2nd UKs Jaguar cluster is a dive bomber not a high altitude bomber and I can't recall the last time I saw that plane not one shot kill a tank, great video btw
challengers are suffering. they used to be really solid tanks with 20 ap 20 armour but now they just feel terrible to use. the chieftains are still decent tho
Pleb Abrams start with 65% acc and lose 5% acc on move, pleb Challengers start with 60% acc and lose 10% acc on move, pleb Abrams with 6.6sec reload vs pleb Challengers 7.5sec reload... Also, The Bradleys main gun is 69% acc still and 50% on move wheras Warriors starts at 60% still and goes all the way down to 30% on move... Someone's got it out for the Brits, I haven't played multiplayer yet but I felt so chill versing the 1st Armoured with the 79th, but the other way around I was about the AltF4, those Konkurs 2-3 shotting my Challengers with their good accuracy and the Milans have almost 200m less range to the T80's ATGM's, Brits are so mid in open engagements... imo...
@@jordanmcdonald3358 because the challengers are in an odd spot, stick with the chieftains which are actually pretty good for their price. 2nd UK is a really strong div online even with the crappy challys
Great tier list, really interesting to hear a different take on the battle groups to some of the others. Do you have any plans to do some in-depth guides to individual battle groups?
26:02 Detsniki pomechiki bruh, my great grandpa is rolling inside his tumb lmao hahahahaha Anyways good video, your channel is helping me getting started in this great game :)
I disagree that a lot of your top rated divs have everything, like, 3rd in particular has some big flagrant downsides that you slam lower tier divisions for also having, I think we're all just used to working around them and we forget they're there. 11th Cav is strong but it has probably the worst infantry tab in the game and a lot of people called it F-tier and unplayable because of that when it was released. I think 101st is very misunderstood, you are correct that its infantry is not cost-efficient if thrown into infantry combat by itself but you have to make up for the lack of cost-efficiency by using their helo transport capabilities to your advantage, which most players are refusing to try to do. We weren't given an air assault division so you could spam infantry in humvees with no fire support, you have to actually use their helos. Taking infantry in sellable transports only, when the other transports you can take are actually important to how the div is supposed to work, is a common thread here, like all the divs with BMP-1s usually get rated down because players avoid using them when they shouldn't, 4th only gets ranked so highly here because of its FsJ. IFV infantry sucks if you don't take any IFVs, but that's not the division's fault. Another common thread in most of your decks here is maxing out infantry, tanks, and planes and cutting every other tab down to the 1-point slots...that works okay with some divisions but especially with Redfor divs that are more dependent on their artillery and AA tabs, they are not going to function properly if you do that. Very apparent with your BG deck that's what's happened, you have to adjust your playstyle to the div more to give them a fair shot.
No clue about 3rd as you of course did not mention said weaknesses. Worst infantry tab in the game, 11th cav? 10 man squad with shock trait at a stupid low price not good enough? I want to smoke some of what you got there. 101st while I agree somewhat, any decent player will have sufficient AA to make it not matter as you will not be able to deploy further than by driving. You can cheese on some maps but it's doubtful. Bad IFVs, like the BMP1, are a waste of points better invested in tanks or other assets. Last comment I somewhat agree, he does not like using all the arty when playing redfor.
the only thing I agree with is that the divisions are not assembled very well. Redforce are really very weak. 27\39\79\35 require reinforcement, but with proper skill you can play for them. The rest of the redforce ones require a complete redesign. You just don't stand a chance against experienced players, who know about the weaknesses of red divisions. Nothing new, Eugene shat in his pants again.
@@user-wh8dm9hi5ored dragon was way better with this so no side really felt underpowered as you could take all units (redfor accuracy bebuff was dumb tho)
it is a matter of the purpose of the division The 3rd armored division is great for breaking through, but it needs support, like the 88 or 101 divisions, which can move very quickly regardless of the map most players here play 1vs1 even on a 10vs10 map * the point is that you have first line divisions and support divisions each has advantages and disadvantages * if you have a couple of good friends, then put together a deck for 4 players - two hold the first line - the third has a deck for artillery and tank support - the fourth focuses on aviation and helicopters and if you coordinate attack and defense, you can easily run over anyone in 4vs4
imo tks has the strongest opener in the game, it does suffer long term tho. the lgb 2 f111f is really really good, amx-10 is airbornes wet dream 7th feels really bad to me,the tanks are very cost efficient but cant really fight any other armored deck other than 1st armored and ig french armor. u get 6 AT planes that are really good, but its hard to protect them with the shitty mig 23. the inf is quite good i find for pact standards, the lack of autocannons feels bad , the lack of good asf feels bad, the lack of range feels bad,the high cost of air tab and inf tab feels bad, its bad really bad, i hate this deck but its still much better than berliner.
probably because most don't know how to use it properly that division requires micro-management, you have to coordinate helicopters and infantry helicopters are a combo here (heavy infantry + mobile tanks) but the problem is that helicopters are the primary targets of the opposing AA and aviation means the helicopter must be on the ground, take off, fire and hide again (search for skill) it's much easier for everyone to take 3 armored and spam tanks
I don't understand the hate for 6th moto You say their inf tab is so weak The 4th's FS-jagers are identical to the LT-jagers, but cost 10pt more for forward deploy. Minus that you said "everything else is terrible" and that their squads "lose to everybody" But it's basically the same as what you get in the 27th, same 7 man squads, only the 27th lacks any special forces, but you said the 27th inf tab is "really great" You also said the 4th moto inf tab as being "really great", but again is basically the same as what you get in the 6th Is the difference between "terrible" and "really great" that they can get 1 more man in their mot-schutzen squad? The only real difference I see between 6th and 27th is the IFVs, with the 27th having much better options there. Regarding the ATGM of the BMP-3, it's great I agree, but you never mentioned that the 6th has the Rapira 100mm AT gun which fires this exact same ATGM. As for the tanks The 27th T-80BVs are 10pt more than the 6th T-64BV same gun, 1 less frontal armor but +2AP on ATGM, so they're quite comparable imo. I agree that vs super heavy tanks the 6th tanks will struggle, but that is exactly what the cluster bomber does best, any super heavies or tank blobs get deleted. Yes it's vulnerable to AA, but like any air strategy the answer is to overwhelm enemy air defence, send in a couple of cheap MIGs to take absorb flak, then a couple of cluster bombers, it's hard to beat that. I've been having huge success with this deck, with the cluster bombers being the most successful unit, even against heavy AA cover I get them to pay off many times over.
cant disagree with this teir list though id like 2nd and 4th to be in S tier because you can do some good stuff with them if you micro hard but you can loose fast against most other S tiers
Are you about Puma Het? Survivable scout, use altitude change and keep behind obstacles or in the vanguard of the landing party to take the first strike. 40% ecm, he is hard to hit.
43:08 mig-21s only get 1 shot by kub/buk/ihawk they do not get 1 shot by chaps, rolands, rapiers or strela 10s and they bully armoured decks who's asfs are not up
Wait, people think the 35th is bad? It has one of, if not the best openings in the game - well to me. but on the 56th I love tanking a card of recon in the mi24, it will beat any forward deplorable unit in game in a race
2nd UKs Jaguar cluster is a dive bomber not a high altitude bomber and I can't recall the last time I saw that plane not one shot kill a tank, great video btw
ya I looked fast and was thinking of a dif aircraft. Ya it one kills all things, its crazy good.
Nice one! I need to use the Hippie Div more often then!
Yes you do lol
11th ACR my beloved
That intro was awesome 😂
Thank you.
challengers are suffering. they used to be really solid tanks with 20 ap 20 armour but now they just feel terrible to use. the chieftains are still decent tho
Pleb Abrams start with 65% acc and lose 5% acc on move, pleb Challengers start with 60% acc and lose 10% acc on move, pleb Abrams with 6.6sec reload vs pleb Challengers 7.5sec reload... Also, The Bradleys main gun is 69% acc still and 50% on move wheras Warriors starts at 60% still and goes all the way down to 30% on move... Someone's got it out for the Brits, I haven't played multiplayer yet but I felt so chill versing the 1st Armoured with the 79th, but the other way around I was about the AltF4, those Konkurs 2-3 shotting my Challengers with their good accuracy and the Milans have almost 200m less range to the T80's ATGM's, Brits are so mid in open engagements... imo...
@@jordanmcdonald3358 because the challengers are in an odd spot, stick with the chieftains which are actually pretty good for their price. 2nd UK is a really strong div online even with the crappy challys
@@crumpetcommandos779 I'll see how they go, if only 2nd Inf got Chieftains
@@crumpetcommandos779 Just wanted to add, 1 Mephisto Milan 1v1'd a Vet Challenger Mk3... come on, "balance"
@@jordanmcdonald3358 they're perfectly fine without them, just gotta stay mobile and try to win early game.
Great tier list, really interesting to hear a different take on the battle groups to some of the others. Do you have any plans to do some in-depth guides to individual battle groups?
That's the plan! Soon I am just moving this week, so later next week I can make a few.
@@EmperorIcarusAmazing, thank you! I’ll look forward to them. Good luck with the move in the meantime 😎
26:02
Detsniki pomechiki bruh, my great grandpa is rolling inside his tumb lmao hahahahaha
Anyways good video, your channel is helping me getting started in this great game :)
lol happy it helps
Nice opening of the video that was funny
thanks lol
Tman speaks and the town moves. He lead the topics , doesn’t he?
I DM him saying it was funny bec I just made a deck list. But I was planning on posting it Saturday. Funny Coincidence
I disagree that a lot of your top rated divs have everything, like, 3rd in particular has some big flagrant downsides that you slam lower tier divisions for also having, I think we're all just used to working around them and we forget they're there. 11th Cav is strong but it has probably the worst infantry tab in the game and a lot of people called it F-tier and unplayable because of that when it was released.
I think 101st is very misunderstood, you are correct that its infantry is not cost-efficient if thrown into infantry combat by itself but you have to make up for the lack of cost-efficiency by using their helo transport capabilities to your advantage, which most players are refusing to try to do. We weren't given an air assault division so you could spam infantry in humvees with no fire support, you have to actually use their helos.
Taking infantry in sellable transports only, when the other transports you can take are actually important to how the div is supposed to work, is a common thread here, like all the divs with BMP-1s usually get rated down because players avoid using them when they shouldn't, 4th only gets ranked so highly here because of its FsJ. IFV infantry sucks if you don't take any IFVs, but that's not the division's fault.
Another common thread in most of your decks here is maxing out infantry, tanks, and planes and cutting every other tab down to the 1-point slots...that works okay with some divisions but especially with Redfor divs that are more dependent on their artillery and AA tabs, they are not going to function properly if you do that. Very apparent with your BG deck that's what's happened, you have to adjust your playstyle to the div more to give them a fair shot.
No clue about 3rd as you of course did not mention said weaknesses.
Worst infantry tab in the game, 11th cav? 10 man squad with shock trait at a stupid low price not good enough? I want to smoke some of what you got there.
101st while I agree somewhat, any decent player will have sufficient AA to make it not matter as you will not be able to deploy further than by driving. You can cheese on some maps but it's doubtful.
Bad IFVs, like the BMP1, are a waste of points better invested in tanks or other assets.
Last comment I somewhat agree, he does not like using all the arty when playing redfor.
the only thing I agree with is that the divisions are not assembled very well.
Redforce are really very weak. 27\39\79\35 require reinforcement, but with proper skill you can play for them.
The rest of the redforce ones require a complete redesign. You just don't stand a chance against experienced players, who know about the weaknesses of red divisions.
Nothing new, Eugene shat in his pants again.
@@user-wh8dm9hi5ored dragon was way better with this so no side really felt underpowered as you could take all units (redfor accuracy bebuff was dumb tho)
it is a matter of the purpose of the division
The 3rd armored division is great for breaking through, but it needs support, like the 88 or 101 divisions, which can move very quickly
regardless of the map most players here play 1vs1 even on a 10vs10 map
*
the point is that you have first line divisions and support divisions
each has advantages and disadvantages
*
if you have a couple of good friends, then put together a deck for 4 players
- two hold the first line
- the third has a deck for artillery and tank support
- the fourth focuses on aviation and helicopters
and if you coordinate attack and defense, you can easily run over anyone in 4vs4
imo tks has the strongest opener in the game, it does suffer long term tho. the lgb 2 f111f is really really good, amx-10 is airbornes wet dream
7th feels really bad to me,the tanks are very cost efficient but cant really fight any other armored deck other than 1st armored and ig french armor. u get 6 AT planes that are really good, but its hard to protect them with the shitty mig 23. the inf is quite good i find for pact standards, the lack of autocannons feels bad , the lack of good asf feels bad, the lack of range feels bad,the high cost of air tab and inf tab feels bad, its bad really bad, i hate this deck but its still much better than berliner.
With how good you have been with Berliner Gruppierung I thought it may have been growing on you but I guess not lol
ya it has but I think its still the worst deck. Someday they will make it S tier lol.
without the threat of rm-70 fob it's so predictable and short-lived, and so many PACT divs have the threat of fob grads it's not really that special
Oh nice, u actually did do it!
am i the only one who was SAD with 101st placement?
c'mon man it's the coolest division
(not to be mistaken with the best division)
It is cool, but just not that great lol.
probably because most don't know how to use it properly
that division requires micro-management, you have to coordinate helicopters and infantry
helicopters are a combo here (heavy infantry + mobile tanks) but the problem is that helicopters are the primary targets of the opposing AA and aviation
means the helicopter must be on the ground, take off, fire and hide again
(search for skill)
it's much easier for everyone to take 3 armored and spam tanks
Base Challenger accuracy is 60% and drops to 50% on move, Abrams starts at 65% and drops only 5% to 60% on move, "balance"
the f111 he has 12 bombs great for taking out a area
Forgive me but do you have a deck sheet I can import from?
I don't understand the hate for 6th moto
You say their inf tab is so weak
The 4th's FS-jagers are identical to the LT-jagers, but cost 10pt more for forward deploy.
Minus that you said "everything else is terrible" and that their squads "lose to everybody"
But it's basically the same as what you get in the 27th, same 7 man squads, only the 27th lacks any special forces, but you said the 27th inf tab is "really great"
You also said the 4th moto inf tab as being "really great", but again is basically the same as what you get in the 6th
Is the difference between "terrible" and "really great" that they can get 1 more man in their mot-schutzen squad?
The only real difference I see between 6th and 27th is the IFVs, with the 27th having much better options there.
Regarding the ATGM of the BMP-3, it's great I agree, but you never mentioned that the 6th has the Rapira 100mm AT gun which fires this exact same ATGM.
As for the tanks
The 27th T-80BVs are 10pt more than the 6th T-64BV same gun, 1 less frontal armor but +2AP on ATGM, so they're quite comparable imo.
I agree that vs super heavy tanks the 6th tanks will struggle, but that is exactly what the cluster bomber does best, any super heavies or tank blobs get deleted.
Yes it's vulnerable to AA, but like any air strategy the answer is to overwhelm enemy air defence, send in a couple of cheap MIGs to take absorb flak, then a couple of cluster bombers, it's hard to beat that.
I've been having huge success with this deck, with the cluster bombers being the most successful unit, even against heavy AA cover I get them to pay off many times over.
How do you know which aircraft are high-altitude? I don't see it anywhere in the description.
Just playing. Nothing in the armory tells you.
cant disagree with this teir list though id like 2nd and 4th to be in S tier because you can do some good stuff with them if you micro hard but you can loose fast against most other S tiers
Hey why don’t people use the bmp-2ag anymore?
Destroying mech is easy now
can you explain what a jammer helicopter does? the one in 11e? how do you use that?
Are you about Puma Het? Survivable scout, use altitude change and keep behind obstacles or in the vanguard of the landing party to take the first strike. 40% ecm, he is hard to hit.
@@tprsensei ok thank you
icarus is the only one giving us the deep dive
Hippie!?!?! S-Tier !?!?! Tierlist ruined unsubscribed!!! He's a good person now so he is FFFF TIER!!!
lol
43:08 mig-21s only get 1 shot by kub/buk/ihawk they do not get 1 shot by chaps, rolands, rapiers or strela 10s and they bully armoured decks who's asfs are not up
ya you are right, but for some reason I had a game where 3 went down to one shot. Could be critical hits, but it was odd.
Warno tier list, S tier: buy wargame red dragon, make normal decks.
Millitia spam will never not be funny teir
Wait, people think the 35th is bad? It has one of, if not the best openings in the game - well to me. but on the 56th I love tanking a card of recon in the mi24, it will beat any forward deplorable unit in game in a race
Ya I main 35 and they just went from bad to worse, probably one of the worst airborne divs.
What is warno?
Its a RTS game where you create your own army and fight other players.
10v10s are peak gaming
no they are not.
@@EmperorIcarus unsigma dude
havnt watched the video yet but KDA isnt high enough
Kda is a really really good urban or forest deck but a horrible opean field deck i think b is a better spot
Love you and pls when we Play a 2v2 dont spam Grad is realy anoying and boring. Thanks
lol I will try.
S quality thumbnail tbh
thanks
Imagine unironically not putting KDA in S tier🤡
lol
americans stop mispronouncing everything that isn't english challenge
lol