Adding Props and Animating a Custom Metahuman in Unreal Engine 5

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 25

  • @evrimshinka
    @evrimshinka 2 ปีที่แล้ว +7

    7:27 you can't see the gizmo because the select mode is "no active mode". If you select again "Select mode" your problem will be solved. So you don't need the close and re-open the sequencer.

    • @MR3DDev
      @MR3DDev  2 ปีที่แล้ว +4

      OMG! Thanks, that was so silly and obvious, I Am pinning this one for everyone to see

    • @evrimshinka
      @evrimshinka 2 ปีที่แล้ว +2

      Thank you too.

  • @starfleetactual1909
    @starfleetactual1909 ปีที่แล้ว

    Saved.

  • @danielm2808
    @danielm2808 2 ปีที่แล้ว

    Nice work, look forwards to the next one and need to go back and catch up on the previous 2 as i think i’ve mot seen them yet

  • @benz.1730
    @benz.1730 2 ปีที่แล้ว

    Thanks a lot! Looking forward for the mocap video :)

  • @3dchick
    @3dchick 2 ปีที่แล้ว +1

    Very nice tut! I'm not used to the new system yet, but you make it a lot less scary! 🤗🤗🤗 Aaand, a tip for a tip. I'd take that sword length down to 75 or 80%. It's made for a bigger character, and would be unusable at that length for a man his size. 😇

    • @3dchick
      @3dchick 2 ปีที่แล้ว

      @Swaga of the Brolsungs It does sound like you'd know, and very cool! ☺️

  • @user-cw3nb8rc9e
    @user-cw3nb8rc9e ปีที่แล้ว +1

    hi. How would you animate metahuman you want to dress in rigged/animated space suit? Do you only take head from metahuman and animate only space suit or you animate both independently, time-synced ?

  • @yearight1205
    @yearight1205 ปีที่แล้ว

    Hello my friend, could you please help me with something? If I have the answer to this question I can move forward with my short film. I have a character who has one animation of him on horseback, and another animation of him swinging a sword. I need the upper body to be the sword swinging, and the lower body to be the animation on horseback. I found documentation that covers how to do that for a video game, but there's no information on how to do that for sequencer. Can you please help me?

  • @arkemal
    @arkemal 2 ปีที่แล้ว

    Thanks you for this nice tutorial.
    Once playing the animation, the character goes back to his initial position. Is there a way, to keep the metahuman at the position of the end of the animation?
    ps: I'm using animation coming directly from Mixamo
    thanks

  • @ksunnywazowski
    @ksunnywazowski ปีที่แล้ว

    I have tried to assign my purchased animation. but there are a lot of missing bones. Unfortunately it doesn't work. But any way thank you so much for great tutuors. I love my new fooog

  • @xRavenousAngelx
    @xRavenousAngelx 2 ปีที่แล้ว

    how did you get that clothes to a metahuman

  • @AhsanRaza29
    @AhsanRaza29 2 ปีที่แล้ว

    can i create custom animation with these hybrid metahumans? like move individual bone or something?

    • @MR3DDev
      @MR3DDev  2 ปีที่แล้ว +1

      You can in sequencer :)

  • @kevincorroyer101
    @kevincorroyer101 ปีที่แล้ว

    Is there anyway to download my metahuman so i can use it in uefn

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว

      I don't think is possible yet.

    • @kevincorroyer101
      @kevincorroyer101 ปีที่แล้ว

      @@MR3DDev i just migrated it from ue5 to uefn. But now i have no hair no beard no eyebrows,🤣 im getting closer

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว +1

      @@kevincorroyer101 LMAO so that's half a metahuman

  • @respawngamer9417
    @respawngamer9417 2 ปีที่แล้ว

    metahuman plugin not showing up in search. how to fix?

    • @squaredmania
      @squaredmania 2 ปีที่แล้ว +2

      You’ll have to enable it in plugins then give UE a restart after that you’ll find it while right clicking in the content browser.

    • @respawngamer9417
      @respawngamer9417 2 ปีที่แล้ว

      @@squaredmania thanks. I came to know that it is available only for Pcs for now.

  • @ryanisanart
    @ryanisanart 2 ปีที่แล้ว

    where'd you get that armor?

    • @MR3DDev
      @MR3DDev  2 ปีที่แล้ว +1

      Marketplace asset called gothic knight

    • @ryanisanart
      @ryanisanart 2 ปีที่แล้ว

      @@MR3DDev thanks! nice video!