Playstation and saturn might have used a lot of these, cause it's cheaper, but those console will mostly be remembered for cd quality music coming to home consoles. Tekken, ridge racer, wipe out, tomb raider, mgs, ff8 intro etc is what comes to mind when thinking 32 bits music.
Squaresoft at the time tended to use a variety of sound libraries at the time but did lean heavily on Sound Canvas (sc-55 sc88), that's what I use. So the PS1 could do CD quality music but a lot of game studios didn't do a whole bunch of live recordings due to production constraints. But usually just look at any synthesizers from the 90's and you could probably find them somewhere in a game soundtrack.
I like the music for the music, but PSX games had real music in them, there were mp3 files even back then. If the synth style music were in any of the games it was a stylistic choice, mp3 real audio can be and was used. So games from the original PlayStation didn't sound like this by default, it was a choice.
WE BE MAKING IT TO THE EXTRACTION POINT WITH THIS ONE 🗣️🔥🔥
Me when I drop into the Helldive on 144p with Ultra Performance Resolution Scaling:
That's actually hilarious, the version as well as the title, "demake" catched me :D
I remember taking Malevon Creek with the boys after a long day of school back in the summer of '96, good times
When I was a Helldiver, we scoured the maps for the simplest of the samples
LOL
WE'RE TAKING MALEVELON CREEK WITH THIS ONE o7
Never forget.
Even in PS1 form it still slaps
we're making it out with the super rare samples with this one
it's never been more retro than it is now
Very morale, much boost!
I knew it was going to be great!
an absolute banger
THIS STILL SLAPS!!
Now imagine this game with tank controls…
Goes hard ngl
Excellently done
Hell yeah, sounds like MGS1
Loveee itt!! ❤
Just imagine this game if we never developed twin sticks on controllers...
There's a lot you can wring out of a MIDI with a good WaveTable. I remember how good MIDIs could sound on a SoundBlaster AWE64 if you set it right.
Playstation and saturn might have used a lot of these, cause it's cheaper, but those console will mostly be remembered for cd quality music coming to home consoles.
Tekken, ridge racer, wipe out, tomb raider, mgs, ff8 intro etc is what comes to mind when thinking 32 bits music.
I always thought they were the best at cinematic gameplay and only got better over the years
me playing this game on ultra performance
Wait couldn't the PS1 run CD-Quality music?
Which soundfonts were you using for this *actual BANGER* if I may?
Squaresoft at the time tended to use a variety of sound libraries at the time but did lean heavily on Sound Canvas (sc-55 sc88), that's what I use.
So the PS1 could do CD quality music but a lot of game studios didn't do a whole bunch of live recordings due to production constraints. But usually just look at any synthesizers from the 90's and you could probably find them somewhere in a game soundtrack.
How did you make this? Is it some kind of filter over the original, or did you actually input all the notes manually into software?
I rewrote it manually
I like the music for the music, but PSX games had real music in them, there were mp3 files even back then. If the synth style music were in any of the games it was a stylistic choice, mp3 real audio can be and was used. So games from the original PlayStation didn't sound like this by default, it was a choice.
The tempo is really off
I remember the psx managing to get music on games just fine this doesnt sound like a ps1 at all