Absolutely agree it's cool when devs reach out after you played the demo. I actually remembered a few of the designs from the last time you played even though it's been an age.
Huzzah for sponsored content for things you had already played a demo of! Also, yay for adorably stylized auto-battling, which I imagine Ravs will also be hooked on.
I've been tracking this game since Tom's first video, it's made such huge strides and it keeps getting better. So glad you're coming back for its release!!!
Really looking forward to the official release, after running the demo ragged. The 'mons are cute, the boss fights have come a LONG way from the initial demo, and the new route maps/encounters and specials are all neat.
I have to admit, this was kinda hard to follow. It might be because I don't have that much experience with these types of games, but I seem to remember that the other cutesy animal auto fighter Tom did a while back was easier to follow as a complete beginner watching.
Tbf, Tom skipped a lot of reading of each unit's abilities. In essence, instead of the direct clashes of Super Auto Pets, we have an rpg party that have set attack speeds and targeting. White bar at bottom denotes the next attack, the yellow bar fills to use an active ability
Think of this one more as an auto chess rpg. Sort of like TFT if you've played it. But yes, I do agree with you. I had to pause a number of times just to read abilities lol
This actually looks pretty cool. The auto combat is pretty satisfying, with the small camera movements, and who doesn't like fighting with your pets. Except for my real life pets - I'm not into dogfights. Yet.
I really like the grid 4v4 format it seems they swapped to. I wasnt a massive fan of the line in a game that had things like full dedicated tanks and ranged, and this seems like it could have better teambuilding options
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1574 God, I remember this game, damn, was so long ago XD But WOOOO so happy it's finally coming out as I do love Auto Battlers, and this is a real good one :D, very cute too Damn, poor Dewt, getting obliterated by a Camel XD Oh wow, damn, that final Boss fight, so close, god XD. Well I do hope we do get to see more :D
It's probably got super auto pets inspirations but that game didn't invent auto battlers and pokemon didn't invent fighting with small creatures, these are very old concepts for games by this point.
Great game, but it is really hard to watch xD WHat is most important - this game still needs TONS of Balancing. Summon builds are beyond broken, whole other are simply usless.
Absolutely agree it's cool when devs reach out after you played the demo.
I actually remembered a few of the designs from the last time you played even though it's been an age.
Huzzah for sponsored content for things you had already played a demo of!
Also, yay for adorably stylized auto-battling, which I imagine Ravs will also be hooked on.
Devs: add in Dooit for Tom. ( a dark robed red eyed hooded lightening critter )
Dooit --> Seenat --> Powwa
i would be very happy with more of this.
Yeah and they should add baby-hotdog-mon
@@Ganinoish he could be called Bongo
I've been tracking this game since Tom's first video, it's made such huge strides and it keeps getting better. So glad you're coming back for its release!!!
I hope this makes it to the jingle jam collection it looks great!
Really looking forward to the official release, after running the demo ragged. The 'mons are cute, the boss fights have come a LONG way from the initial demo, and the new route maps/encounters and specials are all neat.
Sure feels like the balance between the bosses and the regular fights is way off.
I have to admit, this was kinda hard to follow. It might be because I don't have that much experience with these types of games, but I seem to remember that the other cutesy animal auto fighter Tom did a while back was easier to follow as a complete beginner watching.
Super Auto Pets is probably what you're thinking about, but it has gotten a lot more complicated
Tbf, Tom skipped a lot of reading of each unit's abilities. In essence, instead of the direct clashes of Super Auto Pets, we have an rpg party that have set attack speeds and targeting. White bar at bottom denotes the next attack, the yellow bar fills to use an active ability
Think of this one more as an auto chess rpg. Sort of like TFT if you've played it. But yes, I do agree with you. I had to pause a number of times just to read abilities lol
Oh shit, I played a lot of this demo, may pick it up at some point.
This actually looks pretty cool. The auto combat is pretty satisfying, with the small camera movements, and who doesn't like fighting with your pets. Except for my real life pets - I'm not into dogfights. Yet.
Cursed chest seems insane to get early
Always happy to see more Tom content! especially when it's this cute!
I really like the grid 4v4 format it seems they swapped to. I wasnt a massive fan of the line in a game that had things like full dedicated tanks and ranged, and this seems like it could have better teambuilding options
I don't remember this, though now I know I get an extra tom video today when I find the first one!
It was called "super battlemon"
@SirPridey thanks man
How on earth do you defeat that thorns boss, that seems impossible
New Tom video? Lemme prepare to throw today's item on my Steam wishlist...
this is adorable, heres hoping we see it on switch or android in the future for portability!
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1574
God, I remember this game, damn, was so long ago XD But WOOOO so happy it's finally coming out as I do love Auto Battlers, and this is a real good one :D, very cute too
Damn, poor Dewt, getting obliterated by a Camel XD
Oh wow, damn, that final Boss fight, so close, god XD. Well I do hope we do get to see more :D
I bought it by clicking your link!
This game looks so cute! Definitely would love to see more of this and I can't wait to play a full release of this game!
I. Watch some more off this!
Crushes normal enemies, but is wiped by mini-bosses. I think there might be some balance issues?
Hi
Like this for every misplay
Another Pokemon creature like game 👍🏽
So this is Super Auto Pets but with legally distinct, definitely not Pokemon?? Or is there some rich lore/old game that everyone else copied?
It's probably got super auto pets inspirations but that game didn't invent auto battlers and pokemon didn't invent fighting with small creatures, these are very old concepts for games by this point.
Can you replay some more older games, my wallet cant take much more of this.
If you want cheap and great game tryu Neccese!
this game has big UX and UI problems
Great game, but it is really hard to watch xD
WHat is most important - this game still needs TONS of Balancing. Summon builds are beyond broken, whole other are simply usless.
I am an Indie from New Jersey. I was wondering if you'd like a test copy of my new 2D physics game, Crazy Candydish? Love your work.
First
Is this some sort of palworld clone?
in that its a blatant pokemon knockoff yes
super auto pets with pokemon from wish
I'm glad you get sponsorships... but... this game is bad. Just bad.