What other tracks should we build in Zeepkist? EDIT: I've been getting a lot of people commenting that I've used this exact same track before and I guarantee that is not the case. I made another track with a very similar aesthetic but each track I build is completely from the ground up :P
I kinda want to see an all uphill track with minimal boosters. Like, if the start was at the top, it would be an absolutely normal track, but the start and finish are reversed with the minimal necessary to allow you to finish. The jumps would be a challenge I think.
If Dapper had made this track everyone would have instantly gotten all of the shortcuts. They might not have even realized there were invisible walls after the first one.
Dude, all you had to do was slow down after the jump so you wouldn’t hit that wall every single time. If you really were trying to set a time to show it could be done. You were going to be first regardless, so you didn’t need to have the best time. Repeating due to failing to completed, probably helped several players. If your goal was not to give away anything. Other than that good work because this looks like a lot of fun.
It's similar to the one 2 weeks ago with the opposite, all the shortcuts were blocked, the track is completely different apart from the gap area at the start being quite similar
Oy! Mate! Do a track, that is a closed lap with only start and finish. Then hide few checkpoints in shortcuts (noncolision walls etc). And let the great scavenge hunt begin!
I still like the idea of creating some difficult to find ultra-shortcuts across the entire map that then have an invisible barrier right before the finish. And if you wanted there to be an actual way through that shortcut, then maybe you make an fake wall that allows you to bypass the obstruction.
12:20 I was wondering, if the finish was on the right, why turn left during the jump? As you kept clipping the wall by not turning right enough. Now I got my answer
I recently have been going back to your first videos on this game, it’s always good to see another one. Maybe you can try pipe tracks with short cuts that you only get when you’re on top of the pipe instead of inside.
Track idea: 3 routes. The normal (average time) The longest (Faster time) The cheese (Longest time) I'm thinking putting a whole bunch of stops right before the exit of the cheese
Dapper now, compared to when I first subscribed, Sounds like he's had a kid or something. Like he just SOUNDS more like an adult with responsibilities. Still fun, but responsible fun XD
"You just have to think about it" It is a trick, meant to literally work against logic. Not to mention, you knew the tricks and still couldn't do it multiple times haha
I may not be a fan of playing these levels, but they are fun to watch😂 feathers would help with the landings, but would give some of the shortcuts away
even though Kan made a different track, i think itd be hilarious to have two identical tracks named the same played back to back, but one is shortcuts only and the other is no shortcuts
I dont know a lot abiut this game, on the jump where you jump over the wall to land on the other side, cant you just land on the wall and drive to the finish?
love the track idea! as to comments on the execution? it feels like that last wall should be at least a little bit shorter: they're just supposed to be blocking the "open" road not forcing you to get a good line on the actual rout right?
I dont know why that when i originally watched this video, i thought this was a Dapper video. I came back and realized that this was kan I feel very stupid
It would place the cars, and then they are subject to physics. It was a trend for a bit to put the finish at an odd angle, or put a fan blowing on it to blow away the carts, about a year ago. Maybe a year and a half.
I think adding a kill on the first shortcut was not a good idea, it just makes people feel punished for taking a shortcut which is terrible because that's what you wanted them to do
His videos are just frustrating to watch, I watched 3 and I've seen enough... Summary of the videos I've seen: 1) Creates an interesting map where other players have to guess the right path. 2) Decides to try to finish the map himself instead of watching other players 3) Fails miserably several times while showing the correct path to all the other players who manage to do it....
Kan. You put the wall there. Stop running into the wall that you put there. Also, maybe stop straitening up before you take the jump. It keeps angling you down the road where you put the wall.
What other tracks should we build in Zeepkist?
EDIT: I've been getting a lot of people commenting that I've used this exact same track before and I guarantee that is not the case. I made another track with a very similar aesthetic but each track I build is completely from the ground up :P
jank
Track type “ ‘I thought it would be easy’ - kAN”
Or from old kAN, where you were notorious for making ridiculously difficult tracks
Dont use a single track piece for the track
It'd be really cool to see another bobsleigh track from you
I kinda want to see an all uphill track with minimal boosters.
Like, if the start was at the top, it would be an absolutely normal track, but the start and finish are reversed with the minimal necessary to allow you to finish. The jumps would be a challenge I think.
If Dapper had made this track everyone would have instantly gotten all of the shortcuts. They might not have even realized there were invisible walls after the first one.
Yeah, people don’t bother trying to play legit on a Dapper track. They know there’s cheese.
Omg he’s killing me hitting this last wall over and over
6:37 Of course the king of cheese would be the first to finish this track
Dapper didn’t build the track, but he built every part of the track.
Dude, all you had to do was slow down after the jump so you wouldn’t hit that wall every single time. If you really were trying to set a time to show it could be done. You were going to be first regardless, so you didn’t need to have the best time. Repeating due to failing to completed, probably helped several players. If your goal was not to give away anything.
Other than that good work because this looks like a lot of fun.
Trying to out Dapper, Dappper? LOL
I am so happy that Dapper was the first to put a time. It's only fitting of course xD
A track to train the senses to detect shortcuts on future Dapper's tracks
this is how to stop cheese: make it all intentional
I feel like I've seen this track before...
yea he has used it before
^yeah he used it befor, but back than he blocked all shortcuts XD
It's similar to the one 2 weeks ago with the opposite, all the shortcuts were blocked, the track is completely different apart from the gap area at the start being quite similar
10-20 times or so.
Oy! Mate!
Do a track, that is a closed lap with only start and finish.
Then hide few checkpoints in shortcuts (noncolision walls etc).
And let the great scavenge hunt begin!
How dare Dapper out-dapper you on your own Dapper-themed track! :p
I initially had the same reaction as some of the chatters: This seems familiar... lol
I thought this was a reupload at first, and was so confused
That was one of the most beautiful designs you've ever made.
Dapper is living rent free in your head, lol
I still like the idea of creating some difficult to find ultra-shortcuts across the entire map that then have an invisible barrier right before the finish. And if you wanted there to be an actual way through that shortcut, then maybe you make an fake wall that allows you to bypass the obstruction.
This smells more like a Dapper map than a Kan map. Dapper's been influencing Kan 😔
Wait no that's a good thing
I had to pause it at 1:31 because my mind shortcutted 😂
12:20 I was wondering, if the finish was on the right, why turn left during the jump? As you kept clipping the wall by not turning right enough.
Now I got my answer
I was so confused for a sec, like bro I have seen this already
I recently have been going back to your first videos on this game, it’s always good to see another one. Maybe you can try pipe tracks with short cuts that you only get when you’re on top of the pipe instead of inside.
Track idea: 3 routes. The normal (average time) The longest (Faster time) The cheese (Longest time) I'm thinking putting a whole bunch of stops right before the exit of the cheese
I'm glad Kan started a Zeepkist series again
That was amazing. Best idea for a track, it was like figure it out as you go
Dapper now, compared to when I first subscribed, Sounds like he's had a kid or something. Like he just SOUNDS more like an adult with responsibilities. Still fun, but responsible fun XD
Game suggestion: The farmer was replaced
Dapper closing his eyes and using the force to find the shortcuts
Why do you stick so close to the road? Can't you just pull straight to the sand at the end rather than repeatedly hitting the wall?
traction
your "short cuts" are never intuitive but it is an interesting track. glad to see more zeekist content
You needed to put feather blocks to break the fall after huge jumps
"You just have to think about it" It is a trick, meant to literally work against logic. Not to mention, you knew the tricks and still couldn't do it multiple times haha
I may not be a fan of playing these levels, but they are fun to watch😂 feathers would help with the landings, but would give some of the shortcuts away
May i suggest that, rather than invisible walls, it might be more amusing to force people to crash, in interesting ways.
even though Kan made a different track, i think itd be hilarious to have two identical tracks named the same played back to back, but one is shortcuts only and the other is no shortcuts
id be interested to see if theres any combination of normal track + some shortcuts that would allow you to set a faster time on this track
Are you doing full anti dapper Champaign?
Love how the cheese emperor Dapper made first time 😂
Dude, this is just the Anti-Dapper training ground. Teaching people how to look for that stinky cheese.
Take a Drink every time he says shortcut
I dont know a lot abiut this game, on the jump where you jump over the wall to land on the other side, cant you just land on the wall and drive to the finish?
Love it, and prepare for the pain 😂
0:42 Is it possible to jump the wall at shortcut 3 (lil sand corner cut between the rocks and the wall jump) and go straight to the end?
Possible idea: A Track that's nothing but Turns of various kinds and never has any straight section?
if it's a track full of nothing but shortcuts, then it's just a track.
kAN should of named the track "Oops! All cheese."
you should make a track where you have to go fast enough to drive upside down and make that into a shortcut
Super fun track idea
Pain cheese track. Okay, cactus 🌵 seems like a trademark. Kan racing
I have no idea what this game is or why youtube recommend it to me but i enjoyed it
When will unique make this available for Mac?
you guys should make tracks for eachother so everyone thinks its your map when its actually dappers etc
This video could maybe go in r/mildlyInfuriating because of crashing at the same invisible before the finishing.
This track Turns the Shortcuts into Detours
love the track idea!
as to comments on the execution? it feels like that last wall should be at least a little bit shorter: they're just supposed to be blocking the "open" road not forcing you to get a good line on the actual rout right?
12:25 some real Faces of Death content here lol
I call this: Kan's revenge
Dapper can just smell the cheese
kan couldn’t keep a secret to save his life
This is the human version of those AI training programs
painful to watch you hitting the last invicible wall made by you :DDDD
I dont know why that when i originally watched this video, i thought this was a Dapper video. I came back and realized that this was kan
I feel very stupid
This track is the anti-Dapper, Dapper track.
6:50 mom’s spaghetti 🍝 🤣🤣
I wonder what would happen if the podium were upside-down.
It would place the cars, and then they are subject to physics. It was a trend for a bit to put the finish at an odd angle, or put a fan blowing on it to blow away the carts, about a year ago. Maybe a year and a half.
This makes me think of Generally in 3D.
This is evil, I like it!
Love this idea.
Something cool would be to block the track with rubble or something natural other than invisivle walls
That was very amusing
if everyones a shortcut then NONE WILL BE A SHORTCUT
first thing i think about after the introduction..... how many people are gonna cry PAIN... ;)
Alternet title for this track What the Shortcut
Dapper is the king of cheese
kAN... kAN this looks like pain... this looks like a lot of pain.
Bummed I missed this one!
O for crying out loud kan that last wall is a dose 😁👋👍
sneaky sneaky sir
I think adding a kill on the first shortcut was not a good idea, it just makes people feel punished for taking a shortcut which is terrible because that's what you wanted them to do
Now kan you gotta make a normal track with a second circuit made of shortcuts.
So this is the opposite of your last track, got it
Kan genuinely pissing me off not putting down a time lol
You should make a non euclidian geometry track next
Seems like you should be playing trackmania
Of course dapper would be the first one to finish it.
In Germany we call this „gamedesign“
Didn't we already upload this video?????
Almost makes me want to buy the game just to try this out... almost... xD
what an evil track...
kAN has created the best reverse cheese track.🤪
kAN has become worse then dapper with his troll tracks
my dude these don't look like shortcuts as the main route is blocked
"If a track is only shortcuts does it have shortcuts?"
Lol imagine a half short cut half normal track.
what about a track where every other checkpoint is a shortcut? to throw them off.
So, Kan's just becoming a troll?
this was smexy
Feather blocks would have helped with the landings
8:49 yes yannic? whatsup?
His videos are just frustrating to watch, I watched 3 and I've seen enough...
Summary of the videos I've seen:
1) Creates an interesting map where other players have to guess the right path.
2) Decides to try to finish the map himself instead of watching other players
3) Fails miserably several times while showing the correct path to all the other players who manage to do it....
Kan. You put the wall there. Stop running into the wall that you put there.
Also, maybe stop straitening up before you take the jump. It keeps angling you down the road where you put the wall.