Combat Arms: How I Would Change the Game (Maps/Genre/Style)

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 10

  • @PogzCAE
    @PogzCAE วันที่ผ่านมา +3

    You made great points regarding map design, but I disagree when it comes to having new graphics. As for the new movement system, it would really just break the game and introduce a lot of new bugs.

    • @TheTwinjet
      @TheTwinjet  วันที่ผ่านมา +1

      I’m just sharing ideas to potentially create a concept. If I suggest adding something, it’s only in the context of a new game. Of course, adding features like sliding or climbing mechanics to the game would break it. Bugs are an inevitable part of game development that need fixing (wishful thinking about CA).
      As for graphics, it’s all personal preference. I’m more into cartoonish or comic-book styles, like in XIII Remake / Classic or Killer Frequency. That kind of style is simple, smooth, and soft - feels way more expressive to me. I also pay a lot of attention to shaders (lighting, textures, shadows, etc.).
      I’ve got a clear vision, but it’s hard to fully explain or show it. Even the knife-running animation would look completely different. Animations for jumping or pulling out weapons - those are full visual concepts, hard to describe in words - you need to see them to get it.

  • @Oceanity11
    @Oceanity11 วันที่ผ่านมา

    great video jet 🙏 keep up

    • @TheTwinjet
      @TheTwinjet  วันที่ผ่านมา

      Thanks mate!

  • @blakealizmarker978
    @blakealizmarker978 2 วันที่ผ่านมา

    Nice to see u again jet ;) good job keep up the good work!

    • @TheTwinjet
      @TheTwinjet  2 วันที่ผ่านมา

      Appreciate bro 🙌