BUKs Are Perfect Against TKS
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- เผยแพร่เมื่อ 6 ก.ย. 2024
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1440p when : (
One day, when I buy a new PC haha
GF. Loved the back & forth in game chat :)
Vmoz asked for tips, my tip is probably don't play SUD midgame lol. From my experience as a noob, SUD always loses mid to late cuz of the horrible tanks and the horrible atgms u get. Milan 2 has such a bad range that most of the time against a tank, the tank wins. Only option is to throw planes at the problem, but by that stage AA will pretty much always shoot you down, as you have no way of deleting AA as SUD. Deck needs better tanks to be viable.
I think you need to switch your tactics up a lot with TKS compared to other divisions. You get a good number of HOT Gazelles for ATGMs that don't need to worry about getting shot by tanks, you just need to keep them well away from AA. You get plenty of artillery for hitting AA, including the M110 and lots of cheap fast-firing mortars and 105s, and you get so many planes that you can strike long-range AA just by overwhelming it with numbers, especially with fast F-104s. Don't trickle your planes in for kamikaze attacks one at a time until they're all gone. If your deck has 10 artillery pieces, 17 helicopters, and 16 planes and the opponent's deck has 4 Buks, you should not be getting completely shut down by his Buks just because you don't have a specific dedicated SEAD plane.
M48s can't fight against better tanks at long range (they can still pen anything at point blank range!) but they're only 80 points and they're still roughly as strong against infantry and light vehicles as other tanks, they are extremely efficient in a lot of fights. You can't just park all your units on the front line in plain view and slug it out with heavy tanks head-on at range, but you can hide so much cheap garbage all over the field that if they push into you, sideshots are inevitable. You can afford to trade 2 M48s and 2 Kanjpzs for every T-80, keep them out of sight and then suddenly attack from multiple angles at close range.
@@xeroprotagonist at a high level people micro their AA to move. Yeah you can overwhelm with numbers, but you will probably still lose some aircraft in that engagement. The tanks are actually really bad at fighting infantry, that is the main gripe. They don't have a heavy machine gun and the gun has mediocre stats for shooting at infantry. Yes, the last point is the essence of TKS, but all you do is delay if your opponent isn't bad. It's all about being able to delay long enough to win.
What a wholesome game
Let's gooo
Tks definitely needs sead
And 56 needs AA. Its good that divisions have their weaknesses.
@@OkrotnaGlista 56 has plenty of aa none of which is seedable
@@tedarcher9120 Strela is only option against planes and its horrible. Vs bombers you have nothing. Try it few times you will fell the suffering.
@@tedarcher9120 The only AA against planes in 56 is strela and its horrible. Against bombers you can do nothing only defend with your own planes. Try it you will see.
is your mic pointing at your keyboard lmao
Probably was leaning in and started tapping the keys real loud haha
Easy way to beat tmanplays is - tank rush with recons out front….just sayin
Or stream snipe me 🤷🏻♂️