Mind-Blowing MODIFIERS Coming to Doors FLOOR 2!
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- เผยแพร่เมื่อ 25 ก.ย. 2024
- These are Mine-Blowing MODIFIERS Coming to Doors FLOOR 2! With these new modifiers, this would drastically increase the replay ability of Doors Floor 2! What modifiers would you add into the game?
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What MODIFIER would YOU ADD?
Make sure you LIKE the VID so the devs can see this!
All Figured out modifier
Idk
Voices
Seek Chase But 20x longer and harder.
I’m always giggling: giggle everywhere
My modifiers ideas:
Same Door, Same Number
"Every Dupe's door numbers always same as real door. Dupe won't scratch all previous door numbers."
+5% Knob Multipliers
(Requires 'Wrong Room')
Isn't a Firedamp Room?
"Firedamp room will spawns without warning sign."
+5% Knob Multipliers
(Requires 'Whoever Smelt It')
GAS! GAS! GAS!
"Firedamp room will almost always spawn."
+15% Knob Multipliers
(Requires 'Whoever Smelt It')
Wake Up After The Falling Elevator
"Enter The Mines with 40% health. It can be healed back."
+7% Knob Multipliers
(Requires 'See You Soon')
Is this idea from pressure good people?
@@Sip_more_bowl yes
I presume that the first one makes it so that dupe must breath, elsewise it’d be an unbalanced aka trash modifier.
@@Megajaybreaker4 Will not be unbalanced unless you select both 'Wrong Number' and 'Same Door, Same Number'.
@@AnotherTime80 isn’t wrong number just enhance dupe to what he is like near the end of the game?
Idea: Arachnophobia
Makes Timothy have a 80% Chance to spawn in mine drawers
why not the hotel too? It's not like timothy's a floor 2 specific monster
Evolved:
Giggles are immune to light
Adapted:
Grumbles are not slowed by light
That's just multiplying the queen
Room for mines: summons rooms entites
@@assithegamer419No, just reuse the Room for More mod
Thats just room for more,why change the name smh
@@assithegamer419 What about "This is mine now" instead?
i’ve got a few modifier suggestions, here they are! (both floor 1 & 2!)
Random Running
seek’s chase rooms are now COMPLETELY random. (both floors, only reasonable rooms, no locked rooms & stuff). +10%, No Achievement Required.
Rumbling Rocks
rocks will now fall occasionally from the roof, and can kill you. (floor 2) +15%, No Achievement Required.
Get Out
hide now sits in the last two hiding spots you were in & kicks you out faster. (floor 2) +15%, No Achievement Required.
Flooded
almost every room will now be flooded, water tunnel rooms will spawn more often. (floor 2) +5%, No Achievement Required.
Lots Of Levers
gated rooms will spawn a lot more often, has a chance to spawn a gate in a normal room. (floor 1) +10%, No Achievement Required.
Anchor Overload
door 150 will have 2 extra anchors. (floor 2, stacks with multiplayer anchors). +15%, No Achievement Required.
More Pancakes!!
snares will now spawn in floor 2. 5%, No Achievement Required.
Tick Tock
dread will now spawn three times faster. (both floors) +15%, “Dead Of Night” Achievement Required.
Unexpected
ambush will now have a much higher chance to spawn in floor 2, and is faster. +10%, “Unbound” Achievement Required.
Various Valves
there are a lot more valves on door 200. (floor 2) +10%, No Achievement Required.
Overgrown
vines will now block pathways in normal rooms. (floor 2) +10%, No Achievement Required.
that’s all i’ve got!
i like all of those but the tick tock one is fireee
A few of these suggestions were actually in the video 😮
oof, i just realised, some of these modifiers/similar ones are already in the vid. but i’m too lazy to edit. :P
Ok, Overgrown needs to not block off the main path.
How will the minecart work? With the first one?
Modifier idea, what was that thing? Most entities from the back door can spawn in floor two and one
Not here bro😂😅
Nah since the rooms mod is called, “Room for More” then the Backdoor mod is prob gonna be called “Back for More”
i was thinking something like that but calling it “We’re Back” or “Which Way is Back Again?”
Cool idea, but this will make Haste very confusing, especially during Seek and doors150/200
@@Garrett-vr5jc for door 150, there could be a lever throughout the whole area. The same for door 200, but you have to do more work.
Modifier idea: Cave in countdown, you have a limited amount of time In a room before rubble such as ones seen from the seek chase collapses on you.
There is dread already 💀
@@borotoni736gd4he’s talking abt like 1 min to 2 mins
yea you will be dead before dread spawns If you wait that long [edit the time will shorten the farther you go]
@@LouieButler-p5o1 min is ridiculous
@@kaimantubehd6450you take about 20 seconds to go between rooms? (Not locked of course)
As my own modifier suggestion: “Too much moisture” which would increase the spawn rate of those AWFUL water rooms
Kabump! - Adds the heartbeat mini game back. +5%
Heartache - Heartbeat mini game is harder and can appear at any time. (Requires: Not Five Stars) +10%
Heartattack - The heartbeat mini game is exceedingly hard, Instead of just Q + E you would have to press other letters too. (Requires: Hotel Hell) +20%
Theif! - Makes your inventory have 10 slots. (Requires Not Five Stars) -10%
Just as important - Duplicate items take up their own slots. [For example, if you have two lockpicks, they would both get their own item slot.] +15%
Looter - The more items you carry, the slower you get. +5%
Trampoline - Makes jumping significantly higher. -10%
Reach for the sky! - Same effects as trampoline, but gravity is significantly decreased. -20% (Requires: Hotel Hell)
Messy - All decorations and furniture will be shuffled around when Rush / Ambush flys through. (Requires: Not Five Stars.) +5%
Its about time! - Dread spawns in three minutes (Requires: Not my time) +10%
Shiny - Visual guiding light hints spawn in significantly faster. -10%
Safety Hazard! - Rocks can, and will fall anywhere, at any time, in any room, they *can* kill you. (Requires: Running Track) +10%
Jack in the box! - Jack is significantly more common, can show up at anytime when entering a hiding spot and can now appear under beds. +5%
Hopscotch - Halt’s hallway now requires jumping. +5%
Back-and-forth - Halt’s hallway is now double the length and significantly more common. +10%
Turbulence - There will now be sections of the mine cart ride where you must spam space to fly across gaps. (Requires: Running Track) +10%
Sensitive - Figure will be able to hear you equip items, and here you crouching if you’re close enough. +5%
Background characters - entities from the back door minus Haste is added to the main game. +10%
I got time! - Adds Haste to the main game. +25%
Modifier ideas:
Deadly bites- Halt, Screech, Giggle, and Hide can one shot
Fire!- Firedamp rooms spawning chances are increased by 1.5
Death glare- Eyes deals 25 damage a second
Back again- Figure appears every 10 doors (either like he does on door 120 or 165)
Windy roads- Seek’s door 140 mine chase has more turns
Speedrunner’s nightmare- Haste is in the game
Low Power- Door 150 has an E, F, G and H levers
Closed- Jeff is not in the game ):
Positive modifiers
Absent- Ambush and Halt no longer spawn
Sale- Jeff’s shop is half priced
To lazy to move- Eyes can’t teleport
shouldnt speedrunners nightmare be called speedrunners encouragement
@@a_noobidk I was thinking that too, I feel like speedrunners nightmare would be every room has generators or something like that
Isn’t last breath where any fatal monster can kill including when u have modifiers on that let them kill
Idea: for ”closed“ u can make jeff's shop closed by adding a sign
modifier idea: Old Gold: Brings back the ORIGINAL doors version, Before floor 2, Before hotel+, just old gameplay.
I have a modifier suggestion
LET ME HAVE SOME AIR
makes flood rooms spawn super often
Gives 25% more knobs
Already in the video
Modifier name: backfired
All friendly entities (not guiding light) can attack you +25% more knobs need not five stars
what friendly entities are ther though other than jeff bob and el goblino?
Jack.
@@ThatWasLagggg Jack, Shadow... that's about it
How would Guiding Light attack you though or the 52 trio? Jack, Glitch, and Shadow would probally just damage you and maybe spawn more often.
@@Bone_yesin that case, this would be the first easiest modifier to use
I have an idea for a floor 1 modifier
Evicted: hide will now stay in your last hiding spot like in floor 2. +5% knobs requires see you soon
Modifier idea: Pranksters Paradise: Giggle spawns all the time with around 4 in each room. Deals 10 more damage and takes less time to get unstunned. +25% bonus. Please consider this
Modifier ideas:Thats clearly not a hotel.
Every single room is replaced by rooms 89-100(the Greenhouse)No seek,figure and The infirmary.A-60(will be faster),blitz,A-120 can spawn,The Courtyard can spawn.(no progress, no rift, no herb. Applies to floor 1 and 2)+15%
I dont like flowers.
Dark rooms can be replaced by The Greenhouse rooms(no rift)+5%
I dont remember this one.
Adds 2 figure(that was deleted)floor 2 modifier
Modifier idea:
“No laughing matter”
Giggle doesn’t spawn
-5% knobs
Requirement: N/A
“The finale”
Buffs the final seek
+15% knobs
Requirement: See you soon
“Stealth is key”
Buffed figure
+10% knobs
Requirement: N/A
“Blind and deaf”
-75% knobs
Figure can no longer here the player
Requirement: See you soon
I bet you can guess which one my favourite is
Late, but I wonder what the Mine’s version of Hotel Hell would be called…
Mines Mayhem?
It’ll probably be something with alliteration.
Madness Mine maybe?
or Mine Meltdown?
ig like these
floor-1 hotel hell
floor-2 mines mayhem
floor-3 castle catastrophe
0:38 ayee ctr music
AYEEEEE
This gave me nostalgia, crush was so good XD
do a barrel roll
every time you jump in the seek chase your camera does a barrel roll
More ideas
Hivemind - In room 150, Grumbles always know EXACTLY where you are
+35%
Mind the Carts - Way more minecart puzzle rooms spawn
+15%
Minecart Madness - Every room has a minecart puzzle
+25% (cannot be used with Technician)
Electrical Work - Way more rooms have generator puzzles
+15%
Technician - All rooms have a generator puzzle (cannot be used with minecart madness)
+25%
Gone Mining - Way less band aids and batteries spawn
+15%
Banned Aid - NO band aids or batteries spawn
+30%
First Aid - More band aids and batteries spawn
-15%
Less Gold - Less gold spawns
+15%
Gold Ores - NO gold spawns
+20%
Softlock - Minecarts DON'T RESPAWN
+15%
Swarmed - Way more gloombats spawn in a gloombat swarm
+20%
Stable Structure - Rush and Ambush don't cause earthquakes
+15%
imagine having to restart at 199 because the minecart wasn’t fast enough.
@@TheRealFedriko 💀💀
6:32
pressure fans gonna love this one 🗣
modifier 50% badge idea: Dark and scary: i wonder how miners work here
modifier 150% badge idea: The cursed Mines: MOM HELP ME
Not Very Safe
I wonder how miners work here...
Escape the Mines with 50% knob rate.
Mine Mayhem
This is the WORST mine to work in,for sure.
Escape the Mines with 150% knob rate.
@@sansundertale9000 the 150% looks like hotel hell so i changed it to something else
Modifier idea: Prankster. Giggles can spawn in floor one and for the mines, they spawn more often and can spawn in Figure’s areas of floor 2
The infancy spider Another modifier this one makes it with Timothy respond 10 times and every drawer locker or whatever you open and attack you so you can’t get a lot. This is basically the greed system of floor 2
0:46 I never would've thought that my video would appear in one of my favourite Doors TH-camrs' videos!
My new modifier idea for Floor 2:
"Empty Abyss"
Knob Bonus: +10%
Multiple Vacuums now appears inside of the rooms of the Mines as a normal entity.
One thing came to mind when you explained the water level, it gave me a reminder if LSPLASH would aadd a raise and drain lever like something that's used in Wet Dry World in Super Mario 64
Modifier idea (that's more annoying) grumbles are faster and can one shot
Good modifier (less pain) only one grumble spawns
Modifier(speedy) seek is faster and you will need play to nearly perfectly to win
Good modifier(less dam) dam seek can only use his hand attack
Modifier (more goo)dam seek has 5 phases
Modifier(round 2)second seek chase is longer
Modifier(Barely help)guiding light will be less visible in both the seek chases and dam seek
Good modifier(not so long)dam seek only has one phase
Good modifier (big one) in both seek chases the jumps are easier and on dam seek
Good modifier (not gonna figure it)only second figure room spawns
As my own modifier "Time travel" : Dupes now take you to the door by its number except for doors like 201 or 101 all doors are accessable through dupes
No rift
No progress
-50% knobs
Modifer suggestions: (MIGHT ADD MORE IN THE FUTURE)
1. DOORS FLOOR 2 RETRO MODE
recreates doors retro mode but in floor 2
(-2,006 Knob Multipliers)
(Requires Survive the drakobloxxers badge)
2. No luck
No items can be found anywhere
(5+ Knob multipliers)
(Requires No badge)
3. Worse time
No items can be found again
ambush spawns more and rebounds more and figure spawns more with more locked rooms and two generator rooms
(10+ Knob multipliers)
(Requires Not 5 stars badge)
4. Nightmare mode
the original nightmare mode from videos
(5+ Knob multipliers)
(Requires Hotel hell badge | or Not 5 stars)
5. Too slow
All entites are x2 faster than normal
(10+ Knob multipliers)
(Requires Not 5 stars badge)
6. Close call
Players will have 1 hp and cant be healed
(15+ Knob mulitpliers)
(requires Not 5 stars badge)
7. Back we go!
Just the game but backward starting from doors floor 1 - backdoor/Floor 2 - backdoor/Rooms (start from 1000)
(10+ Knob multipliers)
(Requires See you soon badge)
8. Lost and found
The doora will have no number. This includes dupe doors too.
(10+ Knob multipliers)
(Requires Not 5 stars badge)
Editing this alot maybe adding more ideas
My ideas:
Missing fuse:all fuseboxes require 3 bulbs,5% buff
Blockage:adds 2 valves in the final seek fight on all 3 stages 10%buff
Not so fast!:seek runs slower in his chase sequences,20%nerf
Fire hazard:any lightsource can cause fire in firedamp rooms,10%buff
Gloomy:gloombats spawn more often,5%buff
Omelettes!:no gloombat egg can hatch,10%nerf
Infestation:gloombats always spawn,15%buff
New modifier: grumbled
Grumble now has a 4.99% chance of pretending to be a giggle.
Modified idea:fun time
Very room giggle silent also spawn very and doing 30% damage
+10%
Also
How pathetic:
Random 8 modified
+20%
Also
Are you planting?:increase the chance of to get garden by 40%
-15%
Only tree:only garden spawn with chest and Scissor and 35% spawn
-20%
Troll another modifier this one is if English spawns in three doors in a row which she can because of the modifier now it will trigger every fast entity in the game to zip across your screen and rebound and you have to do mini game That you used to get in library and stuff so you can stay in or you can be we can get thrown out in two of the fast entities
Modifier idea: not on duty
"Less grambles appear in door 150"
Requires "trenspassing" (sorry for bad english)
idea: How Unfair
Dupe does not give signs and spawns more often and can replicate a door (ONLY makes rain noises, and other things)
Seek runs unfairly faster (but will be balanced to make this possible, like the first seek chase he will be at his regular speed, but just a tad bit faster.)
figure can even hear you crouching if he is close enough
timothy deals more damage and can be fatal (20 hp)
screech can spawn in lighted rooms and can spawn in quite often
rush comes even faster and gives no more warnings
ambush is the same as rush but can have up to 20 rebounds
eyes can insta kill
halt rooms are longer
giggles can spawn in any room (except seek chases)
also, in order to play with this modifier you must have the badge “Hotel Hell” and “Not Five Stars”
also locked rooms ARE VERY,VERY OFTEN and most are dark.
you earn a badge if you win, “True Unfairness”.
this modifier gives +250% knobs
Even though it's literally called "How Unfair" it would be terrible. It would be PHYSICALLY impossible to detect Dupe so it's just a game of Russian Roulette, by the time Ambush is done Dread would've spawned. Also you say that he and Rush would have no warnings and come faster, Ambushes only warning is his noises, so it would be impossible to know if he's coming. Figure is ok as long as he only hears you if your moving, same with Seek as long as he isn't running to fast and Timothy if he doesn't deal to much.
The rest is annoying but doable. Also wouldn't you get Not Five Stars if you get Hotel Hell?
@@RaidFiftyOne By no warnings i mean that rush only makes sound (like in the greenhouse)
I agree with ambush, but dupe, well.. by perfectly replicating a door i mean like making rain noises, etc. i should have added more context, and yes seek dosen’t run too fast, but will be on your tail. Timothy does take away 20 hp, making him more harder and easier to find.
also i would like to say that halt rooms are longer
Figure can hear you even crouch if you are close enough to him and will start chasing you.
other than that, if you like, i will add giggle in floor 1. (to make it EVEN MOREEEE UNFAIRRR)
also this modifier will give atleast +250% knobs and you earn a badge by completing the mode.
the badge is called “True Unfairness”
@@IceCoolLemonade Ah ok, then I'd say the only bad thing about this would be that Ambush can rebound 20 times, also yes add Giggle, make it so like 5 Giggles appear in every room.
I think it would be a cool modifier for the characters from the back door to appear in the mines and the hotel
Dryness
There will be no flooded/water rooms in the game
-20%
Jumping Mad
There will be more platforms to jump on in door 200
-25%
Crew on Vacation
Only 1 Grumble will spawn at door 150
-50%
Discounts
Jeffs shop will be really cheap
-15%
Halted Out
Halt wouldnt spawn thoughout the run
-20%
Not figured out
Figure can no longer hear you
-50%
Crushed legs
Grumbles will move 50% slower
All Modifiers i am guessing
⭐ How it's slow⭐
The minecart will be mkre slower which u need vitamins to go faster than seek at the jumps so u couldn't die
⭐ Shoo shoo away ⭐. makes the gloobats spawn more than before
⭐ HAHA⭐
giggle spawn more than before
⭐ I AM CATCHING UP ⭐ grumbles will be more faster than before (but the queen grumble would be like almost maximum overdive)
⭐NOOOO⭐ this modifiers will make you more difficult to find all items shears also included
Easy Modifiers
⭐ Finnaly lights i could use⭐
Gloobats won't able to spawn at each room
⭐STOP RUNNING ⭐ seek would be slower than before
⭐I CAN'T CATCH UP⭐ grumbles will be slower than before
⭐Uno reverse⭐
Giggle is nowhere to be seen :
Confusion modifiers
⭐Why it's not working⭐
Giggle is not getting stun by lights
⭐HUH?⭐
Gloobats will still be Damaging you when you use light too far (it will make 10 rooms far to stop the gloobats to follow you)
NEW BADGES ⭐
MINES HELL⭐
Use modifiers up to 150% bonus knobs
U good düd?⭐
Use Modifiers up to 50% bonus knobs
Edit: hope i am correct
Greader and modifyer that makes gread spawn a lot
Edit:oh yea and faster minecart
Edit again: slower grumbles makes all grumble slower
Idea for modifier
Extra flammable
possessed candle
now activated the explosion while all explosions hurt surrounding players
Sonic boom: with every seek encounter (including dam seek) will make both the player and seek insanely fast and guiding light will be as fast as you and will not stop if you make a mistake +10 knobs
Heart attack: if you hide for too long the heartbeat minigame returns, if it knocks you out you die instantly.
Some modifiers I came up with:
Entities:
1. Amnesia
Instead of scratching out the previous doors, Amnesia scratches out all the unopened doors in the latest room after 1 minute. Also increases Dupe’s spawn rate (Imagine the + room. The 3 doors you can open (2 are Dupes) lose their number after a full minute)
10%
Badge Requirements: Wrong Room & Outwitted.
2. Bug Zapper
No Gloombats will ever appear at all.
-20%
Badge Requirements: I don’t believe my eyes.
3. Look who’s laughing now.
If Giggle is stunned, he’s stunned forever.
-5%
Badge Requirements: Just A Prank & Not Funny.
Lights:
1. I’m gonna go blind!
All rooms are lit up and have increased brightness.
5%
Badge Requirements: None.
2. Shattered
Rooms that aren’t already dark instantly start getting darker as you progress through the room.
5%
Badge Requirements: None.
Rooms:
1. Forgotten
Blank Rooms have a higher chance of spawning. (Aka, no drawers, no furniture, no hiding spots, nothing.)
5% (it’s 5% because less chances for items)
Badge Requirements: None.
2. Someone call the FireFighters!
Firedamp rooms spawn more.
10%
Badge Requirements: Who smelt it
3. Bought Out
Jeff’s Shop spawns closer to the end of the floor.
-10%
Badge Requirements: Pls Donate & Supporting Small Business.
Items:
1. Faithful Diggers.
Crucifixes can spawn in floor 2 drawers.
-5%
Badge Requirements: Any Crucifix badge.
Here are mine : (Edited)
1. *Golden Nest* (+10%)
All grumble is queen.
2. *Hearing Aids* (+10%)
Figure can sense any noise.
3. *Speed Limit* (+15%)
Minecart scene is longer, also it's twice as fast before.
4. *Maze Of Mayonnaise* (+10%)
Seek Chase 2 is longer and also there are long mazes to confuse players.
5. *Acid Reflux* (+5%)
Seek juice can kill players instantly.
Edit : (Yes I have so many ideas)
6. *It's not a prank* (+15%)
Giggle can one shot players.
7. *Silent Treatment* (+10%)
Rush, Ambush Can't make the cave rumble or flicker any lights.
8. *Tracking Issues* (+5%)
The anchors no longer emit light, produce sound or even track the next anchor.
9. *Seek's Juice* (+5%)
Seek juice can spawn in any door.
10. *Panic Attack* (+15%)
Guiding Light is super fast at all seek chase.
11. *The Joker* (-5%)
Giggles can no longer spawn :(
12. *Dead Bushes* (-15%)
All overgrown are dead so chests are completely free making the shears worthless, this includes vines blockage areas.
13. *Skill Issue* (+15%)
Screech is Doubled, meaning there's two screech.
14. *Infection* (+15%)
Eyes can blind players and making them lost hearing for a limited time.
15. *It's Kinda Blurry* (+15%)
Damaging can make you go blind for the rest of the game.
16. *Remember Us?* (+15%)
All entities on rooms are in the mines.
17. *Where Are You?* (+5%)
Shears can no longer be found.
18. *Feelin' Clammy* (+15%)
Player damage will cause into bleeding every minute. Causing bandaid more useful.
19. *Insomnia* (+5%)
If a moths hit you, you will get stunned for a limited time.
20. *Minecart Problems* (+15%)
Most of the doors have minecart puzzles.
My modifier idea would be: to bring back the original floor 1 from 2022. Edit: I know it’s not a floor 2 modifier but it’s fine
My modifier idea: So funny!
Giggle spawns in every room and gives 10% bonus
Im dying of laugh
Multiple giggles 2-5 spawns every room and gives 25% bonus
Modifier idea , "Ambush is Ambushing?" This modifier would make ambush spawn more often , even in rooms with at least 2 closets. Another modifier idea , " Very Time Consuming" This would make grumble rooms be in not just door 150 but also in door 125 and door 175 but in door 124 and 174 there will be a minecart that will lead u to the grumble rooms just like in door 149 and 150
A helpful modifier: Not gonna get hurt. Speed is faster and has 200 health so can survive one rush and giggle dosent spawn including screech, Ambush and rush has a lesser chance of spawning. all the grumbles that instantly kill you will be made into a patrol grumbler :D
If I could add a modifier, I'd add one that makes pickups take longer to...well...pick up.
“Broken Hand”
@@ExistenceIsFutile-w2tYes perfect
i'd say pickup items would take 3x the time to pick up and equipping/using items would take longer
Modifier idea: i’m back bigger faster and stronger than ever to modify first seek make them stronger faster and give them new animations for the plenty punches them open he jumps and if you get the crouching part to seek chase, he’ll actually duck down
What is this place another modifier idea this one makes screech 100% of the time spawn in the seek boss fight about every 9 to 8 seconds in the seek boss fight, making it more annoying just like the seek chase and floor one when it becomes dark because I died to screech and seek as a combo in there
giggle paradise - giggle spawns often
Blackout- more gloombats appear
LETS LAUGH SPAWNS GIGGLE SPAWN EVERY FLOOR
Modifier idea: Loop de loop (the castle is replaced with the hotel and its an infinite loop)
Modifier:Hide and Seek!:Seek and hide spawns more 50% Knobs
they should make entity’s from rooms and doors floor 1 and backdoor entity’s and doors floor 2 entity all into 1 modifier
Modifier idea: HEART ATTACK - Giggle kills you in 1 attack
idea: it’s dark here!!
Doesn’t spawn in lights and all rooms have no
lights
Idea: Mature
More grumbles spawn
idea: fly swatter
doesn’t spawn gloom bats
more at 5 likes!
Bro why do u need likes to show what ur thoughts are like beggar
Door
Modifier Idea (Floor 1): Stronger power.
Figure and Seek can now be banished.
You can also get 2 badges by using this modifier:
"See you below!": Successfully banish Seek.
"No More Sound For You": Successfully banish Figure.
Badges required: Yes, "Take A Breather", "All figured out."
-75% knobs
Floor 2 Modifier Idea:
"No more chaos."
Allows you to: Banish Seek, figure and grumble.
Also gives a badge: "Laughing so much is bad for you!", How to get? Successfully banish grumble.
Badges required?: Yes. "Take a breather", "All figured out", "The Bigger They Are".
-85% knobs
And no other achievements are able to be achieved, expect the ones for successfully banishing figure, seek and grumble.
I have an idea for a modifier what if there was a modifier for a crucifix that won't work on the entities and will break after after you use it and you have to find parts to fix it and find holy water so it can work on entities.
The grumbling: spawns more grumblers more and more.
New mod idea this is too hard five entities in every Door except for Door one
Floor 2&1 modifiers:
Ruining Your Speed
Dupe can spawn in the seek chase.
+10%
Floor 1
Nostalgia
Gives the pre hotel+.
-10%
Floor 1
I think Pre-Hotel plus is actually being considered I think Nostalgia would be a very good name for it!
"Cartrider"
The seek chase is much harder and seek it as fast as the player, and the minecart doesnt move on its own. There is more cart ride area and holding to the side too long can cause you to fall out.
"CaptainJackAttack"
Jack has higher chance of spawning and deals 30% damage (lol)
if guiding light could appear, i wonder what it’d say if you died to jack.
Ibea: more time to see
Eyes are teleport more often
My brother found a crucifix in door 3 and 2 jacks in door 4
I think thats cap
@C🤓☝️oolDaPosts028
@@CoolDaPosts028are u dum u think it’s o hard to get oh my it’s luck based
0:45 I watched that video before
3:51 into floor 150 🗣️🔥💯
3:51 bro really said floor 150 😂
My modifier idea:time to take a detour
It makes rush,ambush,eyes,gloombats disappear and replaced with A-60,A-90,A-120
Seek,Timothy,gloombats,shadow,jack,hide,grumble,giggle,queen grumble and others are still in the floor
Note:this will give +55 knobs
Note 2:this requires the achievements:rock bottom,detour,A-1000,see you soon,plz donate,you can run,unbound,betrayal,trickshot,dead of night,hundred of many,it’s not my time,evil be gone,Shhh!,fly swatter,just a prank and it’s not funny.
Several of those achievements aren't necessary; Rock Bottom, Detour, dead of night, just a prank, Shhh!, Evil be Gone, and You can Run will all be achieved already upon at least one of the other achievements we're obtained. Although I presume you we're stacking as many achievements on it as possible? Ngl it would be pretty funny to just be reading all those requirements for one modifier lol.
Also I do have a question, why is Figure being replaced but not Gloombats, Giggle, or Timothy?
@@RaidFiftyOne because the game needs them other than the gloombats I’m gonna edit it soon!
“Not funny innit” no more giggles -20% knobs
“Pretty funny ehh” giggle spawns in floor 1” 20% more knobs
“Tarantulas” Timothy can kill you now 10% more knobs
“Secrets galore” adds a couple of new secret rooms 🤫 0% more knobs
“Queen’s gambit” all patrolling grumbles are replaced by queens 30% more knobs
“Top fingo humscare” all entity jump scares are significantly louder 5% more knobs
“Run run as fast as you can” increases the length and speed of the seek chase in mines and sewers 40% more knobs
“Capitalism” Jeff’s shop is more expensive 15% knobs
“Curiosity” you can now find curious light’s items in the chests and Jeff’s shop -30% knobs
“Leaping” you can jump higher in the seek chase and door 200 -10% knobs
“Peer pressure” all entities are now a pressure reference 💀 0% knobs
All these require rock bottom btw
@@japer123 and for floor 2 mods "See You Soon"
a
5:11 quite the opposite actually
More minions.
There can now be up to ten grumble at door 150
ten is *WAY* too much. that better give like, 25%.
I wish they added the back doors entities as modifiers.
Imagine having to deal with haste in the hotel or mines, that would add a LOT of pressure 💀
they said they’re already planning on that.
@@TheRealFedriko LEZ GOOOOOOO!!!
Plz play rooms & doors
Mind blowing new video :0
Not 1st, like no way
You're not first.
i like jokes on you
W I LOVE YOUR VIDS
Yay modifiers
Bald kreek modifier in the thumbnail 😂
Sorry late ⏰
Wow just wow
early gang 🗣🔥🔥🔥
Me
Me
not me
Me
Doors
Hi
The extinguisher one is they spawn LESS because the fire gets EXTINGUISHED, yk?
I had some ideas when me and a friend were talking about it online and here was the list:
Steady as she goes-(Rename of Electrical Work)
Firmer construction-(Rename of Lights On)
Work hazard-(Rename of Bad Electrical Work)
Minor inconvenience-(Rename of Power Shortage)
Was this planned or just built?-(Rename of Lights out)
Loot-chasm
More items spawn than usual
Not Up-to-Code
Items will have even less durability than usual
Extra padding-(Rename of Soundproofing)
Oil spill-(Rename of Wet Floor)
Vivid Hallucinations-(Rename of Bad Ventilation)
Uh-uh-uh, what's the magic word?
More generator rooms
Light Fever
Most of the rooms are generator powered
Look Behind You
Hide will attack even faster
It's Me, Again
Hide will take up more lockers
What Did You Say?!
Almost all sound is muffled, you have to rely on your eyes
They See me Grumbling, They Hatin'
Grumble's will move as fast as the Queen
Too Big, Too Problematic
Grumble's speed except the queen will move slower
Earth Synergy
Grumble's speed and strength will be equivalent to The Queen Grumble
My body is killing me!
All movement is slowed down, and time your jumps carefully
Weak lungs
You have less air time in dampfire rooms
Great time
Way less entities will spawn than usual
What? Reserved?!
Dupe will attack less often
I'm Nowhere
Screech will not appear anywhere
Procrastination
Screech will attack you slower than usual
Comedian Town
Giggles spawns are higher than usual
Do you hear that? Complete silence
No giggles will be present (does not include Grumble's)
Leap of Faith
The attack range of Giggles is now further than usual
I Think I'm Blind
Eyes will spawn less than usual
Hey! Look at Me
Eyes will teleport more often
Who Stepped on a Frog?
More dampfire rooms will pop up
Gas, Gas, Gas!
Many rooms will be dampfire rooms
Inspection Check
Less dampfire rooms will pop up
So Icky
Gloombats will appear in more rooms
Shinning, Shimmering, Horrifying
Gloombats will now attack you, regardless of any light source you have
Invasive Species
More Gloombat eggs will be present in Gloombat rooms
If you think these are good ideas or if I need some adjustments, please let me know if you are able to
I got good modifiers idea:
The deadly:CRUCIFIXES SPAWN always when u loot
Goodest time-entities no longer attack
The fastest alive:insane slpeed
Didnt skip god day:godmoded
El goblino giving more:evrey gold u found it will be 1000 gold
Laughing, Laughing, LAUGHING!
Giggle spawns ALL the time.
More details: Giggle now deals 25% per tick, This would mean Giggle, would 4-shot you.
Modifier 1: welcome to hell
“Every room is a firedamp room” +25 knobs
Modifier 2: you can’t even run
“Seek is insanely fast” +30 knobs
Modifier 3: RUN FOR YOUR LIFE
“Seek is extremely fast” +50 knobs
Modifier 4: DAMN you seek
“Seek is really extremely fast and Dam Seek is now 2x harder and you need to turn 2x the valves with generator included” +60 knobs
Modifier 5: meatballs for dinner!
“Figure now spawns every 5 rooms even the figure spawns during seek chase chasing you” +75 knobs
0:18
Do the devs just hate fun? Because I think the creation of Door 150 really proves that.
Modifier idea: Fire Fusion makes generators have 5 bulbs and they only spawn for firedamp leaks. Door 101 does not count.
Modifier idea: MORE TRUMBLE: more grumble spawn in door 150 can go up to 8 at the Time
Modifier Idea: Stop following me! (Lookman from Backdoors spawn and it will one shot)
LEAVE ME ALONE (Lookman is Always active and Will act like Ifestation from Pressure that makes it Pull your vision upwards so it kills you)
HAHAHAHAHAHAHAHAH: Giggle becomes extremely unfair - 15% knobs bonus
Not Physical: Hide does not have a physical form - -5% knobs bonus
Holy: Crucifixes can spawn anywhere and are much more common- -15% knobs bonus
It Was Funny, Right?
Giggles spawn more often.
Not Quite Funny
Giggles spawn even more often, and do twice the damage.
Be Gone, Not Funny
Giggles spawn less often, and more sensitive to light.
Bye Bye Giggle
Not a single Giggle will spawn.