You’d almost think it was Unity | Ac Mirage stylish parkour

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  • เผยแพร่เมื่อ 28 ส.ค. 2024

ความคิดเห็น • 226

  • @Wbubbles3998
    @Wbubbles3998  10 หลายเดือนก่อน +48

    What a time

  • @lmaoqasim
    @lmaoqasim 10 หลายเดือนก่อน +363

    the devs did state that they tried to replicate and honour Unity parkour as much as they could with their limited budget, team and also working with the difficulties of the Valhalla engine.

    • @BonzerMrT
      @BonzerMrT 10 หลายเดือนก่อน +67

      The biggest handicap was always gonna be trying to revamp the RPG system of parkour. They did a decent job with what they had

    • @jingleballs9935
      @jingleballs9935 10 หลายเดือนก่อน +3

      True

    • @jingleballs9935
      @jingleballs9935 10 หลายเดือนก่อน +32

      @@BonzerMrTI agree I’m glad some people know this. Alot of people were expecting unity animations lmao.

    • @broosewain1528
      @broosewain1528 10 หลายเดือนก่อน

      It’s the same engine dumbass

    • @nahrafe
      @nahrafe 10 หลายเดือนก่อน +6

      Why don't they just downgrade to unity engine during development? The graphics still holds to this day even though it doesnt have ray tracing and some of the new flashy stuff

  • @mondaysman5253
    @mondaysman5253 10 หลายเดือนก่อน +121

    This parkour is like a perfected version of valhalla's parkour, it's very solid, and while unity's parkour is very impressive, it's experimental and can often be a bit wonky. So both are great imo (but this one is very underrated already)

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +14

      Very true, I hadn’t really considered that but Mirage is a lot more basic but it also fucks up a lot less so I suppose there are pros to simpler movement

    • @nivaneh1010
      @nivaneh1010 10 หลายเดือนก่อน +2

      If you really learn to use the unity parkoir system it's not wonky.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +8

      It is
      I’m very good at Unity parkour and it’s by far the most inconsistent and wonky parkour system of them all

    • @nivaneh1010
      @nivaneh1010 10 หลายเดือนก่อน

      @@Wbubbles3998 that's strange. I never had a problem with it when I fully mastered it...

    • @Even_N.D.
      @Even_N.D. 10 หลายเดือนก่อน

      ​@@nivaneh1010watch the heights of assassins creed video

  • @M.G.F427
    @M.G.F427 10 หลายเดือนก่อน +74

    Not really but that doesn't mean it's not good, the devs really did their best with what they had and delivered a full AC game in all of it's glory.

    • @mrenigma1564
      @mrenigma1564 10 หลายเดือนก่อน +3

      yes i liked the story actually

    • @cleavablemite5569
      @cleavablemite5569 10 หลายเดือนก่อน

      Na it’s another half baked piece of shit just like Valhalla. The devs didn’t do their best, if that were the case it would’ve taken longer to make. Ubisoft is just trying to release as much shit as possible without caring about quality and u guys will eat it up.

  • @kino9521
    @kino9521 10 หลายเดือนก่อน +63

    0:01 They still have that animation 9 years later :D
    ...they still have that animation 9 years later :|

    • @gamez12100
      @gamez12100 10 หลายเดือนก่อน +12

      Yeah - the dive do go hard tho.

    • @majorbombas
      @majorbombas 10 หลายเดือนก่อน +4

      @@yorhun2763 So much momentum, that Arno was doing moon jumps, and could jump like 10 meters forward, looking like he floats in the air.

    • @DrMistycal
      @DrMistycal 10 หลายเดือนก่อน

      It's Ubisoft lil bro they don't have to put some effort into their games, they can just copypaste each of their previous titles and just add 5% changes and a different setting and here you go, 50$ pls

    • @Even_N.D.
      @Even_N.D. 10 หลายเดือนก่อน

      Same engine yeah

  • @AssassinKody
    @AssassinKody 10 หลายเดือนก่อน +23

    it’s rare but sometimes basim will even do run diagonal up a wall like in unity

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +23

      That is something you can do on any wall, you’ve still been able to do it since Origins. The angle just has to be more precise than in Unity and Syndicate

    • @Indigo_1001
      @Indigo_1001 10 หลายเดือนก่อน

      @@Wbubbles3998
      Wait really?
      I always thought it was contextual.
      How can you do it on any wall? Can you be more specific

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +1

      @@Indigo_1001 Literally just like Unity but the angle you run at has to be even more specific, it’s not too easy to gauge but you can get a feel for it and then you can just do it anywhere

    • @michaelraiti1165
      @michaelraiti1165 10 หลายเดือนก่อน

      Its annoying, the angle needs to be more flexible, the worst when i run at an angle and he just glitches to a flat up wall run

  • @thomasmason3122
    @thomasmason3122 10 หลายเดือนก่อน +13

    I’ll say this, the building layout and architecture feels very ‘classic AC’

  • @HaythamKenway657
    @HaythamKenway657 10 หลายเดือนก่อน +5

    I can honestly say that after sitting with it for a long time, i’m happy with each and every entry in this franchise individually, it feels so much better than being bitter about it! My favourite series.

    • @Even_N.D.
      @Even_N.D. 10 หลายเดือนก่อน +2

      Same. I enjoyed every title. One less than the others. And one more than the others

    • @HaythamKenway657
      @HaythamKenway657 10 หลายเดือนก่อน

      @@Even_N.D. Odyssey 💀💀💀

  • @youtubruh
    @youtubruh 10 หลายเดือนก่อน +10

    This is actually... true. In the end it comes to how well we control the game.

  • @ilovecookies8902
    @ilovecookies8902 10 หลายเดือนก่อน +2

    0:36 We can hear him say -"We don’t see that everyday."
    I am surprised by this detail because all I remember the NPC's say in the old AC games is -"ArE yoU DruNk?"
    Also they speak in their arabic language which is very good considering the place.
    Overall I love the direction they are going which makes me hopeful. Let us encourage them to do the same in the next one.(Sorry for my bad english.)

  • @aaronroach8218
    @aaronroach8218 10 หลายเดือนก่อน +5

    This parkour system would've been perfect if it didn't feel so sticky when jumping from one thing to another. The animations are fast but the pause in between needs to be sped up.

    • @AhmadWahelsa
      @AhmadWahelsa 10 หลายเดือนก่อน +1

      Yeah some animations Mirage lacks the in / out transition, it simply snaps to the next animation, like this for example 0:13 , but for some reason the swing in the beginning and near the end has transitions

  • @bleak4lls
    @bleak4lls 10 หลายเดือนก่อน +4

    I thought about this a while ago but just realised Unity didn’t have corner swings like most of the others.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +6

      Yeah neither do Syndicate or Valhalla either for some reason

    • @bleak4lls
      @bleak4lls 10 หลายเดือนก่อน

      @@Wbubbles3998 Unity has really good level design but no corner swings. I just thought it was weird to think about.

  • @mohdsalmand1385
    @mohdsalmand1385 10 หลายเดือนก่อน +1

    That first ledge grab was pure Unity❤️

  • @gelfrecs
    @gelfrecs 10 หลายเดือนก่อน +14

    So smooth and high resolution!! Love it!

  • @googlesucks925
    @googlesucks925 10 หลายเดือนก่อน +1

    That title is going to cause some heat.

  • @ashti5555
    @ashti5555 10 หลายเดือนก่อน +1

    I think the main thing that would make this game feel like the original AC, is the camera angle. If the camera angle was a little closer to Basim, and move whit him as he was moving up and down, it would be very close to the original Ac.

  • @themightybagle99
    @themightybagle99 10 หลายเดือนก่อน +1

    They really need to ditch the engine that Valhalla had and go back to something close to Unity, it just shows how strict it Is when it comes to parkour.

  • @kemzal
    @kemzal 10 หลายเดือนก่อน

    I love that they made the most with what they could do with the RPG engine.

  • @alial-hakeem9465
    @alial-hakeem9465 10 หลายเดือนก่อน

    Nice!
    Well done bro.
    No doubt that AC Mirage is considerably better than the previous 3 AC games in terms of the parkour.

  • @ShayPatrickCormac911
    @ShayPatrickCormac911 2 หลายเดือนก่อน

    I am very unhappy with Ubisoft because they have not improved parkour from Unity and have not included it in the new parts of the series. This is an ideal option to keep the player in the game as long as possible, because they have always wanted it.

  • @caravaneerkhed
    @caravaneerkhed 10 หลายเดือนก่อน

    The beginning was clean, it was a good attempt.

  • @The_Wanderer...
    @The_Wanderer... 10 หลายเดือนก่อน +1

    They absolutely delivered with mirage. My only gripe is the animation for the chain assassinations, I still would've preferred a more grounded version of it. I'd still give it a solid 8/10. I'm very happy with this game.

  • @EasterlySumo868
    @EasterlySumo868 10 หลายเดือนก่อน +1

    You can do a backflip into a hey pile. From a swinging pole

  • @AHamed_FLB
    @AHamed_FLB 10 หลายเดือนก่อน

    In the end , The NPC said.. " i don't see this everyday" 😂

  • @MilkonDvD
    @MilkonDvD 10 หลายเดือนก่อน

    Its pretty obvious they didn't stray much from Valhalla parlour but still it can look pretty good at times..feels like a lot of people hate on it n show the bad side of it cause they hate that it doesn't hit the same it did when we were kids :\

  • @belinxio
    @belinxio 10 หลายเดือนก่อน +3

    yeah, I'm still trying to figure out how to do this consistently

  • @p14nodude
    @p14nodude 10 หลายเดือนก่อน

    That fall and roll is definitely Unity inspired

    • @Even_N.D.
      @Even_N.D. 10 หลายเดือนก่อน

      Dame engine. Probably reused animations

  • @Monty0-0
    @Monty0-0 10 หลายเดือนก่อน +1

    We need the manual jumpo botton back

  • @vitaliyivahiv7245
    @vitaliyivahiv7245 10 หลายเดือนก่อน +1

    looks like they actually tried to bring back some of unity's style, but deadlines and stupid executive decisions said no

  • @jackmen4
    @jackmen4 10 หลายเดือนก่อน

    Out of the four “mythical” assassins creed games only origins and odyssey managed to have the best parkour style movements in my opinion. Unity will always be Number one, origins and odyssey are number two, and assassins creed 2 will be number three only be size of the side ejects and back ejects

  • @Halifax_guy
    @Halifax_guy 10 หลายเดือนก่อน +10

    The parkour is pretty good in this game. Ubisoft should carry on with the old-school-ish assassin's creed games.
    And if people want those rpg games so bad Ubisoft can just simply reboot the Prince of Persia series.

    • @domovoi2861
      @domovoi2861 10 หลายเดือนก่อน +4

      Nonono, leave Prince alone, I don't want my boy ruined

    • @xdrastig_4207
      @xdrastig_4207 10 หลายเดือนก่อน +5

      I feel like every triple A game is a rpg openworld or a soulslike now, AC should remain like this.
      Everybody complained that every ac works in the same way but nobody thought for a moment that every game now is literally the same, and ac was its own genre

  • @leonardotraverso9946
    @leonardotraverso9946 10 หลายเดือนก่อน +2

    Nice bro, this down jumps are automatic or you push a button combination? Sorry for mi bad english hahaha

    • @adrir-u2l
      @adrir-u2l 10 หลายเดือนก่อน +1

      Hola! Según lo que leí de sus respuestas en otros comentarios, es situacional, no lo podes hacer manualmente, así que solo sería apretar el boton de free run y mandarte para adelante.
      también quería decir que es lindo saber que hay más gente que habla español viendo estos videos de parkour de Assassin's creed

    • @gelfrecs
      @gelfrecs 10 หลายเดือนก่อน +2

      ​@@adrir-u2lhola bros 👋 yo tb aquí deleitándome con el parkour de assassin's

    • @leonardotraverso9946
      @leonardotraverso9946 10 หลายเดือนก่อน +2

      @@adrir-u2l gracias por responder jaja q bueno encontrar a alguien d mi idioma jaja, recuerdo q ese movimienito en el unity era con el boton d free run pero entre un salto y otro creo q h6abia q apretar el d parkour abajo y hacia esos saltos creo eh, q bueno q haya vuelto ese movimiento, pasate por mi canal tengo videos d sigilo d assasins creed ya q estas t invito jaja abrazos adrian

  • @Daniel218lb
    @Daniel218lb 10 หลายเดือนก่อน +2

    The only thing that i don’t like is how small Basim looks. Even if the FOV are in 85.

  • @hahahaha-c6y
    @hahahaha-c6y 10 หลายเดือนก่อน +3

    how do you vault over objects that are taller than your waist instead of stepping on them

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +1

      Sprint at them and hold either the drop or climb button

  • @dominicekezie2523
    @dominicekezie2523 10 หลายเดือนก่อน

    developers did a good job

  • @immersifiedclips
    @immersifiedclips 10 หลายเดือนก่อน +3

    This was impressive Unity-like mechanics. Could u share how one does the leap down unto the bar, shown at the end of the vid? Does controller matter? Are u using PC controller or gamepad for it? Can it be done on a gamepad? If so, can you share the necessary gamepad maneuver for the mentioned descent? Good job on the run!

    • @Noir-c9k
      @Noir-c9k 10 หลายเดือนก่อน +1

      No the controller doesn’t matter It can be done on any system. Just run forward and tap jump. It’s all about the angle and the distance between you and the rope. Jogging in a diagonal direction towards a rope can trigger it with the proper distance.

    • @immersifiedclips
      @immersifiedclips 10 หลายเดือนก่อน

      @@Noir-c9k Thank u!

  • @NiZaRiOn
    @NiZaRiOn 10 หลายเดือนก่อน +17

    Not even close to Arno. This game doesn't let you get much freedom of side ejects and the movement looks like a 2023 crash bandicoot game still looks arcady. Not a AAA game for me.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +11

      Yes it wasn’t a triple A game, it was sold at £40 well done for working that out

    • @AllWeNeededWas
      @AllWeNeededWas 10 หลายเดือนก่อน

      @@Wbubbles3998lmao W

    • @GetOffMyDick00
      @GetOffMyDick00 10 หลายเดือนก่อน

      @@Wbubbles3998 The term "AAA Games" is a classification used within the video gaming industry to signify high-budget, high-profile games that are typically produced and distributed by large, well-known publishers. Assassins creed is a premiere franchise for Ubisoft and one of its legacy IP's. What started as a basim dlc for valhalla (which was to be set in england and not baghdad which was speculated) grew to be something much larger and was therefore delegated to a dedicated team who were allocated a budget to create the next mainline entry in the AC franchise. It was given a development budget and a large marketing budget. AC Mirage is a triple A title you troglodyte, nobody is gonna think this is unity I'd 5L 4_P you if I ever saw you.

    • @GetOffMyDick00
      @GetOffMyDick00 10 หลายเดือนก่อน

      @@Wbubbles3998 The term "AAA Games" is a classification used within the video gaming industry to signify high-budget, high-profile games that are typically produced and distributed by large, well-known publishers. Assassins creed is a premiere franchise for Ubisoft and one of its legacy IP's. What started as a basim dlc for valhalla (which was to be set in england and not baghdad which was speculated) grew to be something much larger and was therefore delegated to a dedicated team who were allocated a budget to create the next mainline entry in the AC franchise. It was given a development budget and a large marketing budget. AC Mirage is a triple A title you are wrong.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +6

      Okay but you know what I meant, it’s a cheaper made game that started as a dlc and reuses LOTS of assets.
      It’s unrealistic to expect anything more than what we got

  • @boomskrak5978
    @boomskrak5978 10 หลายเดือนก่อน +1

    The fact that they are able to make a good assassin game with working parkour from valhalla engine and limited time/budget is quite impressive. One of my favorite Ac game along side unity

  • @thirsty7281
    @thirsty7281 10 หลายเดือนก่อน +4

    Everyone saying it is perfect Valhalla parkour are forgetting Valhalla had the worst parkour of all AC games and it isn't even really parkour. Why did they even bother making the game with Valhalla's engine just to call it "going back to the roots" or "honouring Unity" when it is not at all. It's just a better Valhalla, which is not really saying anything.

    • @Altherot
      @Altherot 10 หลายเดือนก่อน

      It was supposed to be an expansion to Valhalla like Dawn of Ragnarok at first, but they wanted to turn it into Basim's own game eventually. That is why it uses Valhalla's engine while being a separate game.

    • @thirsty7281
      @thirsty7281 10 หลายเดือนก่อน

      @@Altherot Hence why it was doomed to not be great, and misleading to say "a return to the roots." It takes 5 seconds of watching the combat to know it is not a return to roots at all.

  • @FordHoard
    @FordHoard 10 หลายเดือนก่อน

    And everybody was saying the parkour wasn't like Unity.

  • @BroTanimation
    @BroTanimation 10 หลายเดือนก่อน

    People forget that ac mirage parkour is basically ac unity system without jump button and weaker back eject. Other than this it the same as unity

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +1

      It’s really not, there are a few leftover moves but it’s missing far too much like the parkour up/down system, height gaining side hops, consistent BASE jumps, catching back onto a wall when the gap is too big to hop off of it again sideways
      Unity has a fuck load of moves (regardless of how polished they were) it was leagues and bounds ahead of the new games in terms of depth

    • @BroTanimation
      @BroTanimation 10 หลายเดือนก่อน

      @@Wbubbles3998 yeah unity still way better but both of this game parkour still not as good as ac1-acrev system anyway. I will never understand why the dev dont give us side eject/catch ledge back because it add so much depth to parkour system

  • @Blacklungs-Sanji
    @Blacklungs-Sanji 10 หลายเดือนก่อน

    They did amazing for working on Valhalla engine, that’s all there is to say.
    I guarantee the next title is gonna live up more to our standards. And IT BETTER be on. A brand new engine or I’m 100% skipping out next time
    Literally all they need to do is either copy and paste Unity or ac4 engine, then just revamp graphics and stuff…. Literally every ac fan would be happy 💀

  • @nemogotchemo5863
    @nemogotchemo5863 10 หลายเดือนก่อน

    I'm not gonna lie, sometimes it feels like Basim has the responsiveness of Arno but without any of the style. Mf gets stuck on the most random shit or he'll cling onto railings

  • @GoodKevin111
    @GoodKevin111 10 หลายเดือนก่อน +2

    I'm sorry, but the swinging momentum looks same as Valhalla.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +1

      Okay

    • @Neatrior
      @Neatrior 10 หลายเดือนก่อน

      The game has no momentum though, it’s just an illusion. The speed is constant throughout every running animation. It never changes.

    • @jcers
      @jcers 10 หลายเดือนก่อน +1

      Swinging momentum has been the same since Unity. Idest, bad

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      The games haven’t really had satisfying swinging momentum since like Rogue imo

    • @GoodKevin111
      @GoodKevin111 10 หลายเดือนก่อน +1

      @@Wbubbles3998 my man

  • @alienatedslayer
    @alienatedslayer 10 หลายเดือนก่อน

    eh, close. but Unity was peak

  • @mari81233
    @mari81233 10 หลายเดือนก่อน

    cool, how do you get the dive animation so consistently?

  • @stonergee420
    @stonergee420 10 หลายเดือนก่อน

    I like both but mirage just feel basic & fluid at the same time

  • @jrosejoker
    @jrosejoker 10 หลายเดือนก่อน

    Teach me good sir

  • @ahmedisam2533
    @ahmedisam2533 10 หลายเดือนก่อน

    It feels like the kenway trilogy meets the RPG trilogy

  • @realvarbs
    @realvarbs 10 หลายเดือนก่อน

    Nah unity is so good its almost unreplicatable

    • @iamsus3144
      @iamsus3144 10 หลายเดือนก่อน

      Dont support this game and keep dikring unity so u won't have another unity like game

    • @realvarbs
      @realvarbs 10 หลายเดือนก่อน

      @iamsus3144 I already bought this game tho buddy, just cause it's not as good as unity doesn't mean it's bad, comparing it to an infinitely better game is unfair

    • @Nobleman23
      @Nobleman23 10 หลายเดือนก่อน

      @@realvarbsWhat he meant by support, was leaving bad reviews and customer feedback on the internet. Devs read these comments you know? They would because they wanna know what’s the feedback of the player. This game is a step in the right direction, and if it still receives hate, they’re gonna step back from it.

    • @realvarbs
      @realvarbs 10 หลายเดือนก่อน

      @Nobleman23 ubisoft devs often do not listen to fans, they hire gaming consultants like streamers to flood the games with shit ideas like rpg mechanics battle passes and bad customization options like with Halo infinite

  • @DrMistycal
    @DrMistycal 10 หลายเดือนก่อน +3

    Yeah "almost" looks like Unity! What an accomplishment! Ubisoft almost succeded to make their latest release in 2023 have a parkour as good as their 2014 game! Surely with the 9 years separating those games we should be asking for an improved version of Unity's parkour? No, "almost" like Unity is good enough for me to put 50 dollars into this

  • @sexaratif
    @sexaratif 10 หลายเดือนก่อน

    even better.

  • @stewieperry9647
    @stewieperry9647 10 หลายเดือนก่อน

    how do those dives tho, they look so delicious

  • @pradume
    @pradume 10 หลายเดือนก่อน +1

    what software you used to Make this Video Look This Smooth

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      None. I captured the footage from my Ps5 at 4k 60fps and then uploaded it straight from the console

    • @pradume
      @pradume 10 หลายเดือนก่อน

      @@Wbubbles3998 better than oc 120fos lol

  • @WesllerYEAH
    @WesllerYEAH 10 หลายเดือนก่อน +1

    Bro hoow to siide ejeeeect !!!

  • @user-pm5kw7zr4l
    @user-pm5kw7zr4l 10 หลายเดือนก่อน +1

    0:21 how do you even do that?

    • @Noir-c9k
      @Noir-c9k 10 หลายเดือนก่อน

      Run diagonally towards a rope exactly like he did, jogging makes it a lot easier to trigger. wait till you get to the edge and tap jump. If you don’t have the proper distance or angle he’ll just jump down. You have to figure out the correct angle and distance, with practice you’ll notice spots like this everywhere.

  • @puppy.shorts
    @puppy.shorts 10 หลายเดือนก่อน

    He said its like Unity Lollllllllllll

  • @llama6394
    @llama6394 10 หลายเดือนก่อน

    What's the difference between this and unity?

  • @rawwar6642
    @rawwar6642 10 หลายเดือนก่อน

    I can't say i like it. Basim just feels slow and very sluggish at times. Not to mention the constant stopping of his sprint because you bumped into tiny object #57 (a fucking indention in the ground.) I get they were "returning to roots" but holy shit; ac1, brotherhood, and 3 has better movement options than this.
    Edit: I didnt mention unity as thats unfair and is on whole other level comparatively.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      Ac1 parkour is better than Unity

    • @rawwar6642
      @rawwar6642 10 หลายเดือนก่อน

      @Wbubbles3998 When it comes to player control, definitely. I always like the older ac games because if you screwed up, it's on you. Unity and whatever the hell mirage's supposed to be have randomness to it and often time feel like I have no control.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      Very true, Unity has its own appeal but I much prefer having full control over the character and knowing there are tangible consequences for a mistake than a completely animation based system

  • @humansonic2779
    @humansonic2779 10 หลายเดือนก่อน

    Is there are a way to purposely dive into a swingable object or do you have to practise somehow?

  • @wunderpal9206
    @wunderpal9206 10 หลายเดือนก่อน

    its just sad, no excuses can be made for this game, unitys almost 10 years old. :3

  • @cristiancarbajal2119
    @cristiancarbajal2119 9 หลายเดือนก่อน

    Why? Because he does the open arm dive a couple times? Idk man, the movement looks really snappy and rigid. Which, I imagine feels nice to actually play, but as a spectator, Mirage gameplay is just alright. (I dont even wanna say it looks bad. Its a beautiful game and still gets parkour right. But definitely isnt anywhere near Unity's fluidity)

    • @Wbubbles3998
      @Wbubbles3998  9 หลายเดือนก่อน +2

      Unity is also snappy and rigid but okay lol

  • @PerryDavisIII
    @PerryDavisIII 10 หลายเดือนก่อน

    I wish, it felt too sluggish imo

  • @misterros94
    @misterros94 10 หลายเดือนก่อน

    0:10 how do you do that roll across? Is it automatic on that obstacle when holding the parkour button or do you tap the roll button?

    • @Noir-c9k
      @Noir-c9k 10 หลายเดือนก่อน

      Holding sprint and B/O triggers it

  • @MatthewTraceur
    @MatthewTraceur 10 หลายเดือนก่อน

    how did you consistently run into the basejumps? i've been trying but its difficult to trigger

    • @MatthewTraceur
      @MatthewTraceur 10 หลายเดือนก่อน

      so you'd want to trigger them while in low profile/out of sprint, it becomes far more consistent

  • @thesigmawhat
    @thesigmawhat 9 หลายเดือนก่อน

    Arno would have just do the swing and spin from that pole or rope to a fucking tiny ledge that he could see. grip control, Arno >>>>> Basim

  • @Cloudkey23
    @Cloudkey23 10 หลายเดือนก่อน

    what action did you used to jump down hanging?

  • @curliboi
    @curliboi 10 หลายเดือนก่อน

    Why where they forced to use Valhalla's engine?

  • @Kuraerisu
    @Kuraerisu 10 หลายเดือนก่อน

    but if you close your eyes

  • @VuTran-sr4ul
    @VuTran-sr4ul 10 หลายเดือนก่อน

    How did you do the dive then bar/rope catch animation?

  • @kazi4L
    @kazi4L 10 หลายเดือนก่อน

    what outfit is this?

  • @omaralaoui2177
    @omaralaoui2177 10 หลายเดือนก่อน

    Hell to the No😂😂

  • @tadjman4059
    @tadjman4059 10 หลายเดือนก่อน

    Much less ambitious and elegant but somehow more polished.

  • @jackblack9605
    @jackblack9605 10 หลายเดือนก่อน +1

    Is the dive grab in the beginning situational or can we perform it using crouch or sprint + parkour ?

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +2

      It’s situational but it happens everywhere

    • @BredEater9000
      @BredEater9000 10 หลายเดือนก่อน

      So just hold Free run buttonn

  • @axhvwwwovorm5854
    @axhvwwwovorm5854 10 หลายเดือนก่อน

    the parkour not bad at all actually

  • @MinhVu-yz5rr
    @MinhVu-yz5rr 10 หลายเดือนก่อน

    Yeah I definitely have skill issues

  • @thatsaweirdone
    @thatsaweirdone 10 หลายเดือนก่อน +1

    What are the button inputs to trigger the dive?

    • @SchmelzKeaseLP
      @SchmelzKeaseLP 10 หลายเดือนก่อน

      i find that you have to be more aware of when to press O or X to have a smooth and cool parkour experience. he does the swing when you press O for climbing down and a bar is further down. Pressing X he most likely wouldve jumped to the next building

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +3

      This is wrong, it’s always the jump button
      The drop button only applies to BASE jumps in Unity and Syndicate

    • @rainkhalid7842
      @rainkhalid7842 10 หลายเดือนก่อน

      then how do you do it@@Wbubbles3998

    • @thatsaweirdone
      @thatsaweirdone 10 หลายเดือนก่อน

      @@Wbubbles3998 oh, alright

    • @SchmelzKeaseLP
      @SchmelzKeaseLP 10 หลายเดือนก่อน

      ahh ok thought I did it by using O for down, I'll test it tonight
      @@Wbubbles3998

  • @matics2808
    @matics2808 10 หลายเดือนก่อน

    Fuck yes

  • @Heavenly_poet
    @Heavenly_poet 10 หลายเดือนก่อน

    Mirage parkour Way better than unity (I don’t believe this)

  • @Auctoritas69
    @Auctoritas69 10 หลายเดือนก่อน

    Not really it looks very slow,. The animations are clunky with huge jumps in climbing up the wall.

  • @Omar-Asim
    @Omar-Asim 10 หลายเดือนก่อน

    Is it possible to do Lache Flips like in Origins/Unity? I'm guessing they didn't bring it back as Valhalla didn't have it.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +2

      Valhalla has them, and yes they’re in Mirage

    • @sinu9226
      @sinu9226 10 หลายเดือนก่อน

      lache flips?
      what

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน +1

      Oh wait my bad you meant to swing around when jumping to a pole no you can’t do that it was removed in Odyssey
      I thought you meant the backflip

    • @Omar-Asim
      @Omar-Asim 10 หลายเดือนก่อน

      I meant smoothly changing direction while swinging on a bar(and doing it repeatedly while staying on the bar). Not the flip off into a haystack/water.
      In Jcers video he couldn't do it in Odyssey & Valhalla but I don't know if there's been any new developments on this since then.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      @Omar-Asim I misunderstood, you can’t do it

  • @felixyoung1482
    @felixyoung1482 10 หลายเดือนก่อน

    Not really, id say more like AC: IV or Rouge.

  • @pussalaya
    @pussalaya 10 หลายเดือนก่อน

    0:21 rope dont bounce and flex under his body weight

    • @Nobleman23
      @Nobleman23 10 หลายเดือนก่อน

      Now you’re just nitpicking lmao. Ain’t nobody give af about a rope not moving☠️

    • @pussalaya
      @pussalaya 10 หลายเดือนก่อน

      yes i am because i wants only the best from my games

  • @danielefilippi4318
    @danielefilippi4318 10 หลายเดือนก่อน

    How do you do the first jump

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      You move and hold the jump button

    • @danielefilippi4318
      @danielefilippi4318 10 หลายเดือนก่อน

      @@Wbubbles3998but he doesn t Alwais do it

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      @@danielefilippi4318 Idk then bro

    • @Noir-c9k
      @Noir-c9k 10 หลายเดือนก่อน

      @@Wbubbles3998i figured it out. You gotta jump from the right angle. Find spots like in this video where there’s a rope below you and jump diagonally towards it. I recommend jogging until you figure out the proper distance and angle where you need to jump from to trigger this animation. Keep doing it until you get it to work and eventually you’ll figure out the right angle. And just replicate the same thing for other areas just like this and it’ll become easy to trigger

    • @Noir-c9k
      @Noir-c9k 10 หลายเดือนก่อน

      @@Wbubbles3998yea you do, you did it in multiple videos. Why u lyin lmao 🤣

  • @domovoi2861
    @domovoi2861 10 หลายเดือนก่อน

    oh my gah

  • @Fellow_internet_surfer.08
    @Fellow_internet_surfer.08 10 หลายเดือนก่อน

    Bro there is a simple solution for this,just change back to the old engine it's not that hard.

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      It’s the same engine, they just butchered the gameplay somehow after Unity

  • @bugs1285
    @bugs1285 10 หลายเดือนก่อน

    It doesn't feel like Unity. As much as I wanted it to be, it isn't. Doesn't mean the parkour in Mirage is bad, but it's not as good as it was as in Unity. Also I want to point out that while the parkour in Unity is great, it isn't the best. What it does have is the best parkour animations. That's the difference. Comparing Unity and Mirage, descending certainly feels different. A small comparison would be that Arno wouldn't hang from a building unless it was too high up. However Basim still does while descending, instead of jumping to the nearest lower point as Arno does.

  • @mustafasadmansakib
    @mustafasadmansakib 10 หลายเดือนก่อน +1

    nah

  • @chicken4976
    @chicken4976 10 หลายเดือนก่อน

    Ok

  • @znashii
    @znashii 10 หลายเดือนก่อน

    definitely not

  • @notdedsec_ck9383
    @notdedsec_ck9383 10 หลายเดือนก่อน

    All these cry babies who say unity parkour is the best dont even know how to use the mechanics in AC Unity 😂😂😂.

    • @JFVideos960
      @JFVideos960 2 หลายเดือนก่อน

      You mean the people who say Unity has the worst?

    • @notdedsec_ck9383
      @notdedsec_ck9383 2 หลายเดือนก่อน

      @@JFVideos960 no both

    • @JFVideos960
      @JFVideos960 2 หลายเดือนก่อน

      @@notdedsec_ck9383 uh no, just people who are trash. How are the people who are good at Unity not understanding of the mechanics??

  • @_Azeem_
    @_Azeem_ 10 หลายเดือนก่อน

    Nah mate

  • @Ishfar0
    @Ishfar0 10 หลายเดือนก่อน

    not really

  • @IMelcro
    @IMelcro 10 หลายเดือนก่อน

    Only good thing about Mirage was the world design. The rest of it was utter and complete trash.

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 10 หลายเดือนก่อน

    Yea naaaaah.... as someone that still plays unity to this day, i can confirm this Is nowhere near It 😅. I'm playing Mirage & trying to make It as smooth as possible but lets face It, the parkour in Mirage & the last few ACs Is HEAVILY sticky, limited & clearly scripted af through both world design & the obviousness of where Basim Will Stick his ass every time 😂. I love Mirage so far but damn the parkour and the repetitive very slow & heavy stealth assassination animationw are all really trashing the experience for me 😅

    • @Wbubbles3998
      @Wbubbles3998  10 หลายเดือนก่อน

      Every complaint you have with the new parkour could be said for Unity and would be just as true

    • @GenuineGameplaysOfficial
      @GenuineGameplaysOfficial 10 หลายเดือนก่อน

      @@Wbubbles3998 nope, i played both and unity has much more Freedom & much more versatility and much more alternative paths. Both mirage's parkour and world design look very scripted for specific approaches as opposed to Unity's Total Freedom. I still go back to Unity even this year lol, definitely hundreds of times more fun, fluid & creative parkour experience there's really no denying that 😅
      At this point even Cyberpunk 2077 has Better parkour path variety than the new couple ACs 😂

  • @mareks7129
    @mareks7129 10 หลายเดือนก่อน

    Still trash

  • @IamGod534
    @IamGod534 10 หลายเดือนก่อน

    Bro. You are ended where you started. Just did a whole circle along that building.

    • @dlovian3927
      @dlovian3927 10 หลายเดือนก่อน

      It’s called free running.

  • @StealthyRifleman
    @StealthyRifleman 10 หลายเดือนก่อน

    not even close

  • @omariuscp
    @omariuscp 10 หลายเดือนก่อน

    press x to doubt