I think Kadomon has a ton of interesting things going for it and it's well worth a look if you're a fan of Pokemon and Autobattlers. If you want to play for yourself, check out Kadomon: Hyper Auto Battlers today on Steam! bit.ly/OlexaKadomon
The region 1 and 2 minibosses are definitely horribly balanced, but (so far) it feels like they were balanced in opposite directions. It's so hard to defeat the act 1 minibosses with even the best luck, while the act 2 minibosses seemed too easy (although I've only found Cannock so far). The region 3 minibosses I think are fine in terms of balance but really frustratingly random, and I wish they were less random. Queenstruction I think is just right, Kaothesis has the right amount of challenge and spectacle if you don't go in with a full box, and even Gnocking is doable with the right team (and got nerfed, so it might be decent now). I think it's mostly the minibosses that are a problem, as they just swing too hard between too easy, too hard, or too frustrating.
As Someone who made it all the way to the Final Boss with a Decay Build, some bosses(including said Final Boss) being able to ignore decay is trash tier: literally racked over 100+ on it(and a region 3 Miniboss), did 0 Decay Damage over the entire fight
The game feels unbalanced but, even more important: I did not understand a single interaction between the chracters. I didn't get what were their attacks and what were their supers, I didn't get the timing, I didn't get the type bonuses... Maybe I wasn't paying enough attention but I feel like an autobattler should either be simple to play or very well explained. This one didn't do it for me.
@@koopey Lmao what a condescending comment. This game lacks a lot of clarity, so many things and effects are jumping around yet no damage is done. Make the damage jump around and status apply directly same with buffs or make it better to recognize. Things are dying and you don't even really know why because they just disappear. Also it's extremely unbalanced. You finish first battle and the second one is already a fully stacked team dealing 14 while your 2 units deal 5 a pop with mini boss right after. Everything needs to be scaled down and moved back.
First time I’m hearing any criticism for the game. I guess some parts are hard to understand but doesn’t it give you a detailed explanation when you hover over stuff and there’s a tutorial? The unbalance is definitely a huge issue. I think they should look into that.
really intersting game, expected it to be pokemon sap but it actually did a fair amount that kept the sap vibe while being its own thing gonna wait out on this one for a bit though because reviews are telling me its a bit unbalanced and rough around the edges but for the first day of release "rough around the edges and unbalanced" is basically a medal of honor, considering how bad some games get game radiates passion and im sure the devs will handle these problems quickly
First off; really fun vid! Love that it allows you to keep a box of mons around to work with, makes it a bit less of a gamble and more strategy focused. Edit: Just found a Mushiki misprint that looks like Toad from Super Mario. It's the 1 in 2k odds version. Toad shall be protected even if it costs me my life.
One of the biggest complaints about the demo was that the demo was too easy, so I guess the developers went a bit too hard in the opposite direction. As someone who played a ton of the demo I felt right at home in the full game, but I feel like it would be a different story for those who are jumping in for the first time. Also, it's hilarious how you got bodied in that second run. Your physical type bonus gave the front enemy frail when an ally was hurt, and the Slimurai deals damage when frail is applied, which creates an infinite loop that instantly kills a party member every time a Kadomon takes damage. I am sorry for laughing at your misery. Some tips for you: - In the early game, getting your team to a full team of 4 (excluding Gnock) is really, really important, because the Kadomon you have are the #1 source of scaling that early. This also means that minibosses, events, and campfires are undesirable early since you don't have the scaling to deal with enemy fights. This would also mean that you would have more health throughout the rest of the run. - Creeze loves being in the front because it's really tanky, its super affects itself, and it has a keyword ability that gives it extra damage while it has armor. As a matter of fact, Mushiki's keyword ability (grants 5 hidden, which prevents it from being targeted until it's performed 5 attacks, except when it's the last Kadomon left) actually caused it to not be a legal target for Creeze's super, giving Creeze the armor instead of Mushiki. - Similarly, Monku really doesn't like being in the front because it's so frail. Its on hurt effect is a red herring: it scales so poorly over time that it's not worth building around it unless the effect does something else, like the Rainfall field effect you got in game 1. - Beleaf does, in fact, like being behind Gnock in most circumstances, because even though Gnock doesn't have a super putting Gnock in front of Beleaf lets you buff Gnock with Beleaf's super, which keeps Gnock alive for the fight. Against most Kadomon it doesn't really matter because there are lots of Kadomon where your 2v1 will win regardless of where you position the two (it worked out with the Slamala in this video because Slamala deals little damage and moved Gnock into a position where you could buff it), but in most cases positioning Beleaf behind Gnock is pretty good. - Peeling + Mushiki is a really powerful combination because Peeling's super can trigger Mushiki's attack, effectively giving it twice the number of attacks with which to summon Shroonobies.
This game seems really interesting! problem is that I have no idea what is happening during the attacking phase. When comparing it with autopets, I seem to understand better what js going on.
Seems like a neat game. The mini bosses are horribly unbalanced. Are you supposed to make a team specifically to counter a specific boss and ignore everything else? Or always ignore them?
12:00 This rune stone looks like it is some kind of combination code. Is it possible to switch the runes? It kinda looks like it activated "push" the rune just by droping it in the window. Maybe you have to put them in a right order.
14:20 Peblo is crying out there in the back seeing you not upgrading him. First you make him watch his allays die from back and now you are letting his upgrade fly away.
Bro I really love your videos but you putting the thing with the least amount of health in the front and then wondering why it’s always dying when the one in the front is the one taking damadge is infuriating as fu** like…
I bought the game and the most annoying thing is u cant quit midrun, cuz there is no safefile Edit: the game looks fun and plays fun but the loading time is fucking killing me (1 minute on a high end pc) and for a game like this, this is not acceptable for me so i refunded it
Hey, I don’t mean this in an offensive way but I think I know why your views are on the decline When people click on your videos they’re hoping to see cool gameplay for a game they might not have seen before, but now comes the problem When your gameplay is braindead it makes people upset because they at least want to see a good representation of the game at hand, but when you play poorly it can represent the game in a bad light, while also leading people to shy away because they don’t want to watch someone mess up a bunch lol I’m sorry if that was harsh I really do like the videos it’s just sad to see :(
My views aren’t on a decline? I’m literally in the largest boost my channel has ever been in my life lol. It’s difficult to play as many games as we do and play all of them successfully. And in most cases, I’m still winning over half of the runs that I do in any roguelike game I play. There’s a very very skewed misconception that you have to win every roguelike game you play. The point of roguelikes is that they require trial and error, they require you to learn the game. My channel is about realistic gaming. Sure, I could just upload runs where I win like other TH-camrs do. But that’s not a legitimate, realistic, and honest approach to how a game is played. Kadomon is a HARD game. With some dodgy balance right now. Still a really good release with great ideas but it’s not the kind of game you’re expected to just waltz into and win.
Hey, I don't mean this in an offensive way but I think I know why your Hydration is on the decline When people click on your videos they're hoping to see cool sips of water they might not have seen before, but now comes the problem When your hydration is braindead it makes people upset because they at least want to see a good representation of the water at hand, but when you drink poorly it can represent water in a bad light, while also leading people to Shy away because they don't want to watch someone dehydrate themselves a bunch lol I'm sorry if that was harsh I really do like Drinking water it's just sad to see :(
I think Kadomon has a ton of interesting things going for it and it's well worth a look if you're a fan of Pokemon and Autobattlers. If you want to play for yourself, check out Kadomon: Hyper Auto Battlers today on Steam! bit.ly/OlexaKadomon
The glass canon in the front tanking all the damage was S-tier ragebait😂😂
coming from the demo, the bosses and minibosses are absolutely horribly balanced.
The region 1 and 2 minibosses are definitely horribly balanced, but (so far) it feels like they were balanced in opposite directions. It's so hard to defeat the act 1 minibosses with even the best luck, while the act 2 minibosses seemed too easy (although I've only found Cannock so far). The region 3 minibosses I think are fine in terms of balance but really frustratingly random, and I wish they were less random.
Queenstruction I think is just right, Kaothesis has the right amount of challenge and spectacle if you don't go in with a full box, and even Gnocking is doable with the right team (and got nerfed, so it might be decent now). I think it's mostly the minibosses that are a problem, as they just swing too hard between too easy, too hard, or too frustrating.
As Someone who made it all the way to the Final Boss with a Decay Build, some bosses(including said Final Boss) being able to ignore decay is trash tier: literally racked over 100+ on it(and a region 3 Miniboss), did 0 Decay Damage over the entire fight
Olekkyyyyy you need your damage dealers behind your tanks ;-;
Yeah that’s pretty fair
The game feels unbalanced but, even more important: I did not understand a single interaction between the chracters. I didn't get what were their attacks and what were their supers, I didn't get the timing, I didn't get the type bonuses... Maybe I wasn't paying enough attention but I feel like an autobattler should either be simple to play or very well explained. This one didn't do it for me.
I followed it pretty easily, it all seemed straight forward to me.
Maybe time to give up gaming if you are unable to understand anything.
@@koopey Lmao what a condescending comment. This game lacks a lot of clarity, so many things and effects are jumping around yet no damage is done. Make the damage jump around and status apply directly same with buffs or make it better to recognize. Things are dying and you don't even really know why because they just disappear.
Also it's extremely unbalanced. You finish first battle and the second one is already a fully stacked team dealing 14 while your 2 units deal 5 a pop with mini boss right after. Everything needs to be scaled down and moved back.
First time I’m hearing any criticism for the game.
I guess some parts are hard to understand but doesn’t it give you a detailed explanation when you hover over stuff and there’s a tutorial?
The unbalance is definitely a huge issue. I think they should look into that.
The item In the box never getting used I’m rippin my balls off man 😂😂😂😂
Same with his damage dealer in the frontline and his tank in the back ;-;
really intersting game, expected it to be pokemon sap but it actually did a fair amount that kept the sap vibe while being its own thing
gonna wait out on this one for a bit though because reviews are telling me its a bit unbalanced and rough around the edges
but for the first day of release "rough around the edges and unbalanced" is basically a medal of honor, considering how bad some games get
game radiates passion and im sure the devs will handle these problems quickly
Thank you for taking the time to cover this game olexa. You’re the goat.
The Pokémon’s roguelike I didn’t know I needed was Pokémon Rogue. A roguelike made with actual Pokémon.
First off; really fun vid! Love that it allows you to keep a box of mons around to work with, makes it a bit less of a gamble and more strategy focused.
Edit: Just found a Mushiki misprint that looks like Toad from Super Mario. It's the 1 in 2k odds version. Toad shall be protected even if it costs me my life.
One of the biggest complaints about the demo was that the demo was too easy, so I guess the developers went a bit too hard in the opposite direction. As someone who played a ton of the demo I felt right at home in the full game, but I feel like it would be a different story for those who are jumping in for the first time.
Also, it's hilarious how you got bodied in that second run. Your physical type bonus gave the front enemy frail when an ally was hurt, and the Slimurai deals damage when frail is applied, which creates an infinite loop that instantly kills a party member every time a Kadomon takes damage. I am sorry for laughing at your misery.
Some tips for you:
- In the early game, getting your team to a full team of 4 (excluding Gnock) is really, really important, because the Kadomon you have are the #1 source of scaling that early. This also means that minibosses, events, and campfires are undesirable early since you don't have the scaling to deal with enemy fights. This would also mean that you would have more health throughout the rest of the run.
- Creeze loves being in the front because it's really tanky, its super affects itself, and it has a keyword ability that gives it extra damage while it has armor. As a matter of fact, Mushiki's keyword ability (grants 5 hidden, which prevents it from being targeted until it's performed 5 attacks, except when it's the last Kadomon left) actually caused it to not be a legal target for Creeze's super, giving Creeze the armor instead of Mushiki.
- Similarly, Monku really doesn't like being in the front because it's so frail. Its on hurt effect is a red herring: it scales so poorly over time that it's not worth building around it unless the effect does something else, like the Rainfall field effect you got in game 1.
- Beleaf does, in fact, like being behind Gnock in most circumstances, because even though Gnock doesn't have a super putting Gnock in front of Beleaf lets you buff Gnock with Beleaf's super, which keeps Gnock alive for the fight. Against most Kadomon it doesn't really matter because there are lots of Kadomon where your 2v1 will win regardless of where you position the two (it worked out with the Slamala in this video because Slamala deals little damage and moved Gnock into a position where you could buff it), but in most cases positioning Beleaf behind Gnock is pretty good.
- Peeling + Mushiki is a really powerful combination because Peeling's super can trigger Mushiki's attack, effectively giving it twice the number of attacks with which to summon Shroonobies.
old stick + peeling sounds interesting, ally takes 1 dmg then gains 1 max hp every attack
I've had my eyes on this game for a while. Nice to see you covering the full release.
I really like this game. Glad you're covering it!
"1 out if 1000, well that's pretty rare" you underestimate the pokemon community
This game seems really interesting! problem is that I have no idea what is happening during the attacking phase. When comparing it with autopets, I seem to understand better what js going on.
Slunges and the Slimurai sounds like a band name
Idk if they balanced it but I beat it literally my first run after watching this. Gaining block is op
first time I played this I got shield build where on guy had like 300 shield and 100 thorns it was so broken
On the last run if u had given the 30xp to Peeling he'd be evolving and then maybe u could have won🙃
Seems like a neat game. The mini bosses are horribly unbalanced. Are you supposed to make a team specifically to counter a specific boss and ignore everything else? Or always ignore them?
I follow one of the artists on youtube and his work on his own PokemonLike Game he does amazing work there :)
I just had my 1st win. Its a tough battle especially on the last boss. The last boss has 938 or 940 HP and im sweating by looking at it.
watching him put 30 exp on the crab and not the banana got me heated
Man i love the vibe of the game but maaaaan is it hard to understand whats going on
Please make more vids on this
10:00 Does not putting super sadistic Peblo on a front to take hits for ya is not a part of your plan? That would have been a way to kill da boss.
12:00 This rune stone looks like it is some kind of combination code. Is it possible to switch the runes? It kinda looks like it activated "push" the rune just by droping it in the window. Maybe you have to put them in a right order.
12:25 It truly hurts to see ya using self sacrifice tanker as the second unit in front of a squishy dps.
14:20 Peblo is crying out there in the back seeing you not upgrading him. First you make him watch his allays die from back and now you are letting his upgrade fly away.
17:50 Bro just stop torturing this Monku and put him behind the tanks. Peblo's gonna cover for him.
19:00 ok that's it, i saw enough for today but i beleaf in you. You can do it bro.
WE LOVE GNOCK
I feel like I'd like this more if it wasn't an auto battler. But that's just me, so much is happening so quickly.
OK, at least you tried to win :P
Bro I really love your videos but you putting the thing with the least amount of health in the front and then wondering why it’s always dying when the one in the front is the one taking damadge is infuriating as fu** like…
I bought the game and the most annoying thing is u cant quit midrun, cuz there is no safefile
Edit: the game looks fun and plays fun but the loading time is fucking killing me (1 minute on a high end pc) and for a game like this, this is not acceptable for me so i refunded it
When are we gonna get “do it yourself” battlers instead of the usual auto. And I don’t meant any game with just a WASD control setup.
woah so hard
This channel is has me on piratebay way too often
Man this was painful to watch sending your fragile Monku in the front, every, single, time. Not surprising that you were losing a lot.
Automon 2
For auto battler, the fight animation very lackluster.
Having the weakest monster aat the front is also not very helpful i think
The Hydration Comment You Always Knew You Needed.
Drink water.
I'm kind of tired of early access games...
Hell no.
dude, stop calling anything Monster Taming by the name of that franchise owned by Nintendo.
It’s the most popular, it’s only logical I name it as such
Finally first🤓
Love the vids, but im sorry. It is really frustrating watching you play and missing soooo many obvious things.
I’d love to know the obvious things I missed, the game is pretty hard and doesn’t explain a lot to you so I was really learning as I went.
This game sucks wow.. 0:30
Hey, I don’t mean this in an offensive way but I think I know why your views are on the decline
When people click on your videos they’re hoping to see cool gameplay for a game they might not have seen before, but now comes the problem
When your gameplay is braindead it makes people upset because they at least want to see a good representation of the game at hand, but when you play poorly it can represent the game in a bad light, while also leading people to shy away because they don’t want to watch someone mess up a bunch lol
I’m sorry if that was harsh I really do like the videos it’s just sad to see :(
You can’t expect someone to be good at every game they play. I think Olexa does an ok job at the games considering the amount of them he covers
Actually playing a game badly is really good marketing for the game so I don't care if he plays well or not. You can still gage if the game is fun...
My views aren’t on a decline? I’m literally in the largest boost my channel has ever been in my life lol.
It’s difficult to play as many games as we do and play all of them successfully. And in most cases, I’m still winning over half of the runs that I do in any roguelike game I play.
There’s a very very skewed misconception that you have to win every roguelike game you play. The point of roguelikes is that they require trial and error, they require you to learn the game. My channel is about realistic gaming. Sure, I could just upload runs where I win like other TH-camrs do. But that’s not a legitimate, realistic, and honest approach to how a game is played.
Kadomon is a HARD game. With some dodgy balance right now. Still a really good release with great ideas but it’s not the kind of game you’re expected to just waltz into and win.
Look if you can't tank with a glass canon I don't want your gameplay content
Edit: This is a pro olenky post
Hey, I don't mean this in an offensive way
but I think I know why your Hydration is on
the decline
When people click on your videos they're
hoping to see cool sips of water
they might not have seen before, but now
comes the problem
When your hydration is braindead it
makes people upset because they at
least want to see a good representation
of the water at hand, but when you drink
poorly it can represent water in a bad
light, while also leading people to Shy
away because they don't want to watch
someone dehydrate themselves a bunch lol
I'm sorry if that was harsh I really do like
Drinking water it's just sad to see :(