Oooh um, I guess just being really patient with it is my best advice. Some models are gonna have biiig shoulders and clothes will just look weird. Something you can do is toggle off the body underneath the clothing when the hoodie is on and toggle the body on when the hoodie is off. That way you dont have to fight with the shoulders and can keep the look of the hoodie
What do I do if I have an armature modifier that I cannot apply because it keeps saying "modifier cannot be applied to a mesh with shape keys" if I get rid of it in blender, the mesh doesn't follow the armature in pose mode. if I ignore it, it works in blender, but doesn't in unity, and stays in a T pose when I attach my clothes to my avatar.
Hmmm you could try removing the shape keys? Assuming this is on the clothing/item you are adding onto the model. Which armature modifier and which mesh is having the issue? Is the mesh the model or the added item? You definitely don't want to remove the shape keys on the model. Something that I always try which can be time consuming but save my sanity is running similar procedures in blender using similar items that I can keep as a sort of baseline
pretty cool, but i noticed on many models these days the body part underneatht he clothing item either disappear or get shrunk down to minimize the clipping as much as possible without making the clothes bigger and make it look weird on the model. and i would like to know how that is done
Well particularly with female models its a bit more necessary due to all the bouncy bits, a large part of the time clipping comes down to polygons not lining up. So if your shirt is a lower poly count then your body they won't act the same way during motion and you'll get a lot of clipping. Using high quality clothing assets built specifically around your model is how people tend to avoid clipping. However there are some tricks. Like, you can completely hide parts of the body that tend to push through clothing, sides of the boobs, nipples, shoulders, waist, etc. Then this way when the clothing is on the body mesh underneath is not visible. I believe that this might be what you're referring too. This method does result in some issues in some viewing angles which you can definitely fix. I suppose you could also shrink down parts of the body that is definitely something you can do, however I feel like you might run into some issues assuming you scale down to 50% and the clothing and body are weighed the same. I've never tried it but there miiight be some issues perhaps. Ultimately these would just be toggles/animations done in unity. So like when you toggle on the clothing you also toggle off the body/toggle the body part shrink Hope some of this helps!
As of the finished product at the end you would be 100% ready to go in unity. The only requirements for something to be toggle-able in unity is that it is a separate mesh from the main model (case by case of course). So in the blender hierarchy if you can delete something/hide something without it effecting your main model then that is the exact effect that it will have in unity with a toggle!
Great video thanks you explain things really well. Would this work if I wanted to resize clothes to fit my Avatar only? So after making the changes (size, fit, rig, weights) I then deleted the base model, kept the clothes and retained the rigging that I wanted to use for import to Unity? My reason for asking is I'd like to use the same clothes on different base Avatar models of a similar type in Unity, what do you think?
Im not entirely sure on the process since I have never tried that method, however I did find a video which might be what you're looking for here: th-cam.com/video/qMi4NM5-ZAA/w-d-xo.html However this version seems to be a bit complex, hope it helps!
Thanks for adding that link it is helpful, I'll have a look at the blend shapes in Unity and see if I can get other clothes to fit different Avatars for VRChat.
This really helped me 100%.Imma keep using this method.but now the only problem is unity just froze up on me and now idk how to fix it. Never mind.I think I fixed the problem.
Thank you so much for this tutorial! You taught me something I've always wanted to learn but always felt like I couldn't do! :) I was cheering at my desk. Phenomenal tutorial man, subbed! Thank you so much!!!!
this is the best video has helped me a lot but i have had some issues when using this method you see when i use it in VRchat occasionally will disappear for myself or other if they look at it at a certain angle
That sounds like a bounding box issue, I highly recommend checking out this creator's video. They explain this situation very well, th-cam.com/video/ox6d9Pd9AnY/w-d-xo.html
Hmmm one problem that I know can occur is when youre in edit mode you wont be able to join them, are you getting any errors? Or is it simply not happening when you click ctrl + P on your keyboard?
@@Djpixnk Did you make sure to his apply when data transfering the vertex groups? Also make sure you have the base object youre copying from set to the body, just some simple but easy to make mistakes Ive ran into personally Undo to before the meshes were bound and redo the process, you may have just missed a step
@@wron1 i place the skirt just how i wanted it and the i ctrl-click the skirt and the body/armature and ctrl-j but nothing is happening. Ive tried different clothes and opening new projects but just not working
@@jonnyb8013 Did you make sure that you are holding down Shift when selecting the skirt and body? This will ensure they are both selected when pressing ctrl-j, then it should bind them
@@jonnyb8013 Hmmmm just to be 100% that you're not missing something Make sure you're in object mode Select the skirt object Shift select the body object Make sure the skirt is a darker orange than the body Press ctrl + J on your keyboard Success
Oh jeez my bad, I completely missed your message. In case you're still wondering though, its definitely possible. Follow the same steps in my video just with your hoodie!
@@blueaquawaters7631 Its the process that I explain at the 10:00 minute mark, that whole section of adding, separating by selection, then transferring over the vertex data
@@wron1 I did that. The hot key wouldn’t work for me, so I right clicked the model and hit ‘join’. The shirt still won’t move with the model. Am I still doing something wrong or is it the model I’m using?
@@blueaquawaters7631 Perhaps you need to "Fix Model" in the CATS plugin that could possibly be breaking things. Hmm but ctrl+j doesnt work? That's odd, and you are continuing on with the tutorial and transferring the vertex group using a data transfer?
Assuming you mean arm and leg lengths, its personal preference. There are standard base models that people use nowadays but it depends on whatever feels best to you in game
@@wron1 it’s when I’m joining meshes. Whenever I click the sweater, then control click the body then control J which is to join meshes it continues to say no mesh data
@@tiny9580 Are you sure you're selecting the body and the sweater in the hierarchy and not the body and the armature? Even still I believe it should work. The only reason I can think of is that you dont actually have two mesh objects that you are trying to join
Sorry about the late reply, seeing as youve fixed the issue, could you elaborate on the issue? Just for future reference because I have never had that problem
@@wron1 It was basically causing the UV to disappear on the object I joined with the body after I would choose separate by selection or sometimes when I joined it making the object I joined invisible. The UV needs to have the name before joining it to make sure it doesn’t disappear.
Actually I hadnt planned on it but it does sound like a good idea, so probably in the future. But for now you could check out my video on headswapping to sort of get an idea. Its essentially the same process as adding a head to a model. Even more so I have a video on adding accessories, and in a part I cover adding a hat that has dynamic bones, which again is similar to hair however most hair pieces have a head bone and even eyes which make it more similar to a headswap.
Thank you SO SO SO much for this. This is the only tutorial that hasn't been extremely confusing.
Thats so good to hear, glad I could help!
any advice for aligning the shoulders on a hoodie/long sleeve shirt?
Oooh um, I guess just being really patient with it is my best advice. Some models are gonna have biiig shoulders and clothes will just look weird. Something you can do is toggle off the body underneath the clothing when the hoodie is on and toggle the body on when the hoodie is off. That way you dont have to fight with the shoulders and can keep the look of the hoodie
What do I do if I have an armature modifier that I cannot apply because it keeps saying "modifier cannot be applied to a mesh with shape keys"
if I get rid of it in blender, the mesh doesn't follow the armature in pose mode.
if I ignore it, it works in blender, but doesn't in unity, and stays in a T pose when I attach my clothes to my avatar.
Hmmm you could try removing the shape keys? Assuming this is on the clothing/item you are adding onto the model. Which armature modifier and which mesh is having the issue? Is the mesh the model or the added item? You definitely don't want to remove the shape keys on the model. Something that I always try which can be time consuming but save my sanity is running similar procedures in blender using similar items that I can keep as a sort of baseline
pretty cool, but i noticed on many models these days the body part underneatht he clothing item either disappear or get shrunk down to minimize the clipping as much as possible without making the clothes bigger and make it look weird on the model. and i would like to know how that is done
Well particularly with female models its a bit more necessary due to all the bouncy bits, a large part of the time clipping comes down to polygons not lining up. So if your shirt is a lower poly count then your body they won't act the same way during motion and you'll get a lot of clipping. Using high quality clothing assets built specifically around your model is how people tend to avoid clipping.
However there are some tricks.
Like, you can completely hide parts of the body that tend to push through clothing, sides of the boobs, nipples, shoulders, waist, etc. Then this way when the clothing is on the body mesh underneath is not visible. I believe that this might be what you're referring too. This method does result in some issues in some viewing angles which you can definitely fix. I suppose you could also shrink down parts of the body that is definitely something you can do, however I feel like you might run into some issues assuming you scale down to 50% and the clothing and body are weighed the same. I've never tried it but there miiight be some issues perhaps.
Ultimately these would just be toggles/animations done in unity. So like when you toggle on the clothing you also toggle off the body/toggle the body part shrink
Hope some of this helps!
doing it like this will I be able to make a toggle for the shirt in unity afterwards? or would I have to do something else in blender?
As of the finished product at the end you would be 100% ready to go in unity. The only requirements for something to be toggle-able in unity is that it is a separate mesh from the main model (case by case of course). So in the blender hierarchy if you can delete something/hide something without it effecting your main model then that is the exact effect that it will have in unity with a toggle!
@@wron1 Oh alrigh, tysm
Great video thanks you explain things really well.
Would this work if I wanted to resize clothes to fit my Avatar only? So after making the changes (size, fit, rig, weights) I then deleted the base model, kept the clothes and retained the rigging that I wanted to use for import to Unity?
My reason for asking is I'd like to use the same clothes on different base Avatar models of a similar type in Unity, what do you think?
Im not entirely sure on the process since I have never tried that method, however I did find a video which might be what you're looking for here: th-cam.com/video/qMi4NM5-ZAA/w-d-xo.html However this version seems to be a bit complex, hope it helps!
Thanks for adding that link it is helpful, I'll have a look at the blend shapes in Unity and see if I can get other clothes to fit different Avatars for VRChat.
This really helped me 100%.Imma keep using this method.but now the only problem is unity just froze up on me and now idk how to fix it.
Never mind.I think I fixed the problem.
Glad I could help, and hopefully your unity is fixed for good, it can be pretty trash sometimes
I can't even see for the way of you clicking. the menu is too small
Oh sorry about that, I'll try and label/zoom more next time, thanks for letting me know!
Holy crotcholy I'm learning blender and I feel alittle smart
Nice!
how add daz clothes to blender in another character.
Not sure exactly what you're asking, adding clothing to a different model?
Thank you so much for this tutorial! You taught me something I've always wanted to learn but always felt like I couldn't do! :) I was cheering at my desk. Phenomenal tutorial man, subbed! Thank you so much!!!!
Aye! Nice! Im so glad it helped!
this is the best video has helped me a lot but i have had some issues when using this method you see when i use it in VRchat occasionally will disappear for myself or other if they look at it at a certain angle
That sounds like a bounding box issue, I highly recommend checking out this creator's video. They explain this situation very well, th-cam.com/video/ox6d9Pd9AnY/w-d-xo.html
10:11 everytime i try to do this it doesn't join, I've tried multiple other things and it doesn't work, any other tips?
Hmmm one problem that I know can occur is when youre in edit mode you wont be able to join them, are you getting any errors? Or is it simply not happening when you click ctrl + P on your keyboard?
@@wron1 simply not happening, i joined them (somehow) but the clothes still don't follow the bones??
@@Djpixnk Did you make sure to his apply when data transfering the vertex groups? Also make sure you have the base object youre copying from set to the body, just some simple but easy to make mistakes Ive ran into personally
Undo to before the meshes were bound and redo the process, you may have just missed a step
@@wron1 this worked on my pants and not my top for some reason? but ill retrace my steps, tysm !!
@@Djpixnk Glad to help, if you need anything else feel free to ask
nothing is happening when im clicking ctrl J any suggestions?
Hmmm the only things I can think of off the top of my head are that you might be in edit mode or perhaps you dont have the meshes selected?
@@wron1 i place the skirt just how i wanted it and the i ctrl-click the skirt and the body/armature and ctrl-j but nothing is happening. Ive tried different clothes and opening new projects but just not working
@@jonnyb8013 Did you make sure that you are holding down Shift when selecting the skirt and body? This will ensure they are both selected when pressing ctrl-j, then it should bind them
@@wron1 yea ive tried that and also induvidually joining them with ctrl-j
@@jonnyb8013 Hmmmm just to be 100% that you're not missing something
Make sure you're in object mode
Select the skirt object
Shift select the body object
Make sure the skirt is a darker orange than the body
Press ctrl + J on your keyboard
Success
This is really helpful. Thank you.
Good to hear! Glad to help!
ok im new as fuck to blender and I want to add a hoodie to an avatar with a graphic design I made tho is it possible
Oh jeez my bad, I completely missed your message. In case you're still wondering though, its definitely possible. Follow the same steps in my video just with your hoodie!
I join the shirt with the base and nothing happens. The shirt doesn't move with the arms.
You joined the shirt to the base and then transferred over the vertex groups from the body onto the shirt?
@@wron1 I'm afraid I don't fully understand. I'm a beginner to Blender. What do you mean by transferring the vertex groups from the body to the shirt?
@@blueaquawaters7631 Its the process that I explain at the 10:00 minute mark, that whole section of adding, separating by selection, then transferring over the vertex data
@@wron1 I did that. The hot key wouldn’t work for me, so I right clicked the model and hit ‘join’. The shirt still won’t move with the model. Am I still doing something wrong or is it the model I’m using?
@@blueaquawaters7631 Perhaps you need to "Fix Model" in the CATS plugin that could possibly be breaking things. Hmm but ctrl+j doesnt work? That's odd, and you are continuing on with the tutorial and transferring the vertex group using a data transfer?
What scales should the model have ?
Assuming you mean arm and leg lengths, its personal preference. There are standard base models that people use nowadays but it depends on whatever feels best to you in game
why does it keep saying no mesh data. I'm not sure how to fix that
Hmmm that is strange, which step in the process is that happening, Is this when you transfer the vertex groups?
@@wron1 it’s when I’m joining meshes. Whenever I click the sweater, then control click the body then control J which is to join meshes it continues to say no mesh data
@@tiny9580 Are you sure you're selecting the body and the sweater in the hierarchy and not the body and the armature? Even still I believe it should work. The only reason I can think of is that you dont actually have two mesh objects that you are trying to join
My shirt still wont move with the body :(
Did you make sure to follow the steps at the 10:00 mark?
@@wron1 I figured it out ty
@@TropixalMalxk Nice, good to hear!
When I’m using blender 2.93.2 and I do separate by selection it deletes all the UV attached to it.
Edit: found a fix to it. Rename the UV to match.
Sorry about the late reply, seeing as youve fixed the issue, could you elaborate on the issue? Just for future reference because I have never had that problem
@@wron1 It was basically causing the UV to disappear on the object I joined with the body after I would choose separate by selection or sometimes when I joined it making the object I joined invisible. The UV needs to have the name before joining it to make sure it doesn’t disappear.
Are you planning on doing a video for adding hair to models?
Actually I hadnt planned on it but it does sound like a good idea, so probably in the future. But for now you could check out my video on headswapping to sort of get an idea. Its essentially the same process as adding a head to a model. Even more so I have a video on adding accessories, and in a part I cover adding a hat that has dynamic bones, which again is similar to hair however most hair pieces have a head bone and even eyes which make it more similar to a headswap.
Ur a damn legend man
Thanks a bunch!
way too complicated for me sorry