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Thanks for the shoutout, Pam! I really like this video, especially the idea of starting with 3 games (instead of 1) and embracing the playtest/iterate process.
Thanks so much, Jamey! Yes, I think playtesting multiple games to see what works rather than assuming what you think will work is key. Thanks for watching and for writing your book and blog that are such great resources for designers 🙌
Deadlines are really the best motivator for me to get things done. Back when I had a writer's group, I'd get so much writing done on a weekly basis for fear of the shame of showing up unprepared. Its an effective motivator like you said!
An suggestions for some whose health is too poor to get our there to playtesting events and also lives in the middle of nowhere so its too awkward for people to get here? Family and friends do some, but more varied opinions would be better.
Online playtesting! I playtest online with my members every Sunday, if you want to join. There are other groups who meet online to playtest as well like Vancouver Playtest and Virtual Playtest Group on Discord.
"Book a play test before you design a game, the shame of not bringing your new game to your play testers will motivate you!" Wow, that's really harsh but I bet it works.
I don’t think it’s wise for a new designer to run a kickstarter..a successful campaign takes a lot of money..some of these publishers are spending 200k on their campaigns. Learning to create hype is the most important part.
Sign up to my newsletter to get a FREE DOWNLOAD of my six month plan to get a game published (if you’re already on my email list, I’ll be sending out a link in this week’s newsletter): eepurl.com/iyakps
Thanks for the shoutout, Pam! I really like this video, especially the idea of starting with 3 games (instead of 1) and embracing the playtest/iterate process.
Thanks so much, Jamey! Yes, I think playtesting multiple games to see what works rather than assuming what you think will work is key. Thanks for watching and for writing your book and blog that are such great resources for designers 🙌
Another great video, Pam! Thank you so much for sharing. Ok, start six month timer starting..now! 😊
Yessss!! You got this 💪 ⏰
Another super helpful and brilliant video! Well organized Pam on the resources linked but also the edit of the video. 🎉
Ah! Thanks so much, Denis! I worked hard on the editing and used some new tricks so I’m so happy you noticed :) Thanks for watching 🙌
I came to comment the same!
Great content! Thanks for taking the time and sharing this road map! Again, fantastic content!
@@janhadzik5194 thanks so much, Jan! I’m glad this was helpful for you :)
There is no greater motivation to work on your prototypes than to have a playtest scheduled. 100% true
Thank you! That was a lot of information packed into one video.
Yes 😅 That’s why I put it all in a PDF as well since it is a lot to process/remember! Thanks for watching 🙌
Great video!
Thanks for watching!
Deadlines are really the best motivator for me to get things done. Back when I had a writer's group, I'd get so much writing done on a weekly basis for fear of the shame of showing up unprepared. Its an effective motivator like you said!
Totally!! Having that accountability/fear of letting people down can be a huge motivator. Looking forward to playing your game next week :)
Thank you, I'm exited to try this out 😊
Let me know how it goes! You got this 💪
Good stuff!
Thanks Kasper! 😊
I almost always spend some time to make my prototypes fancy. Easy to get playtesters that way 😊
Great video. The 5-8% royalty YOU mention... is it based on MSRP or net sales?
@@ex1stgames it is based on the wholesale per unit price. Thanks for watching!
Playtester meetup? Other designers games? Community around gaming? It must be nice to live in a place where that's a reality...
Hey I canceled a playtest and I didn't get shamed - come on - shame me! haha
☹️☹️☹️
Boo!
An suggestions for some whose health is too poor to get our there to playtesting events and also lives in the middle of nowhere so its too awkward for people to get here? Family and friends do some, but more varied opinions would be better.
Online playtesting! I playtest online with my members every Sunday, if you want to join. There are other groups who meet online to playtest as well like Vancouver Playtest and Virtual Playtest Group on Discord.
@@PamWallsGameDesign consider me membered, sounds great.
@@CactusJackter yay!! I’ll post a members only community post with more info for you! 🎉
"Book a play test before you design a game, the shame of not bringing your new game to your play testers will motivate you!"
Wow, that's really harsh but I bet it works.
@@CruiseMonkeyGames 💯
I don’t think it’s wise for a new designer to run a kickstarter..a successful campaign takes a lot of money..some of these publishers are spending 200k on their campaigns. Learning to create hype is the most important part.
Yes I agree it is a lot of work and money upfront! That's part of why I don't self publish on Kickstarter. Thanks for watching and for the comment 🙌
Pretty eyes!