i’ve got a few modifier suggestions, here they are! (both floor 1 & 2!) Random Running seek’s chase rooms are now COMPLETELY random. (both floors, only reasonable rooms, no locked rooms & stuff). +10%, No Achievement Required. Rumbling Rocks rocks will now fall occasionally from the roof, and can kill you. (floor 2) +15%, No Achievement Required. Get Out hide now sits in the last two hiding spots you were in & kicks you out faster. (floor 2) +15%, No Achievement Required. Flooded almost every room will now be flooded, water tunnel rooms will spawn more often. (floor 2) +5%, No Achievement Required. Lots Of Levers gated rooms will spawn a lot more often, has a chance to spawn a gate in a normal room. (floor 1) +10%, No Achievement Required. Anchor Overload door 150 will have 2 extra anchors. (floor 2, stacks with multiplayer anchors). +15%, No Achievement Required. More Pancakes!! snares will now spawn in floor 2. 5%, No Achievement Required. Tick Tock dread will now spawn three times faster. (both floors) +15%, “Dead Of Night” Achievement Required. Unexpected ambush will now have a much higher chance to spawn in floor 2, and is faster. +10%, “Unbound” Achievement Required. Various Valves there are a lot more valves on door 200. (floor 2) +10%, No Achievement Required. Overgrown vines will now block pathways in normal rooms. (floor 2) +10%, No Achievement Required. that’s all i’ve got!
Kabump! - Adds the heartbeat mini game back. +5% Heartache - Heartbeat mini game is harder and can appear at any time. (Requires: Not Five Stars) +10% Heartattack - The heartbeat mini game is exceedingly hard, Instead of just Q + E you would have to press other letters too. (Requires: Hotel Hell) +20% Theif! - Makes your inventory have 10 slots. (Requires Not Five Stars) -10% Just as important - Duplicate items take up their own slots. [For example, if you have two lockpicks, they would both get their own item slot.] +15% Looter - The more items you carry, the slower you get. +5% Trampoline - Makes jumping significantly higher. -10% Reach for the sky! - Same effects as trampoline, but gravity is significantly decreased. -20% (Requires: Hotel Hell) Messy - All decorations and furniture will be shuffled around when Rush / Ambush flys through. (Requires: Not Five Stars.) +5% Its about time! - Dread spawns in three minutes (Requires: Not my time) +10% Shiny - Visual guiding light hints spawn in significantly faster. -10% Safety Hazard! - Rocks can, and will fall anywhere, at any time, in any room, they *can* kill you. (Requires: Running Track) +10% Jack in the box! - Jack is significantly more common, can show up at anytime when entering a hiding spot and can now appear under beds. +5% Hopscotch - Halt’s hallway now requires jumping. +5% Back-and-forth - Halt’s hallway is now double the length and significantly more common. +10% Turbulence - There will now be sections of the mine cart ride where you must spam space to fly across gaps. (Requires: Running Track) +10% Sensitive - Figure will be able to hear you equip items, and here you crouching if you’re close enough. +5% Background characters - entities from the back door minus Haste is added to the main game. +10% I got time! - Adds Haste to the main game. +25%
I feel like they should add the turbulence one in as a whole, because jumping with the minecart sounds awesome and would make the seek chase (harder) but also insanely cooler!
U would prob be able to actually DIE to timothy then and make it do 9% damage instead of 5 bc u have arachnid phobia. (This adds the bug spray item, self explanatory does'nt take inventory space.) the extra 4 percent damage is poison damage, does 1 damage every door opened, can be cured with the poison cure item(added with the modifier)
Modifier ideas: Deadly bites- Halt, Screech, Giggle, and Hide can one shot Fire!- Firedamp rooms spawning chances are increased by 1.5 Death glare- Eyes deals 25 damage a second Back again- Figure appears every 10 doors (either like he does on door 120 or 165) Windy roads- Seek’s door 140 mine chase has more turns Speedrunner’s nightmare- Haste is in the game Low Power- Door 150 has an E, F, G and H levers Closed- Jeff is not in the game ): Positive modifiers Absent- Ambush and Halt no longer spawn Sale- Jeff’s shop is half priced To lazy to move- Eyes can’t teleport
@@Joshy02511no you just start with low health, there is another one where you have 50% health max, but even then, Screech, Eyes, and Hide can’t one-shot
My floor 2 modifier ideas! 1 - Pipes bursted Every room is flooded 2 - Say psst one more time i dare you 5 Screechs spawns every 30 seconds 3 - Rail surfer Minecart chase is longer 4 - i think we blew a fuse You require 5 fuses for each generator 5 - Is there a vacuum on? Ambush is way more common in floor 2 6 - Figured you out Figure's room requires fuses and hes way faster
My suggestions for floor 2; Door Nummer memory:There will be 3 Dupes in each rooms (not in seek Chase included) plus 30% nobs. Smelly: fire rooms Spawn more often. 20% more nobs Dinner is ready: Giggle will be removed COMPLETELY from the floor minus 30% nobs Jumper: in the seek Chase will be more jumps in the Chase plus 10% nobs Labyrinth: More ways in the first and last seek chase. Plus 15% nobs Run away: Seek chase 1and 2 will be longer (6min) plus 20% nobs Faster than lightning: Rush will be 20% more faster plus 25% nobs Speed: seek will be 10% faster plus 25% nobs Math puzzle: codes will be longer in door 150 (7 numbers) plus 35% nobs My best friend: Jeff will gift his items for free minus 30%nobs Hope is good for floor 2
I’ve only had 1 water room and I thought it was not tricky and it wasn’t that bad but my friend was low so I had to go in and he had to get void to teleport him 😢
Some modifiers I want You are running: seek chase will be longer, start earlier then 140, and he will go faster (20% knobs) Stop there: A-90 will spawn in every room (90% knobs) All stuff: all items can be found (-90% knobs) Usain bolt: movement speed will be 1000. (-90% knobs) Try harder: figure will be harder, longer, and be confusing (70% knobs) Retro mode: retro mode can be enabled. You can still get the badge -20% knobs Spiral: mischievous light can spawn (100% knobs) Be careful: grumble can spawn during normal gameplay. (130% knobs) All of them require not five stars
1. Modifier : Grumpy Bonus : 50% Description : after door 105 there are 2 grumbles chasing you till door 110 and then 115 to 120 and 125 to 130 and so on. Giggles spawn more and deal 10% more damage. If grumble come and attack you, you will die instantly. 2. GLOOMIN Modifier bonus : 100% Description : Now the room of gloombats are also present in other rooms like figure's room and seek chase etc. You can never turn a light source as it will be immediately stolen by gloombats with 15% damage. 3. He is behind you Modifier bonus : 75% Description : Now the guarding wall which is produced by guiding light no longer exist. Figure can start appearing from door 110 to 120. It will not come in seek chase only like door 140 to 150 and 190 to 200. 4. POISONING Modifier bonus - 50% The player's lungs has respertory issues and now are weak. It can cause player to die faster in damp fires and in underwater. 5. EVIL BE GONE Modifier bonus - -50% Increases the chance of spawning crusifex in 1 in 10 boxes which can be opened by shears. 20 likes for more Modifiers as it took me 20 mins
I have a modifier but it’s not about floor 2 it’s about the backdoor. Looters nightmare: causes the time to be decreased and decreases the chances of levers spawning
Magma meltdown or maybe crystal crap or maybe on the Gold Rush fun fact a gold rush is something they did in the wild West age where they'd just so dynamite and caves to get gold to get rich or maybe I just heard a creek or maybe I can't breathe or maybe Diane upon the door or maybe The nether is hell or maybe I'm built different or maybe a big wall jump which is a reference to that short we're someone will jumped in real life because he was a expert climber or I dare you to screech
Modifier idea: Pranksters Paradise: Giggle spawns all the time with around 4 in each room. Deals 10 more damage and takes less time to get unstunned. +25% bonus. Please consider this
Modifier ideas Overflow: When flooded rooms their will be more path ways with some path ways being a dead end with no air pocket so choice wisely if you don’t want to drown 20%+ Catch up if you can: Guiding light will be faster which means you need to choice wisely which way the guiding light went(this modifier can be used in both floors) 30%+ Much overgrown: Has a much higher chance of flower gardens spawning 20%- (no rift) Well that was an adventure: Has 3 generations then 1 40%+ Upstairs it is: Makes all anchors upstairs 20%+ Grumpy: Makes all Grumbles Queens 50%+ (requires not five stars) Ran out: Jeff shop only has 3 items 20%+ (requires not five stars) Many more: Jeff shop only has 10 items 40%- (requires not five stars and there’s no rift) Even more: Jeff shop only has 15 items 90%-(requires hotel hell and there’s no rift) Free Free Free: Makes all items from Jeff shop free (requires hotel hell and no rift) 60%- I’m always watching: Has five eyes in every room (Requires You can’t see me) 30%+ At college: Wait 10 minutes for Jeff shop to be open (Requires pls donate) 20%+ Gold rush: Has a much higher chance of gold bars spawning 150%- Prankster: Giggles deal more damage and sometimes can be fatal 15%+ Spare pockets: Can hold up to 10 items instead of 6 items 20%- Amazing time: Has a much higher chance of no entities spawning(requires hotel hell) 100%- The worst time I ever had: Makes every entity faster and has a higher chance of spawning 50%+ Over loaded: Has 3-5 giggles in every room (Requires Not Funny) 15%+ Rusty items: Shears only have one use 10%+ Electricity bill: Has every room dark and even at seek chase and dam seek 30%+ Hell Hell Hell: Activates 15 random modifiers 50%+ (requires hotel hell) See you later: Has eyes disabled (Requires You Can’t See Me) 20%+ Ima take a another break but I’ll still be sharing my ideas
Can this end? -Makes seek chase much longer (10% knobs) HOT HOT HOT -Makes seek's water do more damage (5% knobs) Short one -Makes seek chase shorter (no minecart part) (-10% knobs) Funny -Giggle taunts even more (-10% knobs) Good morning -Removes rain and its daytime instead nightime (-20% knobs) RUMBLE TROUBLE -Makes grumbles much faster(15% knobs) Holy mines -Crucifix can be found almost everywhere (-50% knobs) High gravity Makes jump less gravity (10% knobs) Im still standing Cant die from fire and flood room (-30% knobs)
In my opinion, I'll pick some floor 1 modifiers Floor 1: Rush: (requires the in plain spot badge) L bozo (rush will spawn everywhere except seek chase, figure and dupe. Rush will also spawn in ambush's case) 20% Ambush: (requires the unbound badge) Fest as sonic (ambush will come with a 26.9 speed, increasing 9.9% of the speed after sometimes) 20% Jack: Oooo, a player (jack will spawn every 10% chances) (requires none) 5% Teaming teamers (jack will spawn everywhere 5 times after opening a closet) (requires meet jack) 10% NO PLACE TO STAY IN (jack will spawn everywhere. It is a 0.000000000000001 chance to find a closet without jack) (requires hotel hell) 30% Eyes: Da sun (eyes will spawn everywhere even in door 1, door 50 or 100 and seek chase) (requires hotel hell) 50% God no lights (Eyes will spawn only in dark rooms and this is a challenge) 10% (requires none) Final chance, to LOOK AT MEE!! (Eyes will teleport everytime it spawns) 25% (requires you can't see me) Items: Luck boost (it gives out good items almost like the skeleton key, the crusifix, the viatamins for seek chase, etc) (requires not five star) -10% Nothing for all (all items like coins also would not spawn) (requires supporting small businesses) 25% Snares: Gosh dangly (snares produce 50% of damage) (requires not five star) 10% Nuh uh (there are 55 snares each room, one mistake would send you to hell) (requires none) 15% Room: Stuffernly (every room is a room of luck) (requires hotel hell) -90% Yeah yeah!! Boiiii (30% of each room is a room of luck) (requires not five star) -60% More later
“I’m not making the same mistake” Seek gets speed boost Longer chase sequence More chances for the ceiling to collapse (aka the rocks falling during the case)
Self control: Giggle is now silent (need just a prank achievement) +15% Lung problems: You die quicker in firedamp rooms and underwater (need to have successfully escaped a firedamp room and a water room) +5% Focus: Figure isn't distracted by glowsticks or other light sources (need Shh!) +5% Old friends: entities from the backdoors can now appear including haste (need the backdoor achievement) + 10% Fear struck: you move even slower if a grumble spots you (need to have escaped nest first +20% ) Just the boss: all grumbles except the single queen is present in the nest (need to have escaped the nest -10%) Hypnotism: If you look at eyes, your camera is heavily drawn towards it until they're either crucified or the next door is opened (requires surviving eyes and crucifying it) +15% Back to basics: Screech can once again only spawn in dark rooms (need to have survived screech) -15% Stealth: Screech can now move around you to avoid your gaze. He moves slowly though (need to have survived screech) +10% Mischief wins: Mischievous light is now in control. They reveal where items are in the wrong place and will lure you to the wrong routes during seek chases (need to have escaped both floors) +20% Breaking the barrier: Guiding light can't create barriers to stop figure (need shh! and escaped figur in the mines) +15% Devil's blessing: crucifixes no longer work (need to have crucified every monster) +20% I can be anywhere: giggle can spawn on the floor or on side walls as well (need to have stunned giggle and survived one) +10% That wasn't apple juice!: All controls are reverse including camera controls +10% Redemption race: seek is now very slightly faster than you, leaving little acceptance for mistakes in the run (need to escape them in both floors) +10% Crocs: Sports Mode: Seek is significantly faster than you. They will catch up directly behind you and then match your pace. One slight slip up and you're toast! (Need to have escaped seek in both hotel and mines) +25% Hogger: jack has a 75% chance to spawn in lockers (must encounter Jack before) +30% Lazy Day: The seek minecart chase is now completed by guiding light. You don't need to do anything! (Need to have beaten the chase in the mines) -20% 4th of July: Firedamp rooms can't suffocate you but now are in every room (Need to have escaped the mines and a firedamp room) +10%
My Modifier: "The Clock Strikes Midnight" - Makes Dread spawn every minute. +10% "Jumping Jacks" - More jumps appear in Seek's Chase. +15% "Be Quiet!" - Figure appears every 25 doors. +10% "Night Night" - Screech only appears in dark rooms now. -20% "I Have No Time!" - Dread appears every couple rooms. +10% "To The Left!" - More dead ends appear in Seek's Chase. +15% "Take It Back Now Y'all!" - Less dead ends appear in Seek's Chase. -20% "Brothers" - Screech and Giggle attack at the same time. +5% BOTH FLOORS - "Weaker" - Entities deal more damage. +15% "Eye's On Me" - Eyes teleports more often. +5% FLOOR 1 - "Eyes down" - Eyes teleports. +5% "I'll Catch You!" - Hands and burning chandeliers appear in Seek's Chase. +10% "Eyes On The Road" - Eyes appears in Seek's Chase and Minecart Chase. +15% "No Time To Look" - More obstacles appear in Seek's Chase. They also deal more damage and blind you for longer. +10% BOTH FLOORS - "Can't Catch Up" - Seek is significantly slower. -10% "Fading" - Guiding Light is less bright and more transparent. +%25 "Blinded" - Grumbles stop moving when shined with a light. -10% "You Are My Sunshine" - Screech only appears in the light. Dark rooms appear less. +5% BOTH FLOORS - "I Can Smell You" - Figure moves less predictably. +10% FLOOR 1 - "Items, Items, To Many Items!" - Floor 2 items also spawn in floor 1.
More Modifiers (I tried my best): BOTH FLOORS - "I Can't Hear You!" - Ambience is made louder and more common. +5% BF - "Keep Moving" - Dread can spawn with bosses. +15%, Requirements: *It's Not My Time!* Badge BF - "Caught You Off Guard" - Shadow and Jack appear more often. +5%, Requirements: *Meet Jack* Badge BF - "Many Places To Hide" - Extra hiding spots spawn. -5% BF - "Buy 1 Get 1 Free!" - The Pre-Run Shop and Jeff will give you a free item if you buy something. -60%, Requirements: *Pls Donate* Badge BF - "We All Scream..." - Screech can appear anywhere, even infront of you. -5%, Requirements: *I See You* Badge F2 - "...For Ice Cream!" - Giggle can appear anywhere, even on floors. +5%, Requirements: *Trickshot* Badge BF - "Oh, They Know" - Figure will be lured to your location if you aren't moving. +10%, Requirements: *Shhh!, and Rock Bottom* Badges F2 - "Sea Sick" - Water will instantly kill you unless you have to go in it. +10% F2 - "'Dam'" - Seek in the Dam has 7 Stages. +20%, Requirements: *Down The Drain* Badge BF - "Infected" - Screech and Seek will attack at the same time. +10%, Requirements: *Running Track, I See You, and You Can Run* Badges F2 - "No Screeching With Figure" - Figure gets attracted to Screech's 'psst' and screech. +5%, Requirements: *I See You, and Shhh!* Badges BF - "I Hear Your Voice" - If you make noise in Voice Chat, Figure hears you. +5%, Requirements: Voice Chat, *Shhh!* Badge F1 - "It's Here, It's There, It's Everywhere!" - Rush can attack from the front. +5%, Requirements: *Rock Bottom, I'm Rushing Here, and Ten Of Many* Badges Backdoor - "I Can Make It!" - Haste is slower. -20% BD - "Time's Up" - Haste instantly kills you when the timer reaches 0. +10% BD - "Timer Waster" - Blitz is slower, and takes longer to transform from Green to Red. +25% BD - "What Aren't You Looking At?" The Lookman moves with you, and deals 60 damage. +15% BF - "Check The Time" - Dread acts like Haste, but with a 2 minute timer. +20%, Requirements: *Dead Of Night, and Around Back* Badges F2 - "Lights Are Denied!" - Using any light source in Firedamp Leaks will cause you to blow up. +10%, Requirements: *Whoever Smelt It...* Badge BF - "Butter Fingers" - Items you have randomly drop. +10% OKAY IM DONE IM ALL DRIED OUT
0:46 I never would've thought that my video would appear in one of my favourite Doors TH-camrs' videos! My new modifier idea for Floor 2: "Empty Abyss" Knob Bonus: +10% Multiple Vacuums now appears inside of the rooms of the Mines as a normal entity.
I have some... Numbness: Decreases the chance for a band-aids and medicine to spawn Deal with it: Band-aids and medicine no longer spawn Access Required: Increases the chance for a door to be locked Treasures and Picks: A chance for a lockers, toolbox and vined chest to be locked, increases lockpick spawn Its Growing: Shears spawn more often and increased durability, vines spawn more often All you get is spare: Decreases the chance for light equipments to spawn, increases the chance for batteries to spawn Malfunctioning: Anchors won't be able to indicate the direction, becomes muted, and the screen is always broken Say your Prayers: Increases the chance for a room to spawn more than one entity when entered Muddy: Walking, entering, and exiting lockers are slower, figure walking and grubles moving noises are quieter Risk Taking: Anchors will from now on spawn in Grumble pathways Called It: Notifying if ambush and rush is about to spawn is now delayed and becomes more faster Health Risk: Has a chance for a band-aid, medicine and batteries to damage you when used (removes 5/10 hp for band-aid or batteries, medicine removes 5hp/s Ups and Downs: Chance for a room to be a ladder room Musical Lockers: Locker amounts will be smaller than the player count, and increases the chance for an ambush to spawn
Modifier idea: “Banished” (requires all crucifix badges) and it makes it so that crucifixes can no longer be used within that run Another idea would be “One hit wonder” which makes so that every entity (even timothy and snare) can kill u with one hit Edit: back with another modifier idea “and then there were- three?” A third seek chase will spawn at a random point between door 152 and door 180 (see you soon required)
Since they got rid of modifiers, you can use maximum overdrive and more stuff and if you make it to floor 2 with an existing rift then you can store the items.
Modifires i would add to doors floor 2 Figured out:figure will spawn at door 150 +20 requaries rock bottom When does it end?:you will also have to finish anchor E and F to beat door 50 +35 requires:trespassing Noooooo:some rooms have 20% chance to be replaced with the greenhouse room +10% I cant fell my legs:you move slower during the seek chase so does seek +5% no progress Boom!:after activation of a generator it will explode in 5-10 seconds +5% Is that seek?:1-2grumbles will be infected with seek's fart just like in doors floor 2 ending if you get hit you lose health every 10 seconds for 1 minute Item Modifires *kills rift* Helping hand:curious light poitons will spawn Amazing:20% disscount in jeff's shop Suprising:vitamins have more chance to spawn Entity Modifires 2 Run!:seek chase start at door 100 and it ends at door 200 *kills progress * High populated: more grumbles spawn 5-8 Ps:less entities spawn *kills proggres* Ps+:entites barly spawn *kills proggres* Floor 1 comeback Electricity work: lights dont flicker Rooms for more:a-90 and a-120 and a-60 spawn Bug spray: timoty is gone ): Game changing Modifires Where am i?:grennhouse rooms always spawn even at door 150 and door 200 I think im lost:greenhouse rooms can spawn and hospital rooms can spwan too! *skeleton key will spawn* I forgot how gravity works:all rooms have void and you have to jump to not fall and die More at 50 likes!
My modifier ideas are 1:silent anchors. 2:more obstacles in seeks chase (ducks, turns, jumps) and 3: thunder happening every time a numbered door is opened. Just got an idea for a fourth mod:getting hit by Timothy causes you to play the heart beat mini game for a bit (if you fail it you die)
most of these are in floor 1 already, so they will use the floor 1 names for the modifiers, and i do know for a fact a lot of the floor 1 modifires will be here because. DUH, and a lot of the floor 2 modifires here will also probualy be added to floor 1 if that stuff exists there. EDIT: i watched more of the video and you know a lot of what i just said, NVM
Modifiers from me: Comedy night Once 1 giggle spawns it will always be more than 1 giggle inside the room %20+ knobs Laughing maniac Instead of 4 grumbles in door 150, there are 5 and it comes in the chase at the end %10+ knobs In a office with the boss Giggles will never spawn %30- knobs
As my own modifier "Time travel" : Dupes now take you to the door by its number except for doors like 201 or 101 all doors are accessable through dupes No rift No progress -50% knobs
Modifier idea: HeHeHeHaw Giggles spawn every room +25% 2nd: Spring in the Mines Gloombats spawn in every room +40% 3rd: MineSweeper There will be atleast 6 Gloombat eggs every time they spawn +10% Badges: OMG DIAMONDS!! Beat the mines with atleast 50% bonus Off Camera Mining Beat the mines with atleast 150% bonus
One thing came to mind when you explained the water level, it gave me a reminder if LSPLASH would aadd a raise and drain lever like something that's used in Wet Dry World in Super Mario 64
my modifier ideas: Home, sweet home: giggles can spawn in the nest (not in the tunnels though) Double trouble: when an entity/entities is/are supposed to spawn in a room, double the amount will spawn(or if it´s an entity like rush or ambush that wouldn´t be very dangerous twice i a row, another one will spawn in the next room instead of 2 in a single room) Infested: timothy spawns in every drawer Toxic: Gas rooms spawn more often and kill you 2x faster No escape: Backdoor entities spawn in the hotel and the mines (and other upcoming floors) Substitute: Mishevious light spawns instead of guiding light, and will sometimes show the player the wrong path/drawer/door Funny: Giggle spawns more often Too Funny: Giggle spawns in every room Hurry up!: Dread spawns after 2 minutes instead of 2
I have a full on modifiers list for the backdoors more time: timer goes twice as slow as normal can I go afk?: the timer goes 5x slower than normal earth, not space: the vacuum will spawn less slow: blitz will spawn less im out of ideas for -knobs hurry up: the clock will go twice as fast GO GO GO: the clock will go 3x faster than normal blitzin' through: blitz will spawn more, and he is faster im always watching..: the Lookman spawns in every room back for more: the enteties from doors will spawn in the backdoors
Modifier idea: “No laughing matter” Giggle doesn’t spawn -5% knobs Requirement: N/A “The finale” Buffs the final seek +15% knobs Requirement: See you soon “Stealth is key” Buffed figure +10% knobs Requirement: N/A “Blind and deaf” -75% knobs Figure can no longer here the player Requirement: See you soon I bet you can guess which one my favourite is
"I got over it", a modifier that makes Giggles quiet including Grumbles. "Puzzling", generators appear more often "Gloomy day", Gloombat rooms appear more often, and Gloombats deal more damage "Grumbless", Only Queen Grumbles are patrolling the nest in door 50 "Is it hotter?", Firedamp rooms appear more often.
The infancy spider Another modifier this one makes it with Timothy respond 10 times and every drawer locker or whatever you open and attack you so you can’t get a lot. This is basically the greed system of floor 2
I too have some Modifier Ideas, here they are: Negative Modifiers Why Do You Laugh? - Giggles will spawn more often It's Totally Not Funny - Giggles will spawn in every room Seeker - Seek is faster (your speed is also increased a bit) Patrollers - Grumbles are faster Little To Less, More To Better - More Grumbles will patrol the nest I Can't Breathe - Firedamp rooms will spawn more often Shew, Shew! - Gloombats spawn more often and do more damage Positive Modifiers No More Laughs - Giggles will spawn less often I'm Faster Than You - Seek is slower No Bad Flying... Bats - Gloombats spawn less often Oh Gooey Tentacley Thing - Screech spawns less Get Away From Me - Grumbles are slower than usual I have no item modifier ides, so, that's all!
Risk Taker - The Mines are less durable (rocks can fall, more shakey), +10% I'll stop laughing - Giggles will emit no sound, +5% Hands up! - Seek hands will appear during Seek chase, +10% I'm coming - Slow seek blobs can follow you where ever you are (Only on door 200), +10% Splash! - Seek worms splashes poision on impact, +5% Missed Me? - Giggles will appear when Grumbles are active, +5% Death Chase - Seek Chase will be significantly harder (Eyes, Fog, Seek Hands), +15% Back here - All entities in the backrooms will appear (excluding Haste), +15% Huh? - Guiding light will be replaced by Curious Light, +20% No Lifer - All entities in doors will be present in the mines, +60% Closed! - Jeff's Shop will be closed, +10% Time for me to go up - Dam Seek will rise up slowly, +5% Joking - More fake sounds and flickers, +10%
Here's my suggestion! Modifier: Laughing Stock Effect: Giggles spawn in every room except in seek chase (10+ bonus and requires not five stars) Modifier: Catholic Place Effect: Chance of crucifix appearing is 10x increased (-90 bonus and needs hotel hell) Modifier: So many stuff Effect: items can be found in every drawers (Needs hotel hell and 90- bonus) Modifier: Battery plus Effect: Every light sources last longer than usual (Needs not five stars and 40- bonus)
Modifier ideas:Thats clearly not a hotel. Every single room is replaced by rooms 89-100(the Greenhouse)No seek,figure and The infirmary.A-60(will be faster),blitz,A-120 can spawn,The Courtyard can spawn.(no progress, no rift, no herb. Applies to floor 1 and 2)+15% I dont like flowers. Dark rooms can be replaced by The Greenhouse rooms(no rift)+5% I dont remember this one. Adds 2 figure(that was deleted)floor 2 modifier
Modifer suggestions: (MIGHT ADD MORE IN THE FUTURE) 1. DOORS FLOOR 2 RETRO MODE recreates doors retro mode but in floor 2 (-2,006 Knob Multipliers) (Requires Survive the drakobloxxers badge) 2. No luck No items can be found anywhere (5+ Knob multipliers) (Requires No badge) 3. Worse time No items can be found again ambush spawns more and rebounds more and figure spawns more with more locked rooms and two generator rooms (10+ Knob multipliers) (Requires Not 5 stars badge) 4. Nightmare mode the original nightmare mode from videos (5+ Knob multipliers) (Requires Hotel hell badge | or Not 5 stars) 5. Too slow All entites are x2 faster than normal (10+ Knob multipliers) (Requires Not 5 stars badge) 6. Close call Players will have 1 hp and cant be healed (15+ Knob mulitpliers) (requires Not 5 stars badge) 7. Back we go! Just the game but backward starting from doors floor 1 - backdoor/Floor 2 - backdoor/Rooms (start from 1000) (10+ Knob multipliers) (Requires See you soon badge) 8. Lost and found The doora will have no number. This includes dupe doors too. (10+ Knob multipliers) (Requires Not 5 stars badge) Editing this alot maybe adding more ideas
My ideas: Missing fuse:all fuseboxes require 3 bulbs,5% buff Blockage:adds 2 valves in the final seek fight on all 3 stages 10%buff Not so fast!:seek runs slower in his chase sequences,20%nerf Fire hazard:any lightsource can cause fire in firedamp rooms,10%buff Gloomy:gloombats spawn more often,5%buff Omelettes!:no gloombat egg can hatch,10%nerf Infestation:gloombats always spawn,15%buff
Here's some ideas I have for doors floor 2 Modifiers that make the game easier: Endangerment - Only 1 Grumble spawns in door 150 Unaware - Gloombats don't attack you while shining light A Pretty Penny! - Gold can now spawn on the ground Charged - All battery related items have a full charge Fire Safety - Damp hazard rooms have less chance of spawning Maintenance - Generators spawn with all fuses in Evidence - A trail leads you to the real door (helps when there's dupe doors) Stunning! - Grumbles get stunned for a period of time when shun by light Invisible - Some entities can't attack you (but if you are in the direct hitbox you get hit anyway) Modifiers that make the game harder: Adaptation - Giggle and Grumble are not affected by any light source Landslide - Rooms have a chance for rocks to fall from the ceiling, hitting you for 50% damage if hit Rusted - Ladders in any randomised room have a chance to be rusty, thus preventing you from climbing Gravity - Fall damage is enabled and thus you'll take damage by jumping down high places Crumbling - Rooms have a chance for stalactites to fall from the ceiling, killing you if hit Spike! - Snares have a high chance to spawn in rooms Reinforcements - Giggles can spawn in door 150 Abandoned - Generators are always empty That's all I have for now!
I got a mods I can suggest but they will require to beat the mines with 50% the badge will be called: do you think I can work in these conditions? 1.eerie: more dark rooms will have gloom bats 5% more knobs 2.JUMP: you will still have the jump ability in the Minecraft cart Chase you will have to jump to the next mine cart if guiding light brings another Mine cart because if you don’t, you will fall into spikes that impale you 10% more knobs 3. Touch grass: more rooms That has an outside that are in rooms will spawn more -5% knobs(it means you will have a higher chance of getting shears) 4. Water pipes are busted: you need to Go to more valves to reach the next phase of dam seek 15% more knobs
Some modifiers I came up with: Entities: 1. Amnesia Instead of scratching out the previous doors, Amnesia scratches out all the unopened doors in the latest room after 1 minute. Also increases Dupe’s spawn rate (Imagine the + room. The 3 doors you can open (2 are Dupes) lose their number after a full minute) 10% Badge Requirements: Wrong Room & Outwitted. 2. Bug Zapper No Gloombats will ever appear at all. -20% Badge Requirements: I don’t believe my eyes. 3. Look who’s laughing now. If Giggle is stunned, he’s stunned forever. -5% Badge Requirements: Just A Prank & Not Funny. Lights: 1. I’m gonna go blind! All rooms are lit up and have increased brightness. 5% Badge Requirements: None. 2. Shattered Rooms that aren’t already dark instantly start getting darker as you progress through the room. 5% Badge Requirements: None. Rooms: 1. Forgotten Blank Rooms have a higher chance of spawning. (Aka, no drawers, no furniture, no hiding spots, nothing.) 5% (it’s 5% because less chances for items) Badge Requirements: None. 2. Someone call the FireFighters! Firedamp rooms spawn more. 10% Badge Requirements: Who smelt it 3. Bought Out Jeff’s Shop spawns closer to the end of the floor. -10% Badge Requirements: Pls Donate & Supporting Small Business. Items: 1. Faithful Diggers. Crucifixes can spawn in floor 2 looting areas (and have a higher chance to spawn in shear chests). -15% Badge Requirements: See You Soon
i have some modifiers for doors :3 (f1 + f2) Humorous: Giggle now does half of the damage he did before. -15% Knobs (No Achievement Needed) Queen's Bidding: All grumbles are now queens. +20% Knobs (Hotel Hell + Trespassing Needed) Underground Construction: You no longer have to crouch during the seek minecart chase. -5% Knobs (No Achievement Needed) Serious Bats: Gloombats now break light sources (excludes lighters and laser pointers), removing them from your inventory. -5% Knobs (Flyswatter Needed) Arachnophobia: Timothy now one-shots you! XD!! +5% Knobs (Meet Timothy Needed) Fatal Error: Glitch now one-shots you. (Multiplayer only. room errors are not affected) +5% Knobs (No Achievement Needed) I Can't Swim!!: Dam Seek's goo now is an instant kill. Also lowers your air meter in flooded rooms. +10% Knobs (Down The Drain Needed) Nocturnal Rushers: Rush now has a 25% chance to spawn in dark rooms. There is also a 5% chance for Ambush to spawn instead. +20% Knobs (Not Five Stars + Unbound Needed) thats it 🙃
Here are fanmade modifers i made 1. Use your ears, not your eyes All entities are very quiet, so you have to be listening to every little detail Needs: Floor 2 ending badge 2. Nothings Funny All giggle and grumbles will have no laughing, except for a little bit Must need: no trespassing, just a prank, and the badge after you win floor 2 3. Flaming Doors All doors are replaced with firedamp ones, except for the seek chase, the nest, and the seek boss. Must need: the badge when you escape a firedamp room, floor 2 ending badge, and no trespassing 4. Screeching Screeches spawn in every room, including seek chases, the nest, and the seek boss 5. Dùd, who stole my gold? No gold can be found Thats all! Thank you for reading this
3 Modifier ideas and an achievement. Achievement: Mines Mayhem (version of hotel hell but with the mines.) Modifier 1: “Scrambled.” More gloom bats spawn with more eggs, they also destroy light slightly faster. Modifier 2: “Boiled.” Same as scrambled but gloom bats can spawn in seek chase. They can spawn in grumble nest and dam seek. Requires Mines Mayhem. Modifier 3: “Where are the eggs?” Gloom bats are found very rarely.
My ideas for Modifers: Squshy Tentacles: Grumbles's tentacles have hitbox now ( + 5% ) No more puzzle!: There won't be fuses rooms anymore exept the first room and the figure room ( - 50% ) Ouchie!: Add falling damage ( + 5% ) Another Chance now: Hide don't spawn when you get out of the lockers anymore. ( - 30% ) Risky Fun: Giggles will attack longer ( + 5% ) Destroy These Vines!: There will be 100% that the shears will spawn in the garden rooms ( - 30% ) Emit Statics: Anchors in room 150 won't make any sounds ( + 5% ) Broken Machine: The mchine in door 150 won't tell you the locations of the anchors ( + 10% ) That's all ^^
My modifier ideas: [GENERAL] In-Fused: (+15%) Fuse rooms are more common, number of fuses required is always 3. Deep Circuitry: (+5%) Fuses may spawn in previous rooms. Reactive Gas: (+5%) Firedamp leaks will cause an explosion if any flashlight or candle is used. Kills the player faster as well. Flooded: (+5%) Water rooms are guaranteed to spawn at least once a game. The rate of drowning is increased. [ENTITIES] Peek-a-Boo: (+10%) Eyes spawns more often and teleports in front of the player every time it teleports. Haunted House: (+10%) Hide randomly possesses hiding places, damaging you if you enter it. Gently…: (+5%) Rush no longer shakes the mines when arriving. In Pairs: (+10%) Screech always spawns 2 at a time. Furious Figure: (+10%) Figure angrily marches around at all times. Heartbeat minigame returns in figure rooms with increased difficulty. Stifling Laughter: (+10%) Giggle’s audio is muffled and giggle spawns more often. Try not to Laugh: (+15%) Giggle does not make any audio cues and spawns a lot more often. Tickle Torture: (+10%) Giggles do more damage and are resistant against all light sources. (Still stunned by glowsticks) Party-Killer: (+15%) Gloombats spawn more often and will attack if the player uses a laser pointer or a glowstick. [DOOR 150] Trespassing: (+10%) Queen Grumble always patrols the area. Radio Silence: (+15%) The satellite which points towards the anchors is deactivated. No beeping sounds can be heard. Quick Maths: (+5%) Satellites can have multiple sticky notes with operations on them. [SEEK] Weak Knees (+5%) Jumping makes the player stumble for longer. Minecart Madness (+5%) First running sequence starts earlier, there’s 10 doors worth of minecart racing. The minecart moves faster. Off the Rails: (15%) Tilting the minecart causes it to slow down substantially, tilting too much or tilting while crouching causes the minecart to derail, killing the player. Complete Darkness: (+15%) Seek’s chases are done without any external light sources. Faulty Compass: (+10%) Guiding light is removed from most rooms, and dimmed in Seek’s Chase. Few and Far Between: (+5%) With each phase, dam seek reduces the number of total platforms. Swallowed Whole: (+5%) Seek dam’s pool of goo kills players if they don’t get up in time.
Gardening: Almost the entire Floor 1 is greenhouse-like rooms with the same conditions like more Eyes and no light flickers. Change Of Heart: Each time it is enabled, one random Entity will follow you around (maybe, they might just not attack when you enter their area like Hide.) and protect you from the other entities. (Would have to include a no or low amount of knobs gained because some entities might make things far too easy.) Knock Knock: Seek has a chance to actually break down the door at the end of the Seek Chase. Influencer: You start the round with 500 gold. Not Enough Sleep/Late Night Party: All the entities are slower/weaker than normal. That's all the ideas I have, although Knock Knock could be a fun mechanic in the actual game.
@@TheRealFedriko I was thinking like he went one extra room and you just have to escape it real fast. Maybe on 150 you have to press a key really fast to get on the track again and he stops there? I haven't gotten to door 200 yet so idk. (Please no spoilers.)
A helpful modifier: Not gonna get hurt. Speed is faster and has 200 health so can survive one rush and giggle dosent spawn including screech, Ambush and rush has a lesser chance of spawning. all the grumbles that instantly kill you will be made into a patrol grumbler :D
Modifier idea , "Ambush is Ambushing?" This modifier would make ambush spawn more often , even in rooms with at least 2 closets. Another modifier idea , " Very Time Consuming" This would make grumble rooms be in not just door 150 but also in door 125 and door 175 but in door 124 and 174 there will be a minecart that will lead u to the grumble rooms just like in door 149 and 150
i have an idea for rooms in doors so when u reach room 500 you should get a badge called "Half way through!" and the description is "Do the same thing another 500 times then maybe you'll get the hang of it"
Here are some modifiers suggestions Laughter: giggle will spawn more +10% knobs Insult: giggle will stick on you for more time +15% knobs Made y’all laugh: giggle will do more damage +20% knobs Joking again: giggle will spawn much more +20% knobs Just kidding: every room will be filled with giggles +50% knobs Trolling: giggle can instantly kill you +50% knobs I’m sorry: giggle will spawn less -5% knobs Scaredy cat: giggle will stick on you for a much shorter time -10% knobs Can’t stop laughing: giggle will sound louder-10% knobs Too tired right now: giggle won’t attack even when near -50%
Some Modifier Ideas I personally have. Cave Spider (Floor 2) - Timothy applies a "Venom" Debuff. Whenever you get bit, every 3 seconds, you'll take 1 damage. It'll only disappear if you find and use a bandage. +5% Knobs Callback Ping (Floor 2) - The Pings from the Anchors at Door 150 are quieter. +5% Knobs Sneak Around! (Floor 2) - Anchors make 0 pings; the main anchor antenna will no longer turn in the direction of the next anchor. +10% Knobs, Requires "The Bigger They Are" Left Open (Floor 1 + 2) - Backdoors Entities, Besides Haste, can now appear on both floors. +10% Knobs, Requires "Other Way Around" Funny Prank (Floor 2) - Giggles spawn a little more, and can now appear in Lockers, Toolboxes, and Chests. They'll giggle like usual, however slightly muffled. +5% Knobs Funnier Prank (Floor 2) - Giggles Spawn Much More, appear in more Tool Lockers, Toolboxes, and Chests, along with Dupe spawning with increased difficulty. +10% Knobs, Requires "Not Funny" The Funniest Prank - Giggles Hoard, and 1 spawns in every room guaranteed (Except for Seek Chase and The Dam), Giggles are always almost in Tool Lockers, Toolboxes, and Chests (Not with ones that have Cores inside), and Dupe instantly spawns at Max Difficulty. +20% Knobs, Requires "Whatever Badge will be for 50% Bonus on The Mines"
I had a great idea for a modifier: when we enter a Firedamp room, the door immediately closes behind us, and this can also be combined with a modifier that reduces the time spent there.
Not Very Safe I wonder how miners work here... Escape the Mines with 50% knob rate. Mine Mayhem This is the WORST mine to work in,for sure. Escape the Mines with 150% knob rate.
Okay maybe I should suggest some floor 2 modifiers (if i can) Giggled - Giggle will spawn more often. Laughter - Giggle will attack more. Silenced - Giggle will emit no sound. Buzzed - Gloombats deal more damage. No Lights - Gloombats now attack if you have a Flashlight on (or any light material on). Sorry! Not yours. - Hide will deal more damage if you try entering the same hiding spot again. Matured Silenced Laughter - Grumbles will quietly laugh. Quick Rumbles - Grumbles walk a bit faster. Greenhouse? - Shears item will spawn more often. Not Greenhouse? - Shears item will spawn less often. Hallucinations - Hallucinations from hide will be in the entire game, somewhat limiting vision. Blind - No one can see. Have fun! (similar to the Lights Out modifier) No Oxygen - Players lose oxygen faster in Firedamp rooms. I Can’t Use Lighters - Firedamp rooms will appear more often. Drowning - Players lose oxygen faster in water rooms. A Swim to the End - Water rooms will appear more often. I Cannot Help You - Guiding Light will not help you during a chase. They Are Quiet as a Mouse - All entities emit no sound. Double The Price? - Items from Jeff's shop cost more. I Do Not Like The Sound of That - Lights will flicker and break and earthquakes will happen much often my hands hurt from typing from all this. reply if you think these are good suggestions edit: some modifiers may be similar to ones from the discord
Modifier idea “What did you say?” Figure can only hear footsteps, just like before floor 2, he is oblivious to drawers opening, doors opening, lockers opening, and anything else he was able to hear. -20% knobs, requires “All Figured Out”
5 modifier suggestions: 1: weight gain Grumbles are slower -5% knobs 2: big nest: the nest is bigger +15% knobs 3: you better run: seek is faster +10% knobs 4:I’ll be quiet: grumbles are silent +25% knobs 5: weight loss Grumbles are faster +5% knobs The end
My modifier idea: So funny! Giggle spawns in every room and gives 10% bonus Im dying of laugh Multiple giggles 2-5 spawns every room and gives 25% bonus
doors modifiers for floor 2 ideas Someone went to the circus: More Giggles On Patrol: Grumbles roam more rooms (havent thought of a name): hide is in more closets Not So Happy: Giggles do twice as damage Light Show: You need a Generator for every room This Stinks!: WAY more gloombats spawn
Modifier ideas: “Jumping around” (Both floors) gives you the ability to jump whenever you want (except in the minecart chase) -10% “No escape” Grumbles are faster than usual +10%
Ideas: Angelic Luck (-50%) can get up to 4 crucifix per round Bob’s gift! (-25%) skeleton key in floor 2 Brittle (+5%) max health is 75% but movement speed is faster I think satan took control (+10%) no crucifixes can be found rumble grumble (+15%) queen grumble can spawn in those rooms with the grumble nest Doubled down (+20%) figure in a firedamp room don’t lose breath (+25%) adds much more water rooms and firedamp rooms BIG BANG! +30%) any room will explode after you stay in for too long Left a land mine (+50%) hardcore mode (way too hard for u it harder than rooms back door and floor 2 combined)
I suggest the name of a modifier I want is, “No Guiders Safety” basically being a modifier for figures room causing him to bypass through his room into another following you
Modifier idea: name: Protection How it works: if there is a giggle in the rom there is a chance that a grumble might dig out of the wall and take the giggle (if it sees a player it will attack them)
Modifier idea: Never Gonna Look Way (Floor 2) Desc: Eyes will spawn almost always, teleport faster, and will try to teleport to your direct view (including in the floor). +15 Knobs Bonus Requires: Look At Me, You Can't See Me
What MODIFIER would YOU ADD?
Make sure you LIKE the VID so the devs can see this!
All Figured out modifier
Idk
Seek Chase But 20x longer and harder.
I’m always giggling: giggle everywhere
Always hearing: Figure now spawns in every room, minus 140-150 or 190-200
Modifier idea, back for more Most entities from the back door can spawn in floor two and one
Not here bro😂😅
Nah since the rooms mod is called, “Room for More” then the Backdoor mod is prob gonna be called “Back for More”
i was thinking something like that but calling it “We’re Back” or “Which Way is Back Again?”
Cool idea, but this will make Haste very confusing, especially during Seek and doors150/200
@@Garrett-vr5jc for door 150, there could be a lever throughout the whole area. The same for door 200, but you have to do more work.
i’ve got a few modifier suggestions, here they are! (both floor 1 & 2!)
Random Running
seek’s chase rooms are now COMPLETELY random. (both floors, only reasonable rooms, no locked rooms & stuff). +10%, No Achievement Required.
Rumbling Rocks
rocks will now fall occasionally from the roof, and can kill you. (floor 2) +15%, No Achievement Required.
Get Out
hide now sits in the last two hiding spots you were in & kicks you out faster. (floor 2) +15%, No Achievement Required.
Flooded
almost every room will now be flooded, water tunnel rooms will spawn more often. (floor 2) +5%, No Achievement Required.
Lots Of Levers
gated rooms will spawn a lot more often, has a chance to spawn a gate in a normal room. (floor 1) +10%, No Achievement Required.
Anchor Overload
door 150 will have 2 extra anchors. (floor 2, stacks with multiplayer anchors). +15%, No Achievement Required.
More Pancakes!!
snares will now spawn in floor 2. 5%, No Achievement Required.
Tick Tock
dread will now spawn three times faster. (both floors) +15%, “Dead Of Night” Achievement Required.
Unexpected
ambush will now have a much higher chance to spawn in floor 2, and is faster. +10%, “Unbound” Achievement Required.
Various Valves
there are a lot more valves on door 200. (floor 2) +10%, No Achievement Required.
Overgrown
vines will now block pathways in normal rooms. (floor 2) +10%, No Achievement Required.
that’s all i’ve got!
i like all of those but the tick tock one is fireee
A few of these suggestions were actually in the video 😮
oof, i just realised, some of these modifiers/similar ones are already in the vid. but i’m too lazy to edit. :P
Ok, Overgrown needs to not block off the main path.
How will the minecart work? With the first one?
Kabump! - Adds the heartbeat mini game back. +5%
Heartache - Heartbeat mini game is harder and can appear at any time. (Requires: Not Five Stars) +10%
Heartattack - The heartbeat mini game is exceedingly hard, Instead of just Q + E you would have to press other letters too. (Requires: Hotel Hell) +20%
Theif! - Makes your inventory have 10 slots. (Requires Not Five Stars) -10%
Just as important - Duplicate items take up their own slots. [For example, if you have two lockpicks, they would both get their own item slot.] +15%
Looter - The more items you carry, the slower you get. +5%
Trampoline - Makes jumping significantly higher. -10%
Reach for the sky! - Same effects as trampoline, but gravity is significantly decreased. -20% (Requires: Hotel Hell)
Messy - All decorations and furniture will be shuffled around when Rush / Ambush flys through. (Requires: Not Five Stars.) +5%
Its about time! - Dread spawns in three minutes (Requires: Not my time) +10%
Shiny - Visual guiding light hints spawn in significantly faster. -10%
Safety Hazard! - Rocks can, and will fall anywhere, at any time, in any room, they *can* kill you. (Requires: Running Track) +10%
Jack in the box! - Jack is significantly more common, can show up at anytime when entering a hiding spot and can now appear under beds. +5%
Hopscotch - Halt’s hallway now requires jumping. +5%
Back-and-forth - Halt’s hallway is now double the length and significantly more common. +10%
Turbulence - There will now be sections of the mine cart ride where you must spam space to fly across gaps. (Requires: Running Track) +10%
Sensitive - Figure will be able to hear you equip items, and here you crouching if you’re close enough. +5%
Background characters - entities from the back door minus Haste is added to the main game. +10%
I got time! - Adds Haste to the main game. +25%
I feel like they should add the turbulence one in as a whole, because jumping with the minecart sounds awesome and would make the seek chase (harder) but also insanely cooler!
Another modifier I suggest is the Fluctuating Movement modifier, every 10 seconds, movement speed is faster or slower.
imagine getin to door 50 or 100 you think your gana get a break from haste, but then you see a lever for 2 extra minutes 💀
Evolved:
Giggles are immune to light
Adapted:
Grumbles are not slowed by light
That's just multiplying the queen
Room for mines: summons rooms entites
@@assithegamer419No, just reuse the Room for More mod
Thats just room for more,why change the name smh
@@assithegamer419 What about "This is mine now" instead?
Idea: Arachnophobia
Makes Timothy have a 80% Chance to spawn in mine drawers
why not the hotel too? It's not like timothy's a floor 2 specific monster
U would prob be able to actually DIE to timothy then and make it do 9% damage instead of 5 bc u have arachnid phobia. (This adds the bug spray item, self explanatory does'nt take inventory space.) the extra 4 percent damage is poison damage, does 1 damage every door opened, can be cured with the poison cure item(added with the modifier)
@@omimaali332 btw you can also die to timothy with the itchy modifier
thats just itchy
modifier idea: Old Gold: Brings back the ORIGINAL doors version, Before floor 2, Before hotel+, just old gameplay.
Exactly
it actually is going to be a future modifier.
ngl I miss old doors
It was leaked awhile back I believe
Fact is: it's actually going to happen
Modifier idea: Cave in countdown, you have a limited amount of time In a room before rubble such as ones seen from the seek chase collapses on you.
There is dread already 💀
@@borotoni736gd4he’s talking abt like 1 min to 2 mins
yea you will be dead before dread spawns If you wait that long [edit the time will shorten the farther you go]
@@LouieButler-p5o1 min is ridiculous
@@kaimantubehd6450you take about 20 seconds to go between rooms? (Not locked of course)
Modifier ideas:
Deadly bites- Halt, Screech, Giggle, and Hide can one shot
Fire!- Firedamp rooms spawning chances are increased by 1.5
Death glare- Eyes deals 25 damage a second
Back again- Figure appears every 10 doors (either like he does on door 120 or 165)
Windy roads- Seek’s door 140 mine chase has more turns
Speedrunner’s nightmare- Haste is in the game
Low Power- Door 150 has an E, F, G and H levers
Closed- Jeff is not in the game ):
Positive modifiers
Absent- Ambush and Halt no longer spawn
Sale- Jeff’s shop is half priced
To lazy to move- Eyes can’t teleport
shouldnt speedrunners nightmare be called speedrunners encouragement
@@a_noobidk I was thinking that too, I feel like speedrunners nightmare would be every room has generators or something like that
Isn’t last breath where any fatal monster can kill including when u have modifiers on that let them kill
@@Joshy02511no you just start with low health, there is another one where you have 50% health max, but even then, Screech, Eyes, and Hide can’t one-shot
These modifiers seem very rushed and its like you along with the entire comment section just took 1 min to make up a bunch of trash mods
My floor 2 modifier ideas!
1 - Pipes bursted
Every room is flooded
2 - Say psst one more time i dare you
5 Screechs spawns every 30 seconds
3 - Rail surfer
Minecart chase is longer
4 - i think we blew a fuse
You require 5 fuses for each generator
5 - Is there a vacuum on?
Ambush is way more common in floor 2
6 - Figured you out
Figure's room requires fuses and hes way faster
0:38 ayee ctr music
AYEEEEE
This gave me nostalgia, crush was so good XD
My suggestions for floor 2;
Door Nummer memory:There will be 3 Dupes in each rooms (not in seek Chase included) plus 30% nobs.
Smelly: fire rooms Spawn more often. 20% more nobs
Dinner is ready: Giggle will be removed COMPLETELY from the floor minus 30% nobs
Jumper: in the seek Chase will be more jumps in the Chase plus 10% nobs
Labyrinth: More ways in the first and last seek chase. Plus 15% nobs
Run away: Seek chase 1and 2 will be longer (6min) plus 20% nobs
Faster than lightning: Rush will be 20% more faster plus 25% nobs
Speed: seek will be 10% faster plus 25% nobs
Math puzzle: codes will be longer in door 150 (7 numbers) plus 35% nobs
My best friend: Jeff will gift his items for free minus 30%nobs
Hope is good for floor 2
As my own modifier suggestion: “Too much moisture” which would increase the spawn rate of those AWFUL water rooms
Don’t give them ideas
idea was already mentioned in the video *man*
I’ve only had 1 water room and I thought it was not tricky and it wasn’t that bad but my friend was low so I had to go in and he had to get void to teleport him 😢
Some modifiers I want
You are running: seek chase will be longer, start earlier then 140, and he will go faster (20% knobs)
Stop there: A-90 will spawn in every room (90% knobs)
All stuff: all items can be found (-90% knobs)
Usain bolt: movement speed will be 1000. (-90% knobs)
Try harder: figure will be harder, longer, and be confusing (70% knobs)
Retro mode: retro mode can be enabled. You can still get the badge -20% knobs
Spiral: mischievous light can spawn (100% knobs)
Be careful: grumble can spawn during normal gameplay. (130% knobs)
All of them require not five stars
3:52 floor 150 is crazy 💀
Frrr💀
Frr 💀
Frfr
1. Modifier : Grumpy
Bonus : 50%
Description : after door 105 there are 2 grumbles chasing you till door 110 and then 115 to 120 and 125 to 130 and so on. Giggles spawn more and deal 10% more damage. If grumble come and attack you, you will die instantly.
2. GLOOMIN
Modifier bonus : 100%
Description : Now the room of gloombats are also present in other rooms like figure's room and seek chase etc. You can never turn a light source as it will be immediately stolen by gloombats with 15% damage.
3. He is behind you
Modifier bonus : 75%
Description : Now the guarding wall which is produced by guiding light no longer exist. Figure can start appearing from door 110 to 120. It will not come in seek chase only like door 140 to 150 and 190 to 200.
4. POISONING
Modifier bonus - 50%
The player's lungs has respertory issues and now are weak. It can cause player to die faster in damp fires and in underwater.
5. EVIL BE GONE
Modifier bonus - -50%
Increases the chance of spawning crusifex in 1 in 10 boxes which can be opened by shears.
20 likes for more Modifiers as it took me 20 mins
Late, but I wonder what the Mine’s version of Hotel Hell would be called…
Mines Mayhem?
It’ll probably be something with alliteration.
Madness Mine maybe?
or Mine Meltdown?
ig like these
floor-1 hotel hell
floor-2 mines mayhem
floor-3 castle catastrophe
I have a modifier but it’s not about floor 2 it’s about the backdoor. Looters nightmare: causes the time to be decreased and decreases the chances of levers spawning
Magma meltdown or maybe crystal crap or maybe on the Gold Rush fun fact a gold rush is something they did in the wild West age where they'd just so dynamite and caves to get gold to get rich or maybe I just heard a creek or maybe I can't breathe or maybe Diane upon the door or maybe The nether is hell or maybe I'm built different or maybe a big wall jump which is a reference to that short we're someone will jumped in real life because he was a expert climber or I dare you to screech
I have another idea for the hotel hell version of the mines golden slime craft carnival
My modifier idea would be: to bring back the original floor 1 from 2022. Edit: I know it’s not a floor 2 modifier but it’s fine
Pls get this guy to 100 likes on his comment!
@@D-Makes thx
Developers already said they are gonna add it.
Modifier idea: Pranksters Paradise: Giggle spawns all the time with around 4 in each room. Deals 10 more damage and takes less time to get unstunned. +25% bonus. Please consider this
Modifier ideas
Overflow:
When flooded rooms their will be more path ways with some path ways being a dead end with no air pocket so choice wisely if you don’t want to drown
20%+
Catch up if you can:
Guiding light will be faster which means you need to choice wisely which way the guiding light went(this modifier can be used in both floors)
30%+
Much overgrown:
Has a much higher chance of flower gardens spawning
20%- (no rift)
Well that was an adventure:
Has 3 generations then 1
40%+
Upstairs it is:
Makes all anchors upstairs
20%+
Grumpy:
Makes all Grumbles Queens
50%+ (requires not five stars)
Ran out:
Jeff shop only has 3 items
20%+ (requires not five stars)
Many more:
Jeff shop only has 10 items
40%- (requires not five stars and there’s no rift)
Even more:
Jeff shop only has 15 items
90%-(requires hotel hell and there’s no rift)
Free Free Free:
Makes all items from Jeff shop free (requires hotel hell and no rift)
60%-
I’m always watching:
Has five eyes in every room
(Requires You can’t see me)
30%+
At college:
Wait 10 minutes for Jeff shop to be open (Requires pls donate)
20%+
Gold rush:
Has a much higher chance of gold bars spawning
150%-
Prankster:
Giggles deal more damage and sometimes can be fatal
15%+
Spare pockets:
Can hold up to 10 items instead of 6 items
20%-
Amazing time:
Has a much higher chance of no entities spawning(requires hotel hell)
100%-
The worst time I ever had:
Makes every entity faster and has a higher chance of spawning
50%+
Over loaded:
Has 3-5 giggles in every room
(Requires Not Funny)
15%+
Rusty items:
Shears only have one use
10%+
Electricity bill:
Has every room dark and even at seek chase and dam seek
30%+
Hell Hell Hell:
Activates 15 random modifiers
50%+ (requires hotel hell)
See you later:
Has eyes disabled
(Requires You Can’t See Me)
20%+
Ima take a another break but I’ll still be sharing my ideas
I have a modifier suggestion
LET ME HAVE SOME AIR
makes flood rooms spawn super often
Gives 25% more knobs
Already in the video
Really I didn't see
Can this end?
-Makes seek chase much longer (10% knobs)
HOT HOT HOT
-Makes seek's water do more damage (5% knobs)
Short one
-Makes seek chase shorter (no minecart part) (-10% knobs)
Funny
-Giggle taunts even more (-10% knobs)
Good morning
-Removes rain and its daytime instead nightime (-20% knobs)
RUMBLE TROUBLE
-Makes grumbles much faster(15% knobs)
Holy mines
-Crucifix can be found almost everywhere (-50% knobs)
High gravity
Makes jump less gravity (10% knobs)
Im still standing
Cant die from fire and flood room (-30% knobs)
Good ideas, and btw it's Seek's slime or goo not Seek's water
I have an idea for a floor 1 modifier
Evicted: hide will now stay in your last hiding spot like in floor 2. +5% knobs requires see you soon
In my opinion, I'll pick some floor 1 modifiers
Floor 1:
Rush: (requires the in plain spot badge)
L bozo (rush will spawn everywhere except seek chase, figure and dupe. Rush will also spawn in ambush's case) 20%
Ambush: (requires the unbound badge)
Fest as sonic (ambush will come with a 26.9 speed, increasing 9.9% of the speed after sometimes) 20%
Jack:
Oooo, a player (jack will spawn every 10% chances) (requires none) 5%
Teaming teamers (jack will spawn everywhere 5 times after opening a closet) (requires meet jack) 10%
NO PLACE TO STAY IN (jack will spawn everywhere. It is a 0.000000000000001 chance to find a closet without jack) (requires hotel hell) 30%
Eyes:
Da sun (eyes will spawn everywhere even in door 1, door 50 or 100 and seek chase) (requires hotel hell) 50%
God no lights (Eyes will spawn only in dark rooms and this is a challenge) 10% (requires none)
Final chance, to LOOK AT MEE!! (Eyes will teleport everytime it spawns) 25% (requires you can't see me)
Items:
Luck boost (it gives out good items almost like the skeleton key, the crusifix, the viatamins for seek chase, etc) (requires not five star) -10%
Nothing for all (all items like coins also would not spawn) (requires supporting small businesses) 25%
Snares:
Gosh dangly (snares produce 50% of damage) (requires not five star) 10%
Nuh uh (there are 55 snares each room, one mistake would send you to hell) (requires none) 15%
Room:
Stuffernly (every room is a room of luck) (requires hotel hell) -90%
Yeah yeah!! Boiiii (30% of each room is a room of luck) (requires not five star) -60%
More later
Modifier idea: not on duty
"Less grambles appear in door 150"
Requires "trenspassing" (sorry for bad english)
You would need to beat the mines to get the modifiers for the mines. That's why most modifiers require crucifix badges
“I’m not making the same mistake”
Seek gets speed boost
Longer chase sequence
More chances for the ceiling to collapse (aka the rocks falling during the case)
early gang 🗣🔥🔥🔥
Me
Me
not me
Me
And the Crowd Goes Wild: Giggles can spawn in every room
Modifier name: backfired
All friendly entities (not guiding light) can attack you +25% more knobs need not five stars
what friendly entities are ther though other than jeff bob and el goblino?
Jack.
@@ThatWasLagggg Jack, Shadow... that's about it
How would Guiding Light attack you though or the 52 trio? Jack, Glitch, and Shadow would probally just damage you and maybe spawn more often.
@@Bone_yesin that case, this would be the first easiest modifier to use
Self control: Giggle is now silent (need just a prank achievement) +15%
Lung problems: You die quicker in firedamp rooms and underwater (need to have successfully escaped a firedamp room and a water room) +5%
Focus: Figure isn't distracted by glowsticks or other light sources (need Shh!) +5%
Old friends: entities from the backdoors can now appear including haste (need the backdoor achievement) + 10%
Fear struck: you move even slower if a grumble spots you (need to have escaped nest first +20% )
Just the boss: all grumbles except the single queen is present in the nest (need to have escaped the nest -10%)
Hypnotism: If you look at eyes, your camera is heavily drawn towards it until they're either crucified or the next door is opened (requires surviving eyes and crucifying it) +15%
Back to basics: Screech can once again only spawn in dark rooms (need to have survived screech) -15%
Stealth: Screech can now move around you to avoid your gaze. He moves slowly though (need to have survived screech) +10%
Mischief wins: Mischievous light is now in control. They reveal where items are in the wrong place and will lure you to the wrong routes during seek chases (need to have escaped both floors) +20%
Breaking the barrier: Guiding light can't create barriers to stop figure (need shh! and escaped figur in the mines) +15%
Devil's blessing: crucifixes no longer work (need to have crucified every monster) +20%
I can be anywhere: giggle can spawn on the floor or on side walls as well (need to have stunned giggle and survived one) +10%
That wasn't apple juice!: All controls are reverse including camera controls +10%
Redemption race: seek is now very slightly faster than you, leaving little acceptance for mistakes in the run (need to escape them in both floors) +10%
Crocs: Sports Mode: Seek is significantly faster than you. They will catch up directly behind you and then match your pace. One slight slip up and you're toast! (Need to have escaped seek in both hotel and mines) +25%
Hogger: jack has a 75% chance to spawn in lockers (must encounter Jack before) +30%
Lazy Day: The seek minecart chase is now completed by guiding light. You don't need to do anything! (Need to have beaten the chase in the mines) -20%
4th of July: Firedamp rooms can't suffocate you but now are in every room (Need to have escaped the mines and a firedamp room) +10%
Bald kreek is in the thumbnail..
...
My Modifier:
"The Clock Strikes Midnight" - Makes Dread spawn every minute. +10%
"Jumping Jacks" - More jumps appear in Seek's Chase. +15%
"Be Quiet!" - Figure appears every 25 doors. +10%
"Night Night" - Screech only appears in dark rooms now. -20%
"I Have No Time!" - Dread appears every couple rooms. +10%
"To The Left!" - More dead ends appear in Seek's Chase. +15%
"Take It Back Now Y'all!" - Less dead ends appear in Seek's Chase. -20%
"Brothers" - Screech and Giggle attack at the same time. +5%
BOTH FLOORS - "Weaker" - Entities deal more damage. +15%
"Eye's On Me" - Eyes teleports more often. +5%
FLOOR 1 - "Eyes down" - Eyes teleports. +5%
"I'll Catch You!" - Hands and burning chandeliers appear in Seek's Chase. +10%
"Eyes On The Road" - Eyes appears in Seek's Chase and Minecart Chase. +15%
"No Time To Look" - More obstacles appear in Seek's Chase. They also deal more damage and blind you for longer. +10%
BOTH FLOORS - "Can't Catch Up" - Seek is significantly slower. -10%
"Fading" - Guiding Light is less bright and more transparent. +%25
"Blinded" - Grumbles stop moving when shined with a light. -10%
"You Are My Sunshine" - Screech only appears in the light. Dark rooms appear less. +5%
BOTH FLOORS - "I Can Smell You" - Figure moves less predictably. +10%
FLOOR 1 - "Items, Items, To Many Items!" - Floor 2 items also spawn in floor 1.
More Modifiers (I tried my best):
BOTH FLOORS - "I Can't Hear You!" - Ambience is made louder and more common. +5%
BF - "Keep Moving" - Dread can spawn with bosses. +15%, Requirements: *It's Not My Time!* Badge
BF - "Caught You Off Guard" - Shadow and Jack appear more often. +5%, Requirements: *Meet Jack* Badge
BF - "Many Places To Hide" - Extra hiding spots spawn. -5%
BF - "Buy 1 Get 1 Free!" - The Pre-Run Shop and Jeff will give you a free item if you buy something. -60%, Requirements: *Pls Donate* Badge
BF - "We All Scream..." - Screech can appear anywhere, even infront of you. -5%, Requirements: *I See You* Badge
F2 - "...For Ice Cream!" - Giggle can appear anywhere, even on floors. +5%, Requirements: *Trickshot* Badge
BF - "Oh, They Know" - Figure will be lured to your location if you aren't moving. +10%, Requirements: *Shhh!, and Rock Bottom* Badges
F2 - "Sea Sick" - Water will instantly kill you unless you have to go in it. +10%
F2 - "'Dam'" - Seek in the Dam has 7 Stages. +20%, Requirements: *Down The Drain* Badge
BF - "Infected" - Screech and Seek will attack at the same time. +10%, Requirements: *Running Track, I See You, and You Can Run* Badges
F2 - "No Screeching With Figure" - Figure gets attracted to Screech's 'psst' and screech. +5%, Requirements: *I See You, and Shhh!* Badges
BF - "I Hear Your Voice" - If you make noise in Voice Chat, Figure hears you. +5%, Requirements: Voice Chat, *Shhh!* Badge
F1 - "It's Here, It's There, It's Everywhere!" - Rush can attack from the front. +5%, Requirements: *Rock Bottom, I'm Rushing Here, and Ten Of Many* Badges
Backdoor - "I Can Make It!" - Haste is slower. -20%
BD - "Time's Up" - Haste instantly kills you when the timer reaches 0. +10%
BD - "Timer Waster" - Blitz is slower, and takes longer to transform from Green to Red. +25%
BD - "What Aren't You Looking At?" The Lookman moves with you, and deals 60 damage. +15%
BF - "Check The Time" - Dread acts like Haste, but with a 2 minute timer. +20%, Requirements: *Dead Of Night, and Around Back* Badges
F2 - "Lights Are Denied!" - Using any light source in Firedamp Leaks will cause you to blow up. +10%, Requirements: *Whoever Smelt It...* Badge
BF - "Butter Fingers" - Items you have randomly drop. +10%
OKAY IM DONE IM ALL DRIED OUT
The first dread modifier should be plus 30 bro
This is pretty organized compared to other ppls lists so good job
bald kreek in the thumbnail is crazy 💀
Modifier idea: “Close to mama” giggles can now spawn in door 150
0:46 I never would've thought that my video would appear in one of my favourite Doors TH-camrs' videos!
My new modifier idea for Floor 2:
"Empty Abyss"
Knob Bonus: +10%
Multiple Vacuums now appears inside of the rooms of the Mines as a normal entity.
Vacuums as in the entity in backdoors?
I have some...
Numbness:
Decreases the chance for a band-aids and medicine to spawn
Deal with it:
Band-aids and medicine no longer spawn
Access Required:
Increases the chance for a door to be locked
Treasures and Picks:
A chance for a lockers, toolbox and vined chest to be locked, increases lockpick spawn
Its Growing:
Shears spawn more often and increased durability, vines spawn more often
All you get is spare:
Decreases the chance for light equipments to spawn, increases the chance for batteries to spawn
Malfunctioning:
Anchors won't be able to indicate the direction, becomes muted, and the screen is always broken
Say your Prayers:
Increases the chance for a room to spawn more than one entity when entered
Muddy:
Walking, entering, and exiting lockers are slower, figure walking and grubles moving noises are quieter
Risk Taking:
Anchors will from now on spawn in Grumble pathways
Called It:
Notifying if ambush and rush is about to spawn is now delayed and becomes more faster
Health Risk:
Has a chance for a band-aid, medicine and batteries to damage you when used (removes 5/10 hp for band-aid or batteries, medicine removes 5hp/s
Ups and Downs:
Chance for a room to be a ladder room
Musical Lockers:
Locker amounts will be smaller than the player count, and increases the chance for an ambush to spawn
so… you can get damaged by healing? imagine dying to a bandage.
@@TheRealFedriko basically yeah
Modifier idea: “Banished” (requires all crucifix badges) and it makes it so that crucifixes can no longer be used within that run
Another idea would be “One hit wonder” which makes so that every entity (even timothy and snare) can kill u with one hit
Edit: back with another modifier idea “and then there were- three?” A third seek chase will spawn at a random point between door 152 and door 180 (see you soon required)
Since they got rid of modifiers, you can use maximum overdrive and more stuff and if you make it to floor 2 with an existing rift then you can store the items.
Modifires i would add to doors floor 2
Figured out:figure will spawn at door 150 +20 requaries rock bottom
When does it end?:you will also have to finish anchor E and F to beat door 50 +35 requires:trespassing
Noooooo:some rooms have 20% chance to be replaced with the greenhouse room +10%
I cant fell my legs:you move slower during the seek chase so does seek +5% no progress
Boom!:after activation of a generator it will explode in 5-10 seconds +5%
Is that seek?:1-2grumbles will be infected with seek's fart just like in doors floor 2 ending if you get hit you lose health every 10 seconds for 1 minute
Item Modifires *kills rift*
Helping hand:curious light poitons will spawn
Amazing:20% disscount in jeff's shop
Suprising:vitamins have more chance to spawn
Entity Modifires 2
Run!:seek chase start at door 100 and it ends at door 200 *kills progress *
High populated: more grumbles spawn 5-8
Ps:less entities spawn *kills proggres*
Ps+:entites barly spawn *kills proggres*
Floor 1 comeback
Electricity work: lights dont flicker
Rooms for more:a-90 and a-120 and a-60 spawn
Bug spray: timoty is gone ):
Game changing Modifires
Where am i?:grennhouse rooms always spawn even at door 150 and door 200
I think im lost:greenhouse rooms can spawn and hospital rooms can spwan too! *skeleton key will spawn*
I forgot how gravity works:all rooms have void and you have to jump to not fall and die
More at 50 likes!
My modifier ideas are 1:silent anchors. 2:more obstacles in seeks chase (ducks, turns, jumps) and 3: thunder happening every time a numbered door is opened. Just got an idea for a fourth mod:getting hit by Timothy causes you to play the heart beat mini game for a bit (if you fail it you die)
most of these are in floor 1 already, so they will use the floor 1 names for the modifiers, and i do know for a fact a lot of the floor 1 modifires will be here because. DUH, and a lot of the floor 2 modifires here will also probualy be added to floor 1 if that stuff exists there.
EDIT: i watched more of the video and you know a lot of what i just said, NVM
Modifiers from me:
Comedy night
Once 1 giggle spawns it will always be more than 1 giggle inside the room %20+ knobs
Laughing maniac
Instead of 4 grumbles in door 150, there are 5 and it comes in the chase at the end %10+ knobs
In a office with the boss
Giggles will never spawn %30- knobs
As my own modifier "Time travel" : Dupes now take you to the door by its number except for doors like 201 or 101 all doors are accessable through dupes
No rift
No progress
-50% knobs
Modifier idea: HeHeHeHaw
Giggles spawn every room
+25%
2nd: Spring in the Mines
Gloombats spawn in every room
+40%
3rd: MineSweeper
There will be atleast 6 Gloombat eggs every time they spawn
+10%
Badges:
OMG DIAMONDS!!
Beat the mines with atleast 50% bonus
Off Camera Mining
Beat the mines with atleast 150% bonus
One thing came to mind when you explained the water level, it gave me a reminder if LSPLASH would aadd a raise and drain lever like something that's used in Wet Dry World in Super Mario 64
my modifier ideas:
Home, sweet home: giggles can spawn in the nest (not in the tunnels though)
Double trouble: when an entity/entities is/are supposed to spawn in a room, double the amount will spawn(or if it´s an entity like rush or ambush that wouldn´t be very dangerous twice i a row, another one will spawn in the next room instead of 2 in a single room)
Infested: timothy spawns in every drawer
Toxic: Gas rooms spawn more often and kill you 2x faster
No escape: Backdoor entities spawn in the hotel and the mines (and other upcoming floors)
Substitute: Mishevious light spawns instead of guiding light, and will sometimes show the player the wrong path/drawer/door
Funny: Giggle spawns more often
Too Funny: Giggle spawns in every room
Hurry up!: Dread spawns after 2 minutes instead of 2
I have a full on modifiers list for the backdoors
more time: timer goes twice as slow as normal
can I go afk?: the timer goes 5x slower than normal
earth, not space: the vacuum will spawn less
slow: blitz will spawn less
im out of ideas for -knobs
hurry up: the clock will go twice as fast
GO GO GO: the clock will go 3x faster than normal
blitzin' through: blitz will spawn more, and he is faster
im always watching..: the Lookman spawns in every room
back for more: the enteties from doors will spawn in the backdoors
Modifier idea:
“No laughing matter”
Giggle doesn’t spawn
-5% knobs
Requirement: N/A
“The finale”
Buffs the final seek
+15% knobs
Requirement: See you soon
“Stealth is key”
Buffed figure
+10% knobs
Requirement: N/A
“Blind and deaf”
-75% knobs
Figure can no longer here the player
Requirement: See you soon
I bet you can guess which one my favourite is
Giggles should have more reduction and it should be that he spawns less instead of not spawning at all
@@TheAlgobloxian This is not supposed to be taken seriously, plus I hate Giggle
"I got over it", a modifier that makes Giggles quiet including Grumbles.
"Puzzling", generators appear more often
"Gloomy day", Gloombat rooms appear more often, and Gloombats deal more damage
"Grumbless", Only Queen Grumbles are patrolling the nest in door 50
"Is it hotter?", Firedamp rooms appear more often.
The infancy spider Another modifier this one makes it with Timothy respond 10 times and every drawer locker or whatever you open and attack you so you can’t get a lot. This is basically the greed system of floor 2
I too have some Modifier Ideas, here they are:
Negative Modifiers
Why Do You Laugh? - Giggles will spawn more often
It's Totally Not Funny - Giggles will spawn in every room
Seeker - Seek is faster (your speed is also increased a bit)
Patrollers - Grumbles are faster
Little To Less, More To Better - More Grumbles will patrol the nest
I Can't Breathe - Firedamp rooms will spawn more often
Shew, Shew! - Gloombats spawn more often and do more damage
Positive Modifiers
No More Laughs - Giggles will spawn less often
I'm Faster Than You - Seek is slower
No Bad Flying... Bats - Gloombats spawn less often
Oh Gooey Tentacley Thing - Screech spawns less
Get Away From Me - Grumbles are slower than usual
I have no item modifier ides, so, that's all!
Risk Taker - The Mines are less durable (rocks can fall, more shakey), +10%
I'll stop laughing - Giggles will emit no sound, +5%
Hands up! - Seek hands will appear during Seek chase, +10%
I'm coming - Slow seek blobs can follow you where ever you are (Only on door 200), +10%
Splash! - Seek worms splashes poision on impact, +5%
Missed Me? - Giggles will appear when Grumbles are active, +5%
Death Chase - Seek Chase will be significantly harder (Eyes, Fog, Seek Hands), +15%
Back here - All entities in the backrooms will appear (excluding Haste), +15%
Huh? - Guiding light will be replaced by Curious Light, +20%
No Lifer - All entities in doors will be present in the mines, +60%
Closed! - Jeff's Shop will be closed, +10%
Time for me to go up - Dam Seek will rise up slowly, +5%
Joking - More fake sounds and flickers, +10%
2:34 we got camman18 in doors floor 2 before gta 6
Modifier idea: You’re not supposed to be here, rooms entities will spawn
Here's my suggestion!
Modifier: Laughing Stock
Effect: Giggles spawn in every room except in seek chase
(10+ bonus and requires not five stars)
Modifier: Catholic Place
Effect: Chance of crucifix appearing is 10x increased
(-90 bonus and needs hotel hell)
Modifier: So many stuff
Effect: items can be found in every drawers
(Needs hotel hell and 90- bonus)
Modifier: Battery plus
Effect: Every light sources last longer than usual
(Needs not five stars and 40- bonus)
Modifier ideas:Thats clearly not a hotel.
Every single room is replaced by rooms 89-100(the Greenhouse)No seek,figure and The infirmary.A-60(will be faster),blitz,A-120 can spawn,The Courtyard can spawn.(no progress, no rift, no herb. Applies to floor 1 and 2)+15%
I dont like flowers.
Dark rooms can be replaced by The Greenhouse rooms(no rift)+5%
I dont remember this one.
Adds 2 figure(that was deleted)floor 2 modifier
Modifier idea: Did I hear something? Giggles spawn less
Modifer suggestions: (MIGHT ADD MORE IN THE FUTURE)
1. DOORS FLOOR 2 RETRO MODE
recreates doors retro mode but in floor 2
(-2,006 Knob Multipliers)
(Requires Survive the drakobloxxers badge)
2. No luck
No items can be found anywhere
(5+ Knob multipliers)
(Requires No badge)
3. Worse time
No items can be found again
ambush spawns more and rebounds more and figure spawns more with more locked rooms and two generator rooms
(10+ Knob multipliers)
(Requires Not 5 stars badge)
4. Nightmare mode
the original nightmare mode from videos
(5+ Knob multipliers)
(Requires Hotel hell badge | or Not 5 stars)
5. Too slow
All entites are x2 faster than normal
(10+ Knob multipliers)
(Requires Not 5 stars badge)
6. Close call
Players will have 1 hp and cant be healed
(15+ Knob mulitpliers)
(requires Not 5 stars badge)
7. Back we go!
Just the game but backward starting from doors floor 1 - backdoor/Floor 2 - backdoor/Rooms (start from 1000)
(10+ Knob multipliers)
(Requires See you soon badge)
8. Lost and found
The doora will have no number. This includes dupe doors too.
(10+ Knob multipliers)
(Requires Not 5 stars badge)
Editing this alot maybe adding more ideas
4:43 I love that because now I can just mess around with giggles and they can even be a challeng where you just have to deal with giggle on your head
3:51 into floor 150 🗣️🔥💯
My ideas:
Missing fuse:all fuseboxes require 3 bulbs,5% buff
Blockage:adds 2 valves in the final seek fight on all 3 stages 10%buff
Not so fast!:seek runs slower in his chase sequences,20%nerf
Fire hazard:any lightsource can cause fire in firedamp rooms,10%buff
Gloomy:gloombats spawn more often,5%buff
Omelettes!:no gloombat egg can hatch,10%nerf
Infestation:gloombats always spawn,15%buff
Here's some ideas I have for doors floor 2
Modifiers that make the game easier:
Endangerment - Only 1 Grumble spawns in door 150
Unaware - Gloombats don't attack you while shining light
A Pretty Penny! - Gold can now spawn on the ground
Charged - All battery related items have a full charge
Fire Safety - Damp hazard rooms have less chance of spawning
Maintenance - Generators spawn with all fuses in
Evidence - A trail leads you to the real door (helps when there's dupe doors)
Stunning! - Grumbles get stunned for a period of time when shun by light
Invisible - Some entities can't attack you (but if you are in the direct hitbox you get hit anyway)
Modifiers that make the game harder:
Adaptation - Giggle and Grumble are not affected by any light source
Landslide - Rooms have a chance for rocks to fall from the ceiling, hitting you for 50% damage if hit
Rusted - Ladders in any randomised room have a chance to be rusty, thus preventing you from climbing
Gravity - Fall damage is enabled and thus you'll take damage by jumping down high places
Crumbling - Rooms have a chance for stalactites to fall from the ceiling, killing you if hit
Spike! - Snares have a high chance to spawn in rooms
Reinforcements - Giggles can spawn in door 150
Abandoned - Generators are always empty
That's all I have for now!
I got a mods I can suggest but they will require to beat the mines with 50% the badge will be called: do you think I can work in these conditions?
1.eerie: more dark rooms will have gloom bats 5% more knobs
2.JUMP: you will still have the jump ability in the Minecraft cart Chase you will have to jump to the next mine cart if guiding light brings another Mine cart because if you don’t, you will fall into spikes that impale you 10% more knobs
3. Touch grass: more rooms
That has an outside that are in rooms will spawn more -5% knobs(it means you will have a higher chance of getting shears)
4. Water pipes are busted: you need to Go to more valves to reach the next phase of dam seek 15% more knobs
Modifier idea: Prankster. Giggles can spawn in floor one and for the mines, they spawn more often and can spawn in Figure’s areas of floor 2
Some modifiers I came up with:
Entities:
1. Amnesia
Instead of scratching out the previous doors, Amnesia scratches out all the unopened doors in the latest room after 1 minute. Also increases Dupe’s spawn rate (Imagine the + room. The 3 doors you can open (2 are Dupes) lose their number after a full minute)
10%
Badge Requirements: Wrong Room & Outwitted.
2. Bug Zapper
No Gloombats will ever appear at all.
-20%
Badge Requirements: I don’t believe my eyes.
3. Look who’s laughing now.
If Giggle is stunned, he’s stunned forever.
-5%
Badge Requirements: Just A Prank & Not Funny.
Lights:
1. I’m gonna go blind!
All rooms are lit up and have increased brightness.
5%
Badge Requirements: None.
2. Shattered
Rooms that aren’t already dark instantly start getting darker as you progress through the room.
5%
Badge Requirements: None.
Rooms:
1. Forgotten
Blank Rooms have a higher chance of spawning. (Aka, no drawers, no furniture, no hiding spots, nothing.)
5% (it’s 5% because less chances for items)
Badge Requirements: None.
2. Someone call the FireFighters!
Firedamp rooms spawn more.
10%
Badge Requirements: Who smelt it
3. Bought Out
Jeff’s Shop spawns closer to the end of the floor.
-10%
Badge Requirements: Pls Donate & Supporting Small Business.
Items:
1. Faithful Diggers.
Crucifixes can spawn in floor 2 looting areas (and have a higher chance to spawn in shear chests).
-15%
Badge Requirements: See You Soon
2:16 Imagine someone who has already beaten doors floor 2 try this modifier... 💀
I better hope it should be +125% Knobs
i have some modifiers for doors :3 (f1 + f2)
Humorous: Giggle now does half of the damage he did before. -15% Knobs (No Achievement Needed)
Queen's Bidding: All grumbles are now queens. +20% Knobs (Hotel Hell + Trespassing Needed)
Underground Construction: You no longer have to crouch during the seek minecart chase. -5% Knobs (No Achievement Needed)
Serious Bats: Gloombats now break light sources (excludes lighters and laser pointers), removing them from your inventory. -5% Knobs (Flyswatter Needed)
Arachnophobia: Timothy now one-shots you! XD!! +5% Knobs (Meet Timothy Needed)
Fatal Error: Glitch now one-shots you. (Multiplayer only. room errors are not affected) +5% Knobs (No Achievement Needed)
I Can't Swim!!: Dam Seek's goo now is an instant kill. Also lowers your air meter in flooded rooms. +10% Knobs (Down The Drain Needed)
Nocturnal Rushers: Rush now has a 25% chance to spawn in dark rooms. There is also a 5% chance for Ambush to spawn instead. +20% Knobs (Not Five Stars + Unbound Needed)
thats it 🙃
why is serious bats -5%
Here are fanmade modifers i made
1. Use your ears, not your eyes
All entities are very quiet, so you have to be listening to every little detail
Needs: Floor 2 ending badge
2. Nothings Funny
All giggle and grumbles will have no laughing, except for a little bit
Must need: no trespassing, just a prank, and the badge after you win floor 2
3. Flaming Doors
All doors are replaced with firedamp ones, except for the seek chase, the nest, and the seek boss.
Must need: the badge when you escape a firedamp room, floor 2 ending badge, and no trespassing
4. Screeching
Screeches spawn in every room, including seek chases, the nest, and the seek boss
5. Dùd, who stole my gold?
No gold can be found
Thats all! Thank you for reading this
3 Modifier ideas and an achievement.
Achievement: Mines Mayhem (version of hotel hell but with the mines.)
Modifier 1: “Scrambled.” More gloom bats spawn with more eggs, they also destroy light slightly faster.
Modifier 2: “Boiled.” Same as scrambled but gloom bats can spawn in seek chase. They can spawn in grumble nest and dam seek. Requires Mines Mayhem.
Modifier 3: “Where are the eggs?” Gloom bats are found very rarely.
7:40 if you reduce it to 2-4 minutes then guiding light would be useless because dread would spawn instead
My ideas for Modifers:
Squshy Tentacles: Grumbles's tentacles have hitbox now ( + 5% )
No more puzzle!: There won't be fuses rooms anymore exept the first room and the figure room ( - 50% )
Ouchie!: Add falling damage ( + 5% )
Another Chance now: Hide don't spawn when you get out of the lockers anymore. ( - 30% )
Risky Fun: Giggles will attack longer ( + 5% )
Destroy These Vines!: There will be 100% that the shears will spawn in the garden rooms ( - 30% )
Emit Statics: Anchors in room 150 won't make any sounds ( + 5% )
Broken Machine: The mchine in door 150 won't tell you the locations of the anchors ( + 10% )
That's all ^^
My modifier ideas:
[GENERAL]
In-Fused: (+15%)
Fuse rooms are more common, number of fuses required is always 3.
Deep Circuitry: (+5%)
Fuses may spawn in previous rooms.
Reactive Gas: (+5%)
Firedamp leaks will cause an explosion if any flashlight or candle is used. Kills the player faster as well.
Flooded: (+5%)
Water rooms are guaranteed to spawn at least once a game. The rate of drowning is increased.
[ENTITIES]
Peek-a-Boo: (+10%)
Eyes spawns more often and teleports in front of the player every time it teleports.
Haunted House: (+10%)
Hide randomly possesses hiding places, damaging you if you enter it.
Gently…: (+5%)
Rush no longer shakes the mines when arriving.
In Pairs: (+10%)
Screech always spawns 2 at a time.
Furious Figure: (+10%)
Figure angrily marches around at all times. Heartbeat minigame returns in figure rooms with increased difficulty.
Stifling Laughter: (+10%)
Giggle’s audio is muffled and giggle spawns more often.
Try not to Laugh: (+15%)
Giggle does not make any audio cues and spawns a lot more often.
Tickle Torture: (+10%)
Giggles do more damage and are resistant against all light sources. (Still stunned by glowsticks)
Party-Killer: (+15%)
Gloombats spawn more often and will attack if the player uses a laser pointer or a glowstick.
[DOOR 150]
Trespassing: (+10%)
Queen Grumble always patrols the area.
Radio Silence: (+15%)
The satellite which points towards the anchors is deactivated. No beeping sounds can be heard.
Quick Maths: (+5%)
Satellites can have multiple sticky notes with operations on them.
[SEEK]
Weak Knees (+5%)
Jumping makes the player stumble for longer.
Minecart Madness (+5%)
First running sequence starts earlier, there’s 10 doors worth of minecart racing. The minecart moves faster.
Off the Rails: (15%)
Tilting the minecart causes it to slow down substantially, tilting too much or tilting while crouching causes the minecart to derail, killing the player.
Complete Darkness: (+15%)
Seek’s chases are done without any external light sources.
Faulty Compass: (+10%)
Guiding light is removed from most rooms, and dimmed in Seek’s Chase.
Few and Far Between: (+5%)
With each phase, dam seek reduces the number of total platforms.
Swallowed Whole: (+5%)
Seek dam’s pool of goo kills players if they don’t get up in time.
Gardening: Almost the entire Floor 1 is greenhouse-like rooms with the same conditions like more Eyes and no light flickers.
Change Of Heart: Each time it is enabled, one random Entity will follow you around (maybe, they might just not attack when you enter their area like Hide.) and protect you from the other entities. (Would have to include a no or low amount of knobs gained because some entities might make things far too easy.)
Knock Knock: Seek has a chance to actually break down the door at the end of the Seek Chase.
Influencer: You start the round with 500 gold.
Not Enough Sleep/Late Night Party: All the entities are slower/weaker than normal.
That's all the ideas I have, although Knock Knock could be a fun mechanic in the actual game.
how would knock knock work? especially after first & second seek chase in the mines, will seek be chasing you on 150 & 200?
@@TheRealFedriko I was thinking like he went one extra room and you just have to escape it real fast. Maybe on 150 you have to press a key really fast to get on the track again and he stops there?
I haven't gotten to door 200 yet so idk. (Please no spoilers.)
@@ReboundedFall okay, i won’t spoil, but the second chase ends at 199, just like the first chase at 149. so it’d be pretty weird.
A helpful modifier: Not gonna get hurt. Speed is faster and has 200 health so can survive one rush and giggle dosent spawn including screech, Ambush and rush has a lesser chance of spawning. all the grumbles that instantly kill you will be made into a patrol grumbler :D
Modifier idea , "Ambush is Ambushing?" This modifier would make ambush spawn more often , even in rooms with at least 2 closets. Another modifier idea , " Very Time Consuming" This would make grumble rooms be in not just door 150 but also in door 125 and door 175 but in door 124 and 174 there will be a minecart that will lead u to the grumble rooms just like in door 149 and 150
1:51 oh god the purge!! AAAGGGHHH
i have an idea for rooms in doors so when u reach room 500 you should get a badge called "Half way through!" and the description is "Do the same thing another 500 times then maybe you'll get the hang of it"
Bad description
LSPLASH should make a modifier that removes screech
REALLY BRIGHT. Gives you a lot of light sources for giggle but the rift will be disabled
Here are some modifiers suggestions
Laughter: giggle will spawn more +10% knobs
Insult: giggle will stick on you for more time +15% knobs
Made y’all laugh: giggle will do more damage +20% knobs
Joking again: giggle will spawn much more +20% knobs
Just kidding: every room will be filled with giggles +50% knobs
Trolling: giggle can instantly kill you +50% knobs
I’m sorry: giggle will spawn less -5% knobs
Scaredy cat: giggle will stick on you for a much shorter time -10% knobs
Can’t stop laughing: giggle will sound louder-10% knobs
Too tired right now: giggle won’t attack even when near -50%
Heart attack: if you hide for too long the heartbeat minigame returns, if it knocks you out you die instantly.
Some Modifier Ideas I personally have.
Cave Spider (Floor 2) - Timothy applies a "Venom" Debuff. Whenever you get bit, every 3 seconds, you'll take 1 damage. It'll only disappear if you find and use a bandage.
+5% Knobs
Callback Ping (Floor 2) - The Pings from the Anchors at Door 150 are quieter.
+5% Knobs
Sneak Around! (Floor 2) - Anchors make 0 pings; the main anchor antenna will no longer turn in the direction of the next anchor.
+10% Knobs, Requires "The Bigger They Are"
Left Open (Floor 1 + 2) - Backdoors Entities, Besides Haste, can now appear on both floors.
+10% Knobs, Requires "Other Way Around"
Funny Prank (Floor 2) - Giggles spawn a little more, and can now appear in Lockers, Toolboxes, and Chests. They'll giggle like usual, however slightly muffled.
+5% Knobs
Funnier Prank (Floor 2) - Giggles Spawn Much More, appear in more Tool Lockers, Toolboxes, and Chests, along with Dupe spawning with increased difficulty.
+10% Knobs, Requires "Not Funny"
The Funniest Prank - Giggles Hoard, and 1 spawns in every room guaranteed (Except for Seek Chase and The Dam), Giggles are always almost in Tool Lockers, Toolboxes, and Chests (Not with ones that have Cores inside), and Dupe instantly spawns at Max Difficulty.
+20% Knobs, Requires "Whatever Badge will be for 50% Bonus on The Mines"
I had a great idea for a modifier: when we enter a Firedamp room, the door immediately closes behind us, and this can also be combined with a modifier that reduces the time spent there.
modifier 50% badge idea: Dark and scary: i wonder how miners work here
modifier 150% badge idea: The cursed Mines: MOM HELP ME
Not Very Safe
I wonder how miners work here...
Escape the Mines with 50% knob rate.
Mine Mayhem
This is the WORST mine to work in,for sure.
Escape the Mines with 150% knob rate.
@@sansundertale9000 the 150% looks like hotel hell so i changed it to something else
Okay maybe I should suggest some floor 2 modifiers (if i can)
Giggled - Giggle will spawn more often.
Laughter - Giggle will attack more.
Silenced - Giggle will emit no sound.
Buzzed - Gloombats deal more damage.
No Lights - Gloombats now attack if you have a Flashlight on (or any light material on).
Sorry! Not yours. - Hide will deal more damage if you try entering the same hiding spot again.
Matured Silenced Laughter - Grumbles will quietly laugh.
Quick Rumbles - Grumbles walk a bit faster.
Greenhouse? - Shears item will spawn more often.
Not Greenhouse? - Shears item will spawn less often.
Hallucinations - Hallucinations from hide will be in the entire game, somewhat limiting vision.
Blind - No one can see. Have fun! (similar to the Lights Out modifier)
No Oxygen - Players lose oxygen faster in Firedamp rooms.
I Can’t Use Lighters - Firedamp rooms will appear more often.
Drowning - Players lose oxygen faster in water rooms.
A Swim to the End - Water rooms will appear more often.
I Cannot Help You - Guiding Light will not help you during a chase.
They Are Quiet as a Mouse - All entities emit no sound.
Double The Price? - Items from Jeff's shop cost more.
I Do Not Like The Sound of That - Lights will flicker and break and earthquakes will happen much often
my hands hurt from typing from all this.
reply if you think these are good suggestions
edit: some modifiers may be similar to ones from the discord
Modifier idea
“What did you say?”
Figure can only hear footsteps, just like before floor 2, he is oblivious to drawers opening, doors opening, lockers opening, and anything else he was able to hear. -20% knobs, requires “All Figured Out”
I have three modifiers
Chuckling,spawns more giggles,+5.
Laughing,spawns giggles in every room,+15.
Endermite, giggles teleports around the room,+10.
5 modifier suggestions:
1: weight gain
Grumbles are slower
-5% knobs
2: big nest: the nest is bigger
+15% knobs
3: you better run: seek is faster
+10% knobs
4:I’ll be quiet: grumbles are silent
+25% knobs
5: weight loss
Grumbles are faster
+5% knobs
The end
Bonus
Overflood seek dam is more full and more pumps spawn +30% knobs
My modifier idea: So funny!
Giggle spawns in every room and gives 10% bonus
Im dying of laugh
Multiple giggles 2-5 spawns every room and gives 25% bonus
doors modifiers for floor 2 ideas
Someone went to the circus: More Giggles
On Patrol: Grumbles roam more rooms
(havent thought of a name): hide is in more closets
Not So Happy: Giggles do twice as damage
Light Show: You need a Generator for every room
This Stinks!: WAY more gloombats spawn
Concept: Classic Old Days..
Basically old classic doors
Modifier ideas:
“Jumping around”
(Both floors) gives you the ability to jump whenever you want (except in the minecart chase) -10%
“No escape”
Grumbles are faster than usual
+10%
6:32
pressure fans gonna love this one 🗣
5:11 quite the opposite actually
Ideas:
Angelic Luck (-50%)
can get up to 4 crucifix per round
Bob’s gift! (-25%)
skeleton key in floor 2
Brittle (+5%)
max health is 75% but movement speed is faster
I think satan took control (+10%)
no crucifixes can be found
rumble grumble (+15%)
queen grumble can spawn in those rooms with the grumble nest
Doubled down (+20%)
figure in a firedamp room
don’t lose breath (+25%)
adds much more water rooms and firedamp rooms
BIG BANG! +30%)
any room will explode after you stay in for too long
Left a land mine (+50%)
hardcore mode (way too hard for u it harder than rooms back door and floor 2 combined)
I suggest the name of a modifier I want is, “No Guiders Safety” basically being a modifier for figures room causing him to bypass through his room into another following you
"Its too hot here!":firedamp rooms appear more often. 15+ knobs
"I died of laugher"giggle appears in every room.
Modifier idea:
name: Protection
How it works: if there is a giggle in the rom there is a chance that a grumble might dig out of the wall and take the giggle (if it sees a player it will attack them)
Modifier idea:
Never Gonna Look Way
(Floor 2)
Desc: Eyes will spawn almost always, teleport faster, and will try to teleport to your direct view (including in the floor).
+15 Knobs Bonus
Requires: Look At Me, You Can't See Me
1:30 well, just remove the stun script