gains vision for no reason it's frustrating and unfair.
@@Goldblox468 I’ve managed to beat him on door 50 over the last few days with near no problem besides 1 death and on door 100 (although he was tweaking at points so I only beat him on my 4th ever attempt at the door, did twice in a row and then lost the next run only to win the 8th 2 hours ago. Is he that bad?
for me personally, i used to HATE 150, but after some getting used to and learning the layout, its one of my favorite parts of a run. especially with all the optimization of shortcuts with the shears!
I agree with him at door 150. 150 is where it actually starts to get hard (for my opinion) you gotta put codes on little generators while 4 maniacs (Grumble) running around the place. If it was like 2-3 Grumbles it would be fine but if there is 4 it’s impossible for me
Fun Fact: If 2 Grumbles are coming from both sides, you can stand in the middle point of their collision, because their hitboxes will be big enough to colide with each other, stopping them from moving, but not big enough to kill you + you can get consistent easily
I’d say that door 150 is easy once you beat it for the first time, but my issue is mainly with figure’s janky ai and door 200 and the second seek chase. The second seek chase isn’t very difficult ( i actually think it’s easier than the first one), but the guiding light is also too delayed or too fast during the sewer pipe sections, and the seek worms are obnoxious at door 200. But overall, I think it’s a great update.
Man 150 is so annoying it takes so long i usually carry and its not that i find grumbles that difficult it just feels like a long annoying road block and instead of feeling happy i got past door 150 i just feel relieved
One thing i hate on F1 is on door 100 were Firgue comes into the breaker room when i run from him all the time Screech on F2 i wish he didnt spawn on 150 and 200 also were i always have to fine a ladder just to go to the bathroom when i play F2 else I most likely get hurt
2:44 I had a bug, where I could’ve won the whole floor 2 mines, ON MY FIRST TRY, BUT THEN SEEK SHOWED UP, for most people the seek chase isn’t even difficult and I was one of them BUT THEN STUPID LAG SHOWED UP AND I COULDNT OPEN THE DOOR AND THE DOOR GLITCHED AND SEEK KILLED ME
6:35 true i died to screech on door ~120 figure because my friend accidentally pushed a minecart to make me low enough to get killed (i was hugging a wall and screech was behind that wall that i was hugging)
1-Skill issue 2-Skill issue 3-Now that's annoying, but remember the floor just came out, it's normal to have bugs 4-Skill issue 5-Skill issue 6-Just don't play with randoms, but the not friend damage idea is good 7-Skill issue Edit: Y'all crying about door 150 in the comments, just wanna say that although you need luck, it's not impossible. I did it already 2 or 3 times and it's very easy if you have a flashlight and glowsticks, so stop the cap. I even did it without a map.
grumbles just mainly camp, that's mostly not a skill issue im being camped endlessly by 4 grumbles who just don't wanna leave the area even when im doing nothing to provoke them.
@@artekkosmala7870 Doors has been always a patience game. You can't beat the game in the first attempts, since It's a trial and error gameplay, that's why the Guiding Light exists. Now, if you and basically most of the players have the span attention of a goldfish and can't wait for more than 2 minutes in a place, it's not the game's fault.
@@afonsogames1630 no its not that. Because there ur playing the game, here, ur sitting doing nothing for 1 hour straight, and that is something worth to hate for, cuz i wanna play the game, not sit in one spot for an hour doing nothing but hearing grumbles laugh while camping me.
I remember when halt was common, a 60 was a doors myth, there was a crouch animation, jack was still in doors and you could hide near a closet and survive. Doors at its beta was peak
dupe is fine. second seek is also fine. the transitions from first seek to the nest are also fine. dread exists to make players speedrun. just play solo or don’t stand on the tracks. boom, minecarts aren’t gonna hit you. the nest is pretty good, but could get a nerf.
Bruh, people got skill issues and saying that grumble should be less harder, look its their nest of course it'll be harder than goey swamp with minions that needed to be flushed. Grumble basically "try hard" to protect the nest. Their queen in there and seek had infecting many giggles of course the grumble would be more aggressive and cautious
@@fredmccorkle1055 the truth is grumbles ai are programed to linger in certain area. This is both curse and blessing, if you watch some tutorial/know the map well enough grumbles aren't able to kill you because they just can't fit in many places. Also I recommend you to get a shake light, yes it was hard to get but it's worth it in the mine many places will be dark
idk about others, but i've never died to figure on floor 2. you just have to be careful and use glowsticks as distractions. i've died the most on door 150 and havent had the chance to practice much on door 200, but the jumping mechanic is seriously scuffed because the platform hitboxes move about so much
Door 150 is super unfair until you realize that the Grumbles laugh when they spot you and the radar on the main terminal points towards the next terminal to find. Once you learn those 2 simple facts it becomes a cakewalk. Seek isn’t too hard, the minecart section can be stressful if you don’t have good reaction time. The 2nd chase isn’t too hard for the same reasons. Gotta have fast reaction time. Door 200 is honestly easier than 150, beat it first try w/ friend (we both had no idea what was going on).
Im sorry, I really do not get how door 150 is a trouble, in fact I had actually first attempted the room, however I do agree you are going to take an average of around 30 minutes if you are deciding to be careful. Room 200 I would say needs one update, the ability to jump over rocks in some cases.
Doors Floor 2 may be difficult but to be honest, for me its very fun. Also, I feel like its not the Developer's fault that there are bugs. Floor 2 just got released so of course, expect bugs instead of calling the game "horrible". If you find Floor 2 door 150, try memorizing the places or areas, I used to get lost and eventually die by Grumble but after like alot of attempts I managed to memorize the places and now I can easily beat it. It would be difficult for now but after alot of attempts, I beated Floor 2. Remember, losing is normal. Practice makes improvement.
Yo Captain Jack attack I think i've found a new glitch on floor 1 hotel You see before you go to door 50 you will see a clock that can distract figure but however *i can place the clock in a wall* so the figure will get stuck trying to destroy the clock in the wall but it can de spawn that means *if you place the clock in the wall you can stun figure for some more time* Idk if they patches this already but i *actually did it yesterday* Tbh the players that are asking for a nerf is so skill issue, you know floor 2 was supposed to be more harder than floor 1 so i expect them to be a bit grateful except.. for the annoying glitches
am i the only one who found an actually useful glitch? cuz, i invented hand sticking, get a glow stick, use it and then switch fast to another slot, and then equip it again. cant find your friend in a dark room? tell him/her to handstick. but what if its in a gloom bat room? they dont care, hand stick, then your friends can see you. i also found null spammi-
2:24 bruh look up yall have eyes, and they giggle also, making them eazyer to spot, and they can be sometimes in places where You cant get to. They just chillin and You just ruin it
If you dont have rock bottom, someone will to hard beat floor 2 and critic Rock bottom help you beat all most entities in floor 1 and practice you, if you cant beat that, you cant beat floor 2, floor 2 is most hard than floor 1 that make everyone hated it Dont says never beat that, sometimes you will beat rock bottom, like me, need 1 - 2 month beat rock bottom You can also helped by another pro players, if can you beat rock bottom before doors 2 release/you always play floor 2 If you not always play floor 2, you doesnt know how to beat doors and died, SO KEEP PLAY BEFORE FLOOR 3 OR EVERYONE CRITIC
The worst thing about floor 2 is learning what to do and how to do it. I played the game the intended way, trial and error, this and that, and it was torturous. When you know what you're doing, and you can perform it, the game is super fun. The only time I enjoyed playing blindly was at door 200. Also i have come to love giggle just because when you use the bulklight in a dark room and you hear 500 giggles yelling "ouch" you feel so bloody powerful
I think the difficulty is great, i just don't like how long it takes, like my first victory took over an hour. Although i do have A-1000 so i shouldnt complain about time.
Figure's room was so annoying in floor 2 the second time he appeared. It was a dark room and also dupe. I got tricked by dupe and figure was right nest to me and just yanked my body into his mouth. Giggle also was terrible. In a practice game of door 200, I killed seek but the giggle at the end killed me right before i could get the achievment. Giggle also always scares me half to death. I'm just looking on the ceiling 24/7 cuz dumb giggle is probably going to get me if I face my camera forward but somehow a giggle can still manage to grab onto my face. However, screech is still the msot annoying. I got him 11 times in a small dark room and 19 in the first 20 doors. (Floor 2)
I hate getting killed bc of lag in the seek chase i can basically only play it solo because each time i play im always about to get to door 150 but theres always that one person that opens door 149 so i lag so bad when door 149 opens so i die from lag. :(
One thing I hate about floor 2 is that sometimes I get to the first part of door 50 with the part where grumble chases you, but screech goes “ptss” and I can’t do anything about it because I’m running from grumble and it causes me to die.
I've had the seek GLITCH happen to me and when I revived it didn't lemme through but I kept it since I didn't pass a room that happens when you revive there that you don't lose the revive until you cross door 150
Well, since you asked: 1. Seek Chases, I had very little time to notice the path splitting, there were too much crashing/breaking the wall of wood planks, like the point where you are going to choose the right path... resulting in LACK OF TIME to pick the path 2. Door 150, the Grumbles are CAMPING at the same place way too much, like I'd see at least two of them camping the same area when I'm there. And there was until a point that 2 Grumbles continuously came to a dead end where I'm trapped at. And this all happened in the SAME run.
I kind of hate how Door 200 was boiled down to be easy while the rest of the game got the short end of the stick. From audio cues to entities camping, I think they need to at least change a few other things. Floor 2 isn’t that bad overall and Floor 3 will most likely be even better.
Bro I absolutely hate the second seek chase in floor 2 because the guiding light keeps giving me the wrong way and when you fall into weeks goop you can sometimes get stuck and die.
What I dislike about floor 2 is not the grumbles (believe it or not) but the 2nd seek chase. The reason I'm saying that is because It's REALLY hard to keep up with where guiding light is going, you may not die the first wrong turn (if you can recover) but guiding light's signals don't really help. And It's really demotivating to have to start all over again ESPECIALLY after just dealing with grumbles.
What DO YOU DISLIKE about FLOOR 2? 💀
Rock bottom needed STOP SAYING I NEVER BEAT IT I BEAT ITTT why am I first
door 150
The difficulty
Rock bottom needed
I hate how the Grumbles could just trap you by sandwhiching you
I don’t have any real issues with floor 2 but one thing I HATE is Screech spawning in every room. He’s not hard, really easy actually. But it’s annoying to look at him 24/7 and sucks if you need to afk
You can afk now after the nerf patch
@@billyt6841 afk in what conditions 🤔
@@billyt6841Yea bro your right. I tried afk for 2 minutes while finding something to eat and when I came back I didn't lose any health from Screech meaning to say he didn't spawn while I was afk so your right. It does work
@@billyt6841other than just being afk, if you don’t wanna take any chances, find a room with a ladder, I found out that Screech can NOT attack you on ladders, which is pretty cool 😎
Fr and my hands always is sweaty so everytime I'm tryna look around, the water disables the touching thing and I can't move my camera at all, making screech damaging me
1:55 greatest punishment ever for giggle
True
It had to pay for its sins
it’s got no sins
@Beerice610 wdym “(please no ban)”
''Why are we here, just to suffer?''
7:55 I think the only reason there are less people angry about door 200 is because few can get past door 150
Skill issue.
@@Amanda67890 did u even beat the hotel?
@@tarakmandal3614 yes
Twice actally
I bet it 11 times
Giggles keep getting bullied all the time, but they forget that it’ll eventually grow up into a Grumble and hunt them down
Welp when he turns into a grumble. Then it looks like I'm gonna die. (Yes, I make fun of that little thing.)
@@gershonhoward4196 Based
I’m cooked, I spammed too many Glowsticks on it
Giggle is so cute his the best monster out there his easy to dodge anyway if ur friend is a noob you can troll them,
@@Haz48Bro didn’t play before the nerf
I hate how door 150 has too many grumbles and they always camp, once me and my friends were at door 150 for a 1 hour and almost 90% of that time was grumble camping the exit to the safe room and every time we'd leave 2 grumbles were ready to rush at us and force us back into the safe room. At that point I got used to checking if it was safe and going back to hide in a safe room. No, the 2 grumbles thing wasn't a 1-time thing, 2 grumbles kept coming for like 10 or more times in a row.
There is legit only 3 of them. 2 Drones and 1 Queen.
The only few reasons you'd be trapped is that you threw a bunch of glowsticks in the area to attract them, or you keep poking your head out of your safe spot early and being seen by a different one.
Be patient, and know where the next safe spot is. When you're being chased, use a bulklight and stare them down while backing up so they can't outspeed and catch you.
Play solo bro.
@@djhay_04 i had to walk in a really long tunnel to get to the second floor. but i did it .couldnt find the console and i had to walk another really long one with no safe spots. just for 2 grumbles to sandwich me and kill me.
@@djhay_04 they shoudl make it so theres more ways to get to places and not one exit that can be camped
@@djhay_04The Queen Grumble is more aggressive and even if it gets blinded by a Bulklight, it will still go at normal speed.
The Queen Grumble has a few changes:
- She doesn’t laugh when she spots a player.
- She appears in the minecart sequence and once the bridge has been powered.
- She is faster and larger.
- She is still faster when blinded by the Bulklight.
1:55 "in order to temporarily blind the entity" proceeds to throw 1T+ glowsitcks
Quadrillion
Quintillion,sextillion, septillion,octillion,nonillion and decillion
Just do a 360 no scope on giggle
@@RERE-iz2dy i did it lol
1x10^3,000,003 glowsticks
i personally really dislike the way door 200 is really easy, but door 150 is hard. and also how door 150 works. like, what do i do if 2 grumbles are camping me and i can’t go anywhere?
the reason door 200 is so easy is because its stupid to make something extremely hard and the end of the game and if you die you have to restart everything, while door 150 is at the halfway area and it takes less time to get back to
@@vic5971 that does make sense, but it’s way too easy.
I agree too.cbut be careful, if LSPLASH sees this he will buff the #### out of it to the extreme.
@@SCHREECHSUCKS i would be glad :p
super super hard door 200 is something i can still do.
Final boss buff idea:
First part, hands from goop slowly approach you - you can out run them and they do 20-30 dm with barely any knockback.
Second part, hand move a tad bit faster and objects will have a red glow before being dragged down for a little bit
Third part, hands now equal player's speed and seek will pull an object down faster
Fourth and final part, hands are now a bit faster than you, objects are now pulled down faster, hands have more knockback and now a goo-shark-thingy will jump you even if you are on an object. To counter the goo-shark, you simply have to see where it's huge red glow is. It then has a cd before attacking again.
Custon fifth part, the goo will attempt to have a final jab at you, summoning 1-2 goo sharks that jump onto you from anywhere - they are really easy to dodge tho, so they are there to catch you off guard.
Anyways, thats my remix
the figure buffs really arent bad
it shows that its evolving, and is a really good way to up the difficulty. matter of fact, that was my main nitpick about figure in floor 1, that it didnt hear stuff that it arguably should have.
i don’t understand why people are complaining about it. figure is blind. meaning it has very good hearing. of course it will hear drawers & stuff. it is annoying, but it just makes sense, and should stay that way.
@@ContextVr 1. other wall
2. middle of the room
people are just too used to hugging the walls to avoid figure, devs thought they could discourage it by changing his ai to hug the walls too.
@@ContextVr throw some glowsticks, it can distract him make him going to certain areas
@@TheRealFedriko i dont understand a single second of the hate this floor is getting. Yeah, its difficult, but its not supposed to be as much of a cakewalk as floor 1.
its supposed to be difficult. the devs said it themselves, they thought floor 1 was too easy so they decided to ramp up difficulty. and as for the minecarts, just play solo or with friends.
There's a lot of things I love of floor 2 but there's a lot of thing that make the game impossible
• the inconsistent lag on mobile players to even enter on a elevator, making the game crush and out
•the seek chase, is totally laged for a lot of people, sometimes seek catchs you even when you are on the minecart (like you could controle the speed of it)
•gramble part is basicly almost impossible
•seek
•that you can damage your teammates
•I already say seek? 😅
Funny how all these problems aren't actual game problems and are just "my phone/computer sucks" and "its too hard :(("
being able to damage your teammates is a good thing imo. if theyre in the way and you accidentally hit them with the minecart, thats their fault and they will probably learn to move out of the way when necessary
this whole game's main gimmick is screwing up, learning how to not screw up next time and not screwing it up, the minecarts are the same thing. you get hit, you learn that you can get hit and you be more careful so you dont get hit again
edit: yes there may be people hitting others on purpose but you can just not get in the way or push the minecart yourself to move on
@@GamerOnTheInternet but sometimes the minecart hit you and there's a cold time to stand up, so people take advantage to hit you multiple times to kill you, also there are rooms where you necessarily need to across on a rail so, in conclusion the minecarts have it's good and bad points.
I keep dying at door 200 because my character can’t jump high enough to climb back up. And no, I wasn’t trying to climb up on the platforms that were occupied by crates, I was trying to climb onto the flat platforms.
I’m on Mobile btw
Same I died 2 times like this
That and minecarts are my only nitpicks. I personally believe that when you are near a platform or jumping to one or in the sludge plays an animation of you climbing the platforms
when i on the second seek chase:
me: AAAAAAAAAAAAAAAAAAA, SEEK I WILL BRING UR FURTURE WIFU SEEK-CHAN IF U LEAVE ME ALONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NO U CANT HAVE MISS CIRCLE AS UR WIFU SHES TAKEN WITH MISS BLOOMIE-
@@fredmccorkle1055 Never comment again. Ever.
I understand the hate, but it’s just something to get used to. I honestly prefer more difficulty so it’s something to gain skill in to get better. I think it makes it more fun, scarier, and rewarding. Nerfing everything just to make it easier removes all of those aspects. Besides, we waited this long for it and they deserve the work they put time and effort into.
I'm ok with a game being difficult, but the main problem is the massive difficulty spike from floor 1 to floor 2
@@Tryxoniefloor 2 is significantly harder. What did you expect.
@@yanisgribissa2057 its unfair basically
its not just hard its literally unfair
@@crapluster it isn't at all, except for the glitches. Otherwise people just have skill issue.
By the way, I wanna share an unlucky moment one time giggle jumped on top of me, making me use the crucifix and then rush kill me because I was trying to use it on rush
Same lol i beated backdoors then bought A crucifix at jeff in the same run to crucify dread however screech sacrificed himself for dread and dread ended up killing me
@@plunger5030 oof, that's rough
@@Bloxxer425 rough? Just yesterday I got to door 194 (1 door away from last seek chase) then screech bit me , giggle stunned me, and before I could hide rush rushed me
@@plunger5030 *EMOTIONAL DAMAGE!*
@@Bloxxer425 nvm i just beat doors floor 2 yesterday so no EMOTIONAL DAMAGE
5:50, you just need to know the paths to the anchors(they spawn almost around same location).It took me 3 tries to beat it.(my PC lagged 2 times still i managed to do it). It's not hard, just look for 150 guide or gameplay vids on TH-cam.
me doing it 10000 times..... you say its easy???
Te juro que el lag hace parecer esa parte más difícil de lo que es
same but i didn't watch the full guide video
I dislike how guiding light feels a lot dimmer than before, making the 2nd seek chase almost impossible because you can barely see it. (also yes im saying this because i died on door 199)
DOOR 199!? Dang, that's sad. Hope you get to 200 soon.
I died on 198..
i feel ya guys, i died twice on the second seek. it is pain.
tips: when a turn is coming, very carefully stare at guiding light, so you might see a bit better where it turns. (you have to REALLY pay attention, but this does help)
if you lost guiding light, stop & quickly look in all 3 directions. don't run randomly. you could also try to bring a crucifix to the second seek incase you fail.
@@Galaxyhereyeah i also died 3 times to the second chase. Not because of the ways, but because of my skill issues with jumping bruh😅.
Yeah I died in 197. Guiding light just disappeared
2:40 I remember playing the new doors floor I entered a dumpster and got out my camera glitched a lot and then I fell into a big pit without dying because it was one of those bridge rooms lucky my teammate saved me by getting to seek chase
I see so many complaints about 150 when it's my favorite room after many times of going through it.
150 is a room fueled off of experience. Experience which includes you having to dip yourself in hot water and sometimes that includes dying.
Sure, it sucks at the start, but learning the map layout, the behaviors of the Grumbles, how to act against them? That's part of the experience, part of the fun! It can't just be a pushover cake walk.
In my case, I started like an idiot.
I was totally lost, knew nothing of avoiding Grumbles, turning my back to run only to get overtaken and killed.
Now, I know the map well enough, including beacon locations. I know how Grumbles work now, and in chase I actively flash them and stare them down instead of turning my back. I can be PATIENT, and figure out when times are right and weave through the map and in safe spots and cleanly get the beacons without a scratch, and that is SATISFYING.
That's what I find so cool about it!
Reinforcing and rewarding experience and patience is what's so cool about this room.
Anyway, uhhh, 150 is a cool room. Removing one Grumble would make it unbalanced (There's only 3, stop fussing). Y'all need to try understanding the room rather than calling it unfair when you have such incredible advantages, given that you have the experience for it.
True! I have eidetic memory, so if I see something it's ingrained in my mind. I have pretty much everything about door 150 memorized. At this point, I can do it while sleep deprived and distracted by talking with friends on a completely unrelated subject.
Sadly this means that the difficulty I felt it had at the release is gone now.
People are forgetting this is a trial and error game after getting attuned to the hotel. That's like expecting a computer built to play checkers to play someone in a game of chess.
@@checkmated2667what about us people who have the memory of a ant? Then it’s terrible
@@oliverturner7610 Keep hacking away at it.
@@oliverturner7610 there are many reference points on the map, and usually grumbles are not hard to dodge if you can be patient and find a safe spot
For me it's really annoying obviously, But when a grumble chases me I flash lights at him to make him slower, and I know where all the other anchors are, but the most annoying part is that I was at D3 and finished the code they were blocking my way out and had no light only glowsticks. But I already beated doors floor 2 on September 8, 2024.
You can technically beat all of doors in one run:
Backdoor -> hotel -> maybe rooms -> back 2 hotel -> mines.
Basically the hardest run cus if you die you have to restart
and because its too long, mainly because of rooms, the second one would be the mines
0:20 the fact that you have to beat FLOOR 1 FIRST
bruh, they gave you 2 years
I mean, it does make sense knowing 150 and 200 will just make people rage quit, you
Need basics from the previous floor to enter the next, but if you do have floor 2 and struggle on 150 cause the C anchor, I recommend exploring the best in a roleplay and taking the faster lanes in the actual game
Tbh. If you fall into seek goop in room 200 it's instant death.
1:30 I LOVE THE GIGGLE ENTITY SO MUCH
I love bullying them
GET OUT!!!!!
Get ouuuuu!!!!!
You love suicide
@BuraqZeeshann has been kick from the chat
ACTUALLY NO WAY YOU ADD OUR GAMEPLAY IN 6:24
On mobile, it’s impossible to get in. I have to use a computer to play now, I really don’t know why
optimisation issues, almost every mobile player is having this issue rn.
Me too bro like they said they fixed the mobile problem yet they did not. I have to restart my entire iPad in order to play just one run or my game will keep crashing. I can’t even play floor one either.
You can go to the Home Screen for about 10 seconds repeat until your in
@@likeyourtacobellcanyoustop8052it either disconnects me or makes it go back to home screen, and it doesnt work
Am I the only mobile player with no issues?
I'm able to beat The Backdoor and The Hotel every time, but Door 150 took me an hour and 15 minutes to get through because I couldn't find Anchor C. Found D no problem, but C was so far away, that I couldn't go anywhere because the Grumbles kept camping.
it would be great if they added a mini map that shows like 20-50 studs around you, but it doesn't show the grumbles. it would also show you from which direction the beeping is coming from.
doors is a trial and error game, you’re supposed to memorise the map instead of having one on you.
2:17 WHY DID BRO ADD THAT SCREENSHOT
🙋🏻♂️
Oh, oh no
To people saying 150 is hard. It really isn't as long as you know where the anchors are. Then it's kinda easy. took me about 4-5 tries to figure it out and beat it every time.
Problem is that it needs additional equipment to play normally
Like flashlights, shears, and other items
Figure and seek can be completed without having items, while having additional items in 150 is vital
@@Pebbsi_official no not really. just some glowsticks is really all you need for the caves in 150. besides that its not really needed. but yeah you gain a bigger advantage on 150.
@@Pebbsi_officialthat's why looting is encouraged bro.
The reason I find Door 150 so annoying is that many times the grumblers camp the area for a long time and it is impossible to reach the anchors or return to the safe zone.
P.S.: In one of my attempts I was lucky and the grumblers barely appeared, but you know what happened? Of course, my internet connection betrayed me and I was disconnected from the game :/
@@dusttalebrainrot bro. Loot more then. And atleast try instead if restarting.
1. it’s supposed to be more difficult than the hotel, the nerf made it perfectly fine.
2. giggle ain’t that bad, just watch the ceiling and throw glowsticks at him, check the plant rooms for shears to get the laser pointed to blind him.
3. glitches are to be expected for obvious reasons.
4. figure will go toward the location of the last sound he heard, meaning you can sneak away from a drawer/locker you opened and you’ll be safe
5. there’s videos explaining all of the tower locations, if you memorize them like i have, door 150 is so much easier
6. the only way i see to fix that is to remove the damage, play with trusted individuals, play by yourself, or stay out of the way of the minecart
7. they need to make it easier to get up onto the platforms after falling into the goop (died that way), otherwise it doesn’t seem so terrible
the problem isn't the tower locations, the problem is the grumbles' ai, they camp, forever
door 200 need a complete rework, because it is sometimes goofy, and too much easy
door 200 is like the door 100 of the pre hotel +, it need rework
"Glitchs are expected for obvious reasons"
The fucking game taking 2 years to come out buggy:
Sometimes after figure's enraged, first he'll check what made him enraged, then charge straight at me even though I'm crouched and at the other side of the room
The thing I didn't like in the doors floor 2 update is that: in room 150, there was 2 grumbles that I didn't know where to go
I once was doing the first seek chase in the mines and guiding light... Went the wrong way..? It went forwards when I was supposed to go right..? I was so confused and idk how they managed to mess uo that had 😭 fix this LSPLASH
"Skill issue"
-🤓👶
3:30 you can’t even revive it says you have to wait till it is safe
no it still revives you on the mine cart after its safe, but since you don’t move when reviving you get stuck
As someone who has gotten the Hotel Hell badge, I do agree. The grumbles are very annoying.
They aren’t bruh I beat door 150 first try. I literally was just patient
@@ZachJohnson-dr1me You saying, "I literally was just patient" implies that yeah, the grumbles are very annoying. Like honestly, you saying you beat it first try solo with no map knowledge. It probably took you more than an hour to do that.
how to avoid the grumble- ME: (sacrificing grumble to them while o got the bible and crucifix)
The Grumble noises r rlly the only problem. They do not in any way help know where the Grumbles r. The second problem is Rush. His noise is also very off. He sounds like he’s just spawned in, nope, he;s in the room ur in. Last problem is Ambush spawning only like 2-3 doors after a Halt encounter, or a Hotel Seek Chase. Or some type of thing that doesn’t let u go back 2 the previous door. Meaning Ambush is pretty much unsurvivable.
Sometimes if u leave within 2 minutes of reviving during the seek chase and get the grumble glitch where u get stuck at 150 Doors will actually let you keep the revive which i think is great
door 150 is way too hard the anchors are basically somewhere that is basically camped by grumbles
Skill issue.
@@erickgonzalez3738 no it’s actually too hard
@@timothyrobloxdoors i've beaten the mines 2 times with friends, its not that hard man i would've beaten it more times if not for the fact that they dont really feel like playing it most of the time. you just need good communication, light conservation and good planning
@@ShuGup most of the time the rest of the people die or I die and I alr used 1 revive
@@erickgonzalez3738 bot
I hate that when you try to go in it glitches out back to your home screen
I don't understand complaints about door 150
I completed it pretty fast
Only thing that I don't like is that it is difficult without additional equipment
alright, so basically. You try to get to one of the anchors, then there's a grumble, he camps forever, then you try to get out of the loop, and then the other grumbles appear, cornering you, and then you die
@@Popcornisyums just outrun grumbles, and hide if you can't outrun them
They don't camp forever and leave after time
@@Pebbsi_official well, apparently they do camp forever, because i waited 20 MINUTES, and they wouldn’t go away.
Depends and what u were doing. Of you keep looking back the. They will see you.
@@PopcornisyumsIf you follow behind a grumble, you can't be attacked from the front because the grumbles can't turn around unless they reach a dead end, and they push all other grumbles away
1:55 im now getting a full 12 player run and have us all throw every single glowstick we have at the same giggle.
everyone puts 10 glowsticks in their rift and then loads up the 12 player run, then they find a giggle and throw all 120 glowsticks at him
Best torture 😍 1:55 7 moths ago 💀 6:12
People: BRO DOORS IS SO EASY
LSPLASH: *makes it harder*
People: BROO THIS IS TOO HARD THIS GAME SUCKS
Fr
Fr
wydm its ez
3:57 Guess I ain't the only one who figure does that to. I swear he gives me a heart attack every time he does that 🥲
Figure is my only complaint for this floor. It feels like he gains vision sometimes and there's nothing you can do about it. The entire point of Doors is that each entity has rules, and you discover those rules when you die to them. Figures thing is that you can't stop him from killing you (besides hiding), so you have to prevent him from hearing/touching you, so natrually when he magically gains vision for no reason it's frustrating and unfair.
Hes basicly camping the top floor on door 50 EVERY SINGLE MOVE IVE DONE
@@Goldblox468 I’ve managed to beat him on door 50 over the last few days with near no problem besides 1 death and on door 100 (although he was tweaking at points so I only beat him on my 4th ever attempt at the door, did twice in a row and then lost the next run only to win the 8th 2 hours ago. Is he that bad?
@@BIGTHANKSHEESH for me, no he just gives me heart attacks by walking up into my face and then turning around
@@lauren_wolvesandbeyond I know that pain
I really hate grumbles but door 69 - 70 is hard too!
W JACK
69 and 70 Anit hard at all
I agree Jason
Also i got to door 170 by myself and i had to go :(
for me personally, i used to HATE 150, but after some getting used to and learning the layout, its one of my favorite parts of a run. especially with all the optimization of shortcuts with the shears!
I agree with him at door 150. 150 is where it actually starts to get hard (for my opinion) you gotta put codes on little generators while 4 maniacs (Grumble) running around the place. If it was like 2-3 Grumbles it would be fine but if there is 4 it’s impossible for me
2:32 bro looks like a headcrab
That’s exactly what he was based off of
Two things I hate
1. Figure aimbotting me like what
2. 2 grumbles cornering me
They should bring back the grenade. Like, yeet the grenade at them.
It's okay, I think I had 4 Grumbles camping the right side of the map💀💀
Gotta love door 50 when you take *ONE SINGULAR STEP* and figure just blazes directly towards you, thank god they added the clock.
A mí me encanta cuando Figure spawnea sordo y puedo correr cuanto yo quiera
@@puexcrable3762 Vaya, es gracioso.
0:29 difficulty is literally the point of the game
I cannot get past first seek, specifically the minecart section
@@Halfalp2011 it gets easier the more you play the game
(“Use each death as a lesson”)
4:14 Funny thing is figure could always hear drawers open it was when doors released
Fun Fact: If 2 Grumbles are coming from both sides, you can stand in the middle point of their collision, because their hitboxes will be big enough to colide with each other, stopping them from moving, but not big enough to kill you + you can get consistent easily
Grumbles. I hate grumbles 😂 😭 especially when I need to do 5 anchors because my friend sucks 😢
Grumbles after trapping you in between themselves
@@DagreatTizin11grumbles after bumping into each other, forgetting about you and leaving:
Just play solo bro.
1:41 idc what anyone says, not a single entity is more annoying than screech.
That's your opinion, but uh. *rush has entered the chat.*
@@gershonhoward4196rush ain’t that bad he js appears a lot
.I don't mind screech but I don't when he does fake pst. I don't like halt more
3:17 GORILLA TAG
I’d say that door 150 is easy once you beat it for the first time, but my issue is mainly with figure’s janky ai and door 200 and the second seek chase. The second seek chase isn’t very difficult ( i actually think it’s easier than the first one), but the guiding light is also too delayed or too fast during the sewer pipe sections, and the seek worms are obnoxious at door 200. But overall, I think it’s a great update.
Man 150 is so annoying it takes so long i usually carry and its not that i find grumbles that difficult it just feels like a long annoying road block and instead of feeling happy i got past door 150 i just feel relieved
One thing i hate on F1 is on door 100 were Firgue comes into the breaker room when i run from him all the time
Screech on F2 i wish he didnt spawn on 150 and 200 also were i always have to fine a ladder just to go to the bathroom when i play F2 else I most likely get hurt
you can just go hide in a closet since the heartbeat minigame is gone for now.
@@TheRealFedriko I know but I'll get kicked out
@@CalebS-t2i hide takes like 5+ minutes to appear on door 50 & 100… i’m pretty sure that’s enough time.
@@TheRealFedriko I'm not talking about 150 and 200
@@CalebS-t2i i was talking about the floor 1 breaker room thing.
Who else hates grumble
I got to door 150 a few times so I don't have a opinion on him yet.
I don’t hate on it also if your hating on it cuz you died it means the literal definition of a skill issue
Me 6:51
The way he said door 200
@@jellyslime7theoristfr
Have you tried throwing the clock at figure in floor 1? Can you like this comment
Is that true
Y do u want a like
@@UGGameonandvibe888 nah I thought it was true
I thought you could throw it at figure but it wasn’t true :(
2:44 I had a bug, where I could’ve won the whole floor 2 mines, ON MY FIRST TRY, BUT THEN SEEK SHOWED UP, for most people the seek chase isn’t even difficult and I was one of them BUT THEN STUPID LAG SHOWED UP AND I COULDNT OPEN THE DOOR AND THE DOOR GLITCHED AND SEEK KILLED ME
well, lag isn’t a bug.
6:35 true i died to screech on door ~120 figure because my friend accidentally pushed a minecart to make me low enough to get killed (i was hugging a wall and screech was behind that wall that i was hugging)
1-Skill issue
2-Skill issue
3-Now that's annoying, but remember the floor just came out, it's normal to have bugs
4-Skill issue
5-Skill issue
6-Just don't play with randoms, but the not friend damage idea is good
7-Skill issue
Edit: Y'all crying about door 150 in the comments, just wanna say that although you need luck, it's not impossible. I did it already 2 or 3 times and it's very easy if you have a flashlight and glowsticks, so stop the cap. I even did it without a map.
grumbles just mainly camp, that's mostly not a skill issue im being camped endlessly by 4 grumbles who just don't wanna leave the area even when im doing nothing to provoke them.
@@artekkosmala7870 You need to be patient, I know it's hard, but hating about something being difficult is basically skill issue
@@afonsogames1630 um excuse me, im here to actually play the game "doors" not "wait for a hour straight and now even be done with it yet simulator"
@@artekkosmala7870 Doors has been always a patience game. You can't beat the game in the first attempts, since It's a trial and error gameplay, that's why the Guiding Light exists.
Now, if you and basically most of the players have the span attention of a goldfish and can't wait for more than 2 minutes in a place, it's not the game's fault.
@@afonsogames1630 no its not that. Because there ur playing the game, here, ur sitting doing nothing for 1 hour straight, and that is something worth to hate for, cuz i wanna play the game, not sit in one spot for an hour doing nothing but hearing grumbles laugh while camping me.
I remember when halt was common, a 60 was a doors myth, there was a crouch animation, jack was still in doors and you could hide near a closet and survive.
Doors at its beta was peak
doors is still in alpha rn tho.
but I do agree, doors on release was a pretty fun experience. just, way too easy.
how to fix it all
make the nest more fair
increase the length of the tracks between different events in the seek chase 2-1
nerf dupe
dupe is fine.
second seek is also fine.
the transitions from first seek to the nest are also fine.
dread exists to make players speedrun.
just play solo or don’t stand on the tracks. boom, minecarts aren’t gonna hit you.
the nest is pretty good, but could get a nerf.
Bruh, people got skill issues and saying that grumble should be less harder, look its their nest of course it'll be harder than goey swamp with minions that needed to be flushed. Grumble basically "try hard" to protect the nest. Their queen in there and seek had infecting many giggles of course the grumble would be more aggressive and cautious
bros almost even more annoying than screech, fr fr. I DIED TO 150 LIKE 10000000000000000000000000000000 TIMES HELP
@@fredmccorkle1055 the truth is grumbles ai are programed to linger in certain area. This is both curse and blessing, if you watch some tutorial/know the map well enough grumbles aren't able to kill you because they just can't fit in many places. Also I recommend you to get a shake light, yes it was hard to get but it's worth it in the mine many places will be dark
idk about others, but i've never died to figure on floor 2. you just have to be careful and use glowsticks as distractions.
i've died the most on door 150 and havent had the chance to practice much on door 200, but the jumping mechanic is seriously scuffed because the platform hitboxes move about so much
Door 150 is super unfair until you realize that the Grumbles laugh when they spot you and the radar on the main terminal points towards the next terminal to find. Once you learn those 2 simple facts it becomes a cakewalk.
Seek isn’t too hard, the minecart section can be stressful if you don’t have good reaction time. The 2nd chase isn’t too hard for the same reasons. Gotta have fast reaction time.
Door 200 is honestly easier than 150, beat it first try w/ friend (we both had no idea what was going on).
I got 2 ambush in 30 rooms, and at first chase all of cart roads was separated to 3 parts
Im sorry, I really do not get how door 150 is a trouble, in fact I had actually first attempted the room, however I do agree you are going to take an average of around 30 minutes if you are deciding to be careful.
Room 200 I would say needs one update, the ability to jump over rocks in some cases.
just use glow sticks to stun giggle and she can't attack you temporarily, simple as that
I'm okay having grumblE ON DOOR 150, BUT THERE ARE LOTS OF THEM. ITS ALREADY HARD WITH 1 GRUMBLE
1 grumble would be incredibly easy.
i dislike that figure can randomly get agro on any door and pinpoint your exact location
The difficulty raised due to that doors expect that people who are playing the mines have beaten floor one so the difficulty is higher.
Doors Floor 2 may be difficult but to be honest, for me its very fun. Also, I feel like its not the Developer's fault that there are bugs. Floor 2 just got released so of course, expect bugs instead of calling the game "horrible". If you find Floor 2 door 150, try memorizing the places or areas, I used to get lost and eventually die by Grumble but after like alot of attempts I managed to memorize the places and now I can easily beat it. It would be difficult for now but after alot of attempts, I beated Floor 2. Remember, losing is normal. Practice makes improvement.
Yo Captain Jack attack
I think i've found a new glitch on floor 1 hotel
You see before you go to door 50 you will see a clock that can distract figure but however *i can place the clock in a wall* so the figure will get stuck trying to destroy the clock in the wall but it can de spawn that means *if you place the clock in the wall you can stun figure for some more time*
Idk if they patches this already but i *actually did it yesterday*
Tbh the players that are asking for a nerf is so skill issue, you know floor 2 was supposed to be more harder than floor 1 so i expect them to be a bit grateful except.. for the annoying glitches
am i the only one who found an actually useful glitch? cuz, i invented hand sticking, get a glow stick, use it and then switch fast to another slot, and then equip it again. cant find your friend in a dark room? tell him/her to handstick. but what if its in a gloom bat room? they dont care, hand stick, then your friends can see you. i also found null spammi-
I can’t even play doors now because every time I try to go into an elevator it kicks me out of Roblox
2:24 bruh look up yall have eyes, and they giggle also, making them eazyer to spot, and they can be sometimes in places where You cant get to. They just chillin and You just ruin it
People say that the requirement of rock bottom is bad.
the hotel is so ez thats a skill issue
i agree, people are basically complaining about logic.
@@TheRealFedriko “ I hate that i cant beat floor 2 because i haven’t beaten floor 1” like what the flip
6:03 I see Abbie from FPE
idc
If you dont have rock bottom, someone will to hard beat floor 2 and critic
Rock bottom help you beat all most entities in floor 1 and practice you, if you cant beat that, you cant beat floor 2, floor 2 is most hard than floor 1 that make everyone hated it
Dont says never beat that, sometimes you will beat rock bottom, like me, need 1 - 2 month beat rock bottom
You can also helped by another pro players, if can you beat rock bottom before doors 2 release/you always play floor 2
If you not always play floor 2, you doesnt know how to beat doors and died, SO KEEP PLAY BEFORE FLOOR 3 OR EVERYONE CRITIC
To be honest, I like the difficulty I beat it on the first day. But I still hate grumble its unbalanced
6:29 yooo that's me (the girl with the white shirt)
The worst thing about floor 2 is learning what to do and how to do it. I played the game the intended way, trial and error, this and that, and it was torturous. When you know what you're doing, and you can perform it, the game is super fun. The only time I enjoyed playing blindly was at door 200.
Also i have come to love giggle just because when you use the bulklight in a dark room and you hear 500 giggles yelling "ouch" you feel so bloody powerful
honestly i dont really dislike anything abt the update, but the fact that eggs and giggles can lay around the stairs and under doorways is annoying.
I think the difficulty is great, i just don't like how long it takes, like my first victory took over an hour. Although i do have A-1000 so i shouldnt complain about time.
The difficulty was the only reason why I kept playing 💀
nerf grumble lair and then it’s perfect
Figure's room was so annoying in floor 2 the second time he appeared. It was a dark room and also dupe. I got tricked by dupe and figure was right nest to me and just yanked my body into his mouth. Giggle also was terrible. In a practice game of door 200, I killed seek but the giggle at the end killed me right before i could get the achievment. Giggle also always scares me half to death. I'm just looking on the ceiling 24/7 cuz dumb giggle is probably going to get me if I face my camera forward but somehow a giggle can still manage to grab onto my face. However, screech is still the msot annoying. I got him 11 times in a small dark room and 19 in the first 20 doors. (Floor 2)
I hate getting killed bc of lag in the seek chase i can basically only play it solo because each time i play im always about to get to door 150 but theres always that one person that opens door 149 so i lag so bad when door 149 opens so i die from lag. :(
how do you die right outside door 149? everyone in that section goes at about the same speed.
One thing I hate about floor 2 is that sometimes I get to the first part of door 50 with the part where grumble chases you, but screech goes “ptss” and I can’t do anything about it because I’m running from grumble and it causes me to die.
I've had the seek GLITCH happen to me and when I revived it didn't lemme through but I kept it since I didn't pass a room that happens when you revive there that you don't lose the revive until you cross door 150
Honestly i just hate that there are so many grumbles(3-4)which is crazy they need to remove at least 1 grumble, 2 to make it somewhat balanced.
Nope, I is easy if you know what you are doing.
4:29 THATS ME! I SAID THAT IN THE DOORS DISCORD SERVER
Why is the community mad that an entity with really good hearing has really good hearing 😑
basically people complaining about figure:
I LOVE figure's new AI, it makes it so much harder and I LOVE IT
Well, since you asked:
1. Seek Chases, I had very little time to notice the path splitting, there were too much crashing/breaking the wall of wood planks, like the point where you are going to choose the right path... resulting in LACK OF TIME to pick the path
2. Door 150, the Grumbles are CAMPING at the same place way too much, like I'd see at least two of them camping the same area when I'm there. And there was until a point that 2 Grumbles continuously came to a dead end where I'm trapped at. And this all happened in the SAME run.
The final seek chase broke me, guiding light took a day off and didnt show up, causing me to go the wrong way and die. Room 198 is where i died.
I kind of hate how Door 200 was boiled down to be easy while the rest of the game got the short end of the stick. From audio cues to entities camping, I think they need to at least change a few other things.
Floor 2 isn’t that bad overall and Floor 3 will most likely be even better.
Bro I absolutely hate the second seek chase in floor 2 because the guiding light keeps giving me the wrong way and when you fall into weeks goop you can sometimes get stuck and die.
What I dislike about floor 2 is not the grumbles (believe it or not) but the 2nd seek chase. The reason I'm saying that is because It's REALLY hard to keep up with where guiding light is going, you may not die the first wrong turn (if you can recover) but guiding light's signals don't really help. And It's really demotivating to have to start all over again ESPECIALLY after just dealing with grumbles.