Zmodeler 3 | How to create dirt map

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 18

  • @itsHxskyy
    @itsHxskyy ปีที่แล้ว

    3 years later, still relevant and working perfectly if you follow the steps as shown, thanks!

  • @jeremy.a324
    @jeremy.a324 5 หลายเดือนก่อน

    How do I attach them back to the car??

    • @SocalThero
      @SocalThero  5 หลายเดือนก่อน

      You create them and then attach the sides back onto the name of the panel they come from "Door D Side, Bodyshell, etc.)

    • @jeremy.a324
      @jeremy.a324 5 หลายเดือนก่อน

      @@SocalThero Hmm odd, I go to put it in game and the old dirt map is on the vehicle. The new pannels do not have the dirt map...

  • @guti_90
    @guti_90 ปีที่แล้ว

    I did everything according to the video. But the color of the car does not change in the game.
    How do I solve?

    • @SocalThero
      @SocalThero  ปีที่แล้ว

      This is for dirt mapping. For colors and what not you want the template tutorial and then when its created just make it transparent in the ytd texture file for it.

  • @Care_Berries
    @Care_Berries 2 ปีที่แล้ว

    when I do this it says
    Can apply on polygons level only. file:bymaterial.cpp line:282
    fixed by going in polygon mode... but now?
    Can detach everything only in 'Keep Original' mode. file:detach.cpp line:493

    • @SocalThero
      @SocalThero  2 ปีที่แล้ว

      If you only have a paint job you can't detach it as there is no other materials assigned so you would just do the mapping and not detach it.

  • @angelluissilvaruiz8896
    @angelluissilvaruiz8896 2 ปีที่แล้ว

    After that how do I save the progress? Or what happens next?

    • @SocalThero
      @SocalThero  2 ปีที่แล้ว

      After your done just save the z3d file and then your done.

  • @stefanwultsch2434
    @stefanwultsch2434 3 ปีที่แล้ว

    How i disable the full dirtmap ?

    • @SocalThero
      @SocalThero  3 ปีที่แล้ว

      Put a blank texture in its place