BBCF: A 6 Minute Beginner's Guide to Bullet

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 37

  • @DeadEye364
    @DeadEye364 3 ปีที่แล้ว +79

    Omg the first Bullet guide since rollback was implemented!

  • @Emperorshinypokemon
    @Emperorshinypokemon ปีที่แล้ว +24

    the gun has been really quiet since this character came out

  • @vincentwolf1456
    @vincentwolf1456 2 ปีที่แล้ว +35

    I don't understand crap, yet even I can tell that this is a nice, helpful guide. Btw amazing character, wish we had more like her... mm... everywhere.

  • @RickRodGaming
    @RickRodGaming ปีที่แล้ว +8

    1:25 - WTF!?! Full invul?! That could explain why I do sometimes feel I can't hit it, while sometime I easily break her off of that. That is really good info, thanks!

  • @milkshakekatette
    @milkshakekatette ปีที่แล้ว +89

    “Bullet is a high damage rushdown grapple.” Those words fucking shook me

  • @gman1515
    @gman1515 ปีที่แล้ว +7

    I'm glad I'm not the only one who just keeps spinning the stick after 720a instead of timing the followups

    • @kode-man23
      @kode-man23 ปีที่แล้ว +1

      Is that all that you have to do? I can never get the rest of that super to come out after the 720 input. I hear people say "just keep spinning" but it would be nice to get a demonstration haha.

    • @gman1515
      @gman1515 ปีที่แล้ว +1

      @@kode-man23 are you making sure you are at heat 2 when you start it? I'm pretty sure it only lets you do both follow ups from heat 2. You also have to mash D at the right times still. Other than that, yes you can just keep spinning the stick as fast as possible through the entire animation and not worry about timing the 720 and 1080

    • @kode-man23
      @kode-man23 ปีที่แล้ว +1

      @@gman1515 Yeah I have heat 2. I tried hitting the lab with her again, and I'm just not consistently hitting the 360 inputs during the super animation. I use a leverless controller though, so I'm not going to complain that 360s seem to be more difficult than on a stick (I've never used a stick so I don't know). Grapplers usually don't interest me so the 360 input never mattered, but Bullet is fun as hell.

    • @gman1515
      @gman1515 ปีที่แล้ว

      @@kode-man23 by leverless do you mean pad or hitbox?

    • @kode-man23
      @kode-man23 ปีที่แล้ว

      @@gman1515 A Snackbox. I couldn't even get close to doing a single 360 when I was using the PS4 controller haha. I don't know how people do it with pads. I guess that you could use the analog stick. I never actually tried that 🤔

  • @DrewconicSorceress
    @DrewconicSorceress 2 ปีที่แล้ว +12

    I just picked up Centralfiction and have been messing around with Bullet and this video was super useful to get a better understanding of everything going on with her, thank you!

  • @kriosxd8155
    @kriosxd8155 2 ปีที่แล้ว +7

    Great vid, just picked up the game since it was on sale and she looks like fun

  • @Doc_Fun
    @Doc_Fun 2 ปีที่แล้ว +9

    Oh god
    She's _Hakan_

  • @floofyharu5875
    @floofyharu5875 2 ปีที่แล้ว +13

    yeah i regret buying this game and deciding "oh fuck yeah i wanna play her she has a potemkin colour"

  • @RCSG02
    @RCSG02 ปีที่แล้ว +3

    I've always liked her since I got the game. Never properly knew how to use her once I only relied on challenge mode and didn't bother with tutorials like an idiot. Thanks 👍👍👍

  • @GGSTFAUSTREPLAY
    @GGSTFAUSTREPLAY 3 ปีที่แล้ว +3

    Solid enough for what I need, thx

  • @SDhero21
    @SDhero21 3 ปีที่แล้ว +6

    Good vid

  • @leandrodavid6256
    @leandrodavid6256 ปีที่แล้ว +1

    Thanks! 👍🏻

  • @RoyaltyFruadulent
    @RoyaltyFruadulent 4 หลายเดือนก่อน +2

    We making it into the butt floss with this one

  • @sempio6378
    @sempio6378 ปีที่แล้ว +1

    Her supers aren't doable for me at least cuz you'll always end up jumping so i don't understand that part

    • @Cyberos000
      @Cyberos000 ปีที่แล้ว +6

      As he said, you cannot do the 720 super from a stand still, you have to do the 720 input during something. During Overdrive activation, even though the game "pauses" and Bullet does the Overdrive activation animation, the game still registers inputs and since Bullet is locked inside the Overdrive animation, you can input the 720 easily.
      You can also do the 720 input just during something like 5A or your ground dash (the normal dash not Bullet's command dash) but you'll have to do it very VERY quick.
      Finally, if your opponnent stays close to you when you recover from a knockdown, you can do the 720 input when on wake-up, its activation is invincible, be careful about the limited range though.
      Hope it helps you.

  • @ShimyIa1
    @ShimyIa1 ปีที่แล้ว +5

    those 360s are a complete deal breaker
    love the character archetype with the punches and the charge up for heat, but its just too hard and i dont wanna break my analogs

    • @Towito66
      @Towito66  ปีที่แล้ว +8

      You only have to do 270s. The input ends up being 6321478 AKA starting from the right, you spin from down and go around until up, then press B to do the regular command grab.

    • @ShimyIa1
      @ShimyIa1 ปีที่แล้ว

      @@Towito66 ah i see, so you don't start the input with a jump
      But for doubles and triples you gotta do the 360s i assume (can't avoid a jump unless you time it with the burst as you showed)

    • @Towito66
      @Towito66  ปีที่แล้ว +5

      @@ShimyIa1 This applies to her 720, and even then it is impossible to do a standing 720 on bullet. You usually buffer into it with something so you end up with more time to perform it than you'd think. Here's a link to some common setups: twitter.com/Towito66/status/1336184246579425280

    • @ShimyIa1
      @ShimyIa1 ปีที่แล้ว

      @@Towito66 thanks for the help man, but i don't think I'll be using her after all. All these stick rotations are just gonna break my controller lol.
      I gotta say, even for balance purposes - these insane motions are just unreasonable. Glad fighting games are moving to just directional inputs and simple Fireball and Dragon Punch motions.
      But at least that's my opinion. I can totally see someone who has taken the time to master them - would feel shit to see them gone.
      For Project L, they're just gonna have directional inputs, so I'll miss my beloved Fireball and Dragon Punch motions.

    • @Kaizanor
      @Kaizanor ปีที่แล้ว +5

      @@ShimyIa1 I personally like having a variety of different inputs but I will agree that full circle inputs are the worst one and should just be turned into either half circles or half circle forward inputs (preferably just half circles).

  • @DrSnipe83
    @DrSnipe83 2 ปีที่แล้ว +1

    Oh... this was serious.

  • @0GTXR
    @0GTXR 2 ปีที่แล้ว +1

    Nice