first time rigging a model (mostly for fun and curiosity) and by far one of my favorite tutorials. love how you went into detail with everything, from how to mesh and zooming in to show which tools to use. thank you so much for this 💙
I really appreciate how you went into detail with how you do the art mesh, a lot of other tutorials haven't done that, just showed their process or their end look, I'm really looking forward to trying how you did the art mesh on the eyelashes on my next project!
I love this series! Watched a ton of tutorials but they where confusing and bloated for a total newbie. Those are easy to follow and I am also enjoying your voice!
dude you're the one i was searching for since my style is more of a chipi so it doesn't really need that much of details AND HOW CAN YOU HAVE ONLY 300 SUBS????
I really appreciate the detail and your explanations. All the other videos are messy and sloppy compared to yours! Thank you for fueling the perfectionist in me!!
Thank you so much! I really want to learn how to animate a character in live2D and you explain everything so well! Even though I don't know nothing about the program since I've never touched it, I feel like I learned a lot! You're the best, Inkugaki! Keep it up!
Your tutorials are the best, I'm very happy to discover your channel ! If you are looking for video subject, It could be interesting if you can make video about : - how to set transparency layer - how to use onion skin view - how to use glue
for the reflect settings you can tick the eyeball X from the start i think? so that you dont get the funny crossed eyed xd, also i had some errors when flipping them o.O but it was fixed after i retry :D so TY !
This tutorial is good. but one thing made me confuse is how did the iris disappear after squishing the sclera? does this have to do with the layers? Edit: Oh I get it. It is the clipping mask. Thanks!😁
I thought I learned somewhere else that the "left eye" of the character is it's left eye, not the eye we see on the left of the screen, how will the tracking be later?
as far as I know, it matters only with your layer and warp deformer organization, so you know which one is which. BUT if for some reason Vtube studio tracks the "wrong eye" you can always change the eye's parameter input on Vtube Studio!
This is my go-to video for this topic! But I've a question for you: for eyes like yours, where there appears to be a single color shape, are eyelids necessary for drawing and rigging? Assuming no pupils inside the eye, could you instead just have a shape like a circle that then deforms to the appropriate open or closed shape instead? or are eyelids a necessary part of the process for other reasons?
I must've screwed up somewhere, because nothing I do will make my eye reflect properly the way it does around 19:27 😭 otherwise, this has been the best tutorial I've ever used thank you!
Don't worry it's really easy to mess the flip up, check that you are selecting every single thing related to the eye, layers and warp deformers, if you miss something, the eye might flip on the same spot and not reposition itself on the other side of the face. Also! when you do the right flip the pupils are going to be messed up, so you gotta flip them again but this time only the pupils, nothing else. Hope that helps!
Hi! I'm new to rigging - if you duplicate the eye does that mess with the previously assigned XY parameters? I'm still a little unsure of the order of operations
Hi!, the X and Y parameters should be on a warp deformer containing all the eye parts, If you dup the eye, make sure to dup the X and Y Warp deformer as well so your duplicated eye is not in the same warp deformer as the original one, that way you'll have an easier time flipping the corresponding parameters! hope that helps 😄
If you copy the second eye at this stage then do all the expressions and want to duplicate them is it possible to delete the copied eye and copy it again with the new animations? Or will doing that mess things up? Part of why I ask is in case I decide to have an expression later on that I didn't think of at first.
yes! is totally posible, some times I don't bother trying to animate twice so, I erase the copied eye again and duplicate the one I have everything else on!
I cant thank you enough for these concise tutorials. But I do wonder: if a model has beady eyes with no visible schlera and a separate part for the closed eyelash, is it possible to rig it to show up or should i edit the eye to turn into the closed eyelash and discard the separate closed eyelash?
I'm glad you found them useful! If I understood correctly, the open and close animation would be similar to a frame by frame (one frame/layer open and one frame/layer closed) If that's the case, then yes it is posible! The difference would be on the keyform arrangement to avoid opacity overlays, in between the open and closed layer. Try making one of them disappear before the other one shows then play with the keyform timing on the "eye open parameter" and hopefully you would have the result you're looking for!
@@Inkugaki_Live2D oh thank u so much for the quick reply! I thought i would have to mimic frame by frame but i had no idea how to make it possible on a tweening animation promgram like live2d cubism! Thanks a lot!
I love your tutorials! I'm making my first model right now, but I ran into a problem. I'm at the eye duplicating part, but every time i try to copy my first set of eye parts, i end up creating a "Deformer of Position adjusting" along with them. At first i tried to delete it to match yours, but then it wouldn't reflect at all, but even when I left it in, it doesn't go all the way to the other side of the head, and even worse, i lose control of the iris' and can't move them with the XY angle menus anymore. Thankfully everything else still seems to work though, i.e. head tilting, eye closing, etc. Any idea on what i should do?
This is so helpful!! I have a question.. if I already established, for example, a parameter up to "1", how can I add another after it? for example "1.5", or "2".. I was doing a scared look but I wanted to do another one with a smaller pupil and that would be like 'above' what I already made.
I have a question; if my character has two different color eyes, how would i be able to have the same eye movements? Because when I reflected the eye, it was the same color as the left one.
@@Nowhere_KinQ Glad to hear! (I'd say to rig one eye then dup everything and then place the iris of diferent color on the duplicated iris warp deformer :D
@@EidoEndy I checked the vid and I realized I omitted the masking process... ( 〃..) The process is really simple, you can check it on this video, the timestamp is in the description: th-cam.com/video/2fRqbhEf4WA/w-d-xo.html Hope it helps!
Unfortunately, this tutorial left me unprepared for how hard it was gonna be to do the eye smile parameter with so many keyforms on the eye open parameter. But I do appreciate your style of teaching in general
Hi, you’re welcome! (^▽^) There are some big differences between the free version and paid version. The free version is going to limit you in the amount of Tools, Parts, Parameters, File Size and a bunch of more of stuff that might become necessary when creating more complex Vtuber models or animations. All the paid versions have all the features. It doesn’t matter which license you buy. THANKFULLY, there is a 45 day trial that comes with all the features of the Pro version! So if you want to make a Vtuber model, I’d recommend designing it first and prepare the psd file before downloading Live2D and getting the trial. If I were doing this same model on the free version, the file size would be of less quality and the problem is that some animations later would be much more limited. You can check the full comparisons here: www.live2d.com/en/comparison/
@@Inkugaki_Live2D Thank you so much! You're so professional I'm shocked you don't have more subscriber! Hopefully soon more people will follow your work :D
Hi! if you are using a mouse, the mouse wheel will work as a zoom in/out, if you're using a mousepad, and pinching doesn't work, you can look at the bottom of the screen and there you will find a zoom slider! hope that helps :D
Timestamps are in the description! Thanks for watching and I hope this video was useful to you! \( ^▽^ )/
first time rigging a model (mostly for fun and curiosity) and by far one of my favorite tutorials. love how you went into detail with everything, from how to mesh and zooming in to show which tools to use. thank you so much for this 💙
That's great to hear! Im glad to be of help!
I really appreciate how you went into detail with how you do the art mesh, a lot of other tutorials haven't done that, just showed their process or their end look, I'm really looking forward to trying how you did the art mesh on the eyelashes on my next project!
That's great to hear! Im glad to be of help! \( ^▽^ )/
best tutorial ive found so far, just detailed enough and just simple enough
I love this series! Watched a ton of tutorials but they where confusing and bloated for a total newbie. Those are easy to follow and I am also enjoying your voice!
I’m happy to hear that! Thank you so much!
yeah he has a nice voice tbh
dude you're the one i was searching for
since my style is more of a chipi so it doesn't really need that much of details
AND HOW CAN YOU HAVE ONLY 300 SUBS????
I'm glad I was helpful! Hopefully more people will find the tutorials :D
This!! Was the most easiest video to understand when it came to rigging. I’m so glad I found this video. Going to watch the whole series.
Im glad you found the video useful!
sad this doesn't have more views. very helpful, thank you for sharing
I’m glad you found it useful!
I like seeing the beta version of the Inku I know and love, I like how you showed us most of this on stream a few times when making other characters.
Resideeent! you found the betagaki! I'm glad you've been enjoying the streams :D
I really appreciate the detail and your explanations. All the other videos are messy and sloppy compared to yours! Thank you for fueling the perfectionist in me!!
THANK YOUUUU! MY MODEL LOOKS FANTASTIC SO FAR!! THANK U SO MUCH
I'm glad to hear that!
Your tutorial has been so helpful for me QwQ, keep on making more vids!!!💖
I’m glad you found it useful!!!
YOU JUST SAVED MY LIFE TYSM
Thank you so much! I really want to learn how to animate a character in live2D and you explain everything so well! Even though I don't know nothing about the program since I've never touched it, I feel like I learned a lot! You're the best, Inkugaki! Keep it up!
Thank you so much! I’m happy to hear that! Best of luck with your future animations! :D
this series is amazing, thank you so much, friend
Your tutorials are the best, I'm very happy to discover your channel !
If you are looking for video subject, It could be interesting if you can make video about :
- how to set transparency layer
- how to use onion skin view
- how to use glue
Thanks! I'm happy you found my videos useful! and thank you for the suggestions! I'll wright them down 👌👌👌
for the reflect settings you can tick the eyeball X from the start i think? so that you dont get the funny crossed eyed xd, also i had some errors when flipping them o.O but it was fixed after i retry :D so TY !
Is there an easy way to "separate" the eyes? So they can have their own parameter for open/smile
This tutorial is good. but one thing made me confuse is how did the iris disappear after squishing the sclera? does this have to do with the layers? Edit: Oh I get it. It is the clipping mask. Thanks!😁
Ty for the tutorial
You're welcome! :D
My eye mesh is kind of wobbly and lopsided looking bc I'm doing it with a mouse lol. Hopefully it still works
I thought I learned somewhere else that the "left eye" of the character is it's left eye, not the eye we see on the left of the screen, how will the tracking be later?
as far as I know, it matters only with your layer and warp deformer organization, so you know which one is which. BUT if for some reason Vtube studio tracks the "wrong eye" you can always change the eye's parameter input on Vtube Studio!
@@Inkugaki_Live2D wow, thanks for the quick answer 🥰
This is my go-to video for this topic!
But I've a question for you: for eyes like yours, where there appears to be a single color shape, are eyelids necessary for drawing and rigging? Assuming no pupils inside the eye, could you instead just have a shape like a circle that then deforms to the appropriate open or closed shape instead? or are eyelids a necessary part of the process for other reasons?
Big pat pats to you🌘〰️🌒
I must've screwed up somewhere, because nothing I do will make my eye reflect properly the way it does around 19:27 😭
otherwise, this has been the best tutorial I've ever used thank you!
Don't worry it's really easy to mess the flip up, check that you are selecting every single thing related to the eye, layers and warp deformers, if you miss something, the eye might flip on the same spot and not reposition itself on the other side of the face. Also! when you do the right flip the pupils are going to be messed up, so you gotta flip them again but this time only the pupils, nothing else. Hope that helps!
@@Inkugaki_Live2D Figured it out, I forgot the iris!
Edit: I messed up the iris warp deformer at some point, but I got it!
Whenever I reflect it, it doesn't flip in the intended position. Despite deleting the rotation deformer, it still reflects too close to the other eye.
Hi! I'm new to rigging - if you duplicate the eye does that mess with the previously assigned XY parameters? I'm still a little unsure of the order of operations
Hi!, the X and Y parameters should be on a warp deformer containing all the eye parts, If you dup the eye, make sure to dup the X and Y Warp deformer as well so your duplicated eye is not in the same warp deformer as the original one, that way you'll have an easier time flipping the corresponding parameters! hope that helps 😄
If you copy the second eye at this stage then do all the expressions and want to duplicate them is it possible to delete the copied eye and copy it again with the new animations? Or will doing that mess things up? Part of why I ask is in case I decide to have an expression later on that I didn't think of at first.
yes! is totally posible, some times I don't bother trying to animate twice so, I erase the copied eye again and duplicate the one I have everything else on!
I cant thank you enough for these concise tutorials. But I do wonder: if a model has beady eyes with no visible schlera and a separate part for the closed eyelash, is it possible to rig it to show up or should i edit the eye to turn into the closed eyelash and discard the separate closed eyelash?
I'm glad you found them useful!
If I understood correctly, the open and close animation would be similar to a frame by frame (one frame/layer open and one frame/layer closed) If that's the case, then yes it is posible!
The difference would be on the keyform arrangement to avoid opacity overlays, in between the open and closed layer.
Try making one of them disappear before the other one shows then play with the keyform timing on the "eye open parameter" and hopefully you would have the result you're looking for!
@@Inkugaki_Live2D oh thank u so much for the quick reply! I thought i would have to mimic frame by frame but i had no idea how to make it possible on a tweening animation promgram like live2d cubism! Thanks a lot!
@@milkcanfan97 No problem!
I love your tutorials! I'm making my first model right now, but I ran into a problem. I'm at the eye duplicating part, but every time i try to copy my first set of eye parts, i end up creating a "Deformer of Position adjusting" along with them. At first i tried to delete it to match yours, but then it wouldn't reflect at all, but even when I left it in, it doesn't go all the way to the other side of the head, and even worse, i lose control of the iris' and can't move them with the XY angle menus anymore. Thankfully everything else still seems to work though, i.e. head tilting, eye closing, etc. Any idea on what i should do?
DUDE THX
You’re welcome!
This is so helpful!!
I have a question.. if I already established, for example, a parameter up to "1", how can I add another after it? for example "1.5", or "2".. I was doing a scared look but I wanted to do another one with a smaller pupil and that would be like 'above' what I already made.
I have a question; if my character has two different color eyes, how would i be able to have the same eye movements? Because when I reflected the eye, it was the same color as the left one.
Nevermind I figured it out!
@@Nowhere_KinQ Glad to hear! (I'd say to rig one eye then dup everything and then place the iris of diferent color on the duplicated iris warp deformer :D
Wait, how is the iris getting covered by the whites? Looks like its masked or something?
Yes! The iris is clipped to the white part, that way if we move the iris, is only going to show on the masked part 👌
@@Inkugaki_Live2D I'm still beginning and wrapping my head around this. Did see another tutorial on it here. Will have to check that out.
@@EidoEndy I checked the vid and I realized I omitted the masking process... ( 〃..)
The process is really simple, you can check it on this video, the timestamp is in the description: th-cam.com/video/2fRqbhEf4WA/w-d-xo.html
Hope it helps!
Unfortunately, this tutorial left me unprepared for how hard it was gonna be to do the eye smile parameter with so many keyforms on the eye open parameter. But I do appreciate your style of teaching in general
how we swap the eyes parameter after copy paste it. it still stuck in my R eyes open parameter. :3
I don’t know why my pupils are still showing when I first start rigging the sclera. Did I do something wrong with my layers?
EXACTLY ME TOO
I'M SCARED
Thank you so much for the tutorials! I really appreciate it!
I have one question though: Is all of this possible with the free version? ;3
Hi, you’re welcome! (^▽^)
There are some big differences between the free version and paid version.
The free version is going to limit you in the amount of Tools, Parts, Parameters, File Size and a bunch of more of stuff that might become necessary when creating more complex Vtuber models or animations.
All the paid versions have all the features. It doesn’t matter which license you buy.
THANKFULLY, there is a 45 day trial that comes with all the features of the Pro version! So if you want to make a Vtuber model, I’d recommend designing it first and prepare the psd file before downloading Live2D and getting the trial.
If I were doing this same model on the free version, the file size would be of less quality and the problem is that some animations later would be much more limited.
You can check the full comparisons here: www.live2d.com/en/comparison/
@@Inkugaki_Live2D Thank you so much! You're so professional I'm shocked you don't have more subscriber! Hopefully soon more people will follow your work :D
Thank you! glad to be of help! :D
I'm having trouble zooming in on the eyes/mouth. Please help 😅
Hi! if you are using a mouse, the mouse wheel will work as a zoom in/out, if you're using a mousepad, and pinching doesn't work, you can look at the bottom of the screen and there you will find a zoom slider! hope that helps :D
Wait what if my character doesen't have eyelashes? How can I animate the eyes then