[TUTORIAL] Unreal Engine - How to optimize texture resolution

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  • เผยแพร่เมื่อ 23 พ.ค. 2018
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ความคิดเห็น • 58

  • @HacknShred
    @HacknShred 4 ปีที่แล้ว

    Fantastic video, exactly what I was looking for! Thanks a ton!

  • @edbrown6188
    @edbrown6188 5 ปีที่แล้ว +1

    Thank you very much. I have been trying to understand how I could fix texture streaming error for a few months now and getting nowhere. You really helped me a lot!

  • @rodrigosoriano6464
    @rodrigosoriano6464 3 ปีที่แล้ว

    Amazing video, thanks for sharing your knowledge! :D

  • @Romain_Derelicts
    @Romain_Derelicts 4 ปีที่แล้ว

    Thank you ! It's really useful to know !

  • @balzac617
    @balzac617 5 ปีที่แล้ว

    Thank you ! Really helpful

  • @nukima11
    @nukima11 4 ปีที่แล้ว

    This is slowly making my game buttery smooth. .. Which is important because I have a fuck-ton of destructibles. 👌🏻🤘🏻

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว +1

      Optimizing textures is one of the most underrated category in the optimization work, it definitely helps

  • @platano8240
    @platano8240 5 ปีที่แล้ว

    This is very useful, but if you doing a story mode and the object will be viewed up close u may just want to leave it as high res where is green.. because in every angle you be good other then just from distance or just up close. Less is much bad then extra but all depands. So using this method will allowed u to decide what's necessary, that's why theirs not a good answer for this. great tutorial

  • @kylejennings819
    @kylejennings819 5 ปีที่แล้ว

    I couldnt get my texture view to work correct. Insted of showing the few named textures in my project, It is looking at around 30 unnammed textures that i cant find.
    This does give me a starting point though, Thanks!

  • @tommedenney
    @tommedenney 3 ปีที่แล้ว

    thank you so much!!

  • @brunoe5663
    @brunoe5663 3 ปีที่แล้ว

    Interesting. Thanks.

  • @dmaw5135
    @dmaw5135 4 ปีที่แล้ว +2

    thanks man this saved my butt!

  • @kivivikix
    @kivivikix 4 ปีที่แล้ว

    Thanks!

  • @trdublajfilmler8014
    @trdublajfilmler8014 3 ปีที่แล้ว +1

    Thanks Mann

  • @malinduumeshan3119
    @malinduumeshan3119 4 ปีที่แล้ว

    Thank u man! I could reduce my android apk size with this method

  • @BlagoiSpasov
    @BlagoiSpasov 4 ปีที่แล้ว

    Can i change multiple texture sizes at once?

  • @JordanDubuDoyorn
    @JordanDubuDoyorn 4 ปีที่แล้ว +1

    THANKS !!!!!

  • @dimitardimitrov7950
    @dimitardimitrov7950 4 ปีที่แล้ว

    Nice

  • @frankie3351
    @frankie3351 3 ปีที่แล้ว

    my textures still look like poop lol. All my big objects, like walls and stuff are sharp and look good, but small things are incredibly blurry no matter what I try. Every game I play, you can see good detail from hella far away, in my scene, you can't even make out the textures from what would be like 20 feet away lol. It only looks (kind of) like it's suppose to when i take a high res screenshot with the multiplier on like 7. Any idea what I'm doing wrong?

  • @maomaogamedev
    @maomaogamedev  3 ปีที่แล้ว

    If this video was useful to you let me know what kind of help you need so I can make a new video solving your needs

  • @marcusunivers
    @marcusunivers 4 ปีที่แล้ว +1

    How can I change the resolution of a texture depending on how far away I am from that object? :)

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว +1

      That's automatically done under the hood in Unreal Engine :)

    • @ethanwasme4307
      @ethanwasme4307 4 ปีที่แล้ว

      you can play with mip bias settings, although... not really a good way of doing it... it's ok to do with some assets if you still have gpu memory free

  • @lux_art_studios
    @lux_art_studios 3 ปีที่แล้ว

    Hi! I have a problem I don't export so many textures and when I want to modify one the others are automatically changed to low resolution, can you help me?

    • @maomaogamedev
      @maomaogamedev  3 ปีที่แล้ว

      Im a little lost on this one? do you have an example?

  • @tyelliott6386
    @tyelliott6386 3 ปีที่แล้ว

    this is great..thanks....pressing the like and subscribe buttons

  • @Gaelrenaultdu06
    @Gaelrenaultdu06 3 ปีที่แล้ว

    Hello, thanks for your video. Do you have any idea how to optimize textures in open world maps? Making sure the texture is not rendered at 2k or 4k when its far away from the camera for exemple ? I tried to import 4k texture for a road and my laptop didnt handle it, it crashed because of video memory. (though i have a GTX 1070 8GB)

    • @maomaogamedev
      @maomaogamedev  3 ปีที่แล้ว

      Hi, MIP Maps are automatically applied under the hood. It means when the object occupies less screen space it will select the right size for it automatically. What you could try is to reduce the max LOD that your texture has (currently LOD 0 means 4k) you can try LOD1 (which means 2k will be the max res it can have, even at a close distance)

    • @Gaelrenaultdu06
      @Gaelrenaultdu06 3 ปีที่แล้ว

      @@maomaogamedev Thanks for your answer, i will try this :)

  • @addisonwarner
    @addisonwarner 4 ปีที่แล้ว

    Mine just crashes instantly when I go into the required texture resolution view mode

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว

      That's weird, does it happen in another map?

  • @ImmersiveGamer83
    @ImmersiveGamer83 3 ปีที่แล้ว

    Mine just crashes. I think deferred rendering is causing issues

    • @maomaogamedev
      @maomaogamedev  3 ปีที่แล้ว

      It never happened to me before, why do you think the type of renderer would be causing issues?

  • @OleksandrSe
    @OleksandrSe 3 ปีที่แล้ว

    Hey Eanglard, if I use 8k textures and set max resolution in engine to 512, will it use 40 megabytes if I package or it will package as 512 resolution texture and use 1 megabyte??

    • @maomaogamedev
      @maomaogamedev  3 ปีที่แล้ว +1

      Packaging the game should use the least amount of memory. I haven't test but it should use the 512px one

    • @OleksandrSe
      @OleksandrSe 3 ปีที่แล้ว

      @@maomaogamedev thank you dude

  • @abethegamerful
    @abethegamerful 4 ปีที่แล้ว

    Can using Level Of Details also help reduce Video Memory?

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว

      Unsure, but i would bet it does. From my experience, LODs have a huge impact on performance, they are often overlooked because the Engine can handle huge amounts of triangles, but as your scene gets more complex it can become very heavy.

  • @bioheart5198
    @bioheart5198 4 ปีที่แล้ว

    So basically that's the way to optimize the game? Well let's hope that works out well for our game!

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว

      It's one of the ways, this one is quite important because eventually you will run out of texture memory if you keep adding textures. The classic "Texture streaming pool" warning will eventually pop up

    • @ethanwasme4307
      @ethanwasme4307 4 ปีที่แล้ว

      I've got a playlist of all the official performance-related videos by Epic
      th-cam.com/play/PLwRFk4d6VcKZLgc061x8XBBi55wA_xNu2.html
      I'll be updating now with community-created videos after I've vetted them, this vid will make the list

  • @32bart10
    @32bart10 4 ปีที่แล้ว

    Where is the max texture res on ue 4.25? looks like it was moved

    • @32bart10
      @32bart10 4 ปีที่แล้ว

      Nevermind i found it :) but now i have another question, is there a way to lower them globally?

    • @jonathanbibi799
      @jonathanbibi799 4 ปีที่แล้ว

      @@32bart10 docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html

  • @altindublaj7452
    @altindublaj7452 3 ปีที่แล้ว

    Hello How To Find Only 4k or 8k Textures?

    • @maomaogamedev
      @maomaogamedev  3 ปีที่แล้ว

      Thats a good question, i dont know if there is a way but here is an alternative: go to windows explorer in your textures folder and organize them by size, the heaviest ones will be higher resolution.

    • @altindublaj7452
      @altindublaj7452 3 ปีที่แล้ว

      @@maomaogamedev Good Idea

  • @edbrown6188
    @edbrown6188 5 ปีที่แล้ว

    I am hard of hearing. Did you say I could go lower for a third person game because the textures are fa greater distance from the camera?

    • @ethanwasme4307
      @ethanwasme4307 5 ปีที่แล้ว

      yes, but it all depends on the distance from the camera.
      If you have control of the camera in third person then you would want to test the resolution with the camera closer to the material
      If you don't (i.e isometric) then you would want to test it from a far

    • @maomaogamedev
      @maomaogamedev  4 ปีที่แล้ว

      To put it simple. Always test from your camera view! No reason to put 2K textures when the camera is too far from the objects.

  • @bits3608
    @bits3608 5 ปีที่แล้ว +2

    Slow speaking+strong accent=Bad combo

    • @xMarrilliamsx
      @xMarrilliamsx 5 ปีที่แล้ว +11

      You're a bad combo

    • @manojtripathi7221
      @manojtripathi7221 4 ปีที่แล้ว

      @@xMarrilliamsx and his mom and father too....