Learning so many new things with your channel. Never really integrated surface tools with solid before. This is all new to me and very interesting. Like others mentioned, it is great to see you start a project without having scripted the whole tutorial. The thought process, steps you take and options you show are the most important part of the lesson. Mistakes are also part of the learning experience. Who would've thought that glasses were so complex. Thank you!
This is how my brain works. This is how I was taught. Going through your form series has made me see design differently. Getting intersection to work is always a problem. It would be interesting to see the same model in form. Thanks again Matt. Excellent as always.
I love that you are solving problems on air. It's showing us the real workflow, not the ready tutorial script. Regarding the surface method that coud go wrong according to you: if you ever come across with situation where your thinking was wrong and effects are just bad, I suggest you to leave that part of video e.g. marked as mistake for learning purpose (or just add it at the end, like "after credits part" or maybe "bloopers"). Some maybe don't want to "waste their time" watching wrong way of doing something, but IMO learning from mistakes is great and helpful.
Thanks Marcin :) Yeah i didn't cut anything out of this video. I am glad you like the mistakes as those happen so often with product design work in Fusion(and other CAD). I design myself into a corner constantly so I do like to go into a video "raw". I plan to do a bit more on this with Forms and maybe some more surfacing.
Thank you for making these videos. This is most certainly one of the more easy to understand Fusion instructionals I've seen here. You explain things at the perfect pace for me and give good, clear reasons for everything that you do. Great job. I feel inspired to make things that don't suck 😄
Very sophisticated. I would like to learn more about modeling in solids with added surfacing tools along the way to achieve desired intent. This is next level for me.
I love all your work here. I wonder if you can point me to the right tutorial for creating a 3d parametric wall design in fusion. I have looked but couldn't find anything. The design I am referring to is then cut out on CNC from wood. ANy help or direction will be very helpful. Thanks,
Do you have any specific examples? I have covered some specific topics on parametric design in the context of user parameters, patterns and also I did a video on making a program to configure wooden cabinet doors from a spreadsheet. If you want to email me an idea for what you are trying to do I will add it to my list. User Parameters video on patterns th-cam.com/video/-BPcktQwIIY/w-d-xo.html User Parameters fundamentals video th-cam.com/video/ntMBZQUTLNA/w-d-xo.html Intro to API Cabinet door configurator th-cam.com/video/mxvQgpgOvzE/w-d-xo.html
Sure if that works for you. I don't do much (none) graphic design so for me working in 3d from the start is easier. You can import an svg into fusion and use it as a sketch so building curves in a drawing program could simplify things.
Any tips for having the control points on splines manipulate smoothly? Whenever I try to move the points or adjust the green control lines they are extremely "notchy" and very difficult to place in a fine manner. My laptop is a pretty fast gaming laptop.
Hm that is a new one Johnny, under the ? help menu try going to Support and Diagnostics and run a graphics diagnostics to see if there are any issues there. The other thing to try is hold down CTRL to override persistent constraints and see if maybe its trying to grab onto something else in the sketch. I haven't really noticed that on my end. Does it happen with fit point and box point splines?
i have the problem that when i mirror the surface and the front edge is not a line but a curved spline as well as the sides i dont get a smooth continuity in the zebra-inspection mode. (the side-splines still beeing horizontal/tangent) Do you know this problem with surfaces where all sides are splines?
Hard to say without seeing the model but at the midplane where you are going to mirror you need to make sure the spline handles are horizontal. If that is the case (as you noted) I would have to take a look at it. can you send the file support@caducator.com ?
Learning so many new things with your channel. Never really integrated surface tools with solid before. This is all new to me and very interesting. Like others mentioned, it is great to see you start a project without having scripted the whole tutorial. The thought process, steps you take and options you show are the most important part of the lesson. Mistakes are also part of the learning experience. Who would've thought that glasses were so complex. Thank you!
Great to hear!
This is how my brain works. This is how I was taught. Going through your form series has made me see design differently. Getting intersection to work is always a problem. It would be interesting to see the same model in form. Thanks again Matt. Excellent as always.
Thanks Brian!
I love that you are solving problems on air. It's showing us the real workflow, not the ready tutorial script. Regarding the surface method that coud go wrong according to you: if you ever come across with situation where your thinking was wrong and effects are just bad, I suggest you to leave that part of video e.g. marked as mistake for learning purpose (or just add it at the end, like "after credits part" or maybe "bloopers"). Some maybe don't want to "waste their time" watching wrong way of doing something, but IMO learning from mistakes is great and helpful.
Thanks Marcin :) Yeah i didn't cut anything out of this video. I am glad you like the mistakes as those happen so often with product design work in Fusion(and other CAD). I design myself into a corner constantly so I do like to go into a video "raw". I plan to do a bit more on this with Forms and maybe some more surfacing.
Great video! Perfect that you show different approaches and their upsides and downsides as well as some problems that you might run into.
Thanks!
Awesome video, loved all the examples. Good pace of delivery of information made a 30+ minute video seem like 15 minutes.
Glad you liked it!
This channel seems like it could just about replace a university level industrial design course. Love your work - thank you!!!
Thank you!
Thank you for making these videos. This is most certainly one of the more easy to understand Fusion instructionals I've seen here. You explain things at the perfect pace for me and give good, clear reasons for everything that you do. Great job. I feel inspired to make things that don't suck 😄
Glad to hear it! If you have any questions let me know!
Very sophisticated. I would like to learn more about modeling in solids with added surfacing tools along the way to achieve desired intent. This is next level for me.
THANK YOU I LOVED THIS LESSON.
You are welcome!
Another great video, thanks again!!
Glad you enjoyed it!
Acompanhando as aulas aqui do Brasil
Great, thank you!
I love all your work here. I wonder if you can point me to the right tutorial for creating a 3d parametric wall design in fusion. I have looked but couldn't find anything. The design I am referring to is then cut out on CNC from wood. ANy help or direction will be very helpful. Thanks,
Do you have any specific examples? I have covered some specific topics on parametric design in the context of user parameters, patterns and also I did a video on making a program to configure wooden cabinet doors from a spreadsheet. If you want to email me an idea for what you are trying to do I will add it to my list.
User Parameters video on patterns
th-cam.com/video/-BPcktQwIIY/w-d-xo.html
User Parameters fundamentals video
th-cam.com/video/ntMBZQUTLNA/w-d-xo.html
Intro to API Cabinet door configurator
th-cam.com/video/mxvQgpgOvzE/w-d-xo.html
Is easier to first design (or copy in this case) using Inkscape (vector design) and later import it in Fusion 360.
Sure if that works for you. I don't do much (none) graphic design so for me working in 3d from the start is easier. You can import an svg into fusion and use it as a sketch so building curves in a drawing program could simplify things.
@@LearnEverythingAboutDesign thats why I said... Inkscape as start sketch is very helpful.
Any tips for having the control points on splines manipulate smoothly? Whenever I try to move the points or adjust the green control lines they are extremely "notchy" and very difficult to place in a fine manner. My laptop is a pretty fast gaming laptop.
Hm that is a new one Johnny, under the ? help menu try going to Support and Diagnostics and run a graphics diagnostics to see if there are any issues there. The other thing to try is hold down CTRL to override persistent constraints and see if maybe its trying to grab onto something else in the sketch. I haven't really noticed that on my end.
Does it happen with fit point and box point splines?
i have the problem that when i mirror the surface and the front edge is not a line but a curved spline as well as the sides i dont get a smooth continuity in the zebra-inspection mode. (the side-splines still beeing horizontal/tangent) Do you know this problem with surfaces where all sides are splines?
Hard to say without seeing the model but at the midplane where you are going to mirror you need to make sure the spline handles are horizontal. If that is the case (as you noted) I would have to take a look at it. can you send the file support@caducator.com ?
@@LearnEverythingAboutDesign which fileformat can i send you the file ? i have a free version of fusion360...
@@Alex-fw9cu from your file menu pick Export and save it as the F3d file that way i can see the timelilne/history.
might as well just 19:38
?