Just a wild idea here that might be fun to try. Split the original solid into 4 segments. Shell each individual segment, making sure to select each body instead of a face. Then finally combine all bodies into one. There is however the limitation that the internal 3 ribs would always be twice as thick as the overall shell thickness. Hopefully, we can have variable shell thickness in the future.
This is a very good tutorial for a problem I’m going through right now actually. I’m modeling my friends sedan to hopefully print as a rc body and was struggling to hollow it out because the shell command conflicts with itself too much. Thanks for some new ideas!
Sounds fun Jacob! Yeah once the bodies get too complex the shell (and surface offset) will struggle. Offsetting faces you can and then manually building others certainly help. Good luck!
There are certain things that will hang it up. Years ago I was making a 5gal gas tank for a client and Solidworks would not shell it even though it had really large radii everywhere, but Fusion would. When i have trouble what I will do is try the surface offset in small increments and see at what value the surface fails. Sometimes it can point to a surface issue where a radius is too tight. Sometimes its just Monday.....
Just a wild idea here that might be fun to try. Split the original solid into 4 segments. Shell each individual segment, making sure to select each body instead of a face. Then finally combine all bodies into one. There is however the limitation that the internal 3 ribs would always be twice as thick as the overall shell thickness. Hopefully, we can have variable shell thickness in the future.
Thanks for the comment and that is a great option!
This is a very good tutorial for a problem I’m going through right now actually. I’m modeling my friends sedan to hopefully print as a rc body and was struggling to hollow it out because the shell command conflicts with itself too much. Thanks for some new ideas!
Sounds fun Jacob! Yeah once the bodies get too complex the shell (and surface offset) will struggle. Offsetting faces you can and then manually building others certainly help. Good luck!
I like learning about all these new methods. THANKS.
Glad you like them! Thanks Bill!
Great tip. I usually use offset surfaces then merge but your demonstration gives another thought that I never considered. Thanks for sharing
Glad it was helpful!
Man you deserve more subscribers
Thanks you! :)
They will come. You are very detailed.
Thank you Matt, that helps a lot!.
You bet!
Nice technique....thank you!
Thanks for watching!
I haven't found the the shell works that well. I have a lofted body that the shell command just can't compute. Its not even a complicated shape.
There are certain things that will hang it up. Years ago I was making a 5gal gas tank for a client and Solidworks would not shell it even though it had really large radii everywhere, but Fusion would. When i have trouble what I will do is try the surface offset in small increments and see at what value the surface fails. Sometimes it can point to a surface issue where a radius is too tight. Sometimes its just Monday.....
What’s the software called
Fusion 360 from Autodesk.