I love how King Morion subverts the classic trope of parent who loves one child and not the other. With how low Alcryst's self-esteem is with respect to Diamant, you expect that his father wishes Alcryst were more like Diamant. Instead, his father runs out to greet him and praises him for bringing news of the Elusian invasion. It's a nice wholesome moment.
It’s a great change of pace! I also love when he jokes that Diamant could learn from *Alcryst*, even if it’s a bit tragic in retrospect 💔. Characters like Alcryst sometimes get reduced to “cravens” and wimps by the rest of their cast, so it’s great to see how unconditionally supportive his family and retainers are.
And that Alcryst doesn't have a traumatic event causing him to be the way he is as he's just always been an anxious wreck that has self confidence issues.
As to the discussion around 40:00-46:00, a yellow marker indicates they have a high-crit weapon. There will be a purple marker if they have an effective weapon.
I really like how he's uncomfortable with the whole thing, just waking up and finding out he's a deity; really makes them seem human. The protagonist past have just kinda....took it in stride like Corrin.
So a little tidbit about Ivy: since she normally sits side saddle with her arms crossed and her tome in her lap, when the game forces her to hold an engage weapon like this battle it changes how she sits to a generic Wyvern Knight, which normally have reins that the character holds onto. Her Wyvern does not have reins so she's holding onto nothing.
@@smward87 if theres really no other instances of it with any character in the game i can see why it might have been left in even if its a bit wonky. probably just not worth the effort.
8:06 "in that case the whole first gen of awakening would be dead" but thats what happens. thats why lucina and all the kids come back from the future. their parents were killed by grima lmao
Hey Surprise Ryn co-commentary! Great having her along. I think Engage is the first game in a while that I can appreciate a ton of the characters designs. I like Diamant, Yunaka, and Ivy so far. This chapter does feel like conquest with AI just making a beeline to the defend point. Good work.
Lol it’s funny cuz I think this game is the opiate of echoes. It’s map design, classes, and game play are all fun. But the story supports and designs are the worst the story has ever been. But I agree that Diamant looks great. I like the Brodia designs and the solm designs at least look fire emblem. The other two kingdoms are cringe imo. Glad to see there are different opinions though.
@@conradkorbol I wouldn't say this is the worst the story has been. Hard to be more braindead than Conquest/Revelations. If I had to compare Engage to another story, it would be Birthright; Competent enough, but very vanilla. There are at least enough interesting ideas in the cards that I'm holding out hope the story gets better as it goes on. Designs have been hit or miss, but I'd say the truly bad ones are a minority. Most are at least decent.
@@WakkaMadeInYevon conquest and revelations and stuff at least had some kind of identity. The story and characters of this game are all one note. New information is almsot never added. Every single chapter is “go to new plac for rings. Can you believe how bad the fell dragon is? Well time to go to new place.” It’s like at least with other games we kind of knew the significance of locations and such but this game is so bland and generic. You might non sense is more offensive but at least it can be funny for fates and fate had some fun characters. This game every single person is one note The designs are not really fire emblem. They feel like gotcha games, generic anime characters or like xeno blade characters. Brodia has designs that actually feel like fire emblem and some of solm feel like fire emblem
@@conradkorbol I’d rather have a game that plays it safe than one where I’m eye-rolling every scene like Fates. Honestly, as someone who got into the series with Awakening and then played the older games, I feel like most FE games don’t even really have stories that are that impressive. FE6 has the most forgettable story, cast, and villain in the series imo. FE7 is chock-full of plot holes. Genealogy’s first half is really cool and bold, but the second half just becomes the typical “good guys vs evil empire controlled by evil cult controlled by evil dragon”. Then Echoes has Celica’s whole route lol. Hell, I’d argue that the story isn’t even that bad in this game. It picks up a lot after CH 10 and reaches the level of FE8/Awakening imo. Is it predictable for the most part? Sure, but so is almost every FE plot. A lot of the cast is pretty shallow, but there’s also characters like Yunaka, Diamant, Ivy, and Citrine that have depth to them. Every FE game has one-note characters. Also, I find it funny how people complain about the designs not being FE basically every time a new game comes out.
@@Villain_of_Overhype these ones don’t look like fire emblem characters. Their outfits are really nonsensical and their hair styles or wildly out of place. Precious games designs are shallow in their story. But the characters have more to say than “these guys are evil. Wel time to get the rings.” No story is as shallow as this one. Characters were one note. But this game very dialogue is the same for 90% of the cast. All those characters you said, besides yunaka who is also shallow, only has depth because they characters are so bad. Fates or 7 or 8 or even three houses those characters would be considered weak. Be
So, what happened with the Alcryst kill was that Ivy had taken damage already and that's why he was able to get exact lethal on her first HP bar. Also, for Louis, you should give him the greatlance that Amber has. It makes him attack last, but it'll give him a lot of damage output. I gave that to my Louis and forged it to a steel greatlance. Dude became a unkillable physical wall lol.
The dialogue between Morion and his children is actually one of the most well written parts of the story so far. An actual emotional conflict with solid delivery. If only there was more of that and less very generic interactions between the protag and characters.
It really bugs me that in Ivy's intro cutscene, there's a bunch of soldiers fighting corrupted in the background while she lands. But the fighting clearly hasn't started yet, based on the surrounding conversation(s).
feels like there might have been a slight rework of that scene but the cutscene was already in production so they just put hoped people wouldn't notice.
I think it adds to the charm. The cost to remove those soldiers would have been expensive. These cutscenes were clearly done separately and were probably expensive. The opening cutscene makes no sense as well since they are all the present characters, but this could be more of a "vision" as opposed to a memory.
Nah, Mekkah you were just dumb at the end lmao. Ivy was not at full HP when you checked the damage with Alcryst and she got back to full with her second life.
33:23 So with that I'd agree with the normal animations for some crits. However it seems to me like they saved the flashy crit animations for when you're engaged with an emblem. In particular I like the engaged sword crit animation.
1:10:42 Hiya Papaya attacked Ivy the turn before during enemy phase, you baited her into attacking. Ivy took 7 damage and thus Alcryst could kill with 24 from Steel Bow. When her Revival Stone procced, Ivy got up to 28 HP again and out of kill range from Alcryst.
Celine's dress might be weird, but it's good at saying "this is my personal space, don't come any closer, or you're dead". By physically blocking people from coming closer, it saves their lives from unfortunate accidents.
It's literally explained at the beginning of the game by Lumera that the Emblems only give their powers every 1000 years and therefore 'sleep' in their rings. Maybe it's me misunderstanding something, but to me, this just seems logical.
I’m not sure if you have noticed this yet about Alear’s personal skill but it adds 3 damage after damage calculation so if a unit attacks with 0 attack against an enemy with 90 defense you would still deal 3 damage
Another fun chapter, it was great hearing Ryn provide commentary this time! Also I’m really tempted to use Celica!Louis now cuz it looks so good on him 🤣.
Lapis has higher avoid from personal and slightly better bases if you class Diamant out of his personal class (most choose not to) though some of that speed benefit is offset by her much lower build.
@@joelsasmad She's still a decent unit, and it's not like there aren't other units that can easily be replaced. They're competing for deployment slots with more than just each other, after all
13:20 quite a few people do know about the Emblems to some extent (they are the subjects of well known stories, though perhaps said stories don't say they live within rings). But since it's been a thousand years since the last time Emblems appeared, a lot of them (as Alfred mentions) don't really believe in them. I assume since the rings were already valuable enough that people sought to steal them, Lumera wasn't interested in proving they held powerful spirit beings. It would just make them even more desired.
It's an old fire emblem habit, I think. You couldn't always use L and R to quickswap weapons so a lot of players will still back out of the forecast altogether to change weapons. It's just more natural to them.
@@WakkaMadeInYevon yes but sometimes he’ll check damage and is like “oh he can only use this weapon” particularly when engaging and never realizes he can use a different weapon lol
@@nemesis8508 Getting tunnel vision while providing live commentary on a game is basically a universal experience. See him: - Being able to kill a weakened Ivy with Alcryst - Getting the first kill with Chloe - Being surprised he can't kill a full HP Ivy with Alcryst It's easy to point out misplays when you aren't behind the controller. A lot of stuff can be missed when you're also focused on being entertaining. My point is just that Mekkah clearly knows he can swap weapons during the forecast. He uses this to check the Balista's hit rates. Using the inventory instead is either a conscious choice or muscle memory.
@@WakkaMadeInYevon it seems like you are seeing my comments as a criticism or negative thing. I’m simply making a observation I find funny. I know he knows he can change weapons he just seems to forgot in certain instances which I find amusing
16:05 Thanks, I can't unsee. A character design where the art manages to reference their main trait reminded me of how Gaius had Lolipops in his character art. 22:33 Wait, is "Rise Above" a reference to Roy's promotion gains or the FE6 Hard mode bonuses? 27:11 "Unit equipped with a bow." Makes sense, Alcryst isn't an Archer. Also the example has 10 shots but you only have 7 shots. Difficulty or design change. 1:08:40 It was "move again" in GBA ("...mounted units have the unique ability to move again. Essentially, this allows cavalry...") and (sort of) Three houses. Canter is a good hybrid as it keeps the historic cavalry association while still acknowledging the FE10 mistake (再移動/=/再行動 but when the internal label says CANTO because the programmer made the same mistake I can see the localiser following suit)...even if it's now inheritable.
I'm still not a fan of Spineless Boy after his intro cutscene, but his dynamic with his family is neat. King Morion's cool. Also yeah, I'd say Roy is more Smash-inspired here, at the very least in terms of how old he looks. Makes sense IMO, -he belongs to Smash more than Fire Emblem anyway- And _yet another_ side note, I love how Engaged Chloe Force-throws javelins. It's rad.
What make me wonder is that how come they take the ring? I mean, it's not easy to remove a ring from someone finger. Not to mention that it's from a flying unit who can just get away anytime.
49:46 :; the obstruct staff is super useful when you go around the throne room, a few chapters back. I just wish they made it less expensive, so I could use it like a fire tome but it’s more of a fimbolvtre 🐧🐉
I agree with ryn that Alear being the "avatar" (actually limited : only the name is personnalised , no stat/class/appearence) makes it a bit ackward. If it was fixed it could be included in the VA avoiding both strange dialogues > 'I am the divine dragon (+Alear silent in VA) - oh what a lovely name!', and overuse of 'divine one' and other ways to not say only the name.
It really makes the already cringe worship more cringe. Like i undestand you actually are a divine figure, but with the alear's lack of grace and over use of being called the divine one makes it so hard to like scenes with characters talking to alear
The guys on the FE subreddit have tested how the challenge ratings for Skirmishes work and it seems that the formula is 1 + ( total army level divided by total army members )
@@leargamma4912 I said she’s a cool character, not that her design is good, lmao. Many if the outfits are questionable at best. I really wish we could use their casual clothes all the time
@@leargamma4912 Later characters join with more SP. 1000 is nothing in the later parts of the game. Have you been engaging them a lot? I think you get more SP while engaged, and I think kills give more than baiting enemies without finishing any of them off.
it's not one of the 1:1 remake maps (like the pitfall bridge last map) but it ceritnely takes some inspiration from 2-E, especially those half walls that seem tailor made for a ledge mechanic.
Now that you have Leif's ring you are able to make his bond rings and the his pool has the best bond ring in the game, Olwen's. Her S-Rank ring skill gives DIRE THUNDER. Which, as you would expect, makes all basic thunder tomes gain the brave effect attacking twice at 1-3 range There is a way to soft reset to save bond fragments in order to get any S-rank bond ring in the game, including Olwen's. I highly recommend that you get at least two S-rank Olwen rings ASAP. Like before the next chapter. It let's mages one round fast Enemies on maddening with potential help from Alear's personal skill
@@poodlep.9719 no it is worth it. It allows base magic Citrine to one round stuff on maddening even more so with Alear's personal skill. At 3 range. And you can give it to multiple magic users. Plus after chapter 10 you lose every emblem ring. So might as well have a broken bond ring to replace them. I mean how many games give you the option for a brave tomb by chapter 9?
@@aleisterleopold6229 that sounds so overkill, it's only hard mode. Also, don't just throw around spoilers pls. Even if the story is nothing special, it's a cool gameplay twist so don't just ruin it for someone who hasn't gotten there
I'm 70 hours in and only on the chapter after this lol I'm so overpowered that story missions are now a relaxing treat before I play a ridiculously hard skirmish lol
I went to the BRIDGE for a Skirmish since I wanted to get the animals there. I wasn't prepared for a map entirely of hard hitting fliers that all rushed me at once.
@@WakkaMadeInYevon holy crap I know THE EXACT ONE! 😭😭 nearly gave up, I just had to take two archers without rings out and had Yunaka/Micaiah rewarp themselves to the heal tile and had Céline warp Alear to the other one and they JUST about slowed down that tidal wave of enemies. I'd usually rely on Louis to stand in the way and just absorb hits but there's so many thunder mages I couldn't even do that lol I may have cried a little...
im surprised not as many people know leif is the sage knight. the guy's title is the sage lord in fe4 so i was pretty shocked mekkah didnt figure it out. like i hate fe4 i still knew that lol
I dropped Vander like a sack of potatoes at the earliest chance. Jagens are nice for the first few chapters but become a liability fast. Etie is... Good! As an Archer, not quite Alcryst, but very respectable. I brought her to Tiki's Paralogue (DLC) and she cleaned house. She's the kind of unit who could reclass into mostly anything else and still excell.
I don’t know that girl in this clip but she said Engage is not like FE game?, lol, this is the most feel like FE game for a long time, 3H is a social game, not FE game.
It sure is a "return to form" to have the protagonist die 3 times and for everyone to just stand 5 feet away from the villains and let them do evil things for nearly half the game, then expect us to care when they actually die isn't it? Why the hell did 3 Houses actually try to give us interesting characters and a continent to experience? When has that ever been a thing in FE? They couldn't even put gacha mechanics in that game either, like all the games before it.
Oh well Louis absolutely, I'm pretty sure everyone already knows he's busted. I'm not sure what to do with Celine. I'm debating grabbing Vidame's skill and then reclassing her into a STR Sword class. I think mine got MAG screwed.
Diamant and his dad and maybe Ivy and her retainers are the only characters in the entire game so far that haven't made me recoil in disgust during their introduction which is really their only appearance outside of supports. I'm in chapter 21 and have gotten most of the available units and every single one of them save those is painfully cringe. I respect your dedication to trying to enjoy the story for what it is but this far worse than fates and all other fe's and it's not even close.
I'll be honest, this game looks bad, just because you're comparing it to 3h doesn't mean it's a well made game, kinda like saying, these apples are both rotting but this one has still a bit of unrotten left, doesn't mean it's not a rotten apple, if you look at the borders from buildings to the floor, it's not build into it, it's simply placed ontop, it looks like kids made it who are still at school, now im done with my rant, i do hope you have fun with the playthrough
I love how King Morion subverts the classic trope of parent who loves one child and not the other. With how low Alcryst's self-esteem is with respect to Diamant, you expect that his father wishes Alcryst were more like Diamant. Instead, his father runs out to greet him and praises him for bringing news of the Elusian invasion. It's a nice wholesome moment.
It’s a great change of pace! I also love when he jokes that Diamant could learn from *Alcryst*, even if it’s a bit tragic in retrospect 💔. Characters like Alcryst sometimes get reduced to “cravens” and wimps by the rest of their cast, so it’s great to see how unconditionally supportive his family and retainers are.
And that Alcryst doesn't have a traumatic event causing him to be the way he is as he's just always been an anxious wreck that has self confidence issues.
@@lanceareadbhar Great point honestly, it helps make him relatable even though he leaps around like a cartoon 🤣
Was it just me, or did Ivy's line talking about how stunning Alear looked felt like she was trying to recruit us, Fire Emblem style.
Haha it totally does.
Tell me, Divine One, do you believe in love?
40:38 The yellow ! that you see indicate that the enemy has a killer weapon or weapon that has crit on it
Yellow lines have crit on you, purple lines have an effective weapon
@@randomtree0770 purple lines mean they just kill you if they can attack you no ?
@@hisoka8202 I think you're right about the purple lines, but wouldn't have made that connection without this comment.
As to the discussion around 40:00-46:00, a yellow marker indicates they have a high-crit weapon.
There will be a purple marker if they have an effective weapon.
To the writers credit, Alear has a lot more faults than many of the modern protagonists do, despite the whole divine dragon thing.
I really like how he's uncomfortable with the whole thing, just waking up and finding out he's a deity; really makes them seem human. The protagonist past have just kinda....took it in stride like Corrin.
I can appreciate that, I wish everyone else could too, to an extent.
Hell, in Chapter 1, he suggested running away because he’s a coward. He changed his mind when Clanne and Framme were in danger.
Let me tell you if Alear wasn't a nameable protagonist people wouldn't bitch about them
@@theghostcreator776 if he weren't a namable protagonist the writing would be better because you don't count for self insert outliers
So a little tidbit about Ivy: since she normally sits side saddle with her arms crossed and her tome in her lap, when the game forces her to hold an engage weapon like this battle it changes how she sits to a generic Wyvern Knight, which normally have reins that the character holds onto. Her Wyvern does not have reins so she's holding onto nothing.
Peak character design 🤣
We came a long way form characters having no feet at all.
thats amusing i never noticed that.
@@saphcal Yup. It only happens in this one battle because it's the only time she is able to use another weapon type without being engaged.
@@smward87 if theres really no other instances of it with any character in the game i can see why it might have been left in even if its a bit wonky. probably just not worth the effort.
The non-kill was simply due to Ivy being hurt at the start of last turn. Since you countered in enemy phase. But after the recovery, she was full life
HORSEY RAN AWAY. NOW WE HAVE RYN
8:06 "in that case the whole first gen of awakening would be dead" but thats what happens. thats why lucina and all the kids come back from the future. their parents were killed by grima lmao
That's why sigurd died too. He became a daddy
Hey Surprise Ryn co-commentary! Great having her along.
I think Engage is the first game in a while that I can appreciate a ton of the characters designs. I like Diamant, Yunaka, and Ivy so far.
This chapter does feel like conquest with AI just making a beeline to the defend point. Good work.
Lol it’s funny cuz I think this game is the opiate of echoes.
It’s map design, classes, and game play are all fun. But the story supports and designs are the worst the story has ever been.
But I agree that Diamant looks great. I like the Brodia designs and the solm designs at least look fire emblem.
The other two kingdoms are cringe imo.
Glad to see there are different opinions though.
@@conradkorbol I wouldn't say this is the worst the story has been. Hard to be more braindead than Conquest/Revelations. If I had to compare Engage to another story, it would be Birthright; Competent enough, but very vanilla.
There are at least enough interesting ideas in the cards that I'm holding out hope the story gets better as it goes on.
Designs have been hit or miss, but I'd say the truly bad ones are a minority. Most are at least decent.
@@WakkaMadeInYevon conquest and revelations and stuff at least had some kind of identity.
The story and characters of this game are all one note. New information is almsot never added.
Every single chapter is “go to new plac for rings. Can you believe how bad the fell dragon is? Well time to go to new place.”
It’s like at least with other games we kind of knew the significance of locations and such but this game is so bland and generic.
You might non sense is more offensive but at least it can be funny for fates and fate had some fun characters. This game every single person is one note
The designs are not really fire emblem. They feel like gotcha games, generic anime characters or like xeno blade characters.
Brodia has designs that actually feel like fire emblem and some of solm feel like fire emblem
@@conradkorbol I’d rather have a game that plays it safe than one where I’m eye-rolling every scene like Fates.
Honestly, as someone who got into the series with Awakening and then played the older games, I feel like most FE games don’t even really have stories that are that impressive. FE6 has the most forgettable story, cast, and villain in the series imo. FE7 is chock-full of plot holes. Genealogy’s first half is really cool and bold, but the second half just becomes the typical “good guys vs evil empire controlled by evil cult controlled by evil dragon”. Then Echoes has Celica’s whole route lol.
Hell, I’d argue that the story isn’t even that bad in this game. It picks up a lot after CH 10 and reaches the level of FE8/Awakening imo. Is it predictable for the most part? Sure, but so is almost every FE plot. A lot of the cast is pretty shallow, but there’s also characters like Yunaka, Diamant, Ivy, and Citrine that have depth to them. Every FE game has one-note characters. Also, I find it funny how people complain about the designs not being FE basically every time a new game comes out.
@@Villain_of_Overhype these ones don’t look like fire emblem characters. Their outfits are really nonsensical and their hair styles or wildly out of place. Precious games designs are shallow in their story. But the characters have more to say than “these guys are evil. Wel time to get the rings.”
No story is as shallow as this one. Characters were one note. But this game very dialogue is the same for 90% of the cast.
All those characters you said, besides yunaka who is also shallow, only has depth because they characters are so bad. Fates or 7 or 8 or even three houses those characters would be considered weak.
Be
"It's an action horses take in real life and it ends their turn"
This was way too good a line I'm dying
9:45 it is fe6 music! if i'm not mistaken, i'm pretty sure every emblem has a remixed theme from their home game in the summoning cutscenes :-)
Yeah it's "Beneath a New Light"
So, what happened with the Alcryst kill was that Ivy had taken damage already and that's why he was able to get exact lethal on her first HP bar. Also, for Louis, you should give him the greatlance that Amber has. It makes him attack last, but it'll give him a lot of damage output. I gave that to my Louis and forged it to a steel greatlance. Dude became a unkillable physical wall lol.
The dialogue between Morion and his children is actually one of the most well written parts of the story so far. An actual emotional conflict with solid delivery. If only there was more of that and less very generic interactions between the protag and characters.
Ah yes, Pokémon Diamond and Pokémon Crystal. Diamant has been one of my favorite characters/units to use so far.
It really bugs me that in Ivy's intro cutscene, there's a bunch of soldiers fighting corrupted in the background while she lands. But the fighting clearly hasn't started yet, based on the surrounding conversation(s).
feels like there might have been a slight rework of that scene but the cutscene was already in production so they just put hoped people wouldn't notice.
I think it adds to the charm. The cost to remove those soldiers would have been expensive. These cutscenes were clearly done separately and were probably expensive. The opening cutscene makes no sense as well since they are all the present characters, but this could be more of a "vision" as opposed to a memory.
Nah, Mekkah you were just dumb at the end lmao. Ivy was not at full HP when you checked the damage with Alcryst and she got back to full with her second life.
33:23 So with that I'd agree with the normal animations for some crits. However it seems to me like they saved the flashy crit animations for when you're engaged with an emblem. In particular I like the engaged sword crit animation.
8:06 Technically the whole first generation of Awakening is dead, in the children's original timeline.
And in the timeline we play in only chrom and whoever paired with lucina are parents at that point. The rest haven't been born yet canonically.
The first time I saw Leif being referred to as the “Sage Lord” was in the epilogue to a Tempest Trial in Heroes years ago.
1:10:42 Hiya Papaya attacked Ivy the turn before during enemy phase, you baited her into attacking.
Ivy took 7 damage and thus Alcryst could kill with 24 from Steel Bow.
When her Revival Stone procced, Ivy got up to 28 HP again and out of kill range from Alcryst.
Celine's dress might be weird, but it's good at saying "this is my personal space, don't come any closer, or you're dead".
By physically blocking people from coming closer, it saves their lives from unfortunate accidents.
technically a good chunk of the awakening first generation did meet a horrible fate.... in the alternate timeline .
13:00 "Im surprised nobody knows what the emblem does" its literaly just a legend, nobody has seen an emblem for like 1000 years come on
It's literally explained at the beginning of the game by Lumera that the Emblems only give their powers every 1000 years and therefore 'sleep' in their rings.
Maybe it's me misunderstanding something, but to me, this just seems logical.
Zelkov: "Hmph...nothing personnel kid..."
Chloé: "lol no u"
*ONE-SHOTS ZELKOV*
9:44
Pretty sure that's a remix of the FE6 map theme that Mekkah thinks the game super overplays
No, that's the endgame song, Beneath a New Light, that only plays in the Murdock, Zephiel and Brunnya chapters.
Those yellow targeting lines are for enemies that have weapons with high crit chances.
Well technically, the first generation of Awakening IS dead in Lucina's timeline
I’m not sure if you have noticed this yet about Alear’s personal skill but it adds 3 damage after damage calculation so if a unit attacks with 0 attack against an enemy with 90 defense you would still deal 3 damage
They’ve mentioned this in previous episodes
And I think Maddening’s early game is designed around using that skill to get kills on Framme and Jean.
Another fun chapter, it was great hearing Ryn provide commentary this time! Also I’m really tempted to use Celica!Louis now cuz it looks so good on him 🤣.
The yellow lines mean they have weapons with high crit.
9:46 I read that it's a remix of Roy's courage
It's kind of funny they give you Diamant straight after Lapis. He's better in every way
Lapis has higher avoid from personal and slightly better bases if you class Diamant out of his personal class (most choose not to) though some of that speed benefit is offset by her much lower build.
and then Kagetsu joins right after and outshines Diamant
@@sparkleprizm199 There is at least a fight or two before Kagetsu. Lapis immediately gets outshown next chapter.
@@joelsasmad She's still a decent unit, and it's not like there aren't other units that can easily be replaced. They're competing for deployment slots with more than just each other, after all
Ryn 🐐 Raisins 🐐 Mekkah 🐐 Yunaka 🐐
You can move before using warp ragnarok to go farther
engagement
13:20 quite a few people do know about the Emblems to some extent (they are the subjects of well known stories, though perhaps said stories don't say they live within rings). But since it's been a thousand years since the last time Emblems appeared, a lot of them (as Alfred mentions) don't really believe in them. I assume since the rings were already valuable enough that people sought to steal them, Lumera wasn't interested in proving they held powerful spirit beings. It would just make them even more desired.
It seems like Mekkah never realizes he can change which weapon he is using when looking at the battle forecast menu lol.
It's an old fire emblem habit, I think. You couldn't always use L and R to quickswap weapons so a lot of players will still back out of the forecast altogether to change weapons. It's just more natural to them.
@@WakkaMadeInYevon yes but sometimes he’ll check damage and is like “oh he can only use this weapon” particularly when engaging and never realizes he can use a different weapon lol
@@nemesis8508 Getting tunnel vision while providing live commentary on a game is basically a universal experience. See him:
- Being able to kill a weakened Ivy with Alcryst
- Getting the first kill with Chloe
- Being surprised he can't kill a full HP Ivy with Alcryst
It's easy to point out misplays when you aren't behind the controller. A lot of stuff can be missed when you're also focused on being entertaining.
My point is just that Mekkah clearly knows he can swap weapons during the forecast. He uses this to check the Balista's hit rates. Using the inventory instead is either a conscious choice or muscle memory.
@@WakkaMadeInYevon it seems like you are seeing my comments as a criticism or negative thing. I’m simply making a observation I find funny. I know he knows he can change weapons he just seems to forgot in certain instances which I find amusing
the ivy/hortensia boss theme kinda sounds like something from a paper mario game ngl
I mean same developer so it's not all the surprising. nonetheless it's a banger.
@@CosmicToad5000 tru
16:05 Thanks, I can't unsee. A character design where the art manages to reference their main trait reminded me of how Gaius had Lolipops in his character art.
22:33 Wait, is "Rise Above" a reference to Roy's promotion gains or the FE6 Hard mode bonuses?
27:11 "Unit equipped with a bow." Makes sense, Alcryst isn't an Archer. Also the example has 10 shots but you only have 7 shots. Difficulty or design change.
1:08:40 It was "move again" in GBA ("...mounted units have the unique ability to move again. Essentially, this allows cavalry...") and (sort of) Three houses. Canter is a good hybrid as it keeps the historic cavalry association while still acknowledging the FE10 mistake (再移動/=/再行動 but when the internal label says CANTO because the programmer made the same mistake I can see the localiser following suit)...even if it's now inheritable.
Rise Above is likely to reference the Binding Blade boosts Roy gets.
Would be cool if they voiced your name so long as you kept the default. Would solve the biggest issue of having to call you something else every time.
Ivy is pretty. No other comment.
Amber joins the team as the highest strength unit on the map
Mekkah- how useless
Oh cool a new Cav finally someone to replace Alfred
Amber: *talks*
Oh cool a new Cav finally someone to warm the bench with Alfred
ivy wasn't full hp when you checked with alcryst the first time
The yellow lines might be because both of those enemies have crit weapons?
Yeah it's for enemies with high-crit weapons. Kagetsu had the Wo Dao, and Ivy had the Killer Axe.
BROdian. Classic.
I'm still not a fan of Spineless Boy after his intro cutscene, but his dynamic with his family is neat. King Morion's cool.
Also yeah, I'd say Roy is more Smash-inspired here, at the very least in terms of how old he looks.
Makes sense IMO, -he belongs to Smash more than Fire Emblem anyway-
And _yet another_ side note, I love how Engaged Chloe Force-throws javelins. It's rad.
What make me wonder is that how come they take the ring? I mean, it's not easy to remove a ring from someone finger. Not to mention that it's from a flying unit who can just get away anytime.
49:46 :; the obstruct staff is super useful when you go around the throne room, a few chapters back. I just wish they made it less expensive, so I could use it like a fire tome but it’s more of a fimbolvtre 🐧🐉
Obstruct only costs 500. It's super cheap
I agree with ryn that Alear being the "avatar" (actually limited : only the name is personnalised , no stat/class/appearence) makes it a bit ackward. If it was fixed it could be included in the VA avoiding both strange dialogues > 'I am the divine dragon (+Alear silent in VA) - oh what a lovely name!', and overuse of 'divine one' and other ways to not say only the name.
It really makes the already cringe worship more cringe. Like i undestand you actually are a divine figure, but with the alear's lack of grace and over use of being called the divine one makes it so hard to like scenes with characters talking to alear
The Pegasus Knights are really weird. They just run straight for the exit area to try and fail the mission.
Uh oh, is Amber Mekkah's new favorite character?
The guys on the FE subreddit have tested how the challenge ratings for Skirmishes work and it seems that the formula is 1 + ( total army level divided by total army members )
Ivy is a cool character. She has good supports too.
She has a tennis racket on her head, and the thing on her neck can kill her if she looks down.
@@leargamma4912 I said she’s a cool character, not that her design is good, lmao. Many if the outfits are questionable at best. I really wish we could use their casual clothes all the time
@@Ragnell123 I really wish we could customize outfits for battle.
The yellow lines are showing high crit weapons like the wo Dao on Kagetsu and the killer axe on Ivy
Fire Emblem Engage gage gage gage!!! go go go Fire Emblem, ENGAGE!
24:59 :: you want to go Hero with Lapis; My favorite. And yay Siguard Cloe always epic! 🐧🐉
Yellow line means they have high crit, a purple line means effective damage. They match the ! that is over the enemy
My Alear finally got his first Magic at level 10. Now they have 1.
I’ve inherited canter on all of my characters because it only costs 400 fragments to raise a unit’s bond with Sigurd to level 5
I can't even get it on louis and he and sigurd are level 9. How
@@leargamma4912 Later characters join with more SP. 1000 is nothing in the later parts of the game. Have you been engaging them a lot? I think you get more SP while engaged, and I think kills give more than baiting enemies without finishing any of them off.
11:33 Two absolute chads.
Does the skill that adds damage based on distance traveled work with Warp Ragnarok?
11:33 Caneghis and Skrimir?
another fan for DABOUCH Fan club!
Can someone confirm that this map is inspired by the last chapter of radiant dawn part 2?
It definitely feels like an homage. Granted, it's not exactly hard for two castle maps to resemble each other.
it's not one of the 1:1 remake maps (like the pitfall bridge last map) but it ceritnely takes some inspiration from 2-E, especially those half walls that seem tailor made for a ledge mechanic.
1:20:18 Alear: "Where are they!"
It would be awesome if you could get gwimpage to come on for an episode, I really liked the fates playthrough!
Today I realized that Amber and Ryuki from AI: nirvana initiative were voiced by the same guy.
No wonder I knew his voice from somewhere…
NO WAY NOT RYUKI
RYN POG
DIAMANT BEST BOY
Now that you have Leif's ring you are able to make his bond rings and the his pool has the best bond ring in the game, Olwen's. Her S-Rank ring skill gives DIRE THUNDER. Which, as you would expect, makes all basic thunder tomes gain the brave effect attacking twice at 1-3 range
There is a way to soft reset to save bond fragments in order to get any S-rank bond ring in the game, including Olwen's. I highly recommend that you get at least two S-rank Olwen rings ASAP. Like before the next chapter. It let's mages one round fast Enemies on maddening with potential help from Alear's personal skill
Mekkah is only playing on hard, and I'd say dire thunder is not necessary at all to actually complete the game on maddening.
honestly while it's a cool tool to have it's kind of too much of a bother to be worth it lol
@@poodlep.9719 no it is worth it. It allows base magic Citrine to one round stuff on maddening even more so with Alear's personal skill. At 3 range. And you can give it to multiple magic users. Plus after chapter 10 you lose every emblem ring. So might as well have a broken bond ring to replace them. I mean how many games give you the option for a brave tomb by chapter 9?
@@aleisterleopold6229 that sounds so overkill, it's only hard mode. Also, don't just throw around spoilers pls. Even if the story is nothing special, it's a cool gameplay twist so don't just ruin it for someone who hasn't gotten there
@@aleisterleopold6229 bruh, spoilers without warning? cringe.
The online feature seems to just be a source of infinite torches... Doesn't do much.
I'm 70 hours in and only on the chapter after this lol I'm so overpowered that story missions are now a relaxing treat before I play a ridiculously hard skirmish lol
I went to the BRIDGE for a Skirmish since I wanted to get the animals there.
I wasn't prepared for a map entirely of hard hitting fliers that all rushed me at once.
@@WakkaMadeInYevon holy crap I know THE EXACT ONE! 😭😭 nearly gave up, I just had to take two archers without rings out and had Yunaka/Micaiah rewarp themselves to the heal tile and had Céline warp Alear to the other one and they JUST about slowed down that tidal wave of enemies.
I'd usually rely on Louis to stand in the way and just absorb hits but there's so many thunder mages I couldn't even do that lol
I may have cried a little...
What mode is this? Louis was getting cooked by those mages.
They’re in hard mode but Louis has some of the lowest res in the game, if not the lowest
camilla 2!!!
im surprised not as many people know leif is the sage knight. the guy's title is the sage lord in fe4 so i was pretty shocked mekkah didnt figure it out.
like i hate fe4 i still knew that lol
I can't explain it but Morion is giving me serious betrayal vibes
I can't believe mekkah is still using my girl etie, over vander
I dropped Vander like a sack of potatoes at the earliest chance. Jagens are nice for the first few chapters but become a liability fast.
Etie is... Good! As an Archer, not quite Alcryst, but very respectable. I brought her to Tiki's Paralogue (DLC) and she cleaned house. She's the kind of unit who could reclass into mostly anything else and still excell.
Vander falls off too hard because no exp gain. Etie is a good counter to enemy fliers as you see in this chapter.
I don’t know that girl in this clip but she said Engage is not like FE game?, lol, this is the most feel like FE game for a long time, 3H is a social game, not FE game.
It sure is a "return to form" to have the protagonist die 3 times and for everyone to just stand 5 feet away from the villains and let them do evil things for nearly half the game, then expect us to care when they actually die isn't it?
Why the hell did 3 Houses actually try to give us interesting characters and a continent to experience? When has that ever been a thing in FE? They couldn't even put gacha mechanics in that game either, like all the games before it.
if Louis/Celine becomes meta i'm saying mekkah learned it from my comment and no one can stop me.
Oh well Louis absolutely, I'm pretty sure everyone already knows he's busted.
I'm not sure what to do with Celine. I'm debating grabbing Vidame's skill and then reclassing her into a STR Sword class. I think mine got MAG screwed.
I think Louis struggles a lot past mid game because his res stat is pretty bad.
9:45 holy crap, I thought I was going crazy because that didn’t sound like any fe6 track I could think of. Thank god that wasn’t just me.
It is fe6 music though
Feels like "beneath a new light" to me
@@someguy9998 yeah, i moreso meant that I’m glad it wasn’t just me who couldn’t recognize the track.
@@burning__karma yeah i gotcha
Diamant and his dad and maybe Ivy and her retainers are the only characters in the entire game so far that haven't made me recoil in disgust during their introduction which is really their only appearance outside of supports. I'm in chapter 21 and have gotten most of the available units and every single one of them save those is painfully cringe. I respect your dedication to trying to enjoy the story for what it is but this far worse than fates and all other fe's and it's not even close.
the etie deploys are killing my spirit
I'll be honest, this game looks bad, just because you're comparing it to 3h doesn't mean it's a well made game, kinda like saying, these apples are both rotting but this one has still a bit of unrotten left, doesn't mean it's not a rotten apple, if you look at the borders from buildings to the floor, it's not build into it, it's simply placed ontop, it looks like kids made it who are still at school, now im done with my rant, i do hope you have fun with the playthrough