Hello, and welcome to the synchron community 😊. I didn't say it there, but you use crimson effect to target dis pater, which allows you to summon any lvl 10 dragon synchro
Sure mate. So fateful adventure has an effect that says: "if a monster is normal or special summoned, you can take one equip spell that mentions 'adventure token' in its text and either add it to your hand or equip it to a 'adventure token' you control". So you can use this to your advantage when you use a monster effect which activates on summon like Accel Synchro Stardust Dragon or junk speeder, because if two effects trigger at the same time, you as the player get to choose the order in which you activate them (keyword chin links). This comes in handy, because your opponent can only react to the last effect in the current effect chain. So if you summon junk speeder while you have fateful adventure faceup you go 'chain 1 junk speeder, chain 2 fateful' so your opponent can only react to the effect of fateful adventure, which means junk speeder can't be hit by cards like ash blossom. Hope this helps :)
@@derik4126 hi I had another question about the chain blocking haha, so the fateful adventure effect can I choose not to activate it? Or does it automatically activate when I summon a monster ?
Haven't found a good one yet. At least with that extra Deck. Since we don't have baronne anymore, we can't protect speeder if we go for a revo line. But if you have an idea, feel free to share✌️
One could play it, but it's just not needed. The combos work just fine without it, therefore I think it's not necessary. Tried it recently at locals and every time I drew this card, I wished it was something else. The thing is, it's not an extender in itself cause it requires setup. Compared to cards like overtake or diabellstar. I would probably consider it, if I would play a handtrap heavy list with ash, veiler ect.
It's just a personal preference. I don't think it's necessary, the board is good enough without it. I tested it multiple times but more often then not, I bricked on it.
Thanks! You could do a variation of the first combo to end on crystal wing, dis pater and Herald. So you have wind, dark and light attribute on field. But even if the super poly, they can only fuse away 2 monsters and are left with one card and we still have dis pater
I think I prefer Crystal Clear Wing over Abyss. And with this being sorta 50/50 hand traps to board breaker format imo librarian is still good because you can draw into your ht’s or board breakers
@@derik4126 same here. Abyss is good don’t get me wrong but without more access to dark synchro dragons to use as material I think crystal clear is a better choice
@@derik4126 true didn’t think of that yeah that would work. And with Scarlight it would be a good time card. Still sticking to Librarian + Crystal Clear for sure lol but those are good options definitely
@@GinFaced Yeah, I think both variants could be viable. But that droplet tho😅. I'll gonna try to get some games in with both, just to see what feels better in real game scenarios. Only did theories/test hands so far
I wish there a one card combo for synchron
Yes, that would be insane ❤❤
Hey buddy. At 06:04 how you summon Crystal Clear Wing with only Crimson Dragon? I am just learning Synchrons. 😅 greetings!
Hello, and welcome to the synchron community 😊.
I didn't say it there, but you use crimson effect to target dis pater, which allows you to summon any lvl 10 dragon synchro
@@derik4126 ty very much!!!! I appreciate your answer!! 🫶🏻
Shooting Majestic Star Dragon combos are also good i have seen one that ends in 2 of them
New adventure synchron player here, can you explain to me how the chain block works with fateful? Love the videos they've been really helpful
Sure mate.
So fateful adventure has an effect that says:
"if a monster is normal or special summoned, you can take one equip spell that mentions 'adventure token' in its text and either add it to your hand or equip it to a 'adventure token' you control".
So you can use this to your advantage when you use a monster effect which activates on summon like Accel Synchro Stardust Dragon or junk speeder, because if two effects trigger at the same time, you as the player get to choose the order in which you activate them (keyword chin links).
This comes in handy, because your opponent can only react to the last effect in the current effect chain.
So if you summon junk speeder while you have fateful adventure faceup you go 'chain 1 junk speeder, chain 2 fateful' so your opponent can only react to the effect of fateful adventure, which means junk speeder can't be hit by cards like ash blossom.
Hope this helps :)
@@derik4126 Yoo that's crazy thanks this really helps 👍🏾
@@Rawgamer360 Glad I could help ☺️
@@derik4126 hi I had another question about the chain blocking haha, so the fateful adventure effect can I choose not to activate it? Or does it automatically activate when I summon a monster ?
@@Rawgamer360 that's right, you don't have to activate fateful adventure. You can save it for any summon effect you want to chain block
Yo w vid man, trying to build that synchro deck myself
Please do a combo with revolution synchron and rite!
Haven't found a good one yet. At least with that extra Deck. Since we don't have baronne anymore, we can't protect speeder if we go for a revo line. But if you have an idea, feel free to share✌️
I play ocg but is synchro rumble banned in tcg or can you not get a search with crimson for an extender?
One could play it, but it's just not needed. The combos work just fine without it, therefore I think it's not necessary. Tried it recently at locals and every time I drew this card, I wished it was something else. The thing is, it's not an extender in itself cause it requires setup. Compared to cards like overtake or diabellstar. I would probably consider it, if I would play a handtrap heavy list with ash, veiler ect.
Is there a reason you don’t play 1 copy of Rumble?
I find it opens up so many more lines for me
It's just a personal preference. I don't think it's necessary, the board is good enough without it. I tested it multiple times but more often then not, I bricked on it.
Just realized something. You can’t bring back jet synchron while herald is on the field. Card beings discarded has to hit the grave.
You have to discard a spell or trap. Only monsters get banished. So it works, you just need an additional spell👍
Nice combos, good video!!!
One question, is there a way to avoid the super poli? xDD
Thanks!
You could do a variation of the first combo to end on crystal wing, dis pater and Herald. So you have wind, dark and light attribute on field.
But even if the super poly, they can only fuse away 2 monsters and are left with one card and we still have dis pater
I think I prefer Crystal Clear Wing over Abyss. And with this being sorta 50/50 hand traps to board breaker format imo librarian is still good because you can draw into your ht’s or board breakers
Yeah, I think the same. I like having the variety 👍
@@derik4126 same here. Abyss is good don’t get me wrong but without more access to dark synchro dragons to use as material I think crystal clear is a better choice
@@GinFacedRight. Well you could play hot red instead of clear wing and cut T.G for scarlight or another dark dragon synch.
@@derik4126 true didn’t think of that yeah that would work. And with Scarlight it would be a good time card. Still sticking to Librarian + Crystal Clear for sure lol but those are good options definitely
@@GinFaced Yeah, I think both variants could be viable. But that droplet tho😅.
I'll gonna try to get some games in with both, just to see what feels better in real game scenarios. Only did theories/test hands so far