Solving creative challenges in Nuke | SIGGRAPH 2019

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 8

  • @workflowinmind
    @workflowinmind 5 ปีที่แล้ว +2

    The master at work!!! Amazing presentation

  • @PeterJansen
    @PeterJansen 5 ปีที่แล้ว +6

    Cool, I've been following Mads' work for a while now. Integrated a bunch of his tools into our studio's toolset. More blink stuff please Foundry! Let us make solvers like in Houdini, or give us a visual, node based context like Houdini VOPs, but blinkscript instead of VEX. One can dream...

  • @AdrianPueyo
    @AdrianPueyo 5 ปีที่แล้ว +2

    Great one! 👏🏼

  • @ikbenikHD
    @ikbenikHD 3 ปีที่แล้ว

    Really awesome Mads! Thanks for giving an insight about this topic. Was trying to follow up to point 10:52 , by compiling the Kernel it's saying:
    Error compiling kernel: Error at line:12 no matching function for call to object of type 'Image'
    Anyone an idea? :)

  • @enriquemunoz6148
    @enriquemunoz6148 4 ปีที่แล้ว

    I'm stumped at Error compiling kernel: Error at line:16 no matching function for call to object of type 'Image'

  • @nicoacheche
    @nicoacheche 4 ปีที่แล้ว +1

    Amazing video ! I'm trying to compile the script in 12:29 shown in the video but it brings me this message error: "Error compiling kernel: Error compiling kernel". Line 18 "output += bilinear(src,samplePosition.x, samplePosition.y)*bilinear(texture,i,0.0f);" is what is bringing me troubles. Any ideas ? Thanks

    • @itsthetinydutchman
      @itsthetinydutchman 4 ปีที่แล้ว

      I am getting the same thing unfortunately. I also had to turn off GPU off. I am on Nuke v12.1v2. There is not a whole lot to find on blink scripts, would love to find some more resources on this.

    • @jimitazz
      @jimitazz 3 ปีที่แล้ว

      i tweak it a bit and it's more or less work
      kernel SaturationKernel : ImageComputationKernel
      {
      Image src;
      Image displacement;
      Image texture;
      Image dst; // the output image
      param:
      float4 constantColor;
      void process(int2 pos){
      float2 samplePosition = float2(pos.x,pos.y);
      float4 displace;
      float4 output = 0.0f;
      for(float i=0;i