I have an idea for the rooms items. When the player gets either the A-200 or A-1000 badges, they'll unlock the respective item in the pre-run shop! I think this would be very cool and make getting the badges feel more worth it.
I would like that green flashlight, i hate the dark rooms and i actually like to use the green flashlight and spam click with it, i would try to get A-1000 when i get a better WiFi, at least i got the escape rooms badge at my seconds try
My take on all of these hated features: 1) The game is meant to be hard. It challenges players and I like that aspect about it. 2) Most of the random rooms are pretty much the same and I’m glad that cool rooms have been set to appear. 3) I do agree with this, I think it would be cool to introduce items that could only be obtained by owning a badge. If they would introduce more maybe only let the player have one of these “badge items” 4) No hate. I haven’t found or seen any game breaking bugs And any were fixed soon after being reported. This is bound to happen for every game 5) I agree, screw A-90
Definitely agree with the list of things the og commenter had to say. The only thing I’m levering against this is the A-90 thing. I don’t HATE A-90, his mechanic is just off the charts in terms of difficulty.
GUYS! IMPORTANT ADVICE! When the candle's flame dies, it means that an entity spawned. It could mean that screech, rush or any other entity might've spawned. That's also the reason why it doesn't work during the seek chase or during Figure's bossfights. When the candle ignites again, it means the entity despawned and it's now safe to do whatever you were doing (not sure if it works in the rooms, but I believe it doesn't). I usually spare it for the green house so I know if I can travel safely without worrying about Rush
i can agree with the a-90 bug, it gets overly broken past rooms 450+. you literally will see him appear twice in one time he appears, and after he does eventually go away after that, literally no trace of him being on-screen, he'll still damage you. he can also damage you randomly when he appears twice, you don't need to move during that. a way to fix this bug is either delay the time he appears, or add bandages in the rooms in the halfway mark. it would be useful just to do this, and so goes with the tablet. it needs to be permanent in such a way, although the same may go with the gummy flashlight, although the gummy flashlight is not a necessary award, it's still considered a USEFUL item, funnily enough more useful than the tablet. oh, and i forgot to mention when you're in a-1000, a-90 will still appear especially when you're trying to exit or get the tablet. good luck going through this hellhole, good luck for me to even finish it.
with the fact gummy flashlight is more useful than the tablet, I agree, also they should make it so it’s permanent when you leave rooms through the exit (door 200+) or through the end exit (door 1000 with the tablet also being permanent)
I love how the devs thought nobody would get through all 1000 rooms when they have 140k active players on average. When you have that many people, you're bound to have someone get it. And they're asking why people want it-bro why'd you put it there, then?! Ps: I died FOUR TIMES with my scanner. Yeah, I did that thing. FOUR FREAKEN TIMES-
@@Sneeky88 and they act like we're idiots for even trying to get the badge the way they wrote that twitter thread says it all, bet you they have never beaten A-1000 themselves. they don't know what it's like.
I have to agree with the greenhouse issue, with the loud rain and sometimes the audio cue when you enter a dark room can make it harder to hear for Rush. It's why I try to find a candle during runs and save it for the greenhouse. It still kinda sucks whenever Eyes and Screech spawns in the Greenhouse and of course, since they're there. The candle goes out. And that's when you might panic a little about Rush. Sometimes Hide is also another issue. Since he's more aggressive in the Greenhouse it makes hiding early for Rush almost impossible. And I don't know if Hide can deal a lot more health the more aggressive he is.. just know more hallucinations. So if barely survive Rush the first time but get kicked out but Hide. Only to find out Rush is coming to attack again. The update is awesome overall just wish some parts of the room was easier
my trick for the greenhouse is every room i go into, i immediately stand in front of a closet and wait to see if rush spawns -- and when he doesn't i proceed to the next room
Most of the Time it's just a skill issue, however LSpash should probably have you be able to buy the tablet at the pre-run shop or press 0 and have it spawn in. However, while The Greenhouse area is hard, it's not that hard. I think they just make Rush not open doors or something so they can't spawn another rush, but I understand if they can't; I do think they should have Screech spawn a little more often and remove eyes, and they makes the candle go out. Also The Room's isn't Hard, it's just tedious and long. I also agree that the fixed Room's could be a tad bit randomized and A-90 can be difficult at times
The rooms itself is just long and tedious, (and you get scared when you've gotten long into the run because you fear what will happen if you die) but A-90 is the real killer. He himself isn't hard, but when he combos with someone like A-120 or A-60 just before getting into a locker or something, it can be really annoying. Especially if he does those glitches on you.
I think a better alternative to the Scanner problem, would be if the devs updated the game so that all players who have the A-1000 Badge, are able to purchase the Scanner from the shop at the start of every game. (Maybe even a rare chance at Jeffs shop too?🤔) This should also apply to the Gummy Flashlight aswell, but instead of needing the A-1000 badge to unlock it in the shop, you just need the Back On Track badge.
I really like that idea of the ability for those with the badge to be able to buy it but I still think that it should cost like 300-500 to purchase since typically if you beat A-1000 while collecting coins the whole/most of the time, you end up with 20,000-28k coins which converts to 1,300-1,500 Knobs, which would allow you to buy the scanner at least 3-4 more runs later after completing A-1000, but after, would definitely be a lot more difficult to nonchalantly collect 300-500 tokens, but it would still make the item have a good rarity and accessibility to those who get the badge so it's not required to beat it again and again and instead also encourages players to play the game more in order to save up to buy it again, perhaps to play Co-op with other people or to help them get he A-1000 badge.
If i'm being honest, the difficult is pretty decent now. But there could be some changes to make it better, like the lights being worst on the greenhouse but not making the natural lights completely off, or some changes in spawn chances, but even them it's still great. I will say there could be some special game modes like "Haunted Mansion" where the game becomes only 25 rooms but they are only greenhouses, or a mode where you get the gummy light at the start but now the texture of the hotel will be like a slime and you get a speed debuff.
@@JamesMonaco-yn8fn The idea on paper sounds good but the problem is that it would be unbalanced to play, imagine getting 3 seeks chases in only 40 doors or 2 library parts in one run, would complety destroy it.
@@DeltaEquals84 it could be fixed a little so that figure can't come more than 2 times in one run, because personally I still think the library game mode isn't THAT difficult to the point where for a mode called "Extreme mode" that it can't happen twice. I am only referring to the library game part, not Door 100. They can also tweek it so Door 100 is completely fixed to always spawn the last minigame elevator.
I actually really enjoy the difficulty spike because the game was too easy for me, and repetitive, and the greenhouse really fixed that issue for me, however the fact you can just lose the scanner instantly and if you were to put it in the rift, you essentially remove the rifts purpose, and the glitches arent that bad, although i never got glitches in the old version, but ive gotten things like figure being straight up removed from door 100, he didnt even appear in the final chase. All in all, i love the update
Nice. Same. Sus. People just need to play more and if they actually are fans and enjoy the game they will beat it. Only people who deserve to win will win
Am I the only one commenting who actually experienced dying at door A-980 or something thanks to A-90? It took me 2 hours to get there, and the worst part was that a few tries after, I got it but encountered the Rift Glitch and I couldn't receive the scanner in the next game. Plus, I was live streaming all of this, which made the experience so much more embarrassing. After that, I decided to never go into the rooms while live streaming. No. Never. It is definitely one of the hardest games I ever played, just barely behind Obby But Your a Ball and Andrew's Difficulty Chart Obby. If your going into the rooms, expect dying from A-90 or getting wrecked by a glitch.
The Scanner is actually pretty useful at Door 100 when you are about to beat the game. You can take it out of the rift in order to see where the fuses are and put it back in.
I actually did make it to the rift with the scanner, however there was already a gummy flashlight inside from a prevoius run and I had a gummy flashlight in my inventory. couldn't put it in. was very dissapointed after
@@matulko5y I'm suprised you didn't plan beforehand when going out of your way to achieve such a big task. I made sure that the rift was untouched when attempting to complete the rooms so things like your case would not happen. Edit: can't you just swap out the items? Pretty sure you can but my memory may be deceiving me since i havent played doors in a good while
1.) I’m gonna get a lot of shit for this…but here goes nothing. I like the ramped up difficulty. Not even. I absolutely love it. It gives so much more fun, instead of…going through doors only for the lamest “boss fight” to exist. With the greenhouse and the new electrical room, it feels so much more climactic, especially with the new animations. I was genuinely worried that with the addition of the crucifix and candle, things would be even easier, but the greenhouse and new 100 all the more makes up for it. And besides, the greenhouse capitalizes on audio cues, something the game time and time again relies on. Personally, I really like the difficulty spike. It gives the player something to worry about, as a good horror game should. And if you hate the greenhouse, either get better sound quality, or my personal favorite, fix your skill issue. It’s not that hard. 2.) If there’s anything I hate in a game, it’s if a game heavily relies on rng. while the game still does, it is very much scaled back greatly with this new update. Albeit it does decrease how unpredictable the game is, the greenhouse still is somewhat randomized, and makes the game arguably even more unpredictable. Besides, it’s nice to have something to expect, anyways. 3.) scanner is an absolute disappointment. I understand it was a joke item, but there are over 300k people playing, someone is bound to have the courage and determination to reach it. Albeit there are less than 20k people as of me writing this, but still, people including myself have gotten it. Scanner isn’t worth your time, the only reason you’d want to reach a-1k is to, well, flex it in the lobby. 4.) well, at the start of the update, there were a lot (and I mean a lot) of bugs in the game. But the devs have fixed most of these bugs, so I don’t really have much to say. 5.) Yeah…me and my friend agree that a-90 is the new screech. Not much to say, really. It’s really only the main threat in the rooms though, so I’ll let it slide. There’s only 3 entities in the rooms anyways. I hate snare more imo
I feel like players who have reached A-1000 and gotten the scanner should have it unlocked as a purchasable item in the pre-run shop, even if it's marked at a higher price than the other items. As of now, the few options we have with it is to use it and hopefully complete the game with it in the rift again or just never take it out, and most players are just not going to want to risk losing something they spent hours to obtain. I understand the developers didn't intend for it to be so special, but if you make a whole mode and create new achievements, you can't really not expect some players to go the lengths to get all these things, including the rare item itself. Again, I think a good compromise for this is to allow purchasability of it at a higher price than the other items in the pre-run shop. Anyway, as for the other stuff you said, I agree. I'm not one to really be like, "Skill issue", but when it comes to Doors, I think this is just very much the kind of game you have to learn. I mean it's even encouraged you don't look up tutorials and that you learn from the guiding or curious light after every death instead. People just have to get in the swing of things, and before they know it, they'll have completed Doors or Rooms. Also, yeah, I think I don't like Snare a lot compared to the other entities, A-90 included. My reflexes are pretty good, so I tend to avoid A-90, which is why I can finish Rooms in about two or three hours. Thanks for commenting! It's nice to hear your thoughts on this update :)
@@papasscooperiaworker3649 Yeah! I think it would be a great trade to have it as a purchasable item in the pre-run shop, so players wouldn't have to go to great lengths to do A-1000 again. And, the game capitalizes on trial and error, so i think the ramped up difficulty adds that aspect into the game again.
Can't wait for them to fix the halt bug whrre you can hug the walls and not take any damage Edit: There's a bug with A-90 where if you take damage from it, it doesn't register until the next time A-90 attacks
I don’t hate the update at all, it’s a pretty good update aside from that one time I got killed by Figure in room 100 the same second I could move, still not happy about that. Also I haven’t tried the Rooms yet so that could change my mind, but I still think the update was perfect.
A-90 might be the most hated entity in the game but to me he’s my favorite since the original rooms they were only 2 monsters A-90 himself as a whole new addition along with the new polished rooms update just gives the game a more enjoyable experience I’m glad A-90 is a thing and I really like the cool concept but I would want to know his backstory other than that good job LSPLASH.
Honestly i think the rooms would be just way too boring if the only entities in it would be A-60 and A-120 since their only mechanics are: You hear a sound, hide in a closet, once it is gone get out and move on, it would just be WAY too repetitive, so A-90 as much as i hate him is a nice addition to the rooms
One time, I was playing Doors, kept getting teleported backwards, then at the greenhouse, got Rush, then Glitch twice, one taking half my hp, then the other took up enough time for Rush to kill me at door 98, and I had all 8 items(excluding keys and bandages) :(
The Greenhouse from door 90 - 100 are ones to really focus the most, But the thing that makes them so hard are the traps on the ground, but overall the loud raining from outside. It makes it so hard for anyone to hear anything due to the loud raining from outside, which makes hearing in these rooms much more challenging, even more trying to hear either rush or Ambush make their moves to kill. That goes to room 100, it's MUCH harder for sure, it takes a insane amount of patience to get past the figure and pick up the pieces and waiting minutes within the rooms on door 100 to make a move just for Figure to make a unexpected turn and kill you. I've died 3 times to figure on door 100, reason? For moving a singular cm when he was passing by me. Definitely can agree that figure on door 100 is harder than door 50. But overall, I like the update otherwise!
My strategy for the greenhouse is sit next to a closet, use the flashlight to get an idea of a clear path to the door, then use the candle and my ears to listen for any entities. Then I hop in a closet briefly, then I go to the door. The candle part doesn't work occasionally because of an eyes spawn
the greenhouse's rain is the shit which will lead to death, also the lighting sometimes glitches so even when you put a flashlight on you can't see anything causing you to fall in a trap anyway. but door 100 is easy for me, what you should do is lockpick the voltage room before starting the boss battle so you can run and hide in there. the figure will then walk past into the rooms in door 100 and what you need to do is stay crouched and keep following behind him. that way you know where he is, and just listen to his footsteps aswell. you'll get used to it, trial and error are alot more important now in the new update. i used to think i could never get to A-200, let alone get to A-1000 but i proved myself wrong. it's just patience and practice which will lead to success, improve more with A-90 and you should be good.
Honestly the difficulty isn't too bad, i kinda of like the challange during the greenhouse, Door 100 is kinda of a harder version of the library, even if it is not perfect it is definetly an improvement over the original door 100. Tho the scanner definetly shouldn't be just an item you lose after death and you would just keep as a trophy in the rift, maybe they should give it some nerfs so it isn't too overpowered like it has a limited ammount of batteries so you need to constantly charge it, like getting to A-1000 is not easy so they should definetly give a cool prize for getting there instead of just a badge you can use to flex on others
Here are the top 3 things that I hate most about Roblox DOORS 1. Dupe 2. The amount of knobs you get for ending a game 3. Gummy Flashlight Number 1 is Dupe because it's a total time-waster and because it's so common. I'm at door 72, and I see two numbered doors, and I didn't look at the door number before, so I have to get close to both doors, and put my phone up to my ear, just to hear it, and by then, I've already wasted 1 minute. Also I appreciate that screech takes down dupe doors in dark rooms Number 2 is pretty self-explanatory. You get 150 knobs for beating the game, if youu didn't collect any coins and aren't playing with any friends. Number 3 is the Gummy Flashlight because it's super loud, it has trash lighting, and it doesn't even negate screech. I'm at like door 80, I open a door, and there's a dark room, since I don't have any other light sources, I use the Gummy Flashlight, and I get 5 SCREECHES BACK-TO-BACK.
i actually find A-90 pretty easy because i have really good reaction i just hate the greenhouse rooms i had the scanner and i lost it. theres just too many entities in the greenhouse rooms like eyes, screech, snare, rush, and the darkness its just really annoying but the rooms is a fun challenge and the crucifix and plant from skeleton doors make up for it a bit
Storytime: me and a random guy was playing doors and the lights flickered but rush wasn't coming. We decided to wait a few seconds and rush still didn't come. After the few seconds,me and the other guy decided to move on through a seek hallway with no closet.And THEN rush came killing both of us. LSplash, FIX RUSH PLS.
@@crazy_kats1 -in my opinion- It should be a high price because if someone is good enough to beat *The Rooms* and get *The Tablet* , -They are probably good enough to have 1k Knobs- They probably have a lot saved up from previous matches and it also seems like a *good price* for such an _OP_ item Edit: The one you get from the shop should be _identical_ to the one you get for completing _The Rooms_ so it should not really depend. -and -_-1000 Knobs-_- seems decent for it-
The update is very good! I can't exactly compare it to the original because i started playing after the update, but I do think most of the things on this list actually make the game better! I find the fixed rooms to not take away from the game, but add to it since they can serve as "checkpoints" and with 83 random rooms, it allows for a different journey every time The ramped up difficulty was also very necessary in my opinion because it allows for a greater challenge and that means it is very relieving and rewarding to beat the game The scanner part could be annoying but I think it's mostly about the journey rather than the destination. I think that beating the rooms is more for the badge and the fun rather than the scanner. Glitches are so annoying, but I'm glad that LSPLASH listens to the community and gets it fixed quickly. A-90 is annoying but he makes a greater challenge for the rooms, and it is very fun to have a challenge. Personally, I wouldn't even bother going to the rooms if it was that easy to beat!
A-90 and the glitches. I literally died because A-90 did the opposite of its job and A-90 also just sucks in general. It wasn't even a thing in the original rooms, and it would be better if it was just for a jumpcare.
Personally I think that the added difficulty of door 90 - 99 is actually not that difficult, as all you gotta do is listen carefully and stay near wardrobes. I also think that door 100 isn’t that difficult either, I see a lot of videos of people turning around and immediately trying to run up the stairs and Dying proceeding to be confused as to what just happened, but for me i thought it was common sense that if the figure ran down the stairs you surely couldn’t go up them, it’s not rocket science it’s a skill issue
@@kerevilo2875 Just avoid it, I played alot and passed these rooms without even getting attacked by snare. I can give you a hint, go near to the walls, they appear mostly on center of the room.
My personal opinion on each of these (don’t flame me): 1. I heavily enjoy the increased difficulty of the update. I stopped playing for a while because I got bored of being able to beat the game so easily (I beat it 10-14 times alone without using glitches). While I could try challenges, I didn’t really wanted to bother with those lol. 2. Though I do agree that it feels less randomized, I do like that there’s a little more “sense” to the hotel if that makes sense? I don’t know, I never really cared about the “randomized” part of the update. 3. As somebody who, unfortunately, did do A-1000, I agree it should be a permanent item. I wish I could take it out of my rift and actually use it because after I got it I was WAY to scared to actually use it in case if I died (the whole thing took me 2 hours and 46 minutes). Should be pretty expensive however, that way it’s balanced out (maybe around 600 knobs? Or 1,200 coins in Jeff shop?). 4. No opinion, didn’t/haven’t really encounter any bugs/glitches. Though a major one on update release when I was playing with my friend was NO monsters would spawn (including seek), though It did kinda help her get an idea of figure at room 50, because for the love of god she can’t get past seek lol. 5. I know this might be controversial, but I actually like A-90! I never actually took any damage from it so there was that, and it always kept me on my feet so I actually had to focus on what I was doing in the rooms. Then again, I did get anxious whenever it appeared, cause I never knew if I did stop in time until it left. I might also like A-90 cause I do have a relatively quick reaction time lol.
The only change I want besides bug fixes is to lower the time for A-90 time of attacking. It be lowered from 1 seconds to either 1.35 or 1.5 seconds but should get lowered every 200 rooms to balance it out.
I feel like A-90 being redone the way it appears would fix my hate on it Basically if you are rushing through rooms A-90 will appear to slow you down like a “calm down” entity
6:58 That's just the bug where the jumpscare refuses to load and you take damage when a-90 disappears, he probably didn't have max health before entering the rooms (Switching between the rooms and the hotel doesn't reset your health, it hides it until it changes)
Speaking of bugs, I found one, after door 80 (where there is a chance for halt or ambush to spawn) I got halt (when the lights flash for 3 seconds), and just when I open its door void appears, it teleports me in the halt corridor with the blue color effect without taking any damage and without appearing halt (I took advantage of the bug to open the drawers) and I guess it was luck
same, i did exactly what you did but halt was still there and halt was able to damage me and i couldn't escape. the only way i made it out was thanks to the crucifix i had and i used it on halt, unfortunely it teleported me back to the normal doors so i couldn't collect the stuff in the drawers.
Timestamps for each subject: #1: Difficultly - 0:30 #2: Fixed Rooms - 2:14 #3: The Scanner - 3:43 #4: Glitches - 5:40 #5: A-90 - 7:24 My Opinion on what is my most hated entity in Doors is: A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 Reason why: The Rooms sure do take a long time to reach the end. The Rooms require sooo much patience, ESPECIALLY with A-90. The average time for someone to reach A-200 (if someone wanted to get the Back on Track achievement), would be about 1 hour and 30 minutes. Or if they speedran it, about one hour. There’s only four entities in the Rooms: A-60 (easiest), A-90 (hardest), A-120 (medium), and Curious Light. Yes, Curious Light is in fact an entity. Similar to Guiding Light, they do try to help the player, they try to urge us forward, to reach the end. The only differences between Guiding Light and Curious Light are that their music is different, and Curious Light does not show us the doors in dark rooms. A huge shame, the Rooms would be much easier for that. A-90 is the hardest entity in Rooms. The Rooms require so much patience, so never let greed lead you when you are near the end (unlike Karden Hong).
I think you can get to A-200 in about 30-40 minutes if you also count getting to Door 60 and entering the rooms. And if you think it takes that long to get to A-200 then getting to A-1000 would take about 7 hours, which is obviously not that long.
My ranking on each entity would be: A-120 (easiest) He's easier to hear than A-60 and all you need to do is go to the nearest closet in the room you're currently at. A-60 (medium) He's a bit quiet at the beggining and i almost always screw up when i get A-90 and A-60 at the same time. A-90 (hardest) This little piece of crap would be the result if Screech and Dupe had a baby
@@coolteen7714 No, not like that! It was just an average. If someone was patient with the entities, especially with A-90, it would take longer but they would be able to progress farther than if someone kept moving when A-90 is appearing, then they would most likely have to redo it. Same thing if they rush through a few extra doors and then barely manage to crawl into a locker, and then stayed in there impatiently when A-60 or A-120 comes around.
@@YourLocalCommenter0 It was just an average of it if the player was being patient with the entities, I don't think it would take THAT long, but pretty long if they’re being patient.
I’m still never gonna wrap my head around why they got rid of the “You Died” death screen and replaced it with a skull, you lot may not mind it but to me it sucks that it was changed…
ive seeen that door 0 the start, that its also randomized, by only the drawers, same with door 50, bc the book areas can be randomized, as well as the items in it, i found a lighter in door 50 idk how but door 100 can be randomized by puzzle pieces. so uh thats all i guess.
Funny how I can relate to #3 and #4 at the same time. The first time I got the scanner, I died at door 94 because I got Glitch upon entering the room, but Eyes had spawned as well, blocking my camera towards Eyes and making me die. I will say though, once you're used to the entities in The Rooms, it's not that hard, just stupidly long. (I went to the rooms 8 times, got to A-1000 twice, left early around A-200 4 times, died once, and accidentally turned airplane mode on once)
the scary think about rooms is the fact that roblox could crash, I got to A-450 once and my roblox crashed. lucky for me my second attempt of trying to get to A-1000 was actually successful but barely. A-90 almost killed me several times, and at some point succesfully got me but I managed to clutch with 10 health left. However I was in such disbelief I forgot to pick up the tablet...
I actually really like A-90. At first I constantly died to him, but eventually, the muscle memory kicked in and I trained myself to stop when he came. My favorite thing about him is that he forces you to always be alert and ready for anything which adds to the test of patience to get to A-1000
I agree with you. A-90 has an unique ability since he detects movement. Even if he's really annoying especially when he spawn along with A-60 or A-120, I like that entity even if he makes me scared alot (we don't forget doors is after all an horror game, same for rooms, so It's normal) I still like him.
IDK i think door 90+ are easy. Just: 1. Get a flashlight/shakelight/NCS-3000 2. Go to the closest locker, looking at the floor to dodge Snare 3. Disable your flashlight/shakelight (not NCS-3000 cuz he has inf batteries) 4. Wait for Rush sound (or use candle) 5. Jump to the locker (if Rush appeared) 6. Use your item and go to the door, also looking at the floor to dodge Snare. That's all. On doom 100: 1. Open the door with the breaker box with lockpick (you will 100% find atleast 3 of them) 2. After pulling the lever, run to the room with breaker box 3. Wait for figure to go away 4. Just collect fuses using flashlight/shakelight (or just locate them with the scanner) You know what to do next, right?
What I hate the most about Doors is the greenhouse. Sometimes when I walk through rooms, the thunder muffles out the rush noise so I can't tell if they're there or not.
I have an advice for you If you have a candle or any other light source use it but if you don't have a light source use Eye's light to your advantage but be careful of Snare Here's what will alert you when an entity is coming, the candle will turn blue that will alert you that Rush is coming but there are chances that ambush might come too But sometimes it will be a false alarm because of screech When you reach a new door in the greenhouse stand next to a cupboard/closet for 10 seconds, if you're sure that Rush or Ambush isn't coming then feel free to go to a new door Be careful of Snare because when you get trapped by snare you will take a small damage, leading to your death to Rush or Ambush while being stuck
Random comment, as a person who has reached A-1000 and got the badge, i got to the rift at door 100 and couldn't store the Scannee due to a Shakelight being preserved within the Rift, aswell as the fact i had the Shakelight in my inventory too, so i accepted defeat and left... however i think it would be good for a more permanent option for the Scanner and Shakelight upon recieving the 'Back On Track' badge and the 'A-1000' Badge.
What do you mean doors 90+ is hard? i can do it on EZ. even done it like 7 times. PS im not playing that much so thats why i make so low wins EDIT: The strategy for green rooms is that you first when you enter them you instantly go to the last warderobe near next doors open the next door wait like a minute then if rush is not comming (if yes then you will hear the last 3 seconds of him before he jumpscares you so you have time to hide) go through the door and repeat that you go to the last wardrobe in room wait for rush and continue. YOURE WELCOME dear friends ;) oh wait... did i mention that rush can open other doors and trigger another rush? well then i say that even if rush passes through you get out of your wardrobe and wait if another rush has spawned. its easy as that.
I think the greenhouse update is the most hated since players can't hear rush until he is a few inches away, its only easy if you have a candle, and if it goes out, u may run into a trap and die by rush
My opinions Difficulty: The greenhouse is really not that hard. Same thing with door 100. Definition of skill issue. As for rooms... i dont really like it. FixedRooms: ...I dont get the fuss with this one. Scanner: They said they would change it, including if it was in your rift. But, still! You should be able to buy it from the pre-run shop if you've gotten it. Ooh, i got an idea! What if, like the starlight big chug jug, putting it in your rift should make it like have a permenant spot where you can buy it with knobs via the rift. You can also swap it out with the gummy flashlight if you want, but like... why? Glitches: Not their fault. A-90: ...ok i havent experinced A-90 yet but... im not going to lie it doesnt seem that bad for someone who has good reaction time, like me. It also stops the entities, so..
I dislike is the night vision tablet at doors A-1000. IT took me almost 4 hours after school and i died because of a lag spike at door 100 and because you cant revive at doors 100 it wasted 4 hours of my day after school.
I actually like the increased difficulty of room 100. Although I wish that I could enjoy it more because the greenhouse rooms now kill the majority of my runs. Snare or Rush needs to be less common in those rooms. I've never seen A-90 or A-120 in game (haven't gotten that far,) and I have no idea what floor 2 will bring in terms of entities, so at least for not, Snare is my least favorite entity. Screech can be annoying, but the Snare-Rush combination has caused me to rage quit multiple times. Every entity that I've encountered has something I like, whether it be design, gameplay, etc. Every one except Snare. Make Snare appear, say 50% less often, and you might have something. Make Snare to where you still have to be very careful, but you still stand a reasonable chance if you don't have a light source. When in game, I may hear Rush coming when in the greenhouse, and I desperately try to find a wardrobe to hide it, but I get attacked by snare, and die to Rush, as I'm focused on hiding, not looking at the ground as half a second could mean the difference of life and death in there.
I think that they should make the scanner at A-200 and maybe a better item at A-1000. They should also make the A-90 1 second more time when he appears on your screen so you can have an extra second to stop moving. And also again maybe make A-90 not kill you when you move your mouse at least a minor bit. And they should even make it so that the rift appears in doors between 1 and 100 so that people have a chance of using the item in the rift even after they don't take it out at door 1 and before they take it out at door 100. They should also make a badge called ''Quick grab, quick go!'' if you open a shelf during seek chase and take something out of it. Also they should make 2 separate vitamins: one which gives you a speed boost (the one which is in the game right now) and one which heals. Also they should make it so that if you crucify figure at the elevator when you did the code, it should give you another badge, the secret ending as he doesn't die.
I like the update but there’s 2 thing I hate about the hotel+ is ambush he used to go so far back and forth now he goes a little back so now I have to get out and in fast. and a90 I can’t time him quick enough
Bro I was playing doors this morning and had the crucifix ready for ambush but for some reason soon as he passed by The crucifix disappeared or got snatched and Ambush wasn't even effected so I hid bc I thought I would die.sorry about being very late btw
I hate how people hate things about it. The game is perfect as it is, and LSplash worked really hard to give us stuff like updates. Y'all should be thankful.
Storytime of my experience getting to A-1000: wow. Someone got to A-1000 for the first time. The item looked cool. I want it, and i want it in the rift. An entire weekend had gone by, many failed attempts, and still no tablet in my hands. I was learning with each attempt, and slowly gathering more info on my own (i also found out having a light source SEVERELY repels A-90 spawn rate). Finally, i had gotten the scanner. It was very cool, it was like a night vision tablet. About 2 and a half hours of pure concentration and tons of close calls. It was fantastic. It was amazing to have the tablet for a whole 3 doors until, while being still amazed about its night vision and interesting mechanics, i failed to notice the lights flickered. I had lost the tablet. But that didnt stop me. A few weekends later, i decided i would try again. Not only did i get to A-1000 on my first try, but A-90 didnt catch me a single time. I did take lots of damage from the fire in the seek chase, timothy, and snares (i still hate snares), i made it to door 100, went downstairs, and as i said goodbye to the tablet ready to put it in the rift, my power went out which means my wifi stopped and i lost connection before i could put it into the rift. Nahhhh, im messing with you, i got it in and we have a good happy ending! Now i can flex tk all my friends that i have the tablet and show it to them by swapping it with a pre shop item and pretend to have fortnite on my “ipad”.
The rooms are NOT hard, They are easier than doors themselves. The 3 entities are easy if you understand them and if you memorize locker locations in specific rooms, or just rub back to a room with lockers. Once again they are NOT hard, they just take good memory and a lot of time, mainly 4-5 hours for me.
I think the difference with people hating Screech and hating A-90 is that people hate Screech only because he’s annoying, but people hate A-90 because he’s hard to survive.
Well even though doors received a major update fixing most of the issues, it is still in Alpha which means that bugs can still be found. I really hope Lsplash fix the A-90 bug as it ruined a lot of careers. (And for me, well... I'm a coward and when my teamate in the rooms left, I also left because I'm always in fear of getting jumpscared, especially the fact that A-60 is hard to hear, same goes for A-120 and A-90 is a legit jumpscare.)
Something I don't like about the update is u get teleported back to some spot u pass even at the worst times like at seek chase and when rush is coming but closet is far
Lets just say Scanner is a scammer issue. And A-90 is Way annoying and hate about it And it also make me feels, huge Pain about lost scanner What do you think And it you guys bug is make you unlucky ever I don't know if I said wrong
New hated thing: Crucifix and skeleton key prices being raised. They just went from costing 250 gold to costing 400-500 gold. This means that I have to loot the drawers more, and you know who.
So... What DO YOU DISLIKE about THE UPDATE? 👀
Nothing! Apart from some bugs at The Rooms :/
Bugs
YO jack
Hi😅
My depression
I have an idea for the rooms items. When the player gets either the A-200 or A-1000 badges, they'll unlock the respective item in the pre-run shop! I think this would be very cool and make getting the badges feel more worth it.
actually a good suggestion, that would be nice to have.
A-1000
Oh yes, the gummy flashlight for exiting A-200+ and the tablet for A-1000
I would like that green flashlight, i hate the dark rooms and i actually like to use the green flashlight and spam click with it, i would try to get A-1000 when i get a better WiFi, at least i got the escape rooms badge at my seconds try
Yes, but my recommendation/opinion, you can buy the flashlight but not the scanner, instead they will randomly spawn in the run you play it
My take on all of these hated features:
1) The game is meant to be hard. It challenges players and I like that aspect about it.
2) Most of the random rooms are pretty much the same and I’m glad that cool rooms have been set to appear.
3) I do agree with this, I think it would be cool to introduce items that could only be obtained by owning a badge. If they would introduce more maybe only let the player have one of these “badge items”
4) No hate. I haven’t found or seen any game breaking bugs And any were fixed soon after being reported. This is bound to happen for every game
5) I agree, screw A-90
also after you smooth out the learning curve it gets easy. like now I found out the figure is the easiest entity.
Scanner is literally a joke item and I don't understand the hate. It was made moreso as a troll than a genuine item.
@@fnafdisruptor I get that but I think if the player has the A-1000 badge, they should automatically get the scanner
@@RandomSonic it is a bit op for like one shot, but it should be available in pre game shop for 300-1000 knobs
Definitely agree with the list of things the og commenter had to say. The only thing I’m levering against this is the A-90 thing. I don’t HATE A-90, his mechanic is just off the charts in terms of difficulty.
GUYS! IMPORTANT ADVICE! When the candle's flame dies, it means that an entity spawned. It could mean that screech, rush or any other entity might've spawned. That's also the reason why it doesn't work during the seek chase or during Figure's bossfights. When the candle ignites again, it means the entity despawned and it's now safe to do whatever you were doing (not sure if it works in the rooms, but I believe it doesn't). I usually spare it for the green house so I know if I can travel safely without worrying about Rush
It doesn't work in the rooms
@@angelinatheweird366 of course its not, the wiki said it. Even using crucifix in the rooms wouldnt work either
THANK YOU!
Facts man
I never knew that, that’s why my candle never worked
i can agree with the a-90 bug, it gets overly broken past rooms 450+. you literally will see him appear twice in one time he appears, and after he does eventually go away after that, literally no trace of him being on-screen, he'll still damage you. he can also damage you randomly when he appears twice, you don't need to move during that. a way to fix this bug is either delay the time he appears, or add bandages in the rooms in the halfway mark. it would be useful just to do this, and so goes with the tablet. it needs to be permanent in such a way, although the same may go with the gummy flashlight, although the gummy flashlight is not a necessary award, it's still considered a USEFUL item, funnily enough more useful than the tablet. oh, and i forgot to mention when you're in a-1000, a-90 will still appear especially when you're trying to exit or get the tablet. good luck going through this hellhole, good luck for me to even finish it.
BRO WTF THAT SO MANY
with the fact gummy flashlight is more useful than the tablet, I agree, also they should make it so it’s permanent when you leave rooms through the exit (door 200+) or through the end exit (door 1000 with the tablet also being permanent)
I died on A-356🙁
I love how the devs thought nobody would get through all 1000 rooms when they have 140k active players on average. When you have that many people, you're bound to have someone get it. And they're asking why people want it-bro why'd you put it there, then?!
Ps: I died FOUR TIMES with my scanner. Yeah, I did that thing. FOUR FREAKEN TIMES-
Exactly, seems really dumb of the devs to think that no one would want it. Every roblox player is hungry for rare items, myself included😅
So, you did at least twelve hours of Rooms for four scanners just to lose them all?
@@Sneeky88 and they act like we're idiots for even trying to get the badge the way they wrote that twitter thread says it all, bet you they have never beaten A-1000 themselves. they don't know what it's like.
@@papasscooperiaworker3649 that's actually the saddest thing i've ever heard.
rip =(
I have to agree with the greenhouse issue, with the loud rain and sometimes the audio cue when you enter a dark room can make it harder to hear for Rush. It's why I try to find a candle during runs and save it for the greenhouse. It still kinda sucks whenever Eyes and Screech spawns in the Greenhouse and of course, since they're there. The candle goes out. And that's when you might panic a little about Rush. Sometimes Hide is also another issue. Since he's more aggressive in the Greenhouse it makes hiding early for Rush almost impossible. And I don't know if Hide can deal a lot more health the more aggressive he is.. just know more hallucinations. So if barely survive Rush the first time but get kicked out but Hide. Only to find out Rush is coming to attack again. The update is awesome overall just wish some parts of the room was easier
the key is practice, we just need to get used to it. because of how easy doors used to be back then, we aren't used to the new difficulty of it.
man yall just have skill issues
@@myhoang2194 tbh that's the truth
my trick for the greenhouse is every room i go into, i immediately stand in front of a closet and wait to see if rush spawns -- and when he doesn't i proceed to the next room
@@cascottage Same
Most of the Time it's just a skill issue, however LSpash should probably have you be able to buy the tablet at the pre-run shop or press 0 and have it spawn in. However, while The Greenhouse area is hard, it's not that hard. I think they just make Rush not open doors or something so they can't spawn another rush, but I understand if they can't; I do think they should have Screech spawn a little more often and remove eyes, and they makes the candle go out. Also The Room's isn't Hard, it's just tedious and long. I also agree that the fixed Room's could be a tad bit randomized and A-90 can be difficult at times
yes if they added the tablet in the pre-game shop after you got the badge then that whould make it alot worth it.
The rooms itself is just long and tedious, (and you get scared when you've gotten long into the run because you fear what will happen if you die) but A-90 is the real killer. He himself isn't hard, but when he combos with someone like A-120 or A-60 just before getting into a locker or something, it can be really annoying. Especially if he does those glitches on you.
The Rooms is More of an endurance text imo. It's impossible to beat in a single sitting with my times.
LSplash not LSpash
I think a better alternative to the Scanner problem, would be if the devs updated the game so that all players who have the A-1000 Badge, are able to purchase the Scanner from the shop at the start of every game. (Maybe even a rare chance at Jeffs shop too?🤔)
This should also apply to the Gummy Flashlight aswell, but instead of needing the A-1000 badge to unlock it in the shop, you just need the Back On Track badge.
that's a good solution
Yeah. It’s not even hard to make, either. I was a game dev a couple years back and even I could code something like that.
@@IApologiseForQuitting.213 what did you used to work on?
@@robloxstudio2749 Roblox studio- sorry for not specifying, my laptop broke so I couldn’t continue the development of my games.
I really like that idea of the ability for those with the badge to be able to buy it but I still think that it should cost like 300-500 to purchase since typically if you beat A-1000 while collecting coins the whole/most of the time, you end up with 20,000-28k coins which converts to 1,300-1,500 Knobs, which would allow you to buy the scanner at least 3-4 more runs later after completing A-1000, but after, would definitely be a lot more difficult to nonchalantly collect 300-500 tokens, but it would still make the item have a good rarity and accessibility to those who get the badge so it's not required to beat it again and again and instead also encourages players to play the game more in order to save up to buy it again, perhaps to play Co-op with other people or to help them get he A-1000 badge.
Hotel + is a little harder but it got easy VERY quick
also, LSPLASH should add a stats viewer so that you can see how many wins and stuff you have
If i'm being honest, the difficult is pretty decent now. But there could be some changes to make it better, like the lights being worst on the greenhouse but not making the natural lights completely off, or some changes in spawn chances, but even them it's still great.
I will say there could be some special game modes like "Haunted Mansion" where the game becomes only 25 rooms but they are only greenhouses, or a mode where you get the gummy light at the start but now the texture of the hotel will be like a slime and you get a speed debuff.
Paragraph boi
there should be an extreme mode where every doors entity can just spawn, including figure and seek and every rooms entity. just my opinion
@@JamesMonaco-yn8fn The idea on paper sounds good but the problem is that it would be unbalanced to play, imagine getting 3 seeks chases in only 40 doors or 2 library parts in one run, would complety destroy it.
@@DeltaEquals84 it could be fixed a little so that figure can't come more than 2 times in one run, because personally I still think the library game mode isn't THAT difficult to the point where for a mode called "Extreme mode" that it can't happen twice. I am only referring to the library game part, not Door 100. They can also tweek it so Door 100 is completely fixed to always spawn the last minigame elevator.
@@JamesMonaco-yn8fn they already confirmed difficulties aren't coming to the game
I actually really enjoy the difficulty spike because the game was too easy for me, and repetitive, and the greenhouse really fixed that issue for me, however the fact you can just lose the scanner instantly and if you were to put it in the rift, you essentially remove the rifts purpose, and the glitches arent that bad, although i never got glitches in the old version, but ive gotten things like figure being straight up removed from door 100, he didnt even appear in the final chase. All in all, i love the update
Nice. Same. Sus. People just need to play more and if they actually are fans and enjoy the game they will beat it. Only people who deserve to win will win
agree. game was fucking ez before the update
@@ifuckingloveeatingtoilets it's still fucking ez
@@komet011 it is but it takes more time to complete now which is fair
Am I the only one commenting who actually experienced dying at door A-980 or something thanks to A-90?
It took me 2 hours to get there, and the worst part was that a few tries after, I got it but encountered the Rift Glitch and I couldn't receive the scanner in the next game. Plus, I was live streaming all of this, which made the experience so much more embarrassing. After that, I decided to never go into the rooms while live streaming. No. Never. It is definitely one of the hardest games I ever played, just barely behind Obby But Your a Ball and Andrew's Difficulty Chart Obby. If your going into the rooms, expect dying from A-90 or getting wrecked by a glitch.
The Scanner is actually pretty useful at Door 100 when you are about to beat the game.
You can take it out of the rift in order to see where the fuses are and put it back in.
As long as you don't die, right!?
I actually did make it to the rift with the scanner, however there was already a gummy flashlight inside from a prevoius run and I had a gummy flashlight in my inventory.
couldn't put it in. was very dissapointed after
@@matulko5y I'm suprised you didn't plan beforehand when going out of your way to achieve such a big task. I made sure that the rift was untouched when attempting to complete the rooms so things like your case would not happen. Edit: can't you just swap out the items? Pretty sure you can but my memory may be deceiving me since i havent played doors in a good while
@@DaHypnotik look I didn't know it would just clog my rift like that alright
1.) I’m gonna get a lot of shit for this…but here goes nothing. I like the ramped up difficulty. Not even. I absolutely love it. It gives so much more fun, instead of…going through doors only for the lamest “boss fight” to exist. With the greenhouse and the new electrical room, it feels so much more climactic, especially with the new animations. I was genuinely worried that with the addition of the crucifix and candle, things would be even easier, but the greenhouse and new 100 all the more makes up for it. And besides, the greenhouse capitalizes on audio cues, something the game time and time again relies on. Personally, I really like the difficulty spike. It gives the player something to worry about, as a good horror game should. And if you hate the greenhouse, either get better sound quality, or my personal favorite, fix your skill issue. It’s not that hard.
2.) If there’s anything I hate in a game, it’s if a game heavily relies on rng. while the game still does, it is very much scaled back greatly with this new update. Albeit it does decrease how unpredictable the game is, the greenhouse still is somewhat randomized, and makes the game arguably even more unpredictable. Besides, it’s nice to have something to expect, anyways.
3.) scanner is an absolute disappointment. I understand it was a joke item, but there are over 300k people playing, someone is bound to have the courage and determination to reach it. Albeit there are less than 20k people as of me writing this, but still, people including myself have gotten it. Scanner isn’t worth your time, the only reason you’d want to reach a-1k is to, well, flex it in the lobby.
4.) well, at the start of the update, there were a lot (and I mean a lot) of bugs in the game. But the devs have fixed most of these bugs, so I don’t really have much to say.
5.) Yeah…me and my friend agree that a-90 is the new screech. Not much to say, really. It’s really only the main threat in the rooms though, so I’ll let it slide. There’s only 3 entities in the rooms anyways. I hate snare more imo
I feel like players who have reached A-1000 and gotten the scanner should have it unlocked as a purchasable item in the pre-run shop, even if it's marked at a higher price than the other items. As of now, the few options we have with it is to use it and hopefully complete the game with it in the rift again or just never take it out, and most players are just not going to want to risk losing something they spent hours to obtain. I understand the developers didn't intend for it to be so special, but if you make a whole mode and create new achievements, you can't really not expect some players to go the lengths to get all these things, including the rare item itself. Again, I think a good compromise for this is to allow purchasability of it at a higher price than the other items in the pre-run shop. Anyway, as for the other stuff you said, I agree. I'm not one to really be like, "Skill issue", but when it comes to Doors, I think this is just very much the kind of game you have to learn. I mean it's even encouraged you don't look up tutorials and that you learn from the guiding or curious light after every death instead. People just have to get in the swing of things, and before they know it, they'll have completed Doors or Rooms. Also, yeah, I think I don't like Snare a lot compared to the other entities, A-90 included. My reflexes are pretty good, so I tend to avoid A-90, which is why I can finish Rooms in about two or three hours. Thanks for commenting! It's nice to hear your thoughts on this update :)
Sorry ass people just have skill issues and are complaining about it. And also it even says this game requires a lot of trial and error
@@papasscooperiaworker3649 Yeah! I think it would be a great trade to have it as a purchasable item in the pre-run shop, so players wouldn't have to go to great lengths to do A-1000 again. And, the game capitalizes on trial and error, so i think the ramped up difficulty adds that aspect into the game again.
@@Corenebubae Could we play Doors together sometime? It'd be nice to play the game with you.
Can't wait for them to fix the halt bug whrre you can hug the walls and not take any damage
Edit: There's a bug with A-90 where if you take damage from it, it doesn't register until the next time A-90 attacks
I don’t hate the update at all, it’s a pretty good update aside from that one time I got killed by Figure in room 100 the same second I could move, still not happy about that. Also I haven’t tried the Rooms yet so that could change my mind, but I still think the update was perfect.
Before the update, there was a sound when you opened a door, and I loved it. They removed it. Also the 90-100 doors are more difficult.
A-90 might be the most hated entity in the game but to me he’s my favorite since the original rooms they were only 2 monsters A-90 himself as a whole new addition along with the new polished rooms update just gives the game a more enjoyable experience I’m glad A-90 is a thing and I really like the cool concept but I would want to know his backstory other than that good job LSPLASH.
Honestly i think the rooms would be just way too boring if the only entities in it would be A-60 and A-120 since their only mechanics are: You hear a sound, hide in a closet, once it is gone get out and move on, it would just be WAY too repetitive, so A-90 as much as i hate him is a nice addition to the rooms
I love A-90
Why is ur username *Ambush* and ur pfp is figure
i hate ambush, its now most glitchy enemy ever
@@AlienTheInvader they fixed it already
They should atleast make the scanner a permanent item. Like you spawn in with the scanner when starting a game or able to buy it in the Pre Run Shop
That would be a good idea
Well
Atleast after getting the badge
Yep we always wanted that
yeah,because not only does going through 1000 rooms take forever,its also how a 200 spawns randomly and a 90 being the dumb entity that he is
Figure
One time, I was playing Doors, kept getting teleported backwards, then at the greenhouse, got Rush, then Glitch twice, one taking half my hp, then the other took up enough time for Rush to kill me at door 98, and I had all 8 items(excluding keys and bandages) :(
The Greenhouse from door 90 - 100 are ones to really focus the most, But the thing that makes them so hard are the traps on the ground, but overall the loud raining from outside. It makes it so hard for anyone to hear anything due to the loud raining from outside, which makes hearing in these rooms much more challenging, even more trying to hear either rush or Ambush make their moves to kill.
That goes to room 100, it's MUCH harder for sure, it takes a insane amount of patience to get past the figure and pick up the pieces and waiting minutes within the rooms on door 100 to make a move just for Figure to make a unexpected turn and kill you.
I've died 3 times to figure on door 100, reason?
For moving a singular cm when he was passing by me. Definitely can agree that figure on door 100 is harder than door 50.
But overall, I like the update otherwise!
My strategy for the greenhouse is sit next to a closet, use the flashlight to get an idea of a clear path to the door, then use the candle and my ears to listen for any entities. Then I hop in a closet briefly, then I go to the door. The candle part doesn't work occasionally because of an eyes spawn
I also like update but door 💯 is hard
the greenhouse's rain is the shit which will lead to death, also the lighting sometimes glitches so even when you put a flashlight on you can't see anything causing you to fall in a trap anyway. but door 100 is easy for me, what you should do is lockpick the voltage room before starting the boss battle so you can run and hide in there. the figure will then walk past into the rooms in door 100 and what you need to do is stay crouched and keep following behind him. that way you know where he is, and just listen to his footsteps aswell. you'll get used to it, trial and error are alot more important now in the new update. i used to think i could never get to A-200, let alone get to A-1000 but i proved myself wrong. it's just patience and practice which will lead to success, improve more with A-90 and you should be good.
oh yeah and use the candle for the greenhouse as a signal for rush.
it isnt that hard at all, just get good
Honestly the difficulty isn't too bad, i kinda of like the challange during the greenhouse, Door 100 is kinda of a harder version of the library, even if it is not perfect it is definetly an improvement over the original door 100. Tho the scanner definetly shouldn't be just an item you lose after death and you would just keep as a trophy in the rift, maybe they should give it some nerfs so it isn't too overpowered like it has a limited ammount of batteries so you need to constantly charge it, like getting to A-1000 is not easy so they should definetly give a cool prize for getting there instead of just a badge you can use to flex on others
Bro you got a pin
Then again the devs did say they didn’t expect people to get it
@@coolteen7714 Well they definetly underestimated the people that would actually go through the effort of getting to A-1000.
Considering how difficult time consuming and frustrating it is to get to A-1000... nah.. it doesnt need any nerfing.
@@YourLocalCommenter0 they wanted the badge, not the item
Here are the top 3 things that I hate most about Roblox DOORS
1. Dupe
2. The amount of knobs you get for ending a game
3. Gummy Flashlight
Number 1 is Dupe because it's a total time-waster and because it's so common. I'm at door 72, and I see two numbered doors, and I didn't look at the door number before, so I have to get close to both doors, and put my phone up to my ear, just to hear it, and by then, I've already wasted 1 minute. Also I appreciate that screech takes down dupe doors in dark rooms
Number 2 is pretty self-explanatory. You get 150 knobs for beating the game, if youu didn't collect any coins and aren't playing with any friends.
Number 3 is the Gummy Flashlight because it's super loud, it has trash lighting, and it doesn't even negate screech. I'm at like door 80, I open a door, and there's a dark room, since I don't have any other light sources, I use the Gummy Flashlight, and I get 5 SCREECHES BACK-TO-BACK.
i actually find A-90 pretty easy because i have really good reaction i just hate the greenhouse rooms i had the scanner and i lost it.
theres just too many entities in the greenhouse rooms like eyes, screech, snare, rush, and the darkness its just really annoying but the rooms is a fun challenge and the crucifix and plant from skeleton doors make up for it a bit
Storytime: me and a random guy was playing doors and the lights flickered but rush wasn't coming. We decided to wait a few seconds and rush still didn't come. After the few seconds,me and the other guy decided to move on through a seek hallway with no closet.And THEN rush came killing both of us. LSplash, FIX RUSH PLS.
All Fixed Rooms:
Old
Reception Room (Door 0)
Library's Small Room (Door 49)
Library (Door 50)
Closet Batch (Door 99)
Electrical (Door 100)
Total: 5
New
Reception Room (Door 0)
Mini Library (Door 49)
Library (Door 50)
Jeff's Shop (Door 52)
Greenhouse (Door 90 - 99, specific randomized of a straight room or L-shaped room)
Electrical (Door 100)
Total: 14
I think once you pick up the scanner it should be in the pre-run shop and you can buy it for 250 knobs
Make it 300 hundred cuz it’s kinda OP for its finding stuff ability
@Synx183 500-1000 knobs?
@@KostasOkomura maybe depending on if it can find keys in the dark or just in rooms with light or when you can’t find the key it’ll help find it
@@crazy_kats1 -in my opinion- It should be a high price because if someone is good enough to beat *The Rooms* and get *The Tablet* , -They are probably good enough to have 1k Knobs- They probably have a lot saved up from previous matches and it also seems like a *good price* for such an _OP_ item
Edit: The one you get from the shop should be _identical_ to the one you get for completing _The Rooms_
so it should not really depend. -and -_-1000 Knobs-_- seems decent for it-
agreed
The fact that he made tons of detailed for us is crazy
Everything is fine except that A-90 is WAY too loud, it literally makes my ears explode even with my headphones on 10% volume
nah that’s a60
do 1% volume
Me personally, I like how much harder the game is now. I’ve always wanted to get a harder mode in Doors, but this update works fine enough
What about Super Hard Mode?
@@dervlamcconville5166 I'm pretty sure I made this comment BEFORE Super Hard Mode came out
The update is very good! I can't exactly compare it to the original because i started playing after the update, but I do think most of the things on this list actually make the game better!
I find the fixed rooms to not take away from the game, but add to it since they can serve as "checkpoints" and with 83 random rooms, it allows for a different journey every time
The ramped up difficulty was also very necessary in my opinion because it allows for a greater challenge and that means it is very relieving and rewarding to beat the game
The scanner part could be annoying but I think it's mostly about the journey rather than the destination. I think that beating the rooms is more for the badge and the fun rather than the scanner.
Glitches are so annoying, but I'm glad that LSPLASH listens to the community and gets it fixed quickly.
A-90 is annoying but he makes a greater challenge for the rooms, and it is very fun to have a challenge. Personally, I wouldn't even bother going to the rooms if it was that easy to beat!
A-90 and the glitches. I literally died because A-90 did the opposite of its job and A-90 also just sucks in general. It wasn't even a thing in the original rooms, and it would be better if it was just for a jumpcare.
Personally I think that the added difficulty of door 90 - 99 is actually not that difficult, as all you gotta do is listen carefully and stay near wardrobes. I also think that door 100 isn’t that difficult either, I see a lot of videos of people turning around and immediately trying to run up the stairs and Dying proceeding to be confused as to what just happened, but for me i thought it was common sense that if the figure ran down the stairs you surely couldn’t go up them, it’s not rocket science it’s a skill issue
true but they also added that plant thing to door 90-99
@@kerevilo2875 Just avoid it, I played alot and passed these rooms without even getting attacked by snare.
I can give you a hint, go near to the walls, they appear mostly on center of the room.
@@MartimProductions thanks for the tip
My personal opinion on each of these (don’t flame me):
1. I heavily enjoy the increased difficulty of the update. I stopped playing for a while because I got bored of being able to beat the game so easily (I beat it 10-14 times alone without using glitches). While I could try challenges, I didn’t really wanted to bother with those lol.
2. Though I do agree that it feels less randomized, I do like that there’s a little more “sense” to the hotel if that makes sense? I don’t know, I never really cared about the “randomized” part of the update.
3. As somebody who, unfortunately, did do A-1000, I agree it should be a permanent item. I wish I could take it out of my rift and actually use it because after I got it I was WAY to scared to actually use it in case if I died (the whole thing took me 2 hours and 46 minutes). Should be pretty expensive however, that way it’s balanced out (maybe around 600 knobs? Or 1,200 coins in Jeff shop?).
4. No opinion, didn’t/haven’t really encounter any bugs/glitches. Though a major one on update release when I was playing with my friend was NO monsters would spawn (including seek), though It did kinda help her get an idea of figure at room 50, because for the love of god she can’t get past seek lol.
5. I know this might be controversial, but I actually like A-90! I never actually took any damage from it so there was that, and it always kept me on my feet so I actually had to focus on what I was doing in the rooms. Then again, I did get anxious whenever it appeared, cause I never knew if I did stop in time until it left. I might also like A-90 cause I do have a relatively quick reaction time lol.
Also, at this exact time 3:38 you’re forgetting right before the mini library there’s actually a guaranteed room too
Long winding hall?
@@star_light143FR
The only change I want besides bug fixes is to lower the time for A-90 time of attacking. It be lowered from 1 seconds to either 1.35 or 1.5 seconds but should get lowered every 200 rooms to balance it out.
I feel like A-90 being redone the way it appears would fix my hate on it
Basically if you are rushing through rooms A-90 will appear to slow you down like a “calm down” entity
The gummy flashlight and radar should be able to be purchased in the pre-run shop once obtained and escaped with
6:58
That's just the bug where the jumpscare refuses to load and you take damage when a-90 disappears, he probably didn't have max health before entering the rooms (Switching between the rooms and the hotel doesn't reset your health, it hides it until it changes)
Speaking of bugs, I found one, after door 80 (where there is a chance for halt or ambush to spawn) I got halt (when the lights flash for 3 seconds), and just when I open its door void appears, it teleports me in the halt corridor with the blue color effect without taking any damage and without appearing halt (I took advantage of the bug to open the drawers) and I guess it was luck
I had a bug with halt that caused me to instantly die because halt appeared inside of me
i also found a bug where i encountered ambush and he spawned really close (and the returns were really short which got us killed)
Bro halt spawned in the painting puzzle room for me I even have the video on my channel
got this bug too, first halt post hotel+
same, i did exactly what you did but halt was still there and halt was able to damage me and i couldn't escape. the only way i made it out was thanks to the crucifix i had and i used it on halt, unfortunely it teleported me back to the normal doors so i couldn't collect the stuff in the drawers.
Everyone: dupe is the worst
Screech: finally they hate someone else
agree lol
People find Dupe annoying? Hes literally easy to avoid, people do be hating on the easiest entities 🤓
@@Helphowdoiplaythisgame Fr fr
@@rexdoom8151 fr brutha 😭
@@Helphowdoiplaythisgame Skill issue moment 🤓
No vents anymore
2:30 why does the lobby like like an airplane
Fr
Timestamps for each subject:
#1: Difficultly - 0:30
#2: Fixed Rooms - 2:14
#3: The Scanner - 3:43
#4: Glitches - 5:40
#5: A-90 - 7:24
My Opinion on what is my most hated entity in Doors is:
A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90 A-90
Reason why:
The Rooms sure do take a long time to reach the end. The Rooms require sooo much patience, ESPECIALLY with A-90. The average time for someone to reach A-200 (if someone wanted to get the Back on Track achievement), would be about 1 hour and 30 minutes. Or if they speedran it, about one hour. There’s only four entities in the Rooms: A-60 (easiest), A-90 (hardest), A-120 (medium), and Curious Light. Yes, Curious Light is in fact an entity. Similar to Guiding Light, they do try to help the player, they try to urge us forward, to reach the end. The only differences between Guiding Light and Curious Light are that their music is different, and Curious Light does not show us the doors in dark rooms. A huge shame, the Rooms would be much easier for that. A-90 is the hardest entity in Rooms. The Rooms require so much patience, so never let greed lead you when you are near the end (unlike Karden Hong).
So you’re saying that if someone played to A-1000 it would take 5 hours?
I think you can get to A-200 in about 30-40 minutes if you also count getting to Door 60 and entering the rooms. And if you think it takes that long to get to A-200 then getting to A-1000 would take about 7 hours, which is obviously not that long.
My ranking on each entity would be:
A-120 (easiest) He's easier to hear than A-60 and all you need to do is go to the nearest closet in the room you're currently at.
A-60 (medium) He's a bit quiet at the beggining and i almost always screw up when i get A-90 and A-60 at the same time.
A-90 (hardest) This little piece of crap would be the result if Screech and Dupe had a baby
@@coolteen7714 No, not like that! It was just an average. If someone was patient with the entities, especially with A-90, it would take longer but they would be able to progress farther than if someone kept moving when A-90 is appearing, then they would most likely have to redo it. Same thing if they rush through a few extra doors and then barely manage to crawl into a locker, and then stayed in there impatiently when A-60 or A-120 comes around.
@@YourLocalCommenter0 It was just an average of it if the player was being patient with the entities, I don't think it would take THAT long, but pretty long if they’re being patient.
I like the new Doors update but the only things that really tick me off are the A-90 glitch and the error thing
I noticed A-90 in rooms scanner is broken
I’m still never gonna wrap my head around why they got rid of the “You Died” death screen and replaced it with a skull, you lot may not mind it but to me it sucks that it was changed…
Fun fact room 61 is also not randomized its always the same annoying lever room
ive seeen that door 0 the start, that its also randomized, by only the drawers, same with door 50, bc the book areas can be randomized, as well as the items in it, i found a lighter in door 50 idk how but door 100 can be randomized by puzzle pieces. so uh thats all i guess.
Door #48 is always a hallway too
Funny how I can relate to #3 and #4 at the same time.
The first time I got the scanner, I died at door 94 because I got Glitch upon entering the room, but Eyes had spawned as well, blocking my camera towards Eyes and making me die.
I will say though, once you're used to the entities in The Rooms, it's not that hard, just stupidly long. (I went to the rooms 8 times, got to A-1000 twice, left early around A-200 4 times, died once, and accidentally turned airplane mode on once)
the scary think about rooms is the fact that roblox could crash, I got to A-450 once and my roblox crashed. lucky for me my second attempt of trying to get to A-1000 was actually successful but barely. A-90 almost killed me several times, and at some point succesfully got me but I managed to clutch with 10 health left. However I was in such disbelief I forgot to pick up the tablet...
I actually really like A-90. At first I constantly died to him, but eventually, the muscle memory kicked in and I trained myself to stop when he came. My favorite thing about him is that he forces you to always be alert and ready for anything which adds to the test of patience to get to A-1000
I agree with you. A-90 has an unique ability since he detects movement. Even if he's really annoying especially when he spawn along with A-60 or A-120, I like that entity even if he makes me scared alot (we don't forget doors is after all an horror game, same for rooms, so It's normal) I still like him.
imagine someone got the scanner as a new player
When your at door 49, the mini library won’t always be there. Another thing, in the mini library, one of the drawers had 50 coins.
That they remove vent room and some rooms before hotel+update!
IDK i think door 90+ are easy.
Just:
1. Get a flashlight/shakelight/NCS-3000
2. Go to the closest locker, looking at the floor to dodge Snare
3. Disable your flashlight/shakelight (not NCS-3000 cuz he has inf batteries)
4. Wait for Rush sound (or use candle)
5. Jump to the locker (if Rush appeared)
6. Use your item and go to the door, also looking at the floor to dodge Snare.
That's all.
On doom 100:
1. Open the door with the breaker box with lockpick (you will 100% find atleast 3 of them)
2. After pulling the lever, run to the room with breaker box
3. Wait for figure to go away
4. Just collect fuses using flashlight/shakelight (or just locate them with the scanner)
You know what to do next, right?
What I hate the most about Doors is the greenhouse. Sometimes when I walk through rooms, the thunder muffles out the rush noise so I can't tell if they're there or not.
I have an advice for you
If you have a candle or any other light source use it but if you don't have a light source use Eye's light to your advantage but be careful of Snare
Here's what will alert you when an entity is coming, the candle will turn blue that will alert you that Rush is coming but there are chances that ambush might come too
But sometimes it will be a false alarm because of screech
When you reach a new door in the greenhouse stand next to a cupboard/closet for 10 seconds, if you're sure that Rush or Ambush isn't coming then feel free to go to a new door
Be careful of Snare because when you get trapped by snare you will take a small damage, leading to your death to Rush or Ambush while being stuck
If your tired of dying in regular rooms play rooms doors +, i like that game!
This is bit funny for me a-90 is actually my favorite entity😂
ITS THAT GUIDING LIGHT CANT GO IN THE ROOMS REALM
IMPORTANT NEWS! seek can now spawn most of the time!
Because now everywhere I go the figure follows me and seek got a lot faster
Random comment, as a person who has reached A-1000 and got the badge, i got to the rift at door 100 and couldn't store the Scannee due to a Shakelight being preserved within the Rift, aswell as the fact i had the Shakelight in my inventory too, so i accepted defeat and left... however i think it would be good for a more permanent option for the Scanner and Shakelight upon recieving the 'Back On Track' badge and the 'A-1000' Badge.
I hate that figure and seek became so much harder
Accept It. You can't change It.
What do you mean doors 90+ is hard? i can do it on EZ. even done it like 7 times. PS im not playing that much so thats why i make so low wins
EDIT:
The strategy for green rooms is that you first when you enter them you instantly go to the last warderobe near next doors open the next door wait like a minute then if rush is not comming (if yes then you will hear the last 3 seconds of him before he jumpscares you so you have time to hide) go through the door and repeat that you go to the last wardrobe in room wait for rush and continue. YOURE WELCOME dear friends ;)
oh wait... did i mention that rush can open other doors and trigger another rush? well then i say that even if rush passes through you get out of your wardrobe and wait if another rush has spawned. its easy as that.
I think the greenhouse update is the most hated since players can't hear rush until he is a few inches away, its only easy if you have a candle, and if it goes out, u may run into a trap and die by rush
Fun Fact: Every since they made room 90-100 harder, I've never beat the game
Bro I literally beated the game three times now and it's still not hard for me idk how with the new update
My opinions
Difficulty: The greenhouse is really not that hard. Same thing with door 100. Definition of skill issue. As for rooms... i dont really like it.
FixedRooms: ...I dont get the fuss with this one.
Scanner: They said they would change it, including if it was in your rift. But, still! You should be able to buy it from the pre-run shop if you've gotten it. Ooh, i got an idea! What if, like the starlight big chug jug, putting it in your rift should make it like have a permenant spot where you can buy it with knobs via the rift. You can also swap it out with the gummy flashlight if you want, but like... why?
Glitches: Not their fault.
A-90: ...ok i havent experinced A-90 yet but... im not going to lie it doesnt seem that bad for someone who has good reaction time, like me. It also stops the entities, so..
I dislike is the night vision tablet at doors A-1000. IT took me almost 4 hours after school and i died because of a lag spike at door 100 and because you cant revive at doors 100 it wasted 4 hours of my day after school.
I actually like the increased difficulty of room 100. Although I wish that I could enjoy it more because the greenhouse rooms now kill the majority of my runs. Snare or Rush needs to be less common in those rooms. I've never seen A-90 or A-120 in game (haven't gotten that far,) and I have no idea what floor 2 will bring in terms of entities, so at least for not, Snare is my least favorite entity. Screech can be annoying, but the Snare-Rush combination has caused me to rage quit multiple times. Every entity that I've encountered has something I like, whether it be design, gameplay, etc. Every one except Snare.
Make Snare appear, say 50% less often, and you might have something. Make Snare to where you still have to be very careful, but you still stand a reasonable chance if you don't have a light source. When in game, I may hear Rush coming when in the greenhouse, and I desperately try to find a wardrobe to hide it, but I get attacked by snare, and die to Rush, as I'm focused on hiding, not looking at the ground as half a second could mean the difference of life and death in there.
A-90 it's just stupid You have to stay still from 1 second 1 second
3:13 actually door 48 is also fixed so that takes down the number to 82 doors
I just hate snares, screech, hackers and bug: unfixing
I think that they should make the scanner at A-200 and maybe a better item at A-1000. They should also make the A-90 1 second more time when he appears on your screen so you can have an extra second to stop moving. And also again maybe make A-90 not kill you when you move your mouse at least a minor bit. And they should even make it so that the rift appears in doors between 1 and 100 so that people have a chance of using the item in the rift even after they don't take it out at door 1 and before they take it out at door 100. They should also make a badge called ''Quick grab, quick go!'' if you open a shelf during seek chase and take something out of it. Also they should make 2 separate vitamins: one which gives you a speed boost (the one which is in the game right now) and one which heals. Also they should make it so that if you crucify figure at the elevator when you did the code, it should give you another badge, the secret ending as he doesn't die.
I'm never giving up never never there's always hope
I like the update but there’s 2 thing I hate about the hotel+ is ambush he used to go so far back and forth now he goes a little back so now I have to get out and in fast. and a90 I can’t time him quick enough
A-90 always stops me from getting into the locker and feeds me to a-60
Screech is the best tho and I got him bald 3 times😭
2:35 and room 99* and the part before garden would always appear somewhere
I don’t want Jeff’s shop to be random because otherwise the devs might make Jeff’s shop not spawn in some runs
Bro I was playing doors this morning and had the crucifix ready for ambush but for some reason soon as he passed by The crucifix disappeared or got snatched and Ambush wasn't even effected so I hid bc I thought I would die.sorry about being very late btw
Jeff shop does not need to be moved then players will get more mad
I hate how people hate things about it. The game is perfect as it is, and LSplash worked really hard to give us stuff like updates. Y'all should be thankful.
TAKE A LITTLE ONE MORE TIME AND YOU GET THE SECOND THING
I dont really hate the difficulty its fun
Storytime of my experience getting to A-1000: wow. Someone got to A-1000 for the first time. The item looked cool. I want it, and i want it in the rift. An entire weekend had gone by, many failed attempts, and still no tablet in my hands. I was learning with each attempt, and slowly gathering more info on my own (i also found out having a light source SEVERELY repels A-90 spawn rate). Finally, i had gotten the scanner. It was very cool, it was like a night vision tablet. About 2 and a half hours of pure concentration and tons of close calls. It was fantastic. It was amazing to have the tablet for a whole 3 doors until, while being still amazed about its night vision and interesting mechanics, i failed to notice the lights flickered. I had lost the tablet. But that didnt stop me. A few weekends later, i decided i would try again. Not only did i get to A-1000 on my first try, but A-90 didnt catch me a single time. I did take lots of damage from the fire in the seek chase, timothy, and snares (i still hate snares), i made it to door 100, went downstairs, and as i said goodbye to the tablet ready to put it in the rift, my power went out which means my wifi stopped and i lost connection before i could put it into the rift. Nahhhh, im messing with you, i got it in and we have a good happy ending! Now i can flex tk all my friends that i have the tablet and show it to them by swapping it with a pre shop item and pretend to have fortnite on my “ipad”.
The rooms are NOT hard, They are easier than doors themselves. The 3 entities are easy if you understand them and if you memorize locker locations in specific rooms, or just rub back to a room with lockers. Once again they are NOT hard, they just take good memory and a lot of time, mainly 4-5 hours for me.
A-90 spawned in in A-64 and killed me when i played rooms for the first time
yeah thats gonna take a while to get used to
I beat in 2 minutes I pick the exit instead being boredom
I think the difference with people hating Screech and hating A-90 is that people hate Screech only because he’s annoying, but people hate A-90 because he’s hard to survive.
bruh they made door 100 so hard
The way to get the scanner is by using the key like ur putting it in the rift when doing that both lock picks and the scanner will fall on the floor
Well even though doors received a major update fixing most of the issues, it is still in Alpha which means that bugs can still be found.
I really hope Lsplash fix the A-90 bug as it ruined a lot of careers.
(And for me, well... I'm a coward and when my teamate in the rooms left, I also left because I'm always in fear of getting jumpscared, especially the fact that A-60 is hard to hear, same goes for A-120 and A-90 is a legit jumpscare.)
Here’s something interesting: room 48 always generates as the skinny hallway with carts, luggages, and lots of boarded off and/or broken doors
I hate the most about update is the dungeon AKA the greenhouse
rooms A-90
i hate the green house cuz lights dont flash
Something I don't like about the update is u get teleported back to some spot u pass even at the worst times like at seek chase and when rush is coming but closet is far
Lets just say Scanner is a scammer issue. And A-90 is Way annoying and hate about it And it also make me feels, huge Pain about lost scanner What do you think And it you guys bug is make you unlucky ever I don't know if I said wrong
One time I didn’t even get seek at all lol
Play rooms & doors pls
New hated thing: Crucifix and skeleton key prices being raised.
They just went from costing 250 gold to costing 400-500 gold. This means that I have to loot the drawers more, and you know who.
Funnily, my favorite entity is A-90. He's the only one to make me feel scared during the gameplay and i like that. His jumpscare is also gold.