@@tejeda7324 And you can also have a garbage deck running TWO Twisting Nethers and still be subject to Deathrattle effects; this circumvents that entirely.
Wouldn't she keep count of the abilities tho? I assume you'll not gonna be able to use an ability that titan has already used, but still pretty good, even just using her straight up as a titan killer.
Titans are like planeswalkers from mtg. You have to look at them in the sense that you more than likely will not get a second activation so that one ability better be extremely relevant
They're a lot like Planeswalkers from MTG. Planeswalkers killed MTG, along with the digital era and a refusal to adapt when it came to a digital version after all... but on MTG's end itself, it was Planeswalkers. Nigh endless value engine unconditional wincons which demand immediate removal to still 2-for-1 or better the turn they're played. Not that Hearthstone hasn't been sitting on the edge of its grave since 2017's first huge power creep push of course.
@@jaeusa160 Just because you personally don't care for a design decision doesn't mean it died for everyone, it just died... for you. I'm sorry for your loss.
Golganneth's Lord of Skies ability is overkill, but it's also going to be hilarious in that one clip where someone manages to summon The Darkness or Highkeeper Ra and then their opponent drops this and one shots it.
Honestly, I'm way more annoyed with him repeating over and over how he's bad at pronouncing than I would be if he just mispronounced them (I mean, he does anyway) and moved on.
Something that I find interesting is that in cases where minions can’t be targeted by spells or hero powers, like the rogue titan, other titan abilities like Strike from History and Lord of Skies should still be able to target them.
I personally believe that the Hunter and the Warlock got the best two Titans. I think people are undervaluing a 6 mana deal 15 to face in hunter, granted on the condition that you need no taunt minions, however it puts your opponent on a clock that is hard to deal with as they have to not only deal with your weapon, but a beefy titan that on 6 will probably survive a turn and buff your weapon more. Even if you deal with the Aggramar you have now spent mana to do so, the Hunter still having immediate preassure to go face. Drawing cards with the weapon on the second hit will give you more burn, effectivly making the card Deal 15, draw 2 guarenteed if not dealt with which is nuts. Warlock's is a twisting nether with upside that even if it is cleared, you are still putting 6/4 stats on your board every turn for free, even more if he sticks. This card basically needs a hard removal spell is pretty unlikely against most classes and could be the perfect top end card for a slower Warlock class, which will only be more powerful as this set seems to have a more value orriented design so far. Granted, this could mean the set could be pretty weak if aggro just takes precident, sorta like a Rhastakan, where most of the new cards dont see much play which is my only concern. However it is far too early to say this set is to slow seeing as we havnet seen the new tools. But if the meta is Slowed, Warlock's Titan is a beast, being able to outgrind decks like Blood DK and classes that don't find a way to win early. Rogue's Titan I think is pretty bad, maybe the worst next to Mage? The only effect that sorta is exciting is Deal 4 randomly. The ideal state being You have one minion and your opponent has none to deal 10 damage to face with your attacking minion. That is very good, but that is a very specific board condition on turn 6 requiring you to be ahead on board and have a minion able to attack. Of course you can trade then play it to guarentee 8 damage but you have to do that on turn 6 without spending any mana which seems tough. The other effects are not so exciting and you are just buffing a minion that takes 4 turns to make a first attack seems way to slow. This card needs to win the turn its played I believe and a 5 health statline isnt much, so I dont think you get the draw 2 off of it.
@@555Soupy555 Yeah it is boring, but 6 Mana deal 15 draw 2 is cracked, and of all the Titans I think this one is slept on. Rogue's isnt paticularly interesting either, but its one of those cards that is either the nuts or shit, and saying its going to be really good or really bad is not saying anything at all.
So a few important points that may change the point of view of some: -Titans can't be generated in any way. Can't discover them, can't be generated by transformation... nothing. -Titans abilities are "their attacks", the reason you can use an ability the turn they are played is because they have "fake" Charge. -Similarly, if you silence a titan the turn is played, it will have summoning sickness and won't be able to attack. It will be able to attack normally the next turn tho. -If you somehow give them Windfury, you can use two abilities in one turn. Or all three with Mega-windfury. -Since abilities count as attacks from the titans, they apply stuff like Lifesteal or Poison. -If a titan is resurrected or returned to the hand, it gains all three abilities again. -Noggenfogger will allow you to choose freely the ability, but the target is random. -An ability that requires a target yet doesn't have a valid one can't be used. -Forcing a titan to attack will cause a normal attack, instead of using up one ability.
@@narindercatt2230 what has that to do with anything, it just says cards with effects like "all ur minions attack ..." force the titan to attack normally instead of use an ability
Keep in mind that minions like Zola can return some of the titans and repeat good abilities. This means that the warrior minion is more or less 10 dmg in an aggro deck. Also, sticking board as a warlock can result in two portals that summon four 3/6 demons
Okay, with all of the cards that rogue got this expansion, I really think that the rogue Titan is legit an S Tier card now. Rogue has a few different stealth cards, including that magnetic mech spyder card and also Inkveil Ambusher, so you can almost guarantee this hitting something even aside from shadowstep. But altogether, rogue seems like its gonna be super aggressive and this will be a key component to sealing out the game. Like I think most rogue games are ending on turn 7 if you play this on 6.
@@bakuganfox is it good now? I crafted it right on launch day and wasn't really able to make the deck work, but I know rogue just got a bunch more cards so I wonder if that's what it needed to finally be a good deck. It also seems like the real winner of the mech rogue deck was Mimiron the Mastermind, that card is insane
@@bakuganfox Not necessarily. That's the only currently viable use, but aside from v07tr0n itself having the mech tribe, nothing about it specifies mechs. I think it will be really good in any kind of sticky tempo deck, whether it's mech or not. There aren't many of those in the meta right now but they'll be back.
something interesting with Aggramar is that you could potentially equip another weapon and buff that one instead. probably wont be useful in the slightest but its a thing you can do.
if you have 1 minion without summoning sickness on board and your opponent has none, then Voltron, attach the cannons shadowstop, voltron, attach the cannons is 20 damage for 10 mana. Also works as boardclear. Seems good enough to run as an alternate finisher in most decks that run minions, I would say. And like you said if you maximize defenses on an empty board, it should stick and then you can play a charger maybe and then attach cannons.
Important thing for Voltron. If you Maximize Defense, you can't shadowstep it, cause it can't be targeted with spells. So most likely, Rogue plays Voltron, picks one of the other two, shadow steps. Repeat until its time for Voltron to stick, and then pick Maximize Defense.
1 year update: Eonar is one of the big reasons why druid is -broken- druid, and basically the only other 2 titans that see consistent play are Primus and Aman'Thul
The warrior titan in enrage warrior seems great, it can draw your axe on turn 6(if you didn't already draw it) and since anima extractor can buff it it can become quite sticky and hard to remove
Nah the warrior titan is way too slow. its a control warrior card - unless warrior gets a bunch of board clear this expac - expect warrior to be low tier again. typical blizz balancing.
@@Shaen0-92how a 6 mana kill a minion and get some bonuses can be bad and too slow in control class? Are you high or what? There already some tier 1 and 2 control decks like priest. Not 100% players are playing only aggro and killing on turn 5. You are overreacting
@@impkiller5932 blizz killed Control warrior back in the og days as games were almost always taking way too long. This is why they are normally pushing aggro/mid-ranged decks. The card is meh with that costing and being a 4/4, it should cost 4 mana imo, also when you compare this to other titans it's super underwhelming.
@@Shaen0-92 a 4 mana 4/9? Are you nuts or what? It is a good 6 mana drop, it would be a hard to deal with Titan, like you are 100% getting for 6 mana 4/9 minion, killing enemy minion and 5 armour, and than next turn you would like to get it to 6/11 so enemy would have no way yo kill it normal not spells way.
As a long time WoW player who also enjoys HS; it'd be really cool to watch you play WoW/learn WoW lore and see where a lot of this stuff comes from and see your thoughts and reactions to it
Creation protocol used for Aman'Thul, is really insane, that is a guaranteed victory, nobody lasts throughout the game at 3 Aman'thul. That was my first legendary card that I got with dust and I'm not sorry at all
I feel like these new hearthstone titans give an new unique and fresh way too play the meta and overall game and its such an cool mechanic and cards too have those big titans in play you can just totally change the game by just throwing it down on the board and then just sweep across the enemies.
I commented on this in the live video too, but you are off about Sergaras' imps. If the wording is consistent, which granted Hearthstone isn't known to be, but I like being positive, it's 2 imps the first turn after the portal is plonked down, and 4 imps after that, since it's at the end of EACH turn, yours AND your opponents. (it has the same wording as Gruul, who triggers at the end of both player's turns)
Feel like Kazgoroth is gonna be the best, since we have "Through Fel and Flames", so by turn 6 you can clear 3 minions from the board and have a 10/10. It's like Olgra, but without the "damaged" bs.
V-07-TR-0N Prime feels like a card from the future, it looks and feels like a card from Mech Rogue, an archetype that doesn't exist yet. Unless they make it viable in this expansion with (good) rogue mech minions.
Video was great. As someone not all up on the titan mechanics I was really confused at first. A 30 second primer would have really helped me know what’s going on.
being the only titan that feels good after 2 effects being for mage seems correct. they got blizzard and frost nova, and many other freeze tools, so it basically has to be killed from hand, but you also get counterspell and objection. Mage just has the best toolbox for keeping their titan around
@garrlocke eh nobody is talking about it because it would be a bad deck. If you want it to be consistent you would have to run just jailer and Tony as minions and rest spells and that deck would not be good. If you just wanted to run it as a win condition as a control paladin it would be inconsistent and not great against other control decks as they will either not care cause it's too low pressure or they have an answer.
I'm gonna call it now. Voltron prime is gonna be nerfed to 7 mana. With Shadowstep and Bounce Around in the same standard, you can Voltron prime twice in one turn on 10 mana. 'Semi-magical christmas land'. If your opponent has nothing on their board, and you have 1 singular 1/1. You are doing 21 damage to them in one turn. 6 mana, play Voltron, Attach the cannons, deal 4x2 to face and make the 1/1 a 3/2. Use either shadowstep or Bounce Around to return to hand, replaying voltron to do the same thing. 4x2 to face and make it a 5/3. You've now done 16 to face, and attack with the 5/3 to do 21. Making Voltron Prime 7 mana stops BOTH of those cards from doing that. Other option is make cannon only hit enemy minions, ofc.
I do think basically every deck should include the titan atm, but for relative power level, I would say S: DK A: Warlock, Druid, Priest B: DH, Hunter, Shaman, Rogue C: Paladin D: Mage, Warrior
The Warrior Titan isn't the coolest titan, but it's effects actually do something each turn that help you right for the board. Since each Titan can't do anything until 3 turns later, it seems a little more proactive than others. I think it's a solid midrange card that will be valued somewhere in the upper middle of a deck as far as drawn win rates go.
The problem is that it's not that great of a board control, and it's pretty useless for anything else. Not to mention that it's the easiest one to deal with, unless you take the +5 health which still seems pretty weak.
into the void is actually hero reno battecry if you put minions to void they don't go to greveyard but removes from game so death rattles aren working after into the void
Disclaimer: I'm not very good at the game. Sargeras gives me win more feelings, he'd be nuts when dropped against an aggro deck, but if you're playing a slow enough deck to drop sargeras at 9 mana maybe you've already won against aggro decks anyways? Not sure maybe the game is slower than I imagine. Against a control or combo deck I don't know if swarming with imps at that point will be super useful.
alot of people are forgetting that the titan of warrior is probably gonna be use in enrage warrior...that thing is gonna be big the moment that it hits the board
To do what basically? Sit there and don't be a threat for 2 turns, because IT can't attack heroes? It's a good Control card If the enemy only plays a few strong minions or If you are ahead on board anyways but If you are ahead on board as control Warrior you won anyways. So it's Kind of a win more Card in Control and kind of whatever in Aggro i assume.
@@hoffl09 doesn't need to be ahead on board though, it can still be used to respond to boards that are not *that* wide even if you can't isolate and snipe one minion. But yeah, definitely a control-style card, which imo makes it the least likely to be competitively played since control warrior might not be a thing.
Rarran, I am terribly drunk. Maybe that’s why I’m gonna say this. Bat… You are literally the reason why heartstone is Alive. Atleast for me. King Rarran for president
Sargeras being a twisting nether plus 6/12 without triggering deathrattles in good or if you are already ahead on board you can have a 6/12 with two 3/4 with taunt or 6/12 + 2 6/6 + 2 3/2
Can't wait to play Rogue, have A minion stick, play Voltron, attach the cannons, bouce around, play Voltron, attach the cannons, shadowstep, break the weapon, play Voltron, attach the cannons, shadowstep, play Voltron, attach the cannons, shadowstep(shadow of demise), play Voltron, attach the cannons...
1 question, the mags one. If we copy the titan, could the copy cast of the effects? The second thing is, if the rogue one is a mech the magnetic is going to be crazy
Eitehr that or it is summoned with void caller and then on turn 5 you can have 6/12 and summon two 6/6 infernals, I think streamers are sleeping on that potential
im just slightly worried how broken some of the titans will be with the stealth fan from festival. (idk the name of it but it gives stealth while its alive)
Some aren't even playable together without mana cheat and others are waay too slow, the only combo that can work is druid one with refreshing mana crystals and it's not even that good because if you are low on health you will most probably heal first and the draw is whatever but idk if it's good to waste a card slot on a 4 mana 2/6 do nothing
Voltron Prime will be in every rogue deck, it's super easy to activate and more likely to get off at least 2 abilities than the other Titans, it has no bell and whistles but it has consistency....boring doesn't equal bad.
Not sure of the meta but I'd probably run that warrior titan in a control warrior (assuming that's still a thing). It's got card draw, medium minion clearing potential, and gives you some swings & armor. Is it a instant win the game kind of card, nah, but it'll definitely see play in a slower control warrior
I think the warrior titan is bad, because it attacks an enemy minion, if enemy have nothing on the board or it has a lot of small minion like zoolock it is effectively useless, and its effects are meh, +5 armor and buff titan, meh,+2/+2 draw a weapon? I dont know what weapon i want to have in control warrior now, in aggresive deck its good thou, like a +5attack for titan and hero, so most likely this titan will see play in kind of aggro warrior But thats where the reality kicks in, i dont see a lot of synergy for aggro warrior to see play and i dont think the package will have enough cards to support this archetype
I have a feeling the mage one will actually be very very strong Mage has a lot of copying and mana cheat shenanigans going on, and due to the way these dudes are supposed to work, you could essentially play him, use an ability, copy him and use a 2x ability then copy that one and use a 4x (20 damage) ability all in 1 turn. I also think that the paladin won't fit in that well and the DH one just LOOKS very strong but since DHs typically don't lack for LS, rush and tokens won't really be played all that much Voltron and Khazgoroth are dead on arrival tho imo
Did we just confirm that the eternal ones are titans? I mean I know it was kind of like the titans of death or decay and our titans are of order… but I mean, it was also weird because they said it’s titan ++, and then they were robots. So …
Hearthstone is never cannon, but I think you misunderstood the WoW lore. Every fundamental force in WoW has a pantheon: Titans for order, Eternal Ones for death, Void Lords for void, & the other 3 we aren't as familiar with (though Elune is on the life pantheon, & _maybe_ the Naaru are the light pantheon... unconfirmed). It was Zovaal specifically who was described as Titan++, not the death pantheon in general -- & imho that was more down to his knowledge than his power level. He was basically just Sargeras with a better intelligence apparatus.
If death Knight titan ability works as i think it is, it would be soul crushing to play against, just imagine blood dk with casual 100 hp, what will you do?
To the void is better than twisting nether as it clears board without affecting deathrattles and stuff
Came here to say this. It's the "Poof" effect.
@@awesomedayz3465 Oh shit. I was unsure but with that context being confirmed that's actually very strong.
but you can have 2 Twisting nethers
@@tejeda7324 And you can also have a garbage deck running TWO Twisting Nethers and still be subject to Deathrattle effects; this circumvents that entirely.
@@tejeda7324you can run all three? Two to the nether and a big, final banishment to the voiiiiiid.
Sylvanas gonna be best card of the expansion with all those titans to kill/steal :')
Wouldn't she keep count of the abilities tho? I assume you'll not gonna be able to use an ability that titan has already used, but still pretty good, even just using her straight up as a titan killer.
Titans are like planeswalkers from mtg. You have to look at them in the sense that you more than likely will not get a second activation so that one ability better be extremely relevant
They're a lot like Planeswalkers from MTG.
Planeswalkers killed MTG, along with the digital era and a refusal to adapt when it came to a digital version after all... but on MTG's end itself, it was Planeswalkers. Nigh endless value engine unconditional wincons which demand immediate removal to still 2-for-1 or better the turn they're played.
Not that Hearthstone hasn't been sitting on the edge of its grave since 2017's first huge power creep push of course.
@@jaeusa160 Planeswalkers didnt kill MTG though the game still thrives to this day and they got added in 2007
@@Theblueportal98 [this comment can only be paid for with Copium mana]
@@jaeusa160 literally made a billion dollars last year so
@@jaeusa160 Just because you personally don't care for a design decision doesn't mean it died for everyone, it just died... for you. I'm sorry for your loss.
Golganneth's Lord of Skies ability is overkill, but it's also going to be hilarious in that one clip where someone manages to summon The Darkness or Highkeeper Ra and then their opponent drops this and one shots it.
Rarran you gotta be more confident with your pronunciations! You were close with most of them
I was thinking the same thing... until he pronounced "Norgannon" as "Morgan".
But he was still wrong with all of them
@@TheSneakyMonk222Golganneth and Eonar were correct lol
Honestly, I'm way more annoyed with him repeating over and over how he's bad at pronouncing than I would be if he just mispronounced them (I mean, he does anyway) and moved on.
@@Darkprosperhe does it on purpose now, gets a lot of comments from it
Something that I find interesting is that in cases where minions can’t be targeted by spells or hero powers, like the rogue titan, other titan abilities like Strike from History and Lord of Skies should still be able to target them.
Sargeras on its own doesn't feel S, but if it has support cards it will be the nuts
I personally believe that the Hunter and the Warlock got the best two Titans. I think people are undervaluing a 6 mana deal 15 to face in hunter, granted on the condition that you need no taunt minions, however it puts your opponent on a clock that is hard to deal with as they have to not only deal with your weapon, but a beefy titan that on 6 will probably survive a turn and buff your weapon more. Even if you deal with the Aggramar you have now spent mana to do so, the Hunter still having immediate preassure to go face. Drawing cards with the weapon on the second hit will give you more burn, effectivly making the card Deal 15, draw 2 guarenteed if not dealt with which is nuts.
Warlock's is a twisting nether with upside that even if it is cleared, you are still putting 6/4 stats on your board every turn for free, even more if he sticks. This card basically needs a hard removal spell is pretty unlikely against most classes and could be the perfect top end card for a slower Warlock class, which will only be more powerful as this set seems to have a more value orriented design so far. Granted, this could mean the set could be pretty weak if aggro just takes precident, sorta like a Rhastakan, where most of the new cards dont see much play which is my only concern. However it is far too early to say this set is to slow seeing as we havnet seen the new tools. But if the meta is Slowed, Warlock's Titan is a beast, being able to outgrind decks like Blood DK and classes that don't find a way to win early.
Rogue's Titan I think is pretty bad, maybe the worst next to Mage? The only effect that sorta is exciting is Deal 4 randomly. The ideal state being You have one minion and your opponent has none to deal 10 damage to face with your attacking minion. That is very good, but that is a very specific board condition on turn 6 requiring you to be ahead on board and have a minion able to attack. Of course you can trade then play it to guarentee 8 damage but you have to do that on turn 6 without spending any mana which seems tough. The other effects are not so exciting and you are just buffing a minion that takes 4 turns to make a first attack seems way to slow. This card needs to win the turn its played I believe and a 5 health statline isnt much, so I dont think you get the draw 2 off of it.
oh god for SURE Hunter is gonna be amazing but fucckkkkk we've seen face damage before it's so booorrring beehehehe
@@555Soupy555 Yeah it is boring, but 6 Mana deal 15 draw 2 is cracked, and of all the Titans I think this one is slept on. Rogue's isnt paticularly interesting either, but its one of those cards that is either the nuts or shit, and saying its going to be really good or really bad is not saying anything at all.
So a few important points that may change the point of view of some:
-Titans can't be generated in any way. Can't discover them, can't be generated by transformation... nothing.
-Titans abilities are "their attacks", the reason you can use an ability the turn they are played is because they have "fake" Charge.
-Similarly, if you silence a titan the turn is played, it will have summoning sickness and won't be able to attack. It will be able to attack normally the next turn tho.
-If you somehow give them Windfury, you can use two abilities in one turn. Or all three with Mega-windfury.
-Since abilities count as attacks from the titans, they apply stuff like Lifesteal or Poison.
-If a titan is resurrected or returned to the hand, it gains all three abilities again.
-Noggenfogger will allow you to choose freely the ability, but the target is random.
-An ability that requires a target yet doesn't have a valid one can't be used.
-Forcing a titan to attack will cause a normal attack, instead of using up one ability.
Thank you! Are they limited to one use of each ability so they won't have one to use after three times?
@@edde2429yes
Can a Titan attack if it only has abilities left that cant be used like the priest copy one on an empty board?
@@thomasgerstenmayer4100 read the last part of the original comment.
@@narindercatt2230 what has that to do with anything, it just says cards with effects like "all ur minions attack ..." force the titan to attack normally instead of use an ability
Really excited for these. Definitely think Sargeras will get better with other "twisting nether" demons revealed
Keep in mind that minions like Zola can return some of the titans and repeat good abilities. This means that the warrior minion is more or less 10 dmg in an aggro deck. Also, sticking board as a warlock can result in two portals that summon four 3/6 demons
can't wait to take 20 damage from the mage titan
Also that priest titan can summon bonelord with it's ability
Okay, with all of the cards that rogue got this expansion, I really think that the rogue Titan is legit an S Tier card now. Rogue has a few different stealth cards, including that magnetic mech spyder card and also Inkveil Ambusher, so you can almost guarantee this hitting something even aside from shadowstep. But altogether, rogue seems like its gonna be super aggressive and this will be a key component to sealing out the game. Like I think most rogue games are ending on turn 7 if you play this on 6.
You’re so correct after the time goes on)
@@bakuganfox is it good now? I crafted it right on launch day and wasn't really able to make the deck work, but I know rogue just got a bunch more cards so I wonder if that's what it needed to finally be a good deck. It also seems like the real winner of the mech rogue deck was Mimiron the Mastermind, that card is insane
@@connorthornberg check tempo storm, they’re both in the tier 1 deck
@@connorthornberg but on itself voltron is a meh titan ‘cause only good you use is mech rogue deck
@@bakuganfox Not necessarily. That's the only currently viable use, but aside from v07tr0n itself having the mech tribe, nothing about it specifies mechs. I think it will be really good in any kind of sticky tempo deck, whether it's mech or not. There aren't many of those in the meta right now but they'll be back.
Hope Titans doesnt count as Minions, I know it sounds stupid but that would avoid sooo many problems
Rarran grudgingly giving priest the top S is the higlight of my day.
Combo paladin in wild seems like it's going to be strong with that new titan. Being able to pull 2 minions on paladin it's so good
Warrior legendary: Gain 5 armor
Druid Legendary: Heal to full/ Reset mana crystals
something interesting with Aggramar is that you could potentially equip another weapon and buff that one instead. probably wont be useful in the slightest but its a thing you can do.
if you have 1 minion without summoning sickness on board and your opponent has none, then Voltron, attach the cannons shadowstop, voltron, attach the cannons is 20 damage for 10 mana. Also works as boardclear. Seems good enough to run as an alternate finisher in most decks that run minions, I would say. And like you said if you maximize defenses on an empty board, it should stick and then you can play a charger maybe and then attach cannons.
Killing half the titans with shadow word pain feels really strange flavor-wise
Can't kill rogue Titan = bad.
In fairness Order _has_ proven to be especially weak to the Void when compared to the other cosmic forces.
I feel like all the Titans are really slow. The fact that they can't attack is often overlooked.
Important thing for Voltron. If you Maximize Defense, you can't shadowstep it, cause it can't be targeted with spells. So most likely, Rogue plays Voltron, picks one of the other two, shadow steps. Repeat until its time for Voltron to stick, and then pick Maximize Defense.
Can't understand why would you shadowstep it, his abilities aren't worth it
@@gromadon1144 How about doing at minimum 21 damage to your opponent if you have a singular 1/1 and they don't have a board.
@@BasileRack That's a lot to ask from turn 10 opponent
I will work hard to make Rainbow DK relevant.
I love that Legendary Spell and I really want it to be good.
Awesome how the Priest titan specifies "any Legendary minion" so it can discover itself....
Galakrond Priest 2.0
They have said that titans cannot be found in the discover pool, so sadly I think this is unlikely 😔
@@althamus8559 Ah I missed that part (stopped playing and all) but that's good to know for balance purposes.
Mage time walking with the rötax ability will always be a strong tempo swing.
When hitting 2 it's insane.
1 year update: Eonar is one of the big reasons why druid is -broken- druid, and basically the only other 2 titans that see consistent play are Primus and Aman'Thul
Another great video, really looking forward to the Titans release, thanks for the video Rarran
The warrior titan in enrage warrior seems great, it can draw your axe on turn 6(if you didn't already draw it) and since anima extractor can buff it it can become quite sticky and hard to remove
Bro,at turn 6 u have to be ending the game or u gonna lose, titan is a waste. Garbage card and value,maybe with control can be playable
Nah the warrior titan is way too slow. its a control warrior card - unless warrior gets a bunch of board clear this expac - expect warrior to be low tier again. typical blizz balancing.
@@Shaen0-92how a 6 mana kill a minion and get some bonuses can be bad and too slow in control class? Are you high or what? There already some tier 1 and 2 control decks like priest. Not 100% players are playing only aggro and killing on turn 5. You are overreacting
@@impkiller5932 blizz killed Control warrior back in the og days as games were almost always taking way too long. This is why they are normally pushing aggro/mid-ranged decks. The card is meh with that costing and being a 4/4, it should cost 4 mana imo, also when you compare this to other titans it's super underwhelming.
@@Shaen0-92 a 4 mana 4/9? Are you nuts or what? It is a good 6 mana drop, it would be a hard to deal with Titan, like you are 100% getting for 6 mana 4/9 minion, killing enemy minion and 5 armour, and than next turn you would like to get it to 6/11 so enemy would have no way yo kill it normal not spells way.
As a long time WoW player who also enjoys HS; it'd be really cool to watch you play WoW/learn WoW lore and see where a lot of this stuff comes from and see your thoughts and reactions to it
love the zelda music in the background as always!
Creation protocol used for Aman'Thul, is really insane, that is a guaranteed victory, nobody lasts throughout the game at 3 Aman'thul. That was my first legendary card that I got with dust and I'm not sorry at all
I feel like these new hearthstone titans give an new unique and fresh way too play the meta and overall game and its such an cool mechanic and cards too have those big titans in play you can just totally change the game by just throwing it down on the board and then just sweep across the enemies.
gotta say, maybe underestimating mage secret from their titan. Could potentially stop removal or make opponent play around a random secret
Would love to see you cooperate with mtg malone, you two would be awesome together!
Man, so many people to fight at BlizzCon, first Voxy and now Leo too
They should have had primus’ options be decided by your runes. So it would be 3 bloods if you were triple blood, 1 of each if you were rainbow.
Would have been broken in Blood with that effect
@@paolo8665 nah
It would’ve been possible with the pre nerf discover rules though!
To be fair, if you use the warlock titan, then use Legion invasion and after it use Inferno, you will get 2 6 8 taunts which is pretty good
I commented on this in the live video too, but you are off about Sergaras' imps. If the wording is consistent, which granted Hearthstone isn't known to be, but I like being positive, it's 2 imps the first turn after the portal is plonked down, and 4 imps after that, since it's at the end of EACH turn, yours AND your opponents. (it has the same wording as Gruul, who triggers at the end of both player's turns)
Feel like Kazgoroth is gonna be the best, since we have "Through Fel and Flames", so by turn 6 you can clear 3 minions from the board and have a 10/10.
It's like Olgra, but without the "damaged" bs.
V-07-TR-0N Prime feels like a card from the future, it looks and feels like a card from Mech Rogue, an archetype that doesn't exist yet. Unless they make it viable in this expansion with (good) rogue mech minions.
Video was great.
As someone not all up on the titan mechanics I was really confused at first.
A 30 second primer would have really helped me know what’s going on.
Theory about a minion having 20hp and being playable and I'm just over here like "Is it The Darkness' time to shine?"
Blows up The Darkness, that's the joke as he brings the light.
being the only titan that feels good after 2 effects being for mage seems correct. they got blizzard and frost nova, and many other freeze tools, so it basically has to be killed from hand, but you also get counterspell and objection. Mage just has the best toolbox for keeping their titan around
for amitus the paladin titan im shocked i havent seen anyone talk about using it with the jailer and tony
It's just a cheaper, worse jailer
@garrlocke eh nobody is talking about it because it would be a bad deck. If you want it to be consistent you would have to run just jailer and Tony as minions and rest spells and that deck would not be good. If you just wanted to run it as a win condition as a control paladin it would be inconsistent and not great against other control decks as they will either not care cause it's too low pressure or they have an answer.
8:22 does anyone know the background music name?
I'm gonna call it now. Voltron prime is gonna be nerfed to 7 mana. With Shadowstep and Bounce Around in the same standard, you can Voltron prime twice in one turn on 10 mana. 'Semi-magical christmas land'. If your opponent has nothing on their board, and you have 1 singular 1/1. You are doing 21 damage to them in one turn. 6 mana, play Voltron, Attach the cannons, deal 4x2 to face and make the 1/1 a 3/2. Use either shadowstep or Bounce Around to return to hand, replaying voltron to do the same thing. 4x2 to face and make it a 5/3. You've now done 16 to face, and attack with the 5/3 to do 21. Making Voltron Prime 7 mana stops BOTH of those cards from doing that. Other option is make cannon only hit enemy minions, ofc.
I do think basically every deck should include the titan atm, but for relative power level, I would say
S: DK
A: Warlock, Druid, Priest
B: DH, Hunter, Shaman, Rogue
C: Paladin
D: Mage, Warrior
The Warrior Titan isn't the coolest titan, but it's effects actually do something each turn that help you right for the board. Since each Titan can't do anything until 3 turns later, it seems a little more proactive than others. I think it's a solid midrange card that will be valued somewhere in the upper middle of a deck as far as drawn win rates go.
The problem is that it's not that great of a board control, and it's pretty useless for anything else. Not to mention that it's the easiest one to deal with, unless you take the +5 health which still seems pretty weak.
into the void is actually hero reno battecry if you put minions to void they don't go to greveyard but removes from game so death rattles aren working after into the void
Voltron being able to be discounted by that 2/1 makes it much more dangerous imo. With coin, you can get it down on 4 which seems scary
I am pretty sure that druid can get his titan on turn 4 too with coin.
Only issue I see with the DK Titan is that the Blood DK can't use the 8 mana board clear without killing his Titan.
Thank goodness it's not an undead so you can't discover it infinitely
Less of an issue and more of a neccesary downside
Disclaimer: I'm not very good at the game. Sargeras gives me win more feelings, he'd be nuts when dropped against an aggro deck, but if you're playing a slow enough deck to drop sargeras at 9 mana maybe you've already won against aggro decks anyways? Not sure maybe the game is slower than I imagine. Against a control or combo deck I don't know if swarming with imps at that point will be super useful.
The only thing I would change is having the first three warlock, druid, and mage in that order but other than that we're exactly the same
I’m calling it right now. Primus: staple card in every death knight deck.
alot of people are forgetting that the titan of warrior is probably gonna be use in enrage warrior...that thing is gonna be big the moment that it hits the board
To do what basically? Sit there and don't be a threat for 2 turns, because IT can't attack heroes? It's a good Control card If the enemy only plays a few strong minions or If you are ahead on board anyways but If you are ahead on board as control Warrior you won anyways. So it's Kind of a win more Card in Control and kind of whatever in Aggro i assume.
@@hoffl09 doesn't need to be ahead on board though, it can still be used to respond to boards that are not *that* wide even if you can't isolate and snipe one minion. But yeah, definitely a control-style card, which imo makes it the least likely to be competitively played since control warrior might not be a thing.
@@hoffl09 3 turns* imo he is even worse than people think
Rarran, I am terribly drunk. Maybe that’s why I’m gonna say this. Bat… You are literally the reason why heartstone is Alive. Atleast for me. King Rarran for president
The paladin titan to draw the jailor and that one wild neutral legendary that takes damage for you.
Sargeras being a twisting nether plus 6/12 without triggering deathrattles in good or if you are already ahead on board you can have a 6/12 with two 3/4 with taunt or 6/12 + 2 6/6 + 2 3/2
Can't wait to play Rogue, have A minion stick, play Voltron, attach the cannons, bouce around, play Voltron, attach the cannons, shadowstep, break the weapon, play Voltron, attach the cannons, shadowstep, play Voltron, attach the cannons, shadowstep(shadow of demise), play Voltron, attach the cannons...
1 question, the mags one. If we copy the titan, could the copy cast of the effects? The second thing is, if the rogue one is a mech the magnetic is going to be crazy
Love you vids rarran thanks for keeping hs fresh
I'm glad all the Titans look at least playable.
Paladin titan in big pally is pretty nuts might actually make it a viable archetype
In Ladder, the only titan I see often is the rogue is one.
How is Sargeras not the most broken card ever its a soulstealer that also summons a portal at minimum
It’s even better than soulstealer since it disregards deathrattles/infuses etc
Eitehr that or it is summoned with void caller and then on turn 5 you can have 6/12 and summon two 6/6 infernals, I think streamers are sleeping on that potential
Sargaras just looks like a buffed warlock quest card. Don't forget that the portal will take up 1 board space.
Yeah, and always 2 imps each turn
The titans I expect to be the most powerful in the end are the ones that protect themselves.
they forgot about the warlock one on the youtube channel lol
7:38 Say it with me Rarran: Tay Sha Lack. Taeshalach. Big s-word.
So what happens if your deck is empty and you “draw until your hand is full”?
im just slightly worried how broken some of the titans will be with the stealth fan from festival. (idk the name of it but it gives stealth while its alive)
Not only is it 4 mana but also serves just as 6 health taunt, it won't be reliable
Some aren't even playable together without mana cheat and others are waay too slow, the only combo that can work is druid one with refreshing mana crystals and it's not even that good because if you are low on health you will most probably heal first and the draw is whatever but idk if it's good to waste a card slot on a 4 mana 2/6 do nothing
“If there’s a way to protect it (Mage Titan)” Counter Spell, Objection, Spellbender, Splitting image) on the board clear class…
i dont know how good it is to put a shit card in your deck just to try and protect a titan my guy
Curious to see Voltron in action. All the titans look beast !
Voltron prime doing 8 dmg per proc of the first ability, with the ability to shadowstep is pretty easily 20 damage to the enemy
Voltron Prime will be in every rogue deck, it's super easy to activate and more likely to get off at least 2 abilities than the other Titans, it has no bell and whistles but it has consistency....boring doesn't equal bad.
I'm new in Hearthstone and I got that Aman'thul, but I dont have a priest deck, its really unlucky.
Not sure of the meta but I'd probably run that warrior titan in a control warrior (assuming that's still a thing). It's got card draw, medium minion clearing potential, and gives you some swings & armor. Is it a instant win the game kind of card, nah, but it'll definitely see play in a slower control warrior
people forgetting khazgoroth is in a class with premium handbuff.
I think the warrior titan is bad, because it attacks an enemy minion, if enemy have nothing on the board or it has a lot of small minion like zoolock it is effectively useless, and its effects are meh, +5 armor and buff titan, meh,+2/+2 draw a weapon? I dont know what weapon i want to have in control warrior now, in aggresive deck its good thou, like a +5attack for titan and hero, so most likely this titan will see play in kind of aggro warrior
But thats where the reality kicks in, i dont see a lot of synergy for aggro warrior to see play and i dont think the package will have enough cards to support this archetype
the 20 dmg from shaman is definitely for wild combo decks.
Twisting Nether is the name of Sargeras' Portal.
We dont even know the other cards that suports these titans, imagine How OP Priest Titan Will be
Top 3 best are Priest, Warlock, and Death Knight. 3 worst are Druid, Rogue, and Warrior
I have a feeling the mage one will actually be very very strong
Mage has a lot of copying and mana cheat shenanigans going on, and due to the way these dudes are supposed to work, you could essentially play him, use an ability, copy him and use a 2x ability then copy that one and use a 4x (20 damage) ability all in 1 turn.
I also think that the paladin won't fit in that well and the DH one just LOOKS very strong but since DHs typically don't lack for LS, rush and tokens won't really be played all that much
Voltron and Khazgoroth are dead on arrival tho imo
In my opinion khaz’goroth is a tier b card, not the strongest, but doing he’s job fine
Warlock and DK are S tier. DK steals hp and gains it on itself also making it super hard to kill and will likely survive many turns.
Time to refine my big priest deck now!
If preist revives the titan does it gets its abilities again?
The plants vs Zombies music in the background 🤤
I call it now Mage Titan gonna be S Tier
Does eonar into refresh, into cover artist make it possible to use multible abilities?
Insane that warriors got Khaz'goroth instead of Aggramar.
paladin one is legit S tier dude, how are you ever going to kill the board of a paladin now
Wonder if opposing players will try to ignore your titan. . .? Giving taunt to it, could be nice, or silencing it?
Argus is basically a better emperor thaurissan for minion based otks
Did we just confirm that the eternal ones are titans?
I mean I know it was kind of like the titans of death or decay and our titans are of order… but I mean, it was also weird because they said it’s titan ++, and then they were robots. So …
Hearthstone is never cannon, but I think you misunderstood the WoW lore.
Every fundamental force in WoW has a pantheon: Titans for order, Eternal Ones for death, Void Lords for void, & the other 3 we aren't as familiar with (though Elune is on the life pantheon, & _maybe_ the Naaru are the light pantheon... unconfirmed).
It was Zovaal specifically who was described as Titan++, not the death pantheon in general -- & imho that was more down to his knowledge than his power level. He was basically just Sargeras with a better intelligence apparatus.
pulling Sargeras with a dirty rat is going to be so painful for the warlock player.
If death Knight titan ability works as i think it is, it would be soul crushing to play against, just imagine blood dk with casual 100 hp, what will you do?
Khaz'goroth should either say random enemy and not just minion, or allow you to target somehow.
It would be just 9/4 charge 💀💀💀