You know what vib-ribbon needs desperately? In my opinion, I think it's a good fan remake of the game, with user-made content, just like in most community-driven rhythm games. Sure, the auto-generation part of the game is the core part of the original, but I think vib-ribbon players would greatly benefit from having a more human-tuned selection of music to go from. The auto generation of the game, being the way it is, especially for its time, will inherently have some jankiness to it no matter what. The way I see it, if we won't get another game, let's take matters into our own hands!
I believe the reason we haven't "taken matters into our own hands" is that the shaders and artstyle look pretty damn hard to replicate to the small community this game has.
A good remake of the game could definitely just have a *far improved* & modernized Auto-Generation too. I don't think it'd be that hard, at least no harder than any other part of a remake, and would likely work way way better with relative ease just due to modern computing.
I always thought that the gameplay fell off, so I really couldn't enjoy the cute rabbit game, and seeing so many people have similar experiences is wild, I always thought I was the one who was missing something. Also the color system sounds like a really really good idea on how to make the game more bearable! It's really sad to see this game be a bunch of untapped potential, considering that Vibri is such a lovely character, and I also hope that this game gets a second chance on modern hardware sometime in the future. And gosh my heart skipped a beat when I saw my art as an example of scaling up Vibri's design, I really didn't expect that! And it definitively made my day
@@tin_senseiIt's the third one that appears after 22:07 ! I designed it about a year ago just because I wanted to see how I would anthropomorphize her design in a way that would make me happy... And I guess it was a good enough design to end up in this video, which makes me happy!
Just a quick note: there were actually two sequels to Vib-Ribbon. Vib-Ripple is the one you show in the video. The other is Mojib-Ribbon. You begin play as Mojib, who wants to become (no joke) a rap artist. Symbols, intermixed with clouds, slide along under Mojib, who is wielding a traditional kanji-writing brush. Pushing/holding down when you pass over the round symbols makes Mojib sweep away the clouds and write out the lyrics of the song that Mojib is 'singing.' This depletes the ink in the brush, which you refill by pressing up when passing over the pentagonal symbol. It suffers from the same timing issues as Vib-Ribbon-- it's not always clear when to hold Down or when to let go, since you have to take the character's movement into account.
Good shoutout! Was debating fitting that game in somewhere but ultimately decided to focus more on Vibri and her games. I did try looking for it at Book-Off (you can see me browsing the aisles a few min into the video) but I couldn't find ANY of the three games :( But. If I ever did a video on Mojib-Ribbon... now THAT would be a japanese lesson!
@@tkplushies HOMEBREW COMMUNITY MADE AN ENGLISH DUB OF MOJIB RIBBON?? Like, with *songs translated*, not just the menus? If so that's crazy and i want a link
you are so unbelievably based for using the chicory ost while talking about this game. I hope more people find out about not just Vib-Ribbon but Chicory: A Colorful Tale too
I watched that tutorial video a million times, It's so catchy I would listen to it on loop, but I had never actually played the game. My experience isn't tainted and I would love to see how the idea of a sequel would be tackled, even if it's 2d again I honestly believe she could make a comeback
22:09 Interestingly, a decent chunk of those images were ai generated. You can see them posted on the Civitai lora page titled "Vibri - Vib-Ribbon [SD1.5 & PonyXL]" by Bolivante. After checking, it turns out there is less adult materials there than I expected.
@@thinecyber_cat It's Pony Diffusion and Flux man. Those models are on a whole other level from the older stuff, for art-like and life-life images respectively. The Vibri lora doesn't even seem to be a particularly good one either.
*THAT'S* AI?! Damn, that sucks! I really liked the... "picture" too! (Assuming the first one is AI) If I couldn't figure out that it was AI until you pointed it out, then things are getting pretty grim at this point...
@@Poyomini The first one is not on the Civitai page from what I have seen, so that one is probably normal. Sounds like you made a false positive with that one. If you want to play a game with it, you can try to guess the ai images before revealing the correct ones I put in the read more section. It's 5 (the one with the smile), 7 (the one in the field), and 8 (the last one).
@@whodis4097 Ah, thank God the first few don't seem to be AI... I jumped into conclusions a bit too early. My apologies! And now that I'm looking at the ones that ARE AI, yeah, those 3 start to look more and more off the longer you look at it. But still, I can't deny that the technology has developed enough that it can fool people with quite a bit of ease, which is starting to get pretty concerning...
I found this game 7-8 years ago when I bought an import PS2 that came with a stack of games. It's the fun, cute, weird, arty game that I love sharing with people.
as a player of Vib-ribbon and an enjoyer of the design that went behind it, I can agree with your tutorial analysis, and the level generation in terms of button presses. I used to be a 4 star player on Osu!, and Vib-Ribbon's level gen screams "Visual input, but your visuals are frequently disturbed by mechanics" and there's really no other way around it.
Never got to visit that MoMA exhibit but I remember all the hubub it generated. Seeing how much it fails its collected works makes me feel bad for all the other museum exhibits I've absorbed the detached descriptions of with no preemptive knowledge of the source material.
But she is in Astrobot along with PaRappa. They do remember her and even the other weird PS1 Bunny title the one that has the weird Bunny Mech that you look down when jumping with
I'm not a rhythm game enthusiast but I played Audio Shield which also automatically generated maps from music. Like Vibri, it struggled with putting notes (obstacles?) in the right places. But it worked around that by not requiring you to hit the notes at the right time - you just had to have your hands in the right position when they reached you. Perhaps a similar thing could work for Vibri by just requiring you to be holding the correct button when you hit the obstacle. That would certainly lower the challenge but perhaps that could work if they did more with the button combo system
This popped up in my recommendations; and it’s only 11 hours old :P VibRibbon is such a wonderful game, thank you for making a video on it. I would LOVE to see a remake, and I completely agree on that 3D model part, as well as the colored beats. Like you said, A strong foundation with a few flaws.
I imagine the real reason it doesn't line the prompts up with the beat is because of the automatic sound analysis and beatmapping features. If the beatmaps are written by hand, then it's trivial to sync up the BPM of the game to the BPM of the music. But the BPM of a song is a subjective, human thing, and getting that information out reliably through an algorithm is no easy task even today. Even modern beatmapping tools can produce results that don't line up quite right with our understanding of the music, let alone whatever they could fit in 2mb of ram in the early 2000's. All that is to say that if they made the game analyze the beat of the song so that the prompts can be colored to show how they line up with the underlying beat, you still wouldn't be able to rely on those colors because the game's understanding of the underlying beat itself would be inconsistent.
I feel like someone, anyone should remake vib-ribbon with more modern rhythm game things like color (optional), maybe more obstacles based on the beat in a sense but could be paired with the changes in the structure of the sound like in the original (this would be on beat to an extent), and load levels from the internet or have a custom level maker. Also I have heard the vib-ribbon tutorial song before without the vib-ribbon context, so it’s pretty awesome to know that this game is so iconic.
What happened to Vibri is a damn travesty. She's a unique character who celebrates the then old and new of gaming while also having a personality and soul of her own. Like her older brother Parappa, sadly, ended up being doom to obsolescence by those above in favor of the same cookie cutter cinematic wanna be crap they keep peddling. For that matter it's a shame that Masaya Matsuura isn't involved with the gaming scene much anymore as we really could use someone like him to bring some unique experience to the table. Still, at least we still have the games to cherish and look back fondly on.
You know, I'm somewhat glad I could get to this video early enough to see what is essentially a micro-fandom surrounding this rabbit character. It's like watching events develop inside a snow globe.
i think i saw this game at the national museum of scotland? they currently have an event called "game on" which seems very similar to the museum of modern art, although the game on event is only available until november.
so much good info here, definitely have more context about this game despite how much fan stuff i've seen about it. and the japanese lesson was a treat. also glad i'm not the only that thought the game itself didnt seem that fun, but it's nice that appealing aspects still came from working around constraints of its time had no idea about the colored arrow mechanics in DDR, that design helps explain how the scene of higher level play really took off
I think weirdly enough, I think you have given the biggest promotion to this game through historical context. I for certain I’m going to go out and look more into this community because it looks pretty fun. Plus honestly speaking, Programming this looks both like a pain in the ass, but also really fun to make.
Rhythm games that use mp3-files to generate levels are nothing new nowadays which is exactly why I would love to see a sequel to Vib-Ribbon that has integration with Spotify. I feel like that would be the modern-day equivalent to using CDs back in the day. Just imagine how cool it would be to have a nearly endless supply of songs, all with their own leaderboards. The only problem would be the legality of it all. There's so many little questions that it's pretty much an impossibility. (Will the game have ads? Do you need Spotify Premium? How does the monetization work, will artists get paid if you play songs in the game? What if an artist doesn't want the song to appear in the game, do you just have to ask that from everyone?)
You seem to be too used to traditional rhythm games to appreciate Vib-Ribbon by itself. It's not obligated to stick to design philosophies set by other games in its genre, what the game does is not inherently wrong Great video though, it was cool to learn a bit of Japanese from Vib-Ribbon, and anyone outside the Vib-Ribbon fandom making a video on Vib-Ribbon is always nice to see
There's an irony to Vib-Ribbon not being a "traditional" rhythm game, given that it was made by the same studio that'd created PaRappa the Rapper just a few years earlier. There hadn't been enough time for a tradition to have been established and it was developed by a bunch of the exact same people, playing with a different idea. If anything, we should be treating it as if it doesn't belong to a genre at all, because it didn't when it was released. There were just a handful of standalone titles doing unique and interesting things. I have a hard time imagining a world in which Vib-Ribbon's take on "the rhythm game", and not PaRappa's, became the genre's foundation, but the pieces on the board are all there. If the games had come out in the reverse order, who knows what would have happened?
@@helloofthebeachI would say for 1999 standards the main idea was already established and people already knew what a rhytm game is (Dance Dance Revolution practically plays like most modern games in the genre and its older). The devs were just playing their cards creatively but that doesnt mean it cannot be compared or criticized constructively.
Wow you took most of my words. I love Vibri but i would be lying if i enjoyed the gameplay, it really feels more like a vision test. The black and white style also hurts my eyes after a while, wouldnt be bad to tone down the white brightness in a remake. Although the silver course like "Laugh and Peace" had surprisingly good rhythm compared to the other songs, i wonder if the notes of the songs that came with the game were hardcoded.
15:58 Okay, as a Touhou fan, I was not expecting a Flowering Night remix to be in this video. 21:34 And as a Mega Man fan, I both didn't expect and thoroughly enjoyed that tangent! _And_ on a video about Vib-Ribbon that also talks about linguistics and technical aspects of the game? Was this video made for me?!
9:07 I feel like the slighty different voice when saying the score has its charm in a similar manner to how Shrimp says the score number in Smiling Friends
a remaster would be FIRE if they could somehow manage to use music recognition that reads the full song before the level is loaded, place obstacles that work with the rhythm of the song as a whole, and have a color option. ofc have it optional since youd run the risk of eyestrain, but have it presented pretty early on so the player knows its there
17:28 this dang song. When I was a kid I remember being so confused and then immediately enraged by the song because the lyrics say “don’t stop now, don’t stop now” and then “stop…….now” so I stopped when it said “now” and vibri squealed and was in pain because of me :(
Monster Rancher used a similar gimmick (you loaded other CD's in to generate monsters) and there is an entire Linux distribution that uses this ability to load into ram as well, I think it's called Mint.
Something that also struck me as missed potential with this game is the way the soundtrack changes tempo within the song to add difficulty. I would love to see this concept explored further in other rhythm games, especially when there are styles of EDM that makes use of tempo shifting that could shine in this setting. Vib Ribbon and it's soundtrack feel like the draft of something phenomenal that just needs one or two more passes to shine at its fullest potential. Maybe someday.
honestly, i think the non-beat-generated approach works a lot better when it's applied to songs you're familiar with? like, when i listen to something new, my brain tends to latch on to the beat and the melody above everything else, but the more times i hear it, the easier it gets to pick up on other elements of the song. i can't really pinpoint what it is the inputs form to, but i know it feels much more natural when i know the song that goes with it, and that doesn't feel like the worst idea for a game where one of the biggest draws was the ability to play it with your own music collection.
I really want someone (or a team of fans) to make a mod for the game that attempts to fix it's issues so, at the very least, we have an improved version of the only Vib-Ribbon game. A second game made from scratch would be absolutely amazing though, and I hope the IP get;s picked up someday.
For what i know there is a PC port in development but if you mean on real hardware, i dont think there would be much that could be changed due to system limitations, unless someone rewrites the entire engine from scratch to stream data faster.
Is that where this song is from? That sounds so extremely familiar. Where have I heard it before? Edit: ITS AIMKID!!! I HEARD IT IN THE AIMKID PATREON VIDEO!!!
im glad im not going insane, i tried this game several months ago because vibri was cute and the game seemed interesting with the music generation on top of seeing a lot of fans of it popping up, but it was so hard to play!! i assumed it was partly off tempo but im not great at rhythm games so i wasnt accusing the game i just thought i was REALLY bad i like all of the suggestions, i hope someday either sony or the community remakes vibribbon with improvements in mind
I didn't think rule 34 would get to this character until you showed some art while talking about what she could look like, I'm a little perturbed by the internets creativity
As a hobbyist game developer still trying to find motivation to work, I have so many ideas for how a new vib-ribbon game could work, like it could be called "vib-ribbon: technicolor" and do exactly what this video described with colored shapes for timing, graphics that are a bit "more 3D" with an upscaled vibri design, still made entirely of vector lines, a procedural level generator that actually takes tempo and timing into account, and given the exponential difference in hardware capabilities since the PS1, this could all probably still easily exist entirely within the RAM of any modern console or PC just for the hell of it. Tbh I would make a fan game out of this if I wasn't afraid of getting a cease and desist from sony, because not only do they like sending those to fan game creators, they like to wait until right before release to do it :/
12:45 coincidentally, if you play any game that has a difficulty setting you probably can find an easy mode there too. Not exactly a Japanese exclusive thing
Even if she could never have the same popularity as Crash Bandicoot or Spyro, to me Vibri will always feel like the true emblematic mascot of the original Playstation. When you think about it, Vib-Ribbon itself shares a lot of the quirks that defined the PSX. The focus on the usage of CDs, the simple, monochrome graphical design (like the PS1 box art template), and both having very minimalistic "personalities" compared to other consoles/music games of their time, in that they feel like blank canvases where all sorts of genres could be tried out. In the case of playstation with games, and in the case of vib-ribbon, with music.
The monochrome minimalistic design is more reminiscent of early 80s 3d games than the PS1. Even in that era the game was seen as having extremely simple graphics.
As something of a creative, I understand the feeling of not wanting to grow complacent and always try new things, but man, I hope the studio used the (checks notes) 7 YEARS?!???? since their last project to do something with this concept.
21:23 I sincerely hope this is in fact a joke and not an actual gripe because I think you’d despise the Parappa series artstyle-wise if that’s the case- otherwise this video is amazing and then some. On god it makes me so happy to hear any word of this game (from coding to music to game mechanics to development it doesn’t matter, it’s all intriguing to me). Also fascinating enough Vibri is in fact, a 3D model, using camera angles to appear 2D (the flat coloring also helping this). Even in Vib-Ripple giving her color I actively still see her as two-dimensional in most scenes. It’s like a visual illusion of some kind. Again, a technique I see in a handful of other games, most recently learned this is the technique Patapon uses, using a diorama style that I don’t know how else to explain? It’s just very visually appearing to me, 3D that looks 2D is one of the coolest things to me for some reason, especially when done well like here, PTR, Patapon, Meteos Wars, ETC. I’d usually have a more concise rant comment about the game in question and whatnot (I love talking abt video games if you could tell), but I have also not slept in a considerable amount of hours so I’ll just leave with a big ol’ thank you for an enjoyable, intriguing watch!
I said it somewhere in another comment but Parapa works for me because the artstyle was established first, then the gameplay was built around it. With ripple, the art style was established in a previous title and moved to a 3d space with gameplay that doesnt take the art style into consideration at all. Also, with parapa, the characters are filled in and you dont need to be looking at the character to rap. And the characters are generally seen from the front, like as if they're on a stage. With ripple, you need to be looking at her to time jumps, but also she's this neon transparent color so she's kinda hard to see. Let me put it this way. What if they moved Parapa to a new genre like they did with vibri, like say, a first person shooter? Well, I would expect the art style to change to fit the new gameplay, and add depth to characters because the gameplay asks for it. But I like parapa in the game he's in. Hope that makes sense. Thanks for watching!
Hey! Idk if you have a twitter, but your video had actually inspired me to make a low-poly model of what Vibry could have looked like if she had been adapted like you suggested, I'd love to be able to show you somehow
You know what vib-ribbon needs desperately? In my opinion, I think it's a good fan remake of the game, with user-made content, just like in most community-driven rhythm games. Sure, the auto-generation part of the game is the core part of the original, but I think vib-ribbon players would greatly benefit from having a more human-tuned selection of music to go from. The auto generation of the game, being the way it is, especially for its time, will inherently have some jankiness to it no matter what.
The way I see it, if we won't get another game, let's take matters into our own hands!
it will also need an binary load mode to load an binary file and turn it into a level
vibri in smash
I believe the reason we haven't "taken matters into our own hands" is that the shaders and artstyle look pretty damn hard to replicate to the small community this game has.
A good remake of the game could definitely just have a *far improved* & modernized Auto-Generation too. I don't think it'd be that hard, at least no harder than any other part of a remake, and would likely work way way better with relative ease just due to modern computing.
you mean it would be better to manually map a song?
sony made Hatsune miku before she even existed and then just dumped her after making a mid game 5 years later
common sony L
@@remryr lol
....Justice for Piko. Sony did nothing with him despite being fairly popular as a voicebank
Crypton now profiting off her massively
Big W sony wouldve made ger shit like they do with almost anything they touch
Actually Vib-ribbon was created in 2000 , hatsune miku was made in 2007
Japanese lesson disguised as a vibri video essay, but i dont mind :p
20:54 SHE SAID IT
SHE SAID IT
SHE SAID CAKEY
CAKEY SWEEP
YAY
ケーキ!!!
CAKEY TIME YAYYY
CEEEEIKY :3
I always thought that the gameplay fell off, so I really couldn't enjoy the cute rabbit game, and seeing so many people have similar experiences is wild, I always thought I was the one who was missing something. Also the color system sounds like a really really good idea on how to make the game more bearable! It's really sad to see this game be a bunch of untapped potential, considering that Vibri is such a lovely character, and I also hope that this game gets a second chance on modern hardware sometime in the future.
And gosh my heart skipped a beat when I saw my art as an example of scaling up Vibri's design, I really didn't expect that! And it definitively made my day
Thanks for watching! Which of the 8 pictures is yours? I just pulled some ones I liked from google images lol
@@tin_senseiIt's the third one that appears after 22:07 !
I designed it about a year ago just because I wanted to see how I would anthropomorphize her design in a way that would make me happy... And I guess it was a good enough design to end up in this video, which makes me happy!
@@LtooOwO Nice, love the way you made the stripes into a sweater look, very clever!
@@LtooOwOyours was my favorite design shown!
Just a quick note: there were actually two sequels to Vib-Ribbon. Vib-Ripple is the one you show in the video. The other is Mojib-Ribbon. You begin play as Mojib, who wants to become (no joke) a rap artist. Symbols, intermixed with clouds, slide along under Mojib, who is wielding a traditional kanji-writing brush. Pushing/holding down when you pass over the round symbols makes Mojib sweep away the clouds and write out the lyrics of the song that Mojib is 'singing.' This depletes the ink in the brush, which you refill by pressing up when passing over the pentagonal symbol. It suffers from the same timing issues as Vib-Ribbon-- it's not always clear when to hold Down or when to let go, since you have to take the character's movement into account.
Good shoutout! Was debating fitting that game in somewhere but ultimately decided to focus more on Vibri and her games. I did try looking for it at Book-Off (you can see me browsing the aisles a few min into the video) but I couldn't find ANY of the three games :(
But. If I ever did a video on Mojib-Ribbon... now THAT would be a japanese lesson!
They made a English dub of the game
Thank you homebrew community
i feel like that's just nanaon-sha's curse when it comes to rhythm games for ps1 ,-,
@@tkplushies HOMEBREW COMMUNITY MADE AN ENGLISH DUB OF MOJIB RIBBON?? Like, with *songs translated*, not just the menus? If so that's crazy and i want a link
The Vib ribbon community keeps winning this year 🎉
Wait, then why did he say bad?
@@ThiagoPerez-iz6phI'm pretty sure vib ribbon actually being acknowledged is the win
I was just teahing a friend how to say REFRIGERATOR and VACUUM CLEANER last night. It took about an hour, but she finally got her Ls and Rs straight
The most evil English word in this regard is certainly "rural". Even native speakers often pronounce it as a slurred growl.
What does this have anything to do with vib-ribbon
@@Sophia-go3cs 9:47
Perfect timing, just saw Vibri in Astro Bot and wondered what the heck it was.
Vib-Ribbon mentioned, clicked immediately
same
same
same
same
same
my first exposure to vibri was a video about someone loading micheal jackson with a cd
also the tutorial song... I literally just hear The P**is (Eek!)
that was my first exposure as well, within 24 hours I'm playing it while watching vib ribbon video essays on my second monitor.
you are so unbelievably based for using the chicory ost while talking about this game. I hope more people find out about not just Vib-Ribbon but Chicory: A Colorful Tale too
Chuck's breakdown from Better Call Saul too omg can we be friends 😭
Chicanery: A Colorful Breakdown
i have that game i really need to finish it
Chicoryyyyyyyyyyyyyyyyyyyyy
I watched that tutorial video a million times, It's so catchy I would listen to it on loop, but I had never actually played the game. My experience isn't tainted and I would love to see how the idea of a sequel would be tackled, even if it's 2d again I honestly believe she could make a comeback
Used to own the game; the soundtrack is great but as a rhythm game there's better options.
they made one of the cutest designs for a character I've ever seen and put her in a mid ps1 game
a rite of passage truly
PIKMIN FAN
It’s a stick figure with bunny ears……nothing much to it.🤷♂️
i disagree with your sentiment @@Lord-fard-quad
@@DISKollection That’s your opinion, I just see nothing much to it.
SHE DESERVES SO MUCH BETTER I LOVE VIBRI...
femtanyl PFP detected
Femtanyl fan spotted. Dispensing Duck of Perpetual Luck: 🦆
In what way?……😟
@@Lord-fard-quadwhy are you everywhere in these comments
@@lewc7389 Why not be everywhere in these comments. 🤷♂️
11:50 which is funny because (at least emulated) the japanese and international versions of vib ribbon have different menu controls, useful
22:09
Interestingly, a decent chunk of those images were ai generated. You can see them posted on the Civitai lora page titled "Vibri - Vib-Ribbon [SD1.5 & PonyXL]" by Bolivante. After checking, it turns out there is less adult materials there than I expected.
If that's AI then this is bad, cause I cannot tell, they all look real to me
@@thinecyber_cat It's Pony Diffusion and Flux man. Those models are on a whole other level from the older stuff, for art-like and life-life images respectively. The Vibri lora doesn't even seem to be a particularly good one either.
*THAT'S* AI?! Damn, that sucks! I really liked the... "picture" too! (Assuming the first one is AI)
If I couldn't figure out that it was AI until you pointed it out, then things are getting pretty grim at this point...
@@Poyomini The first one is not on the Civitai page from what I have seen, so that one is probably normal. Sounds like you made a false positive with that one. If you want to play a game with it, you can try to guess the ai images before revealing the correct ones I put in the read more section.
It's 5 (the one with the smile), 7 (the one in the field), and 8 (the last one).
@@whodis4097 Ah, thank God the first few don't seem to be AI... I jumped into conclusions a bit too early. My apologies!
And now that I'm looking at the ones that ARE AI, yeah, those 3 start to look more and more off the longer you look at it. But still, I can't deny that the technology has developed enough that it can fool people with quite a bit of ease, which is starting to get pretty concerning...
I found this game 7-8 years ago when I bought an import PS2 that came with a stack of games.
It's the fun, cute, weird, arty game that I love sharing with people.
as a player of Vib-ribbon and an enjoyer of the design that went behind it, I can agree with your tutorial analysis, and the level generation in terms of button presses. I used to be a 4 star player on Osu!, and Vib-Ribbon's level gen screams "Visual input, but your visuals are frequently disturbed by mechanics" and there's really no other way around it.
VIB RIBBON VIDEO ESSAY😭😭🖤🤍🖤🤍 LOVE THIS... and was pleasantly surprised to get a Japanese lesson as I'm learning Japanese :O
Same
Never got to visit that MoMA exhibit but I remember all the hubub it generated. Seeing how much it fails its collected works makes me feel bad for all the other museum exhibits I've absorbed the detached descriptions of with no preemptive knowledge of the source material.
Sony: *remembers PaRappa forever*
Vib-Ribbon: traitors
But she is in Astrobot along with PaRappa. They do remember her and even the other weird PS1 Bunny title the one that has the weird Bunny Mech that you look down when jumping with
@@MineCreeperLPs Jumping Flash! is the name of the game you mentioned.
I'm not a rhythm game enthusiast but I played Audio Shield which also automatically generated maps from music. Like Vibri, it struggled with putting notes (obstacles?) in the right places. But it worked around that by not requiring you to hit the notes at the right time - you just had to have your hands in the right position when they reached you. Perhaps a similar thing could work for Vibri by just requiring you to be holding the correct button when you hit the obstacle. That would certainly lower the challenge but perhaps that could work if they did more with the button combo system
Japanese lesson AND Vibri??!!?!!? LETS GO!! I LOVE VIBRI!!!
I really wish they would bring back the vib-ribbon merch
This popped up in my recommendations; and it’s only 11 hours old :P
VibRibbon is such a wonderful game, thank you for making a video on it. I would LOVE to see a remake, and I completely agree on that 3D model part, as well as the colored beats. Like you said, A strong foundation with a few flaws.
i barely know anything about Vibri but they are in Undertale 2 the unofficial undertale fangame so i see this as a Big Win
Thanks for bringing a niche like this to the screen, it feels like I learned something new today ~
Why is nobody talking about that great Chuck "not crazy" scene XD
Hope this blows up. Absolutely deserves it! Great video
I imagine the real reason it doesn't line the prompts up with the beat is because of the automatic sound analysis and beatmapping features. If the beatmaps are written by hand, then it's trivial to sync up the BPM of the game to the BPM of the music. But the BPM of a song is a subjective, human thing, and getting that information out reliably through an algorithm is no easy task even today. Even modern beatmapping tools can produce results that don't line up quite right with our understanding of the music, let alone whatever they could fit in 2mb of ram in the early 2000's.
All that is to say that if they made the game analyze the beat of the song so that the prompts can be colored to show how they line up with the underlying beat, you still wouldn't be able to rely on those colors because the game's understanding of the underlying beat itself would be inconsistent.
This video is a hidden gem
I feel like someone, anyone should remake vib-ribbon with more modern rhythm game things like color (optional), maybe more obstacles based on the beat in a sense but could be paired with the changes in the structure of the sound like in the original (this would be on beat to an extent), and load levels from the internet or have a custom level maker.
Also I have heard the vib-ribbon tutorial song before without the vib-ribbon context, so it’s pretty awesome to know that this game is so iconic.
What happened to Vibri is a damn travesty. She's a unique character who celebrates the then old and new of gaming while also having a personality and soul of her own. Like her older brother Parappa, sadly, ended up being doom to obsolescence by those above in favor of the same cookie cutter cinematic wanna be crap they keep peddling. For that matter it's a shame that Masaya Matsuura isn't involved with the gaming scene much anymore as we really could use someone like him to bring some unique experience to the table. Still, at least we still have the games to cherish and look back fondly on.
i did not expect to learn japanese in a video about a vector graphics bunny on a 2mb disc
You know, I'm somewhat glad I could get to this video early enough to see what is essentially a micro-fandom surrounding this rabbit character. It's like watching events develop inside a snow globe.
18:46 seeing that this most likely is a real video of him The transition to Charles is almost identical to how he looks
VIB RIBBON MENTIONED, NO CLUE WHAT TO SAY BUT I LIKE THE VIDEOGAME AND FEEL THE NEED TO EXPRESS IT
Fantastic use of Michael McKean
i think i saw this game at the national museum of scotland? they currently have an event called "game on" which seems very similar to the museum of modern art, although the game on event is only available until november.
Came for Vib Ribbon, stayed for the Japanese lesson
You have amazing contetn and an awesome personality. I hope you get more views and attention u deserve it
lowkey used to love this game. thanks for reminding me of it! ^_^
the chuck scene when you were trying to justify that you had a sense of rhythm was a nice touch
I want to kiss Vibri she is precious
Me too and i need a hug with her 🙊
….what?
Are you telling me you’re attracted to a stick figure with bunny ears? 😟
@@Lord-fard-quad she is too much, is adorable 😍 maybe you don't play her games
@@mynameisberry9740 I’ve played the game, but calling it precious and, wanting to kiss it……that’s just weird.
@@Lord-fard-quad she is the best 💜 and you don't need to know more that.
EVERYONE SAY “JUSTICE FOR VIB-RIBBON”
so much good info here, definitely have more context about this game despite how much fan stuff i've seen about it. and the japanese lesson was a treat. also glad i'm not the only that thought the game itself didnt seem that fun, but it's nice that appealing aspects still came from working around constraints of its time
had no idea about the colored arrow mechanics in DDR, that design helps explain how the scene of higher level play really took off
I think weirdly enough, I think you have given the biggest promotion to this game through historical context. I for certain I’m going to go out and look more into this community because it looks pretty fun. Plus honestly speaking, Programming this looks both like a pain in the ass, but also really fun to make.
oh my god finally someone is talking about vibrii lets fucking gooooooo
Nice video! It would be so cool to have a remake or sequel or something with cool enhanced features
I really enjoy your videos.
vibri got like 3 games. that's more than a lot of characters get.
It's messed up that they haven't even ported Vib-Ribbon to Steam yet. I suspect there's something more going on than simple lack of interest.
Probably because you'd need to bundle an emulator with the game if it were to be released on steam.
And game companies don't like emulators.
its better this way, the game's charm is conveyed better in your psx
They didn't forget her, there's cameos of it in the astro bot games
Rhythm games that use mp3-files to generate levels are nothing new nowadays which is exactly why I would love to see a sequel to Vib-Ribbon that has integration with Spotify. I feel like that would be the modern-day equivalent to using CDs back in the day. Just imagine how cool it would be to have a nearly endless supply of songs, all with their own leaderboards.
The only problem would be the legality of it all. There's so many little questions that it's pretty much an impossibility. (Will the game have ads? Do you need Spotify Premium? How does the monetization work, will artists get paid if you play songs in the game? What if an artist doesn't want the song to appear in the game, do you just have to ask that from everyone?)
Ah, thanks for putting Tsugaru in here! One of my DDR favorites!!
did not expect a japanese lesson, useful!
hope they make a remake of this game
It would be cool if you posted the names of the artists near the end in the description or comments
You seem to be too used to traditional rhythm games to appreciate Vib-Ribbon by itself. It's not obligated to stick to design philosophies set by other games in its genre, what the game does is not inherently wrong
Great video though, it was cool to learn a bit of Japanese from Vib-Ribbon, and anyone outside the Vib-Ribbon fandom making a video on Vib-Ribbon is always nice to see
There's an irony to Vib-Ribbon not being a "traditional" rhythm game, given that it was made by the same studio that'd created PaRappa the Rapper just a few years earlier. There hadn't been enough time for a tradition to have been established and it was developed by a bunch of the exact same people, playing with a different idea. If anything, we should be treating it as if it doesn't belong to a genre at all, because it didn't when it was released. There were just a handful of standalone titles doing unique and interesting things.
I have a hard time imagining a world in which Vib-Ribbon's take on "the rhythm game", and not PaRappa's, became the genre's foundation, but the pieces on the board are all there. If the games had come out in the reverse order, who knows what would have happened?
Halfway in, guess you're right! Feel a bit bad for the review now.
@@helloofthebeachI would say for 1999 standards the main idea was already established and people already knew what a rhytm game is (Dance Dance Revolution practically plays like most modern games in the genre and its older).
The devs were just playing their cards creatively but that doesnt mean it cannot be compared or criticized constructively.
Wow you took most of my words. I love Vibri but i would be lying if i enjoyed the gameplay, it really feels more like a vision test. The black and white style also hurts my eyes after a while, wouldnt be bad to tone down the white brightness in a remake.
Although the silver course like "Laugh and Peace" had surprisingly good rhythm compared to the other songs, i wonder if the notes of the songs that came with the game were hardcoded.
15:58 Okay, as a Touhou fan, I was not expecting a Flowering Night remix to be in this video.
21:34 And as a Mega Man fan, I both didn't expect and thoroughly enjoyed that tangent!
_And_ on a video about Vib-Ribbon that also talks about linguistics and technical aspects of the game? Was this video made for me?!
9:07 I feel like the slighty different voice when saying the score has its charm in a similar manner to how Shrimp says the score number in Smiling Friends
A remaster/remake that allows you to link your Spotify playlist would be amazing
fun fact: naruhodou is the japanese name of phoenix wright ( his full name in japanese is naruhodou ryuuchi)
this new breaking bad season is crazy
I didn't know it was a game I've only seen art of vib-ribbon.
it's just about the vibes ribbon
There's a similar exhibit in Seattle's MoPop museum. It's got some cool stuff
Truly a game for the memories.
a remaster would be FIRE if they could somehow manage to use music recognition that reads the full song before the level is loaded, place obstacles that work with the rhythm of the song as a whole, and have a color option. ofc have it optional since youd run the risk of eyestrain, but have it presented pretty early on so the player knows its there
3:04 THAT'S WHERE THAT SONG COMES FROM??!?!
6:28 I NEVER KNEW 😭😭😭
Comment
17:28 this dang song. When I was a kid I remember being so confused and then immediately enraged by the song because the lyrics say “don’t stop now, don’t stop now” and then “stop…….now” so I stopped when it said “now” and vibri squealed and was in pain because of me :(
Monster Rancher used a similar gimmick (you loaded other CD's in to generate monsters) and there is an entire Linux distribution that uses this ability to load into ram as well, I think it's called Mint.
so that's where that one song came form! and what that astro bot was referencing
Yooo rayman legends mentioned in vid!
Something that also struck me as missed potential with this game is the way the soundtrack changes tempo within the song to add difficulty. I would love to see this concept explored further in other rhythm games, especially when there are styles of EDM that makes use of tempo shifting that could shine in this setting. Vib Ribbon and it's soundtrack feel like the draft of something phenomenal that just needs one or two more passes to shine at its fullest potential. Maybe someday.
The chuck footage killed me 😂
I was gonna make a video on this lol, i thought of it around yesterday, and then this realeased lol
honestly, i think the non-beat-generated approach works a lot better when it's applied to songs you're familiar with? like, when i listen to something new, my brain tends to latch on to the beat and the melody above everything else, but the more times i hear it, the easier it gets to pick up on other elements of the song. i can't really pinpoint what it is the inputs form to, but i know it feels much more natural when i know the song that goes with it, and that doesn't feel like the worst idea for a game where one of the biggest draws was the ability to play it with your own music collection.
Nintendo DS download games used RAM for the game. Not the full game, but for limited multiplayer it is kind of amazing.
I really want someone (or a team of fans) to make a mod for the game that attempts to fix it's issues so, at the very least, we have an improved version of the only Vib-Ribbon game. A second game made from scratch would be absolutely amazing though, and I hope the IP get;s picked up someday.
For what i know there is a PC port in development but if you mean on real hardware, i dont think there would be much that could be changed due to system limitations, unless someone rewrites the entire engine from scratch to stream data faster.
Is that where this song is from? That sounds so extremely familiar. Where have I heard it before?
Edit: ITS AIMKID!!! I HEARD IT IN THE AIMKID PATREON VIDEO!!!
Vibri my beloved
……bruh
I wanted to learn about game now you're shoving Japanese into my ear and it's coming out the same ear
im glad im not going insane, i tried this game several months ago because vibri was cute and the game seemed interesting with the music generation on top of seeing a lot of fans of it popping up, but it was so hard to play!! i assumed it was partly off tempo but im not great at rhythm games so i wasnt accusing the game i just thought i was REALLY bad
i like all of the suggestions, i hope someday either sony or the community remakes vibribbon with improvements in mind
I didn't think rule 34 would get to this character until you showed some art while talking about what she could look like, I'm a little perturbed by the internets creativity
As a hobbyist game developer still trying to find motivation to work, I have so many ideas for how a new vib-ribbon game could work, like it could be called "vib-ribbon: technicolor" and do exactly what this video described with colored shapes for timing, graphics that are a bit "more 3D" with an upscaled vibri design, still made entirely of vector lines, a procedural level generator that actually takes tempo and timing into account, and given the exponential difference in hardware capabilities since the PS1, this could all probably still easily exist entirely within the RAM of any modern console or PC just for the hell of it. Tbh I would make a fan game out of this if I wasn't afraid of getting a cease and desist from sony, because not only do they like sending those to fan game creators, they like to wait until right before release to do it :/
12:45 coincidentally, if you play any game that has a difficulty setting you probably can find an easy mode there too. Not exactly a Japanese exclusive thing
Damn, it’s cool to see the birth of a cool video essay
Even if she could never have the same popularity as Crash Bandicoot or Spyro, to me Vibri will always feel like the true emblematic mascot of the original Playstation.
When you think about it, Vib-Ribbon itself shares a lot of the quirks that defined the PSX. The focus on the usage of CDs, the simple, monochrome graphical design (like the PS1 box art template), and both having very minimalistic "personalities" compared to other consoles/music games of their time, in that they feel like blank canvases where all sorts of genres could be tried out. In the case of playstation with games, and in the case of vib-ribbon, with music.
The monochrome minimalistic design is more reminiscent of early 80s 3d games than the PS1. Even in that era the game was seen as having extremely simple graphics.
wait Vibri is a game series not a cartoon youtube series?
Yes
Yooo the MediocreSE Commute music! Those games made my childhood, they're so good!
this video just quadrupled my understanding of both japanese AND how ddr works
As something of a creative, I understand the feeling of not wanting to grow complacent and always try new things, but man, I hope the studio used the (checks notes) 7 YEARS?!???? since their last project to do something with this concept.
21:23 I sincerely hope this is in fact a joke and not an actual gripe because I think you’d despise the Parappa series artstyle-wise if that’s the case- otherwise this video is amazing and then some.
On god it makes me so happy to hear any word of this game (from coding to music to game mechanics to development it doesn’t matter, it’s all intriguing to me).
Also fascinating enough Vibri is in fact, a 3D model, using camera angles to appear 2D (the flat coloring also helping this). Even in Vib-Ripple giving her color I actively still see her as two-dimensional in most scenes. It’s like a visual illusion of some kind.
Again, a technique I see in a handful of other games, most recently learned this is the technique Patapon uses, using a diorama style that I don’t know how else to explain? It’s just very visually appearing to me, 3D that looks 2D is one of the coolest things to me for some reason, especially when done well like here, PTR, Patapon, Meteos Wars, ETC.
I’d usually have a more concise rant comment about the game in question and whatnot (I love talking abt video games if you could tell), but I have also not slept in a considerable amount of hours so I’ll just leave with a big ol’ thank you for an enjoyable, intriguing watch!
I said it somewhere in another comment but Parapa works for me because the artstyle was established first, then the gameplay was built around it. With ripple, the art style was established in a previous title and moved to a 3d space with gameplay that doesnt take the art style into consideration at all.
Also, with parapa, the characters are filled in and you dont need to be looking at the character to rap. And the characters are generally seen from the front, like as if they're on a stage. With ripple, you need to be looking at her to time jumps, but also she's this neon transparent color so she's kinda hard to see.
Let me put it this way. What if they moved Parapa to a new genre like they did with vibri, like say, a first person shooter? Well, I would expect the art style to change to fit the new gameplay, and add depth to characters because the gameplay asks for it.
But I like parapa in the game he's in. Hope that makes sense. Thanks for watching!
Hey! Idk if you have a twitter, but your video had actually inspired me to make a low-poly model of what Vibry could have looked like if she had been adapted like you suggested, I'd love to be able to show you somehow
I emailed you. Koala
3:18 BULLY MUSIC RAAHHH🗣️🗣️🗣️🔥🔥🔥🔥🔥
"RUN A LAP YOU DAMN SLACKERS"
ahh music
I have been trying forEVER to fit “Halloween” into a video but it never quite works
@@tin_sensei well I hope you can fit it somewhere, but please use more bully music in the future if you're a skibidi sigma
You should add credit for the art shown near the end.
6:31 OML I REMEMBER THIS AUDIO FROM AIMKID 😭😭😭🙏🏽🙏🏽
Now i get what that bot in Astro Bot is. . .
A bot?
@@Coolandyes It’s a game.