This was a good vid! The break core really was the icing on the cake. If it wasnt 4am for me right now, I'd probably be making another AC right now XD.
Okay I actually tried it out. Heavy/medium frame, Majestic bazooka (I already have another heavy Karasawa build), VPMs, Soup and laser slicer. Made the whole round across the fight club without dropping a phase. I think it's approved, sir!
Glad to see another video of yours mate, i have yet to test the Krsv but i heard good things since the patch. would like to ask how do you feel it and the spread missiles. edit: i think i heard and tested the damage reduction of the laser slicer around 40%, not sure if impact have the same value.
Appreciate you 😌 Oh lately i've been playing a lot on a dual karasawa + dual splits biped chonker, it is a blast. With sawa you have many options: chip with lvl1 charge for 1k damage at 780 velocity (near instant charge time on a VE-20C gen, and actual instant charge on a VE-20B). Delete stability/ap with insane lvl2 charge nuke - 2k impact, 2k AP dmg (4k direct hit), 650 velocity (kinda slow but still very manageable, i usually land it after kick 8/10 times), also comes with blast radius, not earshot level but still nice to have. Normal shots (480 vel) evaporate Pulse Armor. The cooling takes some time to get used to for sure. Overall probably my favourite to play and coolest looking weapon, literally don't care about weight/en load which is a humongous turn off for people apparently. Split missiles are the only type of shoulder missiles (from my testing) that can track and hit when fired point blank which is perfect for me. But the more i watch how they perform the more i get dissapointed, the tracking is not very good, lock time and recharge is on the slow side. Don't really have much to compare it to, they are the only missiles i ever played with lol. And thanks for confirming slicer values, i had the same numbers in mind
On the subject of missiles, the spread missiles have the detail of dealing solid damage, paired with some good dps for the ones you used, they arent really cqc missiles because the spread delay give time to the target to dodge, but they can work when combined to other weapons to put pressure that put dents on enemy ACs, particularly the heavyest one have a delayed launch that can catch some dodges so it have that advantage and better burst in exchange to some dps loss. Missiles like the 4 and 6 direct launc can serve for cqc fire, so you could give them a shot (the 6 one have a mid point between 4 and 10 arrays on their delay fire and best use range)@@vinnykawai2
So i noticed one little downside on it wich is once karasawa is cooling down youre a sitting duck maybe a weuger swap instead of the missles might help?
Sure, that would be the play. There's a lot of possible ways to improve it, that build is by no means optimal. Sawa is probably my fav weapon, i just got used to it's flaws and it doesn't bother me that much now
Also AP and impact reduction seem to be around 40 percent on both
Now ya gone and done it. Ya got me wanting a slicer + shield combo light-medium AC. 😤
This was a good vid! The break core really was the icing on the cake. If it wasnt 4am for me right now, I'd probably be making another AC right now XD.
Oh damn, this is a cool build, with a really unique concept. Makes me wanna try it out on my own heavy boi.
Okay I actually tried it out. Heavy/medium frame, Majestic bazooka (I already have another heavy Karasawa build), VPMs, Soup and laser slicer. Made the whole round across the fight club without dropping a phase. I think it's approved, sir!
@@varyagace Nice to hear! Good job!
Glad to see another video of yours mate, i have yet to test the Krsv but i heard good things since the patch. would like to ask how do you feel it and the spread missiles.
edit: i think i heard and tested the damage reduction of the laser slicer around 40%, not sure if impact have the same value.
Appreciate you 😌 Oh lately i've been playing a lot on a dual karasawa + dual splits biped chonker, it is a blast.
With sawa you have many options: chip with lvl1 charge for 1k damage at 780 velocity (near instant charge time on a VE-20C gen, and actual instant charge on a VE-20B). Delete stability/ap with insane lvl2 charge nuke - 2k impact, 2k AP dmg (4k direct hit), 650 velocity (kinda slow but still very manageable, i usually land it after kick 8/10 times), also comes with blast radius, not earshot level but still nice to have. Normal shots (480 vel) evaporate Pulse Armor. The cooling takes some time to get used to for sure. Overall probably my favourite to play and coolest looking weapon, literally don't care about weight/en load which is a humongous turn off for people apparently.
Split missiles are the only type of shoulder missiles (from my testing) that can track and hit when fired point blank which is perfect for me. But the more i watch how they perform the more i get dissapointed, the tracking is not very good, lock time and recharge is on the slow side. Don't really have much to compare it to, they are the only missiles i ever played with lol.
And thanks for confirming slicer values, i had the same numbers in mind
On the subject of missiles, the spread missiles have the detail of dealing solid damage, paired with some good dps for the ones you used, they arent really cqc missiles because the spread delay give time to the target to dodge, but they can work when combined to other weapons to put pressure that put dents on enemy ACs, particularly the heavyest one have a delayed launch that can catch some dodges so it have that advantage and better burst in exchange to some dps loss. Missiles like the 4 and 6 direct launc can serve for cqc fire, so you could give them a shot (the 6 one have a mid point between 4 and 10 arrays on their delay fire and best use range)@@vinnykawai2
Thank you for the update, really helpful!
Awesome build concept, nice detailing on the mech itself too.
So i noticed one little downside on it wich is once karasawa is cooling down youre a sitting duck maybe a weuger swap instead of the missles might help?
Sure, that would be the play. There's a lot of possible ways to improve it, that build is by no means optimal. Sawa is probably my fav weapon, i just got used to it's flaws and it doesn't bother me that much now
@@vinnykawai2 the stance is the only issue with it tbh if the lazer shot worked like LRB it be amazing
no stance on a tetra 😈 but verrill now moves slower than the boat, idk what From were thinking, stupidest change in this patch @@Hura_the_Blessed
@@vinnykawai2 maybe on a lammergeier frame gonna be rough on weight and stability tho maybe VP tetra
Thats a sick build ima try this on a lighter frame so i can catch the endless rats going around
Holy Baseg. Nice build and pilot skill Raven.
What FCS is this on? Talbot?
Do you think this work with laser blade or pulse blade?
Talbot fcs, buerzel and 20c gen. Laser and pulse blades don't have damage reduction properties like slicer.
Please a beg you can you give me the skull decale ? (Im ps5 player)
BP165V3HYPF9 Enjoy
@@vinnykawai2最高です!
楽しむ ! @@試製二型機関短銃-s5v
Song name?
Sewerslvt - inpeace (slowed to perfection)
@vinnykawai2 awesome thank you! Great matches btw!
That’s my build 😂
It’s sad you’re on PlayStation. Almost all the creative players on YT are PlayStation and all the super sweaty ones are PC 😭. I wish I could duel you.
First
Baseg