Much like how the PS5 feels like the PS4 Super Pro, it's games definitely feel the same. Which isn't entirely wrong as why fix what isn't broken, but we're not gonna see something that'll blow our minds that games on a new gen systems use to do.
I think companies need to make more simple and smaller games, like in the past, nowadays all games have to have a map the size of a metropolis or be 200 hours long. If I were a game company, I would try to make smaller games with smaller budgets, I think that would be a good decision.
Nothing wrong with GTA, horizon forbidden west, etc. It's not about games being complex, but being rushed or straight up stupidly designed. This rhetoric is just a free get out of jail card for bad games. You can't tell me game like star wars outlaws was a game that didn't meet the expectations because it was too big or would be fine with smaller scope and budget. It's like that because we have benchmarks like horizon forbidden west and GTA that show what the expensive AAA game supposed to look like. Those 200hours games are usually just repetitive padding and the actual game is much shorter either way.
I feel you're looking at that time with rose tinted glasses. It was just after the global financial crisis; studios were shutting down left and right, third party publishers didn't want to take risks then either and almost every game was some variation of a brown, cover based shooter like Gears of War or a brown, Call of Duty clone. The first party studios were putting out good games, but the industry as a whole was arguably in a worse place than it is now.
I don't miss it at all. That was the era of the 'brown first/third person shooter' where every game had to have a tacked on multiplayer mode that no one cared about. PS360 was hands down the worst generation of games, IMO.
Idk about safe but after some time has passed my biggest issue with the modern titles have been the forceful push for all these different points of view and extra characters. Sometimes it works better but did Ratchet and Clank really need a new playable character, did Tlou need a new playable character, did GoW need a new playable character, did Spiderman need many different playable characters and povs? I’m not saying they’re all bad but jesus I’d just like them to focus on fewer main characters and tell stories in a rich and personal way that doesn’t jump around so much.
Kojima takes chances but his games don’t get to 12 million. He’s manage to survive on reputation. Which is awesome, but he is also an exception in that way.
16 million people played Death Stranding. A decent chunk of those will have been free downloads from PS+, but his reputation sells games. Even a game that purposefully starts off boring and frustrating to make a point about cooperation.
Similar to FromSoft, a huge part of Destiny's success was because of Bungie's reputation. The combo of a new shooter IP + the Bungie name gave it a massive headstart and goodwill, and has allowed the IP to endure for a decade through many highs and many lows.
I only halfway agree. They were pouring hundreds of millions of dollars into new ip in these hero shooters when the writing has been on the wall for a long time that people don’t want them anymore.
Let's face it. Many PS4 originals/console-exclusive, God of War, Horizon, Spider-man, Final Fantasy Remake, Ghost of Tsushima, Death Stranding and more were just excellent. We all would have been mad if there were no plans for the continuations (kind of like with Bloodborne). These sequels were simply the right thing to do. PS5 is the logical consequence of an excellent PS4 generation.
@@realmatic10By the way, games like Dragon Age Veilguard, Suicide Squad Kill the Justice League are sequels that dared to be different from the original games. Look how that worked out
@@KnucklesWTD-uu3ps So, if we take inflation into account…they’re as expensive as they were 5 years ago? Yeah…we call that a price raise, haha. And complimenting those games by declaring they “dared to be different” is you just excusing them for being patently awful ideas that they knew the player base would most likely reject… Those games dared to be awful…not different.😂
2:55 I’d like to think Remedy Games is on their way to this list. Who knows what’s in store for the future but I for one am excited for anything they make now.
Judging by their struggles to cover the costs of Alan Wake 2 which had a smaller budget compared to modern AAA games. They are far from, they the indie band people love talking about but never pays to watch them
@@imo098765 No, it's the difference between the core gaming community, which is a minority, vs the mainstream gaming community. Alan Wake 2 is the type of game that people who are highly engaged with gaming as a hobby buy and root for, but this community is minuscule compared to the mainstream folk who only play a handful games a year, generally stuff like GTA, Call of Duty, Mario Kart, or whatever other game had the biggest marketing budget that year for them to actually be aware of and give it a try. If it feels like the gaming industry is stagnation, that's because we're simply not the target audiene anymore, and pleasing us will never bring in profits that come closs to hitting it off in the mainstream. Remedy is doing the best they can in this type of situation, but it is ultimately a relatively high budget game made for a relatively niche community. Compare, for example, the number of views the Black Ops 6 gameplay reveal trailer got, sitting at around 58 million views, vs. the Alan Wake 2 gameplay reveal which is under 2 million. People who talk about Alan Wake 2 have already purchased Alan Wake 2 or will purchase it at some point, we just live with the impression that gaming TH-cam channels, subreddits, and forums, make up the majority of the gaming of community, when in reality we are just a miniscule minority compared to the people who just watch one or two trailers a year and just purchase the yearly 3-4 games or so. It is a spot in those people's yearly purchase list that the Triple A industry is desperately trying to achieve or hold, which leads to a stagnating industry (stagnating from our point of view).
I was going to mention them as well. They’ve been one of my darling developers since Alan Wake. Loved Max Payne 1/2 but Wake cemented it for me. Then Control cemented it further and now Alan Wake 2 (Quantum Break was also good lol). I think it also shows that they’re good to work with for publishers. Even if their games don’t make huge bank all the time, Microsoft scooped them for Alan Wake and Quantum Break. Epic scooped them for AW2. Now Annapurna has a deal in place. That helps things get made.
Back in the day, they could afford take risk with less money. Now and days they can not afford to take risk... with more money, which is wild to think. In reality, they should split those 400 million dollar budgets for one game and split it into smaller experimental games. We have said this for years with these 100 million dollar budgets and chill out on this trend chasing. In a world of live services, it's an impossible space to compete in, especially because people already invested time and money into their own live service games... to many games competing for our money and time.. hope indies keep going strong at this point..
@MLPRainbowFantasy You can have much more visually appealing graphics with a great art style, and you wouldn't have to make it ultra realistic, trying to render every pore on every character's face.
@@CNTconnoisseur It depends on what kind of game they want to produce. Also, it's not that simple. You hire a bunch of actors, voice actors, script writers, game designer, game devs, etc etc. And everything is just getting expensive nowadays.
@@CNTconnoisseur if games looked like God of War 2018 at 60fps, with high internal resolutions is that a bad looking game? How about Spideman 2018 or Ghost. Both under 100mil games
Ratchet 2 (Rift Apart), Horizon 2 (Forbidden West), GT Sport 2 (GT7), GoW 2 (Ragnarok), PSVR 2, Spiderman 2, FF VII Remake 2 (Rebirth), Astro's Playroom 2 (Astrobot), Ghost Of Tsushima 2 (Ghost Of Yôtei), Death Stranding 2... So yes, they are playing very very safe ! They never released a PS5 but a PS4 2.
while the console competition in the past was about graphical power, etc, this gen's competition is actually about business model; i.e. how companies sell / deliver games to players & make a profit. It is a competition between premium sales ( sales of each single game piece) vs subscription vs free-to-play.
Game publishers/devs need to respect the player's time. Make some more 15-20 hour games that are just good. I don't need some huge world or even a drawn out story in some cases.
Having From Software as an example that is risking something can't be further from the truth. Demon's Souls was a risk just like Horizon. But Dark Souls was just Demon's Souls remake(because they couldn't release Sony's IP on other platforms) and the whole series is rehashing similar enemies, even the stories up to Elden Ring(which is essentially Dark Souls 4 but with bigger map). They tried to refresh formula a bit with Bloodbourne and Sekiro but neither was as popular as what Demon's Souls started thus you saw more of a safe bet in Elden Ring. And if you look at the history of their games they're rehashing the same games and formulas all over again. So no, they didn't risk more than Guerilla or Santa Monica. More over they reuse the same lore for DS and ER, and there isn't much lore to begin with, it's pretty generic comparing to Horizon's that was created from scratch with lots of nuances. Demon's Souls, Dark Souls 1-3, Elden Ring - 5 similar games Horizon 1 & 2 - 2 similar games God of War 1 & 2 - 2 similar games Spiderman 1 & 2 + Morales - 3 similar games Ghost of Tsushima & Yotei - 2 similar games So for now Sony's studios don't play it safe.
You are very brave for saying that about FromSoftware games, but I agree. I do think Sony is playing it a bit safe, though. Especially with Horizon and remakes. So far this generation We got Horizon Fornidden West, the DLC, Horizon Call of the Mountains in VR, HZD remaster, and an upcoming Lego game. I haven't been impressed woth their lineup. Ghost of Yotei looks great though and I want to play God of War Ragnarok at some point.
Making new experiences is of course a risk, but it’s a risk you HAVE to take, even if it’s a modest success, that could be a Huge success in the future
Ubisoft could of keep the team around who also made rayman legends . Its down to how bad its been run by the higher ups. As its funny how beyond good and evil 2 still in development is it for over 12 years..... like the amound of money wasted on the game is a joke.
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Stellar blade is such a great new IP. Astro and Helldiver's are also great continuation to franchises. It just takes more time to cook these days
At a certain point even the kid with the sweetest tooth will get fed up of triple chocolate ice cream for every pudding. The PS5 could do with a satsuma or a digestive biscuit to mix things up every so often.
The problem is Sony CA is trying to make all of their games like Last of Us. That over the shoulder camera action/adventure game with some stealth elements and quick time events and offer that cinematic experience. Sony Japan is the one still who innovated with games like Gravity Rush and Shadow of the Colossus remake. Their ex devs went to make Astro bot which plays a lot different from these one time play and forget movie games from Sony CA.
As far as Prince of Persia, i really wanted to see a new game like prince of Persia the 2 throwns! That game was awesome imo. The good side and the Dark side of the Protagonist was really good and truly added to the gameplay and not just an cosmetic. a remake/Remaster of this game should have been made already imo.
The true innovation and variety in modern gaming is in the indie space period. Truth be told I am fine with it. I've always been a huge fan of RPGs and I thought I was starting to just dislike RPGs as I got older and learned that it's not that I hate RPGs anymore than before. It's I hate that AAA RPGs mostly western ones don't want to be RPGs anymore. There are great RPGs to be had coming from Indies, Square Enix (not you FF16) and Atlus. There's a reason why games not tied to big publishers like Baldur's Gate 3 and Cyberpunk 2077 are some of the biggest rpgs in the world today.
OF COURSE THEY ARE! Look at how diverse in terms of Genres their games were back on Ps1, 2 and 3. Now all their AAA games are 3rd person Action adventure. R.I.P.
@@unempoleon oh? Horizon, Spiderman, God Of War, wolverine (going to be the same), Ghost of tsushima, Death Stranding, all 3rd person action adventure. Gran Turismo the only exception. What kind of delusional rock are you under?
70% of AAA games the last decade have been essentially clones of the same 3 games (really more like 2): Assassins Creed Origins/Far Cry 3 (open world with RPG elements) and Uncharted (game that's like a movie). The industry has never been more stale
What sequel hasn't played it safe? Outside of Mass Effect 2 and Arkham City, I can't think of too many sequels that are radically different from their predecessors. Most sequels aim to improve what already worked and add in new stuff that further enhances what was already there. Going Commando added in strafing, weapon leveling, pause switching, but kept the core mechanics the same. Vast improvement, but not a radical departure.
The incremental changes aren't as bad in God of War and Horizon. I'm usually fine with the second game refining the formula. But, in Ratchet & Clank Rift Apart and Spiderman 2, I think it's inexcusable. Spiderman sorta got the gameplay right from the start and Miles was like a refinement. Ratchet & Clank has about a decade of installments on their belt and all they could manage to do is overglorified teleportation. I'm thankful for the showcase of the benefits of using faster memory storage but I've been with the series for so long. They've usually been good with introducing meaningful change until after the 4th game. Now they seem comfortable outputting the same game over and over again. Sorry for venting. Insomniac was my favourite Sony developer. It just bothers me that they're now stuck with making safe shlock for licensed IPs for all eternity now.
Game experience has stagnated graphical fidelity has gone up, but is a diminishing return. People are getting bored as the market hits maturity. Kinda like the iPhone as a product.
I’m just wondering why we don’t seem to see games like Journey, Inside, weird Indie-eqsue stuff being put out by big companies wanting to create a cultural identity like they were in PS360 era. I also question how AAA games can compete against “updated forever” games like Stardew Valley, Minecraft etc. I’ve been re-playing a bunch of AAA titles the past couple months waiting for Stardew Valley 1.6 to come to consoles. Given it’s due out very shortly, there’s a real question of how long it will take me to buy Dragon Age 4.
I wish this was more the case, but it seems like both Hi-Fi Rush, Prince of Persia: The Lost Crown, and countless smaller Nintendo games like Emio show it isn't as profitable.
The players/consumers have a lot of the blame here. For years they’ve signaled that they would not accept that weren’t ‘bigger’, that they reject anything that wasn’t a massive open world, that anything under 30-40hrs of gameplay minimum would be unacceptable, that a game without multiplayer/extra modes just wouldn’t cut it, and that unless it features top of the line production values (graphics, score, sound, etc) they wouldn’t pay for it. Specially coming from the big studios. As a result studios stopped investing in smaller games and focused almost exclusively on “AAA” games, and instead of spending on twenty $5 million dollar games they would invest in one $100 million dollar production. These companies don’t move without signals. Hopefully they are listening now, but seeing how MS learned absolutely nothing from the Xbox One debacle, and Sony got rid of everyone and everything that kept them in contact with players that made the PS4 a success, I doubt it.
I mean, we still have Sparking Zero and Japanese low budget games released every week. Jist because Sony doesnt publish it doesnt mean these games dont exist.
Nothing but the truth. The worst part is the consumers will never admit it. If I were a publisher, I would be so confused with all the mixed messages from gamers.
@@MaxIronsThird Correct me if I’m wrong but I do believe TLou2 received most of its backlash from hardcore fans for the creative writing decisions taken towards the start of the game, no?
If anything these game developers are incredibly bold and assuming with their triple A sequels, assuming that they’ll get the sales based on the title alone. Sadly they’re often correct. Spider-Man 2 was in no way safe either. Complete trash.
they played it dumb with that one. Sony's best game in recent history is returnal, and it's a roguelike. Safe to say that Supergiant Games with Hades have done more for gaming than Sony in the past, let's say 5 years.
The examples in the question of supposedly 'original' and 'innovative' games show the lack of originality and innovation already present in the PS4/Xbox One-generation. One is based on a franchise, one is a sequel/reboot of a long running series and one is original yet heavily borrows elements from Assassin's Creed and Monster Hunter. The X360/PS3-generation was the last one where there was still a lot of originality and innovation.
its obvious, they have even admited it, but if you dont take risks you dont get the good stuff, risk will always envolve possable loss but its worth takeing the risk as long as its been thought out first. but i think there is another factor and that is they are so used to makeing massive profits from games that they will drop it if it fails to meet there targets/expectations.
I think being "risk adverse" and putting so much money on such minor changes from game to game is inherently risky, because thats not particularly interesting. just make lots of little games, many small bets instead of all eggs in one basket.
Yeah the amount of original games I see that come out and hit the mark and are fantastic, but don’t generate enough sales and get deemed a failure; happens more than it should. :/ Big devs play it safe. Copy n’ paste.
Short answer: yes. But the closings of the HiFi Rush studio or rumors of closing of the Hellblade studio is a critical sign. So even the biggest publisher XBox does not support smaller projects anymore. The big publishers like XBox or Sony Studios want big money ... and that's not possible with smaller projects. On the other hand those small projects thrive innovation. It looks like the Assassins Creed formula, Spiderman, CoD and Fortnite could be all that is left in 10 years. I hope they discover small projects with the same known IPs. Like a 15 hour AC title for 30 bucks. Because i find it more and more difficult to engage in new IPs when there is so much potential with the existing ones - but with new gaming concepts and the idea not to make a AAA production.
I'm pretty sure Deracine by from software was a flop. Developers need to stop putting all their eggs in one basket. Should be small, small, small, big release cycle.
I think we need more smaller/medium budget titles. Atlus is thriving because of just that this year. Every game nowadays has hundreds of millions of dollars and NEEDS to have a big ass map for no reason that takes too long to make
While I really like these smaller AA titles, they don't always sell well. Did you hear about Prince of Persia's The Lost Crown. Excellent game, but failed to sell enough do to a multitude of reasons, unfortunately. Many seeming out the studios control who had the best track record at Ubisoft.
You are kidding - right? No doubt you can say that about Miles Morales, but spiderman 2? Completely new story, tons of new mechanics, massively improved engine and graphics giving you traversal speed and in game events that previous game simply couldn't handle, cty redone with so much more detail. It played somewhat the same (as most sequels do - with your logic pretty much any sequel falls into expansion pass category)
If people enjoyed the first Spider-Man or Horizon, what would they want in a sequel? Obviously, the same type of game, continuing the story. When it’s fully explored, that’s when a reboot makes sense. It’s so simple, it’s annoying to have to explain it. PS. The person asking is probably a fan of Dark Souls, Assassin's Creed, Call of Duty, Persona 5, or some other franchise, but I’m sure they wouldn’t be surprised if dozens of similar games were released.
you think sequels should be just more of the same? As recent as the PS3 era, we would get AC1 to AC2 in 2 years, Arkham Asylum to Arkham City in 2 years, Uncharted to Uncharted 2 in 2 years, GTA4 to RDR in 2 years then GTA5 in 3 years, Oblivion to FO3 in 2 years then Skyrim in 3 years. Games that completely revamped their prequels in 2 to 3 years, while now we have sequels that feel like overly long stand alone DLC after 5 to 6 years.
This is why we need to ignore internet warriors. In 2024 people are begging games to return "stop alienating origin fans" and return to PS3/PS4 era. Now we have these comments saying the opposite. Its infuriating. Now back to the "2024 games changed too much" channels
The guys are right - gamers love to talk to the talk when they say "we want smaller more creative games" but then people just don't buy them. Prince of Persia is a perfect example. Great, small game. No one turned up for it :(
Couldn't have said it better myself. I was really upset by hearing The Prince of Persia: The Lost Crown news. It was one of the best games I have played this year (not finished, but I enjoyed every bit so far). Ubisoft Montpellier has the best Ubisoft titles, imo. The same story can be said about Hi-Fi Rush and Japan Studio. I even remember back in the Nintendo DS days, grea titles would go under the cracks because they weren't first party Nintendo titles.
Yeah, we certainly need less "A"s in our games and more diversity of experiences. Big publishers should not be afraid to give a couple of millions to a small studio to test new game ideas and, if the result recovers that amount, then, they can invest more on that because they have cultivated an audience for it.
yes, Yes and YES. The PS5 is the dullest console release in 40 years. It’s not just sequels it’s all their rinse and repeat walking simulators. It’s the worst console I’ve bought since 1987 and I’ve owned every major release since then. Bar Astrobot, and Resogun (PS4 launch title) there is no other reason to turn on my PS5. Utter dull fest.
Yes it's lame and pathetic af. I havent bought a single one of these copy paste re-skin sequels that might as well've been expansions. Waiting 5-7 f*cking years for the exact same sh*t is truly embarassing. Same with Tears of the Kingdom, what a joke.
Yes they are, all their sequels just feel like DLC Nothing wrong with this, other companies do the same But I personally get bored when the previous game feels to similar to predecessor, dropped Tears of the Kingdom for this reason
Will DF ever cover xbox side of things? Im a big fan of their technical breakdown on any platform, but all i see these days is ps5 pro or playstion/sony’s content.
When I got Spiderman Remastered on PC, I didn't even start the DLCs because of how repetitive the gameplay became, and for the same reason I didn't buy any of the sequels. The only other PlayStation games I got on PC were Ghost of Tsushima and FF7 Remake because I've long anticipated those, but other than that I really have no interest in their other game, because they all kinda feel the same.
💯🤔 Surprised DF will even talk about this subject. But they never mentioned one of the biggest culprits. Forced DEI in games, activism in games, hiring Developers because of their personal ideologies, race, or what they identify as instead of hiring because of Actual Talent. Gamers are sick and tired of being pandered to. As a Black American I hate when companies, videogames, people try to play it safe and pandered their content towards me. Amost all DEI/Sweet Baby Inc games are bad. Because they focus on being “A Safe Space For Everyone” type games. Then the games like to force their personal activism in the stories. Tell me one DEI game that’s not an online shooter that’s actually good.
I actually will play Persia at some point - to me it wasn't the game's issue but a backlog of far superior games superseding it. Also - the AAA price for platformer? You can't tell me cell shaded graphics etc. costs as much as a freaking horizon forbidden west - waited for a price cut from the get go because of that while Astro is no doubt in my mind worth its price.
Astro is designed to appeal to children and the nostalgia of adults. Prince of Persia is a digital only Metroidvania that had no marketing. I love a Metroidvania, but it's a niche genre and the IP has been dormant for a long time.
@@nathandts3401 Metroidvania is a niche genre, but you would not know that with all those Metroidvanias from indie dews, like why so many Metroidvanias...?
@runekofoed-petersen6578 My explanation for that is that indie devs are heavily influenced by nostalgia and what they grew up playing. Go back 20-30 years and you have your indie game design inspiration. Symphony of the Night lines up with that. 10 years ago, indies were putting out 2D platformers and beat 'em ups. This trend may or may not extend into 3D games because it's harder for a low budget developer to make adequate 3D models and animation, but I hope it does.
Now all the gaming industries are dead at this point..No one seems intereated in buying "AAA" games and seems like older audience are no longer interested in gaming anymore..The new generations are playing games on their Smartphones 😂😂
Yes too safe no more spider man games give us 1st person shooters and 3rd person action adventure games with great stories no more open world games is better to have a 20 to 25 hour story driven first person shooter or action adventure than to have a 100 hour open world
If i get to play 1 good game a year that's not a remake or remaster these days, it's a goddamn miracle. This year i did not get to play that good game. Maybe wukong would have been it but the performance issues put me away from it, since i don't have a high end pc.
@@Blasarius0 Five Nights of Freddies,into the Pit is a good game that isn't a remake. Like a Dragon Infinite Wealth isn't a remake. Palworld outsold Pokemon. Need I continue?
@@Blasarius0 Astrobot isn't a remake. Prince of Persia isn't a remake. Games I personally play include Honkai Star Rail and Zenless Zone. Over 500 million online players. Not remakes.
@@Blasarius0 Most streamers dedicate themselves to play every new Steam game that arrives. So its not like if finding new games is that difficult. Unless you want to dictate what people are not allowed to like
@@ling8956 I ain't dictating, i have my own standards of what i like. Some of those you mentioned aren't worth it to me, some maybe on deep sale. Five nights at freddy's man, really? Palworld? Or that little anime girl stuff? Not for me. Astrobot and yakuza, maybe, at 20 bucks.
LOL This is NOT a new phenomenon. Sony has been "playing it safe" since the PS3 era with pumping out mainly The Last Of Us/God of War/Spider-Man since then.
Their current style of sequel works sometimes but others it doesn’t. Spider-Man feels like it had less of an impact as the first. Ragnarok however had such an impactful story that it landed incredibly well. Both were similar sequel styles but one was far better.
That's because the first GoW felt like a trailer while Ragnarok felt like the real story starts. Forbidden West and Zero Dawn are just better paced. Spider-Man is a mess.
@@albert2006xp hard disagree of feeling like it was a trailer, it definetly doesn't feel that way and it definetly sure as hell isn't, with how fleshed out everything is, that's such a weird term to use that it's almost insulting. If you removed the end credit scene from god of war 2018, would it still feel like a trailer? there's a lot of foreshadowing in it, but it's quite obvious they didn't know where they wanted to go with ragnarok after 2018, they only had a rough idea of it most likely, and that's about it. Anyway, 2018 was probably more fleshed out, ragnarok needed another dlc (free so I give them props) to completely finish off the storyline and actually be called good, and I think valhalla can be called it's own literal game with how it approaches the rogue lite genre. And this is not me hating on ragnarok or anything, but the feeling of it being a "game" was felt way more in 2018 than ragnarok, ragnarok fails to be completely engaging to the player and the "game" itself after you finish off the story is MOSTLY okayish, but not entierly groundbreaking, and there's a whole lot of other criticisms I have for ragnarok. But I'll end it off on this, ragnarok is the type of game you play after 2018 and feel like "yeah, holy fuck that was so good, on par or better than first game" but then you do what I do, if you do it, and go back to 2018 after the whole hype dies down and try it to see how it feels, and you notice that somehow the initial game did some of the stuff way better than the 2nd game, and you cannot for the life of you explain while that is, at least that was my experience, and I've seen a lot of threads about ragnarok on reddit calling this out.
@@albert2006xp don’t really agree. I think both GoW’s were 10/10 story wise but both were very similar gameplay wise. Horizon I can’t speak on personally, Spider-Man was huge because of its gameplay, while Spider-Man 2 leaned almost entirely on story to offer anything new. When that wasn’t why people played the first one
@@guywithnohouse.6808 Yes it does feel like a trailer. Nobody goes to a norse gods theme and expects to never see Thor or Odin. While having about 17 fights with Baldur. You don't even go to all nine realms. While in Ragnarok you do, at least a little bit. 2018 was literally made to set up Ragnarok it felt and wasn't much on its own. I really didn't care about Baldur and found him to be a very annoying villain. It just felt like they stopped the game half way and told me to wait a few years. Its story didn't feel like it was holding a game by itself, it was an emotional fetch quest all while wondering when Thor was going to show up. Turns out: he wasn't. It was Baldur, Baldur, Baldur again, Baldur for the millionth time. It feels like they just weren't confident in it and getting the actors signed for both games. In Ragnarok I actually felt like I wanted to keep staying in the world, while after the first I felt like I played an ad for a future game.
Yes definitely too safe... thats why i was actually excited about ghost 2... if it was done for the right reasons... but it looks like it may not be.... unfortunately
@HyperSuperSonic-i1f definitely have no idea about me as a person. I'll leave it at that. But one thing you are right with is there is no pleasing people on the internet
Gaming would be garbage, trash without Sony's high production, creativity, amazing graphics, expensive marketing and development. Be greatful that Sony completely saved gaming and put Nintendo in their forever, kiddie, 3rd place in the console space.
FromSoftware wouldn’t be my go to for originality. They have been making essentially the same game for 11 years. Sekiro is Dark Souls in Japan. Bloodborne is Lovecraftian Dark Souls. Elden Ring is open world Dark Souls.
if you think BB and Sekiro are just dark souls copies idk what to tell you, people don't even consider Sekiro a soulslike and BB was so different and fast compared to Dark Souls, that they had to make DS3 way slower bc of fear of angering fans(it's still much faster than the older DS games though)
this is the industry as a whole . nobody is willing to invest millions to make a new game , they just want to use a carbon copy of what works . black myth wukong , god of war ,spiderman etc all the exact same game with different graphics in recent time the only major revolution in gaming i can think of is battle royal and even that is a derivative of basic fps shooters
I just want one game from Sony that doesn't feel like its for a young audience. Something dark and grim that doesn't look like another souls like knock off. Soo bored of sony lately I haven't bought one exclusive for ps5 yet. Sure spiderman is cool but I haven't been interested in fantasy super hero stuff since I was like 12 years old and literally every game is feeling like that these days
Making a trash, lazy sequel because of the success of the predecessor isn’t safe at all, it’s incredibly bold and dangerous. Spider-Man 2 and TLOU 2 are prime examples. Incredibly dangerous sequels. Truly these are the video game embodiments of hubris and unadulterated arrogance and pride.
PlayStation hasn’t made a single game in the last…decade for me personally that’s made me a proud owner of my PS4 Pro. Zero incentive for me to want to buy a PS5 besides the great legacy they’re basically throwing away
Yes, all of them. Spider-Man 2 adds a couple moves and mechanics but does absolutely nothing with wall crawling. I was hoping for wall combat but at the very least improve the functionality of wall crawling… nope, they literally didn’t touch. It’s still as clunky as 2018. Forbidden west was beautiful but it’s super janky and just doesn’t function any better than zero dawn. Even GOWR had a worse skill tree and boss battles than the first game. I shouldn’t walk away from ALL these games feeling like something was left on the table gameplay wise. Sony can do better.
And GTA V even downscaled massively the physics engine compared to IV with actually nothing new brought to the table if you think about it. With your logic every sequel or next game in the genre is the same - all the games you listed are clearly better and huge improvements over predecessors.
@ “are they playing it too safe” the framing of the question implies that the sequels are inherently better on a mechanical level than their predecessor. So you’re bringing up aspects that no one is debating. That underlying sentiment is, but could they be better? Is the margin too thin? The improvement to downgrade ratio from gta 5 to 4 is VASTLY superior to that of gowr, sm2, and FW. Especially graphically.
@@Lowkey-yb4nm Up to the point sequels are not overdone (looking at you Ubisoft) and end on a Trilogy (sweet spot for games - or even movies as you can put a game out there with limited budget to test the waters and if it sells, you expand. With the first entry you definitely didn't burn all your ideas and you can iterate faster thanks to already existing tech also helping with the "we want more experimentation in gaming idea"). I'm completely fine with major technical and gameplay expansions of existing products. Spiderman plays mostly the same, true but it evolved so much the line gets blurry enough to mandate next release in my opinion (Miles Morales being new game is indeed a joke for example). I will scratch my head tho when it comes to what they can actually do for the next release and expecting 4th to really be hard to justify. Most games I regard highly are 3rd or 2nd instalment in a IP as they took what made first click and expanded on it, exhausting devs from all the good ideas they can put in the game, while also allowing them to iterate faster as base tech and learning was already done by the first game. I'm all for this model.
Holding fromsoft utterly formulaic and rehashed games for 15 years straight as some sort of contrast to games formulas which has at most 3 games on it shows that this is just a "not like other gamers" problem.
long time ps customer, pretty much since mid ps1 generation. Don't care a single bit about most ps exclusive these days, pretty much due to their satanic, disingenuous, woke elements. During ps3 you couldn't catch me ragging on sony for anything and it felt like they could do no wrong. PS4 saw a sharp decline in AAA quality and ps5 just vanished pretty much in regards to any AAA game worth playing (except Returnal, Spidey 1 ps4 version, and Ratchet, those games were amazing). Sony thinks hiring trash developers, keeping publishers/developers who can't leave their woke agenda out of games, keeping once great franchises to rot (Socom is the largest example, followed by LittleBigPlanet), and then continues to allow these woke people to attack other devs/publishers is just insane. Just 15 years ago everyone was happily competing to earn our money. Now they think they're entitled to it. Before, no woke developer would bash based developers for not including that nonsense in their games, now they advocate it. Naughty Dog, Insomniac, now Sucker Punch, Guerilla Games are all guilty of trying to ruin livelihoods by striking youtube channels and are all about pushing evil dei agendas. They openly claim to be communists, yet call us the nazi. Some people don't think we're in a spiritual battle, but a lot more people are starting to question if that's the case. Gaming has gone mainstream and it has adopted all the filth from hollyweird. Crazy how Chinese developers do a better job of keeping the bs out of their games, I would've laughed in your face if you ever suggested that to be true 10+ years ago.
So we going to ignore all the "woke" games like Legend of the Dragoon , Kingdom Hearts series, and Killzone series? Or do you support the 1930's German idea that blonde hair blue eyes are a superior race compared to everyone else?
@gothpunkboy89 are you comparing killzone and kingdom hearts to last of us, concord, dragon age, dustborn, ghost of yotei, spider 2? Lol yes I will continue playing kingdom hearts
Nah this video make no sense and neither do videos like it lmao... Unreal Engine/ Unity and it's amazing graphics have been free and improving since 2014...Games are cheaper now than ever... Before you had to make/ pay someone/ people to make an entire game engine.... then make a game.... It's waaaaaaaaaaaaaaayy cheaper now
The appeal of first party Sony games is in the writing, for me. I'm sure they can figure out how to condense that down into a genre that's a cheaper project to develop. I don't need open worlds and not every game needs to be a tech showcase for the console. Hell, let Naughty Dog make a visual novel or something; I'd buy it. Starving for games over here. Just Astro Bot from them this year.
Yes they're boring, the sales do not make up for the cost and people have had enough. To hear they're going to make another Horizon.... Why? There was barely any enthusiasm for the last one. If they make a Spiderman 3, Horizon 3, The Last of Us 3, God of War 3 and whatever else..... I'm done with Sony. I want new ideas! It's like they've become Microsoft making Gears, Halo and Forza all over again. What was great about old Sony was they kept changing things up and investing in weird games. However it seems like they've gotten rid of all them to make boring games.
@Vanu-i4o Ken Kutaragi the founder of Playstation admitted that a lot of the AA games from the ps1 n ps2 era didn't sell as well as sony wanted & that they were too over reliant on AAA 3rd party games. As ppl have pointed out some gamers say they want a certain thing then don't buy it in large numbers when it's actually available
Much like how the PS5 feels like the PS4 Super Pro, it's games definitely feel the same. Which isn't entirely wrong as why fix what isn't broken, but we're not gonna see something that'll blow our minds that games on a new gen systems use to do.
@@sizablekoala6879 why would that happen when sony is maintaining this dumb pro console trend ? That makes next gen consoles seem even less next gen
I want more linear games
@@KancelKulturePodcast have a go at designing your own
The only great next gen feature is quick resume.
@@goldensperm7182 Wasn't that also on PS4 and Xone?
I think companies need to make more simple and smaller games, like in the past, nowadays all games have to have a map the size of a metropolis or be 200 hours long.
If I were a game company, I would try to make smaller games with smaller budgets, I think that would be a good decision.
Agreed, the most fondly remembered games are far from the games that take 100 plus hours to complete.
@Luizanimado Make your own game company & try it 😊.
Nothing wrong with GTA, horizon forbidden west, etc. It's not about games being complex, but being rushed or straight up stupidly designed. This rhetoric is just a free get out of jail card for bad games. You can't tell me game like star wars outlaws was a game that didn't meet the expectations because it was too big or would be fine with smaller scope and budget. It's like that because we have benchmarks like horizon forbidden west and GTA that show what the expensive AAA game supposed to look like. Those 200hours games are usually just repetitive padding and the actual game is much shorter either way.
@@cryptocsguy9282 I actually want to do something like that one day
@@Luizanimado good luck with that
Ps3/360 era is missed badly
I feel you're looking at that time with rose tinted glasses. It was just after the global financial crisis; studios were shutting down left and right, third party publishers didn't want to take risks then either and almost every game was some variation of a brown, cover based shooter like Gears of War or a brown, Call of Duty clone.
The first party studios were putting out good games, but the industry as a whole was arguably in a worse place than it is now.
@nathandts3401 What does all of that have to do with the games being good back then?
360 for sure. That was amaze balls. Although I loved me some Motorstorm on the PS3 launch
More like PS2.
Remember, that was where the whole military shooter thing was wild because that was just as safe as what we had now.
I don't miss it at all. That was the era of the 'brown first/third person shooter' where every game had to have a tacked on multiplayer mode that no one cared about. PS360 was hands down the worst generation of games, IMO.
Idk about safe but after some time has passed my biggest issue with the modern titles have been the forceful push for all these different points of view and extra characters. Sometimes it works better but did Ratchet and Clank really need a new playable character, did Tlou need a new playable character, did GoW need a new playable character, did Spiderman need many different playable characters and povs?
I’m not saying they’re all bad but jesus I’d just like them to focus on fewer main characters and tell stories in a rich and personal way that doesn’t jump around so much.
Kojima takes chances but his games don’t get to 12 million. He’s manage to survive on reputation. Which is awesome, but he is also an exception in that way.
16 million people played Death Stranding. A decent chunk of those will have been free downloads from PS+, but his reputation sells games. Even a game that purposefully starts off boring and frustrating to make a point about cooperation.
And I dont like Kojima games like Death Stranding. Pretentious rubbish
Want a game that took chances? Dragon Age Veilgard, and Concorde.
Kojima for most of his career had the financial backing of Konami for most of his career and also made one sequel after another.
Kojima got fired
Similar to FromSoft, a huge part of Destiny's success was because of Bungie's reputation. The combo of a new shooter IP + the Bungie name gave it a massive headstart and goodwill, and has allowed the IP to endure for a decade through many highs and many lows.
Mainly lows, let's be honest. The way Bungie has treated its players is an absolute disgrace
I only halfway agree. They were pouring hundreds of millions of dollars into new ip in these hero shooters when the writing has been on the wall for a long time that people don’t want them anymore.
Let's face it. Many PS4 originals/console-exclusive, God of War, Horizon, Spider-man, Final Fantasy Remake, Ghost of Tsushima, Death Stranding and more were just excellent. We all would have been mad if there were no plans for the continuations (kind of like with Bloodborne). These sequels were simply the right thing to do. PS5 is the logical consequence of an excellent PS4 generation.
So, the logical consequence of the successful PS4…is for Sony to remake those same PS4 games on the PS5, and raise their price?😂
@@realmatic10Judging by inflation, they are not "raising the price" at all. The games are sold for way less than they were
@@realmatic10By the way, games like Dragon Age Veilguard, Suicide Squad Kill the Justice League are sequels that dared to be different from the original games. Look how that worked out
@@KnucklesWTD-uu3ps So, if we take inflation into account…they’re as expensive as they were 5 years ago?
Yeah…we call that a price raise, haha.
And complimenting those games by declaring they “dared to be different” is you just excusing them for being patently awful ideas that they knew the player base would most likely reject…
Those games dared to be awful…not different.😂
@@realmatic10 I meant the sequels
2:55 I’d like to think Remedy Games is on their way to this list. Who knows what’s in store for the future but I for one am excited for anything they make now.
Judging by their struggles to cover the costs of Alan Wake 2 which had a smaller budget compared to modern AAA games. They are far from, they the indie band people love talking about but never pays to watch them
Remedy has been a great/famous developer since Max Payne is the early 2000's.
They've never made a bad game.
@@imo098765 No, it's the difference between the core gaming community, which is a minority, vs the mainstream gaming community. Alan Wake 2 is the type of game that people who are highly engaged with gaming as a hobby buy and root for, but this community is minuscule compared to the mainstream folk who only play a handful games a year, generally stuff like GTA, Call of Duty, Mario Kart, or whatever other game had the biggest marketing budget that year for them to actually be aware of and give it a try. If it feels like the gaming industry is stagnation, that's because we're simply not the target audiene anymore, and pleasing us will never bring in profits that come closs to hitting it off in the mainstream. Remedy is doing the best they can in this type of situation, but it is ultimately a relatively high budget game made for a relatively niche community. Compare, for example, the number of views the Black Ops 6 gameplay reveal trailer got, sitting at around 58 million views, vs. the Alan Wake 2 gameplay reveal which is under 2 million. People who talk about Alan Wake 2 have already purchased Alan Wake 2 or will purchase it at some point, we just live with the impression that gaming TH-cam channels, subreddits, and forums, make up the majority of the gaming of community, when in reality we are just a miniscule minority compared to the people who just watch one or two trailers a year and just purchase the yearly 3-4 games or so. It is a spot in those people's yearly purchase list that the Triple A industry is desperately trying to achieve or hold, which leads to a stagnating industry (stagnating from our point of view).
I was going to mention them as well. They’ve been one of my darling developers since Alan Wake. Loved Max Payne 1/2 but Wake cemented it for me. Then Control cemented it further and now Alan Wake 2 (Quantum Break was also good lol).
I think it also shows that they’re good to work with for publishers. Even if their games don’t make huge bank all the time, Microsoft scooped them for Alan Wake and Quantum Break. Epic scooped them for AW2. Now Annapurna has a deal in place. That helps things get made.
@@imo098765 That's on them tho, for going Epic exclusive and no physical release at launch when ppl asked for it, for months ore launch
Back in the day, they could afford take risk with less money. Now and days they can not afford to take risk... with more money, which is wild to think.
In reality, they should split those 400 million dollar budgets for one game and split it into smaller experimental games. We have said this for years with these 100 million dollar budgets and chill out on this trend chasing. In a world of live services, it's an impossible space to compete in, especially because people already invested time and money into their own live service games... to many games competing for our money and time.. hope indies keep going strong at this point..
How bout, DON'T give every game a quadrillion dollar budget.
Graphics are expensive man
@MLPRainbowFantasy You can have much more visually appealing graphics with a great art style, and you wouldn't have to make it ultra realistic, trying to render every pore on every character's face.
@@CNTconnoisseur It depends on what kind of game they want to produce. Also, it's not that simple. You hire a bunch of actors, voice actors, script writers, game designer, game devs, etc etc. And everything is just getting expensive nowadays.
@@goldensperm7182 Sounds to me like a lot of developers are just trying to make big budget movies. Maybe they should change careers.
@@CNTconnoisseur if games looked like God of War 2018 at 60fps, with high internal resolutions is that a bad looking game?
How about Spideman 2018 or Ghost. Both under 100mil games
Investors tend to be risk averse ironically not wanting to accept that not taking risks is in fact the biggest risk you can take.
They watered it down so much for games these days. Look their their AAA IPs:
Rated T for Teen games:
Spiderman
Astrobot
Horizon Forbidden West
Concord
Why are you leaving the M games out?
I'm pretty knowledgeable about games, but sometimes I get the "I forgot that existed" whiplash. I got that with Ninja Blade.
Ratchet 2 (Rift Apart), Horizon 2 (Forbidden West), GT Sport 2 (GT7), GoW 2 (Ragnarok), PSVR 2, Spiderman 2, FF VII Remake 2 (Rebirth), Astro's Playroom 2 (Astrobot), Ghost Of Tsushima 2 (Ghost Of Yôtei), Death Stranding 2... So yes, they are playing very very safe ! They never released a PS5 but a PS4 2.
while the console competition in the past was about graphical power, etc, this gen's competition is actually about business model; i.e. how companies sell / deliver games to players & make a profit. It is a competition between premium sales ( sales of each single game piece) vs subscription vs free-to-play.
Game publishers/devs need to respect the player's time.
Make some more 15-20 hour games that are just good. I don't need some huge world or even a drawn out story in some cases.
Having From Software as an example that is risking something can't be further from the truth. Demon's Souls was a risk just like Horizon. But Dark Souls was just Demon's Souls remake(because they couldn't release Sony's IP on other platforms) and the whole series is rehashing similar enemies, even the stories up to Elden Ring(which is essentially Dark Souls 4 but with bigger map). They tried to refresh formula a bit with Bloodbourne and Sekiro but neither was as popular as what Demon's Souls started thus you saw more of a safe bet in Elden Ring. And if you look at the history of their games they're rehashing the same games and formulas all over again. So no, they didn't risk more than Guerilla or Santa Monica. More over they reuse the same lore for DS and ER, and there isn't much lore to begin with, it's pretty generic comparing to Horizon's that was created from scratch with lots of nuances.
Demon's Souls, Dark Souls 1-3, Elden Ring - 5 similar games
Horizon 1 & 2 - 2 similar games
God of War 1 & 2 - 2 similar games
Spiderman 1 & 2 + Morales - 3 similar games
Ghost of Tsushima & Yotei - 2 similar games
So for now Sony's studios don't play it safe.
You are very brave for saying that about FromSoftware games, but I agree.
I do think Sony is playing it a bit safe, though. Especially with Horizon and remakes.
So far this generation We got Horizon Fornidden West, the DLC, Horizon Call of the Mountains in VR, HZD remaster, and an upcoming Lego game.
I haven't been impressed woth their lineup. Ghost of Yotei looks great though and I want to play God of War Ragnarok at some point.
Making new experiences is of course a risk, but it’s a risk you HAVE to take, even if it’s a modest success, that could be a Huge success in the future
Ubisoft could of keep the team around who also made rayman legends . Its down to how bad its been run by the higher ups. As its funny how beyond good and evil 2 still in development is it for over 12 years..... like the amound of money wasted on the game is a joke.
Stellar blade is such a great new IP. Astro and Helldiver's are also great continuation to franchises. It just takes more time to cook these days
At a certain point even the kid with the sweetest tooth will get fed up of triple chocolate ice cream for every pudding.
The PS5 could do with a satsuma or a digestive biscuit to mix things up every so often.
They gave us astro and returnal. Just a shame not enough, in 4 years..
The problem is Sony CA is trying to make all of their games like Last of Us. That over the shoulder camera action/adventure game with some stealth elements and quick time events and offer that cinematic experience. Sony Japan is the one still who innovated with games like Gravity Rush and Shadow of the Colossus remake. Their ex devs went to make Astro bot which plays a lot different from these one time play and forget movie games from Sony CA.
As far as Prince of Persia, i really wanted to see a new game like prince of Persia the 2 throwns! That game was awesome imo. The good side and the Dark side of the Protagonist was really good and truly added to the gameplay and not just an cosmetic. a remake/Remaster of this game should have been made already imo.
Lets hope they get the Sands of Time remake out first
@imo098765 that'll be great 👍
The true innovation and variety in modern gaming is in the indie space period. Truth be told I am fine with it. I've always been a huge fan of RPGs and I thought I was starting to just dislike RPGs as I got older and learned that it's not that I hate RPGs anymore than before. It's I hate that AAA RPGs mostly western ones don't want to be RPGs anymore. There are great RPGs to be had coming from Indies, Square Enix (not you FF16) and Atlus. There's a reason why games not tied to big publishers like Baldur's Gate 3 and Cyberpunk 2077 are some of the biggest rpgs in the world today.
OF COURSE THEY ARE! Look at how diverse in terms of Genres their games were back on Ps1, 2 and 3. Now all their AAA games are 3rd person Action adventure. R.I.P.
This is just not true at all lol.
@@unempoleon oh? Horizon, Spiderman, God Of War, wolverine (going to be the same), Ghost of tsushima, Death Stranding, all 3rd person action adventure.
Gran Turismo the only exception.
What kind of delusional rock are you under?
70% of AAA games the last decade have been essentially clones of the same 3 games (really more like 2): Assassins Creed Origins/Far Cry 3 (open world with RPG elements) and Uncharted (game that's like a movie). The industry has never been more stale
@@adrabbit9310 Someone who understands me.
What sequel hasn't played it safe? Outside of Mass Effect 2 and Arkham City, I can't think of too many sequels that are radically different from their predecessors. Most sequels aim to improve what already worked and add in new stuff that further enhances what was already there.
Going Commando added in strafing, weapon leveling, pause switching, but kept the core mechanics the same. Vast improvement, but not a radical departure.
The incremental changes aren't as bad in God of War and Horizon. I'm usually fine with the second game refining the formula. But, in Ratchet & Clank Rift Apart and Spiderman 2, I think it's inexcusable. Spiderman sorta got the gameplay right from the start and Miles was like a refinement. Ratchet & Clank has about a decade of installments on their belt and all they could manage to do is overglorified teleportation. I'm thankful for the showcase of the benefits of using faster memory storage but I've been with the series for so long. They've usually been good with introducing meaningful change until after the 4th game.
Now they seem comfortable outputting the same game over and over again. Sorry for venting. Insomniac was my favourite Sony developer. It just bothers me that they're now stuck with making safe shlock for licensed IPs for all eternity now.
Its weird you say that. Because every gaming channel says modern games make "changes no one asked for"
Spider-Man 2 simply added more Mary Jane missions and the internet raged. Even Miles Morales causes every critical drinker to freak out
Want IPs not playing it safe? Dragon Age Veilguard, Concorde, Dustborne. Destroyed by the entire internet for being "different"
Last Of Us 2 didnt play it safe, and look what happened.
Game experience has stagnated graphical fidelity has gone up, but is a diminishing return.
People are getting bored as the market hits maturity. Kinda like the iPhone as a product.
Games sell 10x more than they do in the Xbox 360/PS3 era
The game industry is at its highest sales point in history. Maybe Boomers have a problem
@@AstonishingRedd-j9xmaybe because the games are ridiculously expensive, that’s why.
I’m just wondering why we don’t seem to see games like Journey, Inside, weird Indie-eqsue stuff being put out by big companies wanting to create a cultural identity like they were in PS360 era.
I also question how AAA games can compete against “updated forever” games like Stardew Valley, Minecraft etc. I’ve been re-playing a bunch of AAA titles the past couple months waiting for Stardew Valley 1.6 to come to consoles. Given it’s due out very shortly, there’s a real question of how long it will take me to buy Dragon Age 4.
I wish this was more the case, but it seems like both Hi-Fi Rush, Prince of Persia: The Lost Crown, and countless smaller Nintendo games like Emio show it isn't as profitable.
The players/consumers have a lot of the blame here. For years they’ve signaled that they would not accept that weren’t ‘bigger’, that they reject anything that wasn’t a massive open world, that anything under 30-40hrs of gameplay minimum would be unacceptable, that a game without multiplayer/extra modes just wouldn’t cut it, and that unless it features top of the line production values (graphics, score, sound, etc) they wouldn’t pay for it. Specially coming from the big studios.
As a result studios stopped investing in smaller games and focused almost exclusively on “AAA” games, and instead of spending on twenty $5 million dollar games they would invest in one $100 million dollar production.
These companies don’t move without signals. Hopefully they are listening now, but seeing how MS learned absolutely nothing from the Xbox One debacle, and Sony got rid of everyone and everything that kept them in contact with players that made the PS4 a success, I doubt it.
I mean, we still have Sparking Zero and Japanese low budget games released every week. Jist because Sony doesnt publish it doesnt mean these games dont exist.
Nothing but the truth. The worst part is the consumers will never admit it. If I were a publisher, I would be so confused with all the mixed messages from gamers.
In no way can you describe The Last of Us Part II as “playing it safe”
I feel as though since Lou 2, writers haven’t been willing to be as ‘ambitious’ with storytelling anymore, maybe due to fear of backlash
@@Naim54321 that sheet has nothing to do with tLoU2 backlash
@@MaxIronsThird Correct me if I’m wrong but I do believe TLou2 received most of its backlash from hardcore fans for the creative writing decisions taken towards the start of the game, no?
If anything these game developers are incredibly bold and assuming with their triple A sequels, assuming that they’ll get the sales based on the title alone. Sadly they’re often correct. Spider-Man 2 was in no way safe either. Complete trash.
they played it dumb with that one. Sony's best game in recent history is returnal, and it's a roguelike. Safe to say that Supergiant Games with Hades have done more for gaming than Sony in the past, let's say 5 years.
The examples in the question of supposedly 'original' and 'innovative' games show the lack of originality and innovation already present in the PS4/Xbox One-generation. One is based on a franchise, one is a sequel/reboot of a long running series and one is original yet heavily borrows elements from Assassin's Creed and Monster Hunter. The X360/PS3-generation was the last one where there was still a lot of originality and innovation.
its obvious, they have even admited it, but if you dont take risks you dont get the good stuff, risk will always envolve possable loss but its worth takeing the risk as long as its been thought out first.
but i think there is another factor and that is they are so used to makeing massive profits from games that they will drop it if it fails to meet there targets/expectations.
not just the game sequels the gameplay as well, if i have to climb anther god damn cliff i think im going to go insane.
Sony games are ubisoftian with an extra coat of paint.
Naw, though Ubisoft does make great games like Watch Dogs 1 and For Honor.
I remember playing through Horizon Zero Dawn and thinking those is just an overglorified Ubisoft game and put it down.
Insomniac definitely did with SM2
I would say it's a dev issue, not a Sony issue
I think being "risk adverse" and putting so much money on such minor changes from game to game is inherently risky, because thats not particularly interesting. just make lots of little games, many small bets instead of all eggs in one basket.
Yeah the amount of original games I see that come out and hit the mark and are fantastic, but don’t generate enough sales and get deemed a failure; happens more than it should. :/ Big devs play it safe. Copy n’ paste.
Yes, definitely. GOWR could not for the life of it be Gritty and heavy as it should have
Short answer: yes.
But the closings of the HiFi Rush studio or rumors of closing of the Hellblade studio is a critical sign. So even the biggest publisher XBox does not support smaller projects anymore. The big publishers like XBox or Sony Studios want big money ... and that's not possible with smaller projects.
On the other hand those small projects thrive innovation.
It looks like the Assassins Creed formula, Spiderman, CoD and Fortnite could be all that is left in 10 years.
I hope they discover small projects with the same known IPs. Like a 15 hour AC title for 30 bucks. Because i find it more and more difficult to engage in new IPs when there is so much potential with the existing ones - but with new gaming concepts and the idea not to make a AAA production.
Tango was sold and there is no rumors about Ninja Theroy being closed down, wtf are you on about?
I want from software to make a new King's field game , that franchise is so underrated 😍
I'm pretty sure Deracine by from software was a flop. Developers need to stop putting all their eggs in one basket. Should be small, small, small, big release cycle.
the rise of production does not feel right how is technology getting better but the cost of games are getting more expensive
@zerosam5541 because everything is more complex so it takes longer to produce so is therefore more expensive
If you care even a little bit about gameplay, then you should want at least one iterative sequel
I think we need more smaller/medium budget titles. Atlus is thriving because of just that this year. Every game nowadays has hundreds of millions of dollars and NEEDS to have a big ass map for no reason that takes too long to make
While I really like these smaller AA titles, they don't always sell well. Did you hear about Prince of Persia's The Lost Crown. Excellent game, but failed to sell enough do to a multitude of reasons, unfortunately. Many seeming out the studios control who had the best track record at Ubisoft.
weird, the question was about safe sequels, they answered about no enough new IP
@@MaxIronsThird Concorde, the latest new IP was shut down. But the internet destroyed Concorde a year before it even released.
@@HyperSuperSonic-i1f With good reason, that thing should never have been spoken into existence.
Yes they are, spiderman 2 especially felt more like a glorified expansion pass
It’s a sequel, what were you expecting?
You are kidding - right? No doubt you can say that about Miles Morales, but spiderman 2? Completely new story, tons of new mechanics, massively improved engine and graphics giving you traversal speed and in game events that previous game simply couldn't handle, cty redone with so much more detail. It played somewhat the same (as most sequels do - with your logic pretty much any sequel falls into expansion pass category)
Yeah but all that story ended up in cliffhangers and we didnt even get any dlc story wise.😭😭@@Gosu9765
Bad take. A lot of other game sequels like COD for example are much more similar to their predecessor than Spiderman 2
To be fair to Insomniac, they're pretty much carrying the PS5 on their backs working on their 4th game for the thing.
If people enjoyed the first Spider-Man or Horizon, what would they want in a sequel? Obviously, the same type of game, continuing the story. When it’s fully explored, that’s when a reboot makes sense. It’s so simple, it’s annoying to have to explain it.
PS. The person asking is probably a fan of Dark Souls, Assassin's Creed, Call of Duty, Persona 5, or some other franchise, but I’m sure they wouldn’t be surprised if dozens of similar games were released.
you think sequels should be just more of the same?
As recent as the PS3 era, we would get AC1 to AC2 in 2 years, Arkham Asylum to Arkham City in 2 years, Uncharted to Uncharted 2 in 2 years, GTA4 to RDR in 2 years then GTA5 in 3 years, Oblivion to FO3 in 2 years then Skyrim in 3 years.
Games that completely revamped their prequels in 2 to 3 years, while now we have sequels that feel like overly long stand alone DLC after 5 to 6 years.
@@MaxIronsThirdSpider Man 2 made minor changes which enraged the internet
@@MaxIronsThirdDragon Age Veilguard is a new sequel destroyed by the entire internet just for being different
This is why we need to ignore internet warriors. In 2024 people are begging games to return "stop alienating origin fans" and return to PS3/PS4 era.
Now we have these comments saying the opposite. Its infuriating. Now back to the "2024 games changed too much" channels
@@MaxIronsThirdLast Of Us 2 was a different sequel. Concorde is a different game. Internet wrecked it
The guys are right - gamers love to talk to the talk when they say "we want smaller more creative games" but then people just don't buy them. Prince of Persia is a perfect example. Great, small game. No one turned up for it :(
Couldn't have said it better myself. I was really upset by hearing The Prince of Persia: The Lost Crown news. It was one of the best games I have played this year (not finished, but I enjoyed every bit so far). Ubisoft Montpellier has the best Ubisoft titles, imo.
The same story can be said about Hi-Fi Rush and Japan Studio. I even remember back in the Nintendo DS days, grea titles would go under the cracks because they weren't first party Nintendo titles.
Yeah, we certainly need less "A"s in our games and more diversity of experiences. Big publishers should not be afraid to give a couple of millions to a small studio to test new game ideas and, if the result recovers that amount, then, they can invest more on that because they have cultivated an audience for it.
@@SystemBD I mean that is what Sony has beem doing. Helldivers, Rise of Ronini come to mind.
We have single A games released every day. They just arent advertise AKA you pretend they dont exist
yes, Yes and YES. The PS5 is the dullest console release in 40 years. It’s not just sequels it’s all their rinse and repeat walking simulators. It’s the worst console I’ve bought since 1987 and I’ve owned every major release since then. Bar Astrobot, and Resogun (PS4 launch title) there is no other reason to turn on my PS5. Utter dull fest.
Yes it's lame and pathetic af. I havent bought a single one of these copy paste re-skin sequels that might as well've been expansions. Waiting 5-7 f*cking years for the exact same sh*t is truly embarassing. Same with Tears of the Kingdom, what a joke.
Tears of the kingdom got a 10/10, what are you talking about 😂
Yes they are, all their sequels just feel like DLC
Nothing wrong with this, other companies do the same
But I personally get bored when the previous game feels to similar to predecessor, dropped Tears of the Kingdom for this reason
Waiting for showa era
Will DF ever cover xbox side of things? Im a big fan of their technical breakdown on any platform, but all i see these days is ps5 pro or playstion/sony’s content.
Bring Back Crash Bandicoot! Sony should have never let Naughty Dog take him 3rd Party.
When I got Spiderman Remastered on PC, I didn't even start the DLCs because of how repetitive the gameplay became, and for the same reason I didn't buy any of the sequels. The only other PlayStation games I got on PC were Ghost of Tsushima and FF7 Remake because I've long anticipated those, but other than that I really have no interest in their other game, because they all kinda feel the same.
FF7R isn't a PS studio game but i get what you're saying.
💯🤔 Surprised DF will even talk about this subject. But they never mentioned one of the biggest culprits. Forced DEI in games, activism in games, hiring Developers because of their personal ideologies, race, or what they identify as instead of hiring because of Actual Talent.
Gamers are sick and tired of being pandered to. As a Black American I hate when companies, videogames, people try to play it safe and pandered their content towards me.
Amost all DEI/Sweet Baby Inc games are bad. Because they focus on being “A Safe Space For Everyone” type games. Then the games like to force their personal activism in the stories.
Tell me one DEI game that’s not an online shooter that’s actually good.
Astro success and prince of Persia failure should be studied
Both were great games
I actually will play Persia at some point - to me it wasn't the game's issue but a backlog of far superior games superseding it. Also - the AAA price for platformer? You can't tell me cell shaded graphics etc. costs as much as a freaking horizon forbidden west - waited for a price cut from the get go because of that while Astro is no doubt in my mind worth its price.
Astro is designed to appeal to children and the nostalgia of adults. Prince of Persia is a digital only Metroidvania that had no marketing. I love a Metroidvania, but it's a niche genre and the IP has been dormant for a long time.
@@nathandts3401 Metroidvania is a niche genre, but you would not know that with all those Metroidvanias from indie dews, like why so many Metroidvanias...?
@runekofoed-petersen6578 My explanation for that is that indie devs are heavily influenced by nostalgia and what they grew up playing. Go back 20-30 years and you have your indie game design inspiration. Symphony of the Night lines up with that.
10 years ago, indies were putting out 2D platformers and beat 'em ups.
This trend may or may not extend into 3D games because it's harder for a low budget developer to make adequate 3D models and animation, but I hope it does.
@@nathandts3401It did have marketing though. At least as much as Astro Bot.
Sony games are too samey for me. Same formula with extremely similar gameplay, progression etc accross everything. Basically third person movies.
TLOU 2 is the last game that took a huge risk everything else super safe
A risk, massive gameplay evolution, incredible engine upgrade and it's a masterpiece. Every other sequel is a re-skin copy paste dlc.
The downfall of PlayStation.
Now all the gaming industries are dead at this point..No one seems intereated in buying "AAA" games and seems like older audience are no longer interested in gaming anymore..The new generations are playing games on their Smartphones 😂😂
Yes. The writing is atrocious and it all feels hand sanitized and generic
So what is generic about Forbidden West that isn't generic in Balduar's Gate 3?
@@gothpunkboy89HUH??
@@Bulletfingas145Answer the question
@@Bulletfingas145 It is a simple question. Are you able to answer it?
@@gothpunkboy89 Forbidden West is miles ahead of Spider-Man story.
Yes too safe no more spider man games give us 1st person shooters and 3rd person action adventure games with great stories no more open world games is better to have a 20 to 25 hour story driven first person shooter or action adventure than to have a 100 hour open world
If i get to play 1 good game a year that's not a remake or remaster these days, it's a goddamn miracle. This year i did not get to play that good game. Maybe wukong would have been it but the performance issues put me away from it, since i don't have a high end pc.
@@Blasarius0 Five Nights of Freddies,into the Pit is a good game that isn't a remake. Like a Dragon Infinite Wealth isn't a remake. Palworld outsold Pokemon. Need I continue?
@@Blasarius0 Astrobot isn't a remake. Prince of Persia isn't a remake. Games I personally play include Honkai Star Rail and Zenless Zone. Over 500 million online players. Not remakes.
@@Blasarius0 Most streamers dedicate themselves to play every new Steam game that arrives. So its not like if finding new games is that difficult. Unless you want to dictate what people are not allowed to like
@@ling8956 I ain't dictating, i have my own standards of what i like. Some of those you mentioned aren't worth it to me, some maybe on deep sale. Five nights at freddy's man, really? Palworld? Or that little anime girl stuff? Not for me. Astrobot and yakuza, maybe, at 20 bucks.
I see lots of ratchet and clank games but no deadlocked 2, and really that’s all I need to know to buy stupid things instead of new video games
Yes. Spider man, Forbidden West and Raganarok all felt a little boring and kinda more of the same.
LOL This is NOT a new phenomenon. Sony has been "playing it safe" since the PS3 era with pumping out mainly The Last Of Us/God of War/Spider-Man since then.
I don’t blame them after The Last of Us Part II
Doom WAD'S are free!! 🤷😆
Sony ponies have been buying the same casual walking sims over and over since 2017
So no AAAA games....JUST AAA?
Looks like we are regressing.
Their current style of sequel works sometimes but others it doesn’t. Spider-Man feels like it had less of an impact as the first. Ragnarok however had such an impactful story that it landed incredibly well. Both were similar sequel styles but one was far better.
Agreed, i can play ragnarok over and over but Spider-Man 2 not so much
That's because the first GoW felt like a trailer while Ragnarok felt like the real story starts. Forbidden West and Zero Dawn are just better paced. Spider-Man is a mess.
@@albert2006xp hard disagree of feeling like it was a trailer, it definetly doesn't feel that way and it definetly sure as hell isn't, with how fleshed out everything is, that's such a weird term to use that it's almost insulting.
If you removed the end credit scene from god of war 2018, would it still feel like a trailer? there's a lot of foreshadowing in it, but it's quite obvious they didn't know where they wanted to go with ragnarok after 2018, they only had a rough idea of it most likely, and that's about it.
Anyway, 2018 was probably more fleshed out, ragnarok needed another dlc (free so I give them props) to completely finish off the storyline and actually be called good, and I think valhalla can be called it's own literal game with how it approaches the rogue lite genre.
And this is not me hating on ragnarok or anything, but the feeling of it being a "game" was felt way more in 2018 than ragnarok, ragnarok fails to be completely engaging to the player and the "game" itself after you finish off the story is MOSTLY okayish, but not entierly groundbreaking, and there's a whole lot of other criticisms I have for ragnarok.
But I'll end it off on this, ragnarok is the type of game you play after 2018 and feel like "yeah, holy fuck that was so good, on par or better than first game" but then you do what I do, if you do it, and go back to 2018 after the whole hype dies down and try it to see how it feels, and you notice that somehow the initial game did some of the stuff way better than the 2nd game, and you cannot for the life of you explain while that is, at least that was my experience, and I've seen a lot of threads about ragnarok on reddit calling this out.
@@albert2006xp don’t really agree. I think both GoW’s were 10/10 story wise but both were very similar gameplay wise. Horizon I can’t speak on personally, Spider-Man was huge because of its gameplay, while Spider-Man 2 leaned almost entirely on story to offer anything new. When that wasn’t why people played the first one
@@guywithnohouse.6808 Yes it does feel like a trailer. Nobody goes to a norse gods theme and expects to never see Thor or Odin. While having about 17 fights with Baldur. You don't even go to all nine realms. While in Ragnarok you do, at least a little bit.
2018 was literally made to set up Ragnarok it felt and wasn't much on its own. I really didn't care about Baldur and found him to be a very annoying villain. It just felt like they stopped the game half way and told me to wait a few years. Its story didn't feel like it was holding a game by itself, it was an emotional fetch quest all while wondering when Thor was going to show up. Turns out: he wasn't. It was Baldur, Baldur, Baldur again, Baldur for the millionth time. It feels like they just weren't confident in it and getting the actors signed for both games.
In Ragnarok I actually felt like I wanted to keep staying in the world, while after the first I felt like I played an ad for a future game.
Yes definitely too safe... thats why i was actually excited about ghost 2... if it was done for the right reasons... but it looks like it may not be.... unfortunately
And Ghost 2 is obliterated by the internet just for being "different." Thats why all these comments mean nothing. We just cant win with you people
@@HyperSuperSonic-i1fits being obliterated because of the woman main character everything else looks exactly the same as tsushima
@HyperSuperSonic-i1f definitely have no idea about me as a person. I'll leave it at that. But one thing you are right with is there is no pleasing people on the internet
100% yes.
Why do they choose to make games so expensive?
Gaming would be garbage, trash without Sony's high production, creativity, amazing graphics, expensive marketing and development. Be greatful that Sony completely saved gaming and put Nintendo in their forever, kiddie, 3rd place in the console space.
FromSoftware wouldn’t be my go to for originality. They have been making essentially the same game for 11 years. Sekiro is Dark Souls in Japan. Bloodborne is Lovecraftian Dark Souls. Elden Ring is open world Dark Souls.
if you think BB and Sekiro are just dark souls copies idk what to tell you, people don't even consider Sekiro a soulslike and BB was so different and fast compared to Dark Souls, that they had to make DS3 way slower bc of fear of angering fans(it's still much faster than the older DS games though)
@@MaxIronsThird I agree with him, they're all pretty similar to me in terms of how they play and what you do.
this is the industry as a whole . nobody is willing to invest millions to make a new game , they just want to use a carbon copy of what works . black myth wukong , god of war ,spiderman etc all the exact same game with different graphics in recent time the only major revolution in gaming i can think of is battle royal and even that is a derivative of basic fps shooters
Yes.
I just want one game from Sony that doesn't feel like its for a young audience. Something dark and grim that doesn't look like another souls like knock off. Soo bored of sony lately I haven't bought one exclusive for ps5 yet. Sure spiderman is cool but I haven't been interested in fantasy super hero stuff since I was like 12 years old and literally every game is feeling like that these days
Jesus the ps4 games were already really safe and samey, so calling the sequels that is really bad.
This is the worst generation for gaming - period.
Where are the mech ganes. I want something like xenogears
Why does the horizon remaster on ps5 exist? Smh
Making a trash, lazy sequel because of the success of the predecessor isn’t safe at all, it’s incredibly bold and dangerous. Spider-Man 2 and TLOU 2 are prime examples. Incredibly dangerous sequels. Truly these are the video game embodiments of hubris and unadulterated arrogance and pride.
Nah. You just have shit taste in games is all. Both games are absolute 10/10 masterpieces. Cope, cupcake.
PlayStation hasn’t made a single game in the last…decade for me personally that’s made me a proud owner of my PS4 Pro. Zero incentive for me to want to buy a PS5 besides the great legacy they’re basically throwing away
Yes, all of them. Spider-Man 2 adds a couple moves and mechanics but does absolutely nothing with wall crawling. I was hoping for wall combat but at the very least improve the functionality of wall crawling… nope, they literally didn’t touch. It’s still as clunky as 2018. Forbidden west was beautiful but it’s super janky and just doesn’t function any better than zero dawn. Even GOWR had a worse skill tree and boss battles than the first game. I shouldn’t walk away from ALL these games feeling like something was left on the table gameplay wise. Sony can do better.
And GTA V even downscaled massively the physics engine compared to IV with actually nothing new brought to the table if you think about it. With your logic every sequel or next game in the genre is the same - all the games you listed are clearly better and huge improvements over predecessors.
@ “are they playing it too safe” the framing of the question implies that the sequels are inherently better on a mechanical level than their predecessor. So you’re bringing up aspects that no one is debating. That underlying sentiment is, but could they be better? Is the margin too thin? The improvement to downgrade ratio from gta 5 to 4 is VASTLY superior to that of gowr, sm2, and FW. Especially graphically.
@@Lowkey-yb4nm Up to the point sequels are not overdone (looking at you Ubisoft) and end on a Trilogy (sweet spot for games - or even movies as you can put a game out there with limited budget to test the waters and if it sells, you expand. With the first entry you definitely didn't burn all your ideas and you can iterate faster thanks to already existing tech also helping with the "we want more experimentation in gaming idea").
I'm completely fine with major technical and gameplay expansions of existing products. Spiderman plays mostly the same, true but it evolved so much the line gets blurry enough to mandate next release in my opinion (Miles Morales being new game is indeed a joke for example). I will scratch my head tho when it comes to what they can actually do for the next release and expecting 4th to really be hard to justify.
Most games I regard highly are 3rd or 2nd instalment in a IP as they took what made first click and expanded on it, exhausting devs from all the good ideas they can put in the game, while also allowing them to iterate faster as base tech and learning was already done by the first game. I'm all for this model.
Sequels Sequels all I see are remakes and remasters
Sony stopped further development of Dreams, the most innovative software on PlayStation, so the answer is yes
Holding fromsoft utterly formulaic and rehashed games for 15 years straight as some sort of contrast to games formulas which has at most 3 games on it shows that this is just a "not like other gamers" problem.
long time ps customer, pretty much since mid ps1 generation. Don't care a single bit about most ps exclusive these days, pretty much due to their satanic, disingenuous, woke elements. During ps3 you couldn't catch me ragging on sony for anything and it felt like they could do no wrong. PS4 saw a sharp decline in AAA quality and ps5 just vanished pretty much in regards to any AAA game worth playing (except Returnal, Spidey 1 ps4 version, and Ratchet, those games were amazing).
Sony thinks hiring trash developers, keeping publishers/developers who can't leave their woke agenda out of games, keeping once great franchises to rot (Socom is the largest example, followed by LittleBigPlanet), and then continues to allow these woke people to attack other devs/publishers is just insane.
Just 15 years ago everyone was happily competing to earn our money. Now they think they're entitled to it. Before, no woke developer would bash based developers for not including that nonsense in their games, now they advocate it. Naughty Dog, Insomniac, now Sucker Punch, Guerilla Games are all guilty of trying to ruin livelihoods by striking youtube channels and are all about pushing evil dei agendas. They openly claim to be communists, yet call us the nazi.
Some people don't think we're in a spiritual battle, but a lot more people are starting to question if that's the case. Gaming has gone mainstream and it has adopted all the filth from hollyweird. Crazy how Chinese developers do a better job of keeping the bs out of their games, I would've laughed in your face if you ever suggested that to be true 10+ years ago.
So we going to ignore all the "woke" games like Legend of the Dragoon , Kingdom Hearts series, and Killzone series?
Or do you support the 1930's German idea that blonde hair blue eyes are a superior race compared to everyone else?
@gothpunkboy89 are you comparing killzone and kingdom hearts to last of us, concord, dragon age, dustborn, ghost of yotei, spider 2? Lol yes I will continue playing kingdom hearts
Last Of Us 2 played it safe? Are you joking? Last Of Us 2 shows how dangerous it is to veer even slightly off course
Nah this video make no sense and neither do videos like it lmao... Unreal Engine/ Unity and it's amazing graphics have been free and improving since 2014...Games are cheaper now than ever... Before you had to make/ pay someone/ people to make an entire game engine.... then make a game.... It's waaaaaaaaaaaaaaayy cheaper now
risk is not equal to wokeness. Dont forget that!
Why are Ollie's pupils always dilated? 😅🤣🤣
Because he's sitting in a dark room?
Yes
Next question
The appeal of first party Sony games is in the writing, for me. I'm sure they can figure out how to condense that down into a genre that's a cheaper project to develop. I don't need open worlds and not every game needs to be a tech showcase for the console. Hell, let Naughty Dog make a visual novel or something; I'd buy it. Starving for games over here. Just Astro Bot from them this year.
Yes they're boring, the sales do not make up for the cost and people have had enough. To hear they're going to make another Horizon.... Why? There was barely any enthusiasm for the last one. If they make a Spiderman 3, Horizon 3, The Last of Us 3, God of War 3 and whatever else..... I'm done with Sony. I want new ideas! It's like they've become Microsoft making Gears, Halo and Forza all over again. What was great about old Sony was they kept changing things up and investing in weird games. However it seems like they've gotten rid of all them to make boring games.
@Vanu-i4o Ken Kutaragi the founder of Playstation admitted that a lot of the AA games from the ps1 n ps2 era didn't sell as well as sony wanted & that they were too over reliant on AAA 3rd party games. As ppl have pointed out some gamers say they want a certain thing then don't buy it in large numbers when it's actually available