7:27 you can't see the gizmo because the select mode is "no active mode". If you select again "Select mode" your problem will be solved. So you don't need the close and re-open the sequencer.
Very nice tut! I'm not used to the new system yet, but you make it a lot less scary! 🤗🤗🤗 Aaand, a tip for a tip. I'd take that sword length down to 75 or 80%. It's made for a bigger character, and would be unusable at that length for a man his size. 😇
hi. How would you animate metahuman you want to dress in rigged/animated space suit? Do you only take head from metahuman and animate only space suit or you animate both independently, time-synced ?
Hello my friend, could you please help me with something? If I have the answer to this question I can move forward with my short film. I have a character who has one animation of him on horseback, and another animation of him swinging a sword. I need the upper body to be the sword swinging, and the lower body to be the animation on horseback. I found documentation that covers how to do that for a video game, but there's no information on how to do that for sequencer. Can you please help me?
Thanks you for this nice tutorial. Once playing the animation, the character goes back to his initial position. Is there a way, to keep the metahuman at the position of the end of the animation? ps: I'm using animation coming directly from Mixamo thanks
I have tried to assign my purchased animation. but there are a lot of missing bones. Unfortunately it doesn't work. But any way thank you so much for great tutuors. I love my new fooog
7:27 you can't see the gizmo because the select mode is "no active mode". If you select again "Select mode" your problem will be solved. So you don't need the close and re-open the sequencer.
OMG! Thanks, that was so silly and obvious, I Am pinning this one for everyone to see
Thank you too.
Saved.
Nice work, look forwards to the next one and need to go back and catch up on the previous 2 as i think i’ve mot seen them yet
Thanks a lot! Looking forward for the mocap video :)
Very nice tut! I'm not used to the new system yet, but you make it a lot less scary! 🤗🤗🤗 Aaand, a tip for a tip. I'd take that sword length down to 75 or 80%. It's made for a bigger character, and would be unusable at that length for a man his size. 😇
@Swaga of the Brolsungs It does sound like you'd know, and very cool! ☺️
hi. How would you animate metahuman you want to dress in rigged/animated space suit? Do you only take head from metahuman and animate only space suit or you animate both independently, time-synced ?
Hello my friend, could you please help me with something? If I have the answer to this question I can move forward with my short film. I have a character who has one animation of him on horseback, and another animation of him swinging a sword. I need the upper body to be the sword swinging, and the lower body to be the animation on horseback. I found documentation that covers how to do that for a video game, but there's no information on how to do that for sequencer. Can you please help me?
Thanks you for this nice tutorial.
Once playing the animation, the character goes back to his initial position. Is there a way, to keep the metahuman at the position of the end of the animation?
ps: I'm using animation coming directly from Mixamo
thanks
I have tried to assign my purchased animation. but there are a lot of missing bones. Unfortunately it doesn't work. But any way thank you so much for great tutuors. I love my new fooog
how did you get that clothes to a metahuman
can i create custom animation with these hybrid metahumans? like move individual bone or something?
You can in sequencer :)
Is there anyway to download my metahuman so i can use it in uefn
I don't think is possible yet.
@@MR3DDev i just migrated it from ue5 to uefn. But now i have no hair no beard no eyebrows,🤣 im getting closer
@@kevincorroyer101 LMAO so that's half a metahuman
metahuman plugin not showing up in search. how to fix?
You’ll have to enable it in plugins then give UE a restart after that you’ll find it while right clicking in the content browser.
@@squaredmania thanks. I came to know that it is available only for Pcs for now.
where'd you get that armor?
Marketplace asset called gothic knight
@@MR3DDev thanks! nice video!