Thank you very much for the positive feedback :). You can get the assets from the asset store. Here the link for the character pack: assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/sci-fi-characters-pack-vol-2-217134?aid=1101loZbm . And here the link for the environment pack: assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-base-173333?aid=1101loZbm . Best regards, Kreshi
Hey Fabian, it is actually the other way around. Animation Rigging is executed before OnAnimatorIK, therefore it is executed before iStep. I have made a video tutorial explaining Animation Rigging integration: th-cam.com/video/KGn3csXMEms/w-d-xo.html&si=EnSIkaIECMiOmarE . You can either use the included "GlobalIKTargetCorrector" script to correct for iSteps bodyposition adaption or you can use the variable "fullBodyOffset" from the FootIK script directly in your custom scripts :). Both solutions are absolutely valid ;). Best regards, Kreshi
Get iStep from the Unity Asset Store: assetstore.unity.com/packages/tools/animation/istep-215843?aid=1101loZbm
The best buy ever in Unity Asset Store, recommend this asset to everyone!
Amazing job! You are the legend! btw, how can I get the demo assets in the video? Did you create it your self or get from asset store?
Thank you very much for the positive feedback :). You can get the assets from the asset store. Here the link for the character pack: assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/sci-fi-characters-pack-vol-2-217134?aid=1101loZbm . And here the link for the environment pack: assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-base-173333?aid=1101loZbm . Best regards, Kreshi
Hello, i am having problem with synching your asset with animation rigging. the foot ik should be executed before any other ik scripts right?
Hey Fabian, it is actually the other way around. Animation Rigging is executed before OnAnimatorIK, therefore it is executed before iStep. I have made a video tutorial explaining Animation Rigging integration: th-cam.com/video/KGn3csXMEms/w-d-xo.html&si=EnSIkaIECMiOmarE . You can either use the included "GlobalIKTargetCorrector" script to correct for iSteps bodyposition adaption or you can use the variable "fullBodyOffset" from the FootIK script directly in your custom scripts :). Both solutions are absolutely valid ;). Best regards, Kreshi
looks to be a great asset. The video however is very hard to understand and disorganized.
@@Greenbananas-gr7th thanks for your feedback - I absolutely agree, the asset is way higher quality than my videos :D. Best regards, Kreshi