Achieve AAA quality in Unity 2019 with the Post Processing Stack 2019! | Tutorial

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • The tutorial is finally here it took a lot longer than expected, hopefully, it was worth the wait :)
    As this tutorial only covers the post-processing side of things I will be uploading another video after this which will be a follow along construction of a scene.
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    TIMESTAMPS:
    0:00 - Introduction
    0:57 - Installing Older Version of Post-Processing
    2:33 - Install 2.0 Version of Post-Processing:
    5:14 - Explanation of Post-Processing Effects:
    12:03 - Practical Example
    ····················································································
    ANTI-ALIASING INFO
    Additional anti-aliasing info for those interested:
    • What the Heck Are MSAA...
    ····················································································
    DOWNLOADABLE ASSETS
    Assets used in the practical example
    Rocks:
    assetstore.unity.com/packages...
    Photogrammetry rocks:
    assetstore.unity.com/packages...
    Trees and water are apart of Unity's standard assets, navigate to Assets - Import Package - Environment.
    ····················································································
    LINKS
    Instagram:
    sketch343?...
    Twitter:
    / sketch343

ความคิดเห็น • 276

  • @aq2kamisama
    @aq2kamisama 5 ปีที่แล้ว +35

    Finally someone who really can explain the post processing magic

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +4

      Thanks I really appreciate it

  • @deft3studio
    @deft3studio 4 ปีที่แล้ว +4

    This video is a gold-mine, so much easier to understand than documentation, also with a visual representation. Thank you

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear, thanks 😊

  • @simonkerridge
    @simonkerridge 5 ปีที่แล้ว +2

    Once again, another brilliant and informative tutorial! Very pleased I have recently discovered your channel. Assisting greatly with my learning of Unity 3D. Especially interested in learning more on terrain creation and visual graphics topics. Well done!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks that's awesome to hear, the main focus of this channel will be on the graphical and visual aspects of games!

  • @asrielmandrak7220
    @asrielmandrak7220 5 ปีที่แล้ว +12

    It's so simple scene and it's so fking beautiful. I thought the scene would be beautiful only with AAA assets. I was VERY wrong. Incredible dude. +1 sub.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      Haha thanks, I really appreciate! Welcome to the community 😊

  • @oddixgames6704
    @oddixgames6704 5 ปีที่แล้ว +6

    Finally someone explained Auto-Exposure properly. Instant sub. Keep up the great work buddy!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks I really appreciate it! 😊

  • @kingofroms7224
    @kingofroms7224 3 ปีที่แล้ว

    this channel is a hidden treasure on a muddy youtube , you should have billions of subs not millions but billions , the amout of hardwork you do is amaziiing keep making these amazing vids pplzz

  • @NoelJasik
    @NoelJasik 4 ปีที่แล้ว +2

    seperating tutorial to diffrent segments is a perfect idea, keep doing your tutorials in that way

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Awesome to hear that you like the structure, I'll be sure to keep that way 😊

  • @Stevenverx
    @Stevenverx 5 ปีที่แล้ว +1

    Awesome video! !'ve been using the post proccesing effects for 2 years now and I still learned some new things!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      That's awesome to hear! And thanks I really appreciate it 😊

  • @ziaulhasanmozumder7152
    @ziaulhasanmozumder7152 5 ปีที่แล้ว +3

    yassss yasssss yasss finallyyyy,, thanks mate,, :3 may you have a great year!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +2

      Thanks, I really appreciate it! I got many videos planned for this year :D

  • @Happygreenmeadow
    @Happygreenmeadow 5 ปีที่แล้ว +1

    Great video! Can't wait for more tutorials.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks, I really appreciate it. New uploads will be coming very soon :D

  • @samvortex4136
    @samvortex4136 5 ปีที่แล้ว +80

    I can see , you have really done hard work Makin this tutorial ,it was worth every minute!
    Hope this channels grows ,so we get more good tutorials !

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +3

      Thanks Sam! I really appreciate your compliment and yes a lot of hard work went into this considering I have never done anything like this before. Have you been working on any level designs recently?

    • @samvortex4136
      @samvortex4136 5 ปีที่แล้ว +3

      @@sketch3436 the quality of video was same or better then those top TH-camrs like skyoo sam and brackys
      ,Btw was that your voice ?
      ,and Well no ,i didn't had my pc for last 2 weeks I could not work on level or play games ,
      I was like lifeless :l

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +2

      @@samvortex4136 Thanks, it is awesome to hear that my quality is reaching a Brackeys and Skyoo level! And yes that is my voice I did my best to not say any Aussie slang but it was harder then I thought, my voice also varied a decent amount as I didn't know how to best position myself from the mic although I should get this all sorted in a few more vids. And damn it sucks you didn't have your PC for two weeks, I would be lost if I didn't have mine, at least you have it back now. I'm looking forward to your next level design :D

    • @samvortex4136
      @samvortex4136 5 ปีที่แล้ว +1

      @@sketch3436 I felt everything was very close to perfect in this video , so don't worry ! You are doing awesome !
      When i didn't had my pc ,i got everything planned
      Now is like what the heck i m supposed to do XD
      thou i will figure out something !

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      @@samvortex4136 Thanks, that's great to hear. I'm sure you'll figure it all out and your level design will be epic! :)

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ 4 ปีที่แล้ว +3

    Comprehensive tutorial, difficult to digest in one loop!

  • @kolovex6365
    @kolovex6365 3 ปีที่แล้ว

    Thank you so much! This is a great tutorial about the secrets of post processing!

  • @harshdeepdwivedi9731
    @harshdeepdwivedi9731 5 ปีที่แล้ว +2

    Please keep making these amazing tutorials

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Will do! Hopefully, I'll have a new video up in the next few days

  • @hahaahaha311
    @hahaahaha311 4 ปีที่แล้ว +1

    Nice job mate! This tutorial is really usefull Subbed and liked, keep going! :)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear, thanks :D

  • @chaochenxue3741
    @chaochenxue3741 5 ปีที่แล้ว +2

    awesome tutorial, you really helped me a lot to understand the pp even Ive used it been a long time. I always just play around these stats randomly to achieve my goal, but I didn't really know what are they. Waiting for more videos, cheers!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      That's awesome to hear that my video was helpful and that you enjoyed it, thanks! I have a video coming out very soon so stay tuned for that 😉

  • @yashjethwani1025
    @yashjethwani1025 4 ปีที่แล้ว +1

    A really great video. better than any other post processing video out there. no doubt...

  • @bullfrogverified759
    @bullfrogverified759 4 ปีที่แล้ว +8

    I never heard about “post processing” until this morning! It really changes the tone of the environment. So much to take in for a beginner like me. However, it was a very good tutorial.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +4

      It can be a bit overwhelming at first, but, once you get the hang of it you'll always be using it. It can do some amazing things :)

    • @thanksfor17ksubscribe32
      @thanksfor17ksubscribe32 4 ปีที่แล้ว

      th-cam.com/video/t-rehElkrSM/w-d-xo.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack

  • @DIO-nm2ut
    @DIO-nm2ut 3 ปีที่แล้ว

    the voice is very calm and nice which makes this a good and educational video

  • @akanshketwal3477
    @akanshketwal3477 5 ปีที่แล้ว +4

    The Best explaining video I have ever seen.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      akansh ketwal Thanks I really appreciate it 😊

  • @ali8283
    @ali8283 4 ปีที่แล้ว +1

    Great video good sir!

  • @bramhuis3571
    @bramhuis3571 3 ปีที่แล้ว

    This really helped me out!

  • @faresrayaaene7290
    @faresrayaaene7290 3 ปีที่แล้ว

    so so so worth a tutorial in all times even on 2020

  • @realcarbonking
    @realcarbonking 4 ปีที่แล้ว +1

    Awesome video mate!

  • @Sha6955
    @Sha6955 4 ปีที่แล้ว +2

    Thank you, thank you, thank you, thank youuu! You're the best!

  • @kken8766
    @kken8766 4 ปีที่แล้ว +1

    Great work!!!

  • @smokesomefrogs
    @smokesomefrogs 5 ปีที่แล้ว +2

    Thank you very much, great video, helped a lot!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      That's awesome to hear! 😊

  • @cursechaos9684
    @cursechaos9684 5 ปีที่แล้ว +4

    Great video mate 👍🏻 I’ll be sure to follow this when I stop being lazy and decide to work on games again haha

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +2

      Thanks, I really appreciate it :D When you get back into making games send me a screenshot I would love to see how you use the post-processing!

    • @cursechaos9684
      @cursechaos9684 5 ปีที่แล้ว +2

      Sketch will do buddy

  • @jagdishsahu3935
    @jagdishsahu3935 4 ปีที่แล้ว +2

    Thank you 3000 times😍

  • @jacksmith-in2oq
    @jacksmith-in2oq 4 ปีที่แล้ว +1

    Great tutorial for me! I like it very much!

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear, thanks!

  • @master.9202
    @master.9202 4 ปีที่แล้ว +6

    And you dont even have 10k subs... you deserve waaaaay more than that. Hope you continue youtube forever!

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks, I really appreciate it :D

  • @manuelglez9347
    @manuelglez9347 5 ปีที่แล้ว +1

    Awesome video! Keep it up

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks, I really appreciate it 😊

  • @summersancheztattoo
    @summersancheztattoo 5 ปีที่แล้ว +1

    AAA thank you so so so so much! It all worked, thank you!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      All good, that's awesome to hear!

  • @joshubruh3642
    @joshubruh3642 4 ปีที่แล้ว +3

    This was a brilliant tutorial. I couldn't even get past Brackeys tutorials with the whole post processing ordeal. Thank you so much. You're amazing!

  • @Sparble
    @Sparble 4 ปีที่แล้ว +1

    U deserve waaaaay more subs

  • @nobody-tw3zs
    @nobody-tw3zs ปีที่แล้ว

    Extremely helpful

  • @DiegoOliveiraProf
    @DiegoOliveiraProf 4 ปีที่แล้ว +2

    nice, I was struggling to make this PostProcessing work :)

  • @kingsgames4408
    @kingsgames4408 4 ปีที่แล้ว +2

    Thank you man!

  • @podvohowo3244
    @podvohowo3244 4 ปีที่แล้ว +1

    You're the best
    Thank you!

  • @Karayef
    @Karayef 5 ปีที่แล้ว +1

    Good job matey👍👍

  • @_wise_one
    @_wise_one 5 ปีที่แล้ว +2

    best tut. ever on P.P.

  • @okie1630
    @okie1630 3 ปีที่แล้ว

    Thanks! I couldnt made it with Unity provided tutorial!

  • @grapeshott
    @grapeshott 4 ปีที่แล้ว +1

    It is really good. Even a beginner to unity like me can understand it

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear, thanks :)

  • @elitegandamz198
    @elitegandamz198 5 ปีที่แล้ว +1

    Nice work !!!!!
    I have a request: make tutorials on making a beautiful scene plus a game it would really be helpful!!

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks, I really appreciate it :) I am planning to have a follow along scene creation where I would provide all the assets. I would also like to do a game creation series but I'm unsure of what type of game I should do

  • @diliupg
    @diliupg 5 ปีที่แล้ว +1

    What a brilliant channel! I showcased it in discord. :)

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Wow, thanks I really appreciate it 😊

  • @sivapandianreffreference
    @sivapandianreffreference 4 ปีที่แล้ว +1

    Thanks great helps

  • @thecodergd501
    @thecodergd501 5 ปีที่แล้ว +5

    Awesome buddy
    Small request from a small gamedev : Please make only these type of video to show how can we achieve better graphics and looks
    (As very less people talk about this)

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +2

      Thanks! And thanks again for the request :)

  • @David_DrawTheLine
    @David_DrawTheLine 5 ปีที่แล้ว +2

    Thanks! It was very helpful! A suggestion: anti aliasing deserves more love, a full video I would say, with PC and mobile screenshots/tuts about the possibilities. I subbed.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      Happy to hear that you enjoyed the video. I agree little is talked about anti-aliasing in reference to Unity so I'll add your suggestion to the list and hopefully release a video about it in the near future :) Also thanks for the sub!

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 5 ปีที่แล้ว +2

    can you make a tutorial for texel density special for painting in unity editor? sometimes I mess or must deal issue in tesselation with the brushes setting and I thnk to know more about setting fot tiling and get better result for graphics...for fps or third person view. thx.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks for the suggestion, texel density is definitely an important concept in game design that isn't brought up enough. However, my knowledge of texel density in the aspect of painting in the Unity editor is limited. I really only know how to set up proper texel density for 3D models etc.
      However, I'll research some more into the topic since I believe it would be a good video.
      If you have any more details about specifically what you're having issues with or perhaps you can send me some screenshots I might find it easier to fix your issue.

  • @fanerv3304
    @fanerv3304 ปีที่แล้ว

    Very good video

  • @DeviantPicturess
    @DeviantPicturess 4 ปีที่แล้ว +1

    Which asset pack are you using for Sci-fi examples? i.e. 9:08

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Here is a link to the asset:
      assetstore.unity.com/packages/essentials/tutorial-projects/corridor-lighting-example-33630

    • @DeviantPicturess
      @DeviantPicturess 4 ปีที่แล้ว +1

      Sketch thanks!

  • @antonioiliev7485
    @antonioiliev7485 4 ปีที่แล้ว +1

    Great video. Thanks! It helps me a lot. If you might I’ll only add additional info for Chromatic Aberration. In optics, chromatic aberration is a failure of a lens to focus all colors to the same point (wiki). And is a commonly seen problem in old and low-end cameras for video or pictures. If you want to add an old-style camera view for better realism you should add a slight Chromatic Aberration effect. If Chromatic Aberration is too much is like a sci-fi effect.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Thanks, also thanks for the additional info about chromatic aberration 😊

  • @gabetheborkingdog5985
    @gabetheborkingdog5985 3 ปีที่แล้ว

    What's the difference between post processing stack and normal post processing

  • @parallax3808
    @parallax3808 4 ปีที่แล้ว +1

    Nice Video

  • @gamert4381
    @gamert4381 3 ปีที่แล้ว +1

    There is no post processing in layers list somebody help
    Edit : I Added a post processing layer myself and it's working fine.

  • @soyfandev4925
    @soyfandev4925 4 ปีที่แล้ว +1

    thank u so much

  • @mikesarfati2623
    @mikesarfati2623 5 ปีที่แล้ว +4

    Hi, Thanks for the tut!!
    A quick qnoobs question, Post processing behvior doesn't show on the list of script. There's only debug layer and volume available...
    Do you know what step I might have missed (I already have a timeline and cinemachine in may scene)

    • @TechGuyDane
      @TechGuyDane 5 ปีที่แล้ว

      I have this issue too. Did you find out the resolution?

  • @bortuda
    @bortuda 4 ปีที่แล้ว +1

    professional u are !

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Nah, just a uni student :)

    • @bortuda
      @bortuda 4 ปีที่แล้ว +1

      @@sketch3436 no need to be humble :)

  • @gamerClubyt
    @gamerClubyt 3 ปีที่แล้ว +1

    Does it still available in unity asset store for free.............🙄

  • @LpSion
    @LpSion 3 ปีที่แล้ว

    Thanks,👍

  • @caiioaugusto777
    @caiioaugusto777 5 ปีที่แล้ว +2

    muito obrigado cara ! (
    thank you !)

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks, I really appreciate it :)

  • @Alex-gx8xi
    @Alex-gx8xi 5 ปีที่แล้ว +2

    Thanks!! worked well

  • @YannPicardFX
    @YannPicardFX 5 ปีที่แล้ว

    tish is the youtube premier sound track isnt it?

  • @satindar31
    @satindar31 3 ปีที่แล้ว +1

    amazing tutorial i think you should become the son of brackeys or the next brackeys

  • @Waffletoasters
    @Waffletoasters 4 ปีที่แล้ว +1

    In Unity 2019.2.4f1 the post processing has been showing problems for me, the AO MSVO method when using VR diverges the AO layer from the rest so it floats over in all the wrong places. What I read about it online is that only the other method Scalable Ambient Obscurance works properly, indeed the floating AO is gone when using VR but this method of AO shows a lot of problems when using textures that use transparency. I read that this is because of something in Unity 2019 and that since last year this issue has not been resolved.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      I've had that issue as well it seems that the older post-processing verison is the only one that works in VR. Hopefully, Unity fixes this issue soon

  • @sadiqabbaszade4789
    @sadiqabbaszade4789 4 ปีที่แล้ว

    But adding it from the asset store moves files directly to Assets folder, which is not desired for small size games. + it consists of SOO many shaders that it takes ages to build an apk out of your project

  • @RahulMaurya-vr1fq
    @RahulMaurya-vr1fq 4 ปีที่แล้ว

    Back when I was 14 I was intrigued by all those level design videos on youtube... I just didn't have the assets to do that... I tried using the default assets but always ended up getting unrealistic results. Now m 17 and I create 3D environment assets in blender and I feel that m going to re-visit unity and start creating scenes :)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Glad to hear that your interested in trying Unity again. It will be awesome to see your own 3d models in a dynamic scene where you can walk around see the lighting change in real-time etc.
      Goodluck :)

  • @ctfan
    @ctfan 5 ปีที่แล้ว +1

    I've a question regarding the volumetric lighting box colliders that house the post processing profiles. How can i go about lerping between multiple profiles. ie. smooth transitioning from one profile to another. Eg. Going from a forest into a lit house?

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      You can achieve a smooth transition using the 2.0 version of the post process stack. What you have to do is adjust the 'weight' parameter on the volume. For instance, you could decrease the weight of one and increase the weight of another (this will allow both volumes to have the same priority). Additionally, you could have a volume with a higher priority and a weight on 0, then increase the weight for it to fade in.
      Hope this helps 😊

    • @ctfan
      @ctfan 5 ปีที่แล้ว

      ​@@sketch3436 Looked into it a bit more and using the blend distance box helps to create a 'bleed' area that creates a really good smooth as well.
      Also I wanted to use an FPS camera to notice the changes. Unfortunately,Unity Standard Assets FPS camera is attached to a capsule collider so it forces the camera out of the profile when interacted with the attached box collider profile. Was wondering whether you knew a workaround.
      EDIT:solved. I missed the part where you mentioned to change to trigger.

  • @SwaggyProfessor
    @SwaggyProfessor 4 ปีที่แล้ว +4

    This works perfectly for me in the editor wether it is play mode or not, but when I build the game it wont work at all. Any ideas why this is happening?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Sounds like there are shaders missing from the build. Navigate to: Edit > Project Settings > Graphics. In the "always include shaders" section make sure the post processing shaders are there. Hope this helps :)

    • @SwaggyProfessor
      @SwaggyProfessor 4 ปีที่แล้ว

      @@sketch3436 Thanks for responding so quickly! But I managed to fix the Issue just by updating from Unity 2019.1.x to the latest version (2019.2.6 currently), hope this helps anybody else having this issue.

  • @comradejimmy3411
    @comradejimmy3411 4 ปีที่แล้ว +3

    I wish I could do this in scrach ;))
    I will try all this tips in my unity projects but Im affraid of errors.
    But really , nice gfx quality .
    Edit: Thank you so much 4 the heart !!!
    I dont have really much spare time

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks, and don't worry about errors the post-processing stack is a very robust asset, you'll only ever get errors if you accidentally delete some of the files. Also, it would be cool to have these effects in scratch

  • @turksinnovations
    @turksinnovations 5 ปีที่แล้ว +1

    For TAA (anti-aliasing) would it be ok to run on a Note 9 (8gig ram model)?

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      I would personally recommend going with FXAA, however, TAA could still be possible depending on the complexity of your scene, I would try with both techniques are measure the performance and then decide which would be the better option.

  • @anasherba6617
    @anasherba6617 4 ปีที่แล้ว +3

    so i just install the post processing stack from the package manager but why i can't add a post proccesing profile

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      That's annoying. When you try to add the profile to the post-processing volume does it attach but not effects apply I do it just not allow you to attach it to the script at all. If it does attach it is likely that your layers are wrong, it's a common mistake. If it doesn't attach at all, click the little circle button next to profile on the volume script, this will show all available post-processing profiles.
      Hope this helps

  • @stefanculibrk4977
    @stefanculibrk4977 5 ปีที่แล้ว +2

    lol i dowloaded post pro and got error and i cant remove it now and whan i want to add post pro in main camera theres no posto pro like he have

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      That sounds annoying, a reinstall of the post processing should fix it though.

  • @dionsimulated
    @dionsimulated 4 ปีที่แล้ว

    Love the Video!
    I'm currently using Unity and using the Player Prefab. I can't get it to work because when I attach the script to it, it gives it a main camera and seems to only work around that camera. Is there any way around this? Thanks!

    • @dionsimulated
      @dionsimulated 4 ปีที่แล้ว

      Nevermind! The solution was just to go in the Player Prefab and in the VRCamera, and put the script on that. It works like magic, thank you!

  • @jacko3834
    @jacko3834 5 ปีที่แล้ว +2

    wow!

  • @casualname4882
    @casualname4882 5 ปีที่แล้ว +2

    Good tutorial thank you for making it. The only issue I have is: when I create a box collider it collides with all the object in the scene. Is there a way to make it non physical while having post processing effects on it? Or is it an issue with v2 update? p.s v1 looks a lot more convenient and easier to use than v2 with all these additional tasks to do to reach the desirable effect

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Thanks, its awesome to hear that you like the tutorial. Regarding your issue you just need to convert the collier to a trigger, you can do this my enabling the trigger parameter. If the post processing script is set to global you don't even need a collider/trigger.
      I also agree v1 is a lot easier to use but v2 is more powerful and generally provides a better end result (it also has some additional feature).
      Hope this helps 😊

    • @casualname4882
      @casualname4882 5 ปีที่แล้ว +1

      @@sketch3436 Thanks! It makes sense now and I can move on to v2

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      @@casualname4882 That's awesome to hear! 😊

  • @mg_882jyaai
    @mg_882jyaai 3 ปีที่แล้ว

    I'm using : Vignette, Bloom, Depth Of Field.. and they are too slow on mobile!! how can i fix this.. my English is not very good so i didn't complet this tutorial, if you know please answer me & thanks..

  • @CreflosDiaries
    @CreflosDiaries 5 ปีที่แล้ว +2

    For some reason i cant find post processsing behauviour in components , it is just not there

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Hmm, that is strange. Make sure you are using the asset store version of the post-processing stack. Also search for the script in the project search bar, if you still can't find it try re-installing the package or using the v.2.0 which you can get via the package manager. Hope this was helpful 😊

  • @upsurge5541
    @upsurge5541 4 ปีที่แล้ว +2

    Bro I am having a problem with dof it always blurs my weapon I am making a fps game it just doesn't work for me I don't know why

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      You probably won't be able to fix this without making the rest of the environment blurred. I would suggest using a second camera (which doesn't have dof) to just render the weapon. This will also prevent clipping issues. Here is a good tutorial that should help:
      th-cam.com/video/cHQv9j8Rit4/w-d-xo.html

  • @InsightfulFrostBIT
    @InsightfulFrostBIT 4 ปีที่แล้ว +4

    Hey, I have imported the package from the asset Unity store and when I click on the camera to add a new component, I do not see a behavior script regarding post processing. Also I located the script and try applying it on the camera and it does not work as it is not mono?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That does sound strange, I haven't come across any issues like that before. I would recommend re-importing all assets by navigating to Assets > Re-import All, this usually, removes any issues that are caused by missing files or directory issues etc.

    • @Beetlejuice8921
      @Beetlejuice8921 4 ปีที่แล้ว

      try restart Unity

    • @Zeemis
      @Zeemis 4 ปีที่แล้ว

      @@sketch3436 I can confirm that it does now show up like it does in your video anymore using Unity 219.2.9f1

    • @thanksfor17ksubscribe32
      @thanksfor17ksubscribe32 4 ปีที่แล้ว

      th-cam.com/video/t-rehElkrSM/w-d-xo.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack

  • @baronlovat5200
    @baronlovat5200 5 ปีที่แล้ว +2

    Loaded the Post Processing from the Asset store, and installed the stack from the manager, nothing's working. Done beating my head around it for now.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      You should only use either the post-processing from the asset store or from the package, they are two independent systems. If you can provide some greater detail to what part isn't working I may be able to resolve the issue for you. :)

  • @YuriNoirProductions
    @YuriNoirProductions 4 ปีที่แล้ว +1

    you probably know this but instgead of clicking each property individually you can just go to the top of the stack modifier and click all (which activates all within the current effect)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Yeah, I am aware of this feature now. However, I'm still surprised that I went so long without noticing the 'all' button

  • @Phraxas52
    @Phraxas52 5 ปีที่แล้ว +1

    I've been trying to get post processing to work on 2019.2, but using the exact method in this video for the post processing stack 2.0 doesn't appear to work for me. This is odd considering starting up the base HDRP package does have PP. What am I probably missing?

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Hmm, that is strange, I'm not using 2019.2 yet so I'm unaware of any bugs. If you could provide greater detail or perhaps send me a screenshot of the setup to my Gmail I might be able to solve it for you 😊

    • @Phraxas52
      @Phraxas52 5 ปีที่แล้ว +1

      Actually, I found the answer already. PPv2 (as shown here) does not work with 2019.2 any longer. PPv3 is built-in. You can add PP effects by using your volume script for your scene settings. It is no longer using a post-processing volume as seen here. LWRP still uses PPv2 but it looks like it will eventually be fazed out for its own built-in version as well.

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      @@Phraxas52 It's nice to hear that you solved it. And also thanks for letting me know, I was unaware of those changes 😊

  • @karim009
    @karim009 ปีที่แล้ว

    Nice Halo Reach forge reference lol

  • @TheSpacecraftX
    @TheSpacecraftX 3 ปีที่แล้ว

    Why does the thumbnail call it Unity 5?

  • @etukurudinesh1926
    @etukurudinesh1926 5 ปีที่แล้ว +8

    This postprocessing stack doesn't work with Lightweight or high definition render pipelines. Better use the package manager version which supports custom RP.

    • @thanksfor17ksubscribe32
      @thanksfor17ksubscribe32 4 ปีที่แล้ว

      th-cam.com/video/t-rehElkrSM/w-d-xo.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack

  • @winterblox1
    @winterblox1 4 ปีที่แล้ว +13

    As of pretty recently, The Post Processing Stack has been removed off the asset store, im using unity version 2019.3.0f3, and i cant find it on the asset store.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +6

      Post posting v1 is no longer supported so you'll only be able to use the v2 which you can download from the package manager, just navigate to Window > Package Manager and then just search for post processing. Hope this helps :)

    • @dierichvontrompel9665
      @dierichvontrompel9665 4 ปีที่แล้ว

      Search it in the package manager

    • @moomooold
      @moomooold 4 ปีที่แล้ว

      @@sketch3436 i cant find the package manager

    • @piptrack-beats
      @piptrack-beats 4 ปีที่แล้ว

      @@moomooold cool

    • @moomooold
      @moomooold 4 ปีที่แล้ว

      @@piptrack-beats wtf why is it cool

  • @patti6879
    @patti6879 4 ปีที่แล้ว +3

    I installed both post processing but when I go to the main camera for my player there is no option to add any of post pro components pls help

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That sounds odd, I haven't come across any issues like that before. Maybe there was an installation issue, search for the scripts in your project search if they don't come up it means the files are missing and you'll have to reinstall them.
      Hope this helps

    • @patti6879
      @patti6879 4 ปีที่แล้ว +1

      @@sketch3436 Not to worry I have restarted unity and it seems to work thanks anyway

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@patti6879 That's good to hear

  • @vinotinto8547
    @vinotinto8547 4 ปีที่แล้ว

    Just so everyone know, post processing is not needed anymore (and won't work), it's integrated directly in the volume script on the gameobject in the scene hierarchy forum.unity.com/threads/post-processing-v2-not-working-in-basic-scene.714056/

  • @Snowmanzz
    @Snowmanzz 4 ปีที่แล้ว +7

    post processing behaviour doesnt show up for me as a component and when i try to drag it, it gives me this error message "The script is an editor script"

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Hmm, that is annoying. The error is telling you that the script you are trying to add is 'an editor script' which are types of scripts that cannot be added to anything in a scene, only monobehaviour scripts have that ability. You may be trying to add the wrong script, what version of the post-processing stack are you using?

    • @Beetlejuice8921
      @Beetlejuice8921 4 ปีที่แล้ว

      try restart unity

    • @Lukasen
      @Lukasen 4 ปีที่แล้ว

      Same for me. Do you know how to fix this?

    • @74gaara42
      @74gaara42 4 ปีที่แล้ว +2

      do this : th-cam.com/video/5cjhNjtkpVE/w-d-xo.html no granny porn i promise :D

    • @kkevinC
      @kkevinC 4 ปีที่แล้ว +1

      @@74gaara42 I love you.

  • @Tanbeen
    @Tanbeen 5 ปีที่แล้ว +1

    Could not use it in Unity 2018.3.3f1
    It is showing error as:
    Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว +1

      Hmm, that is a strange error, I have never had that myself. After a bit of research I found someone with that same Unity version where their post-processing wasn't working, they ended up fixing the issue so perhaps their solution could also fix your issue, here's the link:
      github.com/Unity-Technologies/PostProcessing/issues/725
      Hope this helps :)

    • @makulaaaa
      @makulaaaa 5 ปีที่แล้ว +1

      @@sketch3436 I had the same error and this worked for me.

  • @Amar-lv1yw
    @Amar-lv1yw 4 ปีที่แล้ว +1

    Please what is the name of the song in the bg? Its so smooth.
    And very very good vid btw u need more subs!

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      th-cam.com/video/8b1lIBtRYSY/w-d-xo.html

    • @Amar-lv1yw
      @Amar-lv1yw 4 ปีที่แล้ว +1

      @@sketch3436 thanks!

    • @Amar-lv1yw
      @Amar-lv1yw 4 ปีที่แล้ว

      @@sketch3436 but you dont need hdrp in ur project, dont u? Some people say u need

  • @davma21
    @davma21 5 ปีที่แล้ว +11

    i installed post processing stack but i cant find "post process layer" script :-(.
    I have 2018.2.11f1

    • @ctfan
      @ctfan 5 ปีที่แล้ว

      did you install the one from the store(v1) or the asset package from the package manager(v2)?

    • @thanksfor17ksubscribe32
      @thanksfor17ksubscribe32 4 ปีที่แล้ว +1

      th-cam.com/video/t-rehElkrSM/w-d-xo.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack

  • @Theironlefty
    @Theironlefty 4 ปีที่แล้ว

    Please click the all button instead of ticking all the boxes individually on post processing.

  • @danielmezafp
    @danielmezafp 5 ปีที่แล้ว +1

    what is the music name?

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      The music in this video was from TH-cam's free audio library, the music I used was called "Space_Walk"

  • @sagarverma7670
    @sagarverma7670 5 ปีที่แล้ว +1

    Can you please tell about you computer specifications

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Sure 😊:
      - GTX 1060
      - 8GB RAM
      - i5 processor
      - 2TB storage

  • @AdamX21198
    @AdamX21198 4 ปีที่แล้ว +2

    What is the music in the video?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Its one of YT's free music called 'Space Walk'. Hope this helps

    • @AdamX21198
      @AdamX21198 4 ปีที่แล้ว +1

      @@sketch3436 Silent Partner - Space Walk.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@AdamX21198 Yep, that's the one

  • @prolificgames1112
    @prolificgames1112 4 ปีที่แล้ว +1

    Music?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Space Walk - Silent Partner
      th-cam.com/video/8b1lIBtRYSY/w-d-xo.html

  • @haymeallarse6989
    @haymeallarse6989 5 ปีที่แล้ว +1

    where can i find post processing on my layer at camera?

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      Layers are only necessary for the v.2.0 of the post-processing stack (the one downloaded from the package manager). The layer you select in the "post-processing layer" script is the layer that you need to change your gameObject with the "post-processing volume" script to, the camera doesn't need to have it's layer changed. Hope this helps 😊

    • @haymeallarse6989
      @haymeallarse6989 5 ปีที่แล้ว +1

      Sketch i only get UI as the last layer no post processing :( i should add a layer first then convert it to Post processing? sorry i dont get too much

    • @sketch3436
      @sketch3436  5 ปีที่แล้ว

      @@haymeallarse6989 You can create your own layer, it doesn't need to be called 'post processing' it can be called whatever you want. As long as that created layer is selected in the post processing layer script and the gameObject with the post processing volume script is labelled with your created label it should work fine. Hope this helps :)

  • @prolificgames1112
    @prolificgames1112 4 ปีที่แล้ว +1

    Music??

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Space Walk:
      th-cam.com/video/8b1lIBtRYSY/w-d-xo.html