These tutorials are wonderful. Question, in this map, how did you get that background with the mountains to look that way. I noticed it's a totally seperate block but it seems to integrate somehow with the sky preset.
I know this is just a test map, but you should seriously consider compiling with -TextureShadows and -StaticPropPolys , that way the leaves of the tree will cast a shadow and the branches will be more precise because, by default lightmaps are calculated via collision models, which can be inaccurate.
+3kliksphilip my lightings a bit weird , ------> prntscr.com/a5xgjq (WIP mini map) IDEK why they're like this , my light environment makes ALL my props black IDK how it happens or how to fix it D; plz help
On maps like de_dust, you can get really bright floors and surfaces. I wonder how this acheived as I'd like to implement it into my own map. My maps always end up lacking much light and brightness even when outdoors :|
@3kliksphilip .5 seems the best balance for having the HDR version keep the same look as the LDR version, having drastically brighter and darker lights between the two versions isn't that great. Individual sources can always be tweaked to get a nice contrast.
Heeeeeeeeeeeelp! I got a weird Glitch, that always when i place a Light Envvironment the intire map is Black! And also, Always when i did run the Map once, and Close CS:GO again, sdk crashes. Thanks!
Hi phillip... I'm going to be one of those people to ask a question with an obvious answer.... I'm trying to make my map dark. I'm using a light environment and I have the brightness at 255 255 255 0 and ambient at 255 255 255 5 but the lighting isn't changing at all on my map. Still bright as day. Any reason this is happening? I was thinking maybe my skybox had something to do with it. Also I have a 3d skybox set up just like you did it in your tutorial on 3dskyboxes. Maybe thats the problem? The map compiles with no errors.
i have worked 2 months on a map i have the sky box texture and as an last touch to the map i added lights i put light_env but the map went black if no help i will give up make an future video about this topic
hey, can you also make a tutorial please for indoor lighting? I played around with light_spot entitiy, light entity and the light models, also with brightness and stuff, but one time the light is too strong on the walls, the other time the light prop doesnt look like its glowing and Im just not sure whats the RIGHT way to do it. But do it only if you want to :D you are great and helped me A LOT already. Also what I really want to learn is Half-Life 2 mapping, but other people´s tutorials suck xD
@3kliksphilip thats the point.... it is so difficult... i tried it on a small cs map i made... the problem was, that my map is not full on the screen when i try to make a screenshot, but when i zoom out, the "minimap" is not fitting with the one your walking in......
Yes, but I created an light_environment, and for some reason, I got a sky that had a super-bloom look to it, when I took the light_environment off, the problem went away. I need the light_environment to make a new map for an SFM video I'm making. Is there a way to fix this? Because I watched your video, but none of the HDR settings seems to affect the bloomy sky...
how do you make a wall collapse like that at the end? I would love to know because im making a CS:S map where you have to blow up the house with the C4 and it collapses. I just got it set to breakable at the moment.
I'm not sure if it's my PC or just the SDK, but I was making a large open area for my map and in the 3D view I couldn't see all my map; It just 'sliced' it at a certain point. Any advice?
Hello, I would like to create light which has the same shape as real light from projector. Probably I have to create some trigger and than use some kind of entity but I don't know which one. Is that correct?
do you have any idea how can i make css maps again? the css update messed up my hammer with css engine,i tried reinstalling source sdk but it made no difference. also,css is in source engine 2006 for me. Missing material editor/Wireframe (when i try to load or start a new project,loading crashes the editor thou) it shows a HUGE grid
I have a tutorial request. If you know how to, may you please make a tutorial on how to make a day/night transition in source. I've been trying to figure out how to do this for weeks and I simply can not figure out how. I know it's possible because there are videos that prove it but non of them ever say how the person made it. So if this is possible PLEASE make a tutorial.
I have a strange problem in my map where the light_environment lights up my skybox, but not my main level. There is only a little light in the main one.
HELP!!! PLEASE!! when i use light_environment on my map... every prop in the map looks with a weird color! why?!! PLEASE HELP ME GUYS THIS THING HAPPEN ON THE WEAPONS Too!! ITS SOOO BAD!
I have this annoying problem: I am currently working on a Map with different "worlds" (a mg_map) I have optimized everything but one thing I cant controll is the sun. For every "world" I created a different sun. But it seems like they sum up together so ,if for example in one world I have Brightness 20,Ambient 5 and in another 200;20 , in both worlds I will then have extreme high brightness. how can I change this so I can have multiple suns independent from each other? I hope that you can understand my struggle and that you can help me!
I keep getting this fatal error that says "missing material 'editor/wireframe'. Go to tools | Options | Game Configurations and verify that your game directory is correct" I have been looking around, but no REAL answers, its very confusing.
Can you help me? When i tried to open a map in CSS with SDK it would give me an error message then say i'm missing "editor/---" somehting and then somethign about configurations, so i rest my configurations and now CSS ISN'T even listed anymore, just HL2 DM and TF2.. help?
When I look up and down the lighting gets dimmer and brighter. It does it for the light_environment and just just regular lights. Any way to get rid of this or make it not so intense? It's blinding when you look down then back up.
no, no leak and anything beyond to the void. and no error found. Every time i compile the map it go full bright even only one naked light entity in the map. i tried the mat_fullbirght 0 and it go full dark.
Understood what to do in the first 15 second, u make the best tutorials.
I just love that you keep doing hammer editor videos , for , a very long time already
Rhanks Philip !
You rock
someone should make a song out of 1:48
Sounds like "mine a swan" if it is continually played.
*like 2 or 3 years later*
w h a t h a v e y o u d o n e
th-cam.com/video/4LfJnj66HVQ/w-d-xo.html
@@ff3c74 guchi gay
This. This is gold. All hail the 3kliksman!
+Joghurt2499 Do you mean 3dicksphilip? ( ͡° ͜ʖ ͡°)
what happens if you use negative numbers in brightnessHDR?
Everytime i look for a tutorial, Your name pops up - Ima sub ;D
*P.s. Glad to see more mappers that are British :)
I don't know anything about mapmaking but I actually understood this, and it makes me want to try it. Thanks for such a helpful tutorial :)
Thanx dude! U the best. My wingman map looks awesome!!!
Oh how I love watching your videos 'til the end. I always get surprised.
You are amazing ive been subscribed for a long time and have learned so much from your videos, thanks!
very helpful and to the point! helped me a lot making my first night time/moonlight shadow map. it looks bretty good. thanks!
These tutorials are wonderful. Question, in this map, how did you get that background with the mountains to look that way. I noticed it's a totally seperate block but it seems to integrate somehow with the sky preset.
Thank you bro, your tutorials really help..
Very helpful. Although I know much about lighting and HDR and so on, but this helped me anyways. Keep the tutorials coming!
I know this is just a test map, but you should seriously consider compiling with -TextureShadows and -StaticPropPolys , that way the leaves of the tree will cast a shadow and the branches will be more precise because, by default lightmaps are calculated via collision models, which can be inaccurate.
All my "prop_statics" is black in the game. How can I fix that?
OH MY GOD, I LOVE THE END.
you are my fav tut maker ever!!!!
I thought you were going to start rapping for a moment LMAO 1:48
Thank you for this
Before everything was equally lit and looked so unnatural
I don't have amy shadows (only full black "texture"). How to fix that?
Vonax it depends on how you are compiling your map try expert and full hdr
im glad to c ur posting more source sdk
youre getting good at this philip!
MAN, YOU ARE THE BEST !!!
Really nice tut's man. They have helped me with my maps alot!
When I changed my skybox from 2d to a 3d one, the lighting seemed to change drastically.
Is this normal?
yes
Extremely helpful. Thank you.
Love it how alyx explodes a house?
Anyways nice tutorial, as allways
in the new hammer editor you can already use a command in light enviroment "Point at" makes the pitch much easier to set up
click the videos like button so phillip knows we enjoy the tutes
Nice video. I really like the subtitles since my headset broke
ok I finally found a good tutorial which helped me out for now.
what light type do i use for interiors?
+3kliksphilip my lightings a bit weird , ------> prntscr.com/a5xgjq (WIP mini map) IDEK why they're like this , my light environment makes ALL my props black IDK how it happens or how to fix it D; plz help
+sTeVen Son blog.counter-strike.net/workshop/maps.php#static_prop
:o thanks man!
+geri43 THANKS MAN !!!!
this savedmy maps life thankyou
Any idea why some props are really bright such as grass props or door props. Even when indoors when using light_env?
I have that milita skybox. Someone tell me what I should use to make my map brighter... It's still a bit dull.
Good stuff.
Ending was unexpected.
On maps like de_dust, you can get really bright floors and surfaces. I wonder how this acheived as I'd like to implement it into my own map. My maps always end up lacking much light and brightness even when outdoors :|
whenever i launch my map the skybox appears, but the floor isn't there (i made some simple terrain) i tried using noclip to find it but it isnt there.
@3kliksphilip .5 seems the best balance for having the HDR version keep the same look as the LDR version, having drastically brighter and darker lights between the two versions isn't that great. Individual sources can always be tweaked to get a nice contrast.
What would be the best settings with light_environment to make a night map when using the office skybox texture
If I have a sky_camera entity, do I need to place the light_environment twice? When I tried placing the sky_camera entity, everything just went black.
Heeeeeeeeeeeelp! I got a weird Glitch, that always when i place a Light Envvironment the intire map is Black! And also, Always when i did run the Map once, and Close CS:GO again, sdk crashes. Thanks!
3kliksphilip No nevermind i fixed it :P I had a wrong Texture in the 3D Skybox.
Awesome Tutorial!
awsome tutorial. the ending was funny too :)
If i decide to use an env_sun in my map, can I just put it anywhere?
i have a problem. My map is fine, and the lighting is 100% but not around myself. the light seems to fade as i move forward. Why is this happening?
I need help with ''bug'' in lighting... all props are black... how can I fix it? :)
Hi phillip... I'm going to be one of those people to ask a question with an obvious answer.... I'm trying to make my map dark. I'm using a light environment and I have the brightness at 255 255 255 0 and ambient at 255 255 255 5 but the lighting isn't changing at all on my map. Still bright as day. Any reason this is happening? I was thinking maybe my skybox had something to do with it. Also I have a 3d skybox set up just like you did it in your tutorial on 3dskyboxes. Maybe thats the problem? The map compiles with no errors.
Use a different colour value
please make a video on how to line up the sun to your light
wow, sick video mate!
do you know any way of making it so its like brightness from a moon for night time maps?
Hmm, learned some thing i didnt allready know with lighting :x
my props dont have shadows, plz help i tried so much and its still not working
where to set the ambient parameter?
Epic finish
hey when are you making tutorial on indoor light ?
My map is everytime dark, i dont know why, sometimes light present, "sometimes" this is random
i have worked 2 months on a map i have the sky box texture and as an last touch to the map i added lights i put light_env but the map went black if no help i will give up make an future video about this topic
did you ever find a solution to this?
When i move my sky get very glowy and when i just stand it turns back to normal
Great Tutorial! and GOOD ending! :D
hey, can you also make a tutorial please for indoor lighting? I played around with light_spot entitiy, light entity and the light models, also with brightness and stuff, but one time the light is too strong on the walls, the other time the light prop doesnt look like its glowing and Im just not sure whats the RIGHT way to do it. But do it only if you want to :D you are great and helped me A LOT already.
Also what I really want to learn is Half-Life 2 mapping, but other people´s tutorials suck xD
i have a problem,
if I start my map in cs go all props (models) are black and have no texture.
someone know how to fix that ?
+Debo blog.counter-strike.net/workshop/maps.php#static_prop
thank u so much.
make them all prop_dynamic instead
I have another question but I'm not sure this is the right video. What are LDR leaf ambients and how can I reduce them?
how did you blast the house at the end of the video ?
how did you made that animation ?
@3kliksphilip thats the point.... it is so difficult... i tried it on a small cs map i made...
the problem was, that my map is not full on the screen when i try to make a screenshot, but when i zoom out, the "minimap" is not fitting with the one your walking in......
Yes, but I created an light_environment, and for some reason, I got a sky that had a super-bloom look to it, when I took the light_environment off, the problem went away.
I need the light_environment to make a new map for an SFM video I'm making. Is there a way to fix this? Because I watched your video, but none of the HDR settings seems to affect the bloomy sky...
What do you think are the natural settings? Or what settings are you using in a normal map?
So, if you wanted to have relatively normal lighting in your level, but no shadows, you would turn brightness to 0, but leave ambient at default?
@COOLAMODH i think it was physboxes and some env_explosions
ka-boom!
Do you ever plan to make tutorials for TF2 in addition to CS:S?
how do you make a wall collapse like that at the end? I would love to know because im making a CS:S map where you have to blow up the house with the C4 and it collapses. I just got it set to breakable at the moment.
could you please make a tutorial on how to make a radar/minimap??
that would be very helpful.....
btw. your tuts are the best
is there a way to mess with the brightness ingame like a timer messing with it to have a working day night cycle?
I'm not sure if it's my PC or just the SDK, but I was making a large open area for my map and in the 3D view I couldn't see all my map; It just 'sliced' it at a certain point. Any advice?
how did uo make a differend texture on the pit where is water.. any tutorials?
Hello, I would like to create light which has the same shape as real light from projector. Probably I have to create some trigger and than use some kind of entity but I don't know which one. Is that correct?
as all good videos it ended with a bang
Sorry, have to go from my alt account, I do have HDR enabled, but I don't see a bloom option in the compiling options window.
do you have any idea how can i make css maps again? the css update messed up my hammer with css engine,i tried reinstalling source sdk but it made no difference. also,css is in source engine 2006 for me.
Missing material editor/Wireframe (when i try to load or start a new project,loading crashes the editor thou)
it shows a HUGE grid
I have a tutorial request.
If you know how to, may you please make a tutorial on how to make a day/night transition in source.
I've been trying to figure out how to do this for weeks and I simply can not figure out how. I know it's possible because there are videos that prove it but non of them ever say how the person made it.
So if this is possible PLEASE make a tutorial.
I have a strange problem in my map where the light_environment lights up my skybox, but not my main level. There is only a little light in the main one.
HELP!!! PLEASE!! when i use light_environment on my map... every prop in the map looks with a weird color! why?!! PLEASE HELP ME GUYS THIS THING HAPPEN ON THE WEAPONS Too!! ITS SOOO BAD!
did you found a way to fix it
I have this annoying problem:
I am currently working on a Map with different "worlds" (a mg_map)
I have optimized everything but one thing I cant controll is the sun.
For every "world" I created a different sun.
But it seems like they sum up together so ,if for example in one world I have Brightness 20,Ambient 5 and in another 200;20 ,
in both worlds I will then have extreme high brightness.
how can I change this so I can have multiple suns independent from each other?
I hope that you can understand my struggle and that you can help me!
+ItalianHouseMusic I think you can't beacuse Source is not designed for more than 1 environments.
+ItalianHouseMusic yup, its one of source's limitations and you'll probably have to do some clever lighting to get around this, sorry.
hey i need help, in my map its a city, its a very dark place and my sun,fire,sparks,enviroment lighting arent showing help D:
I keep getting this fatal error that says "missing material 'editor/wireframe'. Go to tools | Options | Game Configurations and verify that your game directory is correct" I have been looking around, but no REAL answers, its very confusing.
Can you help me? When i tried to open a map in CSS with SDK it would give me an error message then say i'm missing "editor/---" somehting and then somethign about configurations, so i rest my configurations and now CSS ISN'T even listed anymore, just HL2 DM and TF2.. help?
When I look up and down the lighting gets dimmer and brighter. It does it for the light_environment and just just regular lights. Any way to get rid of this or make it not so intense? It's blinding when you look down then back up.
+Cyan Wing Just found a way to do it with env_tonemap_controller, but it doesn't look like I can set it by default. It has to be triggered. :|
it's called High Dynamic Range and can usually turned be off
I love you!
How did you make your house break like that? I want to make a destructible house like that (that will be affected by bullets and such)
+Hangover4000 look up "func_physbox" on Google, I think that's what he used
iDH55 Thank you! I want to re-make a "Valve-Made-Map" breakable ... then play it with friends! :D
I'm subscribing!!
Error reading material data "materials/maps/sousse/cubemapdefault.vtf"
how can i fix this pls was working fine untill i made a stairway ...
Add an env_cubemap in your level, that should fix it.
i have problem to make dark map, some help?
How do you make destructible walls like that?
Is there any way to add a moon instead of a sun?
Is it possible to change the values of the light_environment entity while in game? Say, in Garry's Mod?
The lighting is baked into the map, so likely not.
i don't understand my light_environment only working when i active the radius culling. when i deactivate it not working. any help?
no, no leak and anything beyond to the void. and no error found. Every time i compile the map it go full bright even only one naked light entity in the map. i tried the mat_fullbirght 0 and it go full dark.
ok,i pm you later
Thanks Mate !!!
I'm testing it now, setting it at 100 instead of 200,and it looks a bit different, can't tell if it is, though..
@Satan820 You need to ge EP2 for Dynamic lighting! :P