This would be very cool as a mod to slow down projectiles, it would be fantastic for screenshots and cinematic's, great video and it was really interesting to see how they work too! :D
I feel like this could be weaponized. Imagine locking a huge amount of stationary active artillery shells or rail gun rounds to the front of a small ship and ramming another ship. You could even do the loading of it automatically.
Clang drive possibility? Place a piston with a mag plate on it and move it as close as you can to the bullet's hit box and try and connect to it. There is a tiny possibility that this may work at the full projectile speed too...?
Damn does that 90 degree arangment of arties forming a combined projectile work at full speed?? You could just make a line of them and it would create a conga line of arty projectiles instead of scattered by the offset of different guns.
It would be nice if the projectiles would be affected by artifical gravity, imagine aim all railguns i one spot where would be very strong artifical gravity, so they would be redirected to one way into one large railgin shot :D I would like if someone would make mod for that :)
I think it'd be easier to understand why the ship turned around if you play a bit with that mod that makes thrusters realistic. don't remember the name but probably something like realistic thrust(er)s mod or so. also, if you are able to control that projectile then you could make a light blade with it
Very nice answer. You don't just give it but you encourage to find it by himself. Do you know why they didn't make the thruster physics realistic to begin with? So that casual players have it easy to build flying objects would be my guess.
@@goku445 I meam it's like DOS(text-based interface) vs some OS's with GUI we know of today. For many, seeing it visually is probably easier to understand something than doing so through some texts I suppose. I think that was a vid from Veritasium, but it was about how we, humans, are visually-learner or so tho I don't think I've watched that vid. Or maybe I was just being lazy to explain it in text especially given the fact that I'm not a native English speaker and I'd be still having hard time explaining it even in my mother language lol As for why they didn't go with realistic thrusters, I don't have the official answer. Perhaps you'll find it on their channel or their CEO's blog. Your guess, however, is quite solid I think. I remember looking at Space Engineers and thinking like "umm that seems quite complicated..." when I was comparing it to Empyrion, which I ended up buying the latter at the time. Another thing I can think of is designing things in the game. If it's realistic, the placement of thrusters could limit the design. I actually don't really know much about how it works but I assume you'd have to put thrusters evenly on the surface, which may not align with what you have in your mind. After all, space things are mostly Sci-Fi today, and many Sci-Fi things are not realistic, so I think it kinda makes sense to go that way unless the game is about being realistic like some games out there like what, Kerbal Space Program? And Juno: New Origins? I mean I've never played both so idk but it seems like it. Well, who knows? What is not realistic today may be realistic tomorrow.
the amount of optimizing that could be done with the mod.... first, drop casing polygons, second drop sound from projectile, second drop glow/particle effects after certain distance traveled. third, drop missile smoke replace with light source, no smoke line in space. drop particle effects from railgun. fourth, stop rendering projectile after initial impact. etc...
Hi man. Can you make a series of guides how you build your ships start from inspiration and finish when you add finale details and other stuff. Your buildstyle so unique at TH-cam and you add so mach of details to your crafts that just crazy. How you learn to do it?
@2:12 And now we wait till someone makes a script or timer setup that draws pictures with gattling guns.
I think the 2 particles on the railgun is meant to make it look like a straight line from the railgun at normal speed
Imagine somebody just makes a programmable block track missiles and hurl them back 💀
Awesome! I never thought it could be possible to grab a projectile in flight
This would be very cool as a mod to slow down projectiles, it would be fantastic for screenshots and cinematic's, great video and it was really interesting to see how they work too! :D
There’s a plugin that does it
I feel like this could be weaponized. Imagine locking a huge amount of stationary active artillery shells or rail gun rounds to the front of a small ship and ramming another ship. You could even do the loading of it automatically.
Clang drive possibility? Place a piston with a mag plate on it and move it as close as you can to the bullet's hit box and try and connect to it. There is a tiny possibility that this may work at the full projectile speed too...?
Damn does that 90 degree arangment of arties forming a combined projectile work at full speed?? You could just make a line of them and it would create a conga line of arty projectiles instead of scattered by the offset of different guns.
It would be nice if the projectiles would be affected by artifical gravity, imagine aim all railguns i one spot where would be very strong artifical gravity, so they would be redirected to one way into one large railgin shot :D I would like if someone would make mod for that :)
Those bullet spart looks like hyperspace
I called this in the last video, I didn’t think he’d actually do this but here we are
Bullet train
I think it'd be easier to understand why the ship turned around if you play a bit with that mod that makes thrusters realistic. don't remember the name but probably something like realistic thrust(er)s mod or so.
also, if you are able to control that projectile then you could make a light blade with it
Very nice answer. You don't just give it but you encourage to find it by himself. Do you know why they didn't make the thruster physics realistic to begin with? So that casual players have it easy to build flying objects would be my guess.
@@goku445 I meam it's like DOS(text-based interface) vs some OS's with GUI we know of today. For many, seeing it visually is probably easier to understand something than doing so through some texts I suppose. I think that was a vid from Veritasium, but it was about how we, humans, are visually-learner or so tho I don't think I've watched that vid. Or maybe I was just being lazy to explain it in text especially given the fact that I'm not a native English speaker and I'd be still having hard time explaining it even in my mother language lol
As for why they didn't go with realistic thrusters, I don't have the official answer. Perhaps you'll find it on their channel or their CEO's blog.
Your guess, however, is quite solid I think. I remember looking at Space Engineers and thinking like "umm that seems quite complicated..." when I was comparing it to Empyrion, which I ended up buying the latter at the time.
Another thing I can think of is designing things in the game. If it's realistic, the placement of thrusters could limit the design. I actually don't really know much about how it works but I assume you'd have to put thrusters evenly on the surface, which may not align with what you have in your mind.
After all, space things are mostly Sci-Fi today, and many Sci-Fi things are not realistic, so I think it kinda makes sense to go that way unless the game is about being realistic like some games out there like what, Kerbal Space Program? And Juno: New Origins? I mean I've never played both so idk but it seems like it.
Well, who knows? What is not realistic today may be realistic tomorrow.
@@user-cs9by8jd6l Yes. I thought about it too. Design is not restricted if you can put thrusters wherever you want.
I highly advise you try KSP1! :)
Thanks for the video
Hmm Nice
If you can mag lock onto it I bet you can control z align yourself with it as a grid.. ?
the amount of optimizing that could be done with the mod.... first, drop casing polygons, second drop sound from projectile, second drop glow/particle effects after certain distance traveled. third, drop missile smoke replace with light source, no smoke line in space. drop particle effects from railgun. fourth, stop rendering projectile after initial impact. etc...
Imagine someone makes a hard-kill protection system with this
I'm pretty sure the thrust is unbalanced and is making the ship turn, slowing it down.
yup it's turning around the center of mass. Funny that it works correctly here but thrusters ingame are unrealistic.
Strangelove vibes...
oh that effect is plasma, only there in atmosphere btw :D
Hi man. Can you make a series of guides how you build your ships start from inspiration and finish when you add finale details and other stuff. Your buildstyle so unique at TH-cam and you add so mach of details to your crafts that just crazy. How you learn to do it?
he made some ship evolution videos
Oh man where did you go jon??
Looks fun. I'm curious if the same happens with my Slow Mo plugin (on Pluginloader)
cool
SABIT!?
SAY-BOW
How do you make projectiles faster and slower?
Is there a way to exploit that in multiplayer
he slows the game down. I guess it's experimental only. Did you plan on cheating?
Gonk :]