MotoGP 20 - How to edit AI performances using HXD Editor

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  • เผยแพร่เมื่อ 29 ต.ค. 2020
  • My first tutorial, hopefully it's understandable!
    Music:
    Isamu Ohira - The Motorious Zone (Gran Turismo 4)
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ความคิดเห็น • 17

  • @Wesley_H-Lourens
    @Wesley_H-Lourens 3 ปีที่แล้ว +2

    Nice job mate✌

  • @MuhammadHusni24
    @MuhammadHusni24 3 ปีที่แล้ว

    I got crash after repack. Lowlevelfatalerror. What should i do?

    • @MuhammadHusni24
      @MuhammadHusni24 3 ปีที่แล้ว

      I dont even edit the aiskills.uexp file. Just try to get the file and repack it

  • @mathiashansen2374
    @mathiashansen2374 2 ปีที่แล้ว

    Hey there is it the same in motogp 21 and what tool do you use to ecstarct the file from the game. And how to repack it ? @

    • @mathiashansen2374
      @mathiashansen2374 2 ปีที่แล้ว

      I read the comments here on how to repack it. So my question is just. Is the same for motogp 21

  • @dhekanlavida3979
    @dhekanlavida3979 3 ปีที่แล้ว

    where i can get that aiskills.uexp?

    • @dhekanlavida3979
      @dhekanlavida3979 3 ปีที่แล้ว

      ooh nvm wahahaha so its just use HXD editor?

    • @dhekanlavida3979
      @dhekanlavida3979 3 ปีที่แล้ว

      i can't find that aiskills.uexp @_@

    • @corton_gp
      @corton_gp  3 ปีที่แล้ว +2

      Yeah, sorry about that, I started the tutorial a little bit in medias res xD. I should have started it with finding aiskills.uexp, but anyway I can try to explain it:
      To find aiskills and basically anything else inside the game, you need to extract one of the paks from the game. Generally speaking you can find the paks in your game folder, *BUT* in this case I'll extract Biker's Project 20 mod ( www.racedepartment.com/downloads/project-20.32568/ ). Now to extract this pak you need some reverse engineering tool. To that I use QuickBMS (aluigi.altervista.org/quickbms.htm ), because it's quite simple to use and can be used to other games as well! To extract the pak using QuickBMS, do following:
      When you open the program, it'll pop up three windows in total.
      Firstly it asks for a BMS file. The file you need to choose, is this one - aluigi.altervista.org/bms/unreal_tournament_4.bms
      Secondly it asks you an input. This is the .pak file you want to extract.
      And lastly, it asks you for an output folder. It's just the folder, you want it to extract out.
      Then it starts extracting and you should after few seconds see the result!
      Now you can find aiskills.uexp by going into youroutputfolder\motogp20\Content\assets\data\Gameplay\AI\Skills . Open it up using your preferable hex editor.

    • @dhekanlavida3979
      @dhekanlavida3979 3 ปีที่แล้ว +1

      @@corton_gp wow thanks for these explanation.. really appreciate. thanks man

    • @corton_gp
      @corton_gp  3 ปีที่แล้ว

      @@dhekanlavida3979 you're welcome man! feel free to hmu if there's something else