Simultaneously the most impressive yet worst way to play. Impressive by virtue of their mere existence and worst because of their impracticality and the fact they’re the crappy BFG Edition ports.
Doom never ran on a pregnancy test (the misleading meme to stay), it was raspberry pi hooked on the pregnancy test, and even the original LCD removed and a new one added. It's like putting a cardboard over my modern PC and monitor and say "Look I ran Doom in a cardboard"
Some more info for those interested :-) -Most 90's console ports are based on Jaguar Doom, though the SNES and Doom II for the GameBoy Advanced use custom engines with their own changes to better fit their respective hardware, pretty interesting if you ask me. -An alternative and middle-ground between Chocolate-Doom and Crispy-Doom is Sprinkled-Doom, it's an essentially limit removing source port that keeps the original look of Chocolate-Doom, with the added option to run it in widescreen. -For an upgraded BFG Edition you can use Doom BFA Edition, it's a source port of the BFG Edition with new features and fixes for both Doom 3 and the classic ports on it. -PrBoom+ was in maintenance mode for quite a while until it was decided to archive it for good, I think a year ago, with a final maintenance release in June 20, 2023 according to the Doomwiki. Quite sad but PrBoom+ has served the community for a long time, so it may be time for it's more modern descendant to take the lead. -DSDA-Doom and Woof!, and by extension Nugget-Doom, now have full blown gamepad support. -Doom Retro also added a secret revealed message, turned on by default if I'm not mistaken, Retro also supports gamepads and not only does the menu actively changes when you plug and unplug one in, but Xinput gamepads vibrate when damaged and firing. Pretty cool. -Nugget-Doom has added some other features, like Zandronum's new weapon bobbing styles, new cheat codes, a mini-radar map, a gray invulnerability palette so your eyes don't explode from the monochrome one and, the reason I use it, separate view bobbing and weapon bobbing, in addition to Woof!'s QoL features. -IDK how effective may be, but GZDoom now has a quite efficient OpenGL ES renderer for older hardware, which could give better performance on larger maps, though I cannot guarantee it. -Odamex has gotten some massive updates recently, adding MFB21 and DEHEXTRA support, gamepad support, UMAPINFO, it's own horde gamemode and, of course, it's 255 player support, to the point it went from 0.9.5 to full blown 10.0.0. Some sick horde maps have been made already, combined with custom monsters it's an absolute blast. -Russian Doom also featured it's own Jaguar Doom modification, which would as the name implies change your Doom's visual aesthethic to resemble the Atari Jaguar release of Doom. I don't exactly know if it's still included today but it was a nice feature.
Thank you for doing the job of mentioning BFA first since i was gonna be the one doing the AKSUALLY, but you took the bullet instead. I do want to add to what you said: BFA edition's doom 1 and 2 sourceports is shockingly good, namely it lets you do the steam achievements without having to use the awful included ports. also another correction is that no, BFG edition on PC's ports wasnt the only way to play doom on modern consoles, because the ports on the console BFG edition is entirely different! yes, both on PS3 and 360 they actually use nerve's XBLA/PSN PRboom+ based ports that have cool features like online and local splitscreen coop and deathmatch.
@@brunocar02They also allow custom vanilla mapsets, I was able to load Doomcity, Scythe and Back to saturn X E1 into Doom 2 with BFA. Thanks for the comment as I did miss the older console ports🤗
The Atari Jaguar mode on International Doom has been dropped, I think around the same time the name got changed. The fork (which retains the older name) still has (had?) it last time I checked.
The OpenGLES backend is very effective at making GZDoom on potatoes (it's hard to be a potato at gzdoom tbh) more bearable, at the expense of some features like shaders.
The port was rewritten almost from scratch fairly recently and sadly lost that little feature and many more (maybe for the time being). The latest pre-revision version of Interdoom is still available out there
@@Quiver333_real I don't think they were lost for the time being, but for good. Int. Heretic and Int. Hexen are the only Russian Doom things the dev has brought back iirc.
Just a month after releasing this video, id Software and Nightdive released yet ANOTHER official port, which is even better than the previous Unity port. I hope you'll be making a video covering that, Dwars! I always look forward to your input on classic Doom content.
DSDA-Doom is my main source port for playing classic WADs nowadays. The indexed lighting mode in OpenGL and also the QoL features are just really neat.
and despite OpenGL hardware rendering being the only option (besides Software of course) it runs smooth like butter even on lowend machines, especially noticable on big maps. Couldn't play Eviternity 2 on GZDOOM used this instead and never looked back.
The best red cross workaround I saw is in Doom Eternal actually. There are 4 red squares making a white cross in the negative space between them and I love that. It keeps the cross AND the color scheme intact.
Damn they waited for you to release this vid to spite you specifically 😔 still, very good video!! I appreciate you mentioning the updates to Crispy, that's still my favorite way to play to this day
Great video! The source ports i use mostly are Zandronum and GZDoom for certain mods or mapsets. However, one sad thing is that you didn't mention Skulltag. Skulltag has a special place in my heart because it was one of the first source ports I played mods with. This is because you could link the wad files with the executable and the videos on how to play the mods were complicated and incomprehensible. This is because I am from Italy and when I started to play Doom, I didn't have the same knowledge of english that I have now.
Same thoughts bro, Skulltag is what I got when I first saw in a video that you could open console in Zdoom, but instead I ended up with a better source port. I remember killing so many hours of my day after school with Skulltag because I jumped to it straight after DOSBOX, so the opportunities Skulltag provided seemed endless.
@@SuperLeosid The ironic thing is that I started playing Skulltag (it was 2012) just a few months before the source port shut down due to internal issues. Fortunately, the source port is still playable and modern. So, if I want to play an old mod, I can still do it :D
@@andreathos2001 I had the exact same story bro lol. Skulltag was still a little functional after 98d (I think?) was the last version, but the final nail in the coffin was when Brutal Doom outright did not support Skulltag at all. Also, the developers tried to make another project called Wrack but as of late even that got shut down lmao. Some things don't change at all.
I should add: Zandronum is one of the reasons Doom is still popping. The multiplayer is what keeps it alive and booming, and you'll never find Doomseeker completely empty. May be it's because of the Megagame bros, but it's still worth playing for what it is. Additionally, most graphic mods/wads that were ever initially made for other source ports, they can run on Zandronum.
I find it hilarious and frustrating that a game from 1993 could still be played to modern platforms, while alot of my favorite early to late 2000's games either run on duct-tape-tier DLL slav hacks at best, or could never run at all at worst.
@@De-M-oN actually runs Mechwarrior3 and Interstate82 using that. Works swell, but sad that i cannot make it work witj OBS, gameplay recordings turns out without video.
I don't think he actually showed doom95 in the video, just that old microsoft promo. that being said doom95 is how I played when I was a kid so I always turn on random sound pitch if I can lol
I lost your channel long ago and I was trying to find you for such a long time after one of your videos was recommended to me. This was recommended to me now, so you ain't escaping me now c:< Subbed.
Thank you for this updated video! Your earlier videos on Doom source ports and Kes Gaming's video on Doom Launchers have helped me get the most out of my Doom experience. My current go-to port is Nugget Doom for more "vanilla" maps. I wanted a Crispy Doom-like port with support for Boom, MBF and other stuff and Nugget Doom is serving my needs well. It also has some neat little add-ons under its Woof hood like the rewind feature (taken from DSDA-Doom). It helps me test the waters of more difficult maps before trying to beat them on UV saveless. Of course, I also have GZDoom for the fancier stuff. It's also neat that Nugget Doom and GZDoom get regular updates! Both had their last versions uploaded about a month ago.
such an awesome comeback, this is my comfort channel and I wish the algorithm would push your videos more, they're fantastic and some have even reignited my interest in doom modding and gaming
@@ItsBofu yeah, that one is quite promising, there's some technical mumbo jumbo idk how to explain, but i've heard its biggest advantage is that it loads the level into gpu once, instead of each frame, therefore improving performance on levels with heavy use of linedefs and sectors. None of the mod's i've made work on it, but still looking forward to it once that engine gets a bit more polished.
When I watched your first video on source ports I've been always using Doom Retro because it: - Performed better on my low-end pc (constant 60fps) - Old saves format meaning I could switch to chocolate doom or similar - It's on delta touch, a high-quality all in one source port pack on mobile
Damn! Almost 5 years have past since the original video?! Gladly I discovered your channel because of it back then. 16:29 So sad! I was looking my username a the chat but no luck. I was at the Stress Test too. Oh well. At least I can brag I was there along Daddy Decino and you. I feel happy to see that the og Doom Community still caring, sharing and developing ports and mods. Doom is one of the elite games that I can bet even our grand grand grandsons surely going to be able to play with their future hardware.
Risen 3D was the first source port I played Doom in full 3D. It's also hard to neglect GZDoom for whatever reason; the engine is blowing games all over the place. And good ones. I mean, it's not Doom, but it is, if you look at it with fair judgement.
For Quake 1, check out the Remaster release and also the source port called Ironwail. Ironwail is a fork of Quakespasm that runs on OpenGL 4.3 and is focused on high performance and more QoL features. Ever since Ironwail has released, I have not looked back at Quakespasm, it's THAT good. For Quake 2, again check out the remaster.
@@atifarshad7624 Quake 2's remaster would have been amazing if it wasn't for the massive difficulty increase from the original. I got stuck on detention center for 15 hours because there were loads of extra enemies spawning that weren't in the original. It seems they set it up so that you can't use cover anymore, as when I did, a huge amount of those flying fucks came in, and took my cover, while pushing me toward a massive group of enemies. This happened every time, no matter how many times I ran it, or changed my plan. I decided I don't want to play it anymore. Getting stuck for 15 hours isn't my idea of "fun".
My personal preference is Nugget Doom, but Woof by itself is a beast with optimization I was actually able to play the 100,000 revenants map with it to completion without it becoming unplayable. DSDA-Doom is my go-to for more Boom-oriented WADs. GZDoom for modern maps and WADs that depend on it, though I use one of the other ports if possible since it has some flaws and design quirks I don't jive with. Odamex is by-far my preferred multiplayer client but sadly it very rarely has any active lobbies. ZDoom LE is a niche sourceport I enjoy using to play more recent and historical WADs of all types on my Windows 98 retro gaming PC where I also play vanilla Doom. Doom Legacy might be the worst source port I've used and I don't recommend it unless your WAD absolutely requires it or you want to play splitscreen multiplayer without using the official ports.
I was actually curious if Odamex was still around for deathmatch goodness when I don't want to mess with Zandronum. Sad to hear the lobbies are empty most of the time tho.
Since you use Woof, I got a question: Does Woof actually support Boom compatible wads? I've only downloaded this source port recently, assuming that it runs Boom, Vanilla and MBF supported wads.
As of what I can understand, it seems that DOOM's logic, all of it, was written for single core. Sound propagation, RNG, physics, the list goes on. Problem is ; people started to make source ports, lots of source ports, but they didn't write them in multi core, maybe cuz they would also need to rewrite the rest to multi core, which no one did to this day. And now we have those big ports like GZDOOM or Zandronum, PrBoom+ and its forks, and in addition to that, people make big wads!1!1!1!! Which isn't the problem, but some BIG ones, like Lost Civilization, are VERY heavy and hard to run due to CPUs today having multiple cores. So now crap has hit the fan (sorry) and it becomes less and less probable that someone will make an source port that has true multi core support and powerful mod support like ZDoom. Please, note that this is from WHAT I UNDERSTAND FROM SOME RESEARCH. Correct me if I am wrong and have an good day.
funnily enough I've been meaning to play some classic Doom again and was watching your older video on source ports a few days ago. Nice to see a more updated list got released lol.
7:04 - Вау! Это произношение настолько идеальное, что мои уши аж обрадовались этому. Да и а целом мне этот топ понравилася. Автор собрал (в большинстве своём) довольно интересные и отличные соурс порты (ну, кроме BFG edition конечно же)! Это видео заслуживает моего царского лайка! =) P.s: Не знаю, прочтёт ли автор данного видео этот коммент. Да и не факт что он поймёт то, что я тут написал. Но, буду рад если мой поток мыслей кто-то заметит :D
GZDoom has always been my goto. Its just the source port most well known to my knowledge and since I set it up I just haven't really had a reason to not use it. It was used on the QuestZDoom VR Oculus Quest port as well which kind of salitified my loyalty to GZDoom even more. I'll probably experiment more if i ever wanna play a mod that recommends another source port
Woof! is my go-to these days as well. What sets it apart from the others for me is the screen rendered through hardware acceleration, so you get the best of both worlds between hardware acceleration and the game looking the way it should in software mode. The other is Spectres not being -- nearly -- totally invisible when you up the resolution, this would give me huge fits in other ports including DSDA.
the unity port is kinda bad. atleast in backwards compatability on ps5 as it is a ps4 app.the game crashes (rarely but still) and has a weird bug where doom guy makes the hump sound constantly and opens doors weirdly
Idk if it’s on the Xbox version because I’ve never noticed it before but the backwards compatibility works great on series x so I think it’s fine on my end
GZ, DSDA and Nugget cover all my playing needs, but I also have Eternity for testing. It's a great time for ports, lots of options with interesting differences and features between them. Great presentation.
Bro I must say I originally used to use GZDoom however after finding your video, I actually now use Crispy (and Woof) for vanilla gameplay and GZ for mods like Brutal Doom and AEOD. While I personally like Crispy I may perma switch to Woof if they include the "Secret Reveal count notification" thing and make Master Levels really easy to launch.
I prefer GZDoom. Compatibility preset Doom strict makes the proper game rules like infinite actor height and all these things, but it fixes all the bullshit which is just annoying and not gameplay relevant like: Blockmap bug, lost souls spawning by Pain Elemental Death outside of map in narrow places, projectiles going through walls etc, all this simply just annoying bullshit is fixed in gzdoom. So I prefer it any day for vanilla maps too
For me BFG edition is Solely for nostalgia purposes, it's where I first got official copies of the Doom games, No Rest for the Living is a wonderful little bonus too, getting the Marine costume for beating it was also a fun little reward.
I wish you had listed what all the mods and maps you showcased are. Some of those I was like "wait is this Witchaven running on a Doom source port or am I crazy?"
Looks like we're gonna need an addenum because now DOOM I and II are now ported to the KEX Engine with even more improvements than the Unity ports did.
I don't even play Doom too often and when I do, I use GZDoom like a peasant, yet I'm still fascinated by all kinds of source ports Also was the russian segment done with some new cutting-edge AI? Because it sounds really damn good
Yello, Mr. Rabbit, I've seen you today on Decino's livestream :D Anyways, I just have to say, I'll forever be grateful to you, it was because of videos like these, with nice information and unbiased opnions, that I've actually started to like an more vanilla-like DOOM! Thus, falling in love with things such as Smooth Doom, Nugget Doom, Woof! etc. And also, It was because of this video that I've decided to play Heartland! It was the best .WAD... No... Well, .PKE that I've played, thank you so much, friend. Now, I have to do something else, such as sleeping, so I'll see you the next time. Toodaloo.
VkDoom appears to be more optimized. There's at least one video comparing performance of The Golden Souls 3, a very script heavy mod, in both GZDoom and VkDoom.
When I first played Doom back in 2020, I played it using GZDoom (like every newcomer), and then switched to PRBoom+ 2.5.1.5... But when I found your old video talking about the two new forks of PRBoom+ at the time, I immediately switched to DSDA-Doom, and it has become one of my go-to ports ever since! But I also sometimes play around with other ports like Русский Doom, Woof, and even GZDoom and Chocolate Doom from time to time I would like to thank you for these style of videos about these source ports, they're really good to watch, even after I watched it many times
I prefer GZDoom. Compatibility preset Doom strict makes the proper game rules like infinite actor height and all these things, but it fixes all the bullshit which is just annoying and not gameplay relevant like: Blockmap bug, lost souls spawning by Pain Elemental Death outside of map in narrow places, projectiles going through walls etc, all this simply just annoying bullshit is fixed in gzdoom. So I prefer it any day for vanilla maps too
DSDA-Doom is my source port of choice for its robust compatibility settings and especially its stat tracking. No other source port (that I know of! please tell me) offers a way to record what levels you've completed, on what difficulty, and how many kills, items, and secrets you got outside of taking screenshots of every stat screen intermission.
A sourceport I recommend is Helion. Its nothing fancy, but it does run doom REAL FAST, as in literally hundreds of times faster than GZdoom or DSDA Doom, which makes it very good for massive maps or slaughter wads that'd otherwise chug on those ports. If you want to run a mapset like Sunder or Sunlust while still getting top level performance its probably your best option.
An honorary mention to the ace engine. Idk what kind of black magic they did (something about arbitrary code execution) but they managed to achieve quite a bunch of cool things on dos doom itself via ace.
Yes, it has support for multiplayer, but could multiplayer weapons be removed in cooperative? I would like to remove them. I think that the multiplayer support of this wonderful Source port should be improved with Quality of life updates
1:10 , well the SNES port is not a source port, it is a rewrite (read-up about it, it's quite interesting. The author explained and even, well, released is sources as well, over on Twitter some times during the pandemic!)
12:55 Nuts on GZDoom. Wow, it's not as bad as I remember. Probably I had older PC back then. It was unplayable like 2FPS when the monsters woke up. While on other ports it was slightl;y playable like 10-15fps. I guess I should try on modern hardware again.
Great video! Love to see you upload as always. One question I have: Could you possibly add a flashing warning at 16:38? Pretty vivid flashing green colors and it caught me quite off guard.
DSDA-Doom was recently updated to support toggling Pistol Start, Fast Monsters and similar settings without having to quit out the game and use command line parameters.
You forgot the most expensive and demanding port: the Doom Eternal ports found in the slayer's watchtower
And the ports where you can't turn left or right in Heretic, or the port where you can "buy nothing".
Simultaneously the most impressive yet worst way to play. Impressive by virtue of their mere existence and worst because of their impracticality and the fact they’re the crappy BFG Edition ports.
His man cave in the fortress of doom
Unironically, my framerate is higher on Eternal than the container Unity Doom runs in by quite a lot.
Remember when they forgot to put the WADs in the game files at launch
Doom never ran on a pregnancy test (the misleading meme to stay), it was raspberry pi hooked on the pregnancy test, and even the original LCD removed and a new one added. It's like putting a cardboard over my modern PC and monitor and say "Look I ran Doom in a cardboard"
Yea, this has bothered me too....
Fun police pedant
@@poopoo7705 Nah, it's one thing to bring out a technicality, but that was straight up faked lol
True, but it's still impressive to run the game in such a tiny setup. How playable it is, iunno, but it runs!
I knew it was fake but I thought they at least used the original screen. This is just sad now.
And 1 month later the unity version was replaced with a new nightdive port, definitely should do a vid on that
Some more info for those interested :-)
-Most 90's console ports are based on Jaguar Doom, though the SNES and Doom II for the GameBoy Advanced use custom engines with their own changes to better fit their respective hardware, pretty interesting if you ask me.
-An alternative and middle-ground between Chocolate-Doom and Crispy-Doom is Sprinkled-Doom, it's an essentially limit removing source port that keeps the original look of Chocolate-Doom, with the added option to run it in widescreen.
-For an upgraded BFG Edition you can use Doom BFA Edition, it's a source port of the BFG Edition with new features and fixes for both Doom 3 and the classic ports on it.
-PrBoom+ was in maintenance mode for quite a while until it was decided to archive it for good, I think a year ago, with a final maintenance release in June 20, 2023 according to the Doomwiki. Quite sad but PrBoom+ has served the community for a long time, so it may be time for it's more modern descendant to take the lead.
-DSDA-Doom and Woof!, and by extension Nugget-Doom, now have full blown gamepad support.
-Doom Retro also added a secret revealed message, turned on by default if I'm not mistaken, Retro also supports gamepads and not only does the menu actively changes when you plug and unplug one in, but Xinput gamepads vibrate when damaged and firing. Pretty cool.
-Nugget-Doom has added some other features, like Zandronum's new weapon bobbing styles, new cheat codes, a mini-radar map, a gray invulnerability palette so your eyes don't explode from the monochrome one and, the reason I use it, separate view bobbing and weapon bobbing, in addition to Woof!'s QoL features.
-IDK how effective may be, but GZDoom now has a quite efficient OpenGL ES renderer for older hardware, which could give better performance on larger maps, though I cannot guarantee it.
-Odamex has gotten some massive updates recently, adding MFB21 and DEHEXTRA support, gamepad support, UMAPINFO, it's own horde gamemode and, of course, it's 255 player support, to the point it went from 0.9.5 to full blown 10.0.0. Some sick horde maps have been made already, combined with custom monsters it's an absolute blast.
-Russian Doom also featured it's own Jaguar Doom modification, which would as the name implies change your Doom's visual aesthethic to resemble the Atari Jaguar release of Doom. I don't exactly know if it's still included today but it was a nice feature.
Thank you for doing the job of mentioning BFA first since i was gonna be the one doing the AKSUALLY, but you took the bullet instead.
I do want to add to what you said: BFA edition's doom 1 and 2 sourceports is shockingly good, namely it lets you do the steam achievements without having to use the awful included ports.
also another correction is that no, BFG edition on PC's ports wasnt the only way to play doom on modern consoles, because the ports on the console BFG edition is entirely different! yes, both on PS3 and 360 they actually use nerve's XBLA/PSN PRboom+ based ports that have cool features like online and local splitscreen coop and deathmatch.
Sprinkled Doom is my new favorite sourceport for vanilla shenanigans
@@brunocar02They also allow custom vanilla mapsets, I was able to load Doomcity, Scythe and Back to saturn X E1 into Doom 2 with BFA. Thanks for the comment as I did miss the older console ports🤗
The Atari Jaguar mode on International Doom has been dropped, I think around the same time the name got changed. The fork (which retains the older name) still has (had?) it last time I checked.
The OpenGLES backend is very effective at making GZDoom on potatoes (it's hard to be a potato at gzdoom tbh) more bearable, at the expense of some features like shaders.
That russian was really clean, no accent at all, good job man
If this guy is not russian, then I'm shocked. Absolut Vodka for absolutely native accent
Идеально и без акцента. Вау.
You can hear a bit whenever he says "source port"
I can hear some kind of accent when he's speaking English, I think he's a native Russian speaker, maybe a Russian-American or somethinf
That's why he needed the alcohol first, for the authentic russian accent.
@7:00 holy shit I was NOT expecting the segment in Russian! GG for breaking the gamer review pattern!
Fun fact: International Doom has its own version of Jaguar Doom
Nothing too big, just wanted to point that out
The port was rewritten almost from scratch fairly recently and sadly lost that little feature and many more (maybe for the time being). The latest pre-revision version of Interdoom is still available out there
@@Quiver333_real I don't think they were lost for the time being, but for good. Int. Heretic and Int. Hexen are the only Russian Doom things the dev has brought back iirc.
It no longer has the mode. The fork, which retains the Russian Doom moniker, still has (had?) it last time I checked.
Just a month after releasing this video, id Software and Nightdive released yet ANOTHER official port, which is even better than the previous Unity port. I hope you'll be making a video covering that, Dwars! I always look forward to your input on classic Doom content.
DSDA-Doom is my main source port for playing classic WADs nowadays. The indexed lighting mode in OpenGL and also the QoL features are just really neat.
What I want DSDA to have is Vulkan support. Then it'll be chef's kiss.
but this don't have gamma/brightness/contrast controls, is a shame (is a great sp even)
and despite OpenGL hardware rendering being the only option (besides Software of course) it runs smooth like butter even on lowend machines, especially noticable on big maps.
Couldn't play Eviternity 2 on GZDOOM used this instead and never looked back.
The best red cross workaround I saw is in Doom Eternal actually. There are 4 red squares making a white cross in the negative space between them and I love that. It keeps the cross AND the color scheme intact.
Yeah good point.
Damn they waited for you to release this vid to spite you specifically 😔 still, very good video!! I appreciate you mentioning the updates to Crispy, that's still my favorite way to play to this day
Great video! The source ports i use mostly are Zandronum and GZDoom for certain mods or mapsets. However, one sad thing is that you didn't mention Skulltag. Skulltag has a special place in my heart because it was one of the first source ports I played mods with. This is because you could link the wad files with the executable and the videos on how to play the mods were complicated and incomprehensible. This is because I am from Italy and when I started to play Doom, I didn't have the same knowledge of english that I have now.
Same thoughts bro, Skulltag is what I got when I first saw in a video that you could open console in Zdoom, but instead I ended up with a better source port. I remember killing so many hours of my day after school with Skulltag because I jumped to it straight after DOSBOX, so the opportunities Skulltag provided seemed endless.
@@SuperLeosid The ironic thing is that I started playing Skulltag (it was 2012) just a few months before the source port shut down due to internal issues. Fortunately, the source port is still playable and modern. So, if I want to play an old mod, I can still do it :D
@@andreathos2001 I had the exact same story bro lol. Skulltag was still a little functional after 98d (I think?) was the last version, but the final nail in the coffin was when Brutal Doom outright did not support Skulltag at all.
Also, the developers tried to make another project called Wrack but as of late even that got shut down lmao. Some things don't change at all.
I should add: Zandronum is one of the reasons Doom is still popping. The multiplayer is what keeps it alive and booming, and you'll never find Doomseeker completely empty. May be it's because of the Megagame bros, but it's still worth playing for what it is. Additionally, most graphic mods/wads that were ever initially made for other source ports, they can run on Zandronum.
I find it hilarious and frustrating that a game from 1993 could still be played to modern platforms, while alot of my favorite early to late 2000's games either run on duct-tape-tier DLL slav hacks at best, or could never run at all at worst.
they will all run with dgvoodoo2
@@De-M-oN actually runs Mechwarrior3 and Interstate82 using that. Works swell, but sad that i cannot make it work witj OBS, gameplay recordings turns out without video.
The blockmap in GZDoom is not removed at all lol. It's significantly updated but it's still there.
Haha, your first Source Port video was the first video I watched from your channel, nice to see an updated version of it
DSDA DOOM MENTIONED 🗣️🗣️🗣️🔥🔥🔥💯💯💯
DSDA-Doom my beloved
what about that endoom lump though am I right
@@awsomebot1 Let's not talk about that :-)
my beloved source port
What's the name of the wad in the end of the DSDA section?
Literally watched the old videos again like 2 hours before you uploaded this one. Glad to see the update!
goat is back
bunny is back, perhaps
Yeah I'm the real goat here!
Baaaa
Looks like you're gonna need to do this video _yet again_ with the new Nightdive remasters that dropped yesterday.
oh man, sound was funky in win95 port
But at least it almost use the dosbox but with mouse support including macdoom port too. but im using gzdoom anyways. so no problem.
Doom95Portable pretty much fixes everything except the original bugs and weird sound (never change "E1M1 - Hanger" in the launcher, never change)
I don't think he actually showed doom95 in the video, just that old microsoft promo. that being said doom95 is how I played when I was a kid so I always turn on random sound pitch if I can lol
Wow, doom retro is my main port, and I didn't know about the automap on a second monitor thing. Definitely gonna try that out! Thanks for the info!
I lost your channel long ago and I was trying to find you for such a long time after one of your videos was recommended to me. This was recommended to me now, so you ain't escaping me now c:<
Subbed.
I heard about Doom Retro from your previous video, and now it is my preferred way to play the classic doom wads.
Thank you for this updated video! Your earlier videos on Doom source ports and Kes Gaming's video on Doom Launchers have helped me get the most out of my Doom experience.
My current go-to port is Nugget Doom for more "vanilla" maps. I wanted a Crispy Doom-like port with support for Boom, MBF and other stuff and Nugget Doom is serving my needs well. It also has some neat little add-ons under its Woof hood like the rewind feature (taken from DSDA-Doom). It helps me test the waters of more difficult maps before trying to beat them on UV saveless. Of course, I also have GZDoom for the fancier stuff. It's also neat that Nugget Doom and GZDoom get regular updates! Both had their last versions uploaded about a month ago.
A 2024 remake I can get behind. Loved the source port videos! Woof deserves a video of its own, along with a shrine and a temple
Good to hear from you again Dwars.
The video that originally brought me here was that sourceport vid. Love the content bud
exactly the info i needed when i watch your video, i didnt know Vavoom of all has an updated fork. will give that a spin
I got that doom itch because of sigil1&2. You coming in clutch just in time with the info i needed. Ty sir
I've been watching since those early episodes. Glad to see this come up in my feed. Hope you're doing well
such an awesome comeback, this is my comfort channel and I wish the algorithm would push your videos more, they're fantastic and some have even reignited my interest in doom modding and gaming
Special mention to Helion, which is still early in development. I recommend giving it a shot.
Great vid as always!
@@ItsBofu yeah, that one is quite promising, there's some technical mumbo jumbo idk how to explain, but i've heard its biggest advantage is that it loads the level into gpu once, instead of each frame, therefore improving performance on levels with heavy use of linedefs and sectors.
None of the mod's i've made work on it, but still looking forward to it once that engine gets a bit more polished.
When I watched your first video on source ports I've been always using Doom Retro because it:
- Performed better on my low-end pc (constant 60fps)
- Old saves format meaning I could switch to chocolate doom or similar
- It's on delta touch, a high-quality all in one source port pack on mobile
Yooo, I watched your video 4 years ago. I can't believe I'd find your channel again with a remake of that same video. Awesome :)
Damn! Almost 5 years have past since the original video?! Gladly I discovered your channel because of it back then.
16:29 So sad! I was looking my username a the chat but no luck. I was at the Stress Test too. Oh well. At least I can brag I was there along Daddy Decino and you.
I feel happy to see that the og Doom Community still caring, sharing and developing ports and mods. Doom is one of the elite games that I can bet even our grand grand grandsons surely going to be able to play with their future hardware.
my go-to was prboom+, i had no idea DSDA was its successor, i'll have to give it a try
the funny roulette man is back! awesome video, as always!
Risen 3D was the first source port I played Doom in full 3D.
It's also hard to neglect GZDoom for whatever reason; the engine is blowing games all over the place. And good ones. I mean, it's not Doom, but it is, if you look at it with fair judgement.
That makes me wonder if there’s been any changes to the Quake 1 and 2 source port scene.
For Quake 1, check out the Remaster release and also the source port called Ironwail. Ironwail is a fork of Quakespasm that runs on OpenGL 4.3 and is focused on high performance and more QoL features. Ever since Ironwail has released, I have not looked back at Quakespasm, it's THAT good.
For Quake 2, again check out the remaster.
@@atifarshad7624 Quake 2's remaster would have been amazing if it wasn't for the massive difficulty increase from the original. I got stuck on detention center for 15 hours because there were loads of extra enemies spawning that weren't in the original. It seems they set it up so that you can't use cover anymore, as when I did, a huge amount of those flying fucks came in, and took my cover, while pushing me toward a massive group of enemies. This happened every time, no matter how many times I ran it, or changed my plan. I decided I don't want to play it anymore. Getting stuck for 15 hours isn't my idea of "fun".
My personal preference is Nugget Doom, but Woof by itself is a beast with optimization I was actually able to play the 100,000 revenants map with it to completion without it becoming unplayable.
DSDA-Doom is my go-to for more Boom-oriented WADs.
GZDoom for modern maps and WADs that depend on it, though I use one of the other ports if possible since it has some flaws and design quirks I don't jive with.
Odamex is by-far my preferred multiplayer client but sadly it very rarely has any active lobbies.
ZDoom LE is a niche sourceport I enjoy using to play more recent and historical WADs of all types on my Windows 98 retro gaming PC where I also play vanilla Doom.
Doom Legacy might be the worst source port I've used and I don't recommend it unless your WAD absolutely requires it or you want to play splitscreen multiplayer without using the official ports.
I was actually curious if Odamex was still around for deathmatch goodness when I don't want to mess with Zandronum.
Sad to hear the lobbies are empty most of the time tho.
Since you use Woof, I got a question: Does Woof actually support Boom compatible wads? I've only downloaded this source port recently, assuming that it runs Boom, Vanilla and MBF supported wads.
@@abhinandanil7775 From my experience it runs Boom stuff fine, but if you have any issues I would use DSDA-Doom.
The last time I was on it was 7 years ago. Servers were absolutely dead. @@TheVersian
12:25 why do ports still run on 1 core and don't make use of today's multi core features?
As of what I can understand, it seems that DOOM's logic, all of it, was written for single core. Sound propagation, RNG, physics, the list goes on. Problem is ; people started to make source ports, lots of source ports, but they didn't write them in multi core, maybe cuz they would also need to rewrite the rest to multi core, which no one did to this day. And now we have those big ports like GZDOOM or Zandronum, PrBoom+ and its forks, and in addition to that, people make big wads!1!1!1!! Which isn't the problem, but some BIG ones, like Lost Civilization, are VERY heavy and hard to run due to CPUs today having multiple cores. So now crap has hit the fan (sorry) and it becomes less and less probable that someone will make an source port that has true multi core support and powerful mod support like ZDoom.
Please, note that this is from WHAT I UNDERSTAND FROM SOME RESEARCH. Correct me if I am wrong and have an good day.
Yay you're still here! ❤
I hope you're doing okay. You're great, Dwars
funnily enough I've been meaning to play some classic Doom again and was watching your older video on source ports a few days ago. Nice to see a more updated list got released lol.
1 month later and we got Doom + Doom II haha
7:04 - Вау! Это произношение настолько идеальное, что мои уши аж обрадовались этому.
Да и а целом мне этот топ понравилася. Автор собрал (в большинстве своём) довольно интересные и отличные соурс порты (ну, кроме BFG edition конечно же)! Это видео заслуживает моего царского лайка! =)
P.s: Не знаю, прочтёт ли автор данного видео этот коммент. Да и не факт что он поймёт то, что я тут написал. Но, буду рад если мой поток мыслей кто-то заметит :D
GZDoom has always been my goto. Its just the source port most well known to my knowledge and since I set it up I just haven't really had a reason to not use it. It was used on the QuestZDoom VR Oculus Quest port as well which kind of salitified my loyalty to GZDoom even more. I'll probably experiment more if i ever wanna play a mod that recommends another source port
Looks like I need to update my copies of Woof and Nugget!
I don't speak Russian, but that segment sounded really good!
Looks like theres a new official port you're going to have to cover now :p
Woof! is my go-to these days as well. What sets it apart from the others for me is the screen rendered through hardware acceleration, so you get the best of both worlds between hardware acceleration and the game looking the way it should in software mode. The other is Spectres not being -- nearly -- totally invisible when you up the resolution, this would give me huge fits in other ports including DSDA.
And now there's the new Doom + Doom 2 re-release package
the unity port is kinda bad. atleast in backwards compatability on ps5 as it is a ps4 app.the game crashes (rarely but still) and has a weird bug where doom guy makes the hump sound constantly and opens doors weirdly
Unity Doom is like a Bethesda product imo. It just works.
the hump sound glitch can be resolved from pausing and unpausing the game
I’ve never encountered that in my hours of playing it
Doom if he was freaky
Idk if it’s on the Xbox version because I’ve never noticed it before but the backwards compatibility works great on series x so I think it’s fine on my end
Hello Dwars, it's nice to see and hear you again! 🤗
god dont say those videos where 5 years ago already ;--------;
Just found your channel. Excellent Content - another sub for you sir!
GZ, DSDA and Nugget cover all my playing needs, but I also have Eternity for testing. It's a great time for ports, lots of options with interesting differences and features between them. Great presentation.
Bro I must say I originally used to use GZDoom however after finding your video, I actually now use Crispy (and Woof) for vanilla gameplay and GZ for mods like Brutal Doom and AEOD.
While I personally like Crispy I may perma switch to Woof if they include the "Secret Reveal count notification" thing and make Master Levels really easy to launch.
I prefer GZDoom. Compatibility preset Doom strict makes the proper game rules like infinite actor height and all these things, but it fixes all the bullshit which is just annoying and not gameplay relevant like: Blockmap bug, lost souls spawning by Pain Elemental Death outside of map in narrow places, projectiles going through walls etc, all this simply just annoying bullshit is fixed in gzdoom. So I prefer it any day for vanilla maps too
Loved the OG video and I’m glad you updated the information :)
BTW: dsda-doom or bust
That russian part was heartwarming, you got yourself a new sub :)
thanks. im 17 and started playing doom this year. that old video was one of the first ones i watched
For me BFG edition is Solely for nostalgia purposes, it's where I first got official copies of the Doom games, No Rest for the Living is a wonderful little bonus too, getting the Marine costume for beating it was also a fun little reward.
Hey, hope you're doing fine there, chief.
-Hobo. When I went by that alias.
P.S, mentioning green cross... Smh
RetroDoom is becoming my fav for playing vanilla wads
Have you heard about TOOM? (TempleOS DOOM source port)
Just as soon as I was getting in a Classic Doom mood again
This is good timming
Hahah! Is it really was you voicing that "russian doom" part? It was pretty good xD
Damn they got you good lmao great video btw!
I wish you had listed what all the mods and maps you showcased are. Some of those I was like "wait is this Witchaven running on a Doom source port or am I crazy?"
If you're talking about 9:22, that is the first map of Preacher
welcome back, missed this content
I mean I knew GZ wasn't the 2nd nor a 3rd source port but damn there are many. Props for accentless segment (if that's even a word).
Doom just looks so pretty at low resolution, it just feels right.
Looks like we're gonna need an addenum because now DOOM I and II are now ported to the KEX Engine with even more improvements than the Unity ports did.
I don't even play Doom too often and when I do, I use GZDoom like a peasant, yet I'm still fascinated by all kinds of source ports
Also was the russian segment done with some new cutting-edge AI? Because it sounds really damn good
YES! YES! YEEEESSSS!!! THANK YOU FOR THIS QUALITY ENTERTAINMENT!!!
I'm late by about a day (or two depending on time zones) but happy fifth channel anniversary!
Could we also get some insight into Q-Zandronum?
Yello, Mr. Rabbit, I've seen you today on Decino's livestream :D
Anyways, I just have to say, I'll forever be grateful to you, it was because of videos like these, with nice information and unbiased opnions, that I've actually started to like an more vanilla-like DOOM! Thus, falling in love with things such as Smooth Doom, Nugget Doom, Woof! etc.
And also, It was because of this video that I've decided to play Heartland! It was the best .WAD... No... Well, .PKE that I've played, thank you so much, friend.
Now, I have to do something else, such as sleeping, so I'll see you the next time. Toodaloo.
Happy 5th anniversary.
See ya later
I personally use DSDA. The speedrunning features are extremely convenient
GZDoom has an option for Vulkan rendering, any other reason to use VkDoom?
VkDoom appears to be more optimized. There's at least one video comparing performance of The Golden Souls 3, a very script heavy mod, in both GZDoom and VkDoom.
¿Will you make a video of the Quake 1 and 2 source ports in the future?
Yeah, to this day i still want to know if there is a chocolate like source port to Quake.
When I first played Doom back in 2020, I played it using GZDoom (like every newcomer), and then switched to PRBoom+ 2.5.1.5... But when I found your old video talking about the two new forks of PRBoom+ at the time, I immediately switched to DSDA-Doom, and it has become one of my go-to ports ever since! But I also sometimes play around with other ports like Русский Doom, Woof, and even GZDoom and Chocolate Doom from time to time
I would like to thank you for these style of videos about these source ports, they're really good to watch, even after I watched it many times
I prefer GZDoom. Compatibility preset Doom strict makes the proper game rules like infinite actor height and all these things, but it fixes all the bullshit which is just annoying and not gameplay relevant like: Blockmap bug, lost souls spawning by Pain Elemental Death outside of map in narrow places, projectiles going through walls etc, all this simply just annoying bullshit is fixed in gzdoom. So I prefer it any day for vanilla maps too
Good video! Just want to mention that Nugget Doom also adds the option to let you walk over/under monster too, which Woof doesn't have
Time to make an update to this video with the new NightdiveDoom sourceport I guess. Or should we call it KexDoom
DSDA-Doom is my source port of choice for its robust compatibility settings and especially its stat tracking. No other source port (that I know of! please tell me) offers a way to record what levels you've completed, on what difficulty, and how many kills, items, and secrets you got outside of taking screenshots of every stat screen intermission.
Cherry Doom has a level table too
Я играл в Doom на русском, с ужасной озвучкой. Но не знал что есть полноценный порт на русском. Спасибо тебе!
A sourceport I recommend is Helion. Its nothing fancy, but it does run doom REAL FAST, as in literally hundreds of times faster than GZdoom or DSDA Doom, which makes it very good for massive maps or slaughter wads that'd otherwise chug on those ports. If you want to run a mapset like Sunder or Sunlust while still getting top level performance its probably your best option.
An honorary mention to the ace engine.
Idk what kind of black magic they did (something about arbitrary code execution) but they managed to achieve quite a bunch of cool things on dos doom itself via ace.
*Sips glass* Ahhh, 1993. A perfect year for port.
Leave it to the russians to mod in a difficulty harder than nightmare
Let us cook
Curious to know your thoughts on QuestZDoom, the standalone VR port of the LZDoom engine.
Woof! also has multiplayer support. Anyway, great video, keep it up!
Yes, it has support for multiplayer, but could multiplayer weapons be removed in cooperative? I would like to remove them. I think that the multiplayer support of this wonderful Source port should be improved with Quality of life updates
haven't watched you in a while, you sound calmer and more mature now.
1:10 , well the SNES port is not a source port, it is a rewrite (read-up about it, it's quite interesting. The author explained and even, well, released is sources as well, over on Twitter some times during the pandemic!)
Awesome video dude i subscribed!!
A feature worth mentioning is that Woof! and Nugget Doom both have voxel support, for anyone interested in running the Voxel Doom II mod
Mind making a list of all the mods you were using in this video? There are so many I've seen here that I'd love to try out.
12:55 Nuts on GZDoom. Wow, it's not as bad as I remember. Probably I had older PC back then. It was unplayable like 2FPS when the monsters woke up. While on other ports it was slightl;y playable like 10-15fps. I guess I should try on modern hardware again.
Great video! Love to see you upload as always.
One question I have: Could you possibly add a flashing warning at 16:38? Pretty vivid flashing green colors and it caught me quite off guard.
video that no one expected, but everyone wanted
DSDA-Doom was recently updated to support toggling Pistol Start, Fast Monsters and similar settings without having to quit out the game and use command line parameters.