VRChat - Add Clothes In Blender Plebsplanation

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 75

  • @bannnz
    @bannnz 3 ปีที่แล้ว +14

    Thank you SO SO SO much for this. This is the only tutorial that hasn't been extremely confusing.

    • @wron1
      @wron1  3 ปีที่แล้ว +1

      Thats so good to hear, glad I could help!

  • @evankessler8523
    @evankessler8523 2 ปีที่แล้ว +2

    any advice for aligning the shoulders on a hoodie/long sleeve shirt?

    • @wron1
      @wron1  2 ปีที่แล้ว

      Oooh um, I guess just being really patient with it is my best advice. Some models are gonna have biiig shoulders and clothes will just look weird. Something you can do is toggle off the body underneath the clothing when the hoodie is on and toggle the body on when the hoodie is off. That way you dont have to fight with the shoulders and can keep the look of the hoodie

  • @_-_-_--_-_-_
    @_-_-_--_-_-_ ปีที่แล้ว +1

    What do I do if I have an armature modifier that I cannot apply because it keeps saying "modifier cannot be applied to a mesh with shape keys"
    if I get rid of it in blender, the mesh doesn't follow the armature in pose mode.
    if I ignore it, it works in blender, but doesn't in unity, and stays in a T pose when I attach my clothes to my avatar.

    • @wron1
      @wron1  ปีที่แล้ว

      Hmmm you could try removing the shape keys? Assuming this is on the clothing/item you are adding onto the model. Which armature modifier and which mesh is having the issue? Is the mesh the model or the added item? You definitely don't want to remove the shape keys on the model. Something that I always try which can be time consuming but save my sanity is running similar procedures in blender using similar items that I can keep as a sort of baseline

  • @The666VampireGirl
    @The666VampireGirl 2 ปีที่แล้ว +3

    pretty cool, but i noticed on many models these days the body part underneatht he clothing item either disappear or get shrunk down to minimize the clipping as much as possible without making the clothes bigger and make it look weird on the model. and i would like to know how that is done

    • @wron1
      @wron1  2 ปีที่แล้ว +3

      Well particularly with female models its a bit more necessary due to all the bouncy bits, a large part of the time clipping comes down to polygons not lining up. So if your shirt is a lower poly count then your body they won't act the same way during motion and you'll get a lot of clipping. Using high quality clothing assets built specifically around your model is how people tend to avoid clipping.
      However there are some tricks.
      Like, you can completely hide parts of the body that tend to push through clothing, sides of the boobs, nipples, shoulders, waist, etc. Then this way when the clothing is on the body mesh underneath is not visible. I believe that this might be what you're referring too. This method does result in some issues in some viewing angles which you can definitely fix. I suppose you could also shrink down parts of the body that is definitely something you can do, however I feel like you might run into some issues assuming you scale down to 50% and the clothing and body are weighed the same. I've never tried it but there miiight be some issues perhaps.
      Ultimately these would just be toggles/animations done in unity. So like when you toggle on the clothing you also toggle off the body/toggle the body part shrink
      Hope some of this helps!

  • @SrUWU
    @SrUWU 2 ปีที่แล้ว +1

    doing it like this will I be able to make a toggle for the shirt in unity afterwards? or would I have to do something else in blender?

    • @wron1
      @wron1  2 ปีที่แล้ว +1

      As of the finished product at the end you would be 100% ready to go in unity. The only requirements for something to be toggle-able in unity is that it is a separate mesh from the main model (case by case of course). So in the blender hierarchy if you can delete something/hide something without it effecting your main model then that is the exact effect that it will have in unity with a toggle!

    • @SrUWU
      @SrUWU 2 ปีที่แล้ว

      @@wron1 Oh alrigh, tysm

  • @RenZath
    @RenZath ปีที่แล้ว +1

    Great video thanks you explain things really well.
    Would this work if I wanted to resize clothes to fit my Avatar only? So after making the changes (size, fit, rig, weights) I then deleted the base model, kept the clothes and retained the rigging that I wanted to use for import to Unity?
    My reason for asking is I'd like to use the same clothes on different base Avatar models of a similar type in Unity, what do you think?

    • @wron1
      @wron1  ปีที่แล้ว

      Im not entirely sure on the process since I have never tried that method, however I did find a video which might be what you're looking for here: th-cam.com/video/qMi4NM5-ZAA/w-d-xo.html However this version seems to be a bit complex, hope it helps!

    • @RenZath
      @RenZath ปีที่แล้ว +1

      Thanks for adding that link it is helpful, I'll have a look at the blend shapes in Unity and see if I can get other clothes to fit different Avatars for VRChat.

  • @lilmagnoliabeauty4184
    @lilmagnoliabeauty4184 3 ปีที่แล้ว +3

    This really helped me 100%.Imma keep using this method.but now the only problem is unity just froze up on me and now idk how to fix it.
    Never mind.I think I fixed the problem.

    • @wron1
      @wron1  3 ปีที่แล้ว

      Glad I could help, and hopefully your unity is fixed for good, it can be pretty trash sometimes

  • @CyberPodMark2
    @CyberPodMark2 2 ปีที่แล้ว +1

    I can't even see for the way of you clicking. the menu is too small

    • @wron1
      @wron1  2 ปีที่แล้ว

      Oh sorry about that, I'll try and label/zoom more next time, thanks for letting me know!

  • @Anthony1436
    @Anthony1436 3 ปีที่แล้ว +1

    Holy crotcholy I'm learning blender and I feel alittle smart

    • @wron1
      @wron1  3 ปีที่แล้ว

      Nice!

  • @gocuzero1
    @gocuzero1 3 ปีที่แล้ว +1

    how add daz clothes to blender in another character.

    • @wron1
      @wron1  3 ปีที่แล้ว

      Not sure exactly what you're asking, adding clothing to a different model?

  • @tetherballobsession
    @tetherballobsession 2 ปีที่แล้ว +1

    Thank you so much for this tutorial! You taught me something I've always wanted to learn but always felt like I couldn't do! :) I was cheering at my desk. Phenomenal tutorial man, subbed! Thank you so much!!!!

    • @wron1
      @wron1  2 ปีที่แล้ว +1

      Aye! Nice! Im so glad it helped!

  • @inshaneity2081
    @inshaneity2081 ปีที่แล้ว +1

    this is the best video has helped me a lot but i have had some issues when using this method you see when i use it in VRchat occasionally will disappear for myself or other if they look at it at a certain angle

    • @wron1
      @wron1  ปีที่แล้ว

      That sounds like a bounding box issue, I highly recommend checking out this creator's video. They explain this situation very well, th-cam.com/video/ox6d9Pd9AnY/w-d-xo.html

  • @Djpixnk
    @Djpixnk 3 ปีที่แล้ว +1

    10:11 everytime i try to do this it doesn't join, I've tried multiple other things and it doesn't work, any other tips?

    • @wron1
      @wron1  3 ปีที่แล้ว

      Hmmm one problem that I know can occur is when youre in edit mode you wont be able to join them, are you getting any errors? Or is it simply not happening when you click ctrl + P on your keyboard?

    • @Djpixnk
      @Djpixnk 3 ปีที่แล้ว +1

      @@wron1 simply not happening, i joined them (somehow) but the clothes still don't follow the bones??

    • @wron1
      @wron1  3 ปีที่แล้ว

      @@Djpixnk Did you make sure to his apply when data transfering the vertex groups? Also make sure you have the base object youre copying from set to the body, just some simple but easy to make mistakes Ive ran into personally
      Undo to before the meshes were bound and redo the process, you may have just missed a step

    • @Djpixnk
      @Djpixnk 3 ปีที่แล้ว +1

      @@wron1 this worked on my pants and not my top for some reason? but ill retrace my steps, tysm !!

    • @wron1
      @wron1  3 ปีที่แล้ว

      @@Djpixnk Glad to help, if you need anything else feel free to ask

  • @jonnyb8013
    @jonnyb8013 3 ปีที่แล้ว +1

    nothing is happening when im clicking ctrl J any suggestions?

    • @wron1
      @wron1  3 ปีที่แล้ว

      Hmmm the only things I can think of off the top of my head are that you might be in edit mode or perhaps you dont have the meshes selected?

    • @jonnyb8013
      @jonnyb8013 3 ปีที่แล้ว

      @@wron1 i place the skirt just how i wanted it and the i ctrl-click the skirt and the body/armature and ctrl-j but nothing is happening. Ive tried different clothes and opening new projects but just not working

    • @wron1
      @wron1  3 ปีที่แล้ว +1

      @@jonnyb8013 Did you make sure that you are holding down Shift when selecting the skirt and body? This will ensure they are both selected when pressing ctrl-j, then it should bind them

    • @jonnyb8013
      @jonnyb8013 3 ปีที่แล้ว

      @@wron1 yea ive tried that and also induvidually joining them with ctrl-j

    • @wron1
      @wron1  3 ปีที่แล้ว

      @@jonnyb8013 Hmmmm just to be 100% that you're not missing something
      Make sure you're in object mode
      Select the skirt object
      Shift select the body object
      Make sure the skirt is a darker orange than the body
      Press ctrl + J on your keyboard
      Success

  • @casualdoomer8277
    @casualdoomer8277 2 ปีที่แล้ว +1

    This is really helpful. Thank you.

    • @wron1
      @wron1  2 ปีที่แล้ว

      Good to hear! Glad to help!

  • @karosirrup1014
    @karosirrup1014 2 ปีที่แล้ว +1

    ok im new as fuck to blender and I want to add a hoodie to an avatar with a graphic design I made tho is it possible

    • @wron1
      @wron1  2 ปีที่แล้ว

      Oh jeez my bad, I completely missed your message. In case you're still wondering though, its definitely possible. Follow the same steps in my video just with your hoodie!

  • @blueaquawaters7631
    @blueaquawaters7631 2 ปีที่แล้ว

    I join the shirt with the base and nothing happens. The shirt doesn't move with the arms.

    • @wron1
      @wron1  2 ปีที่แล้ว

      You joined the shirt to the base and then transferred over the vertex groups from the body onto the shirt?

    • @blueaquawaters7631
      @blueaquawaters7631 2 ปีที่แล้ว

      @@wron1 I'm afraid I don't fully understand. I'm a beginner to Blender. What do you mean by transferring the vertex groups from the body to the shirt?

    • @wron1
      @wron1  2 ปีที่แล้ว

      @@blueaquawaters7631 Its the process that I explain at the 10:00 minute mark, that whole section of adding, separating by selection, then transferring over the vertex data

    • @blueaquawaters7631
      @blueaquawaters7631 2 ปีที่แล้ว

      @@wron1 I did that. The hot key wouldn’t work for me, so I right clicked the model and hit ‘join’. The shirt still won’t move with the model. Am I still doing something wrong or is it the model I’m using?

    • @wron1
      @wron1  2 ปีที่แล้ว

      @@blueaquawaters7631 Perhaps you need to "Fix Model" in the CATS plugin that could possibly be breaking things. Hmm but ctrl+j doesnt work? That's odd, and you are continuing on with the tutorial and transferring the vertex group using a data transfer?

  • @Daminoa
    @Daminoa 2 ปีที่แล้ว

    What scales should the model have ?

    • @wron1
      @wron1  2 ปีที่แล้ว

      Assuming you mean arm and leg lengths, its personal preference. There are standard base models that people use nowadays but it depends on whatever feels best to you in game

  • @tiny9580
    @tiny9580 3 ปีที่แล้ว

    why does it keep saying no mesh data. I'm not sure how to fix that

    • @wron1
      @wron1  3 ปีที่แล้ว

      Hmmm that is strange, which step in the process is that happening, Is this when you transfer the vertex groups?

    • @tiny9580
      @tiny9580 3 ปีที่แล้ว

      @@wron1 it’s when I’m joining meshes. Whenever I click the sweater, then control click the body then control J which is to join meshes it continues to say no mesh data

    • @wron1
      @wron1  3 ปีที่แล้ว

      @@tiny9580 Are you sure you're selecting the body and the sweater in the hierarchy and not the body and the armature? Even still I believe it should work. The only reason I can think of is that you dont actually have two mesh objects that you are trying to join

  • @TropixalMalxk
    @TropixalMalxk 2 ปีที่แล้ว

    My shirt still wont move with the body :(

    • @wron1
      @wron1  2 ปีที่แล้ว

      Did you make sure to follow the steps at the 10:00 mark?

    • @TropixalMalxk
      @TropixalMalxk 2 ปีที่แล้ว

      @@wron1 I figured it out ty

    • @wron1
      @wron1  2 ปีที่แล้ว

      @@TropixalMalxk Nice, good to hear!

  • @chickishot8172
    @chickishot8172 3 ปีที่แล้ว +2

    When I’m using blender 2.93.2 and I do separate by selection it deletes all the UV attached to it.
    Edit: found a fix to it. Rename the UV to match.

    • @wron1
      @wron1  3 ปีที่แล้ว

      Sorry about the late reply, seeing as youve fixed the issue, could you elaborate on the issue? Just for future reference because I have never had that problem

    • @chickishot8172
      @chickishot8172 3 ปีที่แล้ว +1

      @@wron1 It was basically causing the UV to disappear on the object I joined with the body after I would choose separate by selection or sometimes when I joined it making the object I joined invisible. The UV needs to have the name before joining it to make sure it doesn’t disappear.

  • @ToriOkashi
    @ToriOkashi 2 ปีที่แล้ว +1

    Are you planning on doing a video for adding hair to models?

    • @wron1
      @wron1  2 ปีที่แล้ว

      Actually I hadnt planned on it but it does sound like a good idea, so probably in the future. But for now you could check out my video on headswapping to sort of get an idea. Its essentially the same process as adding a head to a model. Even more so I have a video on adding accessories, and in a part I cover adding a hat that has dynamic bones, which again is similar to hair however most hair pieces have a head bone and even eyes which make it more similar to a headswap.

  • @Sclassjay
    @Sclassjay 3 ปีที่แล้ว +2

    Ur a damn legend man

    • @wron1
      @wron1  3 ปีที่แล้ว

      Thanks a bunch!

  • @hasselhoffff
    @hasselhoffff ปีที่แล้ว

    way too complicated for me sorry